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Cyntia - Akatsuki no Hana [Osu|OsuMania]

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Euny

  • [list:1337][list:1337]your request! no kds. you know i already moddedxD so, lets get started quick mod~!
  • Easy
  1. 00:09:782 (1,1) - this spin and note are really close. easy diff have to 2 white tick between objects.(its unrankable~ you should read it https://osu.ppy.sh/forum/p/3359424) i recommend spin finish at 00:12:782 this timing.
  2. 00:14:496 (1,5) - you can makes more better overlap:D
  3. 00:19:639 (1,2) - and as same as above
  4. 01:02:496 (3) - finish should be more fitting at this front :)/
Topic Starter
AsakuraNe

Frim4503 wrote:


as requested i will take it all

i will PM you if the GD is done ;)

Thaaaanksss Frim4503~~!! :D I appreciate it. :)

I respect you for taking it all. hehe ;)
Topic Starter
AsakuraNe

Euny wrote:


  • [list:1337][list:1337]your request! no kds. you know i already moddedxD so, lets get started quick mod~!
Hahaha. okok. :)

  • Easy
  1. 00:09:782 (1,1) - this spin and note are really close. easy diff have to 2 white tick between objects.(its unrankable~ you should read it https://osu.ppy.sh/forum/p/3359424) i recommend spin finish at 00:12:782 this timing. Owww. Thanks for the reminder. :) I'll remember that. I changed it but I move it 2 ticks apart on 00:13:210
  2. 00:14:496 (1,5) - you can makes more better overlap:D - DOne
  3. 00:19:639 (1,2) - and as same as above -Done
  4. 01:02:496 (3) - finish should be more fitting at this front :) - Done
Thanks for looking at it again Euny. :)
Megurine Luka
Hello from my Queue.

[General]

  1. I would recommend a better combo color which makes your map prettier. You can use the color that follow your BG color. Here is my suggestion:
    Here is the code:
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 180,75,83
    Combo3 : 223,128,32
    Combo4 : 242,24,57
  2. Basically I suggest grid size 2 or 3 for a new mapper. Your current grid size is actually increase the difficulties of your mapping. It is just a suggestion for your next map.
  3. Should the title of the song "暁の華"?
[Easy]

  1. 00:07:639 (5) - Not pretty for a slider. I would recommend something like:
  2. 00:16:210 (4) - NC. Usually we keep 4-5 combos in a easy diff. A 8-9 combo is clearly too long for Easy.
  3. 00:17:924 (4) - NC
  4. 00:19:639 (1) - del NC
  5. 00:23:496 (4) - looks strange. why not make the same shape as 00:21:782 (2) -
  6. 00:32:924 (1,2,3) - why not make a right triangle?
  7. 00:35:067 (1) - Your sliders look too compressed. Try this:
  8. 00:36:782 (3) - ^, try make changes yourself?
  9. 00:55:210 (2) - too far from the previous one.
  10. 00:55:639 (3) - ^
  11. 00:55:639 (3,4,5) - Try use the same shape. These shapes look too random.
  12. 01:23:067 (1) - a fin sounds too noisy here. Try default whistle.
[Normal]
  1. You have a very good beginning. It's very creative and special. However sometimes it overlaps too much. I wonder if it is too difficult for a normal player. For example: 00:05:924 (3) - this one is highly overlapped by previous two sliders. I think you need a further consideration on the arrangement of these sliders.
  2. 00:07:639 (1) - Move out. I don't see the meaning of overlap here.
  3. 00:12:782 (3,4,1,2) - Why not use the same shape?
  4. 00:23:924 (2,3) - too ugly. Why not try this one:
  5. 00:25:639 (2,3) - ^
  6. 00:41:282 (1) - Spacing. You actually have a lot of spacing problems in this diff. I would suggest you open distance snap to re-arrange all of them.
  7. 00:57:782 (1) - ^
  8. 01:22:210 (4) - I don't suggest a fin here. It sounds too noisy and don't make any sense.
  9. Also the hitsound of the last spinner - the same as Easy diff.
[Hard]
  1. 00:07:639 (1,2,3) - Make a straight line?
  2. 00:09:889 (1) - start from 00:09:353
  3. 00:47:924 (1) - overlap the previous slider perfectly?
  4. 00:51:353 (1,2,3) - ^
  5. Basically your most slider curved in an unnatural way. For example: 01:03:782 (1) - long slider like this one have too many dots that really twist your slider in a strange way. Also, some slider group does not have very fluent flow: 00:48:353 (3,4,5,) - These sliders curved in the same direction but different height which makes them really strange. I would recommend you see them as a whole.
  6. Furthermore, your spacing sounds random imo. Take an example:

    These three objects have different spacing. But actually they have the exact same rhythm:

    Therefore, I don't see why you use different spacing here. Note that various spacing in same rhythm often occurs when the rhythm has very significant feature. It should not be used if the rhythm is very regular just as your song.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. The difficulty spread between the difficulties is really close together, and not spread out. I'd highly recommend re-mapping some of the difficulties to make the star rating more spread out.
    1. Easy: 1.56
    2. Normal: 1.69
    3. Hard 1.89
  2. A good difficulty spread should look like this:
    1. Easy: ~1.5
    2. Normal: ~2.0
    3. Hard: ~3.0

Just a few tips while re-mapping:

Easy and Normal
  1. Distance spacing needs to be consistent.
Hard
  1. Try and stack less notes under sliderends, because these can be particularly hard for new players to read. Also don't put too many reverse arrows on a slider, because they only become frustrating whilst playing because it's never expected.
Topic Starter
AsakuraNe

Megurine Luka wrote:

Hello from my Queue.

[General]

  1. I would recommend a better combo color which makes your map prettier. You can use the color that follow your BG color. Here is my suggestion: COOL~! :D Thanks.
    Here is the code:
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 180,75,83
    Combo3 : 223,128,32
    Combo4 : 242,24,57
  2. Basically I suggest grid size 2 or 3 for a new mapper. Your current grid size is actually increase the difficulties of your mapping. It is just a suggestion for your next map. I changed it but it still doesn't go down
  3. Should the title of the song "暁の華"? I searched it. Haha. Thanks. :)
[Easy]

  1. 00:07:639 (5) - Not pretty for a slider. I would recommend something like: - Nice
  2. 00:16:210 (4) - NC. Usually we keep 4-5 combos in a easy diff. A 8-9 combo is clearly too long for Easy. - Done
  3. 00:17:924 (4) - NC - Done
  4. 00:19:639 (1) - del NC - DOne
  5. 00:23:496 (4) - looks strange. why not make the same shape as 00:21:782 (2) - - Done
  6. 00:32:924 (1,2,3) - why not make a right triangle? - Done
  7. 00:35:067 (1) - Your sliders look too compressed. Try this: - Done
  8. 00:36:782 (3) - ^, try make changes yourself? - Done
  9. 00:55:210 (2) - too far from the previous one. - DOne
  10. 00:55:639 (3) - ^ - DOne
  11. 00:55:639 (3,4,5) - Try use the same shape. These shapes look too random. - DOne
  12. 01:23:067 (1) - a fin sounds too noisy here. Try default whistle. -DOne
[Normal]
  1. You have a very good beginning. It's very creative and special. However sometimes it overlaps too much. I wonder if it is too difficult for a normal player. For example: 00:05:924 (3) - this one is highly overlapped by previous two sliders. I think you need a further consideration on the arrangement of these sliders. - Thanks. It was actually my random guessing. Haha. :) DOne
  2. 00:07:639 (1) - Move out. I don't see the meaning of overlap here. - Done
  3. 00:12:782 (3,4,1,2) - Why not use the same shape? - Done
  4. 00:23:924 (2,3) - too ugly. Why not try this one: - Done
  5. 00:25:639 (2,3) - ^ - Done
  6. 00:41:282 (1) - Spacing. You actually have a lot of spacing problems in this diff. I would suggest you open distance snap to re-arrange all of them. - DOne
  7. 00:57:782 (1) - ^ - DOne
  8. 01:22:210 (4) - I don't suggest a fin here. It sounds too noisy and don't make any sense. -Done
  9. Also the hitsound of the last spinner - the same as Easy diff. - Done
[Hard]
  1. 00:07:639 (1,2,3) - Make a straight line? - Ow. Haha. Done
  2. 00:09:889 (1) - start from 00:09:353 - Done
  3. 00:47:924 (1) - overlap the previous slider perfectly? - Done
  4. 00:51:353 (1,2,3) - ^ - Done
  5. Basically your most slider curved in an unnatural way. For example: 01:03:782 (1) - long slider like this one have too many dots that really twist your slider in a strange way. Also, some slider group does not have very fluent flow: 00:48:353 (3,4,5,) - These sliders curved in the same direction but different height which makes them really strange. I would recommend you see them as a whole. Ah. Changed it. Still learning about it.
  6. Furthermore, your spacing sounds random imo. Take an example: - Done, Used the distance snap

    These three objects have different spacing. But actually they have the exact same rhythm:

    Therefore, I don't see why you use different spacing here. Note that various spacing in same rhythm often occurs when the rhythm has very significant feature. It should not be used if the rhythm is very regular just as your song. Thanks for the directions. :)
Thank you for modding. :) It helped me a lot.
DahplA
BTW Edit: You can keep the overall flow of the difficulties, just change up some parts of the map to make it more/less difficult.
Topic Starter
AsakuraNe

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. The difficulty spread between the difficulties is really close together, and not spread out. I'd highly recommend re-mapping some of the difficulties to make the star rating more spread out.
    1. Easy: 1.56
    2. Normal: 1.69
    3. Hard 1.89
  2. A good difficulty spread should look like this:
    1. Easy: ~1.5
    2. Normal: ~2.0
    3. Hard: ~3.0

How do I lower the star rating? :( I searched it but still it doesn't go down. My Easy has 80 notes(low enough), I has low Circle size, Hp drain, Accuracy and Approach Rate. :(

Just a few tips while re-mapping:

Easy and Normal
  1. Distance spacing needs to be consistent. - Yup. Thanks for the reminder. Changed it. :)
Hard
  1. Try and stack less notes under sliderends, because these can be particularly hard for new players to read. Also don't put too many reverse arrows on a slider, because they only become frustrating whilst playing because it's never expected. Still remapping. :)
Thanks for Modding. :)
Aldwych
Hi. M4M as requested.

[Easy]

You're using too much different and sometimes so high (1.40) Spacing on this diff, this is an unrankable issue, you must create a unique Spacing along the easy and normal diff which seems correct for a 1.10 SP.

Also don't change the Slider velocity ratio on the timing panel this is prohibited on easy and normal (or accepted when you're an experienced mappers and you know what you do).

00:04:210 : This kind of slider is not elegant, and the end is clearly confuse, moreover when you're a new player. You could do something like :
Note that i've made a blanket with the previous slider.

00:05:924 : the blanket is not perfect here, move the middle of the slider to 236;92.

00:09:782 : I agree that you've to create a break with the next object on easy, good. But at least finish it at 00:12:782 when the first finish appears, it's more logic.

00:17:067 : Ok for the stacking, but the flow isn't good for an easy diff, the more logical way is at 328;336.

00:21:782 : YOu failed on your staking. :<

00:24:782 : This kind of sliders aren't elegant i advice you to do something like :

Here i'm creating 2 sliders which have both a blanket by the other one.
If you don't know how i did this then :
- First : 380;216 - 404;152 - 384;92
- Second : 304;264 - 292;204 - 320;148

This pattern have a 1.10 Spacing which i thinks fits good on your music and what you should do.

00:36:782 : I'm ok with symetrical pattern, but at least start this slider at the same X position than the end of the firs slider (which is 318).
00:38:496 : Also this kind of slider is not super elegant also you're using tons of points on your slider, here's an idea of what you can do :


This kind of slider is more smoothy to play and to see. It's allso easier to construct since it's only 4 points which have the same X (for 2nd and 3rd) and the the Y (for 1st and 4th) position, ofc i'f you want a vertical one, just rotate.

The other thing i want to point out is to put the reverse on the big beat (00:40:210) because it's more intuitive and logic to play.

00:41:924 : I advise you not to do too much linear (moreover when it's horizontal or vertical sliders) because it's a bit odd, you can use some but don't abuse.
00:47:924 : This circle has to be shown properly, i mean do not overlapp it with an other object.
00:52:210 : This slider should be at 64;332, the flow will be better.
00:53:064 : (nazi) Blanket not perfect, the end should be at 356;256.

Well by the other modders i think you guessed that you've to hardwork to get this better, but it's normal since you're new at mapping. I'll finish it when i'll got some time. If you wanna a Hard diff to help you, call me back.
Blizs


Hi hi :3~~~

Easy

  1. 00:09:782 (1) - I think you miss to put this spinner's end and start. move it one beat(one white tick) back
  2. 00:19:639 (4,2) - Stack them properly
  3. 00:38:496 (1,2) - I think that repeated slider wasn't fit to anything. I suggest to remove the repeat on 00:38:496 (1) - and remove 00:40:210 (2) - . And then copy 00:38:496 (1) - and paste it at 00:40:210 - . It'll work better. (oh.. and don't forget to redesign the slider after that to avoid the overlap)
  4. 00:54:782 (1,2) - they lost their hitsound ?
  5. 00:59:496 (2,4) - stack them properly
  6. 01:14:496 (1,2) - I think move them back one beat will work better to the music
  7. 01:23:067 (1) - spinner should be ended at 01:29:924 -

Normal

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. 00:12:782 (3,4,1,2) - the curves make them looks so narrow. try to use the slider like 00:24:353 (3) - . At least make it clear.
  3. 00:16:210 (1) - from here the spacing looks increased. Or maybe just 00:14:067 (2,3,4) - that have short distance. Please make it consistent
  4. 00:53:496 (2) - why SV decreased ? But i think waht's wrong was SV increased at kiai start. I suggest to not increasing kiai that much in normal diff
  5. 00:55:639 (1,2,3,4) - I see you follow the vocal from 00:56:067 (2) - so I think ignoring 00:57:567 - wasn't a good Idea. I suggest to remove 00:56:924 (4) - and add a circle at 00:56:924 - and a slider start at 00:57:139 - end at 00:57:567 - .
  6. 01:15:782 (2,3,4,1,2) - why distance decreased ?
  7. 01:23:174 (1) - same to Easy.


Hard

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. For some snap like 00:06:567 (3,4) - , I suggest to give them more distance because the distance between them and distance before it was same but the snap was different. It's really confusing to play.
  3. 00:48:353 (3,4,5) - stack them will looks better
  4. 00:51:353 (1,2,3) - same as above
  5. 00:51:353 (1,2,3) - oww.... why did they touch the blue ticks ?
  6. 01:11:924 (1,2) - The pattern is totally unclear T.T. You follow the vocal on 01:11:924 (1) - and change to instrument on 01:12:782 (2) - without any transition. I suggest to make 01:11:924 (1) - repeated 1 time
  7. 01:22:960 (1) - same to easy. And why did this spinner have different hitsound with the other diffs ?

Okay that's all :3
I think you'll need more works in this mapset (especially in NCs)
good bye :3 luck! ;)
_handholding
Hi I think I saw you from M4M thread but I can remember :/ but I had this map saved

Easy
You'll need to fix the DS on that note
I've noticed some of your short sliders have alot of points on them. Its better to use as few points as possible as they will look tidier this way

Normal
00:11:067 (3,4,1,2) - Its kind of frowned upon to stack so many notes like this in easy difficulties, though I think you can get away with it if its just this once
00:11:924 (1) - Dont start a NC here, start it at 00:12:782 instead
00:17:067 (2,3,4) - I think it would be better not to stack them to make it easier to read
00:58:639 (3) - This slider could look a bit prettier
01:11:924 (3) - Maybe have the slider finish at 01:12:353. It would give it better flow imo
01:17:067 (4) - Start NC here

hard
00:19:639 (4) - Move it away from the other notes to make it easier to read, otherwise people might think they are 4 consequetive notes
00:53:496 (7,8) - These notes end on blue ticks when they shouldnt
I think some of the notes can be turn into sliders to give it better flow for example 01:20:924 (4)
Also this is your map so I cant tell you how to make it but I think you should increase the DS and reduce the stacking of notes. Alot of people have more fun moving their cursor and it is supposed to be a 'hard difficulty'

most of this is just my opinion anyways gl getting ranked
Frim4503
sorry just 1 dif

will continue the rest dif tomorrow
don't forget to add my name in tag
Frim's HD No Hitsound
osu file format v14

[General]
AudioFilename: Akatsuki no Yona (TV) OP 2.mp3
AudioLeadIn: 0
PreviewTime: 47710
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:Akatsuki no Hana
TitleUnicode:Akatsuki no Hana
Artist:Cyntia
ArtistUnicode:Cyntia
Creator:AsakuraNe
Version:Frim's HD
Source:暁のヨナ
Tags:Akatsuki no yona Opening op 2 tv size The girl standing in blush of dawn
BeatmapID:666595
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
782,428.571428571429,4,2,0,50,1,0
48782,-100,4,2,0,50,0,1
76210,-100,4,2,0,50,0,0
83067,-100,4,2,0,20,0,0
89924,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
64,192,782,128,0,1103:0:0:0:0:
109,192,1103,128,0,1424:0:0:0:0:
192,192,1424,128,0,1853:0:0:0:0:
448,192,1853,128,0,2067:0:0:0:0:
320,192,2067,128,0,2282:0:0:0:0:
192,192,2282,128,0,2496:0:0:0:0:
36,192,2496,128,0,2817:0:0:0:0:
109,192,2817,128,0,3139:0:0:0:0:
182,192,3139,128,0,3567:0:0:0:0:
329,192,3567,128,0,3782:0:0:0:0:
192,192,3782,128,0,3996:0:0:0:0:
320,192,3996,128,0,4210:0:0:0:0:
448,192,4210,128,0,4532:0:0:0:0:
402,192,4532,128,0,4853:0:0:0:0:
329,192,4853,128,0,5282:0:0:0:0:
448,192,5282,128,0,5496:0:0:0:0:
320,192,5496,128,0,5710:0:0:0:0:
192,192,5710,128,0,5924:0:0:0:0:
256,192,5924,128,0,6246:0:0:0:0:
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192,192,6567,128,0,6996:0:0:0:0:
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320,192,7210,128,0,7424:0:0:0:0:
192,192,7424,128,0,7639:0:0:0:0:
64,192,7639,128,0,7960:0:0:0:0:
448,192,7639,128,0,7960:0:0:0:0:
192,192,7960,128,0,8282:0:0:0:0:
320,192,8282,128,0,8710:0:0:0:0:
64,192,8710,128,0,8924:0:0:0:0:
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192,192,9139,128,0,9353:0:0:0:0:
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192,192,10853,128,0,11067:0:0:0:0:
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192,192,11710,128,0,12139:0:0:0:0:
448,192,12139,128,0,12353:0:0:0:0:
320,192,12353,128,0,12567:0:0:0:0:
192,192,12567,128,0,12782:0:0:0:0:
448,192,12782,1,0,0:0:0:0:
64,192,12782,128,0,14496:0:0:0:0:
320,192,12782,1,0,0:0:0:0:
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320,192,13210,1,0,0:0:0:0:
256,192,13210,1,0,0:0:0:0:
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109,192,14174,1,0,0:0:0:0:
182,192,14282,1,0,0:0:0:0:
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192,192,14496,1,0,0:0:0:0:
320,192,14496,1,0,0:0:0:0:
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109,192,14817,1,0,0:0:0:0:
192,192,14924,1,0,0:0:0:0:
320,192,14924,1,0,0:0:0:0:
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320,192,15139,1,0,0:0:0:0:
192,192,15353,1,0,0:0:0:0:
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192,192,15996,1,0,0:0:0:0:
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192,192,16210,1,0,0:0:0:0:
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192,192,17496,1,0,0:0:0:0:
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320,192,62174,1,0,0:0:0:0:
192,192,62282,1,0,0:0:0:0:
64,192,62389,1,0,0:0:0:0:
192,192,62496,1,0,0:0:0:0:
448,192,62496,1,0,0:0:0:0:
256,192,62496,128,0,62924:0:0:0:0:
320,192,62710,1,0,0:0:0:0:
192,192,62817,1,0,0:0:0:0:
64,192,62924,1,0,0:0:0:0:
448,192,62924,1,0,0:0:0:0:
192,192,63139,1,0,0:0:0:0:
256,192,63139,128,0,63353:0:0:0:0:
448,192,63353,1,0,0:0:0:0:
64,192,63353,1,0,0:0:0:0:
320,192,63567,1,0,0:0:0:0:
64,192,63782,1,0,0:0:0:0:
448,192,63782,1,0,0:0:0:0:
256,192,63782,128,0,64210:0:0:0:0:
192,192,63996,1,0,0:0:0:0:
64,192,64210,1,0,0:0:0:0:
402,192,64210,1,0,0:0:0:0:
329,192,64210,128,0,64639:0:0:0:0:
192,192,64424,1,0,0:0:0:0:
64,192,64532,1,0,0:0:0:0:
448,192,64639,1,0,0:0:0:0:
256,192,64639,1,0,0:0:0:0:
109,192,64853,1,0,0:0:0:0:
329,192,64853,128,0,65067:0:0:0:0:
64,192,65067,1,0,0:0:0:0:
448,192,65067,1,0,0:0:0:0:
192,192,65282,1,0,0:0:0:0:
448,192,65496,1,0,0:0:0:0:
320,192,65496,1,0,0:0:0:0:
402,192,65496,128,0,65924:0:0:0:0:
320,192,65710,1,0,0:0:0:0:
64,192,65924,1,0,0:0:0:0:
192,192,65924,1,0,0:0:0:0:
256,192,65924,128,0,66353:0:0:0:0:
192,192,66139,1,0,0:0:0:0:
320,192,66246,1,0,0:0:0:0:
448,192,66353,1,0,0:0:0:0:
64,192,66353,1,0,0:0:0:0:
320,192,66567,1,0,0:0:0:0:
256,192,66567,128,0,66782:0:0:0:0:
192,192,66782,1,0,0:0:0:0:
448,192,66782,1,0,0:0:0:0:
64,192,66996,1,0,0:0:0:0:
192,192,67210,1,0,0:0:0:0:
448,192,67210,1,0,0:0:0:0:
109,192,67210,128,0,67639:0:0:0:0:
320,192,67424,1,0,0:0:0:0:
448,192,67639,1,0,0:0:0:0:
192,192,67639,1,0,0:0:0:0:
36,192,67639,128,0,67853:0:0:0:0:
256,192,67853,1,0,0:0:0:0:
192,192,67960,1,0,0:0:0:0:
320,192,68067,1,0,0:0:0:0:
448,192,68067,1,0,0:0:0:0:
192,192,68282,1,0,0:0:0:0:
36,192,68282,128,0,68496:0:0:0:0:
448,192,68496,1,0,0:0:0:0:
329,192,68496,1,0,0:0:0:0:
320,192,68710,1,0,0:0:0:0:
64,192,68924,5,0,0:0:0:0:
448,192,68924,1,0,0:0:0:0:
256,192,68924,128,0,69353:0:0:0:0:
192,192,69032,1,0,0:0:0:0:
448,192,69139,1,0,0:0:0:0:
320,192,69246,1,0,0:0:0:0:
64,192,69353,1,0,0:0:0:0:
192,192,69353,1,0,0:0:0:0:
402,192,69353,128,0,69567:0:0:0:0:
448,192,69567,1,0,0:0:0:0:
320,192,69674,1,0,0:0:0:0:
192,192,69782,1,0,0:0:0:0:
448,192,69782,1,0,0:0:0:0:
64,192,69996,1,0,0:0:0:0:
402,192,69996,128,0,70210:0:0:0:0:
192,192,70210,1,0,0:0:0:0:
320,192,70210,1,0,0:0:0:0:
448,192,70424,1,0,0:0:0:0:
320,192,70639,1,0,0:0:0:0:
64,192,70639,1,0,0:0:0:0:
109,192,70639,128,0,71067:0:0:0:0:
192,192,70853,1,0,0:0:0:0:
64,192,71067,1,0,0:0:0:0:
320,192,71067,1,0,0:0:0:0:
182,192,71067,128,0,71282:0:0:0:0:
448,192,71282,1,0,0:0:0:0:
320,192,71389,1,0,0:0:0:0:
192,192,71496,1,0,0:0:0:0:
448,192,71496,1,0,0:0:0:0:
320,192,71710,1,0,0:0:0:0:
256,192,71710,128,0,71924:0:0:0:0:
192,192,71924,1,0,0:0:0:0:
448,192,71924,1,0,0:0:0:0:
320,192,72139,1,0,0:0:0:0:
64,192,72353,1,0,0:0:0:0:
192,192,72353,1,0,0:0:0:0:
256,192,72353,128,0,72782:0:0:0:0:
448,192,72567,1,0,0:0:0:0:
192,192,72782,1,0,0:0:0:0:
320,192,72782,1,0,0:0:0:0:
475,192,72782,128,0,72996:0:0:0:0:
64,192,72996,1,0,0:0:0:0:
192,192,73103,1,0,0:0:0:0:
320,192,73210,1,0,0:0:0:0:
448,192,73210,1,0,0:0:0:0:
192,192,73424,1,0,0:0:0:0:
402,192,73424,128,0,73639:0:0:0:0:
192,192,73639,5,0,0:0:0:0:
448,192,73639,1,0,0:0:0:0:
320,192,73853,1,0,0:0:0:0:
64,192,74067,1,0,0:0:0:0:
192,192,74067,1,0,0:0:0:0:
256,192,74067,128,0,74496:0:0:0:0:
320,192,74282,1,0,0:0:0:0:
448,192,74496,128,0,75782:0:0:0:0:
64,192,74496,1,0,0:0:0:0:
192,192,74496,1,0,0:0:0:0:
320,192,74710,1,0,0:0:0:0:
192,192,74924,1,0,0:0:0:0:
320,192,74924,1,0,0:0:0:0:
64,192,75139,1,0,0:0:0:0:
192,192,75353,1,0,0:0:0:0:
64,192,75353,1,0,0:0:0:0:
320,192,75567,1,0,0:0:0:0:
64,192,75782,1,0,0:0:0:0:
192,192,75889,1,0,0:0:0:0:
320,192,75996,1,0,0:0:0:0:
448,192,76103,1,0,0:0:0:0:
320,192,76210,1,0,0:0:0:0:
64,192,76210,1,0,0:0:0:0:
192,192,76210,128,0,76424:0:0:0:0:
448,192,76424,1,0,0:0:0:0:
320,192,76639,1,0,0:0:0:0:
64,192,76639,1,0,0:0:0:0:
402,192,76746,1,0,0:0:0:0:
192,192,76853,128,0,77067:0:0:0:0:
448,192,76853,1,0,0:0:0:0:
402,192,76960,1,0,0:0:0:0:
64,192,77067,1,0,0:0:0:0:
320,192,77067,1,0,0:0:0:0:
192,192,77282,1,0,0:0:0:0:
192,192,77496,128,0,77924:0:0:0:0:
320,192,77496,1,0,0:0:0:0:
448,192,77496,1,0,0:0:0:0:
64,192,77710,1,0,0:0:0:0:
64,192,77924,128,0,78139:0:0:0:0:
320,192,77924,1,0,0:0:0:0:
448,192,77924,1,0,0:0:0:0:
320,192,78139,1,0,0:0:0:0:
256,192,78246,1,0,0:0:0:0:
64,192,78353,1,0,0:0:0:0:
192,192,78353,1,0,0:0:0:0:
256,192,78460,1,0,0:0:0:0:
64,192,78567,128,0,78782:0:0:0:0:
320,192,78567,1,0,0:0:0:0:
192,192,78782,1,0,0:0:0:0:
448,192,78782,1,0,0:0:0:0:
320,192,78996,1,0,0:0:0:0:
64,192,79210,128,0,79639:0:0:0:0:
192,192,79210,1,0,0:0:0:0:
448,192,79210,1,0,0:0:0:0:
320,192,79424,1,0,0:0:0:0:
320,192,79639,128,0,79853:0:0:0:0:
192,192,79639,1,0,0:0:0:0:
448,192,79639,1,0,0:0:0:0:
64,192,79853,1,0,0:0:0:0:
109,192,79960,1,0,0:0:0:0:
192,192,80067,1,0,0:0:0:0:
320,192,80067,1,0,0:0:0:0:
402,192,80174,1,0,0:0:0:0:
320,192,80282,128,0,80496:0:0:0:0:
448,192,80282,1,0,0:0:0:0:
192,192,80496,1,0,0:0:0:0:
64,192,80496,1,0,0:0:0:0:
448,192,80710,1,0,0:0:0:0:
320,192,80924,128,0,81353:0:0:0:0:
192,192,80924,1,0,0:0:0:0:
64,192,80924,1,0,0:0:0:0:
448,192,81139,1,0,0:0:0:0:
448,192,81353,128,0,81567:0:0:0:0:
192,192,81353,1,0,0:0:0:0:
64,192,81353,1,0,0:0:0:0:
320,192,81567,1,0,0:0:0:0:
192,192,81674,128,0,81782:0:0:0:0:
64,192,81782,128,0,81889:0:0:0:0:
192,192,81889,128,0,81996:0:0:0:0:
320,192,81996,128,0,82103:0:0:0:0:
448,192,82210,5,0,0:0:0:0:
192,192,82210,1,0,0:0:0:0:
320,192,82424,1,0,0:0:0:0:
64,192,82424,1,0,0:0:0:0:
64,192,82639,1,0,0:0:0:0:
192,192,82746,1,0,0:0:0:0:
320,192,82853,1,0,0:0:0:0:
448,192,82960,1,0,0:0:0:0:
64,192,83067,128,0,89817:0:0:0:0:
320,192,83067,1,0,0:0:0:0:
192,192,83067,1,0,0:0:0:0:
320,192,83496,1,0,0:0:0:0:
192,192,83603,1,0,0:0:0:0:
320,192,83710,1,0,0:0:0:0:
448,192,83924,1,0,0:0:0:0:
192,192,84139,1,0,0:0:0:0:
320,192,84353,1,0,0:0:0:0:
448,192,84567,1,0,0:0:0:0:
320,192,84782,1,0,0:0:0:0:
448,192,85210,1,0,0:0:0:0:
320,192,85317,1,0,0:0:0:0:
192,192,85424,1,0,0:0:0:0:
448,192,85639,1,0,0:0:0:0:
320,192,85853,1,0,0:0:0:0:
192,192,86067,1,0,0:0:0:0:
448,192,86282,1,0,0:0:0:0:
192,192,86496,1,0,0:0:0:0:
448,192,86924,1,0,0:0:0:0:
320,192,87032,1,0,0:0:0:0:
192,192,87139,1,0,0:0:0:0:
320,192,87246,1,0,0:0:0:0:
448,192,87567,1,0,0:0:0:0:
320,192,87782,1,0,0:0:0:0:
192,192,87996,1,0,0:0:0:0:
448,192,88210,1,0,0:0:0:0:
448,192,88532,1,0,0:0:0:0:
320,192,88639,1,0,0:0:0:0:
192,192,88746,1,0,0:0:0:0:
320,192,88853,1,0,0:0:0:0:
448,192,89067,1,0,0:0:0:0:
320,192,89174,1,0,0:0:0:0:
192,192,89282,1,0,0:0:0:0:
448,192,89496,1,0,0:0:0:0:
320,192,89710,1,0,0:0:0:0:
WildOne94
Hey there :D/
here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB].
Sorry for the 5 day delay >W<

General
There are no hitsounds at the very start of the beatmap on all diffs. Try include some please >w<

Easy
Look on Aimod and fix that 1 long distance problem it says when the box next to refresh is ticked
00:07:639 (5) - That 2nd point anchor ruins the blanket. remove and reposition please (you can also delete point 4 as there is not much purpose)
00:17:067 - would be better if here was a reverse slider for that "la la la" vocals. I am sure you can play around until something fits :3
00:19:639 (4) - curve this so it has a nice pattern with 00:21:782 (2) - like this


00:26:496 (2) - lower this note so the reverse end blankets (1) and also make the curves better
00:34:210 (3) - add circle note to have a better build up
00:36:782 (3) - this should be identical to the previous (1). Copy and paste (1) and Ctrl + G then Ctrl + J
00:38:496 (1) - slider looks a bit derpy >w<. move the last point to about x:88 y:80
00:47:924 (1) - fix overlap
00:52:210 (3) - ctrl + j (rotate a bit if you wish)
01:16:210 (1) - add finish on the start (for it to be a bit nicer to, maybe reduce the audio on this by like 10 or 20% for just this note)
01:19:639 (4) - for better blanket move the whole thing to x:280 y:144 and then the 2nd point in the slider to x:264 y:208 and 3rd point to x:288 y:280
01:23:067 (1) - this could apply to all actually. Add a timing point to the end of this slider and reduce it's volume to something low like 30%

Normal
00:08:496 - at the start at least add a circle note here and 00:10:210 - so it's not that empty
00:11:067 (4,5,1,2) - i really got to compliment you on this build up ovo! it's so cool
00:14:067 (2) - add a finish on the end
00:26:496 (4) - move to x:18 y:2:30
00:29:496 (4) - too many reverse. at least remove 1
00:32:924 (2) - it's not really centred correctly. please move
00:35:067 (1) - add finish
00:41:067 - timing goes weird here on timeline cause i expected to click here but it had a sudden time delay. Add a note here please
00:56:924 (4) - reverse so timeline is not iffy
00:58:639 (3) - remove a reverse from here and add circle notes at 01:00:782 - and 01:01:210 -
01:02:496 (3) - possible finish at the start?
01:09:353 (4) - ^
01:11:924 (3) - reverse or add a note just after it so it's not iffy on timeline again
01:12:782 (1) - same as 00:58:639 (3) -
01:16:210 (3) - like i said in easy
01:21:996 (4) - add circle note here
01:22:210 (4) - very loud and nasty finish at the end. remove. And remove one reverse too so you have the same ending like on easy cause the spinner comes too soon.

Hard
Just a heads up but hard can contain jumps you know ;w;. i didn't see any D:
00:09:353 (1) - very weird spinner. I would just remove and map this part because you did this in Normal too and it makes it easier for Hard other wise. plus it does not fit the vocals just about right. she starts to hold the voice at 00:09:782 -
00:12:782 - like above with the spinner. there should be notes here for the build up
00:33:139 (6) - waaay too easy for a hard diff. remove some reverses
00:36:782 (6) - ^ just one though
00:41:282 (1,2,3,4,5,6,7,8) - nice patterns but still far to easy. Here is your moment to do some jumps :D!
00:45:353 (4) - remove one reverse again
00:48:353 (3) - the finish should be at the end of the slider. not the start of it
00:50:067 (7) - pull this back so it ends on the white tick on the timeline and add a note at 00:50:710 -
00:51:782 (3) - change this section to something like this on the timeline so it fits the vocals better.


00:53:496 (7,8) - why do these end on blue ticks?? end and put them both on the white ones silly >w<
00:55:210 (3) - like at 00:51:782 (3) -
00:56:924 (7) - like at 00:50:067 (7) -
00:58:853 (2) - add circle note here
01:01:853 - add circle note
01:02:281 - ^
01:03:782 (8) - change to this
http://puu.sh/gVpXK/77a28441b9.jpg

01:12:353 - add circle note here
01:12:782 (2) - too easy again >w< remove a reverse or both
01:16:210 (2) - same as finishes in normal and easy
01:17:924 (1) - this sounds MUCH better like this


01:19:639 (1) - ^
01:23:067 - start the spinner here instead of that silly blue tick >w<

Well i hope this helped owo/
any questions pm me or leave a message in my inbox.
Good luck :D
Topic Starter
AsakuraNe

Aldwych wrote:

Hi. M4M as requested.

[Easy]

You're using too much different and sometimes so high (1.40) Spacing on this diff, this is an unrankable issue, you must create a unique Spacing along the easy and normal diff which seems correct for a 1.10 SP. - Changed it but i made it to 1.0 SP

Also don't change the Slider velocity ratio on the timing panel this is prohibited on easy and normal (or accepted when you're an experienced mappers and you know what you do). - Deleted it

00:04:210 : This kind of slider is not elegant, and the end is clearly confuse, moreover when you're a new player. You could do something like : -- Nice~
Note that i've made a blanket with the previous slider.

00:05:924 : the blanket is not perfect here, move the middle of the slider to 236;92. - Done

00:09:782 : I agree that you've to create a break with the next object on easy, good. But at least finish it at 00:12:782 when the first finish appears, it's more logic. - Ow. Haha. Done

00:17:067 : Ok for the stacking, but the flow isn't good for an easy diff, the more logical way is at 328;336.

00:21:782 : YOu failed on your staking. :<

00:24:782 : This kind of sliders aren't elegant i advice you to do something like : - Done

Here i'm creating 2 sliders which have both a blanket by the other one. - Changed it because my spacing is 1.0 SP
If you don't know how i did this then :
- First : 380;216 - 404;152 - 384;92
- Second : 304;264 - 292;204 - 320;148

This pattern have a 1.10 Spacing which i thinks fits good on your music and what you should do.

00:36:782 : I'm ok with symetrical pattern, but at least start this slider at the same X position than the end of the firs slider (which is 318). - Done
00:38:496 : Also this kind of slider is not super elegant also you're using tons of points on your slider, here's an idea of what you can do : - Thanks. :)


This kind of slider is more smoothy to play and to see. It's allso easier to construct since it's only 4 points which have the same X (for 2nd and 3rd) and the the Y (for 1st and 4th) position, ofc i'f you want a vertical one, just rotate.

The other thing i want to point out is to put the reverse on the big beat (00:40:210) because it's more intuitive and logic to play. - I'll take a note of that

00:41:924 : I advise you not to do too much linear (moreover when it's horizontal or vertical sliders) because it's a bit odd, you can use some but don't abuse. - Done
00:47:924 : This circle has to be shown properly, i mean do not overlapp it with an other object. - I remapped because of spacing so the position changed
00:52:210 : This slider should be at 64;332, the flow will be better. - ^
00:53:064 : (nazi) Blanket not perfect, the end should be at 356;256. - ^

Well by the other modders i think you guessed that you've to hardwork to get this better, but it's normal since you're new at mapping. I'll finish it when i'll got some time. If you wanna a Hard diff to help you, call me back.
I know. haha. Thanks for modding. :)
Topic Starter
AsakuraNe

Fantastica wrote:



Hi hi :3~~~

Easy

  1. 00:09:782 (1) - I think you miss to put this spinner's end and start. move it one beat(one white tick) back - Ow. Haha. Thanks. :3
  2. 00:19:639 (4,2) - Stack them properly - Done
  3. 00:38:496 (1,2) - I think that repeated slider wasn't fit to anything. I suggest to remove the repeat on 00:38:496 (1) - and remove 00:40:210 (2) - . And then copy 00:38:496 (1) - and paste it at 00:40:210 - . It'll work better. (oh.. and don't forget to redesign the slider after that to avoid the overlap) - Change it but I made it slightly different
  4. 00:54:782 (1,2) - they lost their hitsound ? - Thanks for noticing. :)
  5. 00:59:496 (2,4) - stack them properly - Done
  6. 01:14:496 (1,2) - I think move them back one beat will work better to the music - Nah. works fine for me.
  7. 01:23:067 (1) - spinner should be ended at 01:29:924 - i did that last time so i'll change it back again

Normal - REMAPPING. Also, I'll take note of what you posted

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. 00:12:782 (3,4,1,2) - the curves make them looks so narrow. try to use the slider like 00:24:353 (3) - . At least make it clear.
  3. 00:16:210 (1) - from here the spacing looks increased. Or maybe just 00:14:067 (2,3,4) - that have short distance. Please make it consistent
  4. 00:53:496 (2) - why SV decreased ? But i think waht's wrong was SV increased at kiai start. I suggest to not increasing kiai that much in normal diff
  5. 00:55:639 (1,2,3,4) - I see you follow the vocal from 00:56:067 (2) - so I think ignoring 00:57:567 - wasn't a good Idea. I suggest to remove 00:56:924 (4) - and add a circle at 00:56:924 - and a slider start at 00:57:139 - end at 00:57:567 - .
  6. 01:15:782 (2,3,4,1,2) - why distance decreased ?
  7. 01:23:174 (1) - same to Easy.


Hard - REMAPPING. Also, I'll take note of what you posted

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. For some snap like 00:06:567 (3,4) - , I suggest to give them more distance because the distance between them and distance before it was same but the snap was different. It's really confusing to play.
  3. 00:48:353 (3,4,5) - stack them will looks better
  4. 00:51:353 (1,2,3) - same as above
  5. 00:51:353 (1,2,3) - oww.... why did they touch the blue ticks ?
  6. 01:11:924 (1,2) - The pattern is totally unclear T.T. You follow the vocal on 01:11:924 (1) - and change to instrument on 01:12:782 (2) - without any transition. I suggest to make 01:11:924 (1) - repeated 1 time
  7. 01:22:960 (1) - same to easy. And why did this spinner have different hitsound with the other diffs ?

Okay that's all :3
I think you'll need more works in this mapset (especially in NCs)
good bye :3 luck! ;)
Thanks for modding :)
Topic Starter
AsakuraNe

Hi Im Nathan wrote:

Hi I think I saw you from M4M thread but I can remember :/ but I had this map saved

Easy
You'll need to fix the DS on that note
I've noticed some of your short sliders have alot of points on them. Its better to use as few points as possible as they will look tidier this way
- Changed it. :)

Normal - REMAPPING and i'll take note of what you posted
00:11:067 (3,4,1,2) - Its kind of frowned upon to stack so many notes like this in easy difficulties, though I think you can get away with it if its just this once
00:11:924 (1) - Dont start a NC here, start it at 00:12:782 instead
00:17:067 (2,3,4) - I think it would be better not to stack them to make it easier to read
00:58:639 (3) - This slider could look a bit prettier
01:11:924 (3) - Maybe have the slider finish at 01:12:353. It would give it better flow imo
01:17:067 (4) - Start NC here

hard - REMAPPING and i'll take note of what you posted
00:19:639 (4) - Move it away from the other notes to make it easier to read, otherwise people might think they are 4 consequetive notes
00:53:496 (7,8) - These notes end on blue ticks when they shouldnt
I think some of the notes can be turn into sliders to give it better flow for example 01:20:924 (4)
Also this is your map so I cant tell you how to make it but I think you should increase the DS and reduce the stacking of notes. Alot of people have more fun moving their cursor and it is supposed to be a 'hard difficulty'

most of this is just my opinion anyways gl getting ranked
Thanks for modding. :)
Frim4503


GD done

DL then place it on the song folder, the upload
don't forget to add my name in tag

also PM me if someone mod my dif

EZ,NM,HD (HS WIP)
Arzenvald
called from p/4011477, im here to check your map..

oo.. finish your hitsound first (and find some mods if necessary), then call me back to mod this map..
DreaM117er
From my Queue~

Anime OP2~

[General]
  1. Title: 暁の華
  2. Source: 暁のヨナ

[Hard]

[Normal]
  1. I think this is nice set but looks not good :)

[Easy]

  • 00:14:496 - finish
    00:35:067 - ^

I want to let other modder to help to fix NCs
Good luck :)
Topic Starter
AsakuraNe

WildOne94 wrote:

Hey there :D/
here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB].
Sorry for the 5 day delay >W<

General
There are no hitsounds at the very start of the beatmap on all diffs. Try include some please >w< - Added :)

Easy
Look on Aimod and fix that 1 long distance problem it says when the box next to refresh is ticked - Done
00:07:639 (5) - That 2nd point anchor ruins the blanket. remove and reposition please (you can also delete point 4 as there is not much purpose) - Done
00:17:067 - would be better if here was a reverse slider for that "la la la" vocals. I am sure you can play around until something fits :3 - Done
00:19:639 (4) - curve this so it has a nice pattern with 00:21:782 (2) - like this - Done


00:26:496 (2) - lower this note so the reverse end blankets (1) and also make the curves better - Done
00:34:210 (3) - add circle note to have a better build up - Done
00:36:782 (3) - this should be identical to the previous (1). Copy and paste (1) and Ctrl + G then Ctrl + J - Done
00:38:496 (1) - slider looks a bit derpy >w<. move the last point to about x:88 y:80 - Done
00:47:924 (1) - fix overlap - Done
00:52:210 (3) - ctrl + j (rotate a bit if you wish) - Done
01:16:210 (1) - add finish on the start (for it to be a bit nicer to, maybe reduce the audio on this by like 10 or 20% for just this note) - Done
01:19:639 (4) - for better blanket move the whole thing to x:280 y:144 and then the 2nd point in the slider to x:264 y:208 and 3rd point to x:288 y:280 - Done
01:23:067 (1) - this could apply to all actually. Add a timing point to the end of this slider and reduce it's volume to something low like 30% - Done

Normal
- Remapped it so the others changed their position. :)
00:08:496 - at the start at least add a circle note here and 00:10:210 - so it's not that empty - Done
00:11:067 (4,5,1,2) - i really got to compliment you on this build up ovo! it's so cool - Thanks :)
00:14:067 (2) - add a finish on the end - Done
00:26:496 (4) - move to x:18 y:2:30 - Done
00:29:496 (4) - too many reverse. at least remove 1 - Done
00:32:924 (2) - it's not really centred correctly. please move - Done
00:35:067 (1) - add finish - Done
00:41:067 - timing goes weird here on timeline cause i expected to click here but it had a sudden time delay. Add a note here please - Done
00:56:924 (4) - reverse so timeline is not iffy - Done
00:58:639 (3) - remove a reverse from here and add circle notes at 01:00:782 - and 01:01:210 -
01:02:496 (3) - possible finish at the start?
01:09:353 (4) - ^
01:11:924 (3) - reverse or add a note just after it so it's not iffy on timeline again
01:12:782 (1) - same as 00:58:639 (3) -
01:16:210 (3) - like i said in easy - Done
01:21:996 (4) - add circle note here - Done
01:22:210 (4) - very loud and nasty finish at the end. remove. And remove one reverse too so you have the same ending like on easy cause the spinner comes too soon. - Done

Hard
- Remapped it so the others changed their position. :)
Just a heads up but hard can contain jumps you know ;w;. i didn't see any D:
00:09:353 (1) - very weird spinner. I would just remove and map this part because you did this in Normal too and it makes it easier for Hard other wise. plus it does not fit the vocals just about right. she starts to hold the voice at 00:09:782 - - DOne
00:12:782 - like above with the spinner. there should be notes here for the build up - DOne
00:33:139 (6) - waaay too easy for a hard diff. remove some reverses - DOne
00:36:782 (6) - ^ just one though
00:41:282 (1,2,3,4,5,6,7,8) - nice patterns but still far to easy. Here is your moment to do some jumps :D!
00:45:353 (4) - remove one reverse again
00:48:353 (3) - the finish should be at the end of the slider. not the start of it
00:50:067 (7) - pull this back so it ends on the white tick on the timeline and add a note at 00:50:710 -
00:51:782 (3) - change this section to something like this on the timeline so it fits the vocals better.


00:53:496 (7,8) - why do these end on blue ticks?? end and put them both on the white ones silly >w< - DOne
00:55:210 (3) - like at 00:51:782 (3) -
00:56:924 (7) - like at 00:50:067 (7) -
00:58:853 (2) - add circle note here - DOne
01:01:853 - add circle note - DOne
01:02:281 - ^ - DOne
01:03:782 (8) - change to this - DOne
http://puu.sh/gVpXK/77a28441b9.jpg

01:12:353 - add circle note here - DOne
01:12:782 (2) - too easy again >w< remove a reverse or both - DOne
01:16:210 (2) - same as finishes in normal and easy - DOne
01:17:924 (1) - this sounds MUCH better like this - DOne


01:19:639 (1) - ^ - DOne
01:23:067 - start the spinner here instead of that silly blue tick >w< - DOne

Well i hope this helped owo/
any questions pm me or leave a message in my inbox.
Good luck :D
Thanks for Modding :3
Topic Starter
AsakuraNe

m1223961117 wrote:

From my Queue~

Anime OP2~

[General]
  1. Title: 暁の華
  2. Source: 暁のヨナ
- Oww. Haha. No not again - I changed it like 5 times. Haha. Thanks :)

[Hard]

  • [*]CS4 AR8 HP-0.5 - Changed
    00:03:567 (4) - Ctrl+G - Done
    00:04:210 (1,3) - ^ Ctrl+G - Done
    00:07:639 (1,2,3) - Not just focus on background sound, follow voice?? http://puu.sh/gYzzw/ec5a49b358.jpg - Done
    00:13:639 (3) - change to 8 circles or like this: http://puu.sh/gYzEu/d354efe306.jpg - Done
    00:15:996 - add circle - nice~
    00:17:496 (3) - change 1/2 slider - nice~
    00:19:424 - add circle- nice~
    00:28:210 - finish, same 00:35:067 - 00:55:639 - 01:02:496 - 01:16:210 - - Done
    01:02:067 (3) - Change this?? http://puu.sh/gYzWC/026fd7e759.jpg follow drum - Done
    01:08:924 (3) - ^ - Done
    01:09:353 - finish - Done
    01:15:353 (4,5) - hope you like this set: http://puu.sh/gYA0o/e5b22b2f5c.jpg - cool set. Thanks :)
    01:18:567 - add circle - Done
    01:21:996 - to 01:22:853 - change 5 circles on white and red line - Done

[Normal]

  • 00:35:067 - - Done
    00:45:353 (2) - change this?? http://puu.sh/gYAcU/d1e03e10c4.jpg - Done
    00:51:746 (2) - DS - Done
    01:09:353 - finish - Done
    01:22:210 (2) - change like 00:48:782 (3,4) - - Done
  1. I think this is nice set but looks not good :)

[Easy]

  • 00:14:496 - finish - Done
    00:35:067 - ^ - Done

I want to let other modder to help to fix NCs
Good luck :)
Thanks for modding :) I appreciate it.
Frim4503
finally done :)


extrack this file into folder
Hitsound

Frims EZ
Frims NM
Frims HD
Mortem
hi.

Easy:
00:00:782 (1,2) - Fix blanket.
00:04:210 (3,4) - ^
00:17:067 (1,2) - ^
00:58:210 (1,2,3) - I don't quite like the design of these notes. What about blanket them?

Normal:
Check AIMod. Normal should have constant Distant snap. Fix things mentioned in AIMod.
00:00:782 (1,2) - Blanket.
00:02:496 (3,4) - ^
00:04:210 (1,2) - ^
00:05:924 (3,4) - ^
00:18:782 (2,1) - ^
00:21:782 (1,2) - make it like you did here: 00:23:496 (1,3) -
00:31:639 (3,5) - They are not on the same line (height) Move (5) little bit up.
00:41:067 (2,3,4) - Fix blanket.
00:44:067 (5,1) - ^
00:56:924 (6) - This is really invisible for Normal players. What about putting it on the head of 00:57:139 (7) - and make stack?
01:15:782 (4,1) - Fix blanket.
01:17:067 (2,3,4,1) - ^

Hard:
00:44:067 (4) - Move it little bit down (for better flow)
There are also problems with blankets, but I guess you are smart enough, to find them by yourself ;)

sorry for being so nazi at blankets. that's exactly all i could find.
hope that helps.
good luck.
Topic Starter
AsakuraNe

Pjecoo wrote:

hi.

Easy:
00:00:782 (1,2) - Fix blanket. - looks fine to me
00:04:210 (3,4) - ^ - looks fine to me
00:17:067 (1,2) - ^ - looks fine to me
00:58:210 (1,2,3) - I don't quite like the design of these notes. What about blanket them? - Done

Normal:
Check AIMod. Normal should have constant Distant snap. Fix things mentioned in AIMod. Ow. Thanks :)
00:00:782 (1,2) - Blanket. - looks fine to me
00:02:496 (3,4) - ^ - ^
00:04:210 (1,2) - ^ - ^
00:05:924 (3,4) - ^ - ^
00:18:782 (2,1) - ^ - ^
00:21:782 (1,2) - make it like you did here: 00:23:496 (1,3) - - Done
00:31:639 (3,5) - They are not on the same line (height) Move (5) little bit up. - Done
00:41:067 (2,3,4) - Fix blanket. - moved it a little bit
00:44:067 (5,1) - ^ - ^
00:56:924 (6) - This is really invisible for Normal players. What about putting it on the head of 00:57:139 (7) - and make stack? - DOne
01:15:782 (4,1) - Fix blanket. - moved it a little bit
01:17:067 (2,3,4,1) - ^ - moved it a little bit

Hard:
00:44:067 (4) - Move it little bit down (for better flow) - Done
There are also problems with blankets, but I guess you are smart enough, to find them by yourself ;) - OK :)

sorry for being so nazi at blankets. that's exactly all i could find.
hope that helps.
good luck.
It's ok. :) Thanks for modding. It was helpful. ;)
Shushan
hi there!
from my m4m reverse queue!
i see you got better with your map so ill mod it now! (dont forget you own me a mod!)
easy
00:02:496 (2,3) - fix blanket
00:17:067 (1) - fix distance snap
00:21:353 (1,2) - fix blanket
00:34:639 (3,1) - ^^
00:51:782 (2,3) - ^^
00:55:639 (3,4) - ^^
01:01:210 (4) - y 100 stack
01:09:353 (3,4) - fix blanket
01:17:924 (3,4) - ^^
01:21:353 (5) - overlap wtf
normal
00:00:782 (1,3) - overlap
00:05:924 (3,1) - ^^
00:17:067 (2,3,4) - i don't recommend triplet in normal its to hard.
00:27:353 (3,2) - stack them
00:31:639 (3,4,5) - blanket those
00:51:353 (1) - x38 stack
00:54:782 (1) - not a good flow with 6
00:55:210 (2,3) - fix blanket
00:58:210 (1,2) - ^^
01:02:496 (3,1) - ^^
01:05:924 (3,4) - ^^
01:11:924 (4,5) - ^^
01:17:067 (2,3,4) - i don't recommend triplet in normal its to hard.
hard
now i know its hard and all but its 2.5 stars and you should lower the ar to 7
00:02:817 (2) - x203 stack
00:04:532 (2) - x-1 y-1 stacl
00:14:282- end the slider here
00:29:496 (2) - x72 y232 better flow
00:43:853 (3,4) - ugly overlap
00:55:639 (4,1) - swap nc
01:11:067 (1,2) - fix blanket
01:16:210 (1) - this jump is to hard for ''hard'' diff
01:21:353 (1,2) - fix blanket
well i see you got better and the map is much better now!
take a star from me about the improvement!
ill send you my map in pm!
Starfall9908
From Chaoslitz modding queue.

[Easy]
  1. 00:14:496 (1,2,3,4) - this is too hard to beginners to read. the distance between (1) and (2) is the same as (1) and (3) which may let the player tap (3) first then (2), same thing with (4) the distance between (3) and (4) is the same as (2) and (4).
  2. 00:18:782 (2,3,4) - ^
  3. 00:21:782 (2) - blanket
  4. 00:54:782 (1,2,3) - same issue as 00:14:496 (1,2,3,4)
  5. 01:03:353 (4) - curve it
  6. 01:19:639 (4,5) - (5) is overlapping (4) on a way which is not beautiful. please fix it.
[Normal]
  1. 00:56:924 (6,7) - don't stack
  2. 01:02:496 (3) - blanket
[Hard]
  1. 00:13:639 (3,4) - Do it like this:
  2. 00:44:710 (1,2,3,4) - instead of stacking them do a square formation, it'll be funnier to play.
  3. 01:02:067 (3,4) - distance snap
  4. 01:15:782 (5,1) - ^

Good luck with ranking :3
Nuolong
Hard
00:00:782 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I would say this area this too repetitive. Also, instead of 3 circles and reverse slider, try reverse slider and 3 cirlces. It flows better with the music.
00:09:353 (1,2) - Does not follow the music. She only starts breaking up her voice at 00:11:067 (1,2,3,4) . Try adding something that follows the vocals.
00:13:960 (4) - This misses two more beats in the song. Don't trust me? Go into 50% playback rate. Maybe change it into 4 1/2 sliders
00:14:496 (1,2,3,4,5) - This lacks structure, it just repeats for the next couple of parts. Those pauses seem like your own beat rather than something that goes well with the song.
00:18:782 (1,2,3) - Make this into a triangle and stack 00:19:424 (4) - with the triangle. Looks and feels better
00:21:782 (1,2,3,4,5) - Doesn't follow vocals. It's just another repeating step like before.
00:24:782 (3) - This can be placed somewhere much better. It looks messy here.
00:40:853 (4) - This could be made into a long slider with 00:41:282 (1) - this as the end beat of the slider.
00:42:139 (3,4) - Here it DOES follow vocals. You switch between the two too swiftly. Make a gradual switch between the two in the song or stick with one.
00:43:853 (3) - Try to make this not touch the slider.
00:44:710 (1,2,3) - Stacks look ugly, I suggest spreading it out.
00:54:567 (4,1,2) - This does not flow. Spread the 2 out of the stack or place the 4 on top of the stack.
01:00:782 (3) - Make this less round (muehue)
01:02:067 (3) - Although distance snap is fine I recommend making it a little closer with the slider after it for better reading.
01:03:782 (1) - Things like this need to appear more often. No, not the way it looks, but how it sounds.
01:15:139 (4) - Distance snap
01:17:067 (2,3,4) - I don't like stacks

Normal
00:00:782 (1,2,3,4) - Repetitive
00:07:639 (1) - The pause after this is awkward.
00:09:353 (1,2) - You can't hear this in the vocals nor the music.
00:39:353 (5,1,2,3,4) - This is a very boring section, make a different pattern of sounds. Or attempt to.
I think this is more well done than hard.

Easy
00:31:210 (4) - Good symmetry/whatnot, but it does not at all flow with the music.
01:14:924 (1,2) - I don't particularly like the pause.
01:21:353 (5) - Very ugly when two parts on on top of each other. Confusing for newbies to read.
Most well done diff.

Good luck! :3
Topic Starter
AsakuraNe

ohad1881 wrote:

hi there!
from my m4m reverse queue!
i see you got better with your map so ill mod it now! (dont forget you own me a mod!) - YUP :)
easy
00:02:496 (2,3) - fix blanket -Done
00:17:067 (1) - fix distance snap-Done
00:21:353 (1,2) - fix blanket-Done
00:34:639 (3,1) - ^^-Done
00:51:782 (2,3) - ^^-Done
00:55:639 (3,4) - ^^-Done
01:01:210 (4) - y 100 stack-Done
01:09:353 (3,4) - fix blanket-Done
01:17:924 (3,4) - ^^-Done
01:21:353 (5) - overlap wtf-woaw. i didn't see that. :o
normal
00:00:782 (1,3) - overlap-Done
00:05:924 (3,1) - ^^-Done
00:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
00:27:353 (3,2) - stack them -Done
00:31:639 (3,4,5) - blanket those-Done
00:51:353 (1) - x38 stack-Done
00:54:782 (1) - not a good flow with 6-Done
00:55:210 (2,3) - fix blanket-Done
00:58:210 (1,2) - ^^-Done
01:02:496 (3,1) - ^^-Done
01:05:924 (3,4) - ^^-Done
01:11:924 (4,5) - ^^-Done
01:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
hard
now i know its hard and all but its 2.5 stars and you should lower the ar to 7
00:02:817 (2) - x203 stack -Done
00:04:532 (2) - x-1 y-1 stacl-Done
00:14:282- end the slider here-Done
00:29:496 (2) - x72 y232 better flow-Done
00:43:853 (3,4) - ugly overlap-Done
00:55:639 (4,1) - swap nc-Done
01:11:067 (1,2) - fix blanket-Done
01:16:210 (1) - this jump is to hard for ''hard'' diff-Done
01:21:353 (1,2) - fix blanket-Done
well i see you got better and the map is much better now!
take a star from me about the improvement!
ill send you my map in pm!

Thanks for modding and the STAR :)
Topic Starter
AsakuraNe

nadapan wrote:

From Chaoslitz modding queue.

[Easy]
  1. 00:14:496 (1,2,3,4) - this is too hard to beginners to read. the distance between (1) and (2) is the same as (1) and (3) which may let the player tap (3) first then (2), same thing with (4) the distance between (3) and (4) is the same as (2) and (4). I'll take a note of that but I didn't removed it, I'll wait for other modders to post that too.
  2. 00:18:782 (2,3,4) - ^ - Same as above
  3. 00:21:782 (2) - blanket - DOne
  4. 00:54:782 (1,2,3) - same issue as 00:14:496 (1,2,3,4) - Same as above
  5. 01:03:353 (4) - curve it - DOne
  6. 01:19:639 (4,5) - (5) is overlapping (4) on a way which is not beautiful. please fix it. - DOne
[Normal]
  1. 00:56:924 (6,7) - don't stack - It would be easier to stack them
  2. 01:02:496 (3) - blanket - DOne
[Hard]
  1. 00:13:639 (3,4) - Do it like this: - Nice~
  2. 00:44:710 (1,2,3,4) - instead of stacking them do a square formation, it'll be funnier to play. - Haha. Cool :)
  3. 01:02:067 (3,4) - distance snap - DOne
  4. 01:15:782 (5,1) - ^ - Done

Good luck with ranking :3
Thanks for the Mod :)
Arzenvald
hi again

osu!mania mod

[General]
01:30:032 - unused green lines.. remove

[Guide]
View > Show sample names
easier to see your hitsound placement

View > Volume

or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..

[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument

00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle

00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..

00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too

[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent

00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -

00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle

00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff

overall, it's same as easy, solid but rather boring since everything layered at drum

[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -

01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol

01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully

01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc

[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..

good luck!
Topic Starter
AsakuraNe

NolanM wrote:

Hard
00:00:782 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I would say this area this too repetitive. Also, instead of 3 circles and reverse slider, try reverse slider and 3 cirlces. It flows better with the music. - Cool~ Changed it. :)
00:09:353 (1,2) - Does not follow the music. She only starts breaking up her voice at 00:11:067 (1,2,3,4) . Try adding something that follows the vocals. - didn't changed it~ feels empty
00:13:960 (4) - This misses two more beats in the song. Don't trust me? Go into 50% playback rate. Maybe change it into 4 1/2 sliders - Done
00:14:496 (1,2,3,4,5) - This lacks structure, it just repeats for the next couple of parts. Those pauses seem like your own beat rather than something that goes well with the song. - Done
00:18:782 (1,2,3) - Make this into a triangle and stack 00:19:424 (4) - with the triangle. Looks and feels better - Done
00:21:782 (1,2,3,4,5) - Doesn't follow vocals. It's just another repeating step like before. - Done
00:24:782 (3) - This can be placed somewhere much better. It looks messy here. - Done
00:40:853 (4) - This could be made into a long slider with 00:41:282 (1) - this as the end beat of the slider. - Done
00:42:139 (3,4) - Here it DOES follow vocals. You switch between the two too swiftly. Make a gradual switch between the two in the song or stick with one. - Ok
00:43:853 (3) - Try to make this not touch the slider. - Done
00:44:710 (1,2,3) - Stacks look ugly, I suggest spreading it out. - Done
00:54:567 (4,1,2) - This does not flow. Spread the 2 out of the stack or place the 4 on top of the stack. - Done
01:00:782 (3) - Make this less round (muehue) - Done
01:02:067 (3) - Although distance snap is fine I recommend making it a little closer with the slider after it for better reading. - Done
01:03:782 (1) - Things like this need to appear more often. No, not the way it looks, but how it sounds. - Ow. Ok
01:15:139 (4) - Distance snap - Done
01:17:067 (2,3,4) - I don't like stacks - Done

Normal
00:00:782 (1,2,3,4) - Repetitive - can't be helped~ i like it these way
00:07:639 (1) - The pause after this is awkward. didn't changed it
00:09:353 (1,2) - You can't hear this in the vocals nor the music. feels empty if changed
00:39:353 (5,1,2,3,4) - This is a very boring section, make a different pattern of sounds. Or attempt to. - Done
I think this is more well done than hard. - Thanks :)

Easy
00:31:210 (4) - Good symmetry/whatnot, but it does not at all flow with the music. - Done
01:14:924 (1,2) - I don't particularly like the pause. - Done
01:21:353 (5) - Very ugly when two parts on on top of each other. Confusing for newbies to read. - Done
Most well done diff. Thanks again :)

Good luck! :3
Thanks for modding :3
Kuron-kun
hi

Easy


00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS.

00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before.

01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it.

01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do.

01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all.

Normal


00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer.

00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192.

01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner.

Hard


00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do.

00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players.

01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too.

Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.

About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.

About overlaps, just try to not use them like the way you used :c

Good luck on this <3~~~~~~~~~~~~
Frim4503

ExUsagi wrote:

hi again

osu!mania mod

[General]
01:30:032 - unused green lines.. remove

[Guide]
View > Show sample names
easier to see your hitsound placement

View > Volume

or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..
ok

[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument

00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle

00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..

00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too

[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent

00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -

00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle

00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff

overall, it's same as easy, solid but rather boring since everything layered at drum

[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -

01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol

01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully

01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc

[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..

good luck!
Fix HS DONE
fix inconsinten DONE
make improvement in EZ and NM DONE



sorry if my dif loks very bad cuz this is my first time using sound sample and for layering i can only hear the drum cuz my ear is not very good. i can't hear clearly other instrument. i will try to make layer for guitar intruments.

Topic Starter
AsakuraNe

Near wrote:

hi

Easy


00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS. - Done

00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before. - Done

01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it. - Ow. Didn't see that

01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do. - Done

01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all. - Done

Normal


00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer. - Done

00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192. - Done

01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner. - Done

Hard


00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do. - Done

00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players. - Done

01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too. - Done

Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.

About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.

About overlaps, just try to not use them like the way you used :c

Good luck on this <3~~~~~~~~~~~~
That's really my problem.. :( THE New Combos. Huhu. But Thanks for Modding. :)
_tasty
Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding
[Hard]
00:21:996 (2) - unstack

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) -

00:27:782 (2) - fix blanket

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) -

00:30:782 (1) - Fix blanket

00:31:639 (3) - ^

00:39:782 (2) - ^

00:42:353 (4) - ^

01:09:782 (1) - ^

01:20:924 (4) - unstack

Good Luck!! ^-^)b
Topic Starter
AsakuraNe

ReeChelly wrote:

Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding THANKS FOR THIS :) It helped
[Hard]
00:21:996 (2) - unstack - Done

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) - - Done

00:27:782 (2) - fix blanket - Done

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) - - Done

00:30:782 (1) - Fix blanket - Done

00:31:639 (3) - ^ - Done

00:39:782 (2) - ^ - Done

00:42:353 (4) - ^ - Done

01:09:782 (1) - ^ - Done

01:20:924 (4) - unstack - Done

Good Luck!! ^-^)b
Thanks for modding. ;)
XiMerx
Hello. Remember me?

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now.

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. 00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some.

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai!
Topic Starter
AsakuraNe

XiMerx wrote:

Hello. Remember me? Heyoo~ Haha. Yup. :D

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now. ow. I'll change some. ;)

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. - Done
00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some. - Done

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets. - Ok. I'll take note of that.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg - Haha. Thanks :) Done

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai! - I'll change it
Thanks for looking at it again and modding at the same time. :) I appreciate it.
h1b1k11


Hard
00:08:067 (2) - Make the slider like this

00:25:424 (2,3,4) - Maybe do this


00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)


OR


01:02:067 - Volume should be 40%
01:02:282 - Volume 60 or 75%
01:02:496 - Volume 100%

Everything seems fine in Normal dff.

Easy
00:45:353 (1) - Put this slider like this with reverse

01:13:639 (3) - Remove
^^01:12:782 (2) - Put reverse
01:14:067 - Add circle
01:14:924 (2,3) - Remove for slider

I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan. :lol:
Starry-
Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Ehh, could be a tiny bit earlier but I guess it's fine.
Audio:
  1. Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
BG:
  1. Change it to 1366x768 (currently 1365x768)
Metadata:
  1. Remove 'Akatsuki no' in tags, since already in title.
Preview Point:
  1. Seems like a weird place, better to put it here. 00:47:924 -
AiMod:

 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[EZ]

Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.

Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too.

00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at
00:15:353 (15353|4,17067|4,18782|0) - etc.

00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.

00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick.
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.

00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:

01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them.
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.

[NM]

00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear.
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^

etc.

00:29:924 (29924|1) - Move to 3 for balance.

00:34:210 (34210|5) - Move to 6 for balance.

These LNs could do a better job at following pitch.

00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play.
Something like this is a lot more playable:


00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.

00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.

00:56:496 (56496|4) - Move to 6 for balance.

01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.

01:20:067 (80067|0) - Move to 6, plays bad on same hand.

[HD]

00:15:353 (15353|2) - More balanced at 3

00:19:210 (19210|4) - Smoother and more balanced at 3

00:21:996 (21996|4) - Move to 5, a lot more balanced.

This whole map is kinda turning into 4K again, like EZ diff.

00:25:639 (25639|4) - Move to 0 is a lot more balanced.

Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
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