Not quite sure if losing 70pp for 6 more misses is fair but rampage losing so much for 27 is definitely fair, that's a huge number of misses.
Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?Cblt wrote:
I assume that point of new pp was >power play< and any forms of pp farming would not exist, I'm right or I'm right?
Basically, I don't understand the point of HT gains. I mean, it's score, AR is slower but... well, RYUUTA is slower as well. It doesn't really matter if map is longer when few aspects makes it REALLY easy. If we are going with the flow, somebody would say "but it's fine at it is" but it's not. So, my personal request is to devalue HT gained pp to point where it doesn't matter aka HT should give 0 or only 50pp for ANY map. HTHR is fine, not just the same HT or HDHT. If community seeks a way of casuality, I reccomend using EZDT or EZ in general.
CLSW's Halozy - Genryuu Kaiko, Spectator's Hatsuki Yura - Yoiyami Hanabi and don't tell me they are overrated in NO-MOD. (well, I can't really tell if Hidden and HR is correct as well) ;w;PakaChan wrote:
Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
You essentially just said "Don't tell me two of the most overrated no mod maps are overrated no mod".Cblt wrote:
CLSW's Halozy - Genryuu Kaiko, Spectator's Hatsuki Yura - Yoiyami Hanabi and don't tell me they are overrated in NO-MOD. (well, I can't really tell if Hidden and HR is correct as well) ;w;PakaChan wrote:
Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
There are many examples where HT is just... wrong and it's STILL easier.
I agree that it should be nerfed, but in the way you're saying, is kinda over the top. It's like saying "HD shouldn't give pp because it makes the game easier for some people".Cblt wrote:
What exactly does that change when HT is still easier? Should be nerfed. :p
Maps aren't the biggest problem here.
lolTime- wrote:
DT should really really be nerfed
I know that some map is harder with DT than HR, but for a 2-3 star map HR is harder than DT and should give more pp
map: https://osu.ppy.sh/b/630519?m=2
edit: since I'm not really good with HR, I might be wrong ;w;
wow, thats really interesting, but how did you get the data of apperances?PakaChan wrote:
Most common PP maps for top500 players, for anyone interested
Wrote some code,requested ~1500 pages from the site, put them in a database. (i hope i don't get in trouble for that)Kingkevin30 wrote:
wow, thats really interesting, but how did you get the data of apperances?
someone missed the the december updatesad weeb wrote:
If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
as if you're implying HT still doesnt give a stupid amount of pp for scoresPakaChan wrote:
someone missed the the december updatesad weeb wrote:
If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
Well this part is very inaccurate, but yes HT does still need another nerf, as does EZ mod, Tom will do it eventually, just be patient.sad weeb wrote:
HT still gives literally almost the same amount of pp as doing the map without
wow one year later and look at where we still are-Kurisu- wrote:
It isn't accurate at all IMO to put so much weight on ctb specific maps, especially since there are so few. There are plenty of standard maps that translate into fun and difficult ctb maps. Also the best performance shouldn't be filled with easy SS's...
I love you.Rockageek wrote:
In my opinion, there is something missing in the algorithm, something that could detect shitpatterns which do not contain any hyperdash, complex moves that requires alot of skill and accuracy.for exampleI hope some players will understand my point of view about this.https://osu.ppy.sh/p/beatmap?b=137840&m=2
https://osu.ppy.sh/p/beatmap?b=45918&m=2
https://osu.ppy.sh/b/123708&m=2
https://osu.ppy.sh/p/beatmap?b=66514&m=2
https://osu.ppy.sh/b/115384&m=2
https://osu.ppy.sh/p/beatmap?b=344619&m=2
https://osu.ppy.sh/p/beatmap?b=374400&m=2
https://osu.ppy.sh/b/289256&m=2
https://osu.ppy.sh/p/beatmap?b=37658&m=2
https://osu.ppy.sh/p/beatmap?b=255705&m=2
https://osu.ppy.sh/p/beatmap?b=298880&m=2
https://osu.ppy.sh/p/beatmap?b=25580&m=2
https://osu.ppy.sh/p/beatmap?b=153484&m=2
PP doesn't depend on map popularity anymore.Gunsillie wrote:
So, my question has probably already been answered, but here I go:
If I'm not mistaken, it was stated in the wiki that PP are calculated taking into account the popularity of the map. However, in CtB the player pool is way less big, so the algorithm that evaluates the popularity of the map needs to give way higher bonuses comparatively to std for the same number of plays.
Is it only a std thing, does it even still exist?
big mistake that needs a big change D:Ibuki Mioda wrote:
Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...
This shouldn't happen. In theory.Ibuki Mioda wrote:
Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...