forum

Cyntia - Akatsuki no Hana [Osu|OsuMania]

posted
Total Posts
186
show more
Come[Back]Home
Easy

00:43:639 (4) ctrl+g , plays better and smoother in my opinion
00:59:496 (2,3,4) I think you should try to do a perfect triangle
01:16:210 (1) It may just be me, but the beginning and the end of this slider looks weird in my opnion

Normal

00:02:496 (3,4) Maybe you should improve the blank here, looks weird otherwise
00:09:996 (4) Let this slider end here 00:10:424 and add a circle there 00:10:639
00:12:782 (1,2,3,4) This pattern is more for an hard. Maybe you can try to make it more easier
00:21:353 (1,2) Slider instead. Plays better, and its a better pattern for a normal
01:22:639 (3) This one as a repeat would be nice, since its a normal

Hard

00:26:067 (4,1) Try to improve the blank here
00:28:210 (1,2) That stack takes out the good flow
00:35:067 (1,2) ^
00:38:496 (1,2) ^
00:40:639 (1,2) Im usnure about this in an hard, maybe you should try to avoid something like that
01:13:639 (6,7) Stack takes out the flow
01:17:067 (2,4) They are touching and really close to each other which looks bad, maybe you should move (4) a bit up
01:22:853 (6,7) Try a triplet instead.


Thats it, good luck~ ^_^
Kruzon
Frim, i think there's serious notes consistency issue for your normal diff. I haven't checked others yet, but i'll help mod after map owner update the map.


mod placeholder
Frim4503

Kruzon wrote:

Frim, i think there's serious notes consistency issue for your normal diff. I haven't checked others yet, but i'll help mod after map owner update the map.


mod placeholder
okay
will waiting for your mod :D
Topic Starter
AsakuraNe

chaee wrote:


[Easy]

Looks fine

[Normal]

Looks fine

[Hard]

00:12:782 (1,2,3,4) - This pattern here is more fun to play if you CTRL G'D back arrow slider 2. Not necessary, but just a suggestion -Done
00:17:924 (1,3) - The way these two barely touch eachother bother me for some reason. I don't know, I would suggest spacing out 3 a bit -Fixed
00:23:924 (3,4) - Spacing here is strange. Move 4 away a bit. Similar to 00:25:639 (3,4) - -Fixed all
00:27:782 (4,1) - Not sure if it's just my eyes playing tricks on me, but these aren't perfectly parallel. -Fixed
00:30:782 (3) - Curve 3's end just a tad bit -didn't curved it but moved 4 instead
00:36:782 (1,2,3) - Spacing here is weird. Distance snap 2, 3? -it's okay
00:53:924 (5,6,7) - ^ -Fixed

Mmmh, that's all. Good luck and here, have a star^^
Thanks for the STAR and Mod ;)
Topic Starter
AsakuraNe

Come[Back]Home wrote:

Easy

00:43:639 (4) ctrl+g , plays better and smoother in my opinion -Done
00:59:496 (2,3,4) I think you should try to do a perfect triangle -Fixed
01:16:210 (1) It may just be me, but the beginning and the end of this slider looks weird in my opnion -Fixed

Normal

00:02:496 (3,4) Maybe you should improve the blank here, looks weird otherwise -Fixed
00:09:996 (4) Let this slider end here 00:10:424 and add a circle there 00:10:639 -Done
00:12:782 (1,2,3,4) This pattern is more for an hard. Maybe you can try to make it more easier -didn't change it
00:21:353 (1,2) Slider instead. Plays better, and its a better pattern for a normal -sounds fine to me
01:22:639 (3) This one as a repeat would be nice, since its a normal -Done

Hard

00:26:067 (4,1) Try to improve the blank here -Done
00:28:210 (1,2) That stack takes out the good flow -Done
00:35:067 (1,2) ^ -Done
00:38:496 (1,2) ^ -no place :/
00:40:639 (1,2) Im usnure about this in an hard, maybe you should try to avoid something like that -Done
01:13:639 (6,7) Stack takes out the flow -Done
01:17:067 (2,4) They are touching and really close to each other which looks bad, maybe you should move (4) a bit up -Fixed
01:22:853 (6,7) Try a triplet instead.-sounds fine to me


Thats it, good luck~ ^_^
Thanks for Modding :3
Kruzon


Hi, i think my modding will mostly based on notes consistency on Frim's Normal, as I don't see any noticeable issue on other difficulties.
ok, regarding notes consistency:

Normal

*First of all, I'd like you to know that I am fully aware you're following consistent beat, 2 - 1 - 1 - 1- 2, throughout the map:
00:16:210 (16210|6,16210|4,16639|3,17067|4,17496|3,17924|2,17924|0) -
00:17:924 (17924|0,17924|2,18353|4,18782|3,19210|2,19639|6,19639|4) -
And, as the result, you're plotting the notes consistently, but in the wrong way and it's out of rhythm

*Noted that, in Easier difficulties, it is okay to use only 1 note on a loud sound, granted if it is within reason. But it's definitely weird to plot more notes on weak or not-so-obvious sound, rather than louder part of sound. (For this song, the most obvious sound is the vocal and drum)

If you want to be consistent in your pattern, consider:
1. plotting your pattern within the rhythm. You should already know that louder sound deserve more notes, while the opposite, vice-versa
2. referring to your other difficulties and implement uniform notes density consistency. other difficulties seems to have correct consistency, only your normal is the odd ones out-

00:15:782 (15782|2) - supposed to have 2 notes, not this 00:16:210 (16210|6,16210|4) -

*well, the following are notes that should be add note by 1:

00:15:782 (15782|2) -
00:16:639 (16639|3) -
00:17:496 (17496|3) -
00:18:353 (18353|4) -
00:19:210 (19210|2) -
00:20:067 (20067|0) -
00:21:782 (21782|3) -
00:22:639 (22639|6) -
00:23:496 (23496|2) -
00:24:353 (24353|5) -
00:25:210 (25210|6) -
00:26:067 (26067|0) -
00:26:924 (26924|4) -
00:27:782 (27782|3) -
00:28:639 (28639|6) -
00:29:496 (29496|4) -
00:30:353 (30353|3) -
00:31:210 (31210|4) -
00:32:067 (32067|4) -
00:32:924 (32924|0) -
and so on.. i think you know what notes to fix next

*the following notes should have their density reduced/ deleted by 1:

00:16:210 (16210|6,16210|4) -
00:17:924 (17924|0,17924|2) -
00:19:639 (19639|6,19639|4) -
00:23:067 (23067|0,23067|4) -
00:24:782 (24782|1,24782|3) -
00:26:496 (26496|5,26496|2) -
00:28:210 (28210|0,28210|2) -
00:29:924 (29924|1,29924|6) -
00:31:639 (31639|2,31639|0) -
00:33:353 (33353|2,33353|6) -


* Pattern and consistency above this timing 00:35:067 (35067|2) - is quite good it seems
oh a little something you might want to fix:
01:09:353 (69353|3) - move to 3, neater stair flow 01:08:924 (68924|0,68924|3,69139|1,69139|4,69353|5,69353|2) -
01:09:567 (69567|2) - move to 2 or 5, your pick

*Your pattern is okay i think, just try to fix these inconsistencies and you're good to go
and i repeat, should you want to input more density on the notes, it should be on louder sound, not weak-dimmed-ghost notes. this will also make your notes presentation looks better and meaningful.



good luck with your map c:
Frim4503

Kruzon wrote:



Hi, i think my modding will mostly based on notes consistency on Frim's Normal, as I don't see any noticeable issue on other difficulties.
ok, regarding notes consistency:

Normal

*First of all, I'd like you to know that I am fully aware you're following consistent beat, 2 - 1 - 1 - 1- 2, throughout the map:
00:16:210 (16210|6,16210|4,16639|3,17067|4,17496|3,17924|2,17924|0) -
00:17:924 (17924|0,17924|2,18353|4,18782|3,19210|2,19639|6,19639|4) -
And, as the result, you're plotting the notes consistently, but in the wrong way and it's out of rhythm

*Noted that, in Easier difficulties, it is okay to use only 1 note on a loud sound, granted if it is within reason. But it's definitely weird to plot more notes on weak or not-so-obvious sound, rather than louder part of sound. (For this song, the most obvious sound is the vocal and drum)

If you want to be consistent in your pattern, consider:
1. plotting your pattern within the rhythm. You should already know that louder sound deserve more notes, while the opposite, vice-versa
2. referring to your other difficulties and implement uniform notes density consistency. other difficulties seems to have correct consistency, only your normal is the odd ones out-

00:15:782 (15782|2) - supposed to have 2 notes, not this 00:16:210 (16210|6,16210|4) -

*well, the following are notes that should be add note by 1:

00:15:782 (15782|2) -
00:16:639 (16639|3) -
00:17:496 (17496|3) -
00:18:353 (18353|4) -
00:19:210 (19210|2) -
00:20:067 (20067|0) -
00:21:782 (21782|3) -
00:22:639 (22639|6) -
00:23:496 (23496|2) -
00:24:353 (24353|5) -
00:25:210 (25210|6) -
00:26:067 (26067|0) -
00:26:924 (26924|4) -
00:27:782 (27782|3) -
00:28:639 (28639|6) -
00:29:496 (29496|4) -
00:30:353 (30353|3) -
00:31:210 (31210|4) -
00:32:067 (32067|4) -
00:32:924 (32924|0) -
and so on.. i think you know what notes to fix next

*the following notes should have their density reduced/ deleted by 1:

00:16:210 (16210|6,16210|4) -
00:17:924 (17924|0,17924|2) -
00:19:639 (19639|6,19639|4) -
00:23:067 (23067|0,23067|4) -
00:24:782 (24782|1,24782|3) -
00:26:496 (26496|5,26496|2) -
00:28:210 (28210|0,28210|2) -
00:29:924 (29924|1,29924|6) -
00:31:639 (31639|2,31639|0) -
00:33:353 (33353|2,33353|6) -


* Pattern and consistency above this timing 00:35:067 (35067|2) - is quite good it seems
oh a little something you might want to fix:
01:09:353 (69353|3) - move to 3, neater stair flow 01:08:924 (68924|0,68924|3,69139|1,69139|4,69353|5,69353|2) -
01:09:567 (69567|2) - move to 2 or 5, your pick

*Your pattern is okay i think, just try to fix these inconsistencies and you're good to go
and i repeat, should you want to input more density on the notes, it should be on louder sound, not weak-dimmed-ghost notes. this will also make your notes presentation looks better and meaningful.



good luck with your map c:
fix all
thank for noticing this :D

Update
SoGa
[General]

[Easy]
  1. 00:17:710 (1) - Something like this i think 1/1 starting in 00:17:924 is pretty enough ;w;
  2. 00:17:067 (5,1) - well , if u still gonna use this kind of rhythm , i would like to make them like this
  3. 00:25:424 (2,4) - ^
  4. 00:28:639 (2,3,4) - i think the current pattern u have is a little bit too straight , try to put something like this ?
  5. 00:35:067 (1) - Nazi, just move this to y32 as this one to make both perfect blanket and just for consistency ;w;
  6. 00:43:639 (4) - Probably think something like this play more easier and much better
  7. If u use the above one , then u probably have to move this one 00:45:353 (1) - just move it to y 188 is ok
  8. 00:53:710 (4,5) - same as i mentioned top , i think this kind of rhythm is better to use on a Normal diff .
  9. 00:59:924 (3,4,1,2) - i rather put them like this , the current one is too straight , try to make them more smooth .
  10. 01:02:496 (3,4) - ^ , try this instead
  11. 01:22:853 (3) - delete this and put a note here 01:23:067
  12. 01:23:282 (1) - pls end the spinner here , the song is end here tho 01:29:710

[Normal]
  1. 00:02:496 (3,4) - Make perfect blanket pls .
  2. 00:04:210 (1) - curve this in opposite direction
  3. 00:10:639 (5,1,2) - Maybe try to change this directioning from top to bot instead to left ?
  4. 00:13:639 (3) - u can change this one in to 2 notes
  5. 00:31:639 (1,2,3) - feel weird of this pattern
  6. 00:46:639 (2,3) - just move this to right center guy , for what back to there
  7. 00:49:639 (4,5,6) - For my point of view , i think probably something like this seems better and more easier to play


will end here , still need more works on hard diff tho
Good Luck
Topic Starter
AsakuraNe

SoGa wrote:

[General]

[Easy]
  1. 00:17:710 (1) - Something like this i think 1/1 starting in 00:17:924 is pretty enough ;w;
  2. 00:17:067 (5,1) - well , if u still gonna use this kind of rhythm , i would like to make them like this -Done
  3. 00:25:424 (2,4) - ^ -Done
  4. 00:28:639 (2,3,4) - i think the current pattern u have is a little bit too straight , try to put something like this ? -Done
  5. 00:35:067 (1) - Nazi, just move this to y32 as this one to make both perfect blanket and just for consistency ;w; -Done
  6. 00:43:639 (4) - Probably think something like this play more easier and much better -Done
  7. If u use the above one , then u probably have to move this one 00:45:353 (1) - just move it to y 188 is ok -Done
  8. 00:53:710 (4,5) - same as i mentioned top , i think this kind of rhythm is better to use on a Normal diff . -not changed
  9. 00:59:924 (3,4,1,2) - i rather put them like this , the current one is too straight , try to make them more smooth . -Done
  10. 01:02:496 (3,4) - ^ , try this instead -Done
  11. 01:22:853 (3) - delete this and put a note here 01:23:067 -Done -Done
  12. 01:23:282 (1) - pls end the spinner here , the song is end here tho 01:29:710 -Done

[Normal]
  1. 00:02:496 (3,4) - Make perfect blanket pls . -Done
  2. 00:04:210 (1) - curve this in opposite direction -Done
  3. 00:10:639 (5,1,2) - Maybe try to change this directioning from top to bot instead to left ? -Done
  4. 00:13:639 (3) - u can change this one in to 2 notes -Done
  5. 00:31:639 (1,2,3) - feel weird of this pattern -looks fine to me
  6. 00:46:639 (2,3) - just move this to right center guy , for what back to there -Done
  7. 00:49:639 (4,5,6) - For my point of view , i think probably something like this seems better and more easier to play -Done

will end here , still need more works on hard diff tho
Good Luck
Thanks for Modding :3
Frim4503
still waiting for Rumia re-check :)
don't worry, just take your time slowly
Exote
Hi! From the queue~

[Easy]
  1. 00:31:639 (1) - The clap on the head? Did you put it on purpose? Breaks the HS consistency. Put in the end instead.
  2. 00:38:496 (1) - The slider looks a bit too sharp, I think if you loosen it up it will look better.
  3. 00:55:639 (3) - The whistle here isn't consistent with the HS here 01:09:353 (3) either remove the whistle and put a finish or do the opposite. But if you like it as it is now don't change it :)
  4. 01:23:067 (3) - A whistle here? Without a HS it sounds like an empty end :( excluding the following spinner.

[Normal]
  1. 00:00:782 (1,3) - Erm both of the sliders are in the same direction plus they are touching == idk I'm just pointing it out, if you want change it if not leave it.
  2. 00:55:639 (3) - 01:09:353 (1) - the same consistency thing as in the Easy.
  3. 01:22:639 (3) - A whistle on the end of the slider?

[Hard]
  1. 00:20:496 (3) - Ctrl+G? Flows better imo.
  2. 00:36:782 (1,2,3,4) - I see you wanted to make a blanket with the 2 circles and the following slider. But those circles are touching the previous slider : o consider sacrificing the blanket for better playability?
  3. 01:23:067 (7) - A whistle for the end? =D

Well , good luck! :)
Topic Starter
AsakuraNe

Exote wrote:

Hi! From the queue~

[Easy]
  1. 00:31:639 (1) - The clap on the head? Did you put it on purpose? Breaks the HS consistency. Put in the end instead. -)w. Dindn't recheck the hitsounds. Thanks :)
  2. 00:38:496 (1) - The slider looks a bit too sharp, I think if you loosen it up it will look better. -Done
  3. 00:55:639 (3) - The whistle here isn't consistent with the HS here 01:09:353 (3) either remove the whistle and put a finish or do the opposite. But if you like it as it is now don't change it :) -Fixed
  4. 01:23:067 (3) - A whistle here? Without a HS it sounds like an empty end :( excluding the following spinner. -changed but made it a normal finish

[Normal]
  1. 00:00:782 (1,3) - Erm both of the sliders are in the same direction plus they are touching == idk I'm just pointing it out, if you want change it if not leave it. -Done
  2. 00:55:639 (3) - 01:09:353 (1) - the same consistency thing as in the Easy. -Fixed
  3. 01:22:639 (3) - A whistle on the end of the slider? -^ Same as above

[Hard]
  1. 00:20:496 (3) - Ctrl+G? Flows better imo.-Done
  2. 00:36:782 (1,2,3,4) - I see you wanted to make a blanket with the 2 circles and the following slider. But those circles are touching the previous slider : o consider sacrificing the blanket for better playability?-Fixed
  3. 01:23:067 (7) - A whistle for the end? =D -^ Same as above

Well , good luck! :)
Thanks for Modding :3
Rumia-
recheck , no kd

[MX]
00:45:353 - until 00:46:639 - should be 1/4 stream tho ww ,to fix this just move
00:45:353 (45353|5,45567|4,45782|5,45996|6,46210|5,46424|4) - up by 1/4
00:48:353 (48353|2,48353|0) - suddenly wild soft clap appeared !
00:54:460 - add a note at 4
01:23:067 - after this part , those sounds arent necessary to be map , they are just odd , recommend to delete all of them , just like u map in HD/NM
Frim4503

Rumia- wrote:

recheck , no kd

[MX]
00:45:353 - until 00:46:639 - should be 1/4 stream tho ww ,to fix this just move
00:45:353 (45353|5,45567|4,45782|5,45996|6,46210|5,46424|4) - up by 1/4 fix and repattern
00:48:353 (48353|2,48353|0) - suddenly wild soft clap appeared ! change with normal-hitclap
00:54:460 - add a note at 4 ok
01:23:067 - after this part , those sounds arent necessary to be map , they are just odd , recommend to delete all of them , just like u map in HD/NM
remove
fix all :)
waiting for confirmation

Update
Rumia-
as im not sure about std diff being icon but still finding mods , so ill just replace the icon . @AsakuraNe pls find the original std icon for your bubblegood luck!
edited: I checked the updated one and seems good to me just update the mania diffs.
Frim4503
thank you Rumia :)
i should warn askurane about circle icon and stop him to accept mod :(
Frim4503
just one step closer :)
10nya
sorry for the late mod, from my queue

[General]
  1. add muted slider-slide? the song is really peaceful so the slider-slide is really distrubing
[Easy]
  1. 00:41:924 (1) - : add finish to make consistency of your finish usage
  2. 00:47:067 (2) - : make the slider repeat till 00:47:710 - since there's sound at there
[Normal]
  1. neat o.o
[Hard]
  1. 00:14:496 (1) - : put it like this? since you do thing like this on (3) and (4)
  2. 00:29:817 (1) - : eeh put the slider on 00:29:924 - and ends at 00:30:353 - is the right one q_q
  3. 00:36:782 (1,2,3) - : please fix the distance
  4. 01:23:067 (3) - : add finish like you did on all diffs
there's a lot of inconsistent finish usage between your easy, normal, and hard diff. i think you'll notice them, like on
  • 00:07:639 - on Normal, you did add finish on easy and hard.
    00:12:782 - on Hard, you did add finish on normal and easy.
    00:16:210 - 00:17:924 - 00:19:639 - on Hard. you add finishes here but you didn't add finishes on easy and normal diff
    00:28:210 - on hard, added finish on this diff but not at others
i guess that's all

good luck~
Reba
From Mania modding queue

Columns: 0 | 1 | 2 | 3 | 4 | 5 | 6

NM
00:48:996 (48996|2) - move to 4
00:49:210 - how about adding a note? in column 2
00:50:924 - add a note
00:52:639 - ^
00:54:353 - ^
00:56:067 - ^
00:57:782 - ^
00:59:496 - ^
01:01:210 - add a note in column 6
01:02:924 - ^ in column 6
01:04:639 - add a note in column 0
01:06:353 - add a note
01:09:782 - ^
01:11:496 - ^
01:13:210 - ^
01:14:924 - ^

HD
00:21:567 (21567|5) - add a note
00:22:424 - missing a note
do the same to the following ones
00:50:924 - add a note in column 0 since previous ones have 3 including the LN
00:52:639 - ^ in column 6
do the same to the following ones
Frim4503

- R e b a - wrote:

From Mania modding queue

Columns: 0 | 1 | 2 | 3 | 4 | 5 | 6

NM
00:48:996 (48996|2) - move to 4 why ?
00:49:210 - how about adding a note? in column 2 it will break the pattern
00:50:924 - add a note
00:52:639 - ^
00:54:353 - ^
00:56:067 - ^
00:57:782 - ^
00:59:496 - ^
01:01:210 - add a note in column 6
01:02:924 - ^ in column 6
01:04:639 - add a note in column 0
01:06:353 - add a note
01:09:782 - ^
01:11:496 - ^
01:13:210 - ^
01:14:924 - ^ sorry, but no to all cuz i'm using pattern (2-1-1-1-1-1-1-1-2)
see this SS and you will understand http://puu.sh/huWa8/e2c6bad518.png

HD
00:21:567 (21567|5) - add a note already had double note
00:22:424 - missing a note
do the same to the following ones it will break the pattern and i did it on purpouse
00:50:924 - add a note in column 0 since previous ones have 3 including the LN idk what are you talking about ? add note ? for what sound ?
00:52:639 - ^ in column 6 ^
do the same to the following ones ^
i'm sorry but i can't accept it :(
this mania dif is already had piano icon
edit : i'm add reason why i'm reject your mod
Topic Starter
AsakuraNe

10nya wrote:

sorry for the late mod, from my queue

[General]
  1. add muted slider-slide? the song is really peaceful so the slider-slide is really distrubing -Done
[Easy]
  1. 00:41:924 (1) - : add finish to make consistency of your finish usage -Done
  2. 00:47:067 (2) - : make the slider repeat till 00:47:710 - since there's sound at there -It's okay to me.
[Normal]
  1. neat o.o
[Hard]
  1. 00:14:496 (1) - : put it like this? since you do thing like this on (3) and (4) -Done
  2. 00:29:817 (1) - : eeh put the slider on 00:29:924 - and ends at 00:30:353 - is the right one q_q -Done
  3. 00:36:782 (1,2,3) - : please fix the distance -Done
  4. 01:23:067 (3) - : add finish like you did on all diffs -Done
there's a lot of inconsistent finish usage between your easy, normal, and hard diff. i think you'll notice them, like on
  • 00:07:639 - on Normal, you did add finish on easy and hard. -Done
    00:12:782 - on Hard, you did add finish on normal and easy. -Done
    00:16:210 - 00:17:924 - 00:19:639 - on Hard. you add finishes here but you didn't add finishes on easy and normal diff -Done
    00:28:210 - on hard, added finish on this diff but not at others -Done
i guess that's all

good luck~
Thanks for Modding :3
[AyanoTatemaya]

Frim4503 wrote:

i'm sorry but i can't accept it :(
this mania dif is already had piano icon
Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it.
Frim4503

[AyanoTatemaya] wrote:

Frim4503 wrote:

i'm sorry but i can't accept it :(
this mania dif is already had piano icon
Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it.
sorry
idk about that RC :o
already add reason why i'm reject that mod

thank you for reminding me
[AyanoTatemaya]
here's AsakuraNe's request

col: 1|2|3|4|5|6|7
those hs sounds familiar. :)

[Frim's NM]
00:13:639 (13639|5) - 3, emphasizing the drums
00:25:210 (25210|3,25210|6) - 1 space to the left
00:26:496 (26496|5) - 7
00:32:924 (32924|1,32924|3,33782|5,33782|3,34639|1,34639|3) - ctrl+h
00:37:639 (37639|2,38067|1) - 1 space to the right
00:38:924 (38924|1,39353|2) - swap col
00:41:067 (41067|3) - 7
00:42:353 - http://puu.sh/hyHTJ/c755c72de9.jpg
00:47:067 (47067|0) - this guitar's sound actually ends at 00:47:710 - . the current ln placement seems kinda awkward tbh, esp for newbies.
try this one~ http://puu.sh/hyIii/cd877ebf37.jpg
00:49:424 - most of the stair patterns starting from here feels monotonous and boring. i suggest you repattern those parts.
here, a sample solution:
00:49:639 (49639|4) - 2
00:50:710 (50710|4,50924|3) - swap col
00:51:353 (51353|1) - 7
00:54:567 (54567|3,54782|2) - 3, 6
00:55:639 (55639|2,55853|4) - 7, 2
00:56:924 (56924|1,56924|3) - 1 space to the left
00:57:139 - http://puu.sh/hyINq/8b74e25375.jpg
00:59:496 (59496|1,59710|0,60353|3) - 1, 4, 5
01:00:782 (60782|2,61210|4) - 1 space to the right
01:03:782 (63782|3) - i dont get the purpose of this lns. if you're trying to follow the guitar, it should end at 01:03:996 - . but of course, we dont want that kind of ln interruption on a nm diff. so i suggest to turn that instead into a single note. (move 01:03:782 (63782|3,63782|1) - 1 space to the left). same with 01:07:210 (67210|0) - , 01:10:639 (70639|3) - , 01:14:067 (74067|3) -
01:04:639 (64639|2,64853|3,65067|1) - awkward placement. move to 7, 3, 4
01:06:139 (66139|4,66353|2) - 4, 7
01:08:067 (68067|6) - this particular ln makes no sense imo. you have 01:08:067 (68067|1,68282|2,68496|0,68710|1,68924|0,68924|3,69139|1,69139|4,69353|5,69353|2) - this entire stream to represent the entire flow in this particular area. long story short, here~ http://puu.sh/hyJGr/626421f93c.jpg
01:09:567 - http://puu.sh/hyJQg/f52ade7ab4.jpg
01:11:496 (71496|0,71710|2) - 4, 1
01:12:353 (72353|1) - (forgot to mention this) if you wanna represent the breaks on the lns, like this one, then it would be better to accent the actual break, removing 01:12:567 (72567|4) - .
01:13:853 (73853|4,74067|3) - (assuming you turned the ln into a single note) - 4, 6
01:15:567 (75567|2,75996|4) - swap col
01:19:210 (79210|1,79210|3,79424|0,79639|4) - too much strain on the left hand (not that i mind, since im left handed. but most of us aren't). repattern
01:22:424 (82424|5,82960|1) - 1, 6

other diffs will follow, once i have some spare time (kinda busy atm)
Frim4503

[AyanoTatemaya] wrote:

here's AsakuraNe's request

col: 1|2|3|4|5|6|7
those hs sounds familiar. :)

[Frim's NM]
00:13:639 (13639|5) - 3, emphasizing the drums
00:25:210 (25210|3,25210|6) - 1 space to the left
00:26:496 (26496|5) - 7
00:32:924 (32924|1,32924|3,33782|5,33782|3,34639|1,34639|3) - ctrl+h
00:37:639 (37639|2,38067|1) - 1 space to the right
00:38:924 (38924|1,39353|2) - swap col
00:41:067 (41067|3) - 7
00:42:353 -
00:47:067 (47067|0) - this guitar's sound actually ends at 00:47:710 - . the current ln placement seems kinda awkward tbh, esp for newbies.
try this one~
00:49:424 - most of the stair patterns starting from here feels monotonous and boring. i suggest you repattern those parts.
here, a sample solution:
00:49:639 (49639|4) - 2
00:50:710 (50710|4,50924|3) - swap col
00:51:353 (51353|1) - 7
00:54:567 (54567|3,54782|2) - 3, 6
00:55:639 (55639|2,55853|4) - 7, 2
00:56:924 (56924|1,56924|3) - 1 space to the left
00:57:139 -
00:59:496 (59496|1,59710|0,60353|3) - 1, 4, 5
01:00:782 (60782|2,61210|4) - 1 space to the right
01:03:782 (63782|3) - i dont get the purpose of this lns. if you're trying to follow the guitar, it should end at 01:03:996 - . but of course, we dont want that kind of ln interruption on a nm diff. so i suggest to turn that instead into a single note. (move 01:03:782 (63782|3,63782|1) - 1 space to the left). same with 01:07:210 (67210|0) - , 01:10:639 (70639|3) - , 01:14:067 (74067|3) -
01:04:639 (64639|2,64853|3,65067|1) - awkward placement. move to 7, 3, 4
01:06:139 (66139|4,66353|2) - 4, 7
01:08:067 (68067|6) - this particular ln makes no sense imo. you have 01:08:067 (68067|1,68282|2,68496|0,68710|1,68924|0,68924|3,69139|1,69139|4,69353|5,69353|2) - this entire stream to represent the entire flow in this particular area. long story short, here~
01:09:567 -
01:11:496 (71496|0,71710|2) - 4, 1
01:12:353 (72353|1) - (forgot to mention this) if you wanna represent the breaks on the lns, like this one, then it would be better to accent the actual break, removing 01:12:567 (72567|4) - .
01:13:853 (73853|4,74067|3) - (assuming you turned the ln into a single note) - 4, 6
01:15:567 (75567|2,75996|4) - swap col
01:19:210 (79210|1,79210|3,79424|0,79639|4) - too much strain on the left hand (not that i mind, since im left handed. but most of us aren't). repattern
01:22:424 (82424|5,82960|1) - 1, 6

other diffs will follow, once i have some spare time (kinda busy atm)
fix all

i will update later
thank you for mod
Frim4503
so, basicaly my dif is meet the ranking criteria but not good enought
and sorry about those pattern cuz idk about pattern at all :o
just started seriously in mapping a couple months ago

about the hs it sound familiar cuz i'm steal copy it from your map

Update
Hard
Hello there. From my queue.

[Hard]


  1. 00:07:639 (1,2,1) - i'm not sure about that whole pattern because imo it doesn't fit the rhythm very well. you're first mapping the vocals. then you change to something random then you go with the synths and then it's vocals again and this is weird. please choose one rhythm. (maybe something like this:)
  2. 00:12:782 (1,2) - i think those sliders should be 4 1/2 circles. all of the sounds have the same impact and you should show that, imo. it feels much better if you tap (or click) all those notes
  3. 00:17:496 (5) - again you put the impact on a sliderend. that's not nice to play. i suggest you make a 1/2 slider out of 00:17:282 (4) - and then putt a circle at 00:17:710 - for the same reasons i stated before
  4. 00:48:782 (1,2) - this sudden jump feels off, imo. the emphasize is at 00:48:567 - at not here. for a hard such a sudden and random jump may be a bit too much.
  5. 00:54:782 (1) - i suggest you stack that with 00:53:710 (4) - rather than with the end of that slider because 4 is the circle that's shown last.
  6. 01:16:853 - add a note here because of synths maybe? the other rhythm is kinda weird

[Normal]


  1. The normal seems fine for me, but you should maybe try to look out for all of those stacks. they may be a bit difficult to read for newer mappers. maybe look through that diff again and change some stacks
[Easy]


  1. 00:44:924 (5) - this may be nitpicking but i think it would be better flow to put the circle down and not over the slider because the motion of the slider before goes down too and newer players play those things fully. maybe stack that note with 00:43:210 (3) -
  2. rest seems fine for me

well i hope i could help. also. hak is king.
Frim4503
`yo
Asakurane, i think you should reply Hard's mod
Krfawy
Easy
  1. 01:16:210 (1) - Put the first red point at (X=192 | Y=132) so it looks like this: *CLICK* Then put 01:17:496 (2) - this circle at (Y=180).
Hard
  1. AR7.
  2. 01:03:782 (4) - Make it just a straight line. I don't want to see 2007 sliders which might cause a DQ because of being not polished enough.


*Frim3503 and AsakuraNe are supposed to read this text and response to it if they want it bubbled*

It's another time when someone sets an icon on this mapset and this time mania Normal has been changed. I should just scold the mappers (both - mania GDer and host) and leave the mapset alone because it seems your attitude is 'Oh, I found a nominator, but there are another people who can mod it so why don't we just make the nominators even more busy with checking what has been changed'. You're just giving us more work and it's not fair, nor funny and this is the last warning. If the map is icon'd it shows the mode was checked by the BN and he/she/it accepted the last version of the maps which were showed to him/her/it. So are you aware what you're doing? I wish you are. I doubt next BNs will be as nice as me or Rumia. But since I am TOO NICE AND SENTIMENTAL I will bubble it. ONCE. If you're going to pop this mapset e.g. because of metadata or whatever - happens. The bubble will get popped and you'll have to find someone else to get it bubbled back without my help. Also, if my bubble will get popped by another Nominator or QAT member, don't call me to check it again even if I had an ability to qualify it if the popper rebubbled it.

Call me back via forum PM or in-game when you finish applying my mod and only if it's certain you want it bubbled now.
Frim4503
okay..

i'm sorry about my attitude but as you can see this

[AyanoTatemaya] wrote:

Frim4503 wrote:

i'm sorry but i can't accept it :(
this mania dif is already had piano icon
Just because your map is bubbled doesn't mean your work is over! Don't ignore any mods by normal users on your bubbled map — although only a BN or QAT can rank your map, anyone can still help improve it, and a better, more thoroughly modded map means an easier job for the BNG who eventually looks at it. Once you have applied a mod on your bubble the BN who originally gave the bubble will almost always be happy to come back and reinstate it.



2 nominators told me that i can improve my mania dif and i already reply them with good reason

idk about the std dif cuz after you give circle icon, asakurane still finding mods.
after that, rumia change the circle into piano instead buble cuz the std dif has changed.
so, i call asakurane to call you back to bubble it, but he say you busy. for the first time i think he gonna wait for you to check it when you have time.
but, idk why, asakurane told me he will try another BN to check it.

only that was all that I know about this mapset.
i wil try to contact askurane

EDIT: asakurane didn't call another BN to check this map
Topic Starter
AsakuraNe

Hard wrote:

Hello there. From my queue.

[Hard] -About this, Krfawy already checked the map and I can't changed the way hard is. I'm so sorry T_T


  1. 00:07:639 (1,2,1) - i'm not sure about that whole pattern because imo it doesn't fit the rhythm very well. you're first mapping the vocals. then you change to something random then you go with the synths and then it's vocals again and this is weird. please choose one rhythm. (maybe something like this:)
  2. 00:12:782 (1,2) - i think those sliders should be 4 1/2 circles. all of the sounds have the same impact and you should show that, imo. it feels much better if you tap (or click) all those notes
  3. 00:17:496 (5) - again you put the impact on a sliderend. that's not nice to play. i suggest you make a 1/2 slider out of 00:17:282 (4) - and then putt a circle at 00:17:710 - for the same reasons i stated before
  4. 00:48:782 (1,2) - this sudden jump feels off, imo. the emphasize is at 00:48:567 - at not here. for a hard such a sudden and random jump may be a bit too much.
  5. 00:54:782 (1) - i suggest you stack that with 00:53:710 (4) - rather than with the end of that slider because 4 is the circle that's shown last.
  6. 01:16:853 - add a note here because of synths maybe? the other rhythm is kinda weird

[Normal]


  1. The normal seems fine for me, but you should maybe try to look out for all of those stacks. they may be a bit difficult to read for newer mappers. maybe look through that diff again and change some stacks
-Ok

[Easy]


  1. 00:44:924 (5) - this may be nitpicking but i think it would be better flow to put the circle down and not over the slider because the motion of the slider before goes down too and newer players play those things fully. maybe stack that note with 00:43:210 (3) - -Done
  2. rest seems fine for me

well i hope i could help. also. hak is king.
Thanks for Modding :3
Topic Starter
AsakuraNe

Krfawy wrote:

Easy
  1. 01:16:210 (1) - Put the first red point at (X=192 | Y=132) so it looks like this: *CLICK* Then put 01:17:496 (2) - this circle at (Y=180). -Done
Hard
  1. AR7.
  2. 01:03:782 (4) - Make it just a straight line. I don't want to see 2007 sliders which might cause a DQ because of being not polished enough. -Done
I'm sorry about everything :( I didn't know about the icon T_T and I didn't contact through forumPM any STD BNs for this map~
I'll ask someone for a full metadata check and after that I'll contact you~
Krfawy
Sorry if I was too harsh, but it's really tiring for me since I see o!s is ready IMO and the stuff is happening and wilen so many people rape me for mods and checking since I am an April BN so everybody wants to abuse me. :/ OK guys and girls. Take your time and if mania can be really improved, then improve it and THEN call me for a bubble. xD Forum PMs or in-game PMs, you know how to find me. \o/
Topic Starter
AsakuraNe
It's okay~ :) I'll contact you if we think it's ready :3 Thanks for everything, by the way. ;)
Frim4503
thank you for your understanding
and i'm sorry if i make you tired
[AyanoTatemaya]

Krfawy wrote:

Sorry if I was too harsh, but it's really tiring for me since I see o!s is ready IMO and the stuff is happening and wilen so many people rape me for mods and checking since I am an April BN so everybody wants to abuse me. :/ OK guys and girls. Take your time and if mania can be really improved, then improve it and THEN call me for a bubble. xD Forum PMs or in-game PMs, you know how to find me. \o/
it was not our intention to do so. sorry about that.
rest assured that i'll do my best to try to help the mania set as much as possible.

col: 1~7
[HD]
a lot of uncomfortable and awkward sections~
here are some together with suggestions
00:02:496 - http://puu.sh/hU0HF/73bc01f7d2.jpg
00:05:924 - http://puu.sh/hU0J0/0f69fa2b0c.jpg
00:13:639 - to 00:14:496 - the drumrolls could be better emphasized here. do a 2 note stream. heres a sample~ http://puu.sh/hU0QO/24540c35a3.jpg
dont forget to fix the hitsounds, since you used 60% on these single notes.
00:17:496 (17496|4) - move to 4, feels more natural for the drumclap at this part
00:19:639 - a cleaner arrangement, imo~ http://puu.sh/hU14w/fee65437aa.jpg OR http://puu.sh/hU1gt/addcf87b1c.jpg
choose one that suites your style better
00:36:353 (36353|2,38067|4,39782|2) - i suggest you do not map the faint electric guitar at these parts. not only does it add a minute difficulty spike (2 notes coupled with a ln), also it makes the said section feel out of place compared to the rest. a much better and acceptable representation would be 00:41:496 (41496|0) -
with that said, remove the said notes. same case with 00:43:210 (43210|4,44924|6) -
rearrange the notes that were left after that (from 00:35:067 - to 00:45:353 - ), according to what you think 'suits' or 'follows' the music best, since this section is kinda plain.
00:45:782 - try adding an extra note on the strong vocal points, like this one, 00:46:210 - and 00:46:639 - . (the current note density seems kinda plain and can be improved) here's a suggestion pattern~ http://puu.sh/hU1Qp/1faaa690ea.jpg
00:49:210 - here~ http://puu.sh/hU244/162404f385.jpg
00:52:853 (52853|2,53282|4,53710|3) - 7, 4, 7
00:55:639 - http://puu.sh/hU2hD/efc4ef0989.jpg
00:57:782 (57782|5,57996|4,58210|3) - 1 space to the right
00:58:639 - http://puu.sh/hU2zs/97838ea04f.jpg
01:01:424 - http://puu.sh/hU2QB/bb459d128a.jpg


will be back later~
Frim4503
oh.. finally
i thought you forgot the request >.<
i was want to call you today :)

will update later
my pc is lagging again and making fun of me
Frim4503

[AyanoTatemaya] wrote:

Krfawy wrote:

Sorry if I was too harsh, but it's really tiring for me since I see o!s is ready IMO and the stuff is happening and wilen so many people rape me for mods and checking since I am an April BN so everybody wants to abuse me. :/ OK guys and girls. Take your time and if mania can be really improved, then improve it and THEN call me for a bubble. xD Forum PMs or in-game PMs, you know how to find me. \o/
it was not our intention to do so. sorry about that.
rest assured that i'll do my best to try to help the mania set as much as possible.

col: 1~7
[HD]
a lot of uncomfortable and awkward sections~
here are some together with suggestions
00:02:496 - http://puu.sh/hU0HF/73bc01f7d2.jpg
00:05:924 - http://puu.sh/hU0J0/0f69fa2b0c.jpg
00:13:639 - to 00:14:496 - the drumrolls could be better emphasized here. do a 2 note stream. heres a sample~ http://puu.sh/hU0QO/24540c35a3.jpg
dont forget to fix the hitsounds, since you used 60% on these single notes.
00:17:496 (17496|4) - move to 4, feels more natural for the drumclap at this part
00:19:639 - a cleaner arrangement, imo~ http://puu.sh/hU14w/fee65437aa.jpg OR http://puu.sh/hU1gt/addcf87b1c.jpg
choose one that suites your style better
00:36:353 (36353|2,38067|4,39782|2) - i suggest you do not map the faint electric guitar at these parts. not only does it add a minute difficulty spike (2 notes coupled with a ln), also it makes the said section feel out of place compared to the rest. a much better and acceptable representation would be 00:41:496 (41496|0) -
with that said, remove the said notes. same case with 00:43:210 (43210|4,44924|6) -
rearrange the notes that were left after that (from 00:35:067 - to 00:45:353 - ), according to what you think 'suits' or 'follows' the music best, since this section is kinda plain.
00:45:782 - try adding an extra note on the strong vocal points, like this one, 00:46:210 - and 00:46:639 - . (the current note density seems kinda plain and can be improved) here's a suggestion pattern~ http://puu.sh/hU1Qp/1faaa690ea.jpg
00:49:210 - here~ http://puu.sh/hU244/162404f385.jpg
00:52:853 (52853|2,53282|4,53710|3) - 7, 4, 7
00:55:639 - http://puu.sh/hU2hD/efc4ef0989.jpg
00:57:782 (57782|5,57996|4,58210|3) - 1 space to the right
00:58:639 - http://puu.sh/hU2zs/97838ea04f.jpg
01:01:424 - http://puu.sh/hU2QB/bb459d128a.jpg


will be back later~
fix all and make some arangement
*it's like my mapping skill still not good yet :o
Update http://puu.sh/hUrbQ/70e2194bf5.osu
Frim4503
here the backup

http://puu.sh/hV5EF/ebee669225.rar

osu file format v14

[General]
AudioFilename: Akatsuki no Yona (TV) OP 2.mp3
AudioLeadIn: 1300
PreviewTime: 47924
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9999994

[Metadata]
Title:Akatsuki no Hana
TitleUnicode:暁の華
Artist:Cyntia
ArtistUnicode:Cyntia
Creator:AsakuraNe
Version:Frim's HD
Source:暁のヨナ
Tags:yona Opening op 2 tv size The girl standing in blush of dawn Frim4503
BeatmapID:654259
BeatmapSetID:290401

[Difficulty]
HPDrainRate:7.5
CircleSize:7
OverallDifficulty:7.5
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
782,428.571428571429,4,2,0,30,1,0
48782,-100,4,2,0,30,0,1
61639,-100,4,2,0,30,0,0
62496,-100,4,2,0,30,0,1
76210,-100,4,2,0,30,0,0
83067,-100,4,2,0,20,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
256,192,782,128,0,2496:0:0:0:0:
36,192,782,128,0,1103:0:0:0:0:
182,192,1103,128,0,1424:0:0:0:0:
109,192,1424,128,0,1746:0:0:0:0:
475,192,1853,128,0,2067:0:0:0:0:
329,192,2067,128,0,2282:0:0:0:0:
182,192,2282,128,0,2496:0:0:0:0:
475,192,2496,128,0,4210:0:0:0:0:
36,192,2496,128,0,2817:0:0:0:0:
329,192,2817,128,0,3139:0:0:0:0:
109,192,3139,128,0,3460:0:0:0:0:
256,192,3567,128,0,3782:0:0:0:0:
182,192,3782,128,0,3996:0:0:0:0:
329,192,3996,128,0,4210:0:0:0:0:
36,192,4210,128,0,5924:0:0:0:0:
256,192,4210,128,0,4532:0:0:0:0:
402,192,4532,128,0,4853:0:0:0:0:
182,192,4853,128,0,5174:0:0:0:0:
329,192,5282,128,0,5496:0:0:0:0:
475,192,5496,128,0,5710:0:0:0:0:
402,192,5710,128,0,5924:0:0:0:0:
256,192,5924,128,0,7639:0:0:0:0:
109,192,5924,128,0,6246:0:0:0:0:
329,192,6246,128,0,6567:0:0:0:0:
475,192,6567,128,0,6889:0:0:0:0:
109,192,6996,128,0,7210:0:0:0:0:
402,192,7210,128,0,7424:0:0:0:0:
109,192,7424,128,0,7639:0:0:0:0:
475,192,7639,128,0,9353:0:0:0:0:
36,192,7639,128,0,7960:0:0:0:0:
109,192,7960,128,0,8282:0:0:0:0:
256,192,8282,128,0,8603:0:0:0:0:
182,192,8710,128,0,8924:0:0:0:0:
109,192,8924,128,0,9139:0:0:0:0:
36,192,9139,128,0,9353:0:0:0:0:
182,192,9353,128,0,11067:0:0:0:0:
402,192,9353,128,0,9674:0:0:0:0:
109,192,9674,128,0,9996:0:0:0:0:
402,192,9996,128,0,10317:0:0:0:0:
475,192,10424,128,0,10639:0:0:0:0:
402,192,10639,128,0,10853:0:0:0:0:
329,192,10853,128,0,11067:0:0:0:0:
475,192,11067,128,0,12782:0:0:0:0:
109,192,11067,128,0,11389:0:0:0:0:
402,192,11389,128,0,11710:0:0:0:0:
109,192,11710,128,0,12032:0:0:0:0:
36,192,12139,128,0,12353:0:0:0:0:
109,192,12353,128,0,12567:0:0:0:0:
182,192,12567,128,0,12782:0:0:0:0:
109,192,12782,128,0,14496:0:0:0:0:
256,192,12782,1,0,0:0:0:30:LR_Drum Hit Open.wav
402,192,12782,1,0,0:0:0:30:LR_Drum Hit Open.wav
329,192,13210,1,0,0:0:0:30:LR_Drum Hit Open.wav
475,192,13210,1,0,0:0:0:30:LR_Drum Hit Open.wav
475,192,13639,1,0,0:0:0:30:normal-hitclap.wav
36,192,13639,1,0,0:0:0:30:normal-hitclap.wav
402,192,13853,1,0,0:0:0:30:normal-hitclap.wav
182,192,13853,1,0,0:0:0:30:normal-hitclap.wav
475,192,14067,1,0,0:0:0:30:normal-hitwhistle.wav
329,192,14067,1,0,0:0:0:30:normal-hitwhistle.wav
256,192,14282,1,0,0:0:0:30:normal-hitwhistle.wav
182,192,14282,1,0,0:0:0:30:normal-hitwhistle.wav
475,192,14496,1,0,0:0:0:30:normal-hitwhistle.wav
36,192,14496,1,0,0:0:0:30:normal-hitwhistle.wav
329,192,14496,128,0,16210:0:0:0:0:
182,192,14817,1,0,0:0:0:0:
256,192,14924,1,0,0:0:0:30:normal-hitclap.wav
36,192,14924,1,0,0:0:0:30:normal-hitclap.wav
109,192,15139,1,0,0:0:0:0:
402,192,15353,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,15782,1,0,0:0:0:30:normal-hitclap.wav
109,192,15782,1,0,0:0:0:30:normal-hitclap.wav
256,192,16210,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,16210,128,0,17924:0:0:0:0:
256,192,16532,1,0,0:0:0:0:
182,192,16639,1,0,0:0:0:30:normal-hitclap.wav
402,192,16639,1,0,0:0:0:30:normal-hitclap.wav
329,192,16853,1,0,0:0:0:0:
475,192,17067,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,17496,1,0,0:0:0:30:normal-hitclap.wav
475,192,17496,1,0,0:0:0:30:normal-hitclap.wav
109,192,17924,1,0,0:0:0:60:normal-hitwhistle.wav
402,192,17924,128,0,19639:0:0:0:0:
329,192,18246,1,0,0:0:0:0:
256,192,18353,1,0,0:0:0:30:normal-hitclap.wav
36,192,18353,1,0,0:0:0:30:normal-hitclap.wav
109,192,18567,1,0,0:0:0:0:
329,192,18782,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,19210,1,0,0:0:0:30:normal-hitclap.wav
36,192,19210,1,0,0:0:0:30:normal-hitclap.wav
109,192,19639,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,19639,128,0,21353:0:0:0:0:
36,192,19960,1,0,0:0:0:0:
182,192,20067,1,0,0:0:0:30:normal-hitclap.wav
475,192,20067,1,0,0:0:0:30:normal-hitclap.wav
402,192,20282,1,0,0:0:0:0:
182,192,20496,1,0,0:0:0:30:normal-hitclap.wav
36,192,20496,1,0,0:0:0:30:normal-hitclap.wav
329,192,20710,1,0,0:0:0:30:normal-hitclap.wav
475,192,20710,1,0,0:0:0:30:normal-hitclap.wav
182,192,20924,1,0,0:0:0:30:normal-hitclap.wav
36,192,20924,1,0,0:0:0:30:normal-hitclap.wav
329,192,21139,1,0,0:0:0:60:normal-hitclap.wav
402,192,21246,1,0,0:0:0:60:normal-hitclap.wav
475,192,21353,1,0,0:0:0:60:normal-hitclap.wav
36,192,21353,1,0,0:0:0:60:drumfinish.wav
182,192,21353,128,0,21567:0:0:0:0:
475,192,21782,1,0,0:0:0:30:normal-hitclap.wav
256,192,21782,1,0,0:0:0:30:normal-hitclap.wav
329,192,21996,128,0,22210:0:0:0:0:
402,192,22210,1,0,0:0:0:60:normal-hitwhistle.wav
109,192,22639,1,0,0:0:0:30:normal-hitclap.wav
256,192,22639,1,0,0:0:0:30:normal-hitclap.wav
402,192,22639,128,0,22853:0:0:0:0:
329,192,23067,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,23067,128,0,23282:0:0:0:0:
402,192,23496,1,0,0:0:0:30:normal-hitclap.wav
109,192,23496,1,0,0:0:0:30:normal-hitclap.wav
256,192,23710,128,0,23924:0:0:0:0:
402,192,23924,1,0,0:0:0:60:normal-hitwhistle.wav
475,192,24353,1,0,0:0:0:30:normal-hitclap.wav
329,192,24353,1,0,0:0:0:30:normal-hitclap.wav
109,192,24353,128,0,24567:0:0:0:0:
402,192,24782,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,24782,128,0,24996:0:0:0:0:
475,192,25210,1,0,0:0:0:30:normal-hitclap.wav
256,192,25210,1,0,0:0:0:30:normal-hitclap.wav
402,192,25424,128,0,25639:0:0:0:0:
329,192,25639,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,26067,1,0,0:0:0:30:normal-hitclap.wav
36,192,26067,1,0,0:0:0:30:normal-hitclap.wav
475,192,26067,128,0,26282:0:0:0:0:
182,192,26496,1,0,0:0:0:60:normal-hitwhistle.wav
402,192,26496,128,0,26710:0:0:0:0:
329,192,26924,1,0,0:0:0:30:normal-hitclap.wav
109,192,26924,1,0,0:0:0:30:normal-hitclap.wav
256,192,27139,128,0,27353:0:0:0:0:
36,192,27353,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,27782,1,0,0:0:0:30:normal-hitclap.wav
475,192,27782,1,0,0:0:0:30:normal-hitclap.wav
182,192,27782,128,0,27996:0:0:0:0:
475,192,28210,1,0,0:0:0:60:normal-hitwhistle.wav
109,192,28210,128,0,28424:0:0:0:0:
329,192,28639,1,0,0:0:0:30:normal-hitclap.wav
182,192,28639,1,0,0:0:0:30:normal-hitclap.wav
256,192,28853,128,0,29067:0:0:0:0:
182,192,29067,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,29496,1,0,0:0:0:30:normal-hitclap.wav
109,192,29496,1,0,0:0:0:30:normal-hitclap.wav
402,192,29496,128,0,29710:0:0:0:0:
256,192,29924,1,0,0:0:0:60:normal-hitwhistle.wav
475,192,29924,128,0,30139:0:0:0:0:
182,192,30353,1,0,0:0:0:30:normal-hitclap.wav
402,192,30353,1,0,0:0:0:30:normal-hitclap.wav
36,192,30567,128,0,30782:0:0:0:0:
475,192,30782,1,0,0:0:0:60:normal-hitwhistle.wav
402,192,31210,1,0,0:0:0:30:normal-hitclap.wav
182,192,31210,1,0,0:0:0:30:normal-hitclap.wav
256,192,31210,128,0,31424:0:0:0:0:
329,192,31639,1,0,0:0:0:60:normal-hitwhistle.wav
109,192,31639,128,0,31853:0:0:0:0:
256,192,32067,1,0,0:0:0:30:normal-hitclap.wav
36,192,32067,1,0,0:0:0:30:normal-hitclap.wav
329,192,32282,128,0,32496:0:0:0:0:
182,192,32496,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,32924,1,0,0:0:0:30:normal-hitclap.wav
402,192,32924,1,0,0:0:0:30:normal-hitclap.wav
109,192,32924,128,0,33139:0:0:0:0:
329,192,33353,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,33353,128,0,33567:0:0:0:0:
402,192,33782,1,0,0:0:0:30:normal-hitclap.wav
109,192,33782,1,0,0:0:0:30:normal-hitclap.wav
256,192,33996,128,0,34210:0:0:0:0:
475,192,34210,1,0,0:0:0:60:normal-hitwhistle.wav
402,192,34639,128,0,35067:0:0:0:0:
36,192,34639,1,0,0:0:0:60:normal-hitclap.wav
182,192,34853,1,0,0:0:0:60:hihat.wav
329,192,35067,1,0,0:0:0:30:drumfinish.wav
475,192,35067,1,0,0:0:0:30:drumfinish.wav
109,192,35067,128,0,36782:0:0:0:0:
182,192,35496,1,0,0:0:0:30:normal-hitclap.wav
329,192,35496,1,0,0:0:0:30:normal-hitclap.wav
256,192,35924,1,0,0:0:0:60:normal-hitwhistle.wav
475,192,36353,1,0,0:0:0:30:normal-hitclap.wav
329,192,36353,1,0,0:0:0:30:normal-hitclap.wav
256,192,36782,128,0,38496:0:0:0:0:
36,192,36782,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,37210,1,0,0:0:0:30:normal-hitclap.wav
402,192,37210,1,0,0:0:0:30:normal-hitclap.wav
475,192,37639,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,38067,1,0,0:0:0:30:normal-hitclap.wav
109,192,38067,1,0,0:0:0:30:normal-hitclap.wav
475,192,38496,128,0,40210:0:0:0:0:
36,192,38496,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,38924,1,0,0:0:0:30:normal-hitclap.wav
109,192,38924,1,0,0:0:0:30:normal-hitclap.wav
182,192,39353,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,39782,1,0,0:0:0:30:normal-hitclap.wav
256,192,39782,1,0,0:0:0:30:normal-hitclap.wav
402,192,40210,128,0,41924:0:0:0:0:
109,192,40210,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,40639,1,0,0:0:0:30:normal-hitclap.wav
256,192,40639,1,0,0:0:0:30:normal-hitclap.wav
182,192,41067,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,41496,1,0,0:0:0:30:normal-hitclap.wav
109,192,41496,1,0,0:0:0:30:normal-hitclap.wav
182,192,41924,128,0,43639:0:0:0:0:
475,192,41924,1,0,0:0:0:60:normal-hitwhistle.wav
109,192,42353,1,0,0:0:0:30:normal-hitclap.wav
329,192,42353,1,0,0:0:0:30:normal-hitclap.wav
402,192,42782,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,43210,1,0,0:0:0:30:normal-hitclap.wav
475,192,43210,1,0,0:0:0:30:normal-hitclap.wav
36,192,43639,128,0,45353:0:0:0:0:
109,192,43639,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,44067,1,0,0:0:0:30:normal-hitclap.wav
475,192,44067,1,0,0:0:0:30:normal-hitclap.wav
402,192,44496,1,0,0:0:0:60:normal-hitwhistle.wav
109,192,44924,1,0,0:0:0:30:normal-hitclap.wav
256,192,44924,1,0,0:0:0:30:normal-hitclap.wav
475,192,45353,5,0,0:0:0:30:normal-hitwhistle.wav
182,192,45353,1,0,0:0:0:30:drumfinish.wav
329,192,45567,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,45782,1,0,0:0:0:30:normal-hitwhistle.wav
256,192,45782,1,0,0:0:0:30:normal-hitwhistle.wav
402,192,45996,1,0,0:0:0:60:normal-hitwhistle.wav
109,192,46210,1,0,0:0:0:30:normal-hitwhistle.wav
329,192,46210,1,0,0:0:0:30:normal-hitwhistle.wav
475,192,46424,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,46639,1,0,0:0:0:30:normal-hitwhistle.wav
256,192,46639,1,0,0:0:0:30:normal-hitwhistle.wav
402,192,46853,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,47067,1,0,0:0:0:60:normal-hitclap.wav
329,192,47067,128,0,47282:0:0:0:0:
109,192,47282,1,0,0:0:0:60:normal-hitclap.wav
402,192,47282,128,0,47496:0:0:0:0:
36,192,47496,1,0,0:0:0:60:normal-hitclap.wav
256,192,47496,128,0,47710:0:0:0:0:
182,192,47710,128,0,47924:0:0:0:0:
109,192,47924,128,0,48139:0:0:0:0:
182,192,48139,128,0,48353:0:0:0:0:
256,192,48353,128,0,48782:0:0:0:0:
329,192,48567,128,0,48782:0:0:0:0:
109,192,48782,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,48782,1,0,0:0:0:60:drumfinish.wav
475,192,48782,128,0,49210:0:0:0:0:
256,192,48996,1,0,0:0:0:60:hihat.wav
36,192,49210,1,0,0:0:0:30:normal-hitclap.wav
329,192,49210,1,0,0:0:0:30:normal-hitclap.wav
402,192,49424,1,0,0:0:0:60:hihat.wav
182,192,49424,128,0,49639:0:0:0:0:
256,192,49639,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,49853,1,0,0:0:0:60:hihat.wav
402,192,50067,1,0,0:0:0:30:normal-hitclap.wav
182,192,50067,1,0,0:0:0:30:normal-hitclap.wav
36,192,50067,128,0,50496:0:0:0:0:
475,192,50282,1,0,0:0:0:60:hihat.wav
329,192,50496,1,0,0:0:0:60:normal-hitwhistle.wav
109,192,50496,128,0,50710:0:0:0:0:
256,192,50710,1,0,0:0:0:60:hihat.wav
475,192,50924,1,0,0:0:0:30:normal-hitclap.wav
402,192,50924,1,0,0:0:0:30:normal-hitclap.wav
329,192,51139,1,0,0:0:0:60:hihat.wav
182,192,51139,128,0,51353:0:0:0:0:
402,192,51353,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,51567,1,0,0:0:0:60:hihat.wav
329,192,51782,1,0,0:0:0:30:normal-hitclap.wav
109,192,51782,1,0,0:0:0:30:normal-hitclap.wav
475,192,51782,128,0,52210:0:0:0:0:
256,192,51996,1,0,0:0:0:60:hihat.wav
182,192,52210,1,0,0:0:0:60:normal-hitwhistle.wav
402,192,52210,128,0,52424:0:0:0:0:
109,192,52424,1,0,0:0:0:60:hihat.wav
36,192,52639,1,0,0:0:0:30:normal-hitclap.wav
256,192,52639,1,0,0:0:0:30:normal-hitclap.wav
475,192,52853,1,0,0:0:0:60:hihat.wav
329,192,52853,128,0,53067:0:0:0:0:
109,192,53067,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,53282,1,0,0:0:0:60:hihat.wav
182,192,53496,1,0,0:0:0:30:normal-hitclap.wav
402,192,53496,1,0,0:0:0:30:normal-hitclap.wav
109,192,53496,128,0,53924:0:0:0:0:
475,192,53710,1,0,0:0:0:60:hihat.wav
329,192,53924,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,53924,128,0,54139:0:0:0:0:
402,192,54139,1,0,0:0:0:60:hihat.wav
475,192,54353,1,0,0:0:0:30:normal-hitclap.wav
36,192,54353,1,0,0:0:0:30:normal-hitclap.wav
256,192,54567,1,0,0:0:0:60:hihat.wav
329,192,54567,128,0,54782:0:0:0:0:
475,192,54782,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,54996,1,0,0:0:0:60:hihat.wav
256,192,55210,1,0,0:0:0:30:normal-hitclap.wav
109,192,55210,1,0,0:0:0:30:normal-hitclap.wav
402,192,55210,128,0,55639:0:0:0:0:
182,192,55424,1,0,0:0:0:60:hihat.wav
36,192,55639,1,0,0:0:0:60:normal-hitwhistle.wav
475,192,55639,128,0,55853:0:0:0:0:
329,192,55853,1,0,0:0:0:60:hihat.wav
36,192,56067,1,0,0:0:0:30:normal-hitclap.wav
256,192,56067,1,0,0:0:0:30:normal-hitclap.wav
109,192,56282,1,0,0:0:0:60:hihat.wav
182,192,56282,128,0,56496:0:0:0:0:
475,192,56496,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,56710,1,0,0:0:0:60:hihat.wav
109,192,56924,1,0,0:0:0:30:normal-hitclap.wav
402,192,56924,1,0,0:0:0:30:normal-hitclap.wav
329,192,56924,128,0,57353:0:0:0:0:
182,192,57139,1,0,0:0:0:60:hihat.wav
36,192,57353,1,0,0:0:0:60:normal-hitwhistle.wav
402,192,57353,128,0,57567:0:0:0:0:
109,192,57567,1,0,0:0:0:60:hihat.wav
182,192,57782,1,0,0:0:0:30:normal-hitclap.wav
475,192,57782,1,0,0:0:0:30:normal-hitclap.wav
402,192,57996,1,0,0:0:0:60:hihat.wav
109,192,57996,128,0,58210:0:0:0:0:
329,192,58210,1,0,0:0:0:60:normal-hitwhistle.wav
475,192,58424,1,0,0:0:0:60:hihat.wav
402,192,58639,1,0,0:0:0:30:normal-hitclap.wav
256,192,58639,1,0,0:0:0:30:normal-hitclap.wav
109,192,58639,128,0,59067:0:0:0:0:
329,192,58853,1,0,0:0:0:60:hihat.wav
402,192,59067,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,59067,128,0,59282:0:0:0:0:
256,192,59282,1,0,0:0:0:60:hihat.wav
475,192,59496,1,0,0:0:0:30:normal-hitclap.wav
329,192,59496,1,0,0:0:0:30:normal-hitclap.wav
182,192,59710,1,0,0:0:0:60:hihat.wav
256,192,59710,128,0,59924:0:0:0:0:
36,192,59924,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,60139,1,0,0:0:0:60:hihat.wav
182,192,60353,1,0,0:0:0:30:normal-hitclap.wav
36,192,60353,1,0,0:0:0:30:normal-hitclap.wav
402,192,60353,128,0,60782:0:0:0:0:
256,192,60567,1,0,0:0:0:60:hihat.wav
109,192,60782,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,60782,128,0,60996:0:0:0:0:
36,192,60996,1,0,0:0:0:60:hihat.wav
256,192,61210,1,0,0:0:0:30:normal-hitclap.wav
475,192,61210,1,0,0:0:0:30:normal-hitclap.wav
329,192,61424,128,0,61639:0:0:0:0:
109,192,61424,1,0,0:0:0:60:hihat.wav
402,192,61639,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,61853,1,0,0:0:0:60:hihat.wav
36,192,62067,1,0,0:0:0:30:normal-hitclap.wav
475,192,62067,1,0,0:0:0:30:normal-hitclap.wav
402,192,62174,1,0,0:0:0:60:normal-hitclap.wav
109,192,62282,1,0,0:0:0:60:normal-hitclap.wav
329,192,62389,1,0,0:0:0:60:normal-hitclap.wav
182,192,62496,1,0,0:0:0:30:normal-hitwhistle.wav
36,192,62496,1,0,0:0:0:30:normal-hitwhistle.wav
475,192,62496,128,0,62710:0:0:0:0:
402,192,62710,1,0,0:0:0:60:hihat.wav
109,192,62924,1,0,0:0:0:30:normal-hitclap.wav
256,192,62924,1,0,0:0:0:30:normal-hitclap.wav
182,192,63139,1,0,0:0:0:60:hihat.wav
329,192,63139,128,0,63353:0:0:0:0:
109,192,63353,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,63567,1,0,0:0:0:60:hihat.wav
182,192,63782,1,0,0:0:0:30:normal-hitclap.wav
402,192,63782,1,0,0:0:0:30:normal-hitclap.wav
256,192,63782,128,0,64210:0:0:0:0:
329,192,63996,1,0,0:0:0:60:hihat.wav
475,192,64210,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,64210,128,0,64424:0:0:0:0:
402,192,64424,1,0,0:0:0:60:hihat.wav
256,192,64639,1,0,0:0:0:30:normal-hitclap.wav
109,192,64639,1,0,0:0:0:30:normal-hitclap.wav
182,192,64853,1,0,0:0:0:60:hihat.wav
475,192,64853,128,0,65067:0:0:0:0:
109,192,65067,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,65282,1,0,0:0:0:60:hihat.wav
402,192,65496,1,0,0:0:0:30:normal-hitclap.wav
182,192,65496,1,0,0:0:0:30:normal-hitclap.wav
329,192,65496,128,0,65924:0:0:0:0:
256,192,65710,1,0,0:0:0:60:hihat.wav
109,192,65924,1,0,0:0:0:60:normal-hitwhistle.wav
475,192,65924,128,0,66139:0:0:0:0:
329,192,66139,1,0,0:0:0:60:hihat.wav
182,192,66353,1,0,0:0:0:30:normal-hitclap.wav
36,192,66353,1,0,0:0:0:30:normal-hitclap.wav
402,192,66567,1,0,0:0:0:60:hihat.wav
256,192,66567,128,0,66782:0:0:0:0:
475,192,66782,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,66996,1,0,0:0:0:60:hihat.wav
182,192,67210,1,0,0:0:0:30:normal-hitclap.wav
402,192,67210,1,0,0:0:0:30:normal-hitclap.wav
256,192,67210,128,0,67639:0:0:0:0:
36,192,67424,1,0,0:0:0:60:hihat.wav
475,192,67639,5,0,0:0:0:60:normal-hitwhistle.wav
109,192,67639,128,0,67853:0:0:0:0:
329,192,67853,5,0,0:0:0:60:hihat.wav
475,192,68067,5,0,0:0:0:30:normal-hitclap.wav
256,192,68067,1,0,0:0:0:30:normal-hitclap.wav
36,192,68282,5,0,0:0:0:60:hihat.wav
475,192,68282,128,0,69353:0:0:0:0:
109,192,68496,5,0,0:0:0:60:normal-hitwhistle.wav
182,192,68710,5,0,0:0:0:60:hihat.wav
329,192,68924,5,0,0:0:0:30:normal-hitclap.wav
109,192,68924,1,0,0:0:0:30:normal-hitclap.wav
256,192,69032,1,0,0:0:0:60:normal-hitclap.wav
182,192,69139,1,0,0:0:0:60:normal-hitclap.wav
109,192,69246,1,0,0:0:0:60:normal-hitclap.wav
36,192,69353,1,0,0:0:0:30:drumfinish.wav
402,192,69353,1,0,0:0:0:30:drumfinish.wav
329,192,69353,128,0,69567:0:0:0:0:
182,192,69567,1,0,0:0:0:60:hihat.wav
36,192,69782,1,0,0:0:0:30:normal-hitclap.wav
256,192,69782,1,0,0:0:0:30:normal-hitclap.wav
109,192,69996,1,0,0:0:0:60:hihat.wav
329,192,69996,128,0,70210:0:0:0:0:
256,192,70210,1,0,0:0:0:60:normal-hitwhistle.wav
402,192,70424,1,0,0:0:0:60:hihat.wav
475,192,70639,1,0,0:0:0:30:normal-hitclap.wav
256,192,70639,1,0,0:0:0:30:normal-hitclap.wav
182,192,70639,128,0,71067:0:0:0:0:
329,192,70853,1,0,0:0:0:60:hihat.wav
256,192,71067,1,0,0:0:0:60:normal-hitwhistle.wav
36,192,71067,128,0,71282:0:0:0:0:
109,192,71282,1,0,0:0:0:60:hihat.wav
402,192,71496,1,0,0:0:0:30:normal-hitclap.wav
256,192,71496,1,0,0:0:0:30:normal-hitclap.wav
329,192,71710,1,0,0:0:0:60:hihat.wav
36,192,71710,128,0,71924:0:0:0:0:
256,192,71924,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,72139,1,0,0:0:0:60:hihat.wav
402,192,72353,1,0,0:0:0:30:normal-hitclap.wav
109,192,72353,1,0,0:0:0:30:normal-hitclap.wav
256,192,72353,128,0,72782:0:0:0:0:
475,192,72567,1,0,0:0:0:60:hihat.wav
36,192,72782,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,72782,128,0,72996:0:0:0:0:
109,192,72996,1,0,0:0:0:60:hihat.wav
475,192,73210,1,0,0:0:0:30:normal-hitclap.wav
182,192,73210,1,0,0:0:0:30:normal-hitclap.wav
36,192,73424,1,0,0:0:0:60:hihat.wav
256,192,73424,128,0,73639:0:0:0:0:
475,192,73639,1,0,0:0:0:60:normal-hitwhistle.wav
182,192,73853,1,0,0:0:0:60:hihat.wav
36,192,74067,1,0,0:0:0:30:normal-hitclap.wav
329,192,74067,1,0,0:0:0:30:normal-hitclap.wav
402,192,74067,128,0,74496:0:0:0:0:
256,192,74282,5,0,0:0:0:60:hihat.wav
109,192,74496,5,0,0:0:0:60:normal-hitwhistle.wav
182,192,74496,128,0,76210:0:0:0:0:
402,192,74710,5,0,0:0:0:60:hihat.wav
256,192,74924,5,0,0:0:0:30:normal-hitclap.wav
36,192,74924,1,0,0:0:0:30:normal-hitclap.wav
475,192,75139,5,0,0:0:0:60:hihat.wav
329,192,75353,5,0,0:0:0:60:normal-hitwhistle.wav
475,192,75567,5,0,0:0:0:60:hihat.wav
36,192,75782,5,0,0:0:0:30:normal-hitclap.wav
329,192,75782,1,0,0:0:0:30:normal-hitclap.wav
109,192,75889,1,0,0:0:0:60:normal-hitclap.wav
256,192,75996,1,0,0:0:0:60:normal-hitclap.wav
329,192,76103,1,0,0:0:0:60:normal-hitclap.wav
475,192,76210,1,0,0:0:0:30:drumfinish.wav
256,192,76210,1,0,0:0:0:30:drumfinish.wav
36,192,76210,128,0,77924:0:0:0:0:
256,192,76532,1,0,0:0:0:0:
329,192,76639,1,0,0:0:0:30:normal-hitclap.wav
182,192,76639,1,0,0:0:0:30:normal-hitclap.wav
256,192,76746,1,0,0:0:0:0:
182,192,76853,1,0,0:0:0:0:
109,192,77067,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,77496,1,0,0:0:0:30:normal-hitclap.wav
182,192,77496,1,0,0:0:0:30:normal-hitclap.wav
256,192,77496,128,0,77924:0:0:0:0:
182,192,77924,128,0,79639:0:0:0:0:
475,192,77924,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,78246,1,0,0:0:0:0:
256,192,78353,1,0,0:0:0:30:normal-hitclap.wav
475,192,78353,1,0,0:0:0:30:normal-hitclap.wav
402,192,78460,1,0,0:0:0:0:
329,192,78567,1,0,0:0:0:0:
109,192,78782,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,79210,1,0,0:0:0:30:normal-hitclap.wav
36,192,79210,1,0,0:0:0:30:normal-hitclap.wav
402,192,79210,128,0,79639:0:0:0:0:
256,192,79424,1,0,0:0:0:60:normal-hitwhistle.wav
329,192,79639,128,0,81353:0:0:0:0:
475,192,79639,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,79960,1,0,0:0:0:0:
182,192,80067,1,0,0:0:0:30:normal-hitclap.wav
475,192,80067,1,0,0:0:0:30:normal-hitclap.wav
109,192,80174,1,0,0:0:0:0:
36,192,80282,1,0,0:0:0:0:
109,192,80496,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,80924,5,0,0:0:0:30:normal-hitclap.wav
36,192,80924,1,0,0:0:0:30:normal-hitclap.wav
182,192,80924,128,0,81353:0:0:0:0:
475,192,81353,128,0,82210:0:0:0:0:
109,192,81353,1,0,0:0:0:60:normal-hitwhistle.wav
256,192,81674,1,0,0:0:0:0:
329,192,81782,1,0,0:0:0:30:normal-hitclap.wav
109,192,81782,1,0,0:0:0:30:normal-hitclap.wav
182,192,81889,1,0,0:0:0:0:
256,192,81996,1,0,0:0:0:0:
329,192,82210,5,0,0:0:0:60:normal-hitclap.wav
109,192,82210,128,0,83067:0:0:0:0:
182,192,82424,1,0,0:0:0:60:normal-hitclap.wav
329,192,82639,1,0,0:0:0:60:normal-hitclap.wav
475,192,82853,1,0,0:0:0:60:normal-hitclap.wav
402,192,82960,1,0,0:0:0:60:normal-hitclap.wav
329,192,83067,5,0,0:0:0:60:normal-hitwhistle.wav
182,192,83067,128,0,89924:0:0:0:0:
NewRulerNA
I'm late
red: unrankable issue.
blue: maybe unrankable issue.
log
[General]
  1. I think offset is earlier than official's one.

    offset:500?
    my suggestion is based on below things.

    1. official: 0:11 /map: (around) 00:11:924 - cut in : but unfit the melody on official
    2. official: 0:15 /map: 00:14:496 - cut in : ^
    3. official: 0:21 /map: 00:21:353 - fade-in(out) : having delay
    4. official: 0:28 /map: 00:28:532 - cut in : delay on official
    5. official: 1:09 /map: 01:09:353 - cut in : fit the melody on official
    6. official: 1:16 /map: 01:16:210 - cut in : fit the melody on official
    this is my answer but still should be careful about offset.
  2. each spinner end at 01:29:710 - , would be better to follow the bass.
Topic Starter
AsakuraNe

NewRulerNA wrote:

  1. each spinner end at 01:29:710 - , would be better to follow the bass. -Done but because of changed offset, the time has been changed.
Thanks for the Error Check NewrulerNA :D

Well, i noticed that the music in the official video is different from the one on my map. The Voice of the singer in my mp3 is a little high pitched than the official video. I changed it and the 128 kbps is converted to 192 kbps so the current mp3 has another offset. I will find someone to get a timing check on this.

I made the offset to 564 first because of the change in kbps of mp3.
Frim4503
so what will happen to the map ?

should it change the mp3 ?
Topic Starter
AsakuraNe
Mp3 is already changed.

It just needs a timing check to make sure there's no more problems in the timing sections.

I also snapped all the notes and timing sections on your map.:3
Frim4503
ok
i re-DL the map
and dont forget to write it in creator
cuz everyone who DL it must re-DL again cuz you change the mp3

also this new mp3 is like what i have in full version :)
DanSparce
omg please rank this
esp mania
Frim4503

DanSparce wrote:

omg please rank this
esp mania
still waiting for ayano last check on MX dif

idk when this map will be rank
or maybe pending forever :(
DanSparce

Frim4503 wrote:

DanSparce wrote:

omg please rank this
esp mania
still waiting for ayano last check on MX dif

idk when this map will be rank
or maybe pending forever :(
pending forever? no
this map deserves to be ranked
omg just rank this
i want to shoot a kudosu star
but i'm all out
haha
sad
stop talking
please
okay
Frim4503
horay...
this map will be graveyard soon.. :o

and will be pending forever :(
Topic Starter
AsakuraNe
:<<<<<<<<<<<<<<<
DanSparce

Frim4503 wrote:

horay...
this map will be graveyard soon.. :o

and will be pending forever :(
is this bubbled yet? as far as i can remember bubbled maps don't go to graveyard
Frim4503
no
this map just have mania icon not bubble yet
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply