Hi. Here for M4M from your queue. Please use proper grammar and English in your mod response mate.
wow 2lame, starting modding tomorrow btw[Insane]
00:24:172 (4,1) – The break in flow suggests you want to increase the energy. If you're going to do that, make this a jump and break dist spacing too. Otherwise if you keep DS, I think you should keep the same curved flow.
dam changed curve00:13:672 (5,6,7,8) – This square is rotated from the previous square. I would rather see this a copy paste of 00:13:005 (1,2,3,4) – and do Ctrl Shift S on it to keep dist spacing, but make it so 4 and 8 stack. So something like
http://puu.sh/eTV17/00d4c128f9.jpg lolk Nerodae made that square anyway lmao00:28:505 (5,6) – dist spacing should go up a little bit to like 1.3 or 1.5
lolk w/e00:27:422 (2,3,4,1) – -1 to x for consistent dist spacing
wha00:38:339 (1) – You're pushing the breaking of the flow a little too hard. Curve 00:38:089 (2,3,4) – more to flow into it better, but not perfectly. Example
http://puu.sh/eTWDL/e7553ee8b8.jpg lolkw/e it flowed perfectly 4 me imo but changed it 2 wat u kkinda said00:43:172 (1,2) – Because
this is overmapped uwot the change from melody to harmony is so dramatic (the background is so quiet), you need to make it clear to the player that the rhythm is changing from the norm. Stacking it just hides it so that it is frustrating to miss. Try something like
http://puu.sh/eU80p/c256194634.jpg I'm so confused rn00:49:672 (1) – are you missing a hitsound on the head or is it just me?
dam i was missin a hitsound00:59:339 (2,3,4,5,1) - Since 00:59:005 (1) – is slightly rotated, why not make this pattern slightly rotated pointing to bottom right corner to match?
dam good idea01:15:672 (1) – Starting here, I think the energy in your map is a little too high. This part of the song is so slow it could be a break, so I shouldn't really be putting any energy in at all. Try reducing the dist spacing for everything until here 01:49:005 (1) - . I'm thinking like .8 everywhere except for where you have subtle jumps. Also make a SV reduction, I'm guessing .7 is the fastest I would want it. Especially since the singer adds intensity at 01:49:005 (1) - , the overall less intense section shouldn't be dramatically harder. I get that your adding intensity my stressing the sliders by slowing them down, making the latter section easier. This doesn't justify improper pacing in the earlier section though.
actually from here i realized u have an old version of the map, but yea dam changed to wat u said (although imo these jumps take like 0 effort but yea)01:29:005 (1,2,1,2) – Best example is here, it just adds so much unwanted energy.
lolk w/e01:50:505 (4,5) – The combination of the breaking flow and jumping makes this too high energy. Both reduce dist spacing to about 5.3 and make the flow smoother. Example
http://puu.sh/eTZAV/bcc0ad283b.png this has been changed already m8 dam01:56:672 (4) – I'm not sure that these types of sliders are rankable. The slider goes into itself pretty hard, try smoothing it out. Try sending a quick question to Sakura.
it is its p obvs it goes dat way m80802:02:005 (5,1) – These are almost overlapping, space it out a little bit
dam k02:04:005 (2,3) – make these the same cuvature by making 3 a copy paste of 2. Preferablly blanket them or make them symmetrical (by using CTRL J on a perfectly horizontal 2, then rotating and moving the pattern)
lolno they're hte same anyway02:08:005 (1,2) – move to 372, 47 because I'm picky about dist spacing (booo grid, hurray beer!)
but it flo w s dis way doe02:17:005 (2,3) – moving to 176, 266 feels less jerky so has better flow
dam02:18:005 (5) – Not a fan of these slider shapes, sorry
lol owel02:21:005 (1,2) – The blanket isn't worth the weird flow into 2. Something simple like this is better
http://puu.sh/eU0Gv/9072b50119.png bruh hte flow isn't weird 4 me so kek, but i changed 2 wat u did it looks pretty tbh02:37:005 (1,2,3,4) – These jumps are too big. Stack isn't worth the huge jump. These 02:42:339 (1,2,3,4) – feel nice but maybe a little too much, so set this as a maximum.
They're 2slow in hte first place to be a problem tho uwot03:03:839 (2,3,4) – As you might find out in my map, I really don't like triples/streams unless they are extremely obvious. This is probably personal and you will probably find people who like triples, but I think this one is unnecessary.
flow03:21:005 (1,2) – Not a fan of these slider shapes, also don't like the non-blanket
keeping it cuz i feel like the same slider 3 times in a row fit tbh lma o03:26:005 (7,1) – If you were going for blanket, it needs to better. Use red anchor if you have to.
dam changed curv03:27:672 (4,8) – Not a fan of this overlap.
lolk w/e03:28:839 (10,1) – Blanket these?
lolhow tho03:37:339 (4,5) – blanket better
dam03:42:005 (1,1) – blanket better
dis 1 is fine03:48:255 (2) – reduce dist spacing to 1.4. Atleast make the prev consistent with the rest.
wot, all the 1/4 circles in this stack-whatever-thing are 1.6-1.7 ds m8 idk wat ur talkin about03:49:005 (5,6) – and breaking flow so hard feels off to me for these sliders.
uwot how is hte flow evn rip03:50:672 (2,4) – prefer these not to overlap
>old version03:54:339 (1,1,1) – You're following the melody with reverse sliders, not the drums, so the rhythm change feels out of nowhere. I would suggest a rhythm like this (Though 1/12 seems odd....).
http://puu.sh/eU33h/b43da4ae6e.jpg >tfw u have an old version03:56:005 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,1,1,1,1,1,2,3,4,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4) – Explain your pacing. Why is the first part fast and the second part slow? And big jumps too? I could understand the fast rhythm if the dist spacing was 1.4 or so, but you should also use the same fast rhythm in the second part. I don't get how if you don't want to be fast in the second part why you also wouldn't want to be fast in the first part. Overall there is just too much energy in the first part. It might not be as calm as 01:15:672 (1) - , but this is still a calm part of the song, and I think it should be mapped as such.
lolno each measure is a different set of patterns and spacing, and i literally have no problem playing this and i fukin suk so i mean ye a. This might be an old map of mine, but there's no trouble in flow 4 me imo but w/e if ppl fuk me right side up on this shit then kfine but rlly 04:07:005 (3) – With such a small SV, I don't think you can afford to curve the slider this much. I think a slider like 04:05:672 (1) – is the maximum you can curve them.
dam04:28:339 (2,3) – blanket better
04:41:005 (1,2,3,4) – Since you used symmetry on 04:41:672 (1,2) - , why not makes these a symmetrical trapezoid? See if blanketing 04:41:005 (1,1) - and blanketing 04:41:172 (2,2) – helps. Also, with a modding philosophy of
VINXIS wrote:
Overlaps are horrible most some of the time
fek, hte symmetry is shit , so i just redid dat instead lmao04:41:172 (2,2) – parts like this towards the end is what made me ask you to spruce up the map more since this looks like a very beginner mistake.
wha04:42:005 (2,3) – Similarly, this might look better blanketed instead of overlapped.
that 1 doesnt even matt e r but w/e lol changed04:46:005 (5,6,1) – Since the stacking algorithm puts 5 at 360, 64 ,your DS is a little off
lolkw/e04:46:339 (1,2) – blanket better
removed blanket04:48:589 (8) – Delete this to make 04:48:339 (5,6,7) – a triple and 04:48:672 (9,10,11,12,1) – a 5 note stream, then space them out. The long stream is really confusing with how they're stacked
>old version04:52:339 (2) – feels too close to previous, try 110, 275
keeping it as it tbh05:02:339 (1,2) – Why slow down? The singer here is the soothing background, not the centerpiece of the song here. There is too much energy in the melody to change the rhythm from what you've been doing. Same for all the following long sliders.
because map consistency05:22:339 (1,2,3,1,1,2,3,4,5,1,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) – Delete this and add a break. There is so little energy it's not worth mapping.
nnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnno it's a marathon u go hard or go home son05:49:005 (2) – The sliders shouldn't be this curved imo. Try using slider art to express the brokenness of the song and try to make the sliders feel cathartic.
imo they're fine as is, but i liked how u expressed that da m05:55:672 (3) – Huge jump doesn't match the slow energy.
dam k w/ePersonally, I think this is going to take a lot of work to get ranked. I would actually be surprised if this was ranked within 6 months, though I am a pessimist...
lolwot im p sure this is gunna get appd in 3 max months, and I have like 0 self confidence so I mean rlly now.Edit: Lol sorry I broke the forum's formatting XD
nic e