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Cyntia - Akatsuki no Hana [Osu|OsuMania]

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Topic Starter
AsakuraNe
This beatmap was submitted using in-game submission on Saturday, May 30, 2015 at 9:42:56 AM

Artist: Cyntia
Title: Akatsuki no Hana
Source: 暁のヨナ
Tags: yona Opening op 2 tv size The girl standing in blush of dawn Frim4503
BPM: 140
Filesize: 22246kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.58 stars, 90 notes)
  2. Frim's HD - 7Key (2.44 stars, 506 notes)
  3. Frim's MX - 7Key (3.12 stars, 779 notes)
  4. Frim's NM - 7Key (1.72 stars, 318 notes)
  5. Hard (2.84 stars, 218 notes)
  6. Normal (1.79 stars, 129 notes)
Download: Cyntia - Akatsuki no Hana
Download: Cyntia - Akatsuki no Hana (no video)
Information: Scores/Beatmap Listing
---------------
First map for rank. Hope you like it! Need Mods :D
New mp3, please redownload if you got this set before May 30 2015


Piano by Rumia-
Modder List(Osu! Standard)
  1. Soelsoel(23 March 2015)
  2. Shahme, jloughman14, Ximerx(25 March 2015)
  3. Euny, Lixrei(27 March 2015)
  4. Megurine Luka, DahplA(28 March 2015)
  5. Aldwych, Fantastica, Hi Im Nathan, WildOne94(1 April 2015)
  6. m1223961117(2 April 2015)
  7. Pjecoo(4 April 2015)
  8. ohad1881, nadapan, NolanM, Near(5 April 2015)
  9. ReeChelly(6 April 2015)
  10. imaikiseta, Knotts(7 April 2015)
  11. Frim4503(9 April 2015)
  12. smsh150, IntelliTroodon(10 April 2015)
  13. Alex Li(10 April 2015)
  14. neonat(11 April 2015)
  15. Chaoslitz(12 April 2015)
  16. makemek(14 April 2015)
  17. -TakoYaki-(17 April 2015
  18. eeezzzeee(20 April 2015)
  19. Doormat, A Mystery(21 April 2015)
  20. chaee, Come[Back]Home(25 April 2015)
  21. SoGa, Exote(26 April 2015)
  22. 10nya(28 April 2015)
  23. Hard(3 May 2015)
  24. NewRulerNA(Error Check)(30 May 2015)
Modder List(Osu! Mania)
  1. ExUsagi(5 April 2015)
  2. Starry-(7 April 2015)
  3. arviejhay(8 April 2015)
  4. Gomuryuu(9 April 2015)
  5. _FrEsH_ChICkEn_(11 April 2015)
  6. Julie(12 April 2015)
  7. ModernTiger(13 April 2015)
  8. DanSparce(15 April 2015)
  9. Kazamastar11(16 April 2015)
  10. Eternalie, bakabakemono(18 April 2015)
  11. Draftnell, DE-CADE(19 April 2015)
  12. Meiko Senpai(21 April 2015)
  13. Rayz141(21 April 2015)
  14. DrawdeX(23 April 2015)
  15. Rumia-(23 April 2015)
  16. Kruzon(25 April 2015)
  17. - R e b a -(28 April 2015)
  18. [AyanoTatemaya](1 May 2015)
  19. NewRulerNA(Error Check)(30 May 2015)
soelsoel
Hello AsakuraNe. I'm not good at modding but...
I think your map has so many problem.

SPOILER
First : Timing (because it very important before put note into song)
I think should be bpm 140 and offset 14532 (or somewhere in song)

Second : Difficulty
[Easy] Should lower hp drain,approach and overall
[Normal] May be look good

Third : Placing notes
[Easy] Should be more simple note with beat snap divisor 1/1 or up to you.
[Normal] May be look good

Tip1 : You can check your error with Aimod by ctrl+shift+A
Tip2 : You can change slider velocity in timing for note speed

You may learn for mapping and that all I can explain :oops: .
Topic Starter
AsakuraNe

soelsoel wrote:

Hello AsakuraNe. I'm not good at modding but...
I think your map has so many problem.

SPOILER
First : Timing (because it very important before put note into song)
I think should be bpm 140 and offset 14532 (or somewhere in song)

Second : Difficulty
[Easy] Should lower hp drain,approach and overall
[Normal] May be look good

Third : Placing notes
[Easy] Should be more simple note with beat snap divisor 1/1 or up to you.
[Normal] May be look good

Tip1 : You can check your error with Aimod by ctrl+shift+A
Tip2 : You can change slider velocity in timing for note speed

You may learn for mapping and that all I can explain :oops: .


:) Thank you for sharing your thoughts. Your mod was really helpful. :D I appreciate it. Also, thanks for the tips. Somehow, I discovered new controls and new easy mapping. Haha. :D
shahme_old
The BPM 140.

00:00:782 - You can start BPM here and the offset is 782.



Go to Timing Setup Panel - add timing setup - and uncheck the box - and click ok.

Now , You have the right timing.

Remove "Janelle :)" from source and left the anime name only.

Go to file and click open AiMod to see what wrong with your map.



If you dont understand about something, you can ask me by this forum or PM me...

Good Job...keep it up... :)
Topic Starter
AsakuraNe
Thanks for the tips shahme. :D It was helpful. :) Please take care of me for more future beatmaps.

Also, for this

00:00:782 - You can start BPM here and the offset is 782.

What difficulty is it supposed to be?
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
General

AsakuraNe wrote:

00:00:782 - You can start BPM here and the offset is 782.
What difficulty is it supposed to be?
Offset should be the same in all difficulties.
Instead of another timing section, use an inheriting section. This is how your 'Timing' page should look. When you do change the offset you will need to resnap all your notes. Once you're finished doing this, message back and I will fully mod this as it is unmoddable how it is now.
Shushan
hi there
from my m4m reverse queue!
remap easy
remap normal
remap hard
all you objects are not snapped
keep ds good
plssssssssssssss
Topic Starter
AsakuraNe

jloughman14 wrote:

Hello from Jloughman14's and DahplA's Modding Team!
General

AsakuraNe wrote:

00:00:782 - You can start BPM here and the offset is 782.
What difficulty is it supposed to be?
Offset should be the same in all difficulties.
Instead of another timing section, use an inheriting section. This is how your 'Timing' page should look. When you do change the offset you will need to resnap all your notes. Once you're finished doing this, message back and I will fully mod this as it is unmoddable how it is now.
Heeey~!! jloughman14

I finished it. :) Thanks again.
XiMerx
Sup! M4M from mah moddin queueue

  • General

  1. Kiai time should start at 00:48:782 (3)
  2. Kiai time should end at 01:16:210 (1)
  3. 00:47:710 should be your audio preview time.
  4. 01:23:068 (1) - DO NOT SNAP SPINNER AND THE LAST NOTE TOGETHER! Place this at blue tick.
  5. Try not to use aged mapping style, today is 2015!
  • eZ

  1. 00:01:067 (2,3,4) - They are unsnapped, fix them!
  2. 00:01:746 (4) - After you fix them, place this slider at red tick.
  3. 00:03:460 (4) - ^
  4. 00:05:174 (4) - ^
  5. 00:06:889 (4) - ^
  6. 00:08:603 (4) - ^
  7. 00:02:710 (1,2,3) - Move these to the right 1 tick.
  8. 00:04:424 (1,2,3) - ^
  9. 00:05:817 (1,2,3) - ^
  10. 00:07:532 (1,2,3) - ^
  11. 00:15:353 (2) - Don't create 'brinky' type of sliders for easy, new players might have a hard time
    Consider like that:
  12. 00:17:067 (4) - Same thing
  13. 00:23:496 (4,1,2) - Try blanketing!
  14. 00:32:067 (1,2,3,4) - I don't know what's this for! 00:31:639 (1) have a sound.
    Consider like this:
    00:31:639 (1) do a 1/1 slider, 00:32:496 (1) 1/1 slider, 00:33:353 (1) a hit circle, 00:33:782 (1) 1/1 repeating slider.
  15. 00:58:210 (6,7) - Nice blanket! Just that 7 is not curvy enough.
  16. 01:01:639 (1,2,1,2,3,1,2,1,2,1,2,3,1,2,3,4,1,2) - What is this? Don't make new players struggle with this. Remap this thing!
  17. 01:11:067 (1,2) - Try to blanket again!
  18. 01:15:782 (3) - This slider should start at the end of Kiai that I've pointed out. Replace this with a hit circle then start the slider.
  19. 01:15:353 (2,3) - After you did ^, stack both together and create a blanket with 4 (the slider).

  • Normal

  1. EVERYTHING IS UNSNAPPED, CHANGE IT NOW
  2. 00:17:068 (2,3,4) - I would stack these
  3. 01:17:068 (2,3,4) - ^
  4. 00:20:496 (4) - I would conver this into 1/2 slider, 1/2 slider and a hit circle
  5. 00:32:068 (1,2,3,4) - Again, unnecessary!
  6. 00:39:782 (3,4) - ^
  7. 00:57:782 (6,7,8,9) - ^
  8. 01:13:210 (1,2,3) - ^
  • Hard

  1. 00:14:496 (1) - Make a good curve to blanket with 2
  2. 00:32:067 (1,2,3,4) - Again
  3. 00:47:067 (5) - Ctrl+G
  4. 00:48:353 (2) - Place this at red tick (left) and replace this with a slider that ends at 3
  5. 00:51:782 (2,3) - ^
  6. 00:55:210 (2,3) - ^
  7. 01:02:067 (2,1) - ^
  8. 01:03:782 (1) - Nice curve, blanket with 2
  9. 01:07:210 (1,2,3,4) - Again??
  10. 01:12:353 (3,4,1,2) - No not again
  11. 01:17:924 (4) - Blanket with 3
  12. 01:20:496 (4) - Balance with 1,2 please
That's all! Really a lot of common errors in this map, learn them and not to repeat them again!
shahme_old
You are welcome AsakuraNe...I will take care you until you become old...
Topic Starter
AsakuraNe

shahme wrote:

You are welcome AsakuraNe...I will take care you until you become old...
Hahaha. :D I'll be counting on you then shahme. :)



Also, thanks XyMerx i've done it. :-)
Euny



  • General
  1. change bg ratio size 16:9 or 4:3 ( just 1 pixel xD)
    if you want, using this:)
  • Easy
  1. 00:01:103 (2) - i dont recommend to blue tick in easy.
  2. and Easy&normal diffs are have to using distance snap. you should be it cause its unrankable T.T...!
  • Normal
  1. 00:15:353 (4) - makes more curvy for better flow?
  2. omg! more than easy... you should be fix that.
  • Hard
  1. 00:01:853 (4) - add clap at this slider's reverse arrow. it makes more better tempo.
  2. 00:03:567 (4) - ^
  3. 00:05:282 (4) - ^
  4. 00:06:996 (4) - ^
  5. 00:07:639 (1) - add finish
  6. 00:09:889 (1) - remove finish.
  7. 00:36:567 (5) - move and makes nice triangle flow.
  8. 00:39:996 (5) - as same as above
  9. 00:48:353 (3) - add finish at this back.
  10. 00:58:210 (9) - NC~
  11. 01:02:496 (1) - should be finish is more fitting~
seems to easy and normal diffs are need to some remap.,
don't be upset.. its really important T.T....!
anyways, gl with it!
Lurei
Random thing. Not necessary to open this. Actually, just don't.

ohad1881 wrote:

hi there
from my m4m reverse queue!
remap easy
remap normal
remap hard
all you objects are not snapped
keep ds good
plssssssssssssss
Was skirming around this thread, since I'll mod it, and I find best mod ever.
Try harder next time, saying really helpful things instead of "remap everything". That isn't helpful at all and shouldn't even receive kudosu. Heck, why is this even marked as helpful?
Next time, try to really help a mapper if you're going to mod. That's what mods are for, after all. Warned you.

Modding from queue since I like the song.
Now, let's do this.


[Overview]

  1. Song title isn't even accurate (no, adding a bonus ~ isn't allowed unless that's on song title). Song artist and title need to be fully accurate for a map to be rankeable. If anything, song title field should look like this instead. Source: http://vgmdb.net/album/50424
  2. You should place source (Akatsuki no Yona) in it's original language (japanese). Just copy-paste this thing in the "Source" field: 暁のヨナ
  3. Also, you might need more tags. Here are some suggestions: op2 tv size version the girl standing in blush of dawn (just copy-pasted tags from this other set).
  4. Consider reducing slider ticks to 1 on every diff, since slider tick 2 doesn't really fits this song as it's not really fast. Slider ticks are usually used as complements to follow secondary and audiable beats on the song. In case you don't even know how can you change it, this thing and Slider Velocity can be manipulated on this screen.
  5. Also, why are slider velocity of all diffs the same thing? Things shouldn't be like that, actually. Easier diffs use lower values while harder diffs use higher ones, according to the difficulty (practically, I'm saying this value always varies). You'll need to change those values as things right now don't look good. I'll just recommend you some values, so if you want to use those, go on:
    1. Easy: 1.00
    2. Normal: 1.20
    3. With that way, things might work and Hard can keep the SV of 1.40.

[Easy]

  1. Okay, I'll try to give you some tips on how you can make nice Easy diffs.
  2. First of all, avoid at all cost the use of 1/4 beats (blue ticks), since an Easy diff shouldn't use those. 1/4 beats usually mark lots of complex rhythms. For example, let's take the very first pattern of your map: 00:00:782 (1,2,3) - Since song still doesn't play any beats (percussion/drums), trying to guess rhythm here is far very complex for beginners. In cases like those, you should use sliders instead, since they make things so easy. Uh... as for how to use slider, I think a rhythm like this works quite well. Sounds pretty and it's nice to play. Yeah, you might need to erase 00:01:853 (4) - but I'll explain this further below. Try this kind of pattern for any notes that are to be played like 00:00:782 (1,2,3) -
  3. Second of all, notes a 1/2 beat apart. First thing, the 1/2 beats are commonly known as the red ticks, and they are known to be played at the half of main beats (white ticks) of the song (yeah, as if saying 1/2 beats wasn't self-explainatory enough). Now, to the main topic. An example of this are 00:01:853 (4,1) - some patterns like this. Using a 1/2 beat slider and then a 1/2 click aren't really beginner-friendly. 1/2 beats are also known to be ankward to play since they also cause complex rhythms (like the blue beats). Patterns where you use sliders like those (the thing I suggested you upside) are fine, since player is holding slider, so he doesn't have to click nothing, and is far more slow than sliders like 00:01:853 (4) - where you might think they'll end instantly and they don't, making you slider break. Having said that and the thing above, your first patterns 00:00:782 (1,2,3,4,1,2,3,4) - may look like this on the timeline. That thing is easier to play, and sounds pretty cool IMO.
  4. I'll just mention this since I can, to give you a general overline on how can an Easy be mapped rhythmically-wise. Easy diffs usually map main beats (white ticks) in the way of 2/1 and some 1/1 (in actual english, it means you map every two white ticks and sometimes in every white tick). Seems this has changed quite recently (since the most recent Easies map more 1/1 than 2/1 ;w;), but this is a general overview on how "should" Easy diffs be mapped (for the best beginner-friendly experience). Since images speak better than what words do, I'll send you some screenshots (made them with mere circles, but using sliders in this fashion is okay too):
  5. Alright, third point on "how to make nice Easies": Beat Spacing. "What the heck is beat spacing?", you might ask. Well, it's fairly simple, actually. It's merely the constant use of Distance Snap to make beats be placed on play field fairly according to their position on the timeline. Take for example a pattern of this kind. You can see beats are close on playfield -and- on the timeline in the upper part of the screen, right? This is because I'm using the Distance Snap (DS for short) to place them. Now, let's try a bit more extreme example: something like this. Now, notes are further apart on the playfield, but why? Answer is simple: because they are far away on the timeline. Determining notes position through the timeline is quite important for Easy and Normal diffs, and DS is in charge of doing that automatically to avoid worries. So, you know this now. Use a constant DS (I suggest around 0.8~1.0 for this diff and maybe 1.0 on Normal) on Easy and Normal diffs and you'll rock. Fusing this with the 2/1 and 1/1 beatmapping suggestions above are the best way to make an awesome Easy diff that rocks!
  6. Fourth point: Overlapping patterns are bad! Yes, you read that right! Patterns like 00:33:353 (3,1) - are really ankward to play for a beginner who absolutely doesn't even know notes can be placed one below another. When they'll see this they'll get confused, and will think: "uh... what should I do? there's a circle (reference to 00:34:639 (4) - ) but there's also a slider below the one I'm playing. What should I play first?" ...and since they won't know what to do next, they might miss circle, slider-break or both things (and maybe die while still thinking about it). So yeah, you need to avoid overlapping on Easy in this way, since it's not really beginner-friendly. And yeah, this also applies to stacked notes you placed during the whole Kiai time like 00:47:924 (1,2) - since players might play them quite fast, making them have bad accuracy or even missing second note because they're confused about the timing they should hit notes.
  7. Fifth point: Multiple reverses! Beginners know at this point the existance of reverses, that make slider return back to where it began. But they might not know this: "Can a slider have more than a reverse?" While somewhat experienced players (including myself) know this is actually possible, beginners might not know it, so having a second reverse is kinda ankward for them. So, you should avoid multiple reverses like 00:45:353 (2) - , especially on short sliders like 01:22:210 (1) - since they might not even know when slider will stop turning back and forth.
  8. Alright, now I'll try to say something about the New Combos (NC, for short; not to be confused with NightCore mod). NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row, like 01:10:210 (1,1) - is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map.

I don't have any energy to mod the following diffs, since I tried to make my mod as detailed and broad as possible, covering most issues of your Easy diff to help you improve it as much as possible.
However, I can say you can apply every suggestion I made up there on Normal (since it's really like Easy, but in Normals' case they are mapped using 1/1 beatmapping and 1/2 beatmapping; I already explained this so you shouldn't have much issues on this). So you can say I modded like two diffs in a single block :lol:

Since you're still new in beatmapping, you can PM via forum or in-game if you still have any doubts on what I tried to explain. You can also PM me if you want me to mod your Hard on another day (and most likely I will in a week if you contact me).

Okay, I hope this mod helps you in some way. Don't give up! Good luck! :)
Topic Starter
AsakuraNe

Euny wrote:




  • General
  1. change bg ratio size 16:9 or 4:3 ( just 1 pixel xD)
    if you want, using this:)

Haha. I changed it
  • Easy
  1. 00:01:103 (2) - i dont recommend to blue tick in easy.
  2. and Easy&normal diffs are have to using distance snap. you should be it cause its unrankable T.T...!
  • Normal
  1. 00:15:353 (4) - makes more curvy for better flow?
  2. omg! more than easy... you should be fix that.
  • Hard
  1. 00:01:853 (4) - add clap at this slider's reverse arrow. it makes more better tempo. Done
  2. 00:03:567 (4) - ^ Done
  3. 00:05:282 (4) - ^Done
  4. 00:06:996 (4) - ^ Done
  5. 00:07:639 (1) - add finish Done
  6. 00:09:889 (1) - remove finish. Done
  7. 00:36:567 (5) - move and makes nice triangle flow. Done
  8. 00:39:996 (5) - as same as above Done
  9. 00:48:353 (3) - add finish at this back. DOne
  10. 00:58:210 (9) - NC~
  11. 01:02:496 (1) - should be finish is more fitting~ Done
seems to easy and normal diffs are need to some remap.,
don't be upset.. its really important T.T....!
anyways, gl with it!
I remapped everything Euny :)
Topic Starter
AsakuraNe

LixRei wrote:

Random thing. Not necessary to open this. Actually, just don't.

ohad1881 wrote:

hi there
from my m4m reverse queue!
remap easy
remap normal
remap hard
all you objects are not snapped
keep ds good
plssssssssssssss
Was skirming around this thread, since I'll mod it, and I find best mod ever.
Try harder next time, saying really helpful things instead of "remap everything". That isn't helpful at all and shouldn't even receive kudosu. Heck, why is this even marked as helpful?
Next time, try to really help a mapper if you're going to mod. That's what mods are for, after all. Warned you.

Sorry about that. :(

Modding from queue since I like the song.
Now, let's do this.


[Overview]

  1. Song title isn't even accurate (no, adding a bonus ~ isn't allowed unless that's on song title). Song artist and title need to be fully accurate for a map to be rankeable. If anything, song title field should look like this instead. Source: http://vgmdb.net/album/50424
    Done
  2. You should place source (Akatsuki no Yona) in it's original language (japanese). Just copy-paste this thing in the "Source" field: 暁のヨナ
    Done
  3. Also, you might need more tags. Here are some suggestions: op2 tv size version the girl standing in blush of dawn (just copy-pasted tags from this other set).
    Done
  4. Consider reducing slider ticks to 1 on every diff, since slider tick 2 doesn't really fits this song as it's not really fast. Slider ticks are usually used as complements to follow secondary and audiable beats on the song. In case you don't even know how can you change it, this thing and Slider Velocity can be manipulated on this screen. Done
  5. Also, why are slider velocity of all diffs the same thing? Things shouldn't be like that, actually. Easier diffs use lower values while harder diffs use higher ones, according to the difficulty (practically, I'm saying this value always varies). You'll need to change those values as things right now don't look good. I'll just recommend you some values, so if you want to use those, go on:
    1. Easy: 1.00 - Done
    2. Normal: 1.20 -Done
    3. With that way, things might work and Hard can keep the SV of 1.40. -Done

[Easy]

  1. Okay, I'll try to give you some tips on how you can make nice Easy diffs. Thanks. :)
  2. First of all, avoid at all cost the use of 1/4 beats (blue ticks), since an Easy diff shouldn't use those. 1/4 beats usually mark lots of complex rhythms. For example, let's take the very first pattern of your map: 00:00:782 (1,2,3) - Since song still doesn't play any beats (percussion/drums), trying to guess rhythm here is far very complex for beginners. In cases like those, you should use sliders instead, since they make things so easy. Uh... as for how to use slider, I think a rhythm like this works quite well. Sounds pretty and it's nice to play. Yeah, you might need to erase 00:01:853 (4) - but I'll explain this further below. Try this kind of pattern for any notes that are to be played like 00:00:782 (1,2,3) - Done
  3. Second of all, notes a 1/2 beat apart. First thing, the 1/2 beats are commonly known as the red ticks, and they are known to be played at the half of main beats (white ticks) of the song (yeah, as if saying 1/2 beats wasn't self-explainatory enough). Now, to the main topic. An example of this are 00:01:853 (4,1) - some patterns like this. Using a 1/2 beat slider and then a 1/2 click aren't really beginner-friendly. 1/2 beats are also known to be ankward to play since they also cause complex rhythms (like the blue beats). Patterns where you use sliders like those (the thing I suggested you upside) are fine, since player is holding slider, so he doesn't have to click nothing, and is far more slow than sliders like 00:01:853 (4) - where you might think they'll end instantly and they don't, making you slider break. Having said that and the thing above, your first patterns 00:00:782 (1,2,3,4,1,2,3,4) - may look like this on the timeline. That thing is easier to play, and sounds pretty cool IMO. Done
  4. I'll just mention this since I can, to give you a general overline on how can an Easy be mapped rhythmically-wise. Easy diffs usually map main beats (white ticks) in the way of 2/1 and some 1/1 (in actual english, it means you map every two white ticks and sometimes in every white tick). Seems this has changed quite recently (since the most recent Easies map more 1/1 than 2/1 ;w;), but this is a general overview on how "should" Easy diffs be mapped (for the best beginner-friendly experience). Since images speak better than what words do, I'll send you some screenshots (made them with mere circles, but using sliders in this fashion is okay too):
  5. Alright, third point on "how to make nice Easies": Beat Spacing. "What the heck is beat spacing?", you might ask. Well, it's fairly simple, actually. It's merely the constant use of Distance Snap to make beats be placed on play field fairly according to their position on the timeline. Take for example a pattern of this kind. You can see beats are close on playfield -and- on the timeline in the upper part of the screen, right? This is because I'm using the Distance Snap (DS for short) to place them. Now, let's try a bit more extreme example: something like this. Now, notes are further apart on the playfield, but why? Answer is simple: because they are far away on the timeline. Determining notes position through the timeline is quite important for Easy and Normal diffs, and DS is in charge of doing that automatically to avoid worries. So, you know this now. Use a constant DS (I suggest around 0.8~1.0 for this diff and maybe 1.0 on Normal) on Easy and Normal diffs and you'll rock. Fusing this with the 2/1 and 1/1 beatmapping suggestions above are the best way to make an awesome Easy diff that rocks!
  6. Fourth point: Overlapping patterns are bad! Yes, you read that right! Patterns like 00:33:353 (3,1) - are really ankward to play for a beginner who absolutely doesn't even know notes can be placed one below another. When they'll see this they'll get confused, and will think: "uh... what should I do? there's a circle (reference to 00:34:639 (4) - ) but there's also a slider below the one I'm playing. What should I play first?" ...and since they won't know what to do next, they might miss circle, slider-break or both things (and maybe die while still thinking about it). So yeah, you need to avoid overlapping on Easy in this way, since it's not really beginner-friendly. And yeah, this also applies to stacked notes you placed during the whole Kiai time like 00:47:924 (1,2) - since players might play them quite fast, making them have bad accuracy or even missing second note because they're confused about the timing they should hit notes. changed it
  7. Fifth point: Multiple reverses! Beginners know at this point the existance of reverses, that make slider return back to where it began. But they might not know this: "Can a slider have more than a reverse?" While somewhat experienced players (including myself) know this is actually possible, beginners might not know it, so having a second reverse is kinda ankward for them. So, you should avoid multiple reverses like 00:45:353 (2) - , especially on short sliders like 01:22:210 (1) - since they might not even know when slider will stop turning back and forth. - I'll remember that
  8. Alright, now I'll try to say something about the New Combos (NC, for short; not to be confused with NightCore mod). NCs are used to indicate notorious changes in song's tempo, patterns and other things. They are, in most cases, consistent among the song, and are commonly applied every downbeat (the way we call the big white tick), but can also be applied every two downbeats (meaning you might apply a NC on a big white tick, but you don't apply a NC on the next one; and then you just apply it on the third downbeat that comes). So, take this as a suggestion. Make your NCs constant. Since this is an Easy diff, you should NC things every two measures to avoid making very short combos. Also, using same NC colors on a row, like 01:10:210 (1,1) - is restricted by the Ranking Criteria (RC for short) since the end of a combo and the beginning of the other isn't clear. Combos need to be clearly distinguishable between each other, and that's why this restriction exists. So, you need to check every NC on the map. Done :)

I don't have any energy to mod the following diffs, since I tried to make my mod as detailed and broad as possible, covering most issues of your Easy diff to help you improve it as much as possible.
However, I can say you can apply every suggestion I made up there on Normal (since it's really like Easy, but in Normals' case they are mapped using 1/1 beatmapping and 1/2 beatmapping; I already explained this so you shouldn't have much issues on this). So you can say I modded like two diffs in a single block :lol:

Since you're still new in beatmapping, you can PM via forum or in-game if you still have any doubts on what I tried to explain. You can also PM me if you want me to mod your Hard on another day (and most likely I will in a week if you contact me).

Okay, I hope this mod helps you in some way. Don't give up! Good luck! :)
Thank you for the directions and tips LixRei. :) It was really helpful, I'll remember all of them. :D
Also, Thanks for writing your mod as detailed and broad as possible. I respect that. :)
Frim4503

as requested i will take it all

i will PM you if the GD is done ;)
Euny

  • [list:1337][list:1337]your request! no kds. you know i already moddedxD so, lets get started quick mod~!
  • Easy
  1. 00:09:782 (1,1) - this spin and note are really close. easy diff have to 2 white tick between objects.(its unrankable~ you should read it https://osu.ppy.sh/forum/p/3359424) i recommend spin finish at 00:12:782 this timing.
  2. 00:14:496 (1,5) - you can makes more better overlap:D
  3. 00:19:639 (1,2) - and as same as above
  4. 01:02:496 (3) - finish should be more fitting at this front :)/
Topic Starter
AsakuraNe

Frim4503 wrote:


as requested i will take it all

i will PM you if the GD is done ;)

Thaaaanksss Frim4503~~!! :D I appreciate it. :)

I respect you for taking it all. hehe ;)
Topic Starter
AsakuraNe

Euny wrote:


  • [list:1337][list:1337]your request! no kds. you know i already moddedxD so, lets get started quick mod~!
Hahaha. okok. :)

  • Easy
  1. 00:09:782 (1,1) - this spin and note are really close. easy diff have to 2 white tick between objects.(its unrankable~ you should read it https://osu.ppy.sh/forum/p/3359424) i recommend spin finish at 00:12:782 this timing. Owww. Thanks for the reminder. :) I'll remember that. I changed it but I move it 2 ticks apart on 00:13:210
  2. 00:14:496 (1,5) - you can makes more better overlap:D - DOne
  3. 00:19:639 (1,2) - and as same as above -Done
  4. 01:02:496 (3) - finish should be more fitting at this front :) - Done
Thanks for looking at it again Euny. :)
Megurine Luka
Hello from my Queue.

[General]

  1. I would recommend a better combo color which makes your map prettier. You can use the color that follow your BG color. Here is my suggestion:
    Here is the code:
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 180,75,83
    Combo3 : 223,128,32
    Combo4 : 242,24,57
  2. Basically I suggest grid size 2 or 3 for a new mapper. Your current grid size is actually increase the difficulties of your mapping. It is just a suggestion for your next map.
  3. Should the title of the song "暁の華"?
[Easy]

  1. 00:07:639 (5) - Not pretty for a slider. I would recommend something like:
  2. 00:16:210 (4) - NC. Usually we keep 4-5 combos in a easy diff. A 8-9 combo is clearly too long for Easy.
  3. 00:17:924 (4) - NC
  4. 00:19:639 (1) - del NC
  5. 00:23:496 (4) - looks strange. why not make the same shape as 00:21:782 (2) -
  6. 00:32:924 (1,2,3) - why not make a right triangle?
  7. 00:35:067 (1) - Your sliders look too compressed. Try this:
  8. 00:36:782 (3) - ^, try make changes yourself?
  9. 00:55:210 (2) - too far from the previous one.
  10. 00:55:639 (3) - ^
  11. 00:55:639 (3,4,5) - Try use the same shape. These shapes look too random.
  12. 01:23:067 (1) - a fin sounds too noisy here. Try default whistle.
[Normal]
  1. You have a very good beginning. It's very creative and special. However sometimes it overlaps too much. I wonder if it is too difficult for a normal player. For example: 00:05:924 (3) - this one is highly overlapped by previous two sliders. I think you need a further consideration on the arrangement of these sliders.
  2. 00:07:639 (1) - Move out. I don't see the meaning of overlap here.
  3. 00:12:782 (3,4,1,2) - Why not use the same shape?
  4. 00:23:924 (2,3) - too ugly. Why not try this one:
  5. 00:25:639 (2,3) - ^
  6. 00:41:282 (1) - Spacing. You actually have a lot of spacing problems in this diff. I would suggest you open distance snap to re-arrange all of them.
  7. 00:57:782 (1) - ^
  8. 01:22:210 (4) - I don't suggest a fin here. It sounds too noisy and don't make any sense.
  9. Also the hitsound of the last spinner - the same as Easy diff.
[Hard]
  1. 00:07:639 (1,2,3) - Make a straight line?
  2. 00:09:889 (1) - start from 00:09:353
  3. 00:47:924 (1) - overlap the previous slider perfectly?
  4. 00:51:353 (1,2,3) - ^
  5. Basically your most slider curved in an unnatural way. For example: 01:03:782 (1) - long slider like this one have too many dots that really twist your slider in a strange way. Also, some slider group does not have very fluent flow: 00:48:353 (3,4,5,) - These sliders curved in the same direction but different height which makes them really strange. I would recommend you see them as a whole.
  6. Furthermore, your spacing sounds random imo. Take an example:

    These three objects have different spacing. But actually they have the exact same rhythm:

    Therefore, I don't see why you use different spacing here. Note that various spacing in same rhythm often occurs when the rhythm has very significant feature. It should not be used if the rhythm is very regular just as your song.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. The difficulty spread between the difficulties is really close together, and not spread out. I'd highly recommend re-mapping some of the difficulties to make the star rating more spread out.
    1. Easy: 1.56
    2. Normal: 1.69
    3. Hard 1.89
  2. A good difficulty spread should look like this:
    1. Easy: ~1.5
    2. Normal: ~2.0
    3. Hard: ~3.0

Just a few tips while re-mapping:

Easy and Normal
  1. Distance spacing needs to be consistent.
Hard
  1. Try and stack less notes under sliderends, because these can be particularly hard for new players to read. Also don't put too many reverse arrows on a slider, because they only become frustrating whilst playing because it's never expected.
Topic Starter
AsakuraNe

Megurine Luka wrote:

Hello from my Queue.

[General]

  1. I would recommend a better combo color which makes your map prettier. You can use the color that follow your BG color. Here is my suggestion: COOL~! :D Thanks.
    Here is the code:
    [Colours]
    Combo1 : 255,192,0
    Combo2 : 180,75,83
    Combo3 : 223,128,32
    Combo4 : 242,24,57
  2. Basically I suggest grid size 2 or 3 for a new mapper. Your current grid size is actually increase the difficulties of your mapping. It is just a suggestion for your next map. I changed it but it still doesn't go down
  3. Should the title of the song "暁の華"? I searched it. Haha. Thanks. :)
[Easy]

  1. 00:07:639 (5) - Not pretty for a slider. I would recommend something like: - Nice
  2. 00:16:210 (4) - NC. Usually we keep 4-5 combos in a easy diff. A 8-9 combo is clearly too long for Easy. - Done
  3. 00:17:924 (4) - NC - Done
  4. 00:19:639 (1) - del NC - DOne
  5. 00:23:496 (4) - looks strange. why not make the same shape as 00:21:782 (2) - - Done
  6. 00:32:924 (1,2,3) - why not make a right triangle? - Done
  7. 00:35:067 (1) - Your sliders look too compressed. Try this: - Done
  8. 00:36:782 (3) - ^, try make changes yourself? - Done
  9. 00:55:210 (2) - too far from the previous one. - DOne
  10. 00:55:639 (3) - ^ - DOne
  11. 00:55:639 (3,4,5) - Try use the same shape. These shapes look too random. - DOne
  12. 01:23:067 (1) - a fin sounds too noisy here. Try default whistle. -DOne
[Normal]
  1. You have a very good beginning. It's very creative and special. However sometimes it overlaps too much. I wonder if it is too difficult for a normal player. For example: 00:05:924 (3) - this one is highly overlapped by previous two sliders. I think you need a further consideration on the arrangement of these sliders. - Thanks. It was actually my random guessing. Haha. :) DOne
  2. 00:07:639 (1) - Move out. I don't see the meaning of overlap here. - Done
  3. 00:12:782 (3,4,1,2) - Why not use the same shape? - Done
  4. 00:23:924 (2,3) - too ugly. Why not try this one: - Done
  5. 00:25:639 (2,3) - ^ - Done
  6. 00:41:282 (1) - Spacing. You actually have a lot of spacing problems in this diff. I would suggest you open distance snap to re-arrange all of them. - DOne
  7. 00:57:782 (1) - ^ - DOne
  8. 01:22:210 (4) - I don't suggest a fin here. It sounds too noisy and don't make any sense. -Done
  9. Also the hitsound of the last spinner - the same as Easy diff. - Done
[Hard]
  1. 00:07:639 (1,2,3) - Make a straight line? - Ow. Haha. Done
  2. 00:09:889 (1) - start from 00:09:353 - Done
  3. 00:47:924 (1) - overlap the previous slider perfectly? - Done
  4. 00:51:353 (1,2,3) - ^ - Done
  5. Basically your most slider curved in an unnatural way. For example: 01:03:782 (1) - long slider like this one have too many dots that really twist your slider in a strange way. Also, some slider group does not have very fluent flow: 00:48:353 (3,4,5,) - These sliders curved in the same direction but different height which makes them really strange. I would recommend you see them as a whole. Ah. Changed it. Still learning about it.
  6. Furthermore, your spacing sounds random imo. Take an example: - Done, Used the distance snap

    These three objects have different spacing. But actually they have the exact same rhythm:

    Therefore, I don't see why you use different spacing here. Note that various spacing in same rhythm often occurs when the rhythm has very significant feature. It should not be used if the rhythm is very regular just as your song. Thanks for the directions. :)
Thank you for modding. :) It helped me a lot.
DahplA
BTW Edit: You can keep the overall flow of the difficulties, just change up some parts of the map to make it more/less difficult.
Topic Starter
AsakuraNe

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. The difficulty spread between the difficulties is really close together, and not spread out. I'd highly recommend re-mapping some of the difficulties to make the star rating more spread out.
    1. Easy: 1.56
    2. Normal: 1.69
    3. Hard 1.89
  2. A good difficulty spread should look like this:
    1. Easy: ~1.5
    2. Normal: ~2.0
    3. Hard: ~3.0

How do I lower the star rating? :( I searched it but still it doesn't go down. My Easy has 80 notes(low enough), I has low Circle size, Hp drain, Accuracy and Approach Rate. :(

Just a few tips while re-mapping:

Easy and Normal
  1. Distance spacing needs to be consistent. - Yup. Thanks for the reminder. Changed it. :)
Hard
  1. Try and stack less notes under sliderends, because these can be particularly hard for new players to read. Also don't put too many reverse arrows on a slider, because they only become frustrating whilst playing because it's never expected. Still remapping. :)
Thanks for Modding. :)
Aldwych
Hi. M4M as requested.

[Easy]

You're using too much different and sometimes so high (1.40) Spacing on this diff, this is an unrankable issue, you must create a unique Spacing along the easy and normal diff which seems correct for a 1.10 SP.

Also don't change the Slider velocity ratio on the timing panel this is prohibited on easy and normal (or accepted when you're an experienced mappers and you know what you do).

00:04:210 : This kind of slider is not elegant, and the end is clearly confuse, moreover when you're a new player. You could do something like :
Note that i've made a blanket with the previous slider.

00:05:924 : the blanket is not perfect here, move the middle of the slider to 236;92.

00:09:782 : I agree that you've to create a break with the next object on easy, good. But at least finish it at 00:12:782 when the first finish appears, it's more logic.

00:17:067 : Ok for the stacking, but the flow isn't good for an easy diff, the more logical way is at 328;336.

00:21:782 : YOu failed on your staking. :<

00:24:782 : This kind of sliders aren't elegant i advice you to do something like :

Here i'm creating 2 sliders which have both a blanket by the other one.
If you don't know how i did this then :
- First : 380;216 - 404;152 - 384;92
- Second : 304;264 - 292;204 - 320;148

This pattern have a 1.10 Spacing which i thinks fits good on your music and what you should do.

00:36:782 : I'm ok with symetrical pattern, but at least start this slider at the same X position than the end of the firs slider (which is 318).
00:38:496 : Also this kind of slider is not super elegant also you're using tons of points on your slider, here's an idea of what you can do :


This kind of slider is more smoothy to play and to see. It's allso easier to construct since it's only 4 points which have the same X (for 2nd and 3rd) and the the Y (for 1st and 4th) position, ofc i'f you want a vertical one, just rotate.

The other thing i want to point out is to put the reverse on the big beat (00:40:210) because it's more intuitive and logic to play.

00:41:924 : I advise you not to do too much linear (moreover when it's horizontal or vertical sliders) because it's a bit odd, you can use some but don't abuse.
00:47:924 : This circle has to be shown properly, i mean do not overlapp it with an other object.
00:52:210 : This slider should be at 64;332, the flow will be better.
00:53:064 : (nazi) Blanket not perfect, the end should be at 356;256.

Well by the other modders i think you guessed that you've to hardwork to get this better, but it's normal since you're new at mapping. I'll finish it when i'll got some time. If you wanna a Hard diff to help you, call me back.
Blizs


Hi hi :3~~~

Easy

  1. 00:09:782 (1) - I think you miss to put this spinner's end and start. move it one beat(one white tick) back
  2. 00:19:639 (4,2) - Stack them properly
  3. 00:38:496 (1,2) - I think that repeated slider wasn't fit to anything. I suggest to remove the repeat on 00:38:496 (1) - and remove 00:40:210 (2) - . And then copy 00:38:496 (1) - and paste it at 00:40:210 - . It'll work better. (oh.. and don't forget to redesign the slider after that to avoid the overlap)
  4. 00:54:782 (1,2) - they lost their hitsound ?
  5. 00:59:496 (2,4) - stack them properly
  6. 01:14:496 (1,2) - I think move them back one beat will work better to the music
  7. 01:23:067 (1) - spinner should be ended at 01:29:924 -

Normal

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. 00:12:782 (3,4,1,2) - the curves make them looks so narrow. try to use the slider like 00:24:353 (3) - . At least make it clear.
  3. 00:16:210 (1) - from here the spacing looks increased. Or maybe just 00:14:067 (2,3,4) - that have short distance. Please make it consistent
  4. 00:53:496 (2) - why SV decreased ? But i think waht's wrong was SV increased at kiai start. I suggest to not increasing kiai that much in normal diff
  5. 00:55:639 (1,2,3,4) - I see you follow the vocal from 00:56:067 (2) - so I think ignoring 00:57:567 - wasn't a good Idea. I suggest to remove 00:56:924 (4) - and add a circle at 00:56:924 - and a slider start at 00:57:139 - end at 00:57:567 - .
  6. 01:15:782 (2,3,4,1,2) - why distance decreased ?
  7. 01:23:174 (1) - same to Easy.


Hard

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. For some snap like 00:06:567 (3,4) - , I suggest to give them more distance because the distance between them and distance before it was same but the snap was different. It's really confusing to play.
  3. 00:48:353 (3,4,5) - stack them will looks better
  4. 00:51:353 (1,2,3) - same as above
  5. 00:51:353 (1,2,3) - oww.... why did they touch the blue ticks ?
  6. 01:11:924 (1,2) - The pattern is totally unclear T.T. You follow the vocal on 01:11:924 (1) - and change to instrument on 01:12:782 (2) - without any transition. I suggest to make 01:11:924 (1) - repeated 1 time
  7. 01:22:960 (1) - same to easy. And why did this spinner have different hitsound with the other diffs ?

Okay that's all :3
I think you'll need more works in this mapset (especially in NCs)
good bye :3 luck! ;)
_handholding
Hi I think I saw you from M4M thread but I can remember :/ but I had this map saved

Easy
You'll need to fix the DS on that note
I've noticed some of your short sliders have alot of points on them. Its better to use as few points as possible as they will look tidier this way

Normal
00:11:067 (3,4,1,2) - Its kind of frowned upon to stack so many notes like this in easy difficulties, though I think you can get away with it if its just this once
00:11:924 (1) - Dont start a NC here, start it at 00:12:782 instead
00:17:067 (2,3,4) - I think it would be better not to stack them to make it easier to read
00:58:639 (3) - This slider could look a bit prettier
01:11:924 (3) - Maybe have the slider finish at 01:12:353. It would give it better flow imo
01:17:067 (4) - Start NC here

hard
00:19:639 (4) - Move it away from the other notes to make it easier to read, otherwise people might think they are 4 consequetive notes
00:53:496 (7,8) - These notes end on blue ticks when they shouldnt
I think some of the notes can be turn into sliders to give it better flow for example 01:20:924 (4)
Also this is your map so I cant tell you how to make it but I think you should increase the DS and reduce the stacking of notes. Alot of people have more fun moving their cursor and it is supposed to be a 'hard difficulty'

most of this is just my opinion anyways gl getting ranked
Frim4503
sorry just 1 dif

will continue the rest dif tomorrow
don't forget to add my name in tag
Frim's HD No Hitsound
osu file format v14

[General]
AudioFilename: Akatsuki no Yona (TV) OP 2.mp3
AudioLeadIn: 0
PreviewTime: 47710
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4

[Metadata]
Title:Akatsuki no Hana
TitleUnicode:Akatsuki no Hana
Artist:Cyntia
ArtistUnicode:Cyntia
Creator:AsakuraNe
Version:Frim's HD
Source:暁のヨナ
Tags:Akatsuki no yona Opening op 2 tv size The girl standing in blush of dawn
BeatmapID:666595
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"maxresdefault.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
782,428.571428571429,4,2,0,50,1,0
48782,-100,4,2,0,50,0,1
76210,-100,4,2,0,50,0,0
83067,-100,4,2,0,20,0,0
89924,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
64,192,782,128,0,1103:0:0:0:0:
109,192,1103,128,0,1424:0:0:0:0:
192,192,1424,128,0,1853:0:0:0:0:
448,192,1853,128,0,2067:0:0:0:0:
320,192,2067,128,0,2282:0:0:0:0:
192,192,2282,128,0,2496:0:0:0:0:
36,192,2496,128,0,2817:0:0:0:0:
109,192,2817,128,0,3139:0:0:0:0:
182,192,3139,128,0,3567:0:0:0:0:
329,192,3567,128,0,3782:0:0:0:0:
192,192,3782,128,0,3996:0:0:0:0:
320,192,3996,128,0,4210:0:0:0:0:
448,192,4210,128,0,4532:0:0:0:0:
402,192,4532,128,0,4853:0:0:0:0:
329,192,4853,128,0,5282:0:0:0:0:
448,192,5282,128,0,5496:0:0:0:0:
320,192,5496,128,0,5710:0:0:0:0:
192,192,5710,128,0,5924:0:0:0:0:
256,192,5924,128,0,6246:0:0:0:0:
320,192,6246,128,0,6567:0:0:0:0:
192,192,6567,128,0,6996:0:0:0:0:
109,192,6996,128,0,7210:0:0:0:0:
320,192,7210,128,0,7424:0:0:0:0:
192,192,7424,128,0,7639:0:0:0:0:
64,192,7639,128,0,7960:0:0:0:0:
448,192,7639,128,0,7960:0:0:0:0:
192,192,7960,128,0,8282:0:0:0:0:
320,192,8282,128,0,8710:0:0:0:0:
64,192,8710,128,0,8924:0:0:0:0:
448,192,8924,128,0,9139:0:0:0:0:
192,192,9139,128,0,9353:0:0:0:0:
64,192,9353,128,0,9674:0:0:0:0:
192,192,9674,128,0,9996:0:0:0:0:
256,192,9996,128,0,10424:0:0:0:0:
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320,192,10639,128,0,10853:0:0:0:0:
192,192,10853,128,0,11067:0:0:0:0:
448,192,11067,128,0,11389:0:0:0:0:
320,192,11389,128,0,11710:0:0:0:0:
192,192,11710,128,0,12139:0:0:0:0:
448,192,12139,128,0,12353:0:0:0:0:
320,192,12353,128,0,12567:0:0:0:0:
192,192,12567,128,0,12782:0:0:0:0:
448,192,12782,1,0,0:0:0:0:
64,192,12782,128,0,14496:0:0:0:0:
320,192,12782,1,0,0:0:0:0:
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320,192,13210,1,0,0:0:0:0:
256,192,13210,1,0,0:0:0:0:
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402,192,13746,1,0,0:0:0:0:
329,192,13853,1,0,0:0:0:0:
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182,192,14067,1,0,0:0:0:0:
109,192,14174,1,0,0:0:0:0:
182,192,14282,1,0,0:0:0:0:
256,192,14389,1,0,0:0:0:0:
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192,192,14496,1,0,0:0:0:0:
320,192,14496,1,0,0:0:0:0:
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109,192,14817,1,0,0:0:0:0:
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109,192,16532,1,0,0:0:0:0:
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192,192,16639,1,0,0:0:0:0:
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192,192,17067,1,0,0:0:0:0:
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109,192,17174,1,0,0:0:0:0:
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192,192,17496,1,0,0:0:0:0:
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320,192,20282,1,0,0:0:0:0:
192,192,20496,1,0,0:0:0:0:
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192,192,20710,1,0,0:0:0:0:
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320,192,21246,1,0,0:0:0:0:
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192,192,21782,1,0,0:0:0:0:
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192,192,22210,1,0,0:0:0:0:
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192,192,22424,1,0,0:0:0:0:
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192,192,22853,1,0,0:0:0:0:
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109,192,23496,1,0,0:0:0:0:
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192,192,24139,1,0,0:0:0:0:
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109,192,24996,1,0,0:0:0:0:
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192,192,26710,1,0,0:0:0:0:
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192,192,27353,1,0,0:0:0:0:
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192,192,30996,1,0,0:0:0:0:
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192,192,31639,1,0,0:0:0:0:
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192,192,33782,1,0,0:0:0:0:
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192,192,34210,1,0,0:0:0:0:
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192,192,39782,1,0,0:0:0:0:
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320,192,54246,1,0,0:0:0:0:
192,192,54353,1,0,0:0:0:0:
448,192,54353,1,0,0:0:0:0:
448,192,54567,1,0,0:0:0:0:
192,192,54782,1,0,0:0:0:0:
320,192,54782,1,0,0:0:0:0:
64,192,54996,1,0,0:0:0:0:
320,192,55210,1,0,0:0:0:0:
448,192,55210,1,0,0:0:0:0:
192,192,55424,1,0,0:0:0:0:
448,192,55639,1,0,0:0:0:0:
64,192,55639,1,0,0:0:0:0:
320,192,55853,1,0,0:0:0:0:
448,192,55960,1,0,0:0:0:0:
192,192,56067,1,0,0:0:0:0:
64,192,56067,1,0,0:0:0:0:
64,192,56282,1,0,0:0:0:0:
320,192,56496,1,0,0:0:0:0:
448,192,56496,1,0,0:0:0:0:
192,192,56710,1,0,0:0:0:0:
448,192,56924,1,0,0:0:0:0:
64,192,56924,1,0,0:0:0:0:
320,192,57139,1,0,0:0:0:0:
64,192,57353,1,0,0:0:0:0:
448,192,57353,1,0,0:0:0:0:
192,192,57567,1,0,0:0:0:0:
448,192,57674,1,0,0:0:0:0:
320,192,57782,1,0,0:0:0:0:
64,192,57782,1,0,0:0:0:0:
192,192,57996,1,0,0:0:0:0:
448,192,58210,1,0,0:0:0:0:
64,192,58210,1,0,0:0:0:0:
320,192,58424,1,0,0:0:0:0:
192,192,58639,1,0,0:0:0:0:
448,192,58639,1,0,0:0:0:0:
64,192,58853,1,0,0:0:0:0:
320,192,59067,1,0,0:0:0:0:
192,192,59067,1,0,0:0:0:0:
192,192,59282,1,0,0:0:0:0:
320,192,59389,1,0,0:0:0:0:
448,192,59496,1,0,0:0:0:0:
64,192,59496,1,0,0:0:0:0:
320,192,59710,1,0,0:0:0:0:
192,192,59924,1,0,0:0:0:0:
448,192,59924,1,0,0:0:0:0:
448,192,60139,1,0,0:0:0:0:
320,192,60246,1,0,0:0:0:0:
192,192,60353,1,0,0:0:0:0:
64,192,60353,1,0,0:0:0:0:
320,192,60567,1,0,0:0:0:0:
448,192,60782,1,0,0:0:0:0:
192,192,60782,1,0,0:0:0:0:
320,192,60889,1,0,0:0:0:0:
192,192,60996,1,0,0:0:0:0:
320,192,61210,5,0,0:0:0:0:
64,192,61210,1,0,0:0:0:0:
64,192,61424,1,0,0:0:0:0:
448,192,61639,1,0,0:0:0:0:
192,192,61639,1,0,0:0:0:0:
320,192,61853,1,0,0:0:0:0:
448,192,62067,5,0,0:0:0:0:
192,192,62067,1,0,0:0:0:0:
320,192,62174,1,0,0:0:0:0:
192,192,62282,1,0,0:0:0:0:
64,192,62389,1,0,0:0:0:0:
192,192,62496,1,0,0:0:0:0:
448,192,62496,1,0,0:0:0:0:
256,192,62496,128,0,62924:0:0:0:0:
320,192,62710,1,0,0:0:0:0:
192,192,62817,1,0,0:0:0:0:
64,192,62924,1,0,0:0:0:0:
448,192,62924,1,0,0:0:0:0:
192,192,63139,1,0,0:0:0:0:
256,192,63139,128,0,63353:0:0:0:0:
448,192,63353,1,0,0:0:0:0:
64,192,63353,1,0,0:0:0:0:
320,192,63567,1,0,0:0:0:0:
64,192,63782,1,0,0:0:0:0:
448,192,63782,1,0,0:0:0:0:
256,192,63782,128,0,64210:0:0:0:0:
192,192,63996,1,0,0:0:0:0:
64,192,64210,1,0,0:0:0:0:
402,192,64210,1,0,0:0:0:0:
329,192,64210,128,0,64639:0:0:0:0:
192,192,64424,1,0,0:0:0:0:
64,192,64532,1,0,0:0:0:0:
448,192,64639,1,0,0:0:0:0:
256,192,64639,1,0,0:0:0:0:
109,192,64853,1,0,0:0:0:0:
329,192,64853,128,0,65067:0:0:0:0:
64,192,65067,1,0,0:0:0:0:
448,192,65067,1,0,0:0:0:0:
192,192,65282,1,0,0:0:0:0:
448,192,65496,1,0,0:0:0:0:
320,192,65496,1,0,0:0:0:0:
402,192,65496,128,0,65924:0:0:0:0:
320,192,65710,1,0,0:0:0:0:
64,192,65924,1,0,0:0:0:0:
192,192,65924,1,0,0:0:0:0:
256,192,65924,128,0,66353:0:0:0:0:
192,192,66139,1,0,0:0:0:0:
320,192,66246,1,0,0:0:0:0:
448,192,66353,1,0,0:0:0:0:
64,192,66353,1,0,0:0:0:0:
320,192,66567,1,0,0:0:0:0:
256,192,66567,128,0,66782:0:0:0:0:
192,192,66782,1,0,0:0:0:0:
448,192,66782,1,0,0:0:0:0:
64,192,66996,1,0,0:0:0:0:
192,192,67210,1,0,0:0:0:0:
448,192,67210,1,0,0:0:0:0:
109,192,67210,128,0,67639:0:0:0:0:
320,192,67424,1,0,0:0:0:0:
448,192,67639,1,0,0:0:0:0:
192,192,67639,1,0,0:0:0:0:
36,192,67639,128,0,67853:0:0:0:0:
256,192,67853,1,0,0:0:0:0:
192,192,67960,1,0,0:0:0:0:
320,192,68067,1,0,0:0:0:0:
448,192,68067,1,0,0:0:0:0:
192,192,68282,1,0,0:0:0:0:
36,192,68282,128,0,68496:0:0:0:0:
448,192,68496,1,0,0:0:0:0:
329,192,68496,1,0,0:0:0:0:
320,192,68710,1,0,0:0:0:0:
64,192,68924,5,0,0:0:0:0:
448,192,68924,1,0,0:0:0:0:
256,192,68924,128,0,69353:0:0:0:0:
192,192,69032,1,0,0:0:0:0:
448,192,69139,1,0,0:0:0:0:
320,192,69246,1,0,0:0:0:0:
64,192,69353,1,0,0:0:0:0:
192,192,69353,1,0,0:0:0:0:
402,192,69353,128,0,69567:0:0:0:0:
448,192,69567,1,0,0:0:0:0:
320,192,69674,1,0,0:0:0:0:
192,192,69782,1,0,0:0:0:0:
448,192,69782,1,0,0:0:0:0:
64,192,69996,1,0,0:0:0:0:
402,192,69996,128,0,70210:0:0:0:0:
192,192,70210,1,0,0:0:0:0:
320,192,70210,1,0,0:0:0:0:
448,192,70424,1,0,0:0:0:0:
320,192,70639,1,0,0:0:0:0:
64,192,70639,1,0,0:0:0:0:
109,192,70639,128,0,71067:0:0:0:0:
192,192,70853,1,0,0:0:0:0:
64,192,71067,1,0,0:0:0:0:
320,192,71067,1,0,0:0:0:0:
182,192,71067,128,0,71282:0:0:0:0:
448,192,71282,1,0,0:0:0:0:
320,192,71389,1,0,0:0:0:0:
192,192,71496,1,0,0:0:0:0:
448,192,71496,1,0,0:0:0:0:
320,192,71710,1,0,0:0:0:0:
256,192,71710,128,0,71924:0:0:0:0:
192,192,71924,1,0,0:0:0:0:
448,192,71924,1,0,0:0:0:0:
320,192,72139,1,0,0:0:0:0:
64,192,72353,1,0,0:0:0:0:
192,192,72353,1,0,0:0:0:0:
256,192,72353,128,0,72782:0:0:0:0:
448,192,72567,1,0,0:0:0:0:
192,192,72782,1,0,0:0:0:0:
320,192,72782,1,0,0:0:0:0:
475,192,72782,128,0,72996:0:0:0:0:
64,192,72996,1,0,0:0:0:0:
192,192,73103,1,0,0:0:0:0:
320,192,73210,1,0,0:0:0:0:
448,192,73210,1,0,0:0:0:0:
192,192,73424,1,0,0:0:0:0:
402,192,73424,128,0,73639:0:0:0:0:
192,192,73639,5,0,0:0:0:0:
448,192,73639,1,0,0:0:0:0:
320,192,73853,1,0,0:0:0:0:
64,192,74067,1,0,0:0:0:0:
192,192,74067,1,0,0:0:0:0:
256,192,74067,128,0,74496:0:0:0:0:
320,192,74282,1,0,0:0:0:0:
448,192,74496,128,0,75782:0:0:0:0:
64,192,74496,1,0,0:0:0:0:
192,192,74496,1,0,0:0:0:0:
320,192,74710,1,0,0:0:0:0:
192,192,74924,1,0,0:0:0:0:
320,192,74924,1,0,0:0:0:0:
64,192,75139,1,0,0:0:0:0:
192,192,75353,1,0,0:0:0:0:
64,192,75353,1,0,0:0:0:0:
320,192,75567,1,0,0:0:0:0:
64,192,75782,1,0,0:0:0:0:
192,192,75889,1,0,0:0:0:0:
320,192,75996,1,0,0:0:0:0:
448,192,76103,1,0,0:0:0:0:
320,192,76210,1,0,0:0:0:0:
64,192,76210,1,0,0:0:0:0:
192,192,76210,128,0,76424:0:0:0:0:
448,192,76424,1,0,0:0:0:0:
320,192,76639,1,0,0:0:0:0:
64,192,76639,1,0,0:0:0:0:
402,192,76746,1,0,0:0:0:0:
192,192,76853,128,0,77067:0:0:0:0:
448,192,76853,1,0,0:0:0:0:
402,192,76960,1,0,0:0:0:0:
64,192,77067,1,0,0:0:0:0:
320,192,77067,1,0,0:0:0:0:
192,192,77282,1,0,0:0:0:0:
192,192,77496,128,0,77924:0:0:0:0:
320,192,77496,1,0,0:0:0:0:
448,192,77496,1,0,0:0:0:0:
64,192,77710,1,0,0:0:0:0:
64,192,77924,128,0,78139:0:0:0:0:
320,192,77924,1,0,0:0:0:0:
448,192,77924,1,0,0:0:0:0:
320,192,78139,1,0,0:0:0:0:
256,192,78246,1,0,0:0:0:0:
64,192,78353,1,0,0:0:0:0:
192,192,78353,1,0,0:0:0:0:
256,192,78460,1,0,0:0:0:0:
64,192,78567,128,0,78782:0:0:0:0:
320,192,78567,1,0,0:0:0:0:
192,192,78782,1,0,0:0:0:0:
448,192,78782,1,0,0:0:0:0:
320,192,78996,1,0,0:0:0:0:
64,192,79210,128,0,79639:0:0:0:0:
192,192,79210,1,0,0:0:0:0:
448,192,79210,1,0,0:0:0:0:
320,192,79424,1,0,0:0:0:0:
320,192,79639,128,0,79853:0:0:0:0:
192,192,79639,1,0,0:0:0:0:
448,192,79639,1,0,0:0:0:0:
64,192,79853,1,0,0:0:0:0:
109,192,79960,1,0,0:0:0:0:
192,192,80067,1,0,0:0:0:0:
320,192,80067,1,0,0:0:0:0:
402,192,80174,1,0,0:0:0:0:
320,192,80282,128,0,80496:0:0:0:0:
448,192,80282,1,0,0:0:0:0:
192,192,80496,1,0,0:0:0:0:
64,192,80496,1,0,0:0:0:0:
448,192,80710,1,0,0:0:0:0:
320,192,80924,128,0,81353:0:0:0:0:
192,192,80924,1,0,0:0:0:0:
64,192,80924,1,0,0:0:0:0:
448,192,81139,1,0,0:0:0:0:
448,192,81353,128,0,81567:0:0:0:0:
192,192,81353,1,0,0:0:0:0:
64,192,81353,1,0,0:0:0:0:
320,192,81567,1,0,0:0:0:0:
192,192,81674,128,0,81782:0:0:0:0:
64,192,81782,128,0,81889:0:0:0:0:
192,192,81889,128,0,81996:0:0:0:0:
320,192,81996,128,0,82103:0:0:0:0:
448,192,82210,5,0,0:0:0:0:
192,192,82210,1,0,0:0:0:0:
320,192,82424,1,0,0:0:0:0:
64,192,82424,1,0,0:0:0:0:
64,192,82639,1,0,0:0:0:0:
192,192,82746,1,0,0:0:0:0:
320,192,82853,1,0,0:0:0:0:
448,192,82960,1,0,0:0:0:0:
64,192,83067,128,0,89817:0:0:0:0:
320,192,83067,1,0,0:0:0:0:
192,192,83067,1,0,0:0:0:0:
320,192,83496,1,0,0:0:0:0:
192,192,83603,1,0,0:0:0:0:
320,192,83710,1,0,0:0:0:0:
448,192,83924,1,0,0:0:0:0:
192,192,84139,1,0,0:0:0:0:
320,192,84353,1,0,0:0:0:0:
448,192,84567,1,0,0:0:0:0:
320,192,84782,1,0,0:0:0:0:
448,192,85210,1,0,0:0:0:0:
320,192,85317,1,0,0:0:0:0:
192,192,85424,1,0,0:0:0:0:
448,192,85639,1,0,0:0:0:0:
320,192,85853,1,0,0:0:0:0:
192,192,86067,1,0,0:0:0:0:
448,192,86282,1,0,0:0:0:0:
192,192,86496,1,0,0:0:0:0:
448,192,86924,1,0,0:0:0:0:
320,192,87032,1,0,0:0:0:0:
192,192,87139,1,0,0:0:0:0:
320,192,87246,1,0,0:0:0:0:
448,192,87567,1,0,0:0:0:0:
320,192,87782,1,0,0:0:0:0:
192,192,87996,1,0,0:0:0:0:
448,192,88210,1,0,0:0:0:0:
448,192,88532,1,0,0:0:0:0:
320,192,88639,1,0,0:0:0:0:
192,192,88746,1,0,0:0:0:0:
320,192,88853,1,0,0:0:0:0:
448,192,89067,1,0,0:0:0:0:
320,192,89174,1,0,0:0:0:0:
192,192,89282,1,0,0:0:0:0:
448,192,89496,1,0,0:0:0:0:
320,192,89710,1,0,0:0:0:0:
WildOne94
Hey there :D/
here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB].
Sorry for the 5 day delay >W<

General
There are no hitsounds at the very start of the beatmap on all diffs. Try include some please >w<

Easy
Look on Aimod and fix that 1 long distance problem it says when the box next to refresh is ticked
00:07:639 (5) - That 2nd point anchor ruins the blanket. remove and reposition please (you can also delete point 4 as there is not much purpose)
00:17:067 - would be better if here was a reverse slider for that "la la la" vocals. I am sure you can play around until something fits :3
00:19:639 (4) - curve this so it has a nice pattern with 00:21:782 (2) - like this


00:26:496 (2) - lower this note so the reverse end blankets (1) and also make the curves better
00:34:210 (3) - add circle note to have a better build up
00:36:782 (3) - this should be identical to the previous (1). Copy and paste (1) and Ctrl + G then Ctrl + J
00:38:496 (1) - slider looks a bit derpy >w<. move the last point to about x:88 y:80
00:47:924 (1) - fix overlap
00:52:210 (3) - ctrl + j (rotate a bit if you wish)
01:16:210 (1) - add finish on the start (for it to be a bit nicer to, maybe reduce the audio on this by like 10 or 20% for just this note)
01:19:639 (4) - for better blanket move the whole thing to x:280 y:144 and then the 2nd point in the slider to x:264 y:208 and 3rd point to x:288 y:280
01:23:067 (1) - this could apply to all actually. Add a timing point to the end of this slider and reduce it's volume to something low like 30%

Normal
00:08:496 - at the start at least add a circle note here and 00:10:210 - so it's not that empty
00:11:067 (4,5,1,2) - i really got to compliment you on this build up ovo! it's so cool
00:14:067 (2) - add a finish on the end
00:26:496 (4) - move to x:18 y:2:30
00:29:496 (4) - too many reverse. at least remove 1
00:32:924 (2) - it's not really centred correctly. please move
00:35:067 (1) - add finish
00:41:067 - timing goes weird here on timeline cause i expected to click here but it had a sudden time delay. Add a note here please
00:56:924 (4) - reverse so timeline is not iffy
00:58:639 (3) - remove a reverse from here and add circle notes at 01:00:782 - and 01:01:210 -
01:02:496 (3) - possible finish at the start?
01:09:353 (4) - ^
01:11:924 (3) - reverse or add a note just after it so it's not iffy on timeline again
01:12:782 (1) - same as 00:58:639 (3) -
01:16:210 (3) - like i said in easy
01:21:996 (4) - add circle note here
01:22:210 (4) - very loud and nasty finish at the end. remove. And remove one reverse too so you have the same ending like on easy cause the spinner comes too soon.

Hard
Just a heads up but hard can contain jumps you know ;w;. i didn't see any D:
00:09:353 (1) - very weird spinner. I would just remove and map this part because you did this in Normal too and it makes it easier for Hard other wise. plus it does not fit the vocals just about right. she starts to hold the voice at 00:09:782 -
00:12:782 - like above with the spinner. there should be notes here for the build up
00:33:139 (6) - waaay too easy for a hard diff. remove some reverses
00:36:782 (6) - ^ just one though
00:41:282 (1,2,3,4,5,6,7,8) - nice patterns but still far to easy. Here is your moment to do some jumps :D!
00:45:353 (4) - remove one reverse again
00:48:353 (3) - the finish should be at the end of the slider. not the start of it
00:50:067 (7) - pull this back so it ends on the white tick on the timeline and add a note at 00:50:710 -
00:51:782 (3) - change this section to something like this on the timeline so it fits the vocals better.


00:53:496 (7,8) - why do these end on blue ticks?? end and put them both on the white ones silly >w<
00:55:210 (3) - like at 00:51:782 (3) -
00:56:924 (7) - like at 00:50:067 (7) -
00:58:853 (2) - add circle note here
01:01:853 - add circle note
01:02:281 - ^
01:03:782 (8) - change to this
http://puu.sh/gVpXK/77a28441b9.jpg

01:12:353 - add circle note here
01:12:782 (2) - too easy again >w< remove a reverse or both
01:16:210 (2) - same as finishes in normal and easy
01:17:924 (1) - this sounds MUCH better like this


01:19:639 (1) - ^
01:23:067 - start the spinner here instead of that silly blue tick >w<

Well i hope this helped owo/
any questions pm me or leave a message in my inbox.
Good luck :D
Topic Starter
AsakuraNe

Aldwych wrote:

Hi. M4M as requested.

[Easy]

You're using too much different and sometimes so high (1.40) Spacing on this diff, this is an unrankable issue, you must create a unique Spacing along the easy and normal diff which seems correct for a 1.10 SP. - Changed it but i made it to 1.0 SP

Also don't change the Slider velocity ratio on the timing panel this is prohibited on easy and normal (or accepted when you're an experienced mappers and you know what you do). - Deleted it

00:04:210 : This kind of slider is not elegant, and the end is clearly confuse, moreover when you're a new player. You could do something like : -- Nice~
Note that i've made a blanket with the previous slider.

00:05:924 : the blanket is not perfect here, move the middle of the slider to 236;92. - Done

00:09:782 : I agree that you've to create a break with the next object on easy, good. But at least finish it at 00:12:782 when the first finish appears, it's more logic. - Ow. Haha. Done

00:17:067 : Ok for the stacking, but the flow isn't good for an easy diff, the more logical way is at 328;336.

00:21:782 : YOu failed on your staking. :<

00:24:782 : This kind of sliders aren't elegant i advice you to do something like : - Done

Here i'm creating 2 sliders which have both a blanket by the other one. - Changed it because my spacing is 1.0 SP
If you don't know how i did this then :
- First : 380;216 - 404;152 - 384;92
- Second : 304;264 - 292;204 - 320;148

This pattern have a 1.10 Spacing which i thinks fits good on your music and what you should do.

00:36:782 : I'm ok with symetrical pattern, but at least start this slider at the same X position than the end of the firs slider (which is 318). - Done
00:38:496 : Also this kind of slider is not super elegant also you're using tons of points on your slider, here's an idea of what you can do : - Thanks. :)


This kind of slider is more smoothy to play and to see. It's allso easier to construct since it's only 4 points which have the same X (for 2nd and 3rd) and the the Y (for 1st and 4th) position, ofc i'f you want a vertical one, just rotate.

The other thing i want to point out is to put the reverse on the big beat (00:40:210) because it's more intuitive and logic to play. - I'll take a note of that

00:41:924 : I advise you not to do too much linear (moreover when it's horizontal or vertical sliders) because it's a bit odd, you can use some but don't abuse. - Done
00:47:924 : This circle has to be shown properly, i mean do not overlapp it with an other object. - I remapped because of spacing so the position changed
00:52:210 : This slider should be at 64;332, the flow will be better. - ^
00:53:064 : (nazi) Blanket not perfect, the end should be at 356;256. - ^

Well by the other modders i think you guessed that you've to hardwork to get this better, but it's normal since you're new at mapping. I'll finish it when i'll got some time. If you wanna a Hard diff to help you, call me back.
I know. haha. Thanks for modding. :)
Topic Starter
AsakuraNe

Fantastica wrote:



Hi hi :3~~~

Easy

  1. 00:09:782 (1) - I think you miss to put this spinner's end and start. move it one beat(one white tick) back - Ow. Haha. Thanks. :3
  2. 00:19:639 (4,2) - Stack them properly - Done
  3. 00:38:496 (1,2) - I think that repeated slider wasn't fit to anything. I suggest to remove the repeat on 00:38:496 (1) - and remove 00:40:210 (2) - . And then copy 00:38:496 (1) - and paste it at 00:40:210 - . It'll work better. (oh.. and don't forget to redesign the slider after that to avoid the overlap) - Change it but I made it slightly different
  4. 00:54:782 (1,2) - they lost their hitsound ? - Thanks for noticing. :)
  5. 00:59:496 (2,4) - stack them properly - Done
  6. 01:14:496 (1,2) - I think move them back one beat will work better to the music - Nah. works fine for me.
  7. 01:23:067 (1) - spinner should be ended at 01:29:924 - i did that last time so i'll change it back again

Normal - REMAPPING. Also, I'll take note of what you posted

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. 00:12:782 (3,4,1,2) - the curves make them looks so narrow. try to use the slider like 00:24:353 (3) - . At least make it clear.
  3. 00:16:210 (1) - from here the spacing looks increased. Or maybe just 00:14:067 (2,3,4) - that have short distance. Please make it consistent
  4. 00:53:496 (2) - why SV decreased ? But i think waht's wrong was SV increased at kiai start. I suggest to not increasing kiai that much in normal diff
  5. 00:55:639 (1,2,3,4) - I see you follow the vocal from 00:56:067 (2) - so I think ignoring 00:57:567 - wasn't a good Idea. I suggest to remove 00:56:924 (4) - and add a circle at 00:56:924 - and a slider start at 00:57:139 - end at 00:57:567 - .
  6. 01:15:782 (2,3,4,1,2) - why distance decreased ?
  7. 01:23:174 (1) - same to Easy.


Hard - REMAPPING. Also, I'll take note of what you posted

  1. First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
  2. For some snap like 00:06:567 (3,4) - , I suggest to give them more distance because the distance between them and distance before it was same but the snap was different. It's really confusing to play.
  3. 00:48:353 (3,4,5) - stack them will looks better
  4. 00:51:353 (1,2,3) - same as above
  5. 00:51:353 (1,2,3) - oww.... why did they touch the blue ticks ?
  6. 01:11:924 (1,2) - The pattern is totally unclear T.T. You follow the vocal on 01:11:924 (1) - and change to instrument on 01:12:782 (2) - without any transition. I suggest to make 01:11:924 (1) - repeated 1 time
  7. 01:22:960 (1) - same to easy. And why did this spinner have different hitsound with the other diffs ?

Okay that's all :3
I think you'll need more works in this mapset (especially in NCs)
good bye :3 luck! ;)
Thanks for modding :)
Topic Starter
AsakuraNe

Hi Im Nathan wrote:

Hi I think I saw you from M4M thread but I can remember :/ but I had this map saved

Easy
You'll need to fix the DS on that note
I've noticed some of your short sliders have alot of points on them. Its better to use as few points as possible as they will look tidier this way
- Changed it. :)

Normal - REMAPPING and i'll take note of what you posted
00:11:067 (3,4,1,2) - Its kind of frowned upon to stack so many notes like this in easy difficulties, though I think you can get away with it if its just this once
00:11:924 (1) - Dont start a NC here, start it at 00:12:782 instead
00:17:067 (2,3,4) - I think it would be better not to stack them to make it easier to read
00:58:639 (3) - This slider could look a bit prettier
01:11:924 (3) - Maybe have the slider finish at 01:12:353. It would give it better flow imo
01:17:067 (4) - Start NC here

hard - REMAPPING and i'll take note of what you posted
00:19:639 (4) - Move it away from the other notes to make it easier to read, otherwise people might think they are 4 consequetive notes
00:53:496 (7,8) - These notes end on blue ticks when they shouldnt
I think some of the notes can be turn into sliders to give it better flow for example 01:20:924 (4)
Also this is your map so I cant tell you how to make it but I think you should increase the DS and reduce the stacking of notes. Alot of people have more fun moving their cursor and it is supposed to be a 'hard difficulty'

most of this is just my opinion anyways gl getting ranked
Thanks for modding. :)
Frim4503


GD done

DL then place it on the song folder, the upload
don't forget to add my name in tag

also PM me if someone mod my dif

EZ,NM,HD (HS WIP)
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