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Cyntia - Akatsuki no Hana [Osu|OsuMania]

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Frim4503

ExUsagi wrote:

hi again

osu!mania mod

[General]
01:30:032 - unused green lines.. remove

[Guide]
View > Show sample names
easier to see your hitsound placement

View > Volume

or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..
ok

[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument

00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle

00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..

00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too

[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent

00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -

00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle

00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff

overall, it's same as easy, solid but rather boring since everything layered at drum

[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -

01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol

01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully

01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc

[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..

good luck!
Fix HS DONE
fix inconsinten DONE
make improvement in EZ and NM DONE



sorry if my dif loks very bad cuz this is my first time using sound sample and for layering i can only hear the drum cuz my ear is not very good. i can't hear clearly other instrument. i will try to make layer for guitar intruments.

Topic Starter
AsakuraNe

Near wrote:

hi

Easy


00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS. - Done

00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before. - Done

01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it. - Ow. Didn't see that

01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do. - Done

01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all. - Done

Normal


00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer. - Done

00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192. - Done

01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner. - Done

Hard


00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do. - Done

00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players. - Done

01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too. - Done

Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.

About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.

About overlaps, just try to not use them like the way you used :c

Good luck on this <3~~~~~~~~~~~~
That's really my problem.. :( THE New Combos. Huhu. But Thanks for Modding. :)
_tasty
Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding
[Hard]
00:21:996 (2) - unstack

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) -

00:27:782 (2) - fix blanket

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) -

00:30:782 (1) - Fix blanket

00:31:639 (3) - ^

00:39:782 (2) - ^

00:42:353 (4) - ^

01:09:782 (1) - ^

01:20:924 (4) - unstack

Good Luck!! ^-^)b
Topic Starter
AsakuraNe

ReeChelly wrote:

Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding THANKS FOR THIS :) It helped
[Hard]
00:21:996 (2) - unstack - Done

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) - - Done

00:27:782 (2) - fix blanket - Done

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) - - Done

00:30:782 (1) - Fix blanket - Done

00:31:639 (3) - ^ - Done

00:39:782 (2) - ^ - Done

00:42:353 (4) - ^ - Done

01:09:782 (1) - ^ - Done

01:20:924 (4) - unstack - Done

Good Luck!! ^-^)b
Thanks for modding. ;)
XiMerx
Hello. Remember me?

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now.

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. 00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some.

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai!
Topic Starter
AsakuraNe

XiMerx wrote:

Hello. Remember me? Heyoo~ Haha. Yup. :D

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now. ow. I'll change some. ;)

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. - Done
00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some. - Done

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets. - Ok. I'll take note of that.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg - Haha. Thanks :) Done

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai! - I'll change it
Thanks for looking at it again and modding at the same time. :) I appreciate it.
h1b1k11


Hard
00:08:067 (2) - Make the slider like this

00:25:424 (2,3,4) - Maybe do this


00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)


OR


01:02:067 - Volume should be 40%
01:02:282 - Volume 60 or 75%
01:02:496 - Volume 100%

Everything seems fine in Normal dff.

Easy
00:45:353 (1) - Put this slider like this with reverse

01:13:639 (3) - Remove
^^01:12:782 (2) - Put reverse
01:14:067 - Add circle
01:14:924 (2,3) - Remove for slider

I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan. :lol:
Starry-
Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Ehh, could be a tiny bit earlier but I guess it's fine.
Audio:
  1. Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
BG:
  1. Change it to 1366x768 (currently 1365x768)
Metadata:
  1. Remove 'Akatsuki no' in tags, since already in title.
Preview Point:
  1. Seems like a weird place, better to put it here. 00:47:924 -
AiMod:

 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[EZ]

Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.

Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too.

00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at
00:15:353 (15353|4,17067|4,18782|0) - etc.

00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.

00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick.
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.

00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:

01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them.
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.

[NM]

00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear.
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^

etc.

00:29:924 (29924|1) - Move to 3 for balance.

00:34:210 (34210|5) - Move to 6 for balance.

These LNs could do a better job at following pitch.

00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play.
Something like this is a lot more playable:


00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.

00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.

00:56:496 (56496|4) - Move to 6 for balance.

01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.

01:20:067 (80067|0) - Move to 6, plays bad on same hand.

[HD]

00:15:353 (15353|2) - More balanced at 3

00:19:210 (19210|4) - Smoother and more balanced at 3

00:21:996 (21996|4) - Move to 5, a lot more balanced.

This whole map is kinda turning into 4K again, like EZ diff.

00:25:639 (25639|4) - Move to 0 is a lot more balanced.

Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
Frim4503

Starry- wrote:

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Ehh, could be a tiny bit earlier but I guess it's fine.
Audio:
  1. Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
BG:
  1. Change it to 1366x768 (currently 1365x768)
Metadata:
  1. Remove 'Akatsuki no' in tags, since already in title.
Preview Point:
  1. Seems like a weird place, better to put it here. 00:47:924 -
AiMod:

 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[EZ]

Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.

Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too. did you update my dif ? i already fix this proble in the prev mod

00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at this double is replace for LN/guitar sound
00:15:353 (15353|4,17067|4,18782|0) - etc.

00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.fix all

00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick. same with above. try to comparing with HD. and you will see what the point of it
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.

00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:

01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them. same as above, try comparing with HD dif
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.

[NM]

00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear. fix
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^

etc.

00:29:924 (29924|1) - Move to 3 for balance.

00:34:210 (34210|5) - Move to 6 for balance.

These LNs could do a better job at following pitch.

00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play. fix all
Something like this is a lot more playable:


00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.

00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.

00:56:496 (56496|4) - Move to 6 for balance.

01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.

01:20:067 (80067|0) - Move to 6, plays bad on same hand. fix all

[HD]

00:15:353 (15353|2) - More balanced at 3

00:19:210 (19210|4) - Smoother and more balanced at 3

00:21:996 (21996|4) - Move to 5, a lot more balanced.

This whole map is kinda turning into 4K again, like EZ diff.

00:25:639 (25639|4) - Move to 0 is a lot more balanced. fix all

Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
about the notes placeing in 1356 coloum. i already fix most of them in prev mod.
thank you for modding

update
EZ
NM
HD
Knotts
Hey, from my queue

General
  1. Here's the bg with the right dimensions - link
  2. Your video's pretty bad, here's one that I encoded for you - link
  3. You most definitely want to get a new mp3 but I'm probably not the best person to ask for those
  4. Title should be 暁の華
  5. I'm not sure if the mania difficulties uses them but your normal-hitclap and normal-hitwhistle aren't used as far as I can see
  6. Try to keep your comboing consistent. NC at the beginning of every measure or every two measures

Hard
  1. You might want to lower the AR to 7.5 to even out the spread a little bit
  2. I think you forgot to change your sample set on this difficulty to soft-1
  3. You definitely want to change all your hitsounds that are set to 100% to somewhere around 70%
  4. 00:12:782 (1,2) - Drum whistles on the head of these
  5. 00:13:639 (3,4) - Put claps on all of these. Should sound better when you lower your volume
  6. 00:16:210 (5) - Finish on the head of this
  7. 00:17:924 (4) - ^
  8. 00:20:496 (1,2) - Claps on the head of both of these
  9. 00:24:782 (1) - You should probably move this up a little bit to avoid the overlap with 00:24:353 (8). It shouldn't really matter if you break your distance space pattern here.
  10. 00:29:067 (3) - ^ except move to the left
  11. 00:41:282 (1,2,3,4,5,6,7,8) - I know you're trying to follow the vocals but I think it'd be better to just map those things in between since you're skipping some important beats
  12. 00:45:353 (4) - The head of this should be a finish. You should probably split this slider up into 1/2 objects though because you can hear the song about to pick up before the kiai.
  13. 00:48:782 (4) - NC here
  14. 01:02:067 (3) - Probably could put claps on the repeats
  15. 01:15:782 (1) - ^
  16. 01:22:424 (4,5,6) - Should have claps
  17. 01:22:853 (6) - Should make this a 1/4 slider and with a clap on both ends

Normal
  1. 00:08:067 - You're kinda skipping out on a lot here. You could put a repeating 1/1 slider here to follow the vocals nicely
  2. 00:30:782 (5,6,1) - You could do this for better flow
  3. 00:52:210 (3,4,5,6) - I'd probably drag all of these down a little to avoid the overlap with 00:51:782 (2)
  4. 00:58:639 (2) - This slider feels out of place because vocals start +1/2 into the slider. I'd probably just break this up into multiple objects
  5. 01:17:067 (2,3,4) - Triplet stacks are kinda lame tbh
Easy
  1. 00:05:924 (4) - This blanket's pretty off. It should look like this
  2. 00:09:353 (1) - Spinner feels kinda forced. You have so much to map here :3
  3. 00:17:067 (1) - This slider makes you a miss an important beat on 00:17:924
  4. 00:23:067 (3) - You probably want to move this circle above the two sliders for better flow
  5. 00:32:496, 00:33:353, 00:34:210 - not sure why you're skipping these.
  6. 01:19:639 (4) - Blanket's really off here too. Should look like this
  7. 01:21:353 (5) - Ctrl + G this and move it to the left for better flow and it'll look a lot nicer
Message me ingame if you need anymore help. GL!
Arzenvald
quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
Frim4503

ExUsagi wrote:

quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
oke
will rename it.


Asakurane can you rename my dif ?
Topic Starter
AsakuraNe

imaikiseta wrote:



Hard
00:08:067 (2) - Make the slider like this - Done

00:25:424 (2,3,4) - Maybe do this - Done


00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)


OR - I picked this one :)


01:02:067 - Volume should be 40% - Done
01:02:282 - Volume 60 or 75% - Done, 75 for me.
01:02:496 - Volume 100% - Done

Everything seems fine in Normal dff. - Thanks :)

Easy
00:45:353 (1) - Put this slider like this with reverse - made it like that but the place is wrong.

01:13:639 (3) - Remove - Done
^^01:12:782 (2) - Put reverse - Done
01:14:067 - Add circle - Done
01:14:924 (2,3) - Remove for slider - Not consistent anymore.

I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan. :lol:
I love both of them. <3 Haha. :D Hmm. I think I love all genre even ecchi ones. hihi :oops:
Thanks for modding :3
Topic Starter
AsakuraNe

Knotts wrote:

Hey, from my queue

General
  1. Here's the bg with the right dimensions - link - Thanks :)
  2. Your video's pretty bad, here's one that I encoded for you - link - Thanks :)
  3. You most definitely want to get a new mp3 but I'm probably not the best person to ask for those - Ok
  4. Title should be 暁の華 - i put it in tags
  5. I'm not sure if the mania difficulties uses them but your normal-hitclap and normal-hitwhistle aren't used as far as I can see - for mania
  6. Try to keep your comboing consistent. NC at the beginning of every measure or every two measures - ok

Hard
  1. You might want to lower the AR to 7.5 to even out the spread a little bit - Done
  2. I think you forgot to change your sample set on this difficulty to soft-1 - Haha. oh yeah
  3. You definitely want to change all your hitsounds that are set to 100% to somewhere around 70% - Done
  4. 00:12:782 (1,2) - Drum whistles on the head of these - Done
  5. 00:13:639 (3,4) - Put claps on all of these. Should sound better when you lower your volume - Done
  6. 00:16:210 (5) - Finish on the head of this - Done
  7. 00:17:924 (4) - ^ - Done
  8. 00:20:496 (1,2) - Claps on the head of both of these
  9. 00:24:782 (1) - You should probably move this up a little bit to avoid the overlap with 00:24:353 (8). It shouldn't really matter if you break your distance space pattern here. - Done
  10. 00:29:067 (3) - ^ except move to the left - Done
  11. 00:41:282 (1,2,3,4,5,6,7,8) - I know you're trying to follow the vocals but I think it'd be better to just map those things in between since you're skipping some important beats - Done
  12. 00:45:353 (4) - The head of this should be a finish. You should probably split this slider up into 1/2 objects though because you can hear the song about to pick up before the kiai. - Done
  13. 00:48:782 (4) - NC here - Done
  14. 01:02:067 (3) - Probably could put claps on the repeats - Done
  15. 01:15:782 (1) - ^ - Done
  16. 01:22:424 (4,5,6) - Should have claps - Done
  17. 01:22:853 (6) - Should make this a 1/4 slider and with a clap on both ends - Done

Normal
  1. 00:08:067 - You're kinda skipping out on a lot here. You could put a repeating 1/1 slider here to follow the vocals nicely - Done
  2. 00:30:782 (5,6,1) - You could do this for better flow - Done
  3. 00:52:210 (3,4,5,6) - I'd probably drag all of these down a little to avoid the overlap with 00:51:782 (2) - Done
  4. 00:58:639 (2) - This slider feels out of place because vocals start +1/2 into the slider. I'd probably just break this up into multiple objects - Done
  5. 01:17:067 (2,3,4) - Triplet stacks are kinda lame tbh - Done
Easy
  1. 00:05:924 (4) - This blanket's pretty off. It should look like this - Done
  2. 00:09:353 (1) - Spinner feels kinda forced. You have so much to map here :3 - not removed :)
  3. 00:17:067 (1) - This slider makes you a miss an important beat on 00:17:924 - Done
  4. 00:23:067 (3) - You probably want to move this circle above the two sliders for better flow - Done
  5. 00:32:496, 00:33:353, 00:34:210 - not sure why you're skipping these. - haha. i still didn't changed it though :)
  6. 01:19:639 (4) - Blanket's really off here too. Should look like this - Done
  7. 01:21:353 (5) - Ctrl + G this and move it to the left for better flow and it'll look a lot nicer - Done
Message me ingame if you need anymore help. GL!
Thanks for Modding :D
Topic Starter
AsakuraNe

Frim4503 wrote:

ExUsagi wrote:

quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
oke
will rename it.


Asakurane can you rename my dif ?
- Done
Starry-
Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
Frim4503

Starry- wrote:

Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
can you check again my dif ?
i make another update here
MX
asakurane please update my dif again
make some re-arange
Topic Starter
AsakuraNe

Frim4503 wrote:

Starry- wrote:

Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
can you check again my dif ?
i make another update here
MX
asakurane please update my dif again
make some re-arange
~ UPDATED and FIXED :)
arviejhay
hello sorry for the very huge huge huge huge huge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugevhuge huge you know what i mean delay



1,2,3,4,5,6,7

[Frim's NM]
00:12:782 (12782|0,13210|6,13639|0) - ctrl + H because of the previous note
00:14:496 (14496|6) - if you apply above, move to 1 because of 00:16:210 (16210|4,16210|6) -
00:18:782 (18782|0) - i think this should go here in 2
00:21:139 (21139|4) - its up to you if you wanna move this to 6 for pattern or stay it for sound
00:24:782 (24782|2) - move to 2 because of these notes 00:23:067 (23067|0,23067|4) - 00:26:496 (26496|1,26496|2) -
00:28:210 (28210|1) - move to 1
00:32:496 (32496|1) - why not move to 3?
00:37:639 (37639|3,38067|2,38496|1) - move 1 column to the left then 00:38:924 (38924|0,39353|1,39782|2) - move 1 column to the right then
00:40:210 (40210|3) - move to 2
00:47:924 (47924|2) - i recommend you to move this to 2, i feel a little bit emptyness on column 2
00:52:639 (52639|2) - move to 2 because of the previous notes
00:57:782 (57782|2) - i suggest to move this to 1 because emptyness of column 1 then 00:57:996 (57996|4) - move this to 7 for patterning if you want (optional)
01:00:567 (60567|5) - move this to 7 because of this 01:01:639 (61639|0,62067|6) -
01:03:782 (63782|2) - move this to 2 because of these 01:02:496 (62496|2,62496|4) - (optional)
01:05:496 (65496|2) - ^ felt emptyness
01:16:210 (76210|4,76210|2) - move to 2 and 7 for ending of kiai time
01:22:424 (82424|2,82639|3) - i suggest to move 1 column to the left
01:23:067 - add a note on 2 (optional)

[Frim's HD]
00:01:424 - why not add an LN on 2? because of uncomfortable hand balance, the LN's end should end in a blue line 00:01:746
00:03:139 - ^ same reason, but add a LN on 5
00:03:782 (3782|4) - if you apply the previous mod, move to 4
00:04:853 - ^same reason as before, but add LN on 5
00:06:567 - ^ add LN on 6
00:08:282 - ^ 5
00:09:996 - ^ 7
00:11:710 - ^ 2
00:15:139 (15139|2) - move to 2?
00:31:639 (31639|2) - move to 2
00:37:639 (37639|5) - move to 7, (optional)
00:40:210 (40210|3) - move to 5 (optional)
00:43:210 (43210|5) - move to 5 if you want
00:44:924 (44924|4) - move to 6

[Frim's MX]
00:13:210 (13210|3,13210|4,13210|6) - move 2 columns to the left for balancing
00:16:210 (16210|2) - move to 4
00:17:710 (17710|0) - move to 2 (optional)
00:19:424 (19424|0) - ^
00:20:496 (20496|4,20496|6,20710|5,20710|3,20924|2,20924|4) - i recommend you to move 1 column to the left because i felt emptyness on column 2
00:22:424 (22424|2) - move to 2 if you want

That's all

Good luck! :)
Frim4503

arviejhay wrote:

hello sorry for the very huge huge huge huge huge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugevhuge huge you know what i mean delay no problem. i'm glad you still remember my request



1,2,3,4,5,6,7

[Frim's NM]
00:12:782 (12782|0,13210|6,13639|0) - ctrl + H because of the previous note
00:14:496 (14496|6) - if you apply above, move to 1 because of 00:16:210 (16210|4,16210|6) -
00:18:782 (18782|0) - i think this should go here in 2
00:21:139 (21139|4) - its up to you if you wanna move this to 6 for pattern or stay it for sound
00:24:782 (24782|2) - move to 2 because of these notes 00:23:067 (23067|0,23067|4) - 00:26:496 (26496|1,26496|2) -
00:28:210 (28210|1) - move to 1
00:32:496 (32496|1) - why not move to 3?
00:37:639 (37639|3,38067|2,38496|1) - move 1 column to the left then 00:38:924 (38924|0,39353|1,39782|2) - move 1 column to the right then
00:40:210 (40210|3) - move to 2
00:47:924 (47924|2) - i recommend you to move this to 2, i feel a little bit emptyness on column 2
00:52:639 (52639|2) - move to 2 because of the previous notes
00:57:782 (57782|2) - i suggest to move this to 1 because emptyness of column 1 then 00:57:996 (57996|4) - move this to 7 for patterning if you want (optional)
01:00:567 (60567|5) - move this to 7 because of this 01:01:639 (61639|0,62067|6) -
01:03:782 (63782|2) - move this to 2 because of these 01:02:496 (62496|2,62496|4) - (optional)
01:05:496 (65496|2) - ^ felt emptyness
01:16:210 (76210|4,76210|2) - move to 2 and 7 for ending of kiai time
01:22:424 (82424|2,82639|3) - i suggest to move 1 column to the left
01:23:067 - add a note on 2 (optional)
apply all except the last one

[Frim's HD]
00:01:424 - why not add an LN on 2? because of uncomfortable hand balance, the LN's end should end in a blue line 00:01:746
00:03:139 - ^ same reason, but add a LN on 5
00:03:782 (3782|4) - if you apply the previous mod, move to 4
00:04:853 - ^same reason as before, but add LN on 5
00:06:567 - ^ add LN on 6
00:08:282 - ^ 5
00:09:996 - ^ 7
00:11:710 - ^ 2
00:15:139 (15139|2) - move to 2?
00:31:639 (31639|2) - move to 2
00:37:639 (37639|5) - move to 7, (optional)
00:40:210 (40210|3) - move to 5 (optional)
00:43:210 (43210|5) - move to 5 if you want
00:44:924 (44924|4) - move to 6
apply all

[Frim's MX]
00:13:210 (13210|3,13210|4,13210|6) - move 2 columns to the left for balancing
00:16:210 (16210|2) - move to 4
00:17:710 (17710|0) - move to 2 (optional)
00:19:424 (19424|0) - ^
00:20:496 (20496|4,20496|6,20710|5,20710|3,20924|2,20924|4) - i recommend you to move 1 column to the left because i felt emptyness on column 2
00:22:424 (22424|2) - move to 2 if you want
apply all
That's all

Good luck! :)
thank you for modding :D

i sorry if feel akward about my pattern, cuz i make this originally for 4k map :( . do, i must re-arange it for more better playable

update
NM
HD
MX
Frim4503
yo asakurane

i just want to give you little suggestion

for hard dif i think it's little akward to play
it will be good if you add few note in
00:02:282 - add note
00:03:996 - ^
00:05:710 - ^
00:07:424 - ^
00:21:353 - ^

try place it and see the diference

feel free to give me kudosu
Topic Starter
AsakuraNe

Frim4503 wrote:

yo asakurane

i just want to give you little suggestion

for hard dif i think it's little akward to play
it will be good if you add few note in
00:02:282 - add note - DOne
00:03:996 - ^ - DOne
00:05:710 - ^ - DOne
00:07:424 - ^ - DOne
00:21:353 - ^ - DOne

try place it and see the diference

feel free to give me kudosu
Thanks for looking at my map :)

And I gave you one. Haha. It's ok. It helped.
Santtu
Hello!
Came from my queue

[General]
  1. for future, I recommend to use bigger grip level, like 4, even in easy.
[Easy]
  1. 00:00:782 (1) - make it not so curvy, Imo it would look better
  2. 00:04:210 (3) - blanket would be improved a bit
  3. 00:23:496 (4) - why not just make copy of 00:21:782 (2) - and Ctrl + H and replace it here?
  4. 00:36:353 (2) - for better distant: move to x494 y292
[Normal]
  1. 00:31:639 (1,2,3) - improve blanket
  2. 01:10:210 (2) - maybe make it look more straight: http://puu.sh/h7kYI/1279d3a744.jpg
  3. 01:16:210 (1) - blanket would be improved
[Hard]
  1. 00:02:067 (4,5) - stack them
  2. 00:31:639 (1) - improve blanket,
  3. 00:10:210 (4) - I understand that you want to keep distant snap right, but when there is only 1 note in screen, It doesn't matter. Also NC?
  4. Normal distant changes too much, about in max 0,06x. It should not have so much different. Places to you can find to problem:
00:03:567 (3) - ,00:05:067 (2) - ,00:05:282 (3) - ,00:05:924 (1) - ,00:06:996 (3) - etc. I won't write all spots, check them yourself.
↑ those's spot distant should be about 1,22x-1,18x.

Well that's all what I can find. Good Luck!
Gomuryuu
Hi~

From My Queue

Here's my mod as requested

Column |1-7|

Frim's NM
Ready for some mindblowing issue: Column 6 is empty from the start until 00:27:353 (27353|5) , that's roughly 1/3 of the whole song Yes, this diff need to be more balanced. and i'll help a bit with my mod

00:14:924 (14924|0) - move to 2 for balance
00:15:353 (15353|4) - move to 6^
00:21:139 (21139|4) - move to 6^
00:28:639 (28639|0) - move to 7^
00:30:782 (30782|2) - move to 6^
00:47:067 (47067|2,47282|4,47496|6,47710|4) - move these one column to the left
00:49:424 (49424|2) - move to 6 for balance
Frim's HD
00:02:067 (2067|1) - move to 6 for balance
00:06:996 (6996|4) - move to 2^
00:35:389 (35389|5) - why don't you add note 1/4 before every two double notes like what you did here 00:14:817 (14817|2,14924|0,14924|3)
00:37:103 (37103|0) - add note^
00:38:817 (38817|2) - add note^
00:40:532 (40532|3) - add note^
00:42:246 (42246|3) - add note^
00:43:960 (43960|5) - add note^
00:43:210 (43210|4) - move to 6,and 00:43:210 (43210|4) - add LN here, i tried to follow your previous pattern
00:44:924 (44924|2) - add LN here^
01:02:174 (62174|1) - add note here
01:09:032 (69032|3) - add note here and 01:09:139 (69139|3,69246|2,69353|1) - move these one column to the left
Frim's MX
00:16:210 (16210|0) - move to 2
00:30:353 (30353|0,30353|4) - move to 2-6
00:30:567 (30567|2) - move to 4
00:49:746 (49746|1) - add note, i hear some string sound here
00:49:960 (49960|3) - ^
00:51:460 (51460|5) - ^
00:53:174 (53174|3) - ^
00:53:389 (53389|6) - ^
00:54:889 (54889|5) - ^
00:55:103 (55103|5) - ^
00:56:603 (56603|3) - ^
00:56:817 (56817|1) - ^
00:58:317 (58317|1) - ^
00:58:532 (58532|5) - ^
01:00:032 (60032|1) - ^

Nice Map, Frim!

GO RANK!~
Frim4503

Gomuryuu wrote:

Hi~heyo..

From My Queue

Here's my mod as requested

Column |1-7|

Frim's NM
Ready for some mindblowing issue: Column 6 is empty from the start until 00:27:353 (27353|5) , that's roughly 1/3 of the whole song Yes, this diff need to be more balanced. and i'll help a bit with my modyes i know that cuz i'm planning this for 4k, but idk why it end up become 7K :?

00:14:924 (14924|0) - move to 2 for balance
00:15:353 (15353|4) - move to 6^
00:21:139 (21139|4) - move to 6^
00:28:639 (28639|0) - move to 7^
00:30:782 (30782|2) - move to 6^
00:47:067 (47067|2,47282|4,47496|6,47710|4) - move these one column to the left
00:49:424 (49424|2) - move to 6 for balance
apply all
Frim's HD
00:02:067 (2067|1) - move to 6 for balance ok
00:06:996 (6996|4) - move to 2^ ok
00:35:389 (35389|5) - why don't you add note 1/4 before every two double notes like what you did here 00:14:817 (14817|2,14924|0,14924|3) it's for variation
00:37:103 (37103|0) - add note^ why ?. i think the current pattern is good enought
00:38:817 (38817|2) - add note^ ^
00:40:532 (40532|3) - add note^ ^
00:42:246 (42246|3) - add note^ ^
00:43:960 (43960|5) - add note^ ^
00:43:210 (43210|4) - move to 6,and 00:43:210 (43210|4) - add LN here, i tried to follow your previous pattern ok
00:44:924 (44924|2) - add LN here^ ^
01:02:174 (62174|1) - add note here no. 1 note is enought
01:09:032 (69032|3) - add note here no. 1 note is enought and 01:09:139 (69139|3,69246|2,69353|1) - move these one column to the left ok
Frim's MX
00:16:210 (16210|0) - move to 2 ok
00:30:353 (30353|0,30353|4) - move to 2-6 ok
00:30:567 (30567|2) - move to 4 ok
00:49:746 (49746|1) - add note, i hear some string sound here i just hear hit hat here
00:49:960 (49960|3) - ^ already have 2 notes
00:51:460 (51460|5) - ^ i just hear hit hat here
00:53:174 (53174|3) - ^ i just hear hit hat here
00:53:389 (53389|6) - ^ already have 2 notes
00:54:889 (54889|5) - ^ i just hear hit hat here
00:55:103 (55103|5) - ^ already have 2 notes
00:56:603 (56603|3) - ^ i just hear hit hat here
00:56:817 (56817|1) - ^ already have 2 notes
00:58:317 (58317|1) - ^ i just hear hit hat here
00:58:532 (58532|5) - ^ already have 2 notes
01:00:032 (60032|1) - ^ i just hear hit hat here

Nice Map, Frim! thank you :D

GO RANK!~ i hope i can
thank you for modding

update
NM
HD
MX
Intelli
Hey, from queue

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Little late in development to say this, but it could use an Insane.
    Easy:
    1. 00:38:496 (5) - NC

    2. 01:02:496 (3,4) - Personal pet peeve of mine, mixing curved and straight sliders looks and feels kinda weird. Other times you did this it was fine, but this one just looks off. Up2u
    I can see a bunch of would be errors that were modded out, but that isn't a bad thing :D

    Normal:
    1. 00:22:639 (3) - This slider looks weird.

    2. 00:23:924 (6) - NC

    3. 00:26:496 (4) - ^

    4. 00:37:210 (5) - ^ AND/OR at 00:39:353

    5. 00:45:353 (6) - ^
    Just in general (for easy too, to a point) work on combos. They're too long and inconsistent.

    Hard:
    1. 00:01:639 (2,3,4,5) - OOOOOK. Remove 2, and move 3 to 2's old position and then move 4 to 3's old position. Do this for the first 4 combos.
Other than that I really didn't see any serious errors.

GLHF ranking!
Topic Starter
AsakuraNe

smsh150 wrote:

Hello!
Came from my queue

[General]
  1. for future, I recommend to use bigger grip level, like 4, even in easy. - Ok. :)
[Easy]
  1. 00:00:782 (1) - make it not so curvy, Imo it would look better - Done
  2. 00:04:210 (3) - blanket would be improved a bit - Done
  3. 00:23:496 (4) - why not just make copy of 00:21:782 (2) - and Ctrl + H and replace it here? - Done
  4. 00:36:353 (2) - for better distant: move to x494 y292 - Done
[Normal]
  1. 00:31:639 (1,2,3) - improve blanket - Done
  2. 01:10:210 (2) - maybe make it look more straight: http://puu.sh/h7kYI/1279d3a744.jpg - Done
  3. 01:16:210 (1) - blanket would be improved - Done
[Hard]
  1. 00:02:067 (4,5) - stack them - Done
  2. 00:31:639 (1) - improve blanket, - Done
  3. 00:10:210 (4) - I understand that you want to keep distant snap right, but when there is only 1 note in screen, It doesn't matter. Also NC? - Done
  4. Normal distant changes too much, about in max 0,06x. It should not have so much different. Places to you can find to problem:
00:03:567 (3) - ,00:05:067 (2) - ,00:05:282 (3) - ,00:05:924 (1) - ,00:06:996 (3) - etc. I won't write all spots, check them yourself.
↑ those's spot distant should be about 1,22x-1,18x. - Done

Well that's all what I can find. Good Luck!
Thanks for Modding :3
Topic Starter
AsakuraNe

IntelliTroodon wrote:

Hey, from queue

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Little late in development to say this, but it could use an Insane. - ow. Don't know about that. but i could try.
    Easy:
    1. 00:38:496 (5) - NC - Done

    2. 01:02:496 (3,4) - Personal pet peeve of mine, mixing curved and straight sliders looks and feels kinda weird. Other times you did this it was fine, but this one just looks off. Up2u - Done
    I can see a bunch of would be errors that were modded out, but that isn't a bad thing :D

    Normal:
    1. 00:22:639 (3) - This slider looks weird. - Done

    2. 00:23:924 (6) - NC - Done

    3. 00:26:496 (4) - ^ - Done

    4. 00:37:210 (5) - ^ AND/OR at 00:39:353 - Done

    5. 00:45:353 (6) - ^ - Done
    Just in general (for easy too, to a point) work on combos. They're too long and inconsistent.

    Hard:
    1. 00:01:639 (2,3,4,5) - OOOOOK. Remove 2, and move 3 to 2's old position and then move 4 to 3's old position. Do this for the first 4 combos. - Done
Other than that I really didn't see any serious errors.

GLHF ranking!
Thanks for modding ;)
MirinH
from queue
[Easy]
  1. 00:16:210 (4) - some messy ncs here,make sure you nc at the down beat
  2. 00:31:639 (1,2,3,4,5) - confuse rhythm, instantly gape is not good for starters
  3. 01:10:210 (4) - plz do good blankets in your map
  4. 01:14:067 (1,2,3,4,5) - 5 circles might be a bit hard, i think you should add some sliders in
[Normal]
  1. 00:00:782 (1,2,3,4,1,2,3,4) - try to change some patterns, its not good if you use the same pattern over and over
  2. 00:17:067 (2,3,4) - dangerous, might get dq by qats
  3. 00:29:496 (4) - try to not do a reverse at the down beat, it feels so much better if you dont do that
  4. 00:39:353 (4,5,1,2,3) - its not very good rhythm though, however people like to hit the beat that is stronger in game not the weak ones
[Hard]
  1. 00:09:353 (3,1) - didnt feel the finishes in the music
  2. 00:40:210 (5) - long sliders need to be placed at the right place, such as places that have rare music, this is definitely not the place for it
need more work on rhythms
make sure you let people feel the music while playing your map
and make sure you nc with the music
good luck
Topic Starter
AsakuraNe

Alex Li wrote:

from queue
[Easy]
  1. 00:16:210 (4) - some messy ncs here,make sure you nc at the down beat - Done
  2. 00:31:639 (1,2,3,4,5) - confuse rhythm, instantly gape is not good for starters - Done
  3. 01:10:210 (4) - plz do good blankets in your map - Done
  4. 01:14:067 (1,2,3,4,5) - 5 circles might be a bit hard, i think you should add some sliders in - Done
[Normal]
  1. 00:00:782 (1,2,3,4,1,2,3,4) - try to change some patterns, its not good if you use the same pattern over and over - Done
  2. 00:17:067 (2,3,4) - dangerous, might get dq by qats - Done
  3. 00:29:496 (4) - try to not do a reverse at the down beat, it feels so much better if you dont do that - Done
  4. 00:39:353 (4,5,1,2,3) - its not very good rhythm though, however people like to hit the beat that is stronger in game not the weak ones - Done
[Hard]
  1. 00:09:353 (3,1) - didnt feel the finishes in the music - Done
  2. 00:40:210 (5) - long sliders need to be placed at the right place, such as places that have rare music, this is definitely not the place for it - Done
need more work on rhythms
make sure you let people feel the music while playing your map
and make sure you nc with the music
good luck
Yup. :) Nc is my problem. huhu. :cry:
Thanks for modding. :3
neonat
General

I recommend 2000ms of time before the map starts, add 1300 to AudioLeadIn in .osu in Notepad

Easy

00:00:782 (1,2) - since you are already trying to blanket, make ti more perfect (probably not the only one but will just highlight one)
00:07:639 (5) - NC
00:41:924 (2) - NC here instead of 00:41:496 (1) to keep the pattern consistent
00:45:353 (1) - finish on start of slider
00:47:924 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - honestly don't see why the chorus would be so special to use a different kind of combo patterning, which is to start the new combo 2 beats earlier, it changes quite a lot in what has been done and I don't see why this is needed, especially emphasis is on the regular 1st beat of the normal phrasing like 01:02:496 (01:02:496 (3) - )
01:03:353 (4,1) - shift 01:05:067 (1) - it's too low, and the movement to that object is not very smooth
01:19:639 (4) - NC

Normal

00:07:639 (1,4,5) - remove those finishes, it's pretty excessive and doesn't fit the mood of the music at that point
00:11:067 (1,2,3,4) - remove the finishes, they don't fit and drown out the music
00:13:639 (3) - remove finish and add clap on both the start and end of slider
00:14:067 (4) - remove finish on start of slider and add clap on start and middle of slider
00:20:496 (2,3,4) - try to use a different shape, use curve sliders instead, to make it less angular in motion
00:21:353 (4) - NC instead of 00:21:782 (1)
00:23:924 (1) - remove NC
00:24:782 (3) - NC
00:25:210 (1) - remove NC
00:26:496 (1) - remove NC
00:29:924 (1) - remove NC
00:36:782 (1) - remove NC
00:41:924 (2) - NC instead of 00:41:496 (1)
00:46:639 (2,3) - do not have them on the same y-axis, the motion is too straight and isn't very good
00:45:353 (1) - finish on start of slider
00:47:924 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same thing as Easy
01:17:282 (3) - clap on end of slider
01:19:639 (3) - NC
01:22:210 (2,3) - add claps

Hard

00:00:782 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - really really too angular and straight, the flow here is really bad, have more curves implemented for better play
00:07:639 (1,3,1) - remove the finishes
00:11:067 (1,2,3,4) - ^
00:09:353 (3) - NC instead of 00:10:210 (1)
00:16:210 (5) - NC instead of 00:17:067 (1) - Just look at what you did at 00:14:496 (1,2,3,4) - follow is through and through
00:17:924 (4) - NC instead of 00:18:782 (1)
00:19:639 (5) - NC instead of 00:20:496 (1)
00:21:353 (3) - NC instead of 00:21:782 (1)
00:27:782 (8) - have it more in line with the previous slider:
00:41:496 (2,3) - unstack them, that is much better
00:42:353 (5,6) - ^
00:43:210 (2,3) - ^
00:44:067 (5,6) - ^
00:48:782 (1) - you did the right thing here, but then you went back to the inconsistent NC patterns !!!!!! aaaaa 00:51:353 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - same thing as Easy and Normal
01:15:139 (6,1) - don't overlap
01:16:210 (2) - NC


One thing I noticed is that your patterns tend to really be very angular and straight, which is not very smooth for flow and it's quite the 'old style' which doesn't really play that well


Good Luck
Aruel
Frim's MX

00:17:067 (17067|6) - move to 4 00:17:496 (17496|2,17496|6) - it's a powerful sound but 00:17:067 (17067|6,17067|2) - it's a less powerful in my think. don't seem the same. maybe that's good just my think :)
00:18:782 (18782|0) - move to 4
00:19:210 (19210|3) - ^ 1
00:21:139 - ,00:21:246 - add one
00:47:496 - ,00:47:710 - ^ ,00:47:067 (47067|1,47067|5,47067|6) - and 00:47:282 (47282|4,47282|0,47282|2) - has 3 notes
00:48:782 - add one here's have powerful sound
Frim's HD

01:22:746 (82746|6) - remove

I always think, You're have a great quality Frim4503!
Here's my M4M map : https://osu.ppy.sh/s/298006
Good luck :)
Frim4503

_FrEsH_ChICkEn_ wrote:

Frim's MX

00:17:067 (17067|6) - move to 4 00:17:496 ok (17496|2,17496|6) - it's a powerful sound but 00:17:067 (17067|6,17067|2) - it's a less powerful in my think. don't seem the same. maybe that's good just my think :) i think it's same as other
00:18:782 (18782|0) - move to 4 ok
00:19:210 (19210|3) - ^ 1 ok
00:21:139 - ,00:21:246 - add one ok
00:47:496 - ,00:47:710 - ^ , no. cuz this note just have guitar sound, not drum sound. try listen it carefully00:47:067 (47067|1,47067|5,47067|6) - and 00:47:282 (47282|4,47282|0,47282|2) - has 3 notes
00:48:782 - add one here's have powerful sound
Frim's HD

01:22:746 (82746|6) - remove ok

I always think, You're have a great quality Frim4503! thank you :)
Here's my M4M map : https://osu.ppy.sh/s/298006
Good luck :)
that's all ? :/

thank you for modding
i will mod your map soon


Update
HD
MX
Frim4503
are you done update my dif ?
please always post status of map
so, i will know is there any update or not

example:
Easy update
NM update
HD update
Chaoslitz


[Easy]
  1. 00:04:210 (3) - Personally I think the red anchor is weird in here, try to make slider smoother so that beginners can play sliders more easily
  2. 00:56:496 (4,5) - Better not to start slider at red tick, moreover you only mapped this pattern at 00:56:496 (4,5) and 01:14:496 (4,5), You used reversed slider for same rhythm in other place, so I think you can use it as well for consistence.
[Normal]
  1. 00:00:782 (1,3) - Avoid these overlapping, it looks weird and quite difficult to read, since it is only to beginning I think it is easily to fix
  2. 00:03:567 (4,1) - Try curving 00:04:210 (1), Using straight slider provide a sharp turn here which flow is bad, you can also place 00:04:210 (1)'s tail higher which give out a better flow too
  3. 00:05:924 (3) - ^, try to curve this slider a bit
  4. 00:10:210 (5) - Place this higher for a curve flow, placing 3 notes horizontally breaks the flow of this diff
  5. 00:14:067 (4) - Overlapping with 00:12:782 (1) looks weird, try to change the pattern
  6. 00:18:782 (2) - Flow is bad here, I suggest you to put the reverse on the left side 00:17:924 (1) so players can hit it easily instead of moving down cursors, and then fix the following ds
  7. 00:24:782 (3) - Place higher instead? so players dont need to move down their cursors but moving it along the curve
  8. 00:31:639 (1,2,3) - Leave some 1/2 gap here, or else it would break the consistence
  9. 01:05:924 (3,4,5) - ^
  10. 01:10:210 (2) - This slider is weird to the consistence, try to map here like 00:55:639 (3,4,5,6,7,8)
[Hard]
  1. 00:09:353 (3,1) - Fix DS here
  2. 00:14:496 (1) - Slider is curved up, but you placed following notes (00:15:353 (2,3) ) at below, may consider fixing the flow
  3. Generally fine, but I feel this diff is a bit like "old style' :pp
Topic Starter
AsakuraNe

neonat wrote:

General

I recommend 2000ms of time before the map starts, add 1300 to AudioLeadIn in .osu in Notepad - Done

Easy

00:00:782 (1,2) - since you are already trying to blanket, make ti more perfect (probably not the only one but will just highlight one) - Done
00:07:639 (5) - NC - Done
00:41:924 (2) - NC here instead of 00:41:496 (1) to keep the pattern consistent - Done
00:45:353 (1) - finish on start of slider - Done
00:47:924 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - honestly don't see why the chorus would be so special to use a different kind of combo patterning, which is to start the new combo 2 beats earlier, it changes quite a lot in what has been done and I don't see why this is needed, especially emphasis is on the regular 1st beat of the normal phrasing like 01:02:496 (01:02:496 (3) - ) - Changed it~
01:03:353 (4,1) - shift 01:05:067 (1) - it's too low, and the movement to that object is not very smooth - Done
01:19:639 (4) - NC - Done

Normal Remapping some parts~

00:07:639 (1,4,5) - remove those finishes, it's pretty excessive and doesn't fit the mood of the music at that point removed but i changed the patterns
00:11:067 (1,2,3,4) - remove the finishes, they don't fit and drown out the music - Done
00:13:639 (3) - remove finish and add clap on both the start and end of slider - Done
00:14:067 (4) - remove finish on start of slider and add clap on start and middle of slider - Done
00:20:496 (2,3,4) - try to use a different shape, use curve sliders instead, to make it less angular in motion - Done
00:21:353 (4) - NC instead of 00:21:782 (1) - Done
00:23:924 (1) - remove NC - Done
00:24:782 (3) - NC - Done
00:25:210 (1) - remove NC - Done
00:26:496 (1) - remove NC - Done
00:29:924 (1) - remove NC - Done
00:36:782 (1) - remove NC - Done
00:41:924 (2) - NC instead of 00:41:496 (1) - Done
00:46:639 (2,3) - do not have them on the same y-axis, the motion is too straight and isn't very good - Done
00:45:353 (1) - finish on start of slider - Done
00:47:924 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same thing as Easy - Done
01:17:282 (3) - clap on end of slider - Done
01:19:639 (3) - NC - Done
01:22:210 (2,3) - add claps - Done

Hard - Remapping some and I'll take note of what you said

00:00:782 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - really really too angular and straight, the flow here is really bad, have more curves implemented for better play
00:07:639 (1,3,1) - remove the finishes
00:11:067 (1,2,3,4) - ^
00:09:353 (3) - NC instead of 00:10:210 (1)
00:16:210 (5) - NC instead of 00:17:067 (1) - Just look at what you did at 00:14:496 (1,2,3,4) - follow is through and through
00:17:924 (4) - NC instead of 00:18:782 (1)
00:19:639 (5) - NC instead of 00:20:496 (1)
00:21:353 (3) - NC instead of 00:21:782 (1)
00:27:782 (8) - have it more in line with the previous slider:
00:41:496 (2,3) - unstack them, that is much better
00:42:353 (5,6) - ^
00:43:210 (2,3) - ^
00:44:067 (5,6) - ^
00:48:782 (1) - you did the right thing here, but then you went back to the inconsistent NC patterns !!!!!! aaaaa 00:51:353 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - same thing as Easy and Normal
01:15:139 (6,1) - don't overlap
01:16:210 (2) - NC


One thing I noticed is that your patterns tend to really be very angular and straight, which is not very smooth for flow and it's quite the 'old style' which doesn't really play that well ~ Changing it :)


Good Luck
Thanks for modding :3
Topic Starter
AsakuraNe
ok~ :)

(osu! Mania) ~UPDATED


(osu! Standard) ~UPDATED but still remapping some :)

Julie
1|2|3|4|5|6|7

[General]

For creator : might want to try to fix that http://puu.sh/h9RbJ.png , seem like there was some change in the HD and MX O.O. I don't know how it end up like that, but it cause a unicode issue on AIMod.

Also Frim's MX is the only one to have this 暁の華 in tags @.@

[Frim's NM]

00:35:067 - this part should honnestly have more impact then this 00:36:782 - and 00:38:496 - . You did put drumfinish hitsound, but should be more impact while playing, like while tapping :3.

00:47:710 (47710|3,47924|1) - wowowow still normal-hitclap?!? no more drum here LOL. Only diff you did that.

00:48:782 - add one more note? that part should have more impact!

00:50:924 - no 2 note like this 00:50:067 - and this 00:51:782 - ?

01:02:282 (62282|5) - change to normal-hitclap like all of your other difficulty, I don't hear a hithat here ><.

01:09:246 (69246|4) - delete, don't try to suddenly add a stream here, since you didn't do it at 01:02:389 - and 01:16:103 - .

01:09:353 - add one more note with drumfinish like you did on your other difficulty, should have more impact here!!! :D.

01:23:067 (83067|6) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

[Frim's HD]

00:10:424 (10424|5,10639|6,10853|5) - isn't it supose to be like that http://puu.sh/h9UAD.jpg judging from the instrument pitch ?

00:16:210 (16210|3) - isn't this supose to be normal-hitwhistle like you did in NM and MX

00:14:067 (14067|4,14282|3) - change those to normal-hitclap, still snare sound.

01:19:424 - add another note with normal-hitclap, important snare sound :3.

01:22:317 (82317|3,82532|3) - Hmm not you didn't add those on MX, either add or delete?

01:23:067 (83067|2) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

[Frim's MX]

00:14:067 (14067|2,14174|1,14282|2,14389|3) - change those to normal-hitclap, still snare sound.

00:16:746 - map this sound? because this part 00:16:853 - follow 00:16:746 - XD.

00:21:353 - only 2 notes here? Should be more impact then the same number of note as the part before. I think you forgot a drumfinish.wav here too. You did 3 notes + a drumfinish.wav in your HD ;3.

00:45:353 - this part should have more impact then 00:45:567 - to 00:46:853 - , so add one more note with drumfinish.wav.

00:48:782 - same reason as 00:21:353 - , you did it good in HD :3.

01:15:246 - add a note here since you did it here 01:14:817 - .

01:19:424 - add one more note, there isn't just a hithat here, there also one drum sound that you put normal-hitclap when you map that drum sound.

01:21:674 (81674|2,81782|0,81889|2,81996|4) - this feel weird, suddendly small LN here. Try keep it consistent and make those normal note except this one 01:21:996 (81996|4) - can be LN till here 01:22:210 - .

01:22:210 (82210|6,82210|2,82424|4,82424|0,82639|2,82853|4,82960|6) - mistake maybe? should be normal-hitclap, that whistle is a bass sound O.O. And you also put normal-hitclap on HD.

01:22:639 - and 01:22:853 - add one more note with normal-hitclap, should be same as 01:22:210 (82210|6,82210|2,82424|0,82424|4) - .

01:23:067 (83067|0) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .

Really a freaking nice osu mania mapset! Incredibly well map, most of the part among difficulty really consistent! Keep up the great work! This is my 1st time seing your osu mania Frim O.O! and I'm suprise :D!! Feel free to pm me some of your other work too :D!! *Star*

AND GAWD PLEASE HAVE THIS SONG RANK SOON <3!! OSU NEED AKATSUKI NO YONA!! I try mapping a song of it but I got lazy =w=
Frim4503

Julie wrote:

Requested from Love & Julie's Best Friend Queue!


1|2|3|4|5|6|7

[General]

For creator : might want to try to fix that http://puu.sh/h9RbJ.png , seem like there was some change in the HD and MX O.O. I don't know how it end up like that, but it cause a unicode issue on AIMod. oh, i'm sorry. that was my miss. should be good right now :D

Also Frim's MX is the only one to have this 暁の華 in tags @.@ fix

[Frim's NM]

00:35:067 - this part should honnestly have more impact then this 00:36:782 - and 00:38:496 - . You did put drumfinish hitsound, but should be more impact while playing, like while tapping :3. i think i will keep it for now

00:47:710 (47710|3,47924|1) - wowowow still normal-hitclap?!? no more drum here LOL. Only diff you did that.fix. i forgot about that

00:48:782 - add one more note? that part should have more impact! fix. will adjusting for another dif

00:50:924 - no 2 note like this 00:50:067 - and this 00:51:782 - ? i think i will keep it for now

01:02:282 (62282|5) - change to normal-hitclap like all of your other difficulty, I don't hear a hithat here ><. fix

01:09:246 (69246|4) - delete, don't try to suddenly add a stream here, since you didn't do it at 01:02:389 - and 01:16:103 - .ok

01:09:353 - add one more note with drumfinish like you did on your other difficulty, should have more impact here!!! :D.ok

01:23:067 (83067|6) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .fix

[Frim's HD]

00:10:424 (10424|5,10639|6,10853|5) - isn't it supose to be like that http://puu.sh/h9UAD.jpg judging from the instrument pitch ?ok. i just put it random. so, idk about pitch

00:16:210 (16210|3) - isn't this supose to be normal-hitwhistle like you did in NM and MX what are you talking about ?.all my dif in this section using normal-hitwhistle.

00:14:067 (14067|4,14282|3) - change those to normal-hitclap, still snare sound. okay

01:19:424 - add another note with normal-hitclap, important snare sound :3.oh. i didn't hear that


01:22:317 (82317|3,82532|3) - Hmm not you didn't add those on MX, either add or delete?delete

01:23:067 (83067|2) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - .fix

[Frim's MX]

00:14:067 (14067|2,14174|1,14282|2,14389|3) - change those to normal-hitclap, still snare sound. fix

00:16:746 - map this sound? because this part 00:16:853 - follow 00:16:746 - XD. ok

00:21:353 - only 2 notes here? Should be more impact then the same number of note as the part before. I think you forgot a drumfinish.wav here too. You did 3 notes + a drumfinish.wav in your HD ;3. oh, yes i'm forgot about it

00:45:353 - this part should have more impact then 00:45:567 - to 00:46:853 - , so add one more note with drumfinish.wav. ok

00:48:782 - same reason as 00:21:353 - , you did it good in HD :3.ok

01:15:246 - add a note here since you did it here 01:14:817 - . fix

01:19:424 - add one more note, there isn't just a hithat here, there also one drum sound that you put normal-hitclap when you map that drum sound. fix

01:21:674 (81674|2,81782|0,81889|2,81996|4) - this feel weird, suddendly small LN here. Try keep it consistent and make those normal note except this one 01:21:996 (81996|4) - can be LN till here 01:22:210 - . fix

01:22:210 (82210|6,82210|2,82424|4,82424|0,82639|2,82853|4,82960|6) - mistake maybe? should be normal-hitclap, that whistle is a bass sound O.O. And you also put normal-hitclap on HD. fix

01:22:639 - and 01:22:853 - add one more note with normal-hitclap, should be same as 01:22:210 (82210|6,82210|2,82424|0,82424|4) - .ok

01:23:067 (83067|0) - end it here 01:29:924 - , the is still sound contiinue between 01:29:817 - and 01:29:924 - and it truly have a small stop sound here 01:29:924 - . fix

Really a freaking nice osu mania mapset! Incredibly well map, most of the part among difficulty really consistent! Keep up the great work! This is my 1st time seing your osu mania Frim O.O! and I'm suprise :D!! Feel free to pm me some of your other work too :D!! *Star*

AND GAWD PLEASE HAVE THIS SONG RANK SOON <3!! OSU NEED AKATSUKI NO YONA!! I try mapping a song of it but I got lazy =w=
thank you
i'm glad if you like it. :D
the truth is this is my first time making 7k map and add hitsound. so, my map have many mistake :o
next time if i have new map, i will request to you again ;)

UPDATE
Topic Starter
AsakuraNe

Chaoslitz wrote:



[Easy]
  1. 00:04:210 (3) - Personally I think the red anchor is weird in here, try to make slider smoother so that beginners can play sliders more easily - Done
  2. 00:56:496 (4,5) - Better not to start slider at red tick, moreover you only mapped this pattern at 00:56:496 (4,5) and 01:14:496 (4,5), You used reversed slider for same rhythm in other place, so I think you can use it as well for consistence. - Done
[Normal] ~ REMAPPED IT :)
  1. 00:00:782 (1,3) - Avoid these overlapping, it looks weird and quite difficult to read, since it is only to beginning I think it is easily to fix
  2. 00:03:567 (4,1) - Try curving 00:04:210 (1), Using straight slider provide a sharp turn here which flow is bad, you can also place 00:04:210 (1)'s tail higher which give out a better flow too
  3. 00:05:924 (3) - ^, try to curve this slider a bit
  4. 00:10:210 (5) - Place this higher for a curve flow, placing 3 notes horizontally breaks the flow of this diff
  5. 00:14:067 (4) - Overlapping with 00:12:782 (1) looks weird, try to change the pattern
  6. 00:18:782 (2) - Flow is bad here, I suggest you to put the reverse on the left side 00:17:924 (1) so players can hit it easily instead of moving down cursors, and then fix the following ds
  7. 00:24:782 (3) - Place higher instead? so players dont need to move down their cursors but moving it along the curve
  8. 00:31:639 (1,2,3) - Leave some 1/2 gap here, or else it would break the consistence
  9. 01:05:924 (3,4,5) - ^
  10. 01:10:210 (2) - This slider is weird to the consistence, try to map here like 00:55:639 (3,4,5,6,7,8)
[Hard]
  1. 00:09:353 (3,1) - Fix DS here - Done
  2. 00:14:496 (1) - Slider is curved up, but you placed following notes (00:15:353 (2,3) ) at below, may consider fixing the flow - Done
  3. Generally fine, but I feel this diff is a bit like "old style' :pp ~ I think as a beginner, I learned the wrong style. haha. but im gradually learning.
Thanks for modding :3

~ UPDATED(Osu! Standard and Osu! Mania)

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