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Cyntia - Akatsuki no Hana [Osu|OsuMania]

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Topic Starter
AsakuraNe
This beatmap was submitted using in-game submission on Saturday, May 30, 2015 at 9:42:56 AM

Artist: Cyntia
Title: Akatsuki no Hana
Source: 暁のヨナ
Tags: yona Opening op 2 tv size The girl standing in blush of dawn Frim4503
BPM: 140
Filesize: 22246kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.58 stars, 90 notes)
  2. Frim's HD - 7Key (2.44 stars, 506 notes)
  3. Frim's MX - 7Key (3.12 stars, 779 notes)
  4. Frim's NM - 7Key (1.72 stars, 318 notes)
  5. Hard (2.84 stars, 218 notes)
  6. Normal (1.79 stars, 129 notes)
Download: Cyntia - Akatsuki no Hana
Download: Cyntia - Akatsuki no Hana (no video)
Information: Scores/Beatmap Listing
---------------
First map for rank. Hope you like it! Need Mods :D
New mp3, please redownload if you got this set before May 30 2015


Piano by Rumia-
Modder List(Osu! Standard)
  1. Soelsoel(23 March 2015)
  2. Shahme, jloughman14, Ximerx(25 March 2015)
  3. Euny, Lixrei(27 March 2015)
  4. Megurine Luka, DahplA(28 March 2015)
  5. Aldwych, Fantastica, Hi Im Nathan, WildOne94(1 April 2015)
  6. m1223961117(2 April 2015)
  7. Pjecoo(4 April 2015)
  8. ohad1881, nadapan, NolanM, Near(5 April 2015)
  9. ReeChelly(6 April 2015)
  10. imaikiseta, Knotts(7 April 2015)
  11. Frim4503(9 April 2015)
  12. smsh150, IntelliTroodon(10 April 2015)
  13. Alex Li(10 April 2015)
  14. neonat(11 April 2015)
  15. Chaoslitz(12 April 2015)
  16. makemek(14 April 2015)
  17. -TakoYaki-(17 April 2015
  18. eeezzzeee(20 April 2015)
  19. Doormat, A Mystery(21 April 2015)
  20. chaee, Come[Back]Home(25 April 2015)
  21. SoGa, Exote(26 April 2015)
  22. 10nya(28 April 2015)
  23. Hard(3 May 2015)
  24. NewRulerNA(Error Check)(30 May 2015)
Modder List(Osu! Mania)
  1. ExUsagi(5 April 2015)
  2. Starry-(7 April 2015)
  3. arviejhay(8 April 2015)
  4. Gomuryuu(9 April 2015)
  5. _FrEsH_ChICkEn_(11 April 2015)
  6. Julie(12 April 2015)
  7. ModernTiger(13 April 2015)
  8. DanSparce(15 April 2015)
  9. Kazamastar11(16 April 2015)
  10. Eternalie, bakabakemono(18 April 2015)
  11. Draftnell, DE-CADE(19 April 2015)
  12. Meiko Senpai(21 April 2015)
  13. Rayz141(21 April 2015)
  14. DrawdeX(23 April 2015)
  15. Rumia-(23 April 2015)
  16. Kruzon(25 April 2015)
  17. - R e b a -(28 April 2015)
  18. [AyanoTatemaya](1 May 2015)
  19. NewRulerNA(Error Check)(30 May 2015)
soelsoel
Hello AsakuraNe. I'm not good at modding but...
I think your map has so many problem.

SPOILER
First : Timing (because it very important before put note into song)
I think should be bpm 140 and offset 14532 (or somewhere in song)

Second : Difficulty
[Easy] Should lower hp drain,approach and overall
[Normal] May be look good

Third : Placing notes
[Easy] Should be more simple note with beat snap divisor 1/1 or up to you.
[Normal] May be look good

Tip1 : You can check your error with Aimod by ctrl+shift+A
Tip2 : You can change slider velocity in timing for note speed

You may learn for mapping and that all I can explain :oops: .
Topic Starter
AsakuraNe

soelsoel wrote:

Hello AsakuraNe. I'm not good at modding but...
I think your map has so many problem.

SPOILER
First : Timing (because it very important before put note into song)
I think should be bpm 140 and offset 14532 (or somewhere in song)

Second : Difficulty
[Easy] Should lower hp drain,approach and overall
[Normal] May be look good

Third : Placing notes
[Easy] Should be more simple note with beat snap divisor 1/1 or up to you.
[Normal] May be look good

Tip1 : You can check your error with Aimod by ctrl+shift+A
Tip2 : You can change slider velocity in timing for note speed

You may learn for mapping and that all I can explain :oops: .


:) Thank you for sharing your thoughts. Your mod was really helpful. :D I appreciate it. Also, thanks for the tips. Somehow, I discovered new controls and new easy mapping. Haha. :D
shahme_old
The BPM 140.

00:00:782 - You can start BPM here and the offset is 782.



Go to Timing Setup Panel - add timing setup - and uncheck the box - and click ok.

Now , You have the right timing.

Remove "Janelle :)" from source and left the anime name only.

Go to file and click open AiMod to see what wrong with your map.



If you dont understand about something, you can ask me by this forum or PM me...

Good Job...keep it up... :)
Topic Starter
AsakuraNe
Thanks for the tips shahme. :D It was helpful. :) Please take care of me for more future beatmaps.

Also, for this

00:00:782 - You can start BPM here and the offset is 782.

What difficulty is it supposed to be?
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
General

AsakuraNe wrote:

00:00:782 - You can start BPM here and the offset is 782.
What difficulty is it supposed to be?
Offset should be the same in all difficulties.
Instead of another timing section, use an inheriting section. This is how your 'Timing' page should look. When you do change the offset you will need to resnap all your notes. Once you're finished doing this, message back and I will fully mod this as it is unmoddable how it is now.
Shushan
hi there
from my m4m reverse queue!
remap easy
remap normal
remap hard
all you objects are not snapped
keep ds good
plssssssssssssss
Topic Starter
AsakuraNe

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
General

AsakuraNe wrote:

00:00:782 - You can start BPM here and the offset is 782.
What difficulty is it supposed to be?
Offset should be the same in all difficulties.
Instead of another timing section, use an inheriting section. This is how your 'Timing' page should look. When you do change the offset you will need to resnap all your notes. Once you're finished doing this, message back and I will fully mod this as it is unmoddable how it is now.
Heeey~!! jloughman14

I finished it. :) Thanks again.
XiMerx
Sup! M4M from mah moddin queueue

  • General

  1. Kiai time should start at 00:48:782 (3)
  2. Kiai time should end at 01:16:210 (1)
  3. 00:47:710 should be your audio preview time.
  4. 01:23:068 (1) - DO NOT SNAP SPINNER AND THE LAST NOTE TOGETHER! Place this at blue tick.
  5. Try not to use aged mapping style, today is 2015!
  • eZ

  1. 00:01:067 (2,3,4) - They are unsnapped, fix them!
  2. 00:01:746 (4) - After you fix them, place this slider at red tick.
  3. 00:03:460 (4) - ^
  4. 00:05:174 (4) - ^
  5. 00:06:889 (4) - ^
  6. 00:08:603 (4) - ^
  7. 00:02:710 (1,2,3) - Move these to the right 1 tick.
  8. 00:04:424 (1,2,3) - ^
  9. 00:05:817 (1,2,3) - ^
  10. 00:07:532 (1,2,3) - ^
  11. 00:15:353 (2) - Don't create 'brinky' type of sliders for easy, new players might have a hard time
    Consider like that:
  12. 00:17:067 (4) - Same thing
  13. 00:23:496 (4,1,2) - Try blanketing!
  14. 00:32:067 (1,2,3,4) - I don't know what's this for! 00:31:639 (1) have a sound.
    Consider like this:
    00:31:639 (1) do a 1/1 slider, 00:32:496 (1) 1/1 slider, 00:33:353 (1) a hit circle, 00:33:782 (1) 1/1 repeating slider.
  15. 00:58:210 (6,7) - Nice blanket! Just that 7 is not curvy enough.
  16. 01:01:639 (1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,4,1,2) - What is this? Don't make new players struggle with this. Remap this thing!
  17. 01:11:067 (1,2) - Try to blanket again!
  18. 01:15:782 (3) - This slider should start at the end of Kiai that I've pointed out. Replace this with a hit circle then start the slider.
  19. 01:15:353 (2,3) - After you did ^, stack both together and create a blanket with 4 (the slider).

  • Normal

  1. EVERYTHING IS UNSNAPPED, CHANGE IT NOW
  2. 00:17:068 (2,3,4) - I would stack these
  3. 01:17:068 (2,3,4) - ^
  4. 00:20:496 (4) - I would conver this into 1/2 slider, 1/2 slider and a hit circle
  5. 00:32:068 (1,2,3,4) - Again, unnecessary!
  6. 00:39:782 (3,4) - ^
  7. 00:57:782 (6,7,8,9) - ^
  8. 01:13:210 (1,2,3) - ^
  • Hard

  1. 00:14:496 (1) - Make a good curve to blanket with 2
  2. 00:32:067 (1,2,3,4) - Again
  3. 00:47:067 (5) - Ctrl+G
  4. 00:48:353 (2) - Place this at red tick (left) and replace this with a slider that ends at 3
  5. 00:51:782 (2,3) - ^
  6. 00:55:210 (2,3) - ^
  7. 01:02:067 (2,1) - ^
  8. 01:03:782 (1) - Nice curve, blanket with 2
  9. 01:07:210 (1,2,3,4) - Again??
  10. 01:12:353 (3,4,1,2) - No not again
  11. 01:17:924 (4) - Blanket with 3
  12. 01:20:496 (4) - Balance with 1,2 please
That's all! Really a lot of common errors in this map, learn them and not to repeat them again!
shahme_old
You are welcome AsakuraNe...I will take care you until you become old...
Topic Starter
AsakuraNe

shahme wrote:

You are welcome AsakuraNe...I will take care you until you become old...
Hahaha. :D I'll be counting on you then shahme. :)



Also, thanks XyMerx i've done it. :-)
Euny



  • General
  1. change bg ratio size 16:9 or 4:3 ( just 1 pixel xD)
    if you want, using this:)
  • Easy
  1. 00:01:103 (2) - i dont recommend to blue tick in easy.
  2. and Easy&normal diffs are have to using distance snap. you should be it cause its unrankable T.T...!
  • Normal
  1. 00:15:353 (4) - makes more curvy for better flow?
  2. omg! more than easy... you should be fix that.
  • Hard
  1. 00:01:853 (4) - add clap at this slider's reverse arrow. it makes more better tempo.
  2. 00:03:567 (4) - ^
  3. 00:05:282 (4) - ^
  4. 00:06:996 (4) - ^
  5. 00:07:639 (1) - add finish
  6. 00:09:889 (1) - remove finish.
  7. 00:36:567 (5) - move and makes nice triangle flow.
  8. 00:39:996 (5) - as same as above
  9. 00:48:353 (3) - add finish at this back.
  10. 00:58:210 (9) - NC~
  11. 01:02:496 (1) - should be finish is more fitting~
seems to easy and normal diffs are need to some remap.,
don't be upset.. its really important T.T....!
anyways, gl with it!
Lurei
Random thing. Not necessary to open this. Actually, just don't.

ohad1881 wrote:

hi there
from my m4m reverse queue!
remap easy
remap normal
remap hard
all you objects are not snapped
keep ds good
plssssssssssssss
Was skirming around this thread, since I'll mod it, and I find best mod ever.
Try harder next time, saying really helpful things instead of "remap everything". That isn't helpful at all and shouldn't even receive kudosu. Heck, why is this even marked as helpful?
Next time, try to really help a mapper if you're going to mod. That's what mods are for, after all. Warned you.

Modding from queue since I like the song.
Now, let's do this.


[Overview]

  1. Song title isn't even accurate (no, adding a bonus ~ isn't allowed unless that's on song title). Song artist and title need to be fully accurate for a map to be rankeable. If anything, song title field should look like this instead. Source: http://vgmdb.net/album/50424
  2. You should place source (Akatsuki no Yona) in it's original language (japanese). Just copy-paste this thing in the "Source" field: 暁のヨナ
  3. Also, you might need more tags. Here are some suggestions: op2 tv size version the girl standing in blush of dawn (just copy-pasted tags from this other set).
  4. Consider reducing slider ticks to 1 on every diff, since slider tick 2 doesn't really fits this song as it's not really fast. Slider ticks are usually used as complements to follow secondary and audiable beats on the song. In case you don't even know how can you change it, this thing and Slider Velocity can be manipulated on this screen.
  5. Also, why are slider velocity of all diffs the same thing? Things shouldn't be like that, actually. Easier diffs use lower values while harder diffs use higher ones, according to the difficulty (practically, I'm saying this value always varies). You'll need to change those values as things right now don't look good. I'll just recommend you some values, so if you want to use those, go on:
    1. Easy: 1.00
    2. Normal: 1.20
    3. With that way, things might work and Hard can keep the SV of 1.40.

[Easy]

  1. Okay, I'll try to give you some tips on how you can make nice Easy diffs.
  2. First of all, avoid at all cost the use of 1/4 beats (blue ticks), since an Easy diff shouldn't use those. 1/4 beats usually mark lots of complex rhythms. For example, let's take the very first pattern of your map: 00:00:782 (1,2,3) - Since song still doesn't play any beats (percussion/drums), trying to guess rhythm here is far very complex for beginners. In cases like those, you should use sliders instead, since they make things so easy. Uh... as for how to use slider, I think a rhythm like this works quite well. Sounds pretty and it's nice to play. Yeah, you might need to erase 00:01:853 (4) - but I'll explain this further below. Try this kind of pattern for any notes that are to be played like 00:00:782 (1,2,3) -
  3. Second of all, notes a 1/2 beat apart. First thing, the 1/2 beats are commonly known as the red ticks, and they are known to be played at the half of main beats (white ticks) of the song (yeah, as if saying 1/2 beats wasn't self-explainatory enough). Now, to the main topic. An example of this are 00:01:853 (4,1) - some patterns like this. Using a 1/2 beat slider and then a 1/2 click aren't really beginner-friendly. 1/2 beats are also known to be ankward to play since they also cause complex rhythms (like the blue beats). Patterns where you use sliders like those (the thing I suggested you upside) are fine, since player is holding slider, so he doesn't have to click nothing, and is far more slow than sliders like 00:01:853 (4) - where you might think they'll end instantly and they don't, making you slider break. Having said that and the thing above, your first patterns 00:00:782 (1,2,3,4,1,2,3,4) - may look like this on the timeline. That thing is easier to play, and sounds pretty cool IMO.
  4. I'll just mention this since I can, to give you a general overline on how can an Easy be mapped rhythmically-wise. Easy diffs usually map main beats (white ticks) in the way of 2/1 and some 1/1 (in actual english, it means you map every two white ticks and sometimes in every white tick). Seems this has changed quite recently (since the most recent Easies map more 1/1 than 2/1 ;w;), but this is a general overview on how "should" Easy diffs be mapped (for the best beginner-friendly experience). Since images speak better than what words do, I'll send you some screenshots (made them with mere circles, but using sliders in this fashion is okay too):
  5. Alright, third point on "how to make nice Easies": Beat Spacing. "What the heck is beat spacing?", you might ask. Well, it's fairly simple, actually. It's merely the constant use of Distance Snap to make beats be placed on play field fairly according to their position on the timeline. Take for example a pattern of this kind. You can see beats are close on playfield -and- on the timeline in the upper part of the screen, right? This is because I'm using the Distance Snap (DS for short) to place them. Now, let's try a bit more extreme example: something like this. Now, notes are further apart on the playfield, but why? Answer is simple: because they are far away on the timeline. Determining notes position through the timeline is quite important for Easy and Normal diffs, and DS is in charge of doing that automatically to avoid worries. So, you know this now. Use a constant DS (I suggest around 0.8~1.0 for this diff and maybe 1.0 on Normal) on Easy and Normal diffs and you'll rock. Fusing this with the 2/1 and 1/1 beatmapping suggestions above are the best way to make an awesome Easy diff that rocks!
  6. Fourth point: Overlapping patterns are bad! Yes, you read that right! Patterns like 00:33:353 (3,1) - are really ankward to play for a beginner who absolutely doesn't even know notes can be placed one below another. When they'll see this they'll get confused, and will think: "uh... what should I do? there's a circle (reference to 00:34:639 (4) - ) but there's also a slider below the one I'm playing. What should I play first?" ...and since they won't know what to do next, they might miss circle, slider-break or both things (and maybe die while still thinking about it). So yeah, you need to avoid overlapping on Easy in this way, since it's not really beginner-friendly. And yeah, this also applies to stacked notes you placed during the whole Kiai time like 00:47:924 (1,2) - since players might play them quite fast, making them have bad accuracy or even missing second note because they're confused about the timing they should hit notes.
  7. Fifth point: Multiple reverses! Beginners know at this point the existance of reverses, that make slider return back to where it began. But they might not know this: "Can a slider have more than a reverse?" While somewhat experienced players (including myself) know this is actually possible, beginners might not know it, so having a second reverse is kinda ankward for them. So, you should avoid multiple reverses like 00:45:353 (2) - , especially on short sliders like 01:22:210 (1) - since they might not even know when slider will stop turning back and forth.
  8. Alright, now I'll try to say something about the New Combos (NC, for short; not to be confused with NightCore mod). NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row, like 01:10:210 (1,1) - is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map.

I don't have any energy to mod the following diffs, since I tried to make my mod as detailed and broad as possible, covering most issues of your Easy diff to help you improve it as much as possible.
However, I can say you can apply every suggestion I made up there on Normal (since it's really like Easy, but in Normals' case they are mapped using 1/1 beatmapping and 1/2 beatmapping; I already explained this so you shouldn't have much issues on this). So you can say I modded like two diffs in a single block :lol:

Since you're still new in beatmapping, you can PM via forum or in-game if you still have any doubts on what I tried to explain. You can also PM me if you want me to mod your Hard on another day (and most likely I will in a week if you contact me).

Okay, I hope this mod helps you in some way. Don't give up! Good luck! :)
Topic Starter
AsakuraNe

Euny wrote:




  • General
  1. change bg ratio size 16:9 or 4:3 ( just 1 pixel xD)
    if you want, using this:)

Haha. I changed it
  • Easy
  1. 00:01:103 (2) - i dont recommend to blue tick in easy.
  2. and Easy&normal diffs are have to using distance snap. you should be it cause its unrankable T.T...!
  • Normal
  1. 00:15:353 (4) - makes more curvy for better flow?
  2. omg! more than easy... you should be fix that.
  • Hard
  1. 00:01:853 (4) - add clap at this slider's reverse arrow. it makes more better tempo. Done
  2. 00:03:567 (4) - ^ Done
  3. 00:05:282 (4) - ^Done
  4. 00:06:996 (4) - ^ Done
  5. 00:07:639 (1) - add finish Done
  6. 00:09:889 (1) - remove finish. Done
  7. 00:36:567 (5) - move and makes nice triangle flow. Done
  8. 00:39:996 (5) - as same as above Done
  9. 00:48:353 (3) - add finish at this back. DOne
  10. 00:58:210 (9) - NC~
  11. 01:02:496 (1) - should be finish is more fitting~ Done
seems to easy and normal diffs are need to some remap.,
don't be upset.. its really important T.T....!
anyways, gl with it!
I remapped everything Euny :)
Topic Starter
AsakuraNe

LixRei wrote:

Random thing. Not necessary to open this. Actually, just don't.

ohad1881 wrote:

hi there
from my m4m reverse queue!
remap easy
remap normal
remap hard
all you objects are not snapped
keep ds good
plssssssssssssss
Was skirming around this thread, since I'll mod it, and I find best mod ever.
Try harder next time, saying really helpful things instead of "remap everything". That isn't helpful at all and shouldn't even receive kudosu. Heck, why is this even marked as helpful?
Next time, try to really help a mapper if you're going to mod. That's what mods are for, after all. Warned you.

Sorry about that. :(

Modding from queue since I like the song.
Now, let's do this.


[Overview]

  1. Song title isn't even accurate (no, adding a bonus ~ isn't allowed unless that's on song title). Song artist and title need to be fully accurate for a map to be rankeable. If anything, song title field should look like this instead. Source: http://vgmdb.net/album/50424
    Done
  2. You should place source (Akatsuki no Yona) in it's original language (japanese). Just copy-paste this thing in the "Source" field: 暁のヨナ
    Done
  3. Also, you might need more tags. Here are some suggestions: op2 tv size version the girl standing in blush of dawn (just copy-pasted tags from this other set).
    Done
  4. Consider reducing slider ticks to 1 on every diff, since slider tick 2 doesn't really fits this song as it's not really fast. Slider ticks are usually used as complements to follow secondary and audiable beats on the song. In case you don't even know how can you change it, this thing and Slider Velocity can be manipulated on this screen. Done
  5. Also, why are slider velocity of all diffs the same thing? Things shouldn't be like that, actually. Easier diffs use lower values while harder diffs use higher ones, according to the difficulty (practically, I'm saying this value always varies). You'll need to change those values as things right now don't look good. I'll just recommend you some values, so if you want to use those, go on:
    1. Easy: 1.00 - Done
    2. Normal: 1.20 -Done
    3. With that way, things might work and Hard can keep the SV of 1.40. -Done

[Easy]

  1. Okay, I'll try to give you some tips on how you can make nice Easy diffs. Thanks. :)
  2. First of all, avoid at all cost the use of 1/4 beats (blue ticks), since an Easy diff shouldn't use those. 1/4 beats usually mark lots of complex rhythms. For example, let's take the very first pattern of your map: 00:00:782 (1,2,3) - Since song still doesn't play any beats (percussion/drums), trying to guess rhythm here is far very complex for beginners. In cases like those, you should use sliders instead, since they make things so easy. Uh... as for how to use slider, I think a rhythm like this works quite well. Sounds pretty and it's nice to play. Yeah, you might need to erase 00:01:853 (4) - but I'll explain this further below. Try this kind of pattern for any notes that are to be played like 00:00:782 (1,2,3) - Done
  3. Second of all, notes a 1/2 beat apart. First thing, the 1/2 beats are commonly known as the red ticks, and they are known to be played at the half of main beats (white ticks) of the song (yeah, as if saying 1/2 beats wasn't self-explainatory enough). Now, to the main topic. An example of this are 00:01:853 (4,1) - some patterns like this. Using a 1/2 beat slider and then a 1/2 click aren't really beginner-friendly. 1/2 beats are also known to be ankward to play since they also cause complex rhythms (like the blue beats). Patterns where you use sliders like those (the thing I suggested you upside) are fine, since player is holding slider, so he doesn't have to click nothing, and is far more slow than sliders like 00:01:853 (4) - where you might think they'll end instantly and they don't, making you slider break. Having said that and the thing above, your first patterns 00:00:782 (1,2,3,4,1,2,3,4) - may look like this on the timeline. That thing is easier to play, and sounds pretty cool IMO. Done
  4. I'll just mention this since I can, to give you a general overline on how can an Easy be mapped rhythmically-wise. Easy diffs usually map main beats (white ticks) in the way of 2/1 and some 1/1 (in actual english, it means you map every two white ticks and sometimes in every white tick). Seems this has changed quite recently (since the most recent Easies map more 1/1 than 2/1 ;w;), but this is a general overview on how "should" Easy diffs be mapped (for the best beginner-friendly experience). Since images speak better than what words do, I'll send you some screenshots (made them with mere circles, but using sliders in this fashion is okay too):
  5. Alright, third point on "how to make nice Easies": Beat Spacing. "What the heck is beat spacing?", you might ask. Well, it's fairly simple, actually. It's merely the constant use of Distance Snap to make beats be placed on play field fairly according to their position on the timeline. Take for example a pattern of this kind. You can see beats are close on playfield -and- on the timeline in the upper part of the screen, right? This is because I'm using the Distance Snap (DS for short) to place them. Now, let's try a bit more extreme example: something like this. Now, notes are further apart on the playfield, but why? Answer is simple: because they are far away on the timeline. Determining notes position through the timeline is quite important for Easy and Normal diffs, and DS is in charge of doing that automatically to avoid worries. So, you know this now. Use a constant DS (I suggest around 0.8~1.0 for this diff and maybe 1.0 on Normal) on Easy and Normal diffs and you'll rock. Fusing this with the 2/1 and 1/1 beatmapping suggestions above are the best way to make an awesome Easy diff that rocks!
  6. Fourth point: Overlapping patterns are bad! Yes, you read that right! Patterns like 00:33:353 (3,1) - are really ankward to play for a beginner who absolutely doesn't even know notes can be placed one below another. When they'll see this they'll get confused, and will think: "uh... what should I do? there's a circle (reference to 00:34:639 (4) - ) but there's also a slider below the one I'm playing. What should I play first?" ...and since they won't know what to do next, they might miss circle, slider-break or both things (and maybe die while still thinking about it). So yeah, you need to avoid overlapping on Easy in this way, since it's not really beginner-friendly. And yeah, this also applies to stacked notes you placed during the whole Kiai time like 00:47:924 (1,2) - since players might play them quite fast, making them have bad accuracy or even missing second note because they're confused about the timing they should hit notes. changed it
  7. Fifth point: Multiple reverses! Beginners know at this point the existance of reverses, that make slider return back to where it began. But they might not know this: "Can a slider have more than a reverse?" While somewhat experienced players (including myself) know this is actually possible, beginners might not know it, so having a second reverse is kinda ankward for them. So, you should avoid multiple reverses like 00:45:353 (2) - , especially on short sliders like 01:22:210 (1) - since they might not even know when slider will stop turning back and forth. - I'll remember that
  8. Alright, now I'll try to say something about the New Combos (NC, for short; not to be confused with NightCore mod). NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row, like 01:10:210 (1,1) - is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map. Done :)

I don't have any energy to mod the following diffs, since I tried to make my mod as detailed and broad as possible, covering most issues of your Easy diff to help you improve it as much as possible.
However, I can say you can apply every suggestion I made up there on Normal (since it's really like Easy, but in Normals' case they are mapped using 1/1 beatmapping and 1/2 beatmapping; I already explained this so you shouldn't have much issues on this). So you can say I modded like two diffs in a single block :lol:

Since you're still new in beatmapping, you can PM via forum or in-game if you still have any doubts on what I tried to explain. You can also PM me if you want me to mod your Hard on another day (and most likely I will in a week if you contact me).

Okay, I hope this mod helps you in some way. Don't give up! Good luck! :)
Thank you for the directions and tips LixRei. :) It was really helpful, I'll remember all of them. :D
Also, Thanks for writing your mod as detailed and broad as possible. I respect that. :)
Frim4503

as requested i will take it all

i will PM you if the GD is done ;)
Euny

  • [list:1337][list:1337]your request! no kds. you know i already moddedxD so, lets get started quick mod~!
  • Easy
  1. 00:09:782 (1,1) - this spin and note are really close. easy diff have to 2 white tick between objects.(its unrankable~ you should read it https://osu.ppy.sh/forum/p/3359424) i recommend spin finish at 00:12:782 this timing.
  2. 00:14:496 (1,5) - you can makes more better overlap:D
  3. 00:19:639 (1,2) - and as same as above
  4. 01:02:496 (3) - finish should be more fitting at this front :)/
Topic Starter
AsakuraNe

Frim4503 wrote:


as requested i will take it all

i will PM you if the GD is done ;)

Thaaaanksss Frim4503~~!! :D I appreciate it. :)

I respect you for taking it all. hehe ;)
Topic Starter
AsakuraNe

Euny wrote:


  • [list:1337][list:1337]your request! no kds. you know i already moddedxD so, lets get started quick mod~!
Hahaha. okok. :)

  • Easy
  1. 00:09:782 (1,1) - this spin and note are really close. easy diff have to 2 white tick between objects.(its unrankable~ you should read it https://osu.ppy.sh/forum/p/3359424) i recommend spin finish at 00:12:782 this timing. Owww. Thanks for the reminder. :) I'll remember that. I changed it but I move it 2 ticks apart on 00:13:210
  2. 00:14:496 (1,5) - you can makes more better overlap:D - DOne
  3. 00:19:639 (1,2) - and as same as above -Done
  4. 01:02:496 (3) - finish should be more fitting at this front :) - Done
Thanks for looking at it again Euny. :)
Megurine Luka
Hello from my Queue.

[General]

  1. I would recommend a better combo color which makes your map prettier. You can use the color that follow your BG color. Here is my suggestion:
    Here is the code:
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 180,75,83
    Combo3 : 223,128,32
    Combo4 : 242,24,57
  2. Basically I suggest grid size 2 or 3 for a new mapper. Your current grid size is actually increase the difficulties of your mapping. It is just a suggestion for your next map.
  3. Should the title of the song "暁の華"?
[Easy]

  1. 00:07:639 (5) - Not pretty for a slider. I would recommend something like:
  2. 00:16:210 (4) - NC. Usually we keep 4-5 combos in a easy diff. A 8-9 combo is clearly too long for Easy.
  3. 00:17:924 (4) - NC
  4. 00:19:639 (1) - del NC
  5. 00:23:496 (4) - looks strange. why not make the same shape as 00:21:782 (2) -
  6. 00:32:924 (1,2,3) - why not make a right triangle?
  7. 00:35:067 (1) - Your sliders look too compressed. Try this:
  8. 00:36:782 (3) - ^, try make changes yourself?
  9. 00:55:210 (2) - too far from the previous one.
  10. 00:55:639 (3) - ^
  11. 00:55:639 (3,4,5) - Try use the same shape. These shapes look too random.
  12. 01:23:067 (1) - a fin sounds too noisy here. Try default whistle.
[Normal]
  1. You have a very good beginning. It's very creative and special. However sometimes it overlaps too much. I wonder if it is too difficult for a normal player. For example: 00:05:924 (3) - this one is highly overlapped by previous two sliders. I think you need a further consideration on the arrangement of these sliders.
  2. 00:07:639 (1) - Move out. I don't see the meaning of overlap here.
  3. 00:12:782 (3,4,1,2) - Why not use the same shape?
  4. 00:23:924 (2,3) - too ugly. Why not try this one:
  5. 00:25:639 (2,3) - ^
  6. 00:41:282 (1) - Spacing. You actually have a lot of spacing problems in this diff. I would suggest you open distance snap to re-arrange all of them.
  7. 00:57:782 (1) - ^
  8. 01:22:210 (4) - I don't suggest a fin here. It sounds too noisy and don't make any sense.
  9. Also the hitsound of the last spinner - the same as Easy diff.
[Hard]
  1. 00:07:639 (1,2,3) - Make a straight line?
  2. 00:09:889 (1) - start from 00:09:353
  3. 00:47:924 (1) - overlap the previous slider perfectly?
  4. 00:51:353 (1,2,3) - ^
  5. Basically your most slider curved in an unnatural way. For example: 01:03:782 (1) - long slider like this one have too many dots that really twist your slider in a strange way. Also, some slider group does not have very fluent flow: 00:48:353 (3,4,5,) - These sliders curved in the same direction but different height which makes them really strange. I would recommend you see them as a whole.
  6. Furthermore, your spacing sounds random imo. Take an example:

    These three objects have different spacing. But actually they have the exact same rhythm:

    Therefore, I don't see why you use different spacing here. Note that various spacing in same rhythm often occurs when the rhythm has very significant feature. It should not be used if the rhythm is very regular just as your song.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. The difficulty spread between the difficulties is really close together, and not spread out. I'd highly recommend re-mapping some of the difficulties to make the star rating more spread out.
    1. Easy: 1.56
    2. Normal: 1.69
    3. Hard 1.89
  2. A good difficulty spread should look like this:
    1. Easy: ~1.5
    2. Normal: ~2.0
    3. Hard: ~3.0

Just a few tips while re-mapping:

Easy and Normal
  1. Distance spacing needs to be consistent.
Hard
  1. Try and stack less notes under sliderends, because these can be particularly hard for new players to read. Also don't put too many reverse arrows on a slider, because they only become frustrating whilst playing because it's never expected.
Topic Starter
AsakuraNe

Megurine Luka wrote:

Hello from my Queue.

[General]

  1. I would recommend a better combo color which makes your map prettier. You can use the color that follow your BG color. Here is my suggestion: COOL~! :D Thanks.
    Here is the code:
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 180,75,83
    Combo3 : 223,128,32
    Combo4 : 242,24,57
  2. Basically I suggest grid size 2 or 3 for a new mapper. Your current grid size is actually increase the difficulties of your mapping. It is just a suggestion for your next map. I changed it but it still doesn't go down
  3. Should the title of the song "暁の華"? I searched it. Haha. Thanks. :)
[Easy]

  1. 00:07:639 (5) - Not pretty for a slider. I would recommend something like: - Nice
  2. 00:16:210 (4) - NC. Usually we keep 4-5 combos in a easy diff. A 8-9 combo is clearly too long for Easy. - Done
  3. 00:17:924 (4) - NC - Done
  4. 00:19:639 (1) - del NC - DOne
  5. 00:23:496 (4) - looks strange. why not make the same shape as 00:21:782 (2) - - Done
  6. 00:32:924 (1,2,3) - why not make a right triangle? - Done
  7. 00:35:067 (1) - Your sliders look too compressed. Try this: - Done
  8. 00:36:782 (3) - ^, try make changes yourself? - Done
  9. 00:55:210 (2) - too far from the previous one. - DOne
  10. 00:55:639 (3) - ^ - DOne
  11. 00:55:639 (3,4,5) - Try use the same shape. These shapes look too random. - DOne
  12. 01:23:067 (1) - a fin sounds too noisy here. Try default whistle. -DOne
[Normal]
  1. You have a very good beginning. It's very creative and special. However sometimes it overlaps too much. I wonder if it is too difficult for a normal player. For example: 00:05:924 (3) - this one is highly overlapped by previous two sliders. I think you need a further consideration on the arrangement of these sliders. - Thanks. It was actually my random guessing. Haha. :) DOne
  2. 00:07:639 (1) - Move out. I don't see the meaning of overlap here. - Done
  3. 00:12:782 (3,4,1,2) - Why not use the same shape? - Done
  4. 00:23:924 (2,3) - too ugly. Why not try this one: - Done
  5. 00:25:639 (2,3) - ^ - Done
  6. 00:41:282 (1) - Spacing. You actually have a lot of spacing problems in this diff. I would suggest you open distance snap to re-arrange all of them. - DOne
  7. 00:57:782 (1) - ^ - DOne
  8. 01:22:210 (4) - I don't suggest a fin here. It sounds too noisy and don't make any sense. -Done
  9. Also the hitsound of the last spinner - the same as Easy diff. - Done
[Hard]
  1. 00:07:639 (1,2,3) - Make a straight line? - Ow. Haha. Done
  2. 00:09:889 (1) - start from 00:09:353 - Done
  3. 00:47:924 (1) - overlap the previous slider perfectly? - Done
  4. 00:51:353 (1,2,3) - ^ - Done
  5. Basically your most slider curved in an unnatural way. For example: 01:03:782 (1) - long slider like this one have too many dots that really twist your slider in a strange way. Also, some slider group does not have very fluent flow: 00:48:353 (3,4,5,) - These sliders curved in the same direction but different height which makes them really strange. I would recommend you see them as a whole. Ah. Changed it. Still learning about it.
  6. Furthermore, your spacing sounds random imo. Take an example: - Done, Used the distance snap

    These three objects have different spacing. But actually they have the exact same rhythm:

    Therefore, I don't see why you use different spacing here. Note that various spacing in same rhythm often occurs when the rhythm has very significant feature. It should not be used if the rhythm is very regular just as your song. Thanks for the directions. :)
Thank you for modding. :) It helped me a lot.
DahplA
BTW Edit: You can keep the overall flow of the difficulties, just change up some parts of the map to make it more/less difficult.
Topic Starter
AsakuraNe

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. The difficulty spread between the difficulties is really close together, and not spread out. I'd highly recommend re-mapping some of the difficulties to make the star rating more spread out.
    1. Easy: 1.56
    2. Normal: 1.69
    3. Hard 1.89
  2. A good difficulty spread should look like this:
    1. Easy: ~1.5
    2. Normal: ~2.0
    3. Hard: ~3.0

How do I lower the star rating? :( I searched it but still it doesn't go down. My Easy has 80 notes(low enough), I has low Circle size, Hp drain, Accuracy and Approach Rate. :(

Just a few tips while re-mapping:

Easy and Normal
  1. Distance spacing needs to be consistent. - Yup. Thanks for the reminder. Changed it. :)
Hard
  1. Try and stack less notes under sliderends, because these can be particularly hard for new players to read. Also don't put too many reverse arrows on a slider, because they only become frustrating whilst playing because it's never expected. Still remapping. :)
Thanks for Modding. :)
Aldwych
Hi. M4M as requested.

[Easy]

You're using too much different and sometimes so high (1.40) Spacing on this diff, this is an unrankable issue, you must create a unique Spacing along the easy and normal diff which seems correct for a 1.10 SP.

Also don't change the Slider velocity ratio on the timing panel this is prohibited on easy and normal (or accepted when you're an experienced mappers and you know what you do).

00:04:210 : This kind of slider is not elegant, and the end is clearly confuse, moreover when you're a new player. You could do something like :
Note that i've made a blanket with the previous slider.

00:05:924 : the blanket is not perfect here, move the middle of the slider to 236;92.

00:09:782 : I agree that you've to create a break with the next object on easy, good. But at least finish it at 00:12:782 when the first finish appears, it's more logic.

00:17:067 : Ok for the stacking, but the flow isn't good for an easy diff, the more logical way is at 328;336.

00:21:782 : YOu failed on your staking. :<

00:24:782 : This kind of sliders aren't elegant i advice you to do something like :

Here i'm creating 2 sliders which have both a blanket by the other one.
If you don't know how i did this then :
- First : 380;216 - 404;152 - 384;92
- Second : 304;264 - 292;204 - 320;148

This pattern have a 1.10 Spacing which i thinks fits good on your music and what you should do.

00:36:782 : I'm ok with symetrical pattern, but at least start this slider at the same X position than the end of the firs slider (which is 318).
00:38:496 : Also this kind of slider is not super elegant also you're using tons of points on your slider, here's an idea of what you can do :


This kind of slider is more smoothy to play and to see. It's allso easier to construct since it's only 4 points which have the same X (for 2nd and 3rd) and the the Y (for 1st and 4th) position, ofc i'f you want a vertical one, just rotate.

The other thing i want to point out is to put the reverse on the big beat (00:40:210) because it's more intuitive and logic to play.

00:41:924 : I advise you not to do too much linear (moreover when it's horizontal or vertical sliders) because it's a bit odd, you can use some but don't abuse.
00:47:924 : This circle has to be shown properly, i mean do not overlapp it with an other object.
00:52:210 : This slider should be at 64;332, the flow will be better.
00:53:064 : (nazi) Blanket not perfect, the end should be at 356;256.

Well by the other modders i think you guessed that you've to hardwork to get this better, but it's normal since you're new at mapping. I'll finish it when i'll got some time. If you wanna a Hard diff to help you, call me back.
Blizs


Hi hi :3~~~

Easy

  1. 00:09:782 (1) - I think you miss to put this spinner's end and start. move it one beat(one white tick) back
  2. 00:19:639 (4,2) - Stack them properly
  3. 00:38:496 (1,2) - I think that repeated slider wasn't fit to anything. I suggest to remove the repeat on 00:38:496 (1) - and remove 00:40:210 (2) - . And then copy 00:38:496 (1) - and paste it at 00:40:210 - . It'll work better. (oh.. and don't forget to redesign the slider after that to avoid the overlap)
  4. 00:54:782 (1,2) - they lost their hitsound ?
  5. 00:59:496 (2,4) - stack them properly
  6. 01:14:496 (1,2) - I think move them back one beat will work better to the music
  7. 01:23:067 (1) - spinner should be ended at 01:29:924 -

Normal

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. 00:12:782 (3,4,1,2) - the curves make them looks so narrow. try to use the slider like 00:24:353 (3) - . At least make it clear.
  3. 00:16:210 (1) - from here the spacing looks increased. Or maybe just 00:14:067 (2,3,4) - that have short distance. Please make it consistent
  4. 00:53:496 (2) - why SV decreased ? But i think waht's wrong was SV increased at kiai start. I suggest to not increasing kiai that much in normal diff
  5. 00:55:639 (1,2,3,4) - I see you follow the vocal from 00:56:067 (2) - so I think ignoring 00:57:567 - wasn't a good Idea. I suggest to remove 00:56:924 (4) - and add a circle at 00:56:924 - and a slider start at 00:57:139 - end at 00:57:567 - .
  6. 01:15:782 (2,3,4,1,2) - why distance decreased ?
  7. 01:23:174 (1) - same to Easy.


Hard

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. For some snap like 00:06:567 (3,4) - , I suggest to give them more distance because the distance between them and distance before it was same but the snap was different. It's really confusing to play.
  3. 00:48:353 (3,4,5) - stack them will looks better
  4. 00:51:353 (1,2,3) - same as above
  5. 00:51:353 (1,2,3) - oww.... why did they touch the blue ticks ?
  6. 01:11:924 (1,2) - The pattern is totally unclear T.T. You follow the vocal on 01:11:924 (1) - and change to instrument on 01:12:782 (2) - without any transition. I suggest to make 01:11:924 (1) - repeated 1 time
  7. 01:22:960 (1) - same to easy. And why did this spinner have different hitsound with the other diffs ?

Okay that's all :3
I think you'll need more works in this mapset (especially in NCs)
good bye :3 luck! ;)
_handholding
Hi I think I saw you from M4M thread but I can remember :/ but I had this map saved

Easy
You'll need to fix the DS on that note
I've noticed some of your short sliders have alot of points on them. Its better to use as few points as possible as they will look tidier this way

Normal
00:11:067 (3,4,1,2) - Its kind of frowned upon to stack so many notes like this in easy difficulties, though I think you can get away with it if its just this once
00:11:924 (1) - Dont start a NC here, start it at 00:12:782 instead
00:17:067 (2,3,4) - I think it would be better not to stack them to make it easier to read
00:58:639 (3) - This slider could look a bit prettier
01:11:924 (3) - Maybe have the slider finish at 01:12:353. It would give it better flow imo
01:17:067 (4) - Start NC here

hard
00:19:639 (4) - Move it away from the other notes to make it easier to read, otherwise people might think they are 4 consequetive notes
00:53:496 (7,8) - These notes end on blue ticks when they shouldnt
I think some of the notes can be turn into sliders to give it better flow for example 01:20:924 (4)
Also this is your map so I cant tell you how to make it but I think you should increase the DS and reduce the stacking of notes. Alot of people have more fun moving their cursor and it is supposed to be a 'hard difficulty'

most of this is just my opinion anyways gl getting ranked
Frim4503
sorry just 1 dif

will continue the rest dif tomorrow
don't forget to add my name in tag
Frim's HD No Hitsound
osu file format v14

[General]
AudioFilename: Akatsuki no Yona (TV) OP 2.mp3
AudioLeadIn: 0
PreviewTime: 47710
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:Akatsuki no Hana
TitleUnicode:Akatsuki no Hana
Artist:Cyntia
ArtistUnicode:Cyntia
Creator:AsakuraNe
Version:Frim's HD
Source:暁のヨナ
Tags:Akatsuki no yona Opening op 2 tv size The girl standing in blush of dawn
BeatmapID:666595
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
782,428.571428571429,4,2,0,50,1,0
48782,-100,4,2,0,50,0,1
76210,-100,4,2,0,50,0,0
83067,-100,4,2,0,20,0,0
89924,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
64,192,782,128,0,1103:0:0:0:0:
109,192,1103,128,0,1424:0:0:0:0:
192,192,1424,128,0,1853:0:0:0:0:
448,192,1853,128,0,2067:0:0:0:0:
320,192,2067,128,0,2282:0:0:0:0:
192,192,2282,128,0,2496:0:0:0:0:
36,192,2496,128,0,2817:0:0:0:0:
109,192,2817,128,0,3139:0:0:0:0:
182,192,3139,128,0,3567:0:0:0:0:
329,192,3567,128,0,3782:0:0:0:0:
192,192,3782,128,0,3996:0:0:0:0:
320,192,3996,128,0,4210:0:0:0:0:
448,192,4210,128,0,4532:0:0:0:0:
402,192,4532,128,0,4853:0:0:0:0:
329,192,4853,128,0,5282:0:0:0:0:
448,192,5282,128,0,5496:0:0:0:0:
320,192,5496,128,0,5710:0:0:0:0:
192,192,5710,128,0,5924:0:0:0:0:
256,192,5924,128,0,6246:0:0:0:0:
320,192,6246,128,0,6567:0:0:0:0:
192,192,6567,128,0,6996:0:0:0:0:
109,192,6996,128,0,7210:0:0:0:0:
320,192,7210,128,0,7424:0:0:0:0:
192,192,7424,128,0,7639:0:0:0:0:
64,192,7639,128,0,7960:0:0:0:0:
448,192,7639,128,0,7960:0:0:0:0:
192,192,7960,128,0,8282:0:0:0:0:
320,192,8282,128,0,8710:0:0:0:0:
64,192,8710,128,0,8924:0:0:0:0:
448,192,8924,128,0,9139:0:0:0:0:
192,192,9139,128,0,9353:0:0:0:0:
64,192,9353,128,0,9674:0:0:0:0:
192,192,9674,128,0,9996:0:0:0:0:
256,192,9996,128,0,10424:0:0:0:0:
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320,192,10639,128,0,10853:0:0:0:0:
192,192,10853,128,0,11067:0:0:0:0:
448,192,11067,128,0,11389:0:0:0:0:
320,192,11389,128,0,11710:0:0:0:0:
192,192,11710,128,0,12139:0:0:0:0:
448,192,12139,128,0,12353:0:0:0:0:
320,192,12353,128,0,12567:0:0:0:0:
192,192,12567,128,0,12782:0:0:0:0:
448,192,12782,1,0,0:0:0:0:
64,192,12782,128,0,14496:0:0:0:0:
320,192,12782,1,0,0:0:0:0:
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320,192,13210,1,0,0:0:0:0:
256,192,13210,1,0,0:0:0:0:
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402,192,13746,1,0,0:0:0:0:
329,192,13853,1,0,0:0:0:0:
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182,192,14067,1,0,0:0:0:0:
109,192,14174,1,0,0:0:0:0:
182,192,14282,1,0,0:0:0:0:
256,192,14389,1,0,0:0:0:0:
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192,192,14496,1,0,0:0:0:0:
320,192,14496,1,0,0:0:0:0:
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109,192,14817,1,0,0:0:0:0:
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109,192,16532,1,0,0:0:0:0:
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192,192,16639,1,0,0:0:0:0:
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192,192,17067,1,0,0:0:0:0:
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109,192,17174,1,0,0:0:0:0:
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192,192,17496,1,0,0:0:0:0:
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320,192,20282,1,0,0:0:0:0:
192,192,20496,1,0,0:0:0:0:
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192,192,20710,1,0,0:0:0:0:
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320,192,21246,1,0,0:0:0:0:
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192,192,21782,1,0,0:0:0:0:
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192,192,22210,1,0,0:0:0:0:
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192,192,22424,1,0,0:0:0:0:
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192,192,22853,1,0,0:0:0:0:
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109,192,23496,1,0,0:0:0:0:
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192,192,24139,1,0,0:0:0:0:
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109,192,24996,1,0,0:0:0:0:
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192,192,26710,1,0,0:0:0:0:
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192,192,27353,1,0,0:0:0:0:
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192,192,30996,1,0,0:0:0:0:
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192,192,31639,1,0,0:0:0:0:
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192,192,33782,1,0,0:0:0:0:
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192,192,34210,1,0,0:0:0:0:
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192,192,39782,1,0,0:0:0:0:
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320,192,54246,1,0,0:0:0:0:
192,192,54353,1,0,0:0:0:0:
448,192,54353,1,0,0:0:0:0:
448,192,54567,1,0,0:0:0:0:
192,192,54782,1,0,0:0:0:0:
320,192,54782,1,0,0:0:0:0:
64,192,54996,1,0,0:0:0:0:
320,192,55210,1,0,0:0:0:0:
448,192,55210,1,0,0:0:0:0:
192,192,55424,1,0,0:0:0:0:
448,192,55639,1,0,0:0:0:0:
64,192,55639,1,0,0:0:0:0:
320,192,55853,1,0,0:0:0:0:
448,192,55960,1,0,0:0:0:0:
192,192,56067,1,0,0:0:0:0:
64,192,56067,1,0,0:0:0:0:
64,192,56282,1,0,0:0:0:0:
320,192,56496,1,0,0:0:0:0:
448,192,56496,1,0,0:0:0:0:
192,192,56710,1,0,0:0:0:0:
448,192,56924,1,0,0:0:0:0:
64,192,56924,1,0,0:0:0:0:
320,192,57139,1,0,0:0:0:0:
64,192,57353,1,0,0:0:0:0:
448,192,57353,1,0,0:0:0:0:
192,192,57567,1,0,0:0:0:0:
448,192,57674,1,0,0:0:0:0:
320,192,57782,1,0,0:0:0:0:
64,192,57782,1,0,0:0:0:0:
192,192,57996,1,0,0:0:0:0:
448,192,58210,1,0,0:0:0:0:
64,192,58210,1,0,0:0:0:0:
320,192,58424,1,0,0:0:0:0:
192,192,58639,1,0,0:0:0:0:
448,192,58639,1,0,0:0:0:0:
64,192,58853,1,0,0:0:0:0:
320,192,59067,1,0,0:0:0:0:
192,192,59067,1,0,0:0:0:0:
192,192,59282,1,0,0:0:0:0:
320,192,59389,1,0,0:0:0:0:
448,192,59496,1,0,0:0:0:0:
64,192,59496,1,0,0:0:0:0:
320,192,59710,1,0,0:0:0:0:
192,192,59924,1,0,0:0:0:0:
448,192,59924,1,0,0:0:0:0:
448,192,60139,1,0,0:0:0:0:
320,192,60246,1,0,0:0:0:0:
192,192,60353,1,0,0:0:0:0:
64,192,60353,1,0,0:0:0:0:
320,192,60567,1,0,0:0:0:0:
448,192,60782,1,0,0:0:0:0:
192,192,60782,1,0,0:0:0:0:
320,192,60889,1,0,0:0:0:0:
192,192,60996,1,0,0:0:0:0:
320,192,61210,5,0,0:0:0:0:
64,192,61210,1,0,0:0:0:0:
64,192,61424,1,0,0:0:0:0:
448,192,61639,1,0,0:0:0:0:
192,192,61639,1,0,0:0:0:0:
320,192,61853,1,0,0:0:0:0:
448,192,62067,5,0,0:0:0:0:
192,192,62067,1,0,0:0:0:0:
320,192,62174,1,0,0:0:0:0:
192,192,62282,1,0,0:0:0:0:
64,192,62389,1,0,0:0:0:0:
192,192,62496,1,0,0:0:0:0:
448,192,62496,1,0,0:0:0:0:
256,192,62496,128,0,62924:0:0:0:0:
320,192,62710,1,0,0:0:0:0:
192,192,62817,1,0,0:0:0:0:
64,192,62924,1,0,0:0:0:0:
448,192,62924,1,0,0:0:0:0:
192,192,63139,1,0,0:0:0:0:
256,192,63139,128,0,63353:0:0:0:0:
448,192,63353,1,0,0:0:0:0:
64,192,63353,1,0,0:0:0:0:
320,192,63567,1,0,0:0:0:0:
64,192,63782,1,0,0:0:0:0:
448,192,63782,1,0,0:0:0:0:
256,192,63782,128,0,64210:0:0:0:0:
192,192,63996,1,0,0:0:0:0:
64,192,64210,1,0,0:0:0:0:
402,192,64210,1,0,0:0:0:0:
329,192,64210,128,0,64639:0:0:0:0:
192,192,64424,1,0,0:0:0:0:
64,192,64532,1,0,0:0:0:0:
448,192,64639,1,0,0:0:0:0:
256,192,64639,1,0,0:0:0:0:
109,192,64853,1,0,0:0:0:0:
329,192,64853,128,0,65067:0:0:0:0:
64,192,65067,1,0,0:0:0:0:
448,192,65067,1,0,0:0:0:0:
192,192,65282,1,0,0:0:0:0:
448,192,65496,1,0,0:0:0:0:
320,192,65496,1,0,0:0:0:0:
402,192,65496,128,0,65924:0:0:0:0:
320,192,65710,1,0,0:0:0:0:
64,192,65924,1,0,0:0:0:0:
192,192,65924,1,0,0:0:0:0:
256,192,65924,128,0,66353:0:0:0:0:
192,192,66139,1,0,0:0:0:0:
320,192,66246,1,0,0:0:0:0:
448,192,66353,1,0,0:0:0:0:
64,192,66353,1,0,0:0:0:0:
320,192,66567,1,0,0:0:0:0:
256,192,66567,128,0,66782:0:0:0:0:
192,192,66782,1,0,0:0:0:0:
448,192,66782,1,0,0:0:0:0:
64,192,66996,1,0,0:0:0:0:
192,192,67210,1,0,0:0:0:0:
448,192,67210,1,0,0:0:0:0:
109,192,67210,128,0,67639:0:0:0:0:
320,192,67424,1,0,0:0:0:0:
448,192,67639,1,0,0:0:0:0:
192,192,67639,1,0,0:0:0:0:
36,192,67639,128,0,67853:0:0:0:0:
256,192,67853,1,0,0:0:0:0:
192,192,67960,1,0,0:0:0:0:
320,192,68067,1,0,0:0:0:0:
448,192,68067,1,0,0:0:0:0:
192,192,68282,1,0,0:0:0:0:
36,192,68282,128,0,68496:0:0:0:0:
448,192,68496,1,0,0:0:0:0:
329,192,68496,1,0,0:0:0:0:
320,192,68710,1,0,0:0:0:0:
64,192,68924,5,0,0:0:0:0:
448,192,68924,1,0,0:0:0:0:
256,192,68924,128,0,69353:0:0:0:0:
192,192,69032,1,0,0:0:0:0:
448,192,69139,1,0,0:0:0:0:
320,192,69246,1,0,0:0:0:0:
64,192,69353,1,0,0:0:0:0:
192,192,69353,1,0,0:0:0:0:
402,192,69353,128,0,69567:0:0:0:0:
448,192,69567,1,0,0:0:0:0:
320,192,69674,1,0,0:0:0:0:
192,192,69782,1,0,0:0:0:0:
448,192,69782,1,0,0:0:0:0:
64,192,69996,1,0,0:0:0:0:
402,192,69996,128,0,70210:0:0:0:0:
192,192,70210,1,0,0:0:0:0:
320,192,70210,1,0,0:0:0:0:
448,192,70424,1,0,0:0:0:0:
320,192,70639,1,0,0:0:0:0:
64,192,70639,1,0,0:0:0:0:
109,192,70639,128,0,71067:0:0:0:0:
192,192,70853,1,0,0:0:0:0:
64,192,71067,1,0,0:0:0:0:
320,192,71067,1,0,0:0:0:0:
182,192,71067,128,0,71282:0:0:0:0:
448,192,71282,1,0,0:0:0:0:
320,192,71389,1,0,0:0:0:0:
192,192,71496,1,0,0:0:0:0:
448,192,71496,1,0,0:0:0:0:
320,192,71710,1,0,0:0:0:0:
256,192,71710,128,0,71924:0:0:0:0:
192,192,71924,1,0,0:0:0:0:
448,192,71924,1,0,0:0:0:0:
320,192,72139,1,0,0:0:0:0:
64,192,72353,1,0,0:0:0:0:
192,192,72353,1,0,0:0:0:0:
256,192,72353,128,0,72782:0:0:0:0:
448,192,72567,1,0,0:0:0:0:
192,192,72782,1,0,0:0:0:0:
320,192,72782,1,0,0:0:0:0:
475,192,72782,128,0,72996:0:0:0:0:
64,192,72996,1,0,0:0:0:0:
192,192,73103,1,0,0:0:0:0:
320,192,73210,1,0,0:0:0:0:
448,192,73210,1,0,0:0:0:0:
192,192,73424,1,0,0:0:0:0:
402,192,73424,128,0,73639:0:0:0:0:
192,192,73639,5,0,0:0:0:0:
448,192,73639,1,0,0:0:0:0:
320,192,73853,1,0,0:0:0:0:
64,192,74067,1,0,0:0:0:0:
192,192,74067,1,0,0:0:0:0:
256,192,74067,128,0,74496:0:0:0:0:
320,192,74282,1,0,0:0:0:0:
448,192,74496,128,0,75782:0:0:0:0:
64,192,74496,1,0,0:0:0:0:
192,192,74496,1,0,0:0:0:0:
320,192,74710,1,0,0:0:0:0:
192,192,74924,1,0,0:0:0:0:
320,192,74924,1,0,0:0:0:0:
64,192,75139,1,0,0:0:0:0:
192,192,75353,1,0,0:0:0:0:
64,192,75353,1,0,0:0:0:0:
320,192,75567,1,0,0:0:0:0:
64,192,75782,1,0,0:0:0:0:
192,192,75889,1,0,0:0:0:0:
320,192,75996,1,0,0:0:0:0:
448,192,76103,1,0,0:0:0:0:
320,192,76210,1,0,0:0:0:0:
64,192,76210,1,0,0:0:0:0:
192,192,76210,128,0,76424:0:0:0:0:
448,192,76424,1,0,0:0:0:0:
320,192,76639,1,0,0:0:0:0:
64,192,76639,1,0,0:0:0:0:
402,192,76746,1,0,0:0:0:0:
192,192,76853,128,0,77067:0:0:0:0:
448,192,76853,1,0,0:0:0:0:
402,192,76960,1,0,0:0:0:0:
64,192,77067,1,0,0:0:0:0:
320,192,77067,1,0,0:0:0:0:
192,192,77282,1,0,0:0:0:0:
192,192,77496,128,0,77924:0:0:0:0:
320,192,77496,1,0,0:0:0:0:
448,192,77496,1,0,0:0:0:0:
64,192,77710,1,0,0:0:0:0:
64,192,77924,128,0,78139:0:0:0:0:
320,192,77924,1,0,0:0:0:0:
448,192,77924,1,0,0:0:0:0:
320,192,78139,1,0,0:0:0:0:
256,192,78246,1,0,0:0:0:0:
64,192,78353,1,0,0:0:0:0:
192,192,78353,1,0,0:0:0:0:
256,192,78460,1,0,0:0:0:0:
64,192,78567,128,0,78782:0:0:0:0:
320,192,78567,1,0,0:0:0:0:
192,192,78782,1,0,0:0:0:0:
448,192,78782,1,0,0:0:0:0:
320,192,78996,1,0,0:0:0:0:
64,192,79210,128,0,79639:0:0:0:0:
192,192,79210,1,0,0:0:0:0:
448,192,79210,1,0,0:0:0:0:
320,192,79424,1,0,0:0:0:0:
320,192,79639,128,0,79853:0:0:0:0:
192,192,79639,1,0,0:0:0:0:
448,192,79639,1,0,0:0:0:0:
64,192,79853,1,0,0:0:0:0:
109,192,79960,1,0,0:0:0:0:
192,192,80067,1,0,0:0:0:0:
320,192,80067,1,0,0:0:0:0:
402,192,80174,1,0,0:0:0:0:
320,192,80282,128,0,80496:0:0:0:0:
448,192,80282,1,0,0:0:0:0:
192,192,80496,1,0,0:0:0:0:
64,192,80496,1,0,0:0:0:0:
448,192,80710,1,0,0:0:0:0:
320,192,80924,128,0,81353:0:0:0:0:
192,192,80924,1,0,0:0:0:0:
64,192,80924,1,0,0:0:0:0:
448,192,81139,1,0,0:0:0:0:
448,192,81353,128,0,81567:0:0:0:0:
192,192,81353,1,0,0:0:0:0:
64,192,81353,1,0,0:0:0:0:
320,192,81567,1,0,0:0:0:0:
192,192,81674,128,0,81782:0:0:0:0:
64,192,81782,128,0,81889:0:0:0:0:
192,192,81889,128,0,81996:0:0:0:0:
320,192,81996,128,0,82103:0:0:0:0:
448,192,82210,5,0,0:0:0:0:
192,192,82210,1,0,0:0:0:0:
320,192,82424,1,0,0:0:0:0:
64,192,82424,1,0,0:0:0:0:
64,192,82639,1,0,0:0:0:0:
192,192,82746,1,0,0:0:0:0:
320,192,82853,1,0,0:0:0:0:
448,192,82960,1,0,0:0:0:0:
64,192,83067,128,0,89817:0:0:0:0:
320,192,83067,1,0,0:0:0:0:
192,192,83067,1,0,0:0:0:0:
320,192,83496,1,0,0:0:0:0:
192,192,83603,1,0,0:0:0:0:
320,192,83710,1,0,0:0:0:0:
448,192,83924,1,0,0:0:0:0:
192,192,84139,1,0,0:0:0:0:
320,192,84353,1,0,0:0:0:0:
448,192,84567,1,0,0:0:0:0:
320,192,84782,1,0,0:0:0:0:
448,192,85210,1,0,0:0:0:0:
320,192,85317,1,0,0:0:0:0:
192,192,85424,1,0,0:0:0:0:
448,192,85639,1,0,0:0:0:0:
320,192,85853,1,0,0:0:0:0:
192,192,86067,1,0,0:0:0:0:
448,192,86282,1,0,0:0:0:0:
192,192,86496,1,0,0:0:0:0:
448,192,86924,1,0,0:0:0:0:
320,192,87032,1,0,0:0:0:0:
192,192,87139,1,0,0:0:0:0:
320,192,87246,1,0,0:0:0:0:
448,192,87567,1,0,0:0:0:0:
320,192,87782,1,0,0:0:0:0:
192,192,87996,1,0,0:0:0:0:
448,192,88210,1,0,0:0:0:0:
448,192,88532,1,0,0:0:0:0:
320,192,88639,1,0,0:0:0:0:
192,192,88746,1,0,0:0:0:0:
320,192,88853,1,0,0:0:0:0:
448,192,89067,1,0,0:0:0:0:
320,192,89174,1,0,0:0:0:0:
192,192,89282,1,0,0:0:0:0:
448,192,89496,1,0,0:0:0:0:
320,192,89710,1,0,0:0:0:0:
WildOne94
Hey there :D/
here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB].
Sorry for the 5 day delay >W<

General
There are no hitsounds at the very start of the beatmap on all diffs. Try include some please >w<

Easy
Look on Aimod and fix that 1 long distance problem it says when the box next to refresh is ticked
00:07:639 (5) - That 2nd point anchor ruins the blanket. remove and reposition please (you can also delete point 4 as there is not much purpose)
00:17:067 - would be better if here was a reverse slider for that "la la la" vocals. I am sure you can play around until something fits :3
00:19:639 (4) - curve this so it has a nice pattern with 00:21:782 (2) - like this


00:26:496 (2) - lower this note so the reverse end blankets (1) and also make the curves better
00:34:210 (3) - add circle note to have a better build up
00:36:782 (3) - this should be identical to the previous (1). Copy and paste (1) and Ctrl + G then Ctrl + J
00:38:496 (1) - slider looks a bit derpy >w<. move the last point to about x:88 y:80
00:47:924 (1) - fix overlap
00:52:210 (3) - ctrl + j (rotate a bit if you wish)
01:16:210 (1) - add finish on the start (for it to be a bit nicer to, maybe reduce the audio on this by like 10 or 20% for just this note)
01:19:639 (4) - for better blanket move the whole thing to x:280 y:144 and then the 2nd point in the slider to x:264 y:208 and 3rd point to x:288 y:280
01:23:067 (1) - this could apply to all actually. Add a timing point to the end of this slider and reduce it's volume to something low like 30%

Normal
00:08:496 - at the start at least add a circle note here and 00:10:210 - so it's not that empty
00:11:067 (4,5,1,2) - i really got to compliment you on this build up ovo! it's so cool
00:14:067 (2) - add a finish on the end
00:26:496 (4) - move to x:18 y:2:30
00:29:496 (4) - too many reverse. at least remove 1
00:32:924 (2) - it's not really centred correctly. please move
00:35:067 (1) - add finish
00:41:067 - timing goes weird here on timeline cause i expected to click here but it had a sudden time delay. Add a note here please
00:56:924 (4) - reverse so timeline is not iffy
00:58:639 (3) - remove a reverse from here and add circle notes at 01:00:782 - and 01:01:210 -
01:02:496 (3) - possible finish at the start?
01:09:353 (4) - ^
01:11:924 (3) - reverse or add a note just after it so it's not iffy on timeline again
01:12:782 (1) - same as 00:58:639 (3) -
01:16:210 (3) - like i said in easy
01:21:996 (4) - add circle note here
01:22:210 (4) - very loud and nasty finish at the end. remove. And remove one reverse too so you have the same ending like on easy cause the spinner comes too soon.

Hard
Just a heads up but hard can contain jumps you know ;w;. i didn't see any D:
00:09:353 (1) - very weird spinner. I would just remove and map this part because you did this in Normal too and it makes it easier for Hard other wise. plus it does not fit the vocals just about right. she starts to hold the voice at 00:09:782 -
00:12:782 - like above with the spinner. there should be notes here for the build up
00:33:139 (6) - waaay too easy for a hard diff. remove some reverses
00:36:782 (6) - ^ just one though
00:41:282 (1,2,3,4,5,6,7,8) - nice patterns but still far to easy. Here is your moment to do some jumps :D!
00:45:353 (4) - remove one reverse again
00:48:353 (3) - the finish should be at the end of the slider. not the start of it
00:50:067 (7) - pull this back so it ends on the white tick on the timeline and add a note at 00:50:710 -
00:51:782 (3) - change this section to something like this on the timeline so it fits the vocals better.


00:53:496 (7,8) - why do these end on blue ticks?? end and put them both on the white ones silly >w<
00:55:210 (3) - like at 00:51:782 (3) -
00:56:924 (7) - like at 00:50:067 (7) -
00:58:853 (2) - add circle note here
01:01:853 - add circle note
01:02:281 - ^
01:03:782 (8) - change to this
http://puu.sh/gVpXK/77a28441b9.jpg

01:12:353 - add circle note here
01:12:782 (2) - too easy again >w< remove a reverse or both
01:16:210 (2) - same as finishes in normal and easy
01:17:924 (1) - this sounds MUCH better like this


01:19:639 (1) - ^
01:23:067 - start the spinner here instead of that silly blue tick >w<

Well i hope this helped owo/
any questions pm me or leave a message in my inbox.
Good luck :D
Topic Starter
AsakuraNe

Aldwych wrote:

Hi. M4M as requested.

[Easy]

You're using too much different and sometimes so high (1.40) Spacing on this diff, this is an unrankable issue, you must create a unique Spacing along the easy and normal diff which seems correct for a 1.10 SP. - Changed it but i made it to 1.0 SP

Also don't change the Slider velocity ratio on the timing panel this is prohibited on easy and normal (or accepted when you're an experienced mappers and you know what you do). - Deleted it

00:04:210 : This kind of slider is not elegant, and the end is clearly confuse, moreover when you're a new player. You could do something like : -- Nice~
Note that i've made a blanket with the previous slider.

00:05:924 : the blanket is not perfect here, move the middle of the slider to 236;92. - Done

00:09:782 : I agree that you've to create a break with the next object on easy, good. But at least finish it at 00:12:782 when the first finish appears, it's more logic. - Ow. Haha. Done

00:17:067 : Ok for the stacking, but the flow isn't good for an easy diff, the more logical way is at 328;336.

00:21:782 : YOu failed on your staking. :<

00:24:782 : This kind of sliders aren't elegant i advice you to do something like : - Done

Here i'm creating 2 sliders which have both a blanket by the other one. - Changed it because my spacing is 1.0 SP
If you don't know how i did this then :
- First : 380;216 - 404;152 - 384;92
- Second : 304;264 - 292;204 - 320;148

This pattern have a 1.10 Spacing which i thinks fits good on your music and what you should do.

00:36:782 : I'm ok with symetrical pattern, but at least start this slider at the same X position than the end of the firs slider (which is 318). - Done
00:38:496 : Also this kind of slider is not super elegant also you're using tons of points on your slider, here's an idea of what you can do : - Thanks. :)


This kind of slider is more smoothy to play and to see. It's allso easier to construct since it's only 4 points which have the same X (for 2nd and 3rd) and the the Y (for 1st and 4th) position, ofc i'f you want a vertical one, just rotate.

The other thing i want to point out is to put the reverse on the big beat (00:40:210) because it's more intuitive and logic to play. - I'll take a note of that

00:41:924 : I advise you not to do too much linear (moreover when it's horizontal or vertical sliders) because it's a bit odd, you can use some but don't abuse. - Done
00:47:924 : This circle has to be shown properly, i mean do not overlapp it with an other object. - I remapped because of spacing so the position changed
00:52:210 : This slider should be at 64;332, the flow will be better. - ^
00:53:064 : (nazi) Blanket not perfect, the end should be at 356;256. - ^

Well by the other modders i think you guessed that you've to hardwork to get this better, but it's normal since you're new at mapping. I'll finish it when i'll got some time. If you wanna a Hard diff to help you, call me back.
I know. haha. Thanks for modding. :)
Topic Starter
AsakuraNe

Fantastica wrote:



Hi hi :3~~~

Easy

  1. 00:09:782 (1) - I think you miss to put this spinner's end and start. move it one beat(one white tick) back - Ow. Haha. Thanks. :3
  2. 00:19:639 (4,2) - Stack them properly - Done
  3. 00:38:496 (1,2) - I think that repeated slider wasn't fit to anything. I suggest to remove the repeat on 00:38:496 (1) - and remove 00:40:210 (2) - . And then copy 00:38:496 (1) - and paste it at 00:40:210 - . It'll work better. (oh.. and don't forget to redesign the slider after that to avoid the overlap) - Change it but I made it slightly different
  4. 00:54:782 (1,2) - they lost their hitsound ? - Thanks for noticing. :)
  5. 00:59:496 (2,4) - stack them properly - Done
  6. 01:14:496 (1,2) - I think move them back one beat will work better to the music - Nah. works fine for me.
  7. 01:23:067 (1) - spinner should be ended at 01:29:924 - i did that last time so i'll change it back again

Normal - REMAPPING. Also, I'll take note of what you posted

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. 00:12:782 (3,4,1,2) - the curves make them looks so narrow. try to use the slider like 00:24:353 (3) - . At least make it clear.
  3. 00:16:210 (1) - from here the spacing looks increased. Or maybe just 00:14:067 (2,3,4) - that have short distance. Please make it consistent
  4. 00:53:496 (2) - why SV decreased ? But i think waht's wrong was SV increased at kiai start. I suggest to not increasing kiai that much in normal diff
  5. 00:55:639 (1,2,3,4) - I see you follow the vocal from 00:56:067 (2) - so I think ignoring 00:57:567 - wasn't a good Idea. I suggest to remove 00:56:924 (4) - and add a circle at 00:56:924 - and a slider start at 00:57:139 - end at 00:57:567 - .
  6. 01:15:782 (2,3,4,1,2) - why distance decreased ?
  7. 01:23:174 (1) - same to Easy.


Hard - REMAPPING. Also, I'll take note of what you posted

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. For some snap like 00:06:567 (3,4) - , I suggest to give them more distance because the distance between them and distance before it was same but the snap was different. It's really confusing to play.
  3. 00:48:353 (3,4,5) - stack them will looks better
  4. 00:51:353 (1,2,3) - same as above
  5. 00:51:353 (1,2,3) - oww.... why did they touch the blue ticks ?
  6. 01:11:924 (1,2) - The pattern is totally unclear T.T. You follow the vocal on 01:11:924 (1) - and change to instrument on 01:12:782 (2) - without any transition. I suggest to make 01:11:924 (1) - repeated 1 time
  7. 01:22:960 (1) - same to easy. And why did this spinner have different hitsound with the other diffs ?

Okay that's all :3
I think you'll need more works in this mapset (especially in NCs)
good bye :3 luck! ;)
Thanks for modding :)
Topic Starter
AsakuraNe

Hi Im Nathan wrote:

Hi I think I saw you from M4M thread but I can remember :/ but I had this map saved

Easy
You'll need to fix the DS on that note
I've noticed some of your short sliders have alot of points on them. Its better to use as few points as possible as they will look tidier this way
- Changed it. :)

Normal - REMAPPING and i'll take note of what you posted
00:11:067 (3,4,1,2) - Its kind of frowned upon to stack so many notes like this in easy difficulties, though I think you can get away with it if its just this once
00:11:924 (1) - Dont start a NC here, start it at 00:12:782 instead
00:17:067 (2,3,4) - I think it would be better not to stack them to make it easier to read
00:58:639 (3) - This slider could look a bit prettier
01:11:924 (3) - Maybe have the slider finish at 01:12:353. It would give it better flow imo
01:17:067 (4) - Start NC here

hard - REMAPPING and i'll take note of what you posted
00:19:639 (4) - Move it away from the other notes to make it easier to read, otherwise people might think they are 4 consequetive notes
00:53:496 (7,8) - These notes end on blue ticks when they shouldnt
I think some of the notes can be turn into sliders to give it better flow for example 01:20:924 (4)
Also this is your map so I cant tell you how to make it but I think you should increase the DS and reduce the stacking of notes. Alot of people have more fun moving their cursor and it is supposed to be a 'hard difficulty'

most of this is just my opinion anyways gl getting ranked
Thanks for modding. :)
Frim4503


GD done

DL then place it on the song folder, the upload
don't forget to add my name in tag

also PM me if someone mod my dif

EZ,NM,HD (HS WIP)
Arzenvald
called from p/4011477, im here to check your map..

oo.. finish your hitsound first (and find some mods if necessary), then call me back to mod this map..
DreaM117er
From my Queue~

Anime OP2~

[General]
  1. Title: 暁の華
  2. Source: 暁のヨナ

[Hard]

[Normal]
  1. I think this is nice set but looks not good :)

[Easy]

  • 00:14:496 - finish
    00:35:067 - ^

I want to let other modder to help to fix NCs
Good luck :)
Topic Starter
AsakuraNe

WildOne94 wrote:

Hey there :D/
here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB].
Sorry for the 5 day delay >W<

General
There are no hitsounds at the very start of the beatmap on all diffs. Try include some please >w< - Added :)

Easy
Look on Aimod and fix that 1 long distance problem it says when the box next to refresh is ticked - Done
00:07:639 (5) - That 2nd point anchor ruins the blanket. remove and reposition please (you can also delete point 4 as there is not much purpose) - Done
00:17:067 - would be better if here was a reverse slider for that "la la la" vocals. I am sure you can play around until something fits :3 - Done
00:19:639 (4) - curve this so it has a nice pattern with 00:21:782 (2) - like this - Done


00:26:496 (2) - lower this note so the reverse end blankets (1) and also make the curves better - Done
00:34:210 (3) - add circle note to have a better build up - Done
00:36:782 (3) - this should be identical to the previous (1). Copy and paste (1) and Ctrl + G then Ctrl + J - Done
00:38:496 (1) - slider looks a bit derpy >w<. move the last point to about x:88 y:80 - Done
00:47:924 (1) - fix overlap - Done
00:52:210 (3) - ctrl + j (rotate a bit if you wish) - Done
01:16:210 (1) - add finish on the start (for it to be a bit nicer to, maybe reduce the audio on this by like 10 or 20% for just this note) - Done
01:19:639 (4) - for better blanket move the whole thing to x:280 y:144 and then the 2nd point in the slider to x:264 y:208 and 3rd point to x:288 y:280 - Done
01:23:067 (1) - this could apply to all actually. Add a timing point to the end of this slider and reduce it's volume to something low like 30% - Done

Normal
- Remapped it so the others changed their position. :)
00:08:496 - at the start at least add a circle note here and 00:10:210 - so it's not that empty - Done
00:11:067 (4,5,1,2) - i really got to compliment you on this build up ovo! it's so cool - Thanks :)
00:14:067 (2) - add a finish on the end - Done
00:26:496 (4) - move to x:18 y:2:30 - Done
00:29:496 (4) - too many reverse. at least remove 1 - Done
00:32:924 (2) - it's not really centred correctly. please move - Done
00:35:067 (1) - add finish - Done
00:41:067 - timing goes weird here on timeline cause i expected to click here but it had a sudden time delay. Add a note here please - Done
00:56:924 (4) - reverse so timeline is not iffy - Done
00:58:639 (3) - remove a reverse from here and add circle notes at 01:00:782 - and 01:01:210 -
01:02:496 (3) - possible finish at the start?
01:09:353 (4) - ^
01:11:924 (3) - reverse or add a note just after it so it's not iffy on timeline again
01:12:782 (1) - same as 00:58:639 (3) -
01:16:210 (3) - like i said in easy - Done
01:21:996 (4) - add circle note here - Done
01:22:210 (4) - very loud and nasty finish at the end. remove. And remove one reverse too so you have the same ending like on easy cause the spinner comes too soon. - Done

Hard
- Remapped it so the others changed their position. :)
Just a heads up but hard can contain jumps you know ;w;. i didn't see any D:
00:09:353 (1) - very weird spinner. I would just remove and map this part because you did this in Normal too and it makes it easier for Hard other wise. plus it does not fit the vocals just about right. she starts to hold the voice at 00:09:782 - - DOne
00:12:782 - like above with the spinner. there should be notes here for the build up - DOne
00:33:139 (6) - waaay too easy for a hard diff. remove some reverses - DOne
00:36:782 (6) - ^ just one though
00:41:282 (1,2,3,4,5,6,7,8) - nice patterns but still far to easy. Here is your moment to do some jumps :D!
00:45:353 (4) - remove one reverse again
00:48:353 (3) - the finish should be at the end of the slider. not the start of it
00:50:067 (7) - pull this back so it ends on the white tick on the timeline and add a note at 00:50:710 -
00:51:782 (3) - change this section to something like this on the timeline so it fits the vocals better.


00:53:496 (7,8) - why do these end on blue ticks?? end and put them both on the white ones silly >w< - DOne
00:55:210 (3) - like at 00:51:782 (3) -
00:56:924 (7) - like at 00:50:067 (7) -
00:58:853 (2) - add circle note here - DOne
01:01:853 - add circle note - DOne
01:02:281 - ^ - DOne
01:03:782 (8) - change to this - DOne
http://puu.sh/gVpXK/77a28441b9.jpg

01:12:353 - add circle note here - DOne
01:12:782 (2) - too easy again >w< remove a reverse or both - DOne
01:16:210 (2) - same as finishes in normal and easy - DOne
01:17:924 (1) - this sounds MUCH better like this - DOne


01:19:639 (1) - ^ - DOne
01:23:067 - start the spinner here instead of that silly blue tick >w< - DOne

Well i hope this helped owo/
any questions pm me or leave a message in my inbox.
Good luck :D
Thanks for Modding :3
Topic Starter
AsakuraNe

m1223961117 wrote:

From my Queue~

Anime OP2~

[General]
  1. Title: 暁の華
  2. Source: 暁のヨナ
- Oww. Haha. No not again - I changed it like 5 times. Haha. Thanks :)

[Hard]

  • [*]CS4 AR8 HP-0.5 - Changed
    00:03:567 (4) - Ctrl+G - Done
    00:04:210 (1,3) - ^ Ctrl+G - Done
    00:07:639 (1,2,3) - Not just focus on background sound, follow voice?? http://puu.sh/gYzzw/ec5a49b358.jpg - Done
    00:13:639 (3) - change to 8 circles or like this: http://puu.sh/gYzEu/d354efe306.jpg - Done
    00:15:996 - add circle - nice~
    00:17:496 (3) - change 1/2 slider - nice~
    00:19:424 - add circle- nice~
    00:28:210 - finish, same 00:35:067 - 00:55:639 - 01:02:496 - 01:16:210 - - Done
    01:02:067 (3) - Change this?? http://puu.sh/gYzWC/026fd7e759.jpg follow drum - Done
    01:08:924 (3) - ^ - Done
    01:09:353 - finish - Done
    01:15:353 (4,5) - hope you like this set: http://puu.sh/gYA0o/e5b22b2f5c.jpg - cool set. Thanks :)
    01:18:567 - add circle - Done
    01:21:996 - to 01:22:853 - change 5 circles on white and red line - Done

[Normal]

  • 00:35:067 - - Done
    00:45:353 (2) - change this?? http://puu.sh/gYAcU/d1e03e10c4.jpg - Done
    00:51:746 (2) - DS - Done
    01:09:353 - finish - Done
    01:22:210 (2) - change like 00:48:782 (3,4) - - Done
  1. I think this is nice set but looks not good :)

[Easy]

  • 00:14:496 - finish - Done
    00:35:067 - ^ - Done

I want to let other modder to help to fix NCs
Good luck :)
Thanks for modding :) I appreciate it.
Frim4503
finally done :)


extrack this file into folder
Hitsound

Frims EZ
Frims NM
Frims HD
Mortem
hi.

Easy:
00:00:782 (1,2) - Fix blanket.
00:04:210 (3,4) - ^
00:17:067 (1,2) - ^
00:58:210 (1,2,3) - I don't quite like the design of these notes. What about blanket them?

Normal:
Check AIMod. Normal should have constant Distant snap. Fix things mentioned in AIMod.
00:00:782 (1,2) - Blanket.
00:02:496 (3,4) - ^
00:04:210 (1,2) - ^
00:05:924 (3,4) - ^
00:18:782 (2,1) - ^
00:21:782 (1,2) - make it like you did here: 00:23:496 (1,3) -
00:31:639 (3,5) - They are not on the same line (height) Move (5) little bit up.
00:41:067 (2,3,4) - Fix blanket.
00:44:067 (5,1) - ^
00:56:924 (6) - This is really invisible for Normal players. What about putting it on the head of 00:57:139 (7) - and make stack?
01:15:782 (4,1) - Fix blanket.
01:17:067 (2,3,4,1) - ^

Hard:
00:44:067 (4) - Move it little bit down (for better flow)
There are also problems with blankets, but I guess you are smart enough, to find them by yourself ;)

sorry for being so nazi at blankets. that's exactly all i could find.
hope that helps.
good luck.
Topic Starter
AsakuraNe

Pjecoo wrote:

hi.

Easy:
00:00:782 (1,2) - Fix blanket. - looks fine to me
00:04:210 (3,4) - ^ - looks fine to me
00:17:067 (1,2) - ^ - looks fine to me
00:58:210 (1,2,3) - I don't quite like the design of these notes. What about blanket them? - Done

Normal:
Check AIMod. Normal should have constant Distant snap. Fix things mentioned in AIMod. Ow. Thanks :)
00:00:782 (1,2) - Blanket. - looks fine to me
00:02:496 (3,4) - ^ - ^
00:04:210 (1,2) - ^ - ^
00:05:924 (3,4) - ^ - ^
00:18:782 (2,1) - ^ - ^
00:21:782 (1,2) - make it like you did here: 00:23:496 (1,3) - - Done
00:31:639 (3,5) - They are not on the same line (height) Move (5) little bit up. - Done
00:41:067 (2,3,4) - Fix blanket. - moved it a little bit
00:44:067 (5,1) - ^ - ^
00:56:924 (6) - This is really invisible for Normal players. What about putting it on the head of 00:57:139 (7) - and make stack? - DOne
01:15:782 (4,1) - Fix blanket. - moved it a little bit
01:17:067 (2,3,4,1) - ^ - moved it a little bit

Hard:
00:44:067 (4) - Move it little bit down (for better flow) - Done
There are also problems with blankets, but I guess you are smart enough, to find them by yourself ;) - OK :)

sorry for being so nazi at blankets. that's exactly all i could find.
hope that helps.
good luck.
It's ok. :) Thanks for modding. It was helpful. ;)
Shushan
hi there!
from my m4m reverse queue!
i see you got better with your map so ill mod it now! (dont forget you own me a mod!)
easy
00:02:496 (2,3) - fix blanket
00:17:067 (1) - fix distance snap
00:21:353 (1,2) - fix blanket
00:34:639 (3,1) - ^^
00:51:782 (2,3) - ^^
00:55:639 (3,4) - ^^
01:01:210 (4) - y 100 stack
01:09:353 (3,4) - fix blanket
01:17:924 (3,4) - ^^
01:21:353 (5) - overlap wtf
normal
00:00:782 (1,3) - overlap
00:05:924 (3,1) - ^^
00:17:067 (2,3,4) - i don't recommend triplet in normal its to hard.
00:27:353 (3,2) - stack them
00:31:639 (3,4,5) - blanket those
00:51:353 (1) - x38 stack
00:54:782 (1) - not a good flow with 6
00:55:210 (2,3) - fix blanket
00:58:210 (1,2) - ^^
01:02:496 (3,1) - ^^
01:05:924 (3,4) - ^^
01:11:924 (4,5) - ^^
01:17:067 (2,3,4) - i don't recommend triplet in normal its to hard.
hard
now i know its hard and all but its 2.5 stars and you should lower the ar to 7
00:02:817 (2) - x203 stack
00:04:532 (2) - x-1 y-1 stacl
00:14:282- end the slider here
00:29:496 (2) - x72 y232 better flow
00:43:853 (3,4) - ugly overlap
00:55:639 (4,1) - swap nc
01:11:067 (1,2) - fix blanket
01:16:210 (1) - this jump is to hard for ''hard'' diff
01:21:353 (1,2) - fix blanket
well i see you got better and the map is much better now!
take a star from me about the improvement!
ill send you my map in pm!
Starfall9908
From Chaoslitz modding queue.

[Easy]
  1. 00:14:496 (1,2,3,4) - this is too hard to beginners to read. the distance between (1) and (2) is the same as (1) and (3) which may let the player tap (3) first then (2), same thing with (4) the distance between (3) and (4) is the same as (2) and (4).
  2. 00:18:782 (2,3,4) - ^
  3. 00:21:782 (2) - blanket
  4. 00:54:782 (1,2,3) - same issue as 00:14:496 (1,2,3,4)
  5. 01:03:353 (4) - curve it
  6. 01:19:639 (4,5) - (5) is overlapping (4) on a way which is not beautiful. please fix it.
[Normal]
  1. 00:56:924 (6,7) - don't stack
  2. 01:02:496 (3) - blanket
[Hard]
  1. 00:13:639 (3,4) - Do it like this:
  2. 00:44:710 (1,2,3,4) - instead of stacking them do a square formation, it'll be funnier to play.
  3. 01:02:067 (3,4) - distance snap
  4. 01:15:782 (5,1) - ^

Good luck with ranking :3
Nuolong
Hard
00:00:782 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I would say this area this too repetitive. Also, instead of 3 circles and reverse slider, try reverse slider and 3 cirlces. It flows better with the music.
00:09:353 (1,2) - Does not follow the music. She only starts breaking up her voice at 00:11:067 (1,2,3,4) . Try adding something that follows the vocals.
00:13:960 (4) - This misses two more beats in the song. Don't trust me? Go into 50% playback rate. Maybe change it into 4 1/2 sliders
00:14:496 (1,2,3,4,5) - This lacks structure, it just repeats for the next couple of parts. Those pauses seem like your own beat rather than something that goes well with the song.
00:18:782 (1,2,3) - Make this into a triangle and stack 00:19:424 (4) - with the triangle. Looks and feels better
00:21:782 (1,2,3,4,5) - Doesn't follow vocals. It's just another repeating step like before.
00:24:782 (3) - This can be placed somewhere much better. It looks messy here.
00:40:853 (4) - This could be made into a long slider with 00:41:282 (1) - this as the end beat of the slider.
00:42:139 (3,4) - Here it DOES follow vocals. You switch between the two too swiftly. Make a gradual switch between the two in the song or stick with one.
00:43:853 (3) - Try to make this not touch the slider.
00:44:710 (1,2,3) - Stacks look ugly, I suggest spreading it out.
00:54:567 (4,1,2) - This does not flow. Spread the 2 out of the stack or place the 4 on top of the stack.
01:00:782 (3) - Make this less round (muehue)
01:02:067 (3) - Although distance snap is fine I recommend making it a little closer with the slider after it for better reading.
01:03:782 (1) - Things like this need to appear more often. No, not the way it looks, but how it sounds.
01:15:139 (4) - Distance snap
01:17:067 (2,3,4) - I don't like stacks

Normal
00:00:782 (1,2,3,4) - Repetitive
00:07:639 (1) - The pause after this is awkward.
00:09:353 (1,2) - You can't hear this in the vocals nor the music.
00:39:353 (5,1,2,3,4) - This is a very boring section, make a different pattern of sounds. Or attempt to.
I think this is more well done than hard.

Easy
00:31:210 (4) - Good symmetry/whatnot, but it does not at all flow with the music.
01:14:924 (1,2) - I don't particularly like the pause.
01:21:353 (5) - Very ugly when two parts on on top of each other. Confusing for newbies to read.
Most well done diff.

Good luck! :3
Topic Starter
AsakuraNe

ohad1881 wrote:

hi there!
from my m4m reverse queue!
i see you got better with your map so ill mod it now! (dont forget you own me a mod!) - YUP :)
easy
00:02:496 (2,3) - fix blanket -Done
00:17:067 (1) - fix distance snap-Done
00:21:353 (1,2) - fix blanket-Done
00:34:639 (3,1) - ^^-Done
00:51:782 (2,3) - ^^-Done
00:55:639 (3,4) - ^^-Done
01:01:210 (4) - y 100 stack-Done
01:09:353 (3,4) - fix blanket-Done
01:17:924 (3,4) - ^^-Done
01:21:353 (5) - overlap wtf-woaw. i didn't see that. :o
normal
00:00:782 (1,3) - overlap-Done
00:05:924 (3,1) - ^^-Done
00:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
00:27:353 (3,2) - stack them -Done
00:31:639 (3,4,5) - blanket those-Done
00:51:353 (1) - x38 stack-Done
00:54:782 (1) - not a good flow with 6-Done
00:55:210 (2,3) - fix blanket-Done
00:58:210 (1,2) - ^^-Done
01:02:496 (3,1) - ^^-Done
01:05:924 (3,4) - ^^-Done
01:11:924 (4,5) - ^^-Done
01:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
hard
now i know its hard and all but its 2.5 stars and you should lower the ar to 7
00:02:817 (2) - x203 stack -Done
00:04:532 (2) - x-1 y-1 stacl-Done
00:14:282- end the slider here-Done
00:29:496 (2) - x72 y232 better flow-Done
00:43:853 (3,4) - ugly overlap-Done
00:55:639 (4,1) - swap nc-Done
01:11:067 (1,2) - fix blanket-Done
01:16:210 (1) - this jump is to hard for ''hard'' diff-Done
01:21:353 (1,2) - fix blanket-Done
well i see you got better and the map is much better now!
take a star from me about the improvement!
ill send you my map in pm!

Thanks for modding and the STAR :)
Topic Starter
AsakuraNe

nadapan wrote:

From Chaoslitz modding queue.

[Easy]
  1. 00:14:496 (1,2,3,4) - this is too hard to beginners to read. the distance between (1) and (2) is the same as (1) and (3) which may let the player tap (3) first then (2), same thing with (4) the distance between (3) and (4) is the same as (2) and (4). I'll take a note of that but I didn't removed it, I'll wait for other modders to post that too.
  2. 00:18:782 (2,3,4) - ^ - Same as above
  3. 00:21:782 (2) - blanket - DOne
  4. 00:54:782 (1,2,3) - same issue as 00:14:496 (1,2,3,4) - Same as above
  5. 01:03:353 (4) - curve it - DOne
  6. 01:19:639 (4,5) - (5) is overlapping (4) on a way which is not beautiful. please fix it. - DOne
[Normal]
  1. 00:56:924 (6,7) - don't stack - It would be easier to stack them
  2. 01:02:496 (3) - blanket - DOne
[Hard]
  1. 00:13:639 (3,4) - Do it like this: - Nice~
  2. 00:44:710 (1,2,3,4) - instead of stacking them do a square formation, it'll be funnier to play. - Haha. Cool :)
  3. 01:02:067 (3,4) - distance snap - DOne
  4. 01:15:782 (5,1) - ^ - Done

Good luck with ranking :3
Thanks for the Mod :)
Arzenvald
hi again

osu!mania mod

[General]
01:30:032 - unused green lines.. remove

[Guide]
View > Show sample names
easier to see your hitsound placement

View > Volume

or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..

[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument

00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle

00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..

00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too

[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent

00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -

00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle

00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff

overall, it's same as easy, solid but rather boring since everything layered at drum

[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -

01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol

01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully

01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc

[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..

good luck!
Topic Starter
AsakuraNe

NolanM wrote:

Hard
00:00:782 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I would say this area this too repetitive. Also, instead of 3 circles and reverse slider, try reverse slider and 3 cirlces. It flows better with the music. - Cool~ Changed it. :)
00:09:353 (1,2) - Does not follow the music. She only starts breaking up her voice at 00:11:067 (1,2,3,4) . Try adding something that follows the vocals. - didn't changed it~ feels empty
00:13:960 (4) - This misses two more beats in the song. Don't trust me? Go into 50% playback rate. Maybe change it into 4 1/2 sliders - Done
00:14:496 (1,2,3,4,5) - This lacks structure, it just repeats for the next couple of parts. Those pauses seem like your own beat rather than something that goes well with the song. - Done
00:18:782 (1,2,3) - Make this into a triangle and stack 00:19:424 (4) - with the triangle. Looks and feels better - Done
00:21:782 (1,2,3,4,5) - Doesn't follow vocals. It's just another repeating step like before. - Done
00:24:782 (3) - This can be placed somewhere much better. It looks messy here. - Done
00:40:853 (4) - This could be made into a long slider with 00:41:282 (1) - this as the end beat of the slider. - Done
00:42:139 (3,4) - Here it DOES follow vocals. You switch between the two too swiftly. Make a gradual switch between the two in the song or stick with one. - Ok
00:43:853 (3) - Try to make this not touch the slider. - Done
00:44:710 (1,2,3) - Stacks look ugly, I suggest spreading it out. - Done
00:54:567 (4,1,2) - This does not flow. Spread the 2 out of the stack or place the 4 on top of the stack. - Done
01:00:782 (3) - Make this less round (muehue) - Done
01:02:067 (3) - Although distance snap is fine I recommend making it a little closer with the slider after it for better reading. - Done
01:03:782 (1) - Things like this need to appear more often. No, not the way it looks, but how it sounds. - Ow. Ok
01:15:139 (4) - Distance snap - Done
01:17:067 (2,3,4) - I don't like stacks - Done

Normal
00:00:782 (1,2,3,4) - Repetitive - can't be helped~ i like it these way
00:07:639 (1) - The pause after this is awkward. didn't changed it
00:09:353 (1,2) - You can't hear this in the vocals nor the music. feels empty if changed
00:39:353 (5,1,2,3,4) - This is a very boring section, make a different pattern of sounds. Or attempt to. - Done
I think this is more well done than hard. - Thanks :)

Easy
00:31:210 (4) - Good symmetry/whatnot, but it does not at all flow with the music. - Done
01:14:924 (1,2) - I don't particularly like the pause. - Done
01:21:353 (5) - Very ugly when two parts on on top of each other. Confusing for newbies to read. - Done
Most well done diff. Thanks again :)

Good luck! :3
Thanks for modding :3
Kuron-kun
hi

Easy


00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS.

00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before.

01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it.

01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do.

01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all.

Normal


00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer.

00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192.

01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner.

Hard


00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do.

00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players.

01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too.

Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.

About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.

About overlaps, just try to not use them like the way you used :c

Good luck on this <3~~~~~~~~~~~~
Frim4503

ExUsagi wrote:

hi again

osu!mania mod

[General]
01:30:032 - unused green lines.. remove

[Guide]
View > Show sample names
easier to see your hitsound placement

View > Volume

or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..
ok

[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument

00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle

00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..

00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too

[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent

00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -

00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle

00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff

overall, it's same as easy, solid but rather boring since everything layered at drum

[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -

01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol

01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully

01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc

[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..

good luck!
Fix HS DONE
fix inconsinten DONE
make improvement in EZ and NM DONE



sorry if my dif loks very bad cuz this is my first time using sound sample and for layering i can only hear the drum cuz my ear is not very good. i can't hear clearly other instrument. i will try to make layer for guitar intruments.

Topic Starter
AsakuraNe

Near wrote:

hi

Easy


00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS. - Done

00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before. - Done

01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it. - Ow. Didn't see that

01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do. - Done

01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all. - Done

Normal


00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer. - Done

00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192. - Done

01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner. - Done

Hard


00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do. - Done

00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players. - Done

01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too. - Done

Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.

About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.

About overlaps, just try to not use them like the way you used :c

Good luck on this <3~~~~~~~~~~~~
That's really my problem.. :( THE New Combos. Huhu. But Thanks for Modding. :)
_tasty
Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding
[Hard]
00:21:996 (2) - unstack

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) -

00:27:782 (2) - fix blanket

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) -

00:30:782 (1) - Fix blanket

00:31:639 (3) - ^

00:39:782 (2) - ^

00:42:353 (4) - ^

01:09:782 (1) - ^

01:20:924 (4) - unstack

Good Luck!! ^-^)b
Topic Starter
AsakuraNe

ReeChelly wrote:

Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding THANKS FOR THIS :) It helped
[Hard]
00:21:996 (2) - unstack - Done

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) - - Done

00:27:782 (2) - fix blanket - Done

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) - - Done

00:30:782 (1) - Fix blanket - Done

00:31:639 (3) - ^ - Done

00:39:782 (2) - ^ - Done

00:42:353 (4) - ^ - Done

01:09:782 (1) - ^ - Done

01:20:924 (4) - unstack - Done

Good Luck!! ^-^)b
Thanks for modding. ;)
XiMerx
Hello. Remember me?

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now.

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. 00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some.

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai!
Topic Starter
AsakuraNe

XiMerx wrote:

Hello. Remember me? Heyoo~ Haha. Yup. :D

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now. ow. I'll change some. ;)

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. - Done
00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some. - Done

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets. - Ok. I'll take note of that.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg - Haha. Thanks :) Done

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai! - I'll change it
Thanks for looking at it again and modding at the same time. :) I appreciate it.
h1b1k11


Hard
00:08:067 (2) - Make the slider like this

00:25:424 (2,3,4) - Maybe do this


00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)


OR


01:02:067 - Volume should be 40%
01:02:282 - Volume 60 or 75%
01:02:496 - Volume 100%

Everything seems fine in Normal dff.

Easy
00:45:353 (1) - Put this slider like this with reverse

01:13:639 (3) - Remove
^^01:12:782 (2) - Put reverse
01:14:067 - Add circle
01:14:924 (2,3) - Remove for slider

I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan. :lol:
Starry-
Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Ehh, could be a tiny bit earlier but I guess it's fine.
Audio:
  1. Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
BG:
  1. Change it to 1366x768 (currently 1365x768)
Metadata:
  1. Remove 'Akatsuki no' in tags, since already in title.
Preview Point:
  1. Seems like a weird place, better to put it here. 00:47:924 -
AiMod:

 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[EZ]

Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.

Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too.

00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at
00:15:353 (15353|4,17067|4,18782|0) - etc.

00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.

00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick.
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.

00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:

01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them.
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.

[NM]

00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear.
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^

etc.

00:29:924 (29924|1) - Move to 3 for balance.

00:34:210 (34210|5) - Move to 6 for balance.

These LNs could do a better job at following pitch.

00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play.
Something like this is a lot more playable:


00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.

00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.

00:56:496 (56496|4) - Move to 6 for balance.

01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.

01:20:067 (80067|0) - Move to 6, plays bad on same hand.

[HD]

00:15:353 (15353|2) - More balanced at 3

00:19:210 (19210|4) - Smoother and more balanced at 3

00:21:996 (21996|4) - Move to 5, a lot more balanced.

This whole map is kinda turning into 4K again, like EZ diff.

00:25:639 (25639|4) - Move to 0 is a lot more balanced.

Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
Frim4503

Starry- wrote:

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Ehh, could be a tiny bit earlier but I guess it's fine.
Audio:
  1. Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
BG:
  1. Change it to 1366x768 (currently 1365x768)
Metadata:
  1. Remove 'Akatsuki no' in tags, since already in title.
Preview Point:
  1. Seems like a weird place, better to put it here. 00:47:924 -
AiMod:

 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[EZ]

Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.

Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too. did you update my dif ? i already fix this proble in the prev mod

00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at this double is replace for LN/guitar sound
00:15:353 (15353|4,17067|4,18782|0) - etc.

00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.fix all

00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick. same with above. try to comparing with HD. and you will see what the point of it
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.

00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:

01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them. same as above, try comparing with HD dif
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.

[NM]

00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear. fix
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^

etc.

00:29:924 (29924|1) - Move to 3 for balance.

00:34:210 (34210|5) - Move to 6 for balance.

These LNs could do a better job at following pitch.

00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play. fix all
Something like this is a lot more playable:


00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.

00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.

00:56:496 (56496|4) - Move to 6 for balance.

01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.

01:20:067 (80067|0) - Move to 6, plays bad on same hand. fix all

[HD]

00:15:353 (15353|2) - More balanced at 3

00:19:210 (19210|4) - Smoother and more balanced at 3

00:21:996 (21996|4) - Move to 5, a lot more balanced.

This whole map is kinda turning into 4K again, like EZ diff.

00:25:639 (25639|4) - Move to 0 is a lot more balanced. fix all

Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
about the notes placeing in 1356 coloum. i already fix most of them in prev mod.
thank you for modding

update
EZ
NM
HD
Knotts
Hey, from my queue

General
  1. Here's the bg with the right dimensions - link
  2. Your video's pretty bad, here's one that I encoded for you - link
  3. You most definitely want to get a new mp3 but I'm probably not the best person to ask for those
  4. Title should be 暁の華
  5. I'm not sure if the mania difficulties uses them but your normal-hitclap and normal-hitwhistle aren't used as far as I can see
  6. Try to keep your comboing consistent. NC at the beginning of every measure or every two measures

Hard
  1. You might want to lower the AR to 7.5 to even out the spread a little bit
  2. I think you forgot to change your sample set on this difficulty to soft-1
  3. You definitely want to change all your hitsounds that are set to 100% to somewhere around 70%
  4. 00:12:782 (1,2) - Drum whistles on the head of these
  5. 00:13:639 (3,4) - Put claps on all of these. Should sound better when you lower your volume
  6. 00:16:210 (5) - Finish on the head of this
  7. 00:17:924 (4) - ^
  8. 00:20:496 (1,2) - Claps on the head of both of these
  9. 00:24:782 (1) - You should probably move this up a little bit to avoid the overlap with 00:24:353 (8). It shouldn't really matter if you break your distance space pattern here.
  10. 00:29:067 (3) - ^ except move to the left
  11. 00:41:282 (1,2,3,4,5,6,7,8) - I know you're trying to follow the vocals but I think it'd be better to just map those things in between since you're skipping some important beats
  12. 00:45:353 (4) - The head of this should be a finish. You should probably split this slider up into 1/2 objects though because you can hear the song about to pick up before the kiai.
  13. 00:48:782 (4) - NC here
  14. 01:02:067 (3) - Probably could put claps on the repeats
  15. 01:15:782 (1) - ^
  16. 01:22:424 (4,5,6) - Should have claps
  17. 01:22:853 (6) - Should make this a 1/4 slider and with a clap on both ends

Normal
  1. 00:08:067 - You're kinda skipping out on a lot here. You could put a repeating 1/1 slider here to follow the vocals nicely
  2. 00:30:782 (5,6,1) - You could do this for better flow
  3. 00:52:210 (3,4,5,6) - I'd probably drag all of these down a little to avoid the overlap with 00:51:782 (2)
  4. 00:58:639 (2) - This slider feels out of place because vocals start +1/2 into the slider. I'd probably just break this up into multiple objects
  5. 01:17:067 (2,3,4) - Triplet stacks are kinda lame tbh
Easy
  1. 00:05:924 (4) - This blanket's pretty off. It should look like this
  2. 00:09:353 (1) - Spinner feels kinda forced. You have so much to map here :3
  3. 00:17:067 (1) - This slider makes you a miss an important beat on 00:17:924
  4. 00:23:067 (3) - You probably want to move this circle above the two sliders for better flow
  5. 00:32:496, 00:33:353, 00:34:210 - not sure why you're skipping these.
  6. 01:19:639 (4) - Blanket's really off here too. Should look like this
  7. 01:21:353 (5) - Ctrl + G this and move it to the left for better flow and it'll look a lot nicer
Message me ingame if you need anymore help. GL!
Arzenvald
quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
Frim4503

ExUsagi wrote:

quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
oke
will rename it.


Asakurane can you rename my dif ?
Topic Starter
AsakuraNe

imaikiseta wrote:



Hard
00:08:067 (2) - Make the slider like this - Done

00:25:424 (2,3,4) - Maybe do this - Done


00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)


OR - I picked this one :)


01:02:067 - Volume should be 40% - Done
01:02:282 - Volume 60 or 75% - Done, 75 for me.
01:02:496 - Volume 100% - Done

Everything seems fine in Normal dff. - Thanks :)

Easy
00:45:353 (1) - Put this slider like this with reverse - made it like that but the place is wrong.

01:13:639 (3) - Remove - Done
^^01:12:782 (2) - Put reverse - Done
01:14:067 - Add circle - Done
01:14:924 (2,3) - Remove for slider - Not consistent anymore.

I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan. :lol:
I love both of them. <3 Haha. :D Hmm. I think I love all genre even ecchi ones. hihi :oops:
Thanks for modding :3
Topic Starter
AsakuraNe

Knotts wrote:

Hey, from my queue

General
  1. Here's the bg with the right dimensions - link - Thanks :)
  2. Your video's pretty bad, here's one that I encoded for you - link - Thanks :)
  3. You most definitely want to get a new mp3 but I'm probably not the best person to ask for those - Ok
  4. Title should be 暁の華 - i put it in tags
  5. I'm not sure if the mania difficulties uses them but your normal-hitclap and normal-hitwhistle aren't used as far as I can see - for mania
  6. Try to keep your comboing consistent. NC at the beginning of every measure or every two measures - ok

Hard
  1. You might want to lower the AR to 7.5 to even out the spread a little bit - Done
  2. I think you forgot to change your sample set on this difficulty to soft-1 - Haha. oh yeah
  3. You definitely want to change all your hitsounds that are set to 100% to somewhere around 70% - Done
  4. 00:12:782 (1,2) - Drum whistles on the head of these - Done
  5. 00:13:639 (3,4) - Put claps on all of these. Should sound better when you lower your volume - Done
  6. 00:16:210 (5) - Finish on the head of this - Done
  7. 00:17:924 (4) - ^ - Done
  8. 00:20:496 (1,2) - Claps on the head of both of these
  9. 00:24:782 (1) - You should probably move this up a little bit to avoid the overlap with 00:24:353 (8). It shouldn't really matter if you break your distance space pattern here. - Done
  10. 00:29:067 (3) - ^ except move to the left - Done
  11. 00:41:282 (1,2,3,4,5,6,7,8) - I know you're trying to follow the vocals but I think it'd be better to just map those things in between since you're skipping some important beats - Done
  12. 00:45:353 (4) - The head of this should be a finish. You should probably split this slider up into 1/2 objects though because you can hear the song about to pick up before the kiai. - Done
  13. 00:48:782 (4) - NC here - Done
  14. 01:02:067 (3) - Probably could put claps on the repeats - Done
  15. 01:15:782 (1) - ^ - Done
  16. 01:22:424 (4,5,6) - Should have claps - Done
  17. 01:22:853 (6) - Should make this a 1/4 slider and with a clap on both ends - Done

Normal
  1. 00:08:067 - You're kinda skipping out on a lot here. You could put a repeating 1/1 slider here to follow the vocals nicely - Done
  2. 00:30:782 (5,6,1) - You could do this for better flow - Done
  3. 00:52:210 (3,4,5,6) - I'd probably drag all of these down a little to avoid the overlap with 00:51:782 (2) - Done
  4. 00:58:639 (2) - This slider feels out of place because vocals start +1/2 into the slider. I'd probably just break this up into multiple objects - Done
  5. 01:17:067 (2,3,4) - Triplet stacks are kinda lame tbh - Done
Easy
  1. 00:05:924 (4) - This blanket's pretty off. It should look like this - Done
  2. 00:09:353 (1) - Spinner feels kinda forced. You have so much to map here :3 - not removed :)
  3. 00:17:067 (1) - This slider makes you a miss an important beat on 00:17:924 - Done
  4. 00:23:067 (3) - You probably want to move this circle above the two sliders for better flow - Done
  5. 00:32:496, 00:33:353, 00:34:210 - not sure why you're skipping these. - haha. i still didn't changed it though :)
  6. 01:19:639 (4) - Blanket's really off here too. Should look like this - Done
  7. 01:21:353 (5) - Ctrl + G this and move it to the left for better flow and it'll look a lot nicer - Done
Message me ingame if you need anymore help. GL!
Thanks for Modding :D
Topic Starter
AsakuraNe

Frim4503 wrote:

ExUsagi wrote:

quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
oke
will rename it.


Asakurane can you rename my dif ?
- Done
Starry-
Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
Frim4503

Starry- wrote:

Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
can you check again my dif ?
i make another update here
MX
asakurane please update my dif again
make some re-arange
Topic Starter
AsakuraNe

Frim4503 wrote:

Starry- wrote:

Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
can you check again my dif ?
i make another update here
MX
asakurane please update my dif again
make some re-arange
~ UPDATED and FIXED :)
arviejhay
hello sorry for the very huge huge huge huge huge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugevhuge huge you know what i mean delay



1,2,3,4,5,6,7

[Frim's NM]
00:12:782 (12782|0,13210|6,13639|0) - ctrl + H because of the previous note
00:14:496 (14496|6) - if you apply above, move to 1 because of 00:16:210 (16210|4,16210|6) -
00:18:782 (18782|0) - i think this should go here in 2
00:21:139 (21139|4) - its up to you if you wanna move this to 6 for pattern or stay it for sound
00:24:782 (24782|2) - move to 2 because of these notes 00:23:067 (23067|0,23067|4) - 00:26:496 (26496|1,26496|2) -
00:28:210 (28210|1) - move to 1
00:32:496 (32496|1) - why not move to 3?
00:37:639 (37639|3,38067|2,38496|1) - move 1 column to the left then 00:38:924 (38924|0,39353|1,39782|2) - move 1 column to the right then
00:40:210 (40210|3) - move to 2
00:47:924 (47924|2) - i recommend you to move this to 2, i feel a little bit emptyness on column 2
00:52:639 (52639|2) - move to 2 because of the previous notes
00:57:782 (57782|2) - i suggest to move this to 1 because emptyness of column 1 then 00:57:996 (57996|4) - move this to 7 for patterning if you want (optional)
01:00:567 (60567|5) - move this to 7 because of this 01:01:639 (61639|0,62067|6) -
01:03:782 (63782|2) - move this to 2 because of these 01:02:496 (62496|2,62496|4) - (optional)
01:05:496 (65496|2) - ^ felt emptyness
01:16:210 (76210|4,76210|2) - move to 2 and 7 for ending of kiai time
01:22:424 (82424|2,82639|3) - i suggest to move 1 column to the left
01:23:067 - add a note on 2 (optional)

[Frim's HD]
00:01:424 - why not add an LN on 2? because of uncomfortable hand balance, the LN's end should end in a blue line 00:01:746
00:03:139 - ^ same reason, but add a LN on 5
00:03:782 (3782|4) - if you apply the previous mod, move to 4
00:04:853 - ^same reason as before, but add LN on 5
00:06:567 - ^ add LN on 6
00:08:282 - ^ 5
00:09:996 - ^ 7
00:11:710 - ^ 2
00:15:139 (15139|2) - move to 2?
00:31:639 (31639|2) - move to 2
00:37:639 (37639|5) - move to 7, (optional)
00:40:210 (40210|3) - move to 5 (optional)
00:43:210 (43210|5) - move to 5 if you want
00:44:924 (44924|4) - move to 6

[Frim's MX]
00:13:210 (13210|3,13210|4,13210|6) - move 2 columns to the left for balancing
00:16:210 (16210|2) - move to 4
00:17:710 (17710|0) - move to 2 (optional)
00:19:424 (19424|0) - ^
00:20:496 (20496|4,20496|6,20710|5,20710|3,20924|2,20924|4) - i recommend you to move 1 column to the left because i felt emptyness on column 2
00:22:424 (22424|2) - move to 2 if you want

That's all

Good luck! :)
Frim4503

arviejhay wrote:

hello sorry for the very huge huge huge huge huge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugevhuge huge you know what i mean delay no problem. i'm glad you still remember my request



1,2,3,4,5,6,7

[Frim's NM]
00:12:782 (12782|0,13210|6,13639|0) - ctrl + H because of the previous note
00:14:496 (14496|6) - if you apply above, move to 1 because of 00:16:210 (16210|4,16210|6) -
00:18:782 (18782|0) - i think this should go here in 2
00:21:139 (21139|4) - its up to you if you wanna move this to 6 for pattern or stay it for sound
00:24:782 (24782|2) - move to 2 because of these notes 00:23:067 (23067|0,23067|4) - 00:26:496 (26496|1,26496|2) -
00:28:210 (28210|1) - move to 1
00:32:496 (32496|1) - why not move to 3?
00:37:639 (37639|3,38067|2,38496|1) - move 1 column to the left then 00:38:924 (38924|0,39353|1,39782|2) - move 1 column to the right then
00:40:210 (40210|3) - move to 2
00:47:924 (47924|2) - i recommend you to move this to 2, i feel a little bit emptyness on column 2
00:52:639 (52639|2) - move to 2 because of the previous notes
00:57:782 (57782|2) - i suggest to move this to 1 because emptyness of column 1 then 00:57:996 (57996|4) - move this to 7 for patterning if you want (optional)
01:00:567 (60567|5) - move this to 7 because of this 01:01:639 (61639|0,62067|6) -
01:03:782 (63782|2) - move this to 2 because of these 01:02:496 (62496|2,62496|4) - (optional)
01:05:496 (65496|2) - ^ felt emptyness
01:16:210 (76210|4,76210|2) - move to 2 and 7 for ending of kiai time
01:22:424 (82424|2,82639|3) - i suggest to move 1 column to the left
01:23:067 - add a note on 2 (optional)
apply all except the last one

[Frim's HD]
00:01:424 - why not add an LN on 2? because of uncomfortable hand balance, the LN's end should end in a blue line 00:01:746
00:03:139 - ^ same reason, but add a LN on 5
00:03:782 (3782|4) - if you apply the previous mod, move to 4
00:04:853 - ^same reason as before, but add LN on 5
00:06:567 - ^ add LN on 6
00:08:282 - ^ 5
00:09:996 - ^ 7
00:11:710 - ^ 2
00:15:139 (15139|2) - move to 2?
00:31:639 (31639|2) - move to 2
00:37:639 (37639|5) - move to 7, (optional)
00:40:210 (40210|3) - move to 5 (optional)
00:43:210 (43210|5) - move to 5 if you want
00:44:924 (44924|4) - move to 6
apply all

[Frim's MX]
00:13:210 (13210|3,13210|4,13210|6) - move 2 columns to the left for balancing
00:16:210 (16210|2) - move to 4
00:17:710 (17710|0) - move to 2 (optional)
00:19:424 (19424|0) - ^
00:20:496 (20496|4,20496|6,20710|5,20710|3,20924|2,20924|4) - i recommend you to move 1 column to the left because i felt emptyness on column 2
00:22:424 (22424|2) - move to 2 if you want
apply all
That's all

Good luck! :)
thank you for modding :D

i sorry if feel akward about my pattern, cuz i make this originally for 4k map :( . do, i must re-arange it for more better playable

update
NM
HD
MX
Frim4503
yo asakurane

i just want to give you little suggestion

for hard dif i think it's little akward to play
it will be good if you add few note in
00:02:282 - add note
00:03:996 - ^
00:05:710 - ^
00:07:424 - ^
00:21:353 - ^

try place it and see the diference

feel free to give me kudosu
Topic Starter
AsakuraNe

Frim4503 wrote:

yo asakurane

i just want to give you little suggestion

for hard dif i think it's little akward to play
it will be good if you add few note in
00:02:282 - add note - DOne
00:03:996 - ^ - DOne
00:05:710 - ^ - DOne
00:07:424 - ^ - DOne
00:21:353 - ^ - DOne

try place it and see the diference

feel free to give me kudosu
Thanks for looking at my map :)

And I gave you one. Haha. It's ok. It helped.
Santtu
Hello!
Came from my queue

[General]
  1. for future, I recommend to use bigger grip level, like 4, even in easy.
[Easy]
  1. 00:00:782 (1) - make it not so curvy, Imo it would look better
  2. 00:04:210 (3) - blanket would be improved a bit
  3. 00:23:496 (4) - why not just make copy of 00:21:782 (2) - and Ctrl + H and replace it here?
  4. 00:36:353 (2) - for better distant: move to x494 y292
[Normal]
  1. 00:31:639 (1,2,3) - improve blanket
  2. 01:10:210 (2) - maybe make it look more straight: http://puu.sh/h7kYI/1279d3a744.jpg
  3. 01:16:210 (1) - blanket would be improved
[Hard]
  1. 00:02:067 (4,5) - stack them
  2. 00:31:639 (1) - improve blanket,
  3. 00:10:210 (4) - I understand that you want to keep distant snap right, but when there is only 1 note in screen, It doesn't matter. Also NC?
  4. Normal distant changes too much, about in max 0,06x. It should not have so much different. Places to you can find to problem:
00:03:567 (3) - ,00:05:067 (2) - ,00:05:282 (3) - ,00:05:924 (1) - ,00:06:996 (3) - etc. I won't write all spots, check them yourself.
↑ those's spot distant should be about 1,22x-1,18x.

Well that's all what I can find. Good Luck!
Gomuryuu
Hi~

From My Queue

Here's my mod as requested

Column |1-7|

Frim's NM
Ready for some mindblowing issue: Column 6 is empty from the start until 00:27:353 (27353|5) , that's roughly 1/3 of the whole song Yes, this diff need to be more balanced. and i'll help a bit with my mod

00:14:924 (14924|0) - move to 2 for balance
00:15:353 (15353|4) - move to 6^
00:21:139 (21139|4) - move to 6^
00:28:639 (28639|0) - move to 7^
00:30:782 (30782|2) - move to 6^
00:47:067 (47067|2,47282|4,47496|6,47710|4) - move these one column to the left
00:49:424 (49424|2) - move to 6 for balance
Frim's HD
00:02:067 (2067|1) - move to 6 for balance
00:06:996 (6996|4) - move to 2^
00:35:389 (35389|5) - why don't you add note 1/4 before every two double notes like what you did here 00:14:817 (14817|2,14924|0,14924|3)
00:37:103 (37103|0) - add note^
00:38:817 (38817|2) - add note^
00:40:532 (40532|3) - add note^
00:42:246 (42246|3) - add note^
00:43:960 (43960|5) - add note^
00:43:210 (43210|4) - move to 6,and 00:43:210 (43210|4) - add LN here, i tried to follow your previous pattern
00:44:924 (44924|2) - add LN here^
01:02:174 (62174|1) - add note here
01:09:032 (69032|3) - add note here and 01:09:139 (69139|3,69246|2,69353|1) - move these one column to the left
Frim's MX
00:16:210 (16210|0) - move to 2
00:30:353 (30353|0,30353|4) - move to 2-6
00:30:567 (30567|2) - move to 4
00:49:746 (49746|1) - add note, i hear some string sound here
00:49:960 (49960|3) - ^
00:51:460 (51460|5) - ^
00:53:174 (53174|3) - ^
00:53:389 (53389|6) - ^
00:54:889 (54889|5) - ^
00:55:103 (55103|5) - ^
00:56:603 (56603|3) - ^
00:56:817 (56817|1) - ^
00:58:317 (58317|1) - ^
00:58:532 (58532|5) - ^
01:00:032 (60032|1) - ^

Nice Map, Frim!

GO RANK!~
Frim4503

Gomuryuu wrote:

Hi~heyo..

From My Queue

Here's my mod as requested

Column |1-7|

Frim's NM
Ready for some mindblowing issue: Column 6 is empty from the start until 00:27:353 (27353|5) , that's roughly 1/3 of the whole song Yes, this diff need to be more balanced. and i'll help a bit with my modyes i know that cuz i'm planning this for 4k, but idk why it end up become 7K :?

00:14:924 (14924|0) - move to 2 for balance
00:15:353 (15353|4) - move to 6^
00:21:139 (21139|4) - move to 6^
00:28:639 (28639|0) - move to 7^
00:30:782 (30782|2) - move to 6^
00:47:067 (47067|2,47282|4,47496|6,47710|4) - move these one column to the left
00:49:424 (49424|2) - move to 6 for balance
apply all
Frim's HD
00:02:067 (2067|1) - move to 6 for balance ok
00:06:996 (6996|4) - move to 2^ ok
00:35:389 (35389|5) - why don't you add note 1/4 before every two double notes like what you did here 00:14:817 (14817|2,14924|0,14924|3) it's for variation
00:37:103 (37103|0) - add note^ why ?. i think the current pattern is good enought
00:38:817 (38817|2) - add note^ ^
00:40:532 (40532|3) - add note^ ^
00:42:246 (42246|3) - add note^ ^
00:43:960 (43960|5) - add note^ ^
00:43:210 (43210|4) - move to 6,and 00:43:210 (43210|4) - add LN here, i tried to follow your previous pattern ok
00:44:924 (44924|2) - add LN here^ ^
01:02:174 (62174|1) - add note here no. 1 note is enought
01:09:032 (69032|3) - add note here no. 1 note is enought and 01:09:139 (69139|3,69246|2,69353|1) - move these one column to the left ok
Frim's MX
00:16:210 (16210|0) - move to 2 ok
00:30:353 (30353|0,30353|4) - move to 2-6 ok
00:30:567 (30567|2) - move to 4 ok
00:49:746 (49746|1) - add note, i hear some string sound here i just hear hit hat here
00:49:960 (49960|3) - ^ already have 2 notes
00:51:460 (51460|5) - ^ i just hear hit hat here
00:53:174 (53174|3) - ^ i just hear hit hat here
00:53:389 (53389|6) - ^ already have 2 notes
00:54:889 (54889|5) - ^ i just hear hit hat here
00:55:103 (55103|5) - ^ already have 2 notes
00:56:603 (56603|3) - ^ i just hear hit hat here
00:56:817 (56817|1) - ^ already have 2 notes
00:58:317 (58317|1) - ^ i just hear hit hat here
00:58:532 (58532|5) - ^ already have 2 notes
01:00:032 (60032|1) - ^ i just hear hit hat here

Nice Map, Frim! thank you :D

GO RANK!~ i hope i can
thank you for modding

update
NM
HD
MX
Intelli
Hey, from queue

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Little late in development to say this, but it could use an Insane.
    Easy:
    1. 00:38:496 (5) - NC

    2. 01:02:496 (3,4) - Personal pet peeve of mine, mixing curved and straight sliders looks and feels kinda weird. Other times you did this it was fine, but this one just looks off. Up2u
    I can see a bunch of would be errors that were modded out, but that isn't a bad thing :D

    Normal:
    1. 00:22:639 (3) - This slider looks weird.

    2. 00:23:924 (6) - NC

    3. 00:26:496 (4) - ^

    4. 00:37:210 (5) - ^ AND/OR at 00:39:353

    5. 00:45:353 (6) - ^
    Just in general (for easy too, to a point) work on combos. They're too long and inconsistent.

    Hard:
    1. 00:01:639 (2,3,4,5) - OOOOOK. Remove 2, and move 3 to 2's old position and then move 4 to 3's old position. Do this for the first 4 combos.
Other than that I really didn't see any serious errors.

GLHF ranking!
Topic Starter
AsakuraNe

smsh150 wrote:

Hello!
Came from my queue

[General]
  1. for future, I recommend to use bigger grip level, like 4, even in easy. - Ok. :)
[Easy]
  1. 00:00:782 (1) - make it not so curvy, Imo it would look better - Done
  2. 00:04:210 (3) - blanket would be improved a bit - Done
  3. 00:23:496 (4) - why not just make copy of 00:21:782 (2) - and Ctrl + H and replace it here? - Done
  4. 00:36:353 (2) - for better distant: move to x494 y292 - Done
[Normal]
  1. 00:31:639 (1,2,3) - improve blanket - Done
  2. 01:10:210 (2) - maybe make it look more straight: http://puu.sh/h7kYI/1279d3a744.jpg - Done
  3. 01:16:210 (1) - blanket would be improved - Done
[Hard]
  1. 00:02:067 (4,5) - stack them - Done
  2. 00:31:639 (1) - improve blanket, - Done
  3. 00:10:210 (4) - I understand that you want to keep distant snap right, but when there is only 1 note in screen, It doesn't matter. Also NC? - Done
  4. Normal distant changes too much, about in max 0,06x. It should not have so much different. Places to you can find to problem:
00:03:567 (3) - ,00:05:067 (2) - ,00:05:282 (3) - ,00:05:924 (1) - ,00:06:996 (3) - etc. I won't write all spots, check them yourself.
↑ those's spot distant should be about 1,22x-1,18x. - Done

Well that's all what I can find. Good Luck!
Thanks for Modding :3
Topic Starter
AsakuraNe

IntelliTroodon wrote:

Hey, from queue

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Little late in development to say this, but it could use an Insane. - ow. Don't know about that. but i could try.
    Easy:
    1. 00:38:496 (5) - NC - Done

    2. 01:02:496 (3,4) - Personal pet peeve of mine, mixing curved and straight sliders looks and feels kinda weird. Other times you did this it was fine, but this one just looks off. Up2u - Done
    I can see a bunch of would be errors that were modded out, but that isn't a bad thing :D

    Normal:
    1. 00:22:639 (3) - This slider looks weird. - Done

    2. 00:23:924 (6) - NC - Done

    3. 00:26:496 (4) - ^ - Done

    4. 00:37:210 (5) - ^ AND/OR at 00:39:353 - Done

    5. 00:45:353 (6) - ^ - Done
    Just in general (for easy too, to a point) work on combos. They're too long and inconsistent.

    Hard:
    1. 00:01:639 (2,3,4,5) - OOOOOK. Remove 2, and move 3 to 2's old position and then move 4 to 3's old position. Do this for the first 4 combos. - Done
Other than that I really didn't see any serious errors.

GLHF ranking!
Thanks for modding ;)
MirinH
from queue
[Easy]
  1. 00:16:210 (4) - some messy ncs here,make sure you nc at the down beat
  2. 00:31:639 (1,2,3,4,5) - confuse rhythm, instantly gape is not good for starters
  3. 01:10:210 (4) - plz do good blankets in your map
  4. 01:14:067 (1,2,3,4,5) - 5 circles might be a bit hard, i think you should add some sliders in
[Normal]
  1. 00:00:782 (1,2,3,4,1,2,3,4) - try to change some patterns, its not good if you use the same pattern over and over
  2. 00:17:067 (2,3,4) - dangerous, might get dq by qats
  3. 00:29:496 (4) - try to not do a reverse at the down beat, it feels so much better if you dont do that
  4. 00:39:353 (4,5,1,2,3) - its not very good rhythm though, however people like to hit the beat that is stronger in game not the weak ones
[Hard]
  1. 00:09:353 (3,1) - didnt feel the finishes in the music
  2. 00:40:210 (5) - long sliders need to be placed at the right place, such as places that have rare music, this is definitely not the place for it
need more work on rhythms
make sure you let people feel the music while playing your map
and make sure you nc with the music
good luck
Topic Starter
AsakuraNe

Alex Li wrote:

from queue
[Easy]
  1. 00:16:210 (4) - some messy ncs here,make sure you nc at the down beat - Done
  2. 00:31:639 (1,2,3,4,5) - confuse rhythm, instantly gape is not good for starters - Done
  3. 01:10:210 (4) - plz do good blankets in your map - Done
  4. 01:14:067 (1,2,3,4,5) - 5 circles might be a bit hard, i think you should add some sliders in - Done
[Normal]
  1. 00:00:782 (1,2,3,4,1,2,3,4) - try to change some patterns, its not good if you use the same pattern over and over - Done
  2. 00:17:067 (2,3,4) - dangerous, might get dq by qats - Done
  3. 00:29:496 (4) - try to not do a reverse at the down beat, it feels so much better if you dont do that - Done
  4. 00:39:353 (4,5,1,2,3) - its not very good rhythm though, however people like to hit the beat that is stronger in game not the weak ones - Done
[Hard]
  1. 00:09:353 (3,1) - didnt feel the finishes in the music - Done
  2. 00:40:210 (5) - long sliders need to be placed at the right place, such as places that have rare music, this is definitely not the place for it - Done
need more work on rhythms
make sure you let people feel the music while playing your map
and make sure you nc with the music
good luck
Yup. :) Nc is my problem. huhu. :cry:
Thanks for modding. :3
neonat
General

I recommend 2000ms of time before the map starts, add 1300 to AudioLeadIn in .osu in Notepad

Easy

00:00:782 (1,2) - since you are already trying to blanket, make ti more perfect (probably not the only one but will just highlight one)
00:07:639 (5) - NC
00:41:924 (2) - NC here instead of 00:41:496 (1) to keep the pattern consistent
00:45:353 (1) - finish on start of slider
00:47:924 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - honestly don't see why the chorus would be so special to use a different kind of combo patterning, which is to start the new combo 2 beats earlier, it changes quite a lot in what has been done and I don't see why this is needed, especially emphasis is on the regular 1st beat of the normal phrasing like 01:02:496 (01:02:496 (3) - )
01:03:353 (4,1) - shift 01:05:067 (1) - it's too low, and the movement to that object is not very smooth
01:19:639 (4) - NC

Normal

00:07:639 (1,4,5) - remove those finishes, it's pretty excessive and doesn't fit the mood of the music at that point
00:11:067 (1,2,3,4) - remove the finishes, they don't fit and drown out the music
00:13:639 (3) - remove finish and add clap on both the start and end of slider
00:14:067 (4) - remove finish on start of slider and add clap on start and middle of slider
00:20:496 (2,3,4) - try to use a different shape, use curve sliders instead, to make it less angular in motion
00:21:353 (4) - NC instead of 00:21:782 (1)
00:23:924 (1) - remove NC
00:24:782 (3) - NC
00:25:210 (1) - remove NC
00:26:496 (1) - remove NC
00:29:924 (1) - remove NC
00:36:782 (1) - remove NC
00:41:924 (2) - NC instead of 00:41:496 (1)
00:46:639 (2,3) - do not have them on the same y-axis, the motion is too straight and isn't very good
00:45:353 (1) - finish on start of slider
00:47:924 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same thing as Easy
01:17:282 (3) - clap on end of slider
01:19:639 (3) - NC
01:22:210 (2,3) - add claps

Hard

00:00:782 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - really really too angular and straight, the flow here is really bad, have more curves implemented for better play
00:07:639 (1,3,1) - remove the finishes
00:11:067 (1,2,3,4) - ^
00:09:353 (3) - NC instead of 00:10:210 (1)
00:16:210 (5) - NC instead of 00:17:067 (1) - Just look at what you did at 00:14:496 (1,2,3,4) - follow is through and through
00:17:924 (4) - NC instead of 00:18:782 (1)
00:19:639 (5) - NC instead of 00:20:496 (1)
00:21:353 (3) - NC instead of 00:21:782 (1)
00:27:782 (8) - have it more in line with the previous slider:
00:41:496 (2,3) - unstack them, that is much better
00:42:353 (5,6) - ^
00:43:210 (2,3) - ^
00:44:067 (5,6) - ^
00:48:782 (1) - you did the right thing here, but then you went back to the inconsistent NC patterns !!!!!! aaaaa 00:51:353 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - same thing as Easy and Normal
01:15:139 (6,1) - don't overlap
01:16:210 (2) - NC


One thing I noticed is that your patterns tend to really be very angular and straight, which is not very smooth for flow and it's quite the 'old style' which doesn't really play that well


Good Luck
Aruel
Frim's MX

00:17:067 (17067|6) - move to 4 00:17:496 (17496|2,17496|6) - it's a powerful sound but 00:17:067 (17067|6,17067|2) - it's a less powerful in my think. don't seem the same. maybe that's good just my think :)
00:18:782 (18782|0) - move to 4
00:19:210 (19210|3) - ^ 1
00:21:139 - ,00:21:246 - add one
00:47:496 - ,00:47:710 - ^ ,00:47:067 (47067|1,47067|5,47067|6) - and 00:47:282 (47282|4,47282|0,47282|2) - has 3 notes
00:48:782 - add one here's have powerful sound
Frim's HD

01:22:746 (82746|6) - remove

I always think, You're have a great quality Frim4503!
Here's my M4M map : https://osu.ppy.sh/s/298006
Good luck :)
Frim4503

_FrEsH_ChICkEn_ wrote:

Frim's MX

00:17:067 (17067|6) - move to 4 00:17:496 ok (17496|2,17496|6) - it's a powerful sound but 00:17:067 (17067|6,17067|2) - it's a less powerful in my think. don't seem the same. maybe that's good just my think :) i think it's same as other
00:18:782 (18782|0) - move to 4 ok
00:19:210 (19210|3) - ^ 1 ok
00:21:139 - ,00:21:246 - add one ok
00:47:496 - ,00:47:710 - ^ , no. cuz this note just have guitar sound, not drum sound. try listen it carefully00:47:067 (47067|1,47067|5,47067|6) - and 00:47:282 (47282|4,47282|0,47282|2) - has 3 notes
00:48:782 - add one here's have powerful sound
Frim's HD

01:22:746 (82746|6) - remove ok

I always think, You're have a great quality Frim4503! thank you :)
Here's my M4M map : https://osu.ppy.sh/s/298006
Good luck :)
that's all ? :/

thank you for modding
i will mod your map soon


Update
HD
MX
Frim4503
are you done update my dif ?
please always post status of map
so, i will know is there any update or not

example:
Easy update
NM update
HD update
Chaoslitz


[Easy]
  1. 00:04:210 (3) - Personally I think the red anchor is weird in here, try to make slider smoother so that beginners can play sliders more easily
  2. 00:56:496 (4,5) - Better not to start slider at red tick, moreover you only mapped this pattern at 00:56:496 (4,5) and 01:14:496 (4,5), You used reversed slider for same rhythm in other place, so I think you can use it as well for consistence.
[Normal]
  1. 00:00:782 (1,3) - Avoid these overlapping, it looks weird and quite difficult to read, since it is only to beginning I think it is easily to fix
  2. 00:03:567 (4,1) - Try curving 00:04:210 (1), Using straight slider provide a sharp turn here which flow is bad, you can also place 00:04:210 (1)'s tail higher which give out a better flow too
  3. 00:05:924 (3) - ^, try to curve this slider a bit
  4. 00:10:210 (5) - Place this higher for a curve flow, placing 3 notes horizontally breaks the flow of this diff
  5. 00:14:067 (4) - Overlapping with 00:12:782 (1) looks weird, try to change the pattern
  6. 00:18:782 (2) - Flow is bad here, I suggest you to put the reverse on the left side 00:17:924 (1) so players can hit it easily instead of moving down cursors, and then fix the following ds
  7. 00:24:782 (3) - Place higher instead? so players dont need to move down their cursors but moving it along the curve
  8. 00:31:639 (1,2,3) - Leave some 1/2 gap here, or else it would break the consistence
  9. 01:05:924 (3,4,5) - ^
  10. 01:10:210 (2) - This slider is weird to the consistence, try to map here like 00:55:639 (3,4,5,6,7,8)
[Hard]
  1. 00:09:353 (3,1) - Fix DS here
  2. 00:14:496 (1) - Slider is curved up, but you placed following notes (00:15:353 (2,3) ) at below, may consider fixing the flow
  3. Generally fine, but I feel this diff is a bit like "old style' :pp
Topic Starter
AsakuraNe

neonat wrote:

General

I recommend 2000ms of time before the map starts, add 1300 to AudioLeadIn in .osu in Notepad - Done

Easy

00:00:782 (1,2) - since you are already trying to blanket, make ti more perfect (probably not the only one but will just highlight one) - Done
00:07:639 (5) - NC - Done
00:41:924 (2) - NC here instead of 00:41:496 (1) to keep the pattern consistent - Done
00:45:353 (1) - finish on start of slider - Done
00:47:924 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - honestly don't see why the chorus would be so special to use a different kind of combo patterning, which is to start the new combo 2 beats earlier, it changes quite a lot in what has been done and I don't see why this is needed, especially emphasis is on the regular 1st beat of the normal phrasing like 01:02:496 (01:02:496 (3) - ) - Changed it~
01:03:353 (4,1) - shift 01:05:067 (1) - it's too low, and the movement to that object is not very smooth - Done
01:19:639 (4) - NC - Done

Normal Remapping some parts~

00:07:639 (1,4,5) - remove those finishes, it's pretty excessive and doesn't fit the mood of the music at that point removed but i changed the patterns
00:11:067 (1,2,3,4) - remove the finishes, they don't fit and drown out the music - Done
00:13:639 (3) - remove finish and add clap on both the start and end of slider - Done
00:14:067 (4) - remove finish on start of slider and add clap on start and middle of slider - Done
00:20:496 (2,3,4) - try to use a different shape, use curve sliders instead, to make it less angular in motion - Done
00:21:353 (4) - NC instead of 00:21:782 (1) - Done
00:23:924 (1) - remove NC - Done
00:24:782 (3) - NC - Done
00:25:210 (1) - remove NC - Done
00:26:496 (1) - remove NC - Done
00:29:924 (1) - remove NC - Done
00:36:782 (1) - remove NC - Done
00:41:924 (2) - NC instead of 00:41:496 (1) - Done
00:46:639 (2,3) - do not have them on the same y-axis, the motion is too straight and isn't very good - Done
00:45:353 (1) - finish on start of slider - Done
00:47:924 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same thing as Easy - Done
01:17:282 (3) - clap on end of slider - Done
01:19:639 (3) - NC - Done
01:22:210 (2,3) - add claps - Done

Hard - Remapping some and I'll take note of what you said

00:00:782 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - really really too angular and straight, the flow here is really bad, have more curves implemented for better play
00:07:639 (1,3,1) - remove the finishes
00:11:067 (1,2,3,4) - ^
00:09:353 (3) - NC instead of 00:10:210 (1)
00:16:210 (5) - NC instead of 00:17:067 (1) - Just look at what you did at 00:14:496 (1,2,3,4) - follow is through and through
00:17:924 (4) - NC instead of 00:18:782 (1)
00:19:639 (5) - NC instead of 00:20:496 (1)
00:21:353 (3) - NC instead of 00:21:782 (1)
00:27:782 (8) - have it more in line with the previous slider:
00:41:496 (2,3) - unstack them, that is much better
00:42:353 (5,6) - ^
00:43:210 (2,3) - ^
00:44:067 (5,6) - ^
00:48:782 (1) - you did the right thing here, but then you went back to the inconsistent NC patterns !!!!!! aaaaa 00:51:353 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - same thing as Easy and Normal
01:15:139 (6,1) - don't overlap
01:16:210 (2) - NC


One thing I noticed is that your patterns tend to really be very angular and straight, which is not very smooth for flow and it's quite the 'old style' which doesn't really play that well ~ Changing it :)


Good Luck
Thanks for modding :3
Topic Starter
AsakuraNe
ok~ :)

(osu! Mania) ~UPDATED


(osu! Standard) ~UPDATED but still remapping some :)

Julie
1|2|3|4|5|6|7

[General]

For creator : might want to try to fix that http://puu.sh/h9RbJ.png , seem like there was some change in the HD and MX O.O. I don't know how it end up like that, but it cause a unicode issue on AIMod.

Also Frim's MX is the only one to have this 暁の華 in tags @.@

[Frim's NM]

00:35:067 - this part should honnestly have more impact then this 00:36:782 - and 00:38:496 - . You did put drumfinish hitsound, but should be more impact while playing, like while tapping :3.

00:47:710 (47710|3,47924|1) - wowowow still normal-hitclap?!? no more drum here LOL. Only diff you did that.

00:48:782 - add one more note? that part should have more impact!

00:50:924 - no 2 note like this 00:50:067 - and this 00:51:782 - ?

01:02:282 (62282|5) - change to normal-hitclap like all of your other difficulty, I don't hear a hithat here ><.

01:09:246 (69246|4) - delete, don't try to suddenly add a stream here, since you didn't do it at 01:02:389 - and 01:16:103 - .

01:09:353 - add one more note with drumfinish like you did on your other difficulty, should have more impact here!!! :D.

01:23:067 (83067|6) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

[Frim's HD]

00:10:424 (10424|5,10639|6,10853|5) - isn't it supose to be like that http://puu.sh/h9UAD.jpg judging from the instrument pitch ?

00:16:210 (16210|3) - isn't this supose to be normal-hitwhistle like you did in NM and MX

00:14:067 (14067|4,14282|3) - change those to normal-hitclap, still snare sound.

01:19:424 - add another note with normal-hitclap, important snare sound :3.

01:22:317 (82317|3,82532|3) - Hmm not you didn't add those on MX, either add or delete?

01:23:067 (83067|2) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

[Frim's MX]

00:14:067 (14067|2,14174|1,14282|2,14389|3) - change those to normal-hitclap, still snare sound.

00:16:746 - map this sound? because this part 00:16:853 - follow 00:16:746 - XD.

00:21:353 - only 2 notes here? Should be more impact then the same number of note as the part before. I think you forgot a drumfinish.wav here too. You did 3 notes + a drumfinish.wav in your HD ;3.

00:45:353 - this part should have more impact then 00:45:567 - to 00:46:853 - , so add one more note with drumfinish.wav.

00:48:782 - same reason as 00:21:353 - , you did it good in HD :3.

01:15:246 - add a note here since you did it here 01:14:817 - .

01:19:424 - add one more note, there isn't just a hithat here, there also one drum sound that you put normal-hitclap when you map that drum sound.

01:21:674 (81674|2,81782|0,81889|2,81996|4) - this feel weird, suddendly small LN here. Try keep it consistent and make those normal note except this one 01:21:996 (81996|4) - can be LN till here 01:22:210 - .

01:22:210 (82210|6,82210|2,82424|4,82424|0,82639|2,82853|4,82960|6) - mistake maybe? should be normal-hitclap, that whistle is a bass sound O.O. And you also put normal-hitclap on HD.

01:22:639 - and 01:22:853 - add one more note with normal-hitclap, should be same as 01:22:210 (82210|6,82210|2,82424|0,82424|4) - .

01:23:067 (83067|0) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

Really a freaking nice osu mania mapset! Incredibly well map, most of the part among difficulty really consistent! Keep up the great work! This is my 1st time seing your osu mania Frim O.O! and I'm suprise :D!! Feel free to pm me some of your other work too :D!! *Star*

AND GAWD PLEASE HAVE THIS SONG RANK SOON <3!! OSU NEED AKATSUKI NO YONA!! I try mapping a song of it but I got lazy =w=
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