BTW Edit: You can keep the overall flow of the difficulties, just change up some parts of the map to make it more/less difficult.
Thanks for Modding.DahplA wrote:
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.General
- The difficulty spread between the difficulties is really close together, and not spread out. I'd highly recommend re-mapping some of the difficulties to make the star rating more spread out.
- Easy: 1.56
- Normal: 1.69
- Hard 1.89
- A good difficulty spread should look like this:
- Easy: ~1.5
- Normal: ~2.0
- Hard: ~3.0
How do I lower the star rating? I searched it but still it doesn't go down. My Easy has 80 notes(low enough), I has low Circle size, Hp drain, Accuracy and Approach Rate.
Just a few tips while re-mapping:Easy and NormalHard
- Distance spacing needs to be consistent. - Yup. Thanks for the reminder. Changed it.
- Try and stack less notes under sliderends, because these can be particularly hard for new players to read. Also don't put too many reverse arrows on a slider, because they only become frustrating whilst playing because it's never expected. Still remapping.
osu file format v14
[General]
AudioFilename: Akatsuki no Yona (TV) OP 2.mp3
AudioLeadIn: 0
PreviewTime: 47710
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.4
[Metadata]
Title:Akatsuki no Hana
TitleUnicode:Akatsuki no Hana
Artist:Cyntia
ArtistUnicode:Cyntia
Creator:AsakuraNe
Version:Frim's HD
Source:暁のヨナ
Tags:Akatsuki no yona Opening op 2 tv size The girl standing in blush of dawn
BeatmapID:666595
BeatmapSetID:-1
[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1
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I know. haha. Thanks for modding.Aldwych wrote:
Hi. M4M as requested.
[Easy]
You're using too much different and sometimes so high (1.40) Spacing on this diff, this is an unrankable issue, you must create a unique Spacing along the easy and normal diff which seems correct for a 1.10 SP. - Changed it but i made it to 1.0 SP
Also don't change the Slider velocity ratio on the timing panel this is prohibited on easy and normal (or accepted when you're an experienced mappers and you know what you do). - Deleted it
00:04:210 : This kind of slider is not elegant, and the end is clearly confuse, moreover when you're a new player. You could do something like : -- Nice~
Note that i've made a blanket with the previous slider.
00:05:924 : the blanket is not perfect here, move the middle of the slider to 236;92. - Done
00:09:782 : I agree that you've to create a break with the next object on easy, good. But at least finish it at 00:12:782 when the first finish appears, it's more logic. - Ow. Haha. Done
00:17:067 : Ok for the stacking, but the flow isn't good for an easy diff, the more logical way is at 328;336.
00:21:782 : YOu failed on your staking. :<
00:24:782 : This kind of sliders aren't elegant i advice you to do something like : - Done
Here i'm creating 2 sliders which have both a blanket by the other one. - Changed it because my spacing is 1.0 SP
If you don't know how i did this then :
- First : 380;216 - 404;152 - 384;92
- Second : 304;264 - 292;204 - 320;148
This pattern have a 1.10 Spacing which i thinks fits good on your music and what you should do.
00:36:782 : I'm ok with symetrical pattern, but at least start this slider at the same X position than the end of the firs slider (which is 318). - Done
00:38:496 : Also this kind of slider is not super elegant also you're using tons of points on your slider, here's an idea of what you can do : - Thanks.
This kind of slider is more smoothy to play and to see. It's allso easier to construct since it's only 4 points which have the same X (for 2nd and 3rd) and the the Y (for 1st and 4th) position, ofc i'f you want a vertical one, just rotate.
The other thing i want to point out is to put the reverse on the big beat (00:40:210) because it's more intuitive and logic to play. - I'll take a note of that
00:41:924 : I advise you not to do too much linear (moreover when it's horizontal or vertical sliders) because it's a bit odd, you can use some but don't abuse. - Done
00:47:924 : This circle has to be shown properly, i mean do not overlapp it with an other object. - I remapped because of spacing so the position changed
00:52:210 : This slider should be at 64;332, the flow will be better. - ^
00:53:064 : (nazi) Blanket not perfect, the end should be at 356;256. - ^
Well by the other modders i think you guessed that you've to hardwork to get this better, but it's normal since you're new at mapping. I'll finish it when i'll got some time. If you wanna a Hard diff to help you, call me back.
Thanks for moddingFantastica wrote:
Hi hi :3~~~Easy
- 00:09:782 (1) - I think you miss to put this spinner's end and start. move it one beat(one white tick) back - Ow. Haha. Thanks. :3
- 00:19:639 (4,2) - Stack them properly - Done
- 00:38:496 (1,2) - I think that repeated slider wasn't fit to anything. I suggest to remove the repeat on 00:38:496 (1) - and remove 00:40:210 (2) - . And then copy 00:38:496 (1) - and paste it at 00:40:210 - . It'll work better. (oh.. and don't forget to redesign the slider after that to avoid the overlap) - Change it but I made it slightly different
- 00:54:782 (1,2) - they lost their hitsound ? - Thanks for noticing.
- 00:59:496 (2,4) - stack them properly - Done
- 01:14:496 (1,2) - I think move them back one beat will work better to the music - Nah. works fine for me.
- 01:23:067 (1) - spinner should be ended at 01:29:924 - i did that last time so i'll change it back again
Normal - REMAPPING. Also, I'll take note of what you posted
- First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
- 00:12:782 (3,4,1,2) - the curves make them looks so narrow. try to use the slider like 00:24:353 (3) - . At least make it clear.
- 00:16:210 (1) - from here the spacing looks increased. Or maybe just 00:14:067 (2,3,4) - that have short distance. Please make it consistent
- 00:53:496 (2) - why SV decreased ? But i think waht's wrong was SV increased at kiai start. I suggest to not increasing kiai that much in normal diff
- 00:55:639 (1,2,3,4) - I see you follow the vocal from 00:56:067 (2) - so I think ignoring 00:57:567 - wasn't a good Idea. I suggest to remove 00:56:924 (4) - and add a circle at 00:56:924 - and a slider start at 00:57:139 - end at 00:57:567 - .
- 01:15:782 (2,3,4,1,2) - why distance decreased ?
- 01:23:174 (1) - same to Easy.
Hard - REMAPPING. Also, I'll take note of what you posted
- First I want to say is I really not recommend a slider repeated more than 1 repeat (Exception for 1/4 or 1/8)
- For some snap like 00:06:567 (3,4) - , I suggest to give them more distance because the distance between them and distance before it was same but the snap was different. It's really confusing to play.
- 00:48:353 (3,4,5) - stack them will looks better
- 00:51:353 (1,2,3) - same as above
- 00:51:353 (1,2,3) - oww.... why did they touch the blue ticks ?
- 01:11:924 (1,2) - The pattern is totally unclear T.T. You follow the vocal on 01:11:924 (1) - and change to instrument on 01:12:782 (2) - without any transition. I suggest to make 01:11:924 (1) - repeated 1 time
- 01:22:960 (1) - same to easy. And why did this spinner have different hitsound with the other diffs ?
Okay that's all :3
I think you'll need more works in this mapset (especially in NCs)
goodbye :3luck!
Thanks for modding.Hi Im Nathan wrote:
Hi I think I saw you from M4M thread but I can remember :/ but I had this map saved
Easy
You'll need to fix the DS on that note
I've noticed some of your short sliders have alot of points on them. Its better to use as few points as possible as they will look tidier this way
- Changed it.
Normal - REMAPPING and i'll take note of what you posted00:11:067 (3,4,1,2) - Its kind of frowned upon to stack so many notes like this in easy difficulties, though I think you can get away with it if its just this once
00:11:924 (1) - Dont start a NC here, start it at 00:12:782 instead
00:17:067 (2,3,4) - I think it would be better not to stack them to make it easier to read
00:58:639 (3) - This slider could look a bit prettier
01:11:924 (3) - Maybe have the slider finish at 01:12:353. It would give it better flow imo
01:17:067 (4) - Start NC here
hard - REMAPPING and i'll take note of what you posted00:19:639 (4) - Move it away from the other notes to make it easier to read, otherwise people might think they are 4 consequetive notes
00:53:496 (7,8) - These notes end on blue ticks when they shouldnt
I think some of the notes can be turn into sliders to give it better flow for example 01:20:924 (4)
Also this is your map so I cant tell you how to make it but I think you should increase the DS and reduce the stacking of notes. Alot of people have more fun moving their cursor and it is supposed to be a 'hard difficulty'
most of this is just my opinion anyways gl getting ranked
Thanks for Modding :3WildOne94 wrote:
Hey there /
here for the NM you requested in Wild and Hyper's NM/M4M Queue [STD|CTB].
Sorry for the 5 day delay >W<
General
There are no hitsounds at the very start of the beatmap on all diffs. Try include some please >w< - AddedEasyLook on Aimod and fix that 1 long distance problem it says when the box next to refresh is ticked - Done
00:07:639 (5) - That 2nd point anchor ruins the blanket. remove and reposition please (you can also delete point 4 as there is not much purpose) - Done
00:17:067 - would be better if here was a reverse slider for that "la la la" vocals. I am sure you can play around until something fits :3 - Done
00:19:639 (4) - curve this so it has a nice pattern with 00:21:782 (2) - like this - Done
00:26:496 (2) - lower this note so the reverse end blankets (1) and also make the curves better - Done
00:34:210 (3) - add circle note to have a better build up - Done
00:36:782 (3) - this should be identical to the previous (1). Copy and paste (1) and Ctrl + G then Ctrl + J - Done
00:38:496 (1) - slider looks a bit derpy >w<. move the last point to about x:88 y:80 - Done
00:47:924 (1) - fix overlap - Done
00:52:210 (3) - ctrl + j (rotate a bit if you wish) - Done
01:16:210 (1) - add finish on the start (for it to be a bit nicer to, maybe reduce the audio on this by like 10 or 20% for just this note) - Done
01:19:639 (4) - for better blanket move the whole thing to x:280 y:144 and then the 2nd point in the slider to x:264 y:208 and 3rd point to x:288 y:280 - Done
01:23:067 (1) - this could apply to all actually. Add a timing point to the end of this slider and reduce it's volume to something low like 30% - DoneNormal- Remapped it so the others changed their position.
00:08:496 - at the start at least add a circle note here and 00:10:210 - so it's not that empty - Done
00:11:067 (4,5,1,2) - i really got to compliment you on this build up ovo! it's so cool - Thanks
00:14:067 (2) - add a finish on the end - Done
00:26:496 (4) - move to x:18 y:2:30 - Done
00:29:496 (4) - too many reverse. at least remove 1 - Done
00:32:924 (2) - it's not really centred correctly. please move - Done
00:35:067 (1) - add finish - Done
00:41:067 - timing goes weird here on timeline cause i expected to click here but it had a sudden time delay. Add a note here please - Done
00:56:924 (4) - reverse so timeline is not iffy - Done
00:58:639 (3) - remove a reverse from here and add circle notes at 01:00:782 - and 01:01:210 -
01:02:496 (3) - possible finish at the start?
01:09:353 (4) - ^
01:11:924 (3) - reverse or add a note just after it so it's not iffy on timeline again
01:12:782 (1) - same as 00:58:639 (3) -
01:16:210 (3) - like i said in easy - Done
01:21:996 (4) - add circle note here - Done
01:22:210 (4) - very loud and nasty finish at the end. remove. And remove one reverse too so you have the same ending like on easy cause the spinner comes too soon. - DoneHard- Remapped it so the others changed their position.
Just a heads up but hard can contain jumps you know ;w;. i didn't see any D:
00:09:353 (1) - very weird spinner. I would just remove and map this part because you did this in Normal too and it makes it easier for Hard other wise. plus it does not fit the vocals just about right. she starts to hold the voice at 00:09:782 - - DOne
00:12:782 - like above with the spinner. there should be notes here for the build up - DOne
00:33:139 (6) - waaay too easy for a hard diff. remove some reverses - DOne
00:36:782 (6) - ^ just one though
00:41:282 (1,2,3,4,5,6,7,8) - nice patterns but still far to easy. Here is your moment to do some jumps !
00:45:353 (4) - remove one reverse again
00:48:353 (3) - the finish should be at the end of the slider. not the start of it
00:50:067 (7) - pull this back so it ends on the white tick on the timeline and add a note at 00:50:710 -
00:51:782 (3) - change this section to something like this on the timeline so it fits the vocals better.
00:53:496 (7,8) - why do these end on blue ticks?? end and put them both on the white ones silly >w< - DOne
00:55:210 (3) - like at 00:51:782 (3) -
00:56:924 (7) - like at 00:50:067 (7) -
00:58:853 (2) - add circle note here - DOne
01:01:853 - add circle note - DOne
01:02:281 - ^ - DOne
01:03:782 (8) - change to this - DOne
http://puu.sh/gVpXK/77a28441b9.jpg
01:12:353 - add circle note here - DOne
01:12:782 (2) - too easy again >w< remove a reverse or both - DOne
01:16:210 (2) - same as finishes in normal and easy - DOne
01:17:924 (1) - this sounds MUCH better like this - DOne
01:19:639 (1) - ^ - DOne
01:23:067 - start the spinner here instead of that silly blue tick >w< - DOne
Well i hope this helped owo/
any questions pm me or leave a message in my inbox.
Good luck
Thanks for modding I appreciate it.m1223961117 wrote:
From my Queue~
Anime OP2~
[General]- Oww. Haha. No not again - I changed it like 5 times. Haha. Thanks
- Title: 暁の華
- Source: 暁のヨナ
[Hard]
[*]CS4 AR8 HP-0.5 - Changed
00:03:567 (4) - Ctrl+G - Done
00:04:210 (1,3) - ^ Ctrl+G - Done
00:07:639 (1,2,3) - Not just focus on background sound, follow voice?? http://puu.sh/gYzzw/ec5a49b358.jpg - Done
00:13:639 (3) - change to 8 circles or like this: http://puu.sh/gYzEu/d354efe306.jpg - Done
00:15:996 - add circle - nice~
00:17:496 (3) - change 1/2 slider - nice~
00:19:424 - add circle- nice~
00:28:210 - finish, same 00:35:067 - 00:55:639 - 01:02:496 - 01:16:210 - - Done
01:02:067 (3) - Change this?? http://puu.sh/gYzWC/026fd7e759.jpg follow drum - Done
01:08:924 (3) - ^ - Done
01:09:353 - finish - Done
01:15:353 (4,5) - hope you like this set: http://puu.sh/gYA0o/e5b22b2f5c.jpg - cool set. Thanks
01:18:567 - add circle - Done
01:21:996 - to 01:22:853 - change 5 circles on white and red line - Done
[Normal]
00:35:067 - - Done
00:45:353 (2) - change this?? http://puu.sh/gYAcU/d1e03e10c4.jpg - Done
00:51:746 (2) - DS - Done
01:09:353 - finish - Done
01:22:210 (2) - change like 00:48:782 (3,4) - - Done
- I think this is nice set but looks not good
[Easy]
00:14:496 - finish - Done
00:35:067 - ^ - Done
I want to let other modder to help to fix NCs
Good luck
It's ok. Thanks for modding. It was helpful.Pjecoo wrote:
hi.
Easy:
00:00:782 (1,2) - Fix blanket. - looks fine to me
00:04:210 (3,4) - ^ - looks fine to me
00:17:067 (1,2) - ^ - looks fine to me
00:58:210 (1,2,3) - I don't quite like the design of these notes. What about blanket them? - Done
Normal:
Check AIMod. Normal should have constant Distant snap. Fix things mentioned in AIMod. Ow. Thanks
00:00:782 (1,2) - Blanket. - looks fine to me
00:02:496 (3,4) - ^ - ^
00:04:210 (1,2) - ^ - ^
00:05:924 (3,4) - ^ - ^
00:18:782 (2,1) - ^ - ^
00:21:782 (1,2) - make it like you did here: 00:23:496 (1,3) - - Done
00:31:639 (3,5) - They are not on the same line (height) Move (5) little bit up. - Done
00:41:067 (2,3,4) - Fix blanket. - moved it a little bit
00:44:067 (5,1) - ^ - ^
00:56:924 (6) - This is really invisible for Normal players. What about putting it on the head of 00:57:139 (7) - and make stack? - DOne
01:15:782 (4,1) - Fix blanket. - moved it a little bit
01:17:067 (2,3,4,1) - ^ - moved it a little bit
Hard:
00:44:067 (4) - Move it little bit down (for better flow) - Done
There are also problems with blankets, but I guess you are smart enough, to find them by yourself - OK
sorry for being so nazi at blankets. that's exactly all i could find.
hope that helps.
good luck.
ohad1881 wrote:
hi there!
from my m4m reverse queue!
i see you got better with your map so ill mod it now! (dont forget you own me a mod!) - YUP
easy
00:02:496 (2,3) - fix blanket -Done
00:17:067 (1) - fix distance snap-Done
00:21:353 (1,2) - fix blanket-Done
00:34:639 (3,1) - ^^-Done
00:51:782 (2,3) - ^^-Done
00:55:639 (3,4) - ^^-Done
01:01:210 (4) - y 100 stack-Done
01:09:353 (3,4) - fix blanket-Done
01:17:924 (3,4) - ^^-Done
01:21:353 (5) - overlap wtf-woaw. i didn't see that.
normal
00:00:782 (1,3) - overlap-Done
00:05:924 (3,1) - ^^-Done
00:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
00:27:353 (3,2) - stack them -Done
00:31:639 (3,4,5) - blanket those-Done
00:51:353 (1) - x38 stack-Done
00:54:782 (1) - not a good flow with 6-Done
00:55:210 (2,3) - fix blanket-Done
00:58:210 (1,2) - ^^-Done
01:02:496 (3,1) - ^^-Done
01:05:924 (3,4) - ^^-Done
01:11:924 (4,5) - ^^-Done
01:17:067 (2,3,4) - i don't recommend triplet in normal its to hard. didn't remove it but i'll wait for other modders with the same mod
hard
now i know its hard and all but its 2.5 stars and you should lower the ar to 7
00:02:817 (2) - x203 stack -Done
00:04:532 (2) - x-1 y-1 stacl-Done
00:14:282- end the slider here-Done
00:29:496 (2) - x72 y232 better flow-Done
00:43:853 (3,4) - ugly overlap-Done
00:55:639 (4,1) - swap nc-Done
01:11:067 (1,2) - fix blanket-Done
01:16:210 (1) - this jump is to hard for ''hard'' diff-Done
01:21:353 (1,2) - fix blanket-Done
well i see you got better and the map is much better now!
take a star from me about the improvement!
ill send you my map in pm!
Thanks for the Modnadapan wrote:
From Chaoslitz modding queue.[Easy][Normal]
- 00:14:496 (1,2,3,4) - this is too hard to beginners to read. the distance between (1) and (2) is the same as (1) and (3) which may let the player tap (3) first then (2), same thing with (4) the distance between (3) and (4) is the same as (2) and (4). I'll take a note of that but I didn't removed it, I'll wait for other modders to post that too.
- 00:18:782 (2,3,4) - ^ - Same as above
- 00:21:782 (2) - blanket - DOne
- 00:54:782 (1,2,3) - same issue as 00:14:496 (1,2,3,4) - Same as above
- 01:03:353 (4) - curve it - DOne
- 01:19:639 (4,5) - (5) is overlapping (4) on a way which is not beautiful. please fix it. - DOne
[Hard]
- 00:56:924 (6,7) - don't stack - It would be easier to stack them
- 01:02:496 (3) - blanket - DOne
- 00:13:639 (3,4) - Do it like this: - Nice~
- 00:44:710 (1,2,3,4) - instead of stacking them do a square formation, it'll be funnier to play. - Haha. Cool
- 01:02:067 (3,4) - distance snap - DOne
- 01:15:782 (5,1) - ^ - Done
Good luck with ranking :3
Thanks for modding :3NolanM wrote:
Hard00:00:782 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I would say this area this too repetitive. Also, instead of 3 circles and reverse slider, try reverse slider and 3 cirlces. It flows better with the music. - Cool~ Changed it.
00:09:353 (1,2) - Does not follow the music. She only starts breaking up her voice at 00:11:067 (1,2,3,4) . Try adding something that follows the vocals. - didn't changed it~ feels empty
00:13:960 (4) - This misses two more beats in the song. Don't trust me? Go into 50% playback rate. Maybe change it into 4 1/2 sliders - Done
00:14:496 (1,2,3,4,5) - This lacks structure, it just repeats for the next couple of parts. Those pauses seem like your own beat rather than something that goes well with the song. - Done
00:18:782 (1,2,3) - Make this into a triangle and stack 00:19:424 (4) - with the triangle. Looks and feels better - Done
00:21:782 (1,2,3,4,5) - Doesn't follow vocals. It's just another repeating step like before. - Done
00:24:782 (3) - This can be placed somewhere much better. It looks messy here. - Done
00:40:853 (4) - This could be made into a long slider with 00:41:282 (1) - this as the end beat of the slider. - Done
00:42:139 (3,4) - Here it DOES follow vocals. You switch between the two too swiftly. Make a gradual switch between the two in the song or stick with one. - Ok
00:43:853 (3) - Try to make this not touch the slider. - Done
00:44:710 (1,2,3) - Stacks look ugly, I suggest spreading it out. - Done
00:54:567 (4,1,2) - This does not flow. Spread the 2 out of the stack or place the 4 on top of the stack. - Done
01:00:782 (3) - Make this less round (muehue) - Done
01:02:067 (3) - Although distance snap is fine I recommend making it a little closer with the slider after it for better reading. - Done
01:03:782 (1) - Things like this need to appear more often. No, not the way it looks, but how it sounds. - Ow. Ok
01:15:139 (4) - Distance snap - Done
01:17:067 (2,3,4) - I don't like stacks - DoneNormal00:00:782 (1,2,3,4) - Repetitive - can't be helped~ i like it these way
00:07:639 (1) - The pause after this is awkward. didn't changed it
00:09:353 (1,2) - You can't hear this in the vocals nor the music. feels empty if changed
00:39:353 (5,1,2,3,4) - This is a very boring section, make a different pattern of sounds. Or attempt to. - Done
I think this is more well done than hard. - ThanksEasy00:31:210 (4) - Good symmetry/whatnot, but it does not at all flow with the music. - Done
01:14:924 (1,2) - I don't particularly like the pause. - Done
01:21:353 (5) - Very ugly when two parts on on top of each other. Confusing for newbies to read. - Done
Most well done diff. Thanks again
Good luck! :3
Fix HS DONEExUsagi wrote:
hi againosu!mania mod
[General]
01:30:032 - unused green lines.. remove
[Guide]
View > Show sample names
easier to see your hitsound placement
View > Volume
or this http://osu.ppy.sh/ss/2977248
you can notice your hitsound volume inconsistency by listening them...
i suggest you to use 1 hitsound on each 1 notes..
the theory is, 1 note (or 2 in some case) represent 1 sound on BGM, its also means 1 hitsound (or 2) represent 1 sound on BGM..
ok
[Easy]
solid diff, although the layering is kinda not vary (since you only focused at the drum over since the beginning until the end)
i suggest you to make a simple variation by layering the synthesizer or the guitar, or the other instrument
00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 00:14:496 (14496|6) - 60% too
00:21:353 (21353|2) - ^
00:35:067 (35067|2) - ^
00:48:782 (48782|2) - add finish, then add 1 other notes with normal-hitwhistle
00:50:496 (50496|5) - change hitsound to normal-hitwhistle
00:50:067 (50067|2) - 00:51:782 (51782|2) - 00:53:496 (53496|2) - 00:55:210 (55210|4) - i guess you can use 30% volume on these double notes.. it's loud to uses 60% * 2 clap.. apply this to similar double notes..
00:56:496 (56496|6) - 00:50:496 (50496|5) - change hitsound to normal-hitwhistle
01:02:496 (62496|2) - 00:14:496 (14496|2) - change hitsound to normal-hitwhistle (use 60%), and 01:02:496 (62496|4) - 60% too
[Normal]
00:12:782 (12782|6,12782|3,12782|5,13210|5,13210|6) - please double check any 'doubled' / 'tripled' hitsound volume, it's not balanced and rather not consistent
00:14:924 (14924|0,14924|3) - these claps are annoyingly loud.. as i said above, keep using 1 hitsound for each notes.. double hitsound is just no
you can compare 00:20:924 (20924|5,20924|1) - with 00:21:139 (21139|4,21246|5,21353|6) -
00:21:353 (21353|6) - add 1 note with finish
00:35:067 (35067|4) - like on easy, change hitsound to normal-hitwhistle
00:48:782 (48782|5) - add 1 note with finish
01:02:496 (62496|4) - ^
01:09:353 (69353|3) - move this somewhere else, 1/2 jack after 1/4 stream is rather 'harder' than usual 'normal' diff
overall, it's same as easy, solid but rather boring since everything layered at drum
[Hard]
erm.. these hitsound.. kills my ear lol
also nice guitar layering, but one thing
00:21:996 (21996|3) - make these 1/1 LN length half from the current length, the guitar stops at 00:22:210 (22210|2) - .. apply to all LNs until 00:34:639 (34639|3) -
01:16:746 (76746|5,76960|5) - i thought these 2 starts at 01:16:532 lol
01:23:067 (83067|0) - starts from these, the snapping is really random..
View > Volume : Sample 0%
and listen the bass carefully
01:23:496 (83496|4,83603|2,83710|4) - starts at 01:23:389
etc etc
[Overall]
i quiet impressed with the solid pattern in easier diffs..
but, i need to be honest, layering 1 instrument over 1 diff (from beginning until the end) is rather 'plain' and not special..
the BGM offers a lot of vary instrument to layer (not only drum).. try to improve yourself by looking at some other ranked maps, observe the layering method, and don't hesitate to layer another instrument..
good luck!
That's really my problem.. THE New Combos. Huhu. But Thanks for Modding.Near wrote:
hiEasy
00:17:067 (1) - Increase the DS here a bit, to keep consistency with the others DS. - Done
00:56:496 (4) - This is not something really bad but, for consistency reasons, you should keep the same 1/2 slider rhythm, like you did with 00:49:639 (4) - since the vocal is on the same rhythm. You can do this and there's no problem, it's only 140 bpm, wouldn't be confusing and would keep consistency, like I said before. - Done
01:03:353 (4) - Remove the Clap on the repeat, since this is the only part you used it. - Ow. Didn't see that
01:10:210 (4,1) - Shouldn't (1) start before (4)? The 1/2 rhythm is before (1) and you used it after, wich doesn't make sense. This is what you should do. - Done
01:21:353 (5) - Overlaps on Easy diffs can be really confusing for new players, it depends on the map and difficulty of course, but I strongly recommend to change this. You can do something like this if you really want a overlap. It's not confusing at all. - DoneNormal
00:12:782 (1,2,3,4) - These sliders are really overlaped and with a shape that can be really confusing to new players, would be better to make them softer. - Done
00:46:639 (3,4) - Stacks like these can be really confusing too, since you were adding 1/2 stacks, new players can think it's a 1/2 stack too and combo break the slider. You can put (3) somewhere near x172 y192. - Done
01:23:067 (1) - You should end this spinner on the white tick, like on Easy. Or if you want to keep it on the blue tick, change the Easy's spinner. - DoneHard
00:48:353 (3) - Ending a slider on a big white tick, specially when a kiai is starting, isn't a good idea, because the strong beat would be completely ignored and less emphasized. Would be better to start something at it instead of ending. You can add a 1/2 slider on (3) and put a circle on the white tick. Example of what you can do. - Done
00:14:067 (4) - If you really want to do this, please, decrease (1)'s DS, it's really hard to not combo break or 100s this slider with this DS, for Hard players. - Done
01:23:067 (1) - The spinner again, deppending on what you did on what I've mentioned on Normal, you should apply here too. - Done
Well, you should take attention on the NC and on some overlapping patterns on Easy and Normal.
About NC the recommended is to put always on every big white tick, except on Normal/Easy wich takes 1 big white tick without NC; 1 big white tick with NC.
About overlaps, just try to not use them like the way you used :c
Good luck on this <3~~~~~~~~~~~~
Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding[Hard]
Thanks for modding.ReeChelly wrote:
Hi, from my queue :3[General]fix this please- DONE Combos are groups of notes, essential to the scoring in osu!. Different combos have different colours. It is important that you use combos in your beatmaps to ensure better perception and understanding of the song stanza. Typically, combos should be based on the sound (drumming, guitar-streaming, singing) of the music in some way so pay attention to the stanzas displayed in the timing panel if you need some guidance. As a rough guide, a good length of a combo should be around 5-15 excluding THANKS FOR THIS It helped[Hard]
00:21:996 (2) - unstack - Done
00:23:710 (6) - move NC to this and stack on 00:23:924 (1) - - Done
00:27:782 (2) - fix blanket - Done
00:30:567 (4) - move NC to this and stack on 00:30:782 (1) - - Done
00:30:782 (1) - Fix blanket - Done
00:31:639 (3) - ^ - Done
00:39:782 (2) - ^ - Done
00:42:353 (4) - ^ - Done
01:09:782 (1) - ^ - Done
01:20:924 (4) - unstack - Done
Good Luck!! ^-^)b
Thanks for looking at it again and modding at the same time. I appreciate it.XiMerx wrote:
Hello. Remember me? Heyoo~ Haha. Yup.
I believe this map got a remap, it has really improved since I modded it.
Just some comments, for your Hard, don't have so much overlaps! It's only like 2.5* and players THINK that they can play 2.5*, nahhh. Overlaps on the slider end is harder to read for ME. You can try overlapping at the slider start but it's all alright for now. ow. I'll change some.
Also some stuffs I noticed from Hard. Patterns and consistency have to be there. Like this 00:41:282 (1,2,3,4,1,2,3,4) - Look at the second portion, the second slider is curved, maybe just keep it all consistent or have a pattern (2 straight 2 curved) or some stuffs like that. - Done
00:13:639 (3,4) - I don't recommend curved for 1/4 sliders, look extremely weird to me, applies to the others, though you can keep some. - Done
Also, don't have to much copy and paste in my opinion. The editor gave you freedom of sliders so construct them with your creativity and make some better blankets. - Ok. I'll take note of that.
No more red anchor! Great, your eZ really improved a lot. Some of the sliders you tried constructed it in a zig-zag motion, you can try something like this http://puu.sh/gRpBd/63b7d45c91.jpg - Haha. Thanks Done
Good luck for this map, honestly! without saying, no kudosu lol
edit: NC on the start of Kiai! - I'll change it
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about the notes placeing in 1356 coloum. i already fix most of them in prev mod.Starry- wrote:
Hi! From Starry's MANIA Modding Queue!~
[General]
Timing: ☑Audio: ☑
- Ehh, could be a tiny bit earlier but I guess it's fine.
BG: ☑
- Seems fine for the most part, is there any reason why drumfinish.wav has an uneven Left/Right waveform?
Metadata: ☑
- Change it to 1366x768 (currently 1365x768)
Preview Point: ☒
- Remove 'Akatsuki no' in tags, since already in title.
AiMod: ☑
- Seems like a weird place, better to put it here. 00:47:924 -
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[EZ]
Alright, there's a lot of issues I'd like to talk about right now, so it'll only be general things I'll point out.
Why are these only using 4 keys throughout a big portion of the intro?
Best to spread them out. Use layering not only with columns 0246, but 135 too. did you update my dif ? i already fix this proble in the prev mod
00:16:210 (16210|6,16210|4) - What are you mapping these chords to? The kick? If you're mapping to the kick, you need chords at this double is replace for LN/guitar sound
00:15:353 (15353|4,17067|4,18782|0) - etc.
00:20:924 (20924|6) - Move to 2
00:21:353 (21353|2) - Move to 0
00:21:782 (21782|0) - Move to 3?
00:22:210 (22210|2,23067|1) - Move left by 1.
So it looks something like this:
It fits the 1/2 better, and varies the map's patterns a bit more.fix all
00:23:067 (23067|4) - Again, consistency issues, we have a chord here, but no chord on 00:23:924 (23924|0) - this kick. same with above. try to comparing with HD. and you will see what the point of it
00:25:639 (25639|4) - ^
00:27:353 (27353|5) - ^
00:29:067 (29067|2) - ^
00:30:782 (30782|2) - ^
etc.
00:29:924 (29924|4,29924|6,30353|3,30782|2) - You can make this pattern a lot more balanced, since it goes to mainly on the left hand.
Try this:
01:03:782 (63782|3,65496|6,67210|0,68067|6) - Honestly these LNs are so random, I don't understand them. same as above, try comparing with HD dif
01:10:639 (70639|3) - ^
01:12:353 (72353|1) - ^
etc.
Same issues really.
[NM]
00:00:782 (782|0,1210|2) - I don't understand these LNs. They're not mapped to anything in particular / audible for the player to hear. fix
00:02:496 (2496|0,2924|3) - ^
00:04:210 (4210|4,4639|5) - ^
etc.
00:29:924 (29924|1) - Move to 3 for balance.
00:34:210 (34210|5) - Move to 6 for balance.
These LNs could do a better job at following pitch.
00:47:067 (47067|5,47067|3,47282|2,47282|4,47496|1,47496|3) - These kinda brackety chords aren't good for NM diff, big difficulty spike and can be awkward to play. fix all
Something like this is a lot more playable:
00:53:282 (53282|4,53496|5) - Move to right by 1 for balance.
00:54:996 (54996|4) - Move to 0? Kinda a bit cluttered in that section.
00:56:496 (56496|4) - Move to 6 for balance.
01:12:139 (72139|3,72353|3) - This 1/2 jack isn't recommended, best to move somewhere else.
01:20:067 (80067|0) - Move to 6, plays bad on same hand. fix all
[HD]
00:15:353 (15353|2) - More balanced at 3
00:19:210 (19210|4) - Smoother and more balanced at 3
00:21:996 (21996|4) - Move to 5, a lot more balanced.
This whole map is kinda turning into 4K again, like EZ diff.
00:25:639 (25639|4) - Move to 0 is a lot more balanced. fix all
Actually this whole map, most of the notes lie in 0246 columns, making it really unbalanced.
You should consider going over some of the patterns and rearranging them because of this.
okeExUsagi wrote:
quick check, no kds
every mania diff is now harder than the diff name itself, plus the star rating is above the diff name itself.. so i suggest you to rename it into :
Frim's EZ > Frim's NM
Frim's NM > Frim's HD
Frim's HD > Frim's MX
I love both of them. <3 Haha. Hmm. I think I love all genre even ecchi ones. hihiimaikiseta wrote:
Hard00:08:067 (2) - Make the slider like this - Done
00:25:424 (2,3,4) - Maybe do this - Done
00:31:639 (1,2,3,4) - Too many of this/repeating pattern, change it. For example, (pic)
OR - I picked this one
01:02:067 - Volume should be 40% - Done
01:02:282 - Volume 60 or 75% - Done, 75 for me.
01:02:496 - Volume 100% - Done
Everything seems fine in Normal dff. - ThanksEasy00:45:353 (1) - Put this slider like this with reverse - made it like that but the place is wrong.
01:13:639 (3) - Remove - Done
^^01:12:782 (2) - Put reverse - Done
01:14:067 - Add circle - Done
01:14:924 (2,3) - Remove for slider - Not consistent anymore.
I love this song except I'm not a Romance/Shoujo fan. I'm a Action and Mecha fan.
Thanks for ModdingKnotts wrote:
Hey, from my queueGeneral
- Here's the bg with the right dimensions - link - Thanks
- Your video's pretty bad, here's one that I encoded for you - link - Thanks
- You most definitely want to get a new mp3 but I'm probably not the best person to ask for those - Ok
- Title should be 暁の華 - i put it in tags
- I'm not sure if the mania difficulties uses them but your normal-hitclap and normal-hitwhistle aren't used as far as I can see - for mania
- Try to keep your comboing consistent. NC at the beginning of every measure or every two measures - ok
Hard
- You might want to lower the AR to 7.5 to even out the spread a little bit - Done
- I think you forgot to change your sample set on this difficulty to soft-1 - Haha. oh yeah
- You definitely want to change all your hitsounds that are set to 100% to somewhere around 70% - Done
- 00:12:782 (1,2) - Drum whistles on the head of these - Done
- 00:13:639 (3,4) - Put claps on all of these. Should sound better when you lower your volume - Done
- 00:16:210 (5) - Finish on the head of this - Done
- 00:17:924 (4) - ^ - Done
- 00:20:496 (1,2) - Claps on the head of both of these
- 00:24:782 (1) - You should probably move this up a little bit to avoid the overlap with 00:24:353 (8). It shouldn't really matter if you break your distance space pattern here. - Done
- 00:29:067 (3) - ^ except move to the left - Done
- 00:41:282 (1,2,3,4,5,6,7,8) - I know you're trying to follow the vocals but I think it'd be better to just map those things in between since you're skipping some important beats - Done
- 00:45:353 (4) - The head of this should be a finish. You should probably split this slider up into 1/2 objects though because you can hear the song about to pick up before the kiai. - Done
- 00:48:782 (4) - NC here - Done
- 01:02:067 (3) - Probably could put claps on the repeats - Done
- 01:15:782 (1) - ^ - Done
- 01:22:424 (4,5,6) - Should have claps - Done
- 01:22:853 (6) - Should make this a 1/4 slider and with a clap on both ends - Done
Normal
- 00:08:067 - You're kinda skipping out on a lot here. You could put a repeating 1/1 slider here to follow the vocals nicely - Done
- 00:30:782 (5,6,1) - You could do this for better flow - Done
- 00:52:210 (3,4,5,6) - I'd probably drag all of these down a little to avoid the overlap with 00:51:782 (2) - Done
- 00:58:639 (2) - This slider feels out of place because vocals start +1/2 into the slider. I'd probably just break this up into multiple objects - Done
- 01:17:067 (2,3,4) - Triplet stacks are kinda lame tbh - Done
EasyMessage me ingame if you need anymore help. GL!
- 00:05:924 (4) - This blanket's pretty off. It should look like this - Done
- 00:09:353 (1) - Spinner feels kinda forced. You have so much to map here :3 - not removed
- 00:17:067 (1) - This slider makes you a miss an important beat on 00:17:924 - Done
- 00:23:067 (3) - You probably want to move this circle above the two sliders for better flow - Done
- 00:32:496, 00:33:353, 00:34:210 - not sure why you're skipping these. - haha. i still didn't changed it though
- 01:19:639 (4) - Blanket's really off here too. Should look like this - Done
- 01:21:353 (5) - Ctrl + G this and move it to the left for better flow and it'll look a lot nicer - Done