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Cyntia - Akatsuki no Hana [Osu|OsuMania]

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Starfall9908
From Chaoslitz modding queue.

[Easy]
  1. 00:14:496 (1,2,3,4) - this is too hard to beginners to read. the distance between (1) and (2) is the same as (1) and (3) which may let the player tap (3) first then (2), same thing with (4) the distance between (3) and (4) is the same as (2) and (4).
  2. 00:18:782 (2,3,4) - ^
  3. 00:21:782 (2) - blanket
  4. 00:54:782 (1,2,3) - same issue as 00:14:496 (1,2,3,4)
  5. 01:03:353 (4) - curve it
  6. 01:19:639 (4,5) - (5) is overlapping (4) on a way which is not beautiful. please fix it.
[Normal]
  1. 00:56:924 (6,7) - don't stack
  2. 01:02:496 (3) - blanket
[Hard]
  1. 00:13:639 (3,4) - Do it like this:
  2. 00:44:710 (1,2,3,4) - instead of stacking them do a square formation, it'll be funnier to play.
  3. 01:02:067 (3,4) - distance snap
  4. 01:15:782 (5,1) - ^

Good luck with ranking :3
Nuolong
Hard
00:00:782 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I would say this area this too repetitive. Also, instead of 3 circles and reverse slider, try reverse slider and 3 cirlces. It flows better with the music.
00:09:353 (1,2) - Does not follow the music. She only starts breaking up her voice at 00:11:067 (1,2,3,4) . Try adding something that follows the vocals.
00:13:960 (4) - This misses two more beats in the song. Don't trust me? Go into 50% playback rate. Maybe change it into 4 1/2 sliders
00:14:496 (1,2,3,4,5) - This lacks structure, it just repeats for the next couple of parts. Those pauses seem like your own beat rather than something that goes well with the song.
00:18:782 (1,2,3) - Make this into a triangle and stack 00:19:424 (4) - with the triangle. Looks and feels better
00:21:782 (1,2,3,4,5) - Doesn't follow vocals. It's just another repeating step like before.
00:24:782 (3) - This can be placed somewhere much better. It looks messy here.
00:40:853 (4) - This could be made into a long slider with 00:41:282 (1) - this as the end beat of the slider.
00:42:139 (3,4) - Here it DOES follow vocals. You switch between the two too swiftly. Make a gradual switch between the two in the song or stick with one.
00:43:853 (3) - Try to make this not touch the slider.
00:44:710 (1,2,3) - Stacks look ugly, I suggest spreading it out.
00:54:567 (4,1,2) - This does not flow. Spread the 2 out of the stack or place the 4 on top of the stack.
01:00:782 (3) - Make this less round (muehue)
01:02:067 (3) - Although distance snap is fine I recommend making it a little closer with the slider after it for better reading.
01:03:782 (1) - Things like this need to appear more often. No, not the way it looks, but how it sounds.
01:15:139 (4) - Distance snap
01:17:067 (2,3,4) - I don't like stacks

Normal
00:00:782 (1,2,3,4) - Repetitive
00:07:639 (1) - The pause after this is awkward.
00:09:353 (1,2) - You can't hear this in the vocals nor the music.
00:39:353 (5,1,2,3,4) - This is a very boring section, make a different pattern of sounds. Or attempt to.
I think this is more well done than hard.

Easy
00:31:210 (4) - Good symmetry/whatnot, but it does not at all flow with the music.
01:14:924 (1,2) - I don't particularly like the pause.
01:21:353 (5) - Very ugly when two parts on on top of each other. Confusing for newbies to read.
Most well done diff.

Good luck! :3
Topic Starter
AsakuraNe

ohad1881 wrote:

hi there!
from my m4m reverse queue!
i see you got better with your map so ill mod it now! (dont forget you own me a mod!) - YUP :)
easy
00:02:496 (2,3) - fix blanket -Done
00:17:067 (1) - fix distance snap-Done
00:21:353 (1,2) - fix blanket-Done
00:34:639 (3,1) - ^^-Done
00:51:782 (2,3) - ^^-Done
00:55:639 (3,4) - ^^-Done
01:01:210 (4) - y 100 stack-Done
01:09:353 (3,4) - fix blanket-Done
01:17:924 (3,4) - ^^-Done
01:21:353 (5) - overlap wtf-woaw. i didn't see that. :o
normal
00:00:782 (1,3) - overlap-Done
00:05:924 (3,1) - ^^-Done
00:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
00:27:353 (3,2) - stack them -Done
00:31:639 (3,4,5) - blanket those-Done
00:51:353 (1) - x38 stack-Done
00:54:782 (1) - not a good flow with 6-Done
00:55:210 (2,3) - fix blanket-Done
00:58:210 (1,2) - ^^-Done
01:02:496 (3,1) - ^^-Done
01:05:924 (3,4) - ^^-Done
01:11:924 (4,5) - ^^-Done
01:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
hard
now i know its hard and all but its 2.5 stars and you should lower the ar to 7
00:02:817 (2) - x203 stack -Done
00:04:532 (2) - x-1 y-1 stacl-Done
00:14:282- end the slider here-Done
00:29:496 (2) - x72 y232 better flow-Done
00:43:853 (3,4) - ugly overlap-Done
00:55:639 (4,1) - swap nc-Done
01:11:067 (1,2) - fix blanket-Done
01:16:210 (1) - this jump is to hard for ''hard'' diff-Done
01:21:353 (1,2) - fix blanket-Done
well i see you got better and the map is much better now!
take a star from me about the improvement!
ill send you my map in pm!

Thanks for modding and the STAR :)
Topic Starter
AsakuraNe

nadapan wrote:

From Chaoslitz modding queue.

[Easy]
  1. 00:14:496 (1,2,3,4) - this is too hard to beginners to read. the distance between (1) and (2) is the same as (1) and (3) which may let the player tap (3) first then (2), same thing with (4) the distance between (3) and (4) is the same as (2) and (4). I'll take a note of that but I didn't removed it, I'll wait for other modders to post that too.
  2. 00:18:782 (2,3,4) - ^ - Same as above
  3. 00:21:782 (2) - blanket - DOne
  4. 00:54:782 (1,2,3) - same issue as 00:14:496 (1,2,3,4) - Same as above
  5. 01:03:353 (4) - curve it - DOne
  6. 01:19:639 (4,5) - (5) is overlapping (4) on a way which is not beautiful. please fix it. - DOne
[Normal]
  1. 00:56:924 (6,7) - don't stack - It would be easier to stack them
  2. 01:02:496 (3) - blanket - DOne
[Hard]
  1. 00:13:639 (3,4) - Do it like this: - Nice~
  2. 00:44:710 (1,2,3,4) - instead of stacking them do a square formation, it'll be funnier to play. - Haha. Cool :)
  3. 01:02:067 (3,4) - distance snap - DOne
  4. 01:15:782 (5,1) - ^ - Done

Good luck with ranking :3
Thanks for the Mod :)
Arzenvald
hi again

osu!mania mod

[General]
01:30:032 - unused green lines.. remove

[Guide]
View > Show sample names
easier to see your hitsound placement

View > Volume

or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..

[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument

00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle

00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..

00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too

[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent

00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -

00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle

00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff

overall, it's same as easy, solid but rather boring since everything layered at drum

[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -

01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol

01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully

01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc

[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..

good luck!
Topic Starter
AsakuraNe

NolanM wrote:

Hard
00:00:782 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I would say this area this too repetitive. Also, instead of 3 circles and reverse slider, try reverse slider and 3 cirlces. It flows better with the music. - Cool~ Changed it. :)
00:09:353 (1,2) - Does not follow the music. She only starts breaking up her voice at 00:11:067 (1,2,3,4) . Try adding something that follows the vocals. - didn't changed it~ feels empty
00:13:960 (4) - This misses two more beats in the song. Don't trust me? Go into 50% playback rate. Maybe change it into 4 1/2 sliders - Done
00:14:496 (1,2,3,4,5) - This lacks structure, it just repeats for the next couple of parts. Those pauses seem like your own beat rather than something that goes well with the song. - Done
00:18:782 (1,2,3) - Make this into a triangle and stack 00:19:424 (4) - with the triangle. Looks and feels better - Done
00:21:782 (1,2,3,4,5) - Doesn't follow vocals. It's just another repeating step like before. - Done
00:24:782 (3) - This can be placed somewhere much better. It looks messy here. - Done
00:40:853 (4) - This could be made into a long slider with 00:41:282 (1) - this as the end beat of the slider. - Done
00:42:139 (3,4) - Here it DOES follow vocals. You switch between the two too swiftly. Make a gradual switch between the two in the song or stick with one. - Ok
00:43:853 (3) - Try to make this not touch the slider. - Done
00:44:710 (1,2,3) - Stacks look ugly, I suggest spreading it out. - Done
00:54:567 (4,1,2) - This does not flow. Spread the 2 out of the stack or place the 4 on top of the stack. - Done
01:00:782 (3) - Make this less round (muehue) - Done
01:02:067 (3) - Although distance snap is fine I recommend making it a little closer with the slider after it for better reading. - Done
01:03:782 (1) - Things like this need to appear more often. No, not the way it looks, but how it sounds. - Ow. Ok
01:15:139 (4) - Distance snap - Done
01:17:067 (2,3,4) - I don't like stacks - Done

Normal
00:00:782 (1,2,3,4) - Repetitive - can't be helped~ i like it these way
00:07:639 (1) - The pause after this is awkward. didn't changed it
00:09:353 (1,2) - You can't hear this in the vocals nor the music. feels empty if changed
00:39:353 (5,1,2,3,4) - This is a very boring section, make a different pattern of sounds. Or attempt to. - Done
I think this is more well done than hard. - Thanks :)

Easy
00:31:210 (4) - Good symmetry/whatnot, but it does not at all flow with the music. - Done
01:14:924 (1,2) - I don't particularly like the pause. - Done
01:21:353 (5) - Very ugly when two parts on on top of each other. Confusing for newbies to read. - Done
Most well done diff. Thanks again :)

Good luck! :3
Thanks for modding :3
Kuron-kun
hi

Easy


00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS.

00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before.

01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it.

01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do.

01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all.

Normal


00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer.

00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192.

01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner.

Hard


00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do.

00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players.

01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too.

Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.

About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.

About overlaps, just try to not use them like the way you used :c

Good luck on this <3~~~~~~~~~~~~
Frim4503

ExUsagi wrote:

hi again

osu!mania mod

[General]
01:30:032 - unused green lines.. remove

[Guide]
View > Show sample names
easier to see your hitsound placement

View > Volume

or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..
ok

[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument

00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle

00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..

00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too

[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent

00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -

00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle

00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff

overall, it's same as easy, solid but rather boring since everything layered at drum

[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -

01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol

01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully

01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc

[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..

good luck!
Fix HS DONE
fix inconsinten DONE
make improvement in EZ and NM DONE



sorry if my dif loks very bad cuz this is my first time using sound sample and for layering i can only hear the drum cuz my ear is not very good. i can't hear clearly other instrument. i will try to make layer for guitar intruments.

Topic Starter
AsakuraNe

Near wrote:

hi

Easy


00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS. - Done

00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before. - Done

01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it. - Ow. Didn't see that

01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do. - Done

01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all. - Done

Normal


00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer. - Done

00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192. - Done

01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner. - Done

Hard


00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do. - Done

00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players. - Done

01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too. - Done

Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.

About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.

About overlaps, just try to not use them like the way you used :c

Good luck on this <3~~~~~~~~~~~~
That's really my problem.. :( THE New Combos. Huhu. But Thanks for Modding. :)
_tasty
Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding
[Hard]
00:21:996 (2) - unstack

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) -

00:27:782 (2) - fix blanket

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) -

00:30:782 (1) - Fix blanket

00:31:639 (3) - ^

00:39:782 (2) - ^

00:42:353 (4) - ^

01:09:782 (1) - ^

01:20:924 (4) - unstack

Good Luck!! ^-^)b
Topic Starter
AsakuraNe

ReeChelly wrote:

Hi, from my queue :3
[General]
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding THANKS FOR THIS :) It helped
[Hard]
00:21:996 (2) - unstack - Done

00:23:710 (6) - move NC to this and stack on 00:23:924 (1) - - Done

00:27:782 (2) - fix blanket - Done

00:30:567 (4) - move NC to this and stack on 00:30:782 (1) - - Done

00:30:782 (1) - Fix blanket - Done

00:31:639 (3) - ^ - Done

00:39:782 (2) - ^ - Done

00:42:353 (4) - ^ - Done

01:09:782 (1) - ^ - Done

01:20:924 (4) - unstack - Done

Good Luck!! ^-^)b
Thanks for modding. ;)
XiMerx
Hello. Remember me?

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now.

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. 00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some.

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai!
Topic Starter
AsakuraNe

XiMerx wrote:

Hello. Remember me? Heyoo~ Haha. Yup. :D

I believe this map got a remap, it has really improved since I modded it.

Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now. ow. I'll change some. ;)

Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. - Done
00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some. - Done

Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets. - Ok. I'll take note of that.

No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg - Haha. Thanks :) Done

Good luck for this map, honestly! without saying, no kudosu lol

edit: NC on the start of Kiai! - I'll change it
Thanks for looking at it again and modding at the same time. :) I appreciate it.
h1b1k11


Hard
00:08:067 (2) - Make the slider like this

00:25:424 (2,3,4) - Maybe do this


00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)


OR


01:02:067 - Volume should be 40%
01:02:282 - Volume 60 or 75%
01:02:496 - Volume 100%

Everything seems fine in Normal dff.

Easy
00:45:353 (1) - Put this slider like this with reverse

01:13:639 (3) - Remove
^^01:12:782 (2) - Put reverse
01:14:067 - Add circle
01:14:924 (2,3) - Remove for slider

I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan. :lol:
Starry-
Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Ehh, could be a tiny bit earlier but I guess it's fine.
Audio:
  1. Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
BG:
  1. Change it to 1366x768 (currently 1365x768)
Metadata:
  1. Remove 'Akatsuki no' in tags, since already in title.
Preview Point:
  1. Seems like a weird place, better to put it here. 00:47:924 -
AiMod:

 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[EZ]

Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.

Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too.

00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at
00:15:353 (15353|4,17067|4,18782|0) - etc.

00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.

00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick.
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.

00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:

01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them.
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.

[NM]

00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear.
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^

etc.

00:29:924 (29924|1) - Move to 3 for balance.

00:34:210 (34210|5) - Move to 6 for balance.

These LNs could do a better job at following pitch.

00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play.
Something like this is a lot more playable:


00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.

00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.

00:56:496 (56496|4) - Move to 6 for balance.

01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.

01:20:067 (80067|0) - Move to 6, plays bad on same hand.

[HD]

00:15:353 (15353|2) - More balanced at 3

00:19:210 (19210|4) - Smoother and more balanced at 3

00:21:996 (21996|4) - Move to 5, a lot more balanced.

This whole map is kinda turning into 4K again, like EZ diff.

00:25:639 (25639|4) - Move to 0 is a lot more balanced.

Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
Frim4503

Starry- wrote:

Hi! From Starry's MANIA Modding Queue!~

[General]

Timing:
  1. Ehh, could be a tiny bit earlier but I guess it's fine.
Audio:
  1. Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
BG:
  1. Change it to 1366x768 (currently 1365x768)
Metadata:
  1. Remove 'Akatsuki no' in tags, since already in title.
Preview Point:
  1. Seems like a weird place, better to put it here. 00:47:924 -
AiMod:

 ___ ___ ___ ___ ___ ___ ___  
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | (7K)

[EZ]

Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.

Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too. did you update my dif ? i already fix this proble in the prev mod

00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at this double is replace for LN/guitar sound
00:15:353 (15353|4,17067|4,18782|0) - etc.

00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.fix all

00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick. same with above. try to comparing with HD. and you will see what the point of it
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.

00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:

01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them. same as above, try comparing with HD dif
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.

[NM]

00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear. fix
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^

etc.

00:29:924 (29924|1) - Move to 3 for balance.

00:34:210 (34210|5) - Move to 6 for balance.

These LNs could do a better job at following pitch.

00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play. fix all
Something like this is a lot more playable:


00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.

00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.

00:56:496 (56496|4) - Move to 6 for balance.

01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.

01:20:067 (80067|0) - Move to 6, plays bad on same hand. fix all

[HD]

00:15:353 (15353|2) - More balanced at 3

00:19:210 (19210|4) - Smoother and more balanced at 3

00:21:996 (21996|4) - Move to 5, a lot more balanced.

This whole map is kinda turning into 4K again, like EZ diff.

00:25:639 (25639|4) - Move to 0 is a lot more balanced. fix all

Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
about the notes placeing in 1356 coloum. i already fix most of them in prev mod.
thank you for modding

update
EZ
NM
HD
Knotts
Hey, from my queue

General
  1. Here's the bg with the right dimensions - link
  2. Your video's pretty bad, here's one that I encoded for you - link
  3. You most definitely want to get a new mp3 but I'm probably not the best person to ask for those
  4. Title should be 暁の華
  5. I'm not sure if the mania difficulties uses them but your normal-hitclap and normal-hitwhistle aren't used as far as I can see
  6. Try to keep your comboing consistent. NC at the beginning of every measure or every two measures

Hard
  1. You might want to lower the AR to 7.5 to even out the spread a little bit
  2. I think you forgot to change your sample set on this difficulty to soft-1
  3. You definitely want to change all your hitsounds that are set to 100% to somewhere around 70%
  4. 00:12:782 (1,2) - Drum whistles on the head of these
  5. 00:13:639 (3,4) - Put claps on all of these. Should sound better when you lower your volume
  6. 00:16:210 (5) - Finish on the head of this
  7. 00:17:924 (4) - ^
  8. 00:20:496 (1,2) - Claps on the head of both of these
  9. 00:24:782 (1) - You should probably move this up a little bit to avoid the overlap with 00:24:353 (8). It shouldn't really matter if you break your distance space pattern here.
  10. 00:29:067 (3) - ^ except move to the left
  11. 00:41:282 (1,2,3,4,5,6,7,8) - I know you're trying to follow the vocals but I think it'd be better to just map those things in between since you're skipping some important beats
  12. 00:45:353 (4) - The head of this should be a finish. You should probably split this slider up into 1/2 objects though because you can hear the song about to pick up before the kiai.
  13. 00:48:782 (4) - NC here
  14. 01:02:067 (3) - Probably could put claps on the repeats
  15. 01:15:782 (1) - ^
  16. 01:22:424 (4,5,6) - Should have claps
  17. 01:22:853 (6) - Should make this a 1/4 slider and with a clap on both ends

Normal
  1. 00:08:067 - You're kinda skipping out on a lot here. You could put a repeating 1/1 slider here to follow the vocals nicely
  2. 00:30:782 (5,6,1) - You could do this for better flow
  3. 00:52:210 (3,4,5,6) - I'd probably drag all of these down a little to avoid the overlap with 00:51:782 (2)
  4. 00:58:639 (2) - This slider feels out of place because vocals start +1/2 into the slider. I'd probably just break this up into multiple objects
  5. 01:17:067 (2,3,4) - Triplet stacks are kinda lame tbh
Easy
  1. 00:05:924 (4) - This blanket's pretty off. It should look like this
  2. 00:09:353 (1) - Spinner feels kinda forced. You have so much to map here :3
  3. 00:17:067 (1) - This slider makes you a miss an important beat on 00:17:924
  4. 00:23:067 (3) - You probably want to move this circle above the two sliders for better flow
  5. 00:32:496, 00:33:353, 00:34:210 - not sure why you're skipping these.
  6. 01:19:639 (4) - Blanket's really off here too. Should look like this
  7. 01:21:353 (5) - Ctrl + G this and move it to the left for better flow and it'll look a lot nicer
Message me ingame if you need anymore help. GL!
Arzenvald
quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
Frim4503

ExUsagi wrote:

quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
oke
will rename it.


Asakurane can you rename my dif ?
Topic Starter
AsakuraNe

imaikiseta wrote:



Hard
00:08:067 (2) - Make the slider like this - Done

00:25:424 (2,3,4) - Maybe do this - Done


00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)


OR - I picked this one :)


01:02:067 - Volume should be 40% - Done
01:02:282 - Volume 60 or 75% - Done, 75 for me.
01:02:496 - Volume 100% - Done

Everything seems fine in Normal dff. - Thanks :)

Easy
00:45:353 (1) - Put this slider like this with reverse - made it like that but the place is wrong.

01:13:639 (3) - Remove - Done
^^01:12:782 (2) - Put reverse - Done
01:14:067 - Add circle - Done
01:14:924 (2,3) - Remove for slider - Not consistent anymore.

I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan. :lol:
I love both of them. <3 Haha. :D Hmm. I think I love all genre even ecchi ones. hihi :oops:
Thanks for modding :3
Topic Starter
AsakuraNe

Knotts wrote:

Hey, from my queue

General
  1. Here's the bg with the right dimensions - link - Thanks :)
  2. Your video's pretty bad, here's one that I encoded for you - link - Thanks :)
  3. You most definitely want to get a new mp3 but I'm probably not the best person to ask for those - Ok
  4. Title should be 暁の華 - i put it in tags
  5. I'm not sure if the mania difficulties uses them but your normal-hitclap and normal-hitwhistle aren't used as far as I can see - for mania
  6. Try to keep your comboing consistent. NC at the beginning of every measure or every two measures - ok

Hard
  1. You might want to lower the AR to 7.5 to even out the spread a little bit - Done
  2. I think you forgot to change your sample set on this difficulty to soft-1 - Haha. oh yeah
  3. You definitely want to change all your hitsounds that are set to 100% to somewhere around 70% - Done
  4. 00:12:782 (1,2) - Drum whistles on the head of these - Done
  5. 00:13:639 (3,4) - Put claps on all of these. Should sound better when you lower your volume - Done
  6. 00:16:210 (5) - Finish on the head of this - Done
  7. 00:17:924 (4) - ^ - Done
  8. 00:20:496 (1,2) - Claps on the head of both of these
  9. 00:24:782 (1) - You should probably move this up a little bit to avoid the overlap with 00:24:353 (8). It shouldn't really matter if you break your distance space pattern here. - Done
  10. 00:29:067 (3) - ^ except move to the left - Done
  11. 00:41:282 (1,2,3,4,5,6,7,8) - I know you're trying to follow the vocals but I think it'd be better to just map those things in between since you're skipping some important beats - Done
  12. 00:45:353 (4) - The head of this should be a finish. You should probably split this slider up into 1/2 objects though because you can hear the song about to pick up before the kiai. - Done
  13. 00:48:782 (4) - NC here - Done
  14. 01:02:067 (3) - Probably could put claps on the repeats - Done
  15. 01:15:782 (1) - ^ - Done
  16. 01:22:424 (4,5,6) - Should have claps - Done
  17. 01:22:853 (6) - Should make this a 1/4 slider and with a clap on both ends - Done

Normal
  1. 00:08:067 - You're kinda skipping out on a lot here. You could put a repeating 1/1 slider here to follow the vocals nicely - Done
  2. 00:30:782 (5,6,1) - You could do this for better flow - Done
  3. 00:52:210 (3,4,5,6) - I'd probably drag all of these down a little to avoid the overlap with 00:51:782 (2) - Done
  4. 00:58:639 (2) - This slider feels out of place because vocals start +1/2 into the slider. I'd probably just break this up into multiple objects - Done
  5. 01:17:067 (2,3,4) - Triplet stacks are kinda lame tbh - Done
Easy
  1. 00:05:924 (4) - This blanket's pretty off. It should look like this - Done
  2. 00:09:353 (1) - Spinner feels kinda forced. You have so much to map here :3 - not removed :)
  3. 00:17:067 (1) - This slider makes you a miss an important beat on 00:17:924 - Done
  4. 00:23:067 (3) - You probably want to move this circle above the two sliders for better flow - Done
  5. 00:32:496, 00:33:353, 00:34:210 - not sure why you're skipping these. - haha. i still didn't changed it though :)
  6. 01:19:639 (4) - Blanket's really off here too. Should look like this - Done
  7. 01:21:353 (5) - Ctrl + G this and move it to the left for better flow and it'll look a lot nicer - Done
Message me ingame if you need anymore help. GL!
Thanks for Modding :D
Topic Starter
AsakuraNe

Frim4503 wrote:

ExUsagi wrote:

quick check, no kds

every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :

Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
oke
will rename it.


Asakurane can you rename my dif ?
- Done
Starry-
Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
Frim4503

Starry- wrote:

Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
can you check again my dif ?
i make another update here
MX
asakurane please update my dif again
make some re-arange
Topic Starter
AsakuraNe

Frim4503 wrote:

Starry- wrote:

Hey there! Just pointing out, my mod is a mania mod but it has a general mod inside. Be sure to take a look. p/4027281 ;p
can you check again my dif ?
i make another update here
MX
asakurane please update my dif again
make some re-arange
~ UPDATED and FIXED :)
arviejhay
hello sorry for the very huge huge huge huge huge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugevhuge huge you know what i mean delay



1,2,3,4,5,6,7

[Frim's NM]
00:12:782 (12782|0,13210|6,13639|0) - ctrl + H because of the previous note
00:14:496 (14496|6) - if you apply above, move to 1 because of 00:16:210 (16210|4,16210|6) -
00:18:782 (18782|0) - i think this should go here in 2
00:21:139 (21139|4) - its up to you if you wanna move this to 6 for pattern or stay it for sound
00:24:782 (24782|2) - move to 2 because of these notes 00:23:067 (23067|0,23067|4) - 00:26:496 (26496|1,26496|2) -
00:28:210 (28210|1) - move to 1
00:32:496 (32496|1) - why not move to 3?
00:37:639 (37639|3,38067|2,38496|1) - move 1 column to the left then 00:38:924 (38924|0,39353|1,39782|2) - move 1 column to the right then
00:40:210 (40210|3) - move to 2
00:47:924 (47924|2) - i recommend you to move this to 2, i feel a little bit emptyness on column 2
00:52:639 (52639|2) - move to 2 because of the previous notes
00:57:782 (57782|2) - i suggest to move this to 1 because emptyness of column 1 then 00:57:996 (57996|4) - move this to 7 for patterning if you want (optional)
01:00:567 (60567|5) - move this to 7 because of this 01:01:639 (61639|0,62067|6) -
01:03:782 (63782|2) - move this to 2 because of these 01:02:496 (62496|2,62496|4) - (optional)
01:05:496 (65496|2) - ^ felt emptyness
01:16:210 (76210|4,76210|2) - move to 2 and 7 for ending of kiai time
01:22:424 (82424|2,82639|3) - i suggest to move 1 column to the left
01:23:067 - add a note on 2 (optional)

[Frim's HD]
00:01:424 - why not add an LN on 2? because of uncomfortable hand balance, the LN's end should end in a blue line 00:01:746
00:03:139 - ^ same reason, but add a LN on 5
00:03:782 (3782|4) - if you apply the previous mod, move to 4
00:04:853 - ^same reason as before, but add LN on 5
00:06:567 - ^ add LN on 6
00:08:282 - ^ 5
00:09:996 - ^ 7
00:11:710 - ^ 2
00:15:139 (15139|2) - move to 2?
00:31:639 (31639|2) - move to 2
00:37:639 (37639|5) - move to 7, (optional)
00:40:210 (40210|3) - move to 5 (optional)
00:43:210 (43210|5) - move to 5 if you want
00:44:924 (44924|4) - move to 6

[Frim's MX]
00:13:210 (13210|3,13210|4,13210|6) - move 2 columns to the left for balancing
00:16:210 (16210|2) - move to 4
00:17:710 (17710|0) - move to 2 (optional)
00:19:424 (19424|0) - ^
00:20:496 (20496|4,20496|6,20710|5,20710|3,20924|2,20924|4) - i recommend you to move 1 column to the left because i felt emptyness on column 2
00:22:424 (22424|2) - move to 2 if you want

That's all

Good luck! :)
Frim4503

arviejhay wrote:

hello sorry for the very huge huge huge huge huge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugehuge hugevhuge huge you know what i mean delay no problem. i'm glad you still remember my request



1,2,3,4,5,6,7

[Frim's NM]
00:12:782 (12782|0,13210|6,13639|0) - ctrl + H because of the previous note
00:14:496 (14496|6) - if you apply above, move to 1 because of 00:16:210 (16210|4,16210|6) -
00:18:782 (18782|0) - i think this should go here in 2
00:21:139 (21139|4) - its up to you if you wanna move this to 6 for pattern or stay it for sound
00:24:782 (24782|2) - move to 2 because of these notes 00:23:067 (23067|0,23067|4) - 00:26:496 (26496|1,26496|2) -
00:28:210 (28210|1) - move to 1
00:32:496 (32496|1) - why not move to 3?
00:37:639 (37639|3,38067|2,38496|1) - move 1 column to the left then 00:38:924 (38924|0,39353|1,39782|2) - move 1 column to the right then
00:40:210 (40210|3) - move to 2
00:47:924 (47924|2) - i recommend you to move this to 2, i feel a little bit emptyness on column 2
00:52:639 (52639|2) - move to 2 because of the previous notes
00:57:782 (57782|2) - i suggest to move this to 1 because emptyness of column 1 then 00:57:996 (57996|4) - move this to 7 for patterning if you want (optional)
01:00:567 (60567|5) - move this to 7 because of this 01:01:639 (61639|0,62067|6) -
01:03:782 (63782|2) - move this to 2 because of these 01:02:496 (62496|2,62496|4) - (optional)
01:05:496 (65496|2) - ^ felt emptyness
01:16:210 (76210|4,76210|2) - move to 2 and 7 for ending of kiai time
01:22:424 (82424|2,82639|3) - i suggest to move 1 column to the left
01:23:067 - add a note on 2 (optional)
apply all except the last one

[Frim's HD]
00:01:424 - why not add an LN on 2? because of uncomfortable hand balance, the LN's end should end in a blue line 00:01:746
00:03:139 - ^ same reason, but add a LN on 5
00:03:782 (3782|4) - if you apply the previous mod, move to 4
00:04:853 - ^same reason as before, but add LN on 5
00:06:567 - ^ add LN on 6
00:08:282 - ^ 5
00:09:996 - ^ 7
00:11:710 - ^ 2
00:15:139 (15139|2) - move to 2?
00:31:639 (31639|2) - move to 2
00:37:639 (37639|5) - move to 7, (optional)
00:40:210 (40210|3) - move to 5 (optional)
00:43:210 (43210|5) - move to 5 if you want
00:44:924 (44924|4) - move to 6
apply all

[Frim's MX]
00:13:210 (13210|3,13210|4,13210|6) - move 2 columns to the left for balancing
00:16:210 (16210|2) - move to 4
00:17:710 (17710|0) - move to 2 (optional)
00:19:424 (19424|0) - ^
00:20:496 (20496|4,20496|6,20710|5,20710|3,20924|2,20924|4) - i recommend you to move 1 column to the left because i felt emptyness on column 2
00:22:424 (22424|2) - move to 2 if you want
apply all
That's all

Good luck! :)
thank you for modding :D

i sorry if feel akward about my pattern, cuz i make this originally for 4k map :( . do, i must re-arange it for more better playable

update
NM
HD
MX
Frim4503
yo asakurane

i just want to give you little suggestion

for hard dif i think it's little akward to play
it will be good if you add few note in
00:02:282 - add note
00:03:996 - ^
00:05:710 - ^
00:07:424 - ^
00:21:353 - ^

try place it and see the diference

feel free to give me kudosu
Topic Starter
AsakuraNe

Frim4503 wrote:

yo asakurane

i just want to give you little suggestion

for hard dif i think it's little akward to play
it will be good if you add few note in
00:02:282 - add note - DOne
00:03:996 - ^ - DOne
00:05:710 - ^ - DOne
00:07:424 - ^ - DOne
00:21:353 - ^ - DOne

try place it and see the diference

feel free to give me kudosu
Thanks for looking at my map :)

And I gave you one. Haha. It's ok. It helped.
Santtu
Hello!
Came from my queue

[General]
  1. for future, I recommend to use bigger grip level, like 4, even in easy.
[Easy]
  1. 00:00:782 (1) - make it not so curvy, Imo it would look better
  2. 00:04:210 (3) - blanket would be improved a bit
  3. 00:23:496 (4) - why not just make copy of 00:21:782 (2) - and Ctrl + H and replace it here?
  4. 00:36:353 (2) - for better distant: move to x494 y292
[Normal]
  1. 00:31:639 (1,2,3) - improve blanket
  2. 01:10:210 (2) - maybe make it look more straight: http://puu.sh/h7kYI/1279d3a744.jpg
  3. 01:16:210 (1) - blanket would be improved
[Hard]
  1. 00:02:067 (4,5) - stack them
  2. 00:31:639 (1) - improve blanket,
  3. 00:10:210 (4) - I understand that you want to keep distant snap right, but when there is only 1 note in screen, It doesn't matter. Also NC?
  4. Normal distant changes too much, about in max 0,06x. It should not have so much different. Places to you can find to problem:
00:03:567 (3) - ,00:05:067 (2) - ,00:05:282 (3) - ,00:05:924 (1) - ,00:06:996 (3) - etc. I won't write all spots, check them yourself.
↑ those's spot distant should be about 1,22x-1,18x.

Well that's all what I can find. Good Luck!
Gomuryuu
Hi~

From My Queue

Here's my mod as requested

Column |1-7|

Frim's NM
Ready for some mindblowing issue: Column 6 is empty from the start until 00:27:353 (27353|5) , that's roughly 1/3 of the whole song Yes, this diff need to be more balanced. and i'll help a bit with my mod

00:14:924 (14924|0) - move to 2 for balance
00:15:353 (15353|4) - move to 6^
00:21:139 (21139|4) - move to 6^
00:28:639 (28639|0) - move to 7^
00:30:782 (30782|2) - move to 6^
00:47:067 (47067|2,47282|4,47496|6,47710|4) - move these one column to the left
00:49:424 (49424|2) - move to 6 for balance
Frim's HD
00:02:067 (2067|1) - move to 6 for balance
00:06:996 (6996|4) - move to 2^
00:35:389 (35389|5) - why don't you add note 1/4 before every two double notes like what you did here 00:14:817 (14817|2,14924|0,14924|3)
00:37:103 (37103|0) - add note^
00:38:817 (38817|2) - add note^
00:40:532 (40532|3) - add note^
00:42:246 (42246|3) - add note^
00:43:960 (43960|5) - add note^
00:43:210 (43210|4) - move to 6,and 00:43:210 (43210|4) - add LN here, i tried to follow your previous pattern
00:44:924 (44924|2) - add LN here^
01:02:174 (62174|1) - add note here
01:09:032 (69032|3) - add note here and 01:09:139 (69139|3,69246|2,69353|1) - move these one column to the left
Frim's MX
00:16:210 (16210|0) - move to 2
00:30:353 (30353|0,30353|4) - move to 2-6
00:30:567 (30567|2) - move to 4
00:49:746 (49746|1) - add note, i hear some string sound here
00:49:960 (49960|3) - ^
00:51:460 (51460|5) - ^
00:53:174 (53174|3) - ^
00:53:389 (53389|6) - ^
00:54:889 (54889|5) - ^
00:55:103 (55103|5) - ^
00:56:603 (56603|3) - ^
00:56:817 (56817|1) - ^
00:58:317 (58317|1) - ^
00:58:532 (58532|5) - ^
01:00:032 (60032|1) - ^

Nice Map, Frim!

GO RANK!~
Frim4503

Gomuryuu wrote:

Hi~heyo..

From My Queue

Here's my mod as requested

Column |1-7|

Frim's NM
Ready for some mindblowing issue: Column 6 is empty from the start until 00:27:353 (27353|5) , that's roughly 1/3 of the whole song Yes, this diff need to be more balanced. and i'll help a bit with my modyes i know that cuz i'm planning this for 4k, but idk why it end up become 7K :?

00:14:924 (14924|0) - move to 2 for balance
00:15:353 (15353|4) - move to 6^
00:21:139 (21139|4) - move to 6^
00:28:639 (28639|0) - move to 7^
00:30:782 (30782|2) - move to 6^
00:47:067 (47067|2,47282|4,47496|6,47710|4) - move these one column to the left
00:49:424 (49424|2) - move to 6 for balance
apply all
Frim's HD
00:02:067 (2067|1) - move to 6 for balance ok
00:06:996 (6996|4) - move to 2^ ok
00:35:389 (35389|5) - why don't you add note 1/4 before every two double notes like what you did here 00:14:817 (14817|2,14924|0,14924|3) it's for variation
00:37:103 (37103|0) - add note^ why ?. i think the current pattern is good enought
00:38:817 (38817|2) - add note^ ^
00:40:532 (40532|3) - add note^ ^
00:42:246 (42246|3) - add note^ ^
00:43:960 (43960|5) - add note^ ^
00:43:210 (43210|4) - move to 6,and 00:43:210 (43210|4) - add LN here, i tried to follow your previous pattern ok
00:44:924 (44924|2) - add LN here^ ^
01:02:174 (62174|1) - add note here no. 1 note is enought
01:09:032 (69032|3) - add note here no. 1 note is enought and 01:09:139 (69139|3,69246|2,69353|1) - move these one column to the left ok
Frim's MX
00:16:210 (16210|0) - move to 2 ok
00:30:353 (30353|0,30353|4) - move to 2-6 ok
00:30:567 (30567|2) - move to 4 ok
00:49:746 (49746|1) - add note, i hear some string sound here i just hear hit hat here
00:49:960 (49960|3) - ^ already have 2 notes
00:51:460 (51460|5) - ^ i just hear hit hat here
00:53:174 (53174|3) - ^ i just hear hit hat here
00:53:389 (53389|6) - ^ already have 2 notes
00:54:889 (54889|5) - ^ i just hear hit hat here
00:55:103 (55103|5) - ^ already have 2 notes
00:56:603 (56603|3) - ^ i just hear hit hat here
00:56:817 (56817|1) - ^ already have 2 notes
00:58:317 (58317|1) - ^ i just hear hit hat here
00:58:532 (58532|5) - ^ already have 2 notes
01:00:032 (60032|1) - ^ i just hear hit hat here

Nice Map, Frim! thank you :D

GO RANK!~ i hope i can
thank you for modding

update
NM
HD
MX
Intelli
Hey, from queue

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Little late in development to say this, but it could use an Insane.
    Easy:
    1. 00:38:496 (5) - NC

    2. 01:02:496 (3,4) - Personal pet peeve of mine, mixing curved and straight sliders looks and feels kinda weird. Other times you did this it was fine, but this one just looks off. Up2u
    I can see a bunch of would be errors that were modded out, but that isn't a bad thing :D

    Normal:
    1. 00:22:639 (3) - This slider looks weird.

    2. 00:23:924 (6) - NC

    3. 00:26:496 (4) - ^

    4. 00:37:210 (5) - ^ AND/OR at 00:39:353

    5. 00:45:353 (6) - ^
    Just in general (for easy too, to a point) work on combos. They're too long and inconsistent.

    Hard:
    1. 00:01:639 (2,3,4,5) - OOOOOK. Remove 2, and move 3 to 2's old position and then move 4 to 3's old position. Do this for the first 4 combos.
Other than that I really didn't see any serious errors.

GLHF ranking!
Topic Starter
AsakuraNe

smsh150 wrote:

Hello!
Came from my queue

[General]
  1. for future, I recommend to use bigger grip level, like 4, even in easy. - Ok. :)
[Easy]
  1. 00:00:782 (1) - make it not so curvy, Imo it would look better - Done
  2. 00:04:210 (3) - blanket would be improved a bit - Done
  3. 00:23:496 (4) - why not just make copy of 00:21:782 (2) - and Ctrl + H and replace it here? - Done
  4. 00:36:353 (2) - for better distant: move to x494 y292 - Done
[Normal]
  1. 00:31:639 (1,2,3) - improve blanket - Done
  2. 01:10:210 (2) - maybe make it look more straight: http://puu.sh/h7kYI/1279d3a744.jpg - Done
  3. 01:16:210 (1) - blanket would be improved - Done
[Hard]
  1. 00:02:067 (4,5) - stack them - Done
  2. 00:31:639 (1) - improve blanket, - Done
  3. 00:10:210 (4) - I understand that you want to keep distant snap right, but when there is only 1 note in screen, It doesn't matter. Also NC? - Done
  4. Normal distant changes too much, about in max 0,06x. It should not have so much different. Places to you can find to problem:
00:03:567 (3) - ,00:05:067 (2) - ,00:05:282 (3) - ,00:05:924 (1) - ,00:06:996 (3) - etc. I won't write all spots, check them yourself.
↑ those's spot distant should be about 1,22x-1,18x. - Done

Well that's all what I can find. Good Luck!
Thanks for Modding :3
Topic Starter
AsakuraNe

IntelliTroodon wrote:

Hey, from queue

As always, my mods are subjective. It's your map, bro.

General:
  1. 00:00:000 (0) - Little late in development to say this, but it could use an Insane. - ow. Don't know about that. but i could try.
    Easy:
    1. 00:38:496 (5) - NC - Done

    2. 01:02:496 (3,4) - Personal pet peeve of mine, mixing curved and straight sliders looks and feels kinda weird. Other times you did this it was fine, but this one just looks off. Up2u - Done
    I can see a bunch of would be errors that were modded out, but that isn't a bad thing :D

    Normal:
    1. 00:22:639 (3) - This slider looks weird. - Done

    2. 00:23:924 (6) - NC - Done

    3. 00:26:496 (4) - ^ - Done

    4. 00:37:210 (5) - ^ AND/OR at 00:39:353 - Done

    5. 00:45:353 (6) - ^ - Done
    Just in general (for easy too, to a point) work on combos. They're too long and inconsistent.

    Hard:
    1. 00:01:639 (2,3,4,5) - OOOOOK. Remove 2, and move 3 to 2's old position and then move 4 to 3's old position. Do this for the first 4 combos. - Done
Other than that I really didn't see any serious errors.

GLHF ranking!
Thanks for modding ;)
MirinH
from queue
[Easy]
  1. 00:16:210 (4) - some messy ncs here,make sure you nc at the down beat
  2. 00:31:639 (1,2,3,4,5) - confuse rhythm, instantly gape is not good for starters
  3. 01:10:210 (4) - plz do good blankets in your map
  4. 01:14:067 (1,2,3,4,5) - 5 circles might be a bit hard, i think you should add some sliders in
[Normal]
  1. 00:00:782 (1,2,3,4,1,2,3,4) - try to change some patterns, its not good if you use the same pattern over and over
  2. 00:17:067 (2,3,4) - dangerous, might get dq by qats
  3. 00:29:496 (4) - try to not do a reverse at the down beat, it feels so much better if you dont do that
  4. 00:39:353 (4,5,1,2,3) - its not very good rhythm though, however people like to hit the beat that is stronger in game not the weak ones
[Hard]
  1. 00:09:353 (3,1) - didnt feel the finishes in the music
  2. 00:40:210 (5) - long sliders need to be placed at the right place, such as places that have rare music, this is definitely not the place for it
need more work on rhythms
make sure you let people feel the music while playing your map
and make sure you nc with the music
good luck
Topic Starter
AsakuraNe

Alex Li wrote:

from queue
[Easy]
  1. 00:16:210 (4) - some messy ncs here,make sure you nc at the down beat - Done
  2. 00:31:639 (1,2,3,4,5) - confuse rhythm, instantly gape is not good for starters - Done
  3. 01:10:210 (4) - plz do good blankets in your map - Done
  4. 01:14:067 (1,2,3,4,5) - 5 circles might be a bit hard, i think you should add some sliders in - Done
[Normal]
  1. 00:00:782 (1,2,3,4,1,2,3,4) - try to change some patterns, its not good if you use the same pattern over and over - Done
  2. 00:17:067 (2,3,4) - dangerous, might get dq by qats - Done
  3. 00:29:496 (4) - try to not do a reverse at the down beat, it feels so much better if you dont do that - Done
  4. 00:39:353 (4,5,1,2,3) - its not very good rhythm though, however people like to hit the beat that is stronger in game not the weak ones - Done
[Hard]
  1. 00:09:353 (3,1) - didnt feel the finishes in the music - Done
  2. 00:40:210 (5) - long sliders need to be placed at the right place, such as places that have rare music, this is definitely not the place for it - Done
need more work on rhythms
make sure you let people feel the music while playing your map
and make sure you nc with the music
good luck
Yup. :) Nc is my problem. huhu. :cry:
Thanks for modding. :3
neonat
General

I recommend 2000ms of time before the map starts, add 1300 to AudioLeadIn in .osu in Notepad

Easy

00:00:782 (1,2) - since you are already trying to blanket, make ti more perfect (probably not the only one but will just highlight one)
00:07:639 (5) - NC
00:41:924 (2) - NC here instead of 00:41:496 (1) to keep the pattern consistent
00:45:353 (1) - finish on start of slider
00:47:924 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5) - honestly don't see why the chorus would be so special to use a different kind of combo patterning, which is to start the new combo 2 beats earlier, it changes quite a lot in what has been done and I don't see why this is needed, especially emphasis is on the regular 1st beat of the normal phrasing like 01:02:496 (01:02:496 (3) - )
01:03:353 (4,1) - shift 01:05:067 (1) - it's too low, and the movement to that object is not very smooth
01:19:639 (4) - NC

Normal

00:07:639 (1,4,5) - remove those finishes, it's pretty excessive and doesn't fit the mood of the music at that point
00:11:067 (1,2,3,4) - remove the finishes, they don't fit and drown out the music
00:13:639 (3) - remove finish and add clap on both the start and end of slider
00:14:067 (4) - remove finish on start of slider and add clap on start and middle of slider
00:20:496 (2,3,4) - try to use a different shape, use curve sliders instead, to make it less angular in motion
00:21:353 (4) - NC instead of 00:21:782 (1)
00:23:924 (1) - remove NC
00:24:782 (3) - NC
00:25:210 (1) - remove NC
00:26:496 (1) - remove NC
00:29:924 (1) - remove NC
00:36:782 (1) - remove NC
00:41:924 (2) - NC instead of 00:41:496 (1)
00:46:639 (2,3) - do not have them on the same y-axis, the motion is too straight and isn't very good
00:45:353 (1) - finish on start of slider
00:47:924 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4) - same thing as Easy
01:17:282 (3) - clap on end of slider
01:19:639 (3) - NC
01:22:210 (2,3) - add claps

Hard

00:00:782 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - really really too angular and straight, the flow here is really bad, have more curves implemented for better play
00:07:639 (1,3,1) - remove the finishes
00:11:067 (1,2,3,4) - ^
00:09:353 (3) - NC instead of 00:10:210 (1)
00:16:210 (5) - NC instead of 00:17:067 (1) - Just look at what you did at 00:14:496 (1,2,3,4) - follow is through and through
00:17:924 (4) - NC instead of 00:18:782 (1)
00:19:639 (5) - NC instead of 00:20:496 (1)
00:21:353 (3) - NC instead of 00:21:782 (1)
00:27:782 (8) - have it more in line with the previous slider:
00:41:496 (2,3) - unstack them, that is much better
00:42:353 (5,6) - ^
00:43:210 (2,3) - ^
00:44:067 (5,6) - ^
00:48:782 (1) - you did the right thing here, but then you went back to the inconsistent NC patterns !!!!!! aaaaa 00:51:353 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - same thing as Easy and Normal
01:15:139 (6,1) - don't overlap
01:16:210 (2) - NC


One thing I noticed is that your patterns tend to really be very angular and straight, which is not very smooth for flow and it's quite the 'old style' which doesn't really play that well


Good Luck
Aruel
Frim's MX

00:17:067 (17067|6) - move to 4 00:17:496 (17496|2,17496|6) - it's a powerful sound but 00:17:067 (17067|6,17067|2) - it's a less powerful in my think. don't seem the same. maybe that's good just my think :)
00:18:782 (18782|0) - move to 4
00:19:210 (19210|3) - ^ 1
00:21:139 - ,00:21:246 - add one
00:47:496 - ,00:47:710 - ^ ,00:47:067 (47067|1,47067|5,47067|6) - and 00:47:282 (47282|4,47282|0,47282|2) - has 3 notes
00:48:782 - add one here's have powerful sound
Frim's HD

01:22:746 (82746|6) - remove

I always think, You're have a great quality Frim4503!
Here's my M4M map : https://osu.ppy.sh/s/298006
Good luck :)
Frim4503

_FrEsH_ChICkEn_ wrote:

Frim's MX

00:17:067 (17067|6) - move to 4 00:17:496 ok (17496|2,17496|6) - it's a powerful sound but 00:17:067 (17067|6,17067|2) - it's a less powerful in my think. don't seem the same. maybe that's good just my think :) i think it's same as other
00:18:782 (18782|0) - move to 4 ok
00:19:210 (19210|3) - ^ 1 ok
00:21:139 - ,00:21:246 - add one ok
00:47:496 - ,00:47:710 - ^ , no. cuz this note just have guitar sound, not drum sound. try listen it carefully00:47:067 (47067|1,47067|5,47067|6) - and 00:47:282 (47282|4,47282|0,47282|2) - has 3 notes
00:48:782 - add one here's have powerful sound
Frim's HD

01:22:746 (82746|6) - remove ok

I always think, You're have a great quality Frim4503! thank you :)
Here's my M4M map : https://osu.ppy.sh/s/298006
Good luck :)
that's all ? :/

thank you for modding
i will mod your map soon


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MX
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