Porter Robinson - Divinity (feat. Amy Millan)

posted
Total Posts
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Topic Starter
VINXIS
This beatmap was submitted using in-game submission on April 12, 2015 at 9:20:41 AM

Artist: Porter Robinson
Title: Divinity (feat. Amy Millan)
Tags: Worlds synthwave Electronic Fort Collab Collaboration Marathon
BPM: 90
Filesize: 7997kb
Play Time: 06:06
Difficulties Available:
  1. We Will Wait (5.03 stars, 1093 notes)


Download: Porter Robinson - Divinity (feat. Amy Millan)
Information: Scores/Beatmap Listing
---------------
collab wit fort
rip mania diff April 6 2014 ;(

: -Bakari-
: sukiNathan
: Krfawy
: Kodora (rip kp)

First rank/app \o/




support porter robinson


~We will wait for this~


SB MAY CAUSE LAG FOR OLD COMPUTERS


About diff name


We Will Wait is based off of the lyrics in the song itself

Std collab times


Fort:
  1. 00:22:339 to 01:04:339
  2. 01:47:672 to 02:49:005
  3. 03:23:672 to 03:55:672
  4. 04:38:339 to 04:59:672
  5. 05:21:005 to end


VINXIS:
  1. 00:01:006 to 00:21:672
  2. 01:04:339 to 01:47:672
  3. 02:51:005 to 03:23:672
  4. 03:55:672 to 04:38:339
  5. 04:59:672 to 05:21:005

Someone should try (HD)DT fcing this tbh
-Faded-
Hi, mod for m4m :>

Any questions about this mod then feel free to pm me.

[General]
  1. Make sure to place your NCs (New Combos) on every downbeat. This helps break your map down into several, readable chunks that improve gameplay experience. If a slider ends on a downbeat then add an NC to the note after.
  2. The hitsounds should also be more varied, the only one I'm hearing is that low pitched drum sound ._.


[We Will Wait]
  1. 00:03:156 (1,1,1) - Get rid of these three NCs I know it looks nice but that's not really how NCs are meant to work.
  2. 00:04:656 (4,5) - Have you considered moving (5) to x:236 y:172? I think this is better because it forms a blanket under (4) and improves flow to 00:05:323 (6,7) - since the cursor doesn't have to travel in sharp 90 degree angles.
  3. 00:05:989 (1,2,3,4,1) - Seriously, make the spacing in this stream equal. It will look so much better.
  4. 00:06:989 (2,4) - These two notes seem to be touching slightly. You should move them further apart to avoid this, and it will overall look better.
  5. 00:21:156 (5) - The lack of NC here makes playing this note very tricky, since the typical player will likely hit it too early thinking it was part of the jump pattern. Avoid this by adding an NC here.
  6. 00:26:989 (1,2,3,4,5) - Again, make sure this stream's spacing is equal, otherwise it won't look very good.
  7. 00:28:489 (9,10) - You can fix this blanket, move (9) to x:377 y:143
  8. 00:29:156 (1) - Add an NC here? It's right after the downbeat and without one, the combo will drag out to high numbers :/
  9. 00:40:989 (1,2) - Blanket can be improved, move (2) to x:209 y:128
  10. 00:43:156 (1) - I don't hear any 1/8 in the music, so this is kinda unnecessary imo.
  11. 00:45:489 (4) - Move this to x:439 y:82 so it is perfectly stacked beneath 00:44:989 (2) - . Right now it just looks very bad ._.
  12. 00:56:989 (1,2,3) - This whole pattern is bad because (3) overlaps with (1). Maybe you could increase the pattern's spacing a bit so that (3) can be blanketed by both sliders properly.
  13. 01:14:323 (1,2,3,4,5) - This pattern is very confusing because the spacing is exactly the same, and the timeline is different for (3,4,5). Either increase spacing for (1,2) or decrease spacing for (3,4,5) so that the jump is easily identifiable.
  14. 01:18:323 (1,2,3,4) - Nothing in the music justifies this sudden massive stack. Consider spacing it out a bit.
  15. 01:19:656 (1,2) - These self blanketing sliders could really use some work. Making both sliders identical would help, and make sure that the approach circles are parallel to the rim of each others slider track, as if you were doing a normal blanket.
  16. 01:27:989 (4) - Move this to y:222 so that it's stacked over 01:28:323 (5) - properly.
  17. 01:41:656 (2) - Same sort of issue as the above, move this to y:98
  18. 01:53:156 (1) - No need for this NC here, you should remove it.
  19. 01:58:489 (1) - ^
  20. 02:05:323 (4) - Another improper stack here, move this to x:335 y:190 so it is perfectly stacked under 02:04:656 (3) - .
  21. 02:20:989 (1) - I would rotate this by 8 degrees clockwise from the selection centre. This way, the end of 02:21:656 (2) - is blanketed properly as well.
  22. 02:26:656 (6,1,2) - tbh these three sliders are a bit too close together. It doesn't flow well and the transition to 02:29:323 (3) - which is much further away can be a shock to some players. They might even miss.
  23. 02:38:323 (1,2) - Make these sliders identical? Doing this would make the pattern look nicer and more symmetrical.

    The map plays nicely after this part. It's not until 3:47 we start running into problems again.

  24. 03:47:656 (1,2,3,4,5,6,7,8) - The 1/4 in this pattern is too spaced out imo, somebody who's never played the map before might mistake this for 1/2 and hit too late. You should fix this by packing them closer together.
  25. 04:01:156 (2) - You should add a note here, the sudden gap doesn't play well on a jumpy part like this, and the player might hit the notes too early. Either add a note here or add an NC here instead of the note before so it can easily be read.
  26. 04:03:823 (2) - ^
  27. 04:06:489 (2) - ^
  28. 04:11:823 (2) - ^ This one is especially important because the next note isn't stacked, which means that there's a much greater chance of the player hitting the next note too early. Seriously, 04:11:989 (2) - can easily be mistaken for a 1/2.
  29. 04:39:656 (1,2) - These two notes are touching, this looks bad and you can prevent this by moving them further apart.
  30. 04:43:656 (1,2) - You should make these two sliders identical. That way the pattern you are trying to pull of will be nice and symmetrical. Personally I like slider (1) better, so you should copy that over.
  31. 04:48:323 (5,6,7,8,9,10,11,12,1) - You should have equal spacing, it will look a lot nicer that way.
  32. 04:48:989 (1,2) - Again, Identical sliders would be ideal for a nicer, symmetrical pattern.
  33. 04:52:323 (1,1,1) - Unnecessary NC's here, like my first suggestion of this mod, this not how they should be used.
  34. 05:02:323 (1,2) - Move these two sliders slightly further apart, so that the crossbow pattern isn't lopsided and so that (2) isn't overlapped by the tail of (1).
  35. 05:06:823 (4,5) - For looks, I suggest moving these two notes so that they don't overlap. How about turning these two into a blanket pattern?
  36. 05:32:989 (1,2) - Same sort of issue as I have mentioned many times before, symmetrical sliders should be used.
  37. I don't really like this slider tbh, it looks all scrunched up. You should change it.
  38. 06:01:989 (1,1) - iirc sets of sliders like these are not rankable, and even if they were they would be very difficult to read on your first try and they just generally look bad as well. I highly recommend changing this.


Well, that's it from me. good luck with your map!
Topic Starter
VINXIS
Hi, mod for m4m :> ye

Any questions about this mod then feel free to pm me. lolk

[General]
  1. Make sure to place your NCs (New Combos) on every downbeat. This helps break your map down into several, readable chunks that improve gameplay experience. If a slider ends on a downbeat then add an NC to the note after. o klol
  2. The hitsounds should also be more varied, the only one I'm hearing is that low pitched drum sound ._.
dam will change but I'll do that slowly and through time or w/e

[We Will Wait]
  1. 00:03:156 (1,1,1) - Get rid of these three NCs I know it looks nice but that's not really how NCs are meant to work. srs...? dam k
  2. 00:04:656 (4,5) - Have you considered moving (5) to x:236 y:172? I think this is better because it forms a blanket under (4) and improves flow to 00:05:323 (6,7) - since the cursor doesn't have to travel in sharp 90 degree angles. dam k (tho i love watching ppl rip because of 90 degrees it makes me feel less bad in the game lo l)
  3. 00:05:989 (1,2,3,4,1) - Seriously, make the spacing in this stream equal. It will look so much better. dam
  4. 00:06:989 (2,4) - These two notes seem to be touching slightly. You should move them further apart to avoid this, and it will overall look better. dam i tried
  5. 00:21:156 (5) - The lack of NC here makes playing this note very tricky, since the typical player will likely hit it too early thinking it was part of the jump pattern. Avoid this by adding an NC here. dam
  6. 00:26:989 (1,2,3,4,5) - Again, make sure this stream's spacing is equal, otherwise it won't look very good. dam
  7. 00:28:489 (9,10) - You can fix this blanket, move (9) to x:377 y:143 i see no difference but i changed it anyway hue
  8. 00:29:156 (1) - Add an NC here? It's right after the downbeat and without one, the combo will drag out to high numbers :/ dam idk y i didnt have one there b4 rip
  9. 00:40:989 (1,2) - Blanket can be improved, move (2) to x:209 y:128 i c no difference again but i changed it anyway lmaooo
  10. 00:43:156 (1) - I don't hear any 1/8 in the music, so this is kinda unnecessary imo. dam changed to two sliders
  11. 00:45:489 (4) - Move this to x:439 y:82 so it is perfectly stacked beneath 00:44:989 (2) - . Right now it just looks very bad ._. dam
  12. 00:56:989 (1,2,3) - This whole pattern is bad because (3) overlaps with (1). Maybe you could increase the pattern's spacing a bit so that (3) can be blanketed by both sliders properly. dam
  13. 01:14:323 (1,2,3,4,5) - This pattern is very confusing because the spacing is exactly the same, and the timeline is different for (3,4,5). Either increase spacing for (1,2) or decrease spacing for (3,4,5) so that the jump is easily identifiable. asdf nooo i wanna keep this, will change if someone else also says this
  14. 01:18:323 (1,2,3,4) - Nothing in the music justifies this sudden massive stack. Consider spacing it out a bit. dam
  15. 01:19:656 (1,2) - These self blanketing sliders could really use some work. Making both sliders identical would help, and make sure that the approach circles are parallel to the rim of each others slider track, as if you were doing a normal blanket. dam i tried
  16. 01:27:989 (4) - Move this to y:222 so that it's stacked over 01:28:323 (5) - properly. dam
  17. 01:41:656 (2) - Same sort of issue as the above, move this to y:98 dam
  18. 01:53:156 (1) - No need for this NC here, you should remove it. ok so about these, i was watching a couple people play through this map with hdhr and they all died because they weren't new comboed so I'm keeping this unless if a lot of people don't seem to be happy with this
  19. 01:58:489 (1) - ^ ^
  20. 02:05:323 (4) - Another improper stack here, move this to x:335 y:190 so it is perfectly stacked under 02:04:656 (3) - . it's not letting me TT_TT
  21. 02:20:989 (1) - I would rotate this by 8 degrees clockwise from the selection centre. This way, the end of 02:21:656 (2) - is blanketed properly as well. dam
  22. 02:26:656 (6,1,2) - tbh these three sliders are a bit too close together. It doesn't flow well and the transition to 02:29:323 (3) - which is much further away can be a shock to some players. They might even miss. they need to suffer and feel the pai n (lmao jk, changed it a littl)
  23. 02:38:323 (1,2) - Make these sliders identical? Doing this would make the pattern look nicer and more symmetrical. dam

    The map plays nicely after this part. It's not until 3:47 we start running into problems again.

  24. 03:47:656 (1,2,3,4,5,6,7,8) - The 1/4 in this pattern is too spaced out imo, somebody who's never played the map before might mistake this for 1/2 and hit too late. You should fix this by packing them closer together. keeping this until shitloads of ppl say so i could play this easily in hdhr and nomod s o rip
  25. 04:01:156 (2) - You should add a note here, the sudden gap doesn't play well on a jumpy part like this, and the player might hit the notes too early. Either add a note here or add an NC here instead of the note before so it can easily be read. dam
  26. 04:03:823 (2) - ^ dam
  27. 04:06:489 (2) - ^ dam
  28. 04:11:823 (2) - ^ This one is especially important because the next note isn't stacked, which means that there's a much greater chance of the player hitting the next note too early. Seriously, 04:11:989 (2) - can easily be mistaken for a 1/2. dam
  29. 04:39:656 (1,2) - These two notes are touching, this looks bad and you can prevent this by moving them further apart. dam
  30. 04:43:656 (1,2) - You should make these two sliders identical. That way the pattern you are trying to pull of will be nice and symmetrical. Personally I like slider (1) better, so you should copy that over. dam
  31. 04:48:323 (5,6,7,8,9,10,11,12,1) - You should have equal spacing, it will look a lot nicer that way. dam
  32. 04:48:989 (1,2) - Again, Identical sliders would be ideal for a nicer, symmetrical pattern. dam
  33. 04:52:323 (1,1,1) - Unnecessary NC's here, like my first suggestion of this mod, this not how they should be used. dam
  34. 05:02:323 (1,2) - Move these two sliders slightly further apart, so that the crossbow pattern isn't lopsided and so that (2) isn't overlapped by the tail of (1). dam
  35. 05:06:823 (4,5) - For looks, I suggest moving these two notes so that they don't overlap. How about turning these two into a blanket pattern? dam
  36. 05:32:989 (1,2) - Same sort of issue as I have mentioned many times before, symmetrical sliders should be used. dam
  37. I don't really like this slider tbh, it looks all scrunched up. You should change it. ???
  38. 06:01:989 (1,1) - iirc sets of sliders like these are not rankable, and even if they were they would be very difficult to read on your first try and they just generally look bad as well. I highly recommend changing this.
really... well shit

Well, that's it from me. good luck with your map! thx bby
-Faded-

VINXIS wrote:

  1. I don't really like this slider tbh, it looks all scrunched up. You should change it. ???
oops, I forgot the timestamp >.< Here it is: 05:35:323 (3) -
Topic Starter
VINXIS

Fluttershy03 wrote:

oops, I forgot the timestamp >.< Here it is: 05:35:323 (3) -
ooook thxlol
playin14
Hello :) Here is a mod for the mania diff

Column 1|2|3|4

[Divine hard]

00:19:171 (19171|1) - move 2 to 4
00:19:338 (19338|3) - move 4 to 3
00:19:505 (19505|2) - move 3 to 4
00:19:671 (19671|3) - move 4 to 2
00:23:339 (23339|0) - delete 1
00:23:505 (23505|0) - add 1
00:24:171 (24171|2) - delete 3
00:24:839 (24839|1) - delete 2
00:28:005 (28005|3) - add 4
00:28:671 (28671|3,28671|2) - delete 3 and 4
00:28:672 (28672|1) - add 2
00:28:838 (28838|1) - move 2 to 3
00:28:839 (28839|0) - add 1
01:42:339 - 01:45:005 - Well, I think this is overmapped? Maybe remap this part
01:46:005 (106005|3) - add 4
01:46:338 (106338|2,106338|3) - delete 3 and 4
01:47:005 (107005|1) - move 2 to 3
02:05:672 - 02:37:005 - to be honest, this part of the song is too loud for me. I can't focus on the notes, but I think this part is ok.
02:55:671 (175671|0) - move 1 to 4
02:56:005 (176005|2) - move 3 to 1
02:57:672 (177672|3) - add 4
02:57:922 (177922|3) - delete 4
02:58:339 (178339|3) - add 4
02:59:005 (179005|3) - add 4
02:59:672 (179672|3) - add 4
03:00:339 (180339|3) - add 4
03:00:505 (180505|2) - move 1
03:01:005 (181005|3) - add 4
03:14:339 (194339|1) - add 2
03:16:838 (196838|3) - delete 4
03:17:005 (197005|3) - add 4
05:34:338 (334338|1) - move 2 to 4

Well, I hope this will help. Feel free to ignore my suggestions :)
Good Luck!
mijkolsmith

playin14 wrote:

Hello :) Here is a mod for the mania diff

Column 1|2|3|4

[Divine hard]

00:19:171 (19171|1) - move 2 to 4
00:19:338 (19338|3) - move 4 to 3
00:19:505 (19505|2) - move 3 to 4
00:19:671 (19671|3) - move 4 to 2
00:23:339 (23339|0) - delete 1
00:23:505 (23505|0) - add 1
00:24:171 (24171|2) - delete 3
00:24:839 (24839|1) - delete 2
00:28:005 (28005|3) - add 4
00:28:671 (28671|3,28671|2) - delete 3 and 4
00:28:672 (28672|1) - add 2
00:28:838 (28838|1) - move 2 to 3
00:28:839 (28839|0) - add 1
01:42:339 - 01:45:005 - Well, I think this is overmapped? Maybe remap this part
01:46:005 (106005|3) - add 4
01:46:338 (106338|2,106338|3) - delete 3 and 4
01:47:005 (107005|1) - move 2 to 3
02:05:672 - 02:37:005 - to be honest, this part of the song is too loud for me. I can't focus on the notes, but I think this part is ok.
02:55:671 (175671|0) - move 1 to 4
02:56:005 (176005|2) - move 3 to 1
02:57:672 (177672|3) - add 4
02:57:922 (177922|3) - delete 4
02:58:339 (178339|3) - add 4
02:59:005 (179005|3) - add 4
02:59:672 (179672|3) - add 4
03:00:339 (180339|3) - add 4
03:00:505 (180505|2) - move 1
03:01:005 (181005|3) - add 4
03:14:339 (194339|1) - add 2
03:16:838 (196838|3) - delete 4
03:17:005 (197005|3) - add 4
05:34:338 (334338|1) - move 2 to 4

Well, I hope this will help. Feel free to ignore my suggestions :)
Good Luck!
Thanks for the great suggestions! I've remapped that little part, felt good too me personally but it was indeed overmapped. I didn't do all the suggestions but most of them were good ones ^^

- mijkolsmith
Lazer

Just a quick mod;

[We Will Wait]

03:47:672 (1,2,3,4,5,6,7) - These have too high spacing, it's a bit too awkard/hard imo

04:23:505 - This is a bit bland, maybe variate it a bit

04:46:005 (5,6) - Might be a bit hard to read, I hit 50 on the last one

05:02:339 (1,2) - I think doing them like this would seem more neat

05:09:005 (5,6,7) - Refer to first

05:13:005 (1,2,3) - Try re-arranging them to look a bit nicer, they seem a bit random to me
Topic Starter
VINXIS
aye

Just a quick mod; alrite

[We Will Wait]

03:47:672 (1,2,3,4,5,6,7) - These have too high spacing, it's a bit too awkard/hard imo eh, that was ithe intention but I'll delete it if lotsa ppl hate it

04:23:505 - This is a bit bland, maybe variate it a bit dam

04:46:005 (5,6) - Might be a bit hard to read, I hit 50 on the last one dam

05:02:339 (1,2) - I think doing them like this would seem more neat
dam

05:09:005 (5,6,7) - Refer to first refer 2 first

05:13:005 (1,2,3) - Try re-arranging them to look a bit nicer, they seem a bit random to me dam
thank uu
Glass
ayyy finally had time to log on

00:31:005 (3) - move this down? http://puu.sh/d15vu/9a93014fd3.jpg
00:33:005 (1) - looks better if you stack on the previous (3) imo
00:38:672 (5) - plays smoother if you revert this http://puu.sh/d15VS/57ef48776c.jpg
00:41:005 (1,2,3,4,5,6,7) - this part is kinda confusing due to the spacing, especially 1-2 and 4-5
03:45:005 (1,2,3,4,5,6,1,2,3,4,5,6) - http://puu.sh/d1678/589e239082.png
03:49:005 (5,6,7) - increase the spacing between these, or lower the spacings between the previous notes in this combo
05:07:672 (1,2,3) - increase the spacing here as well, something like this would do: http://puu.sh/d15kP/5e51d8930a.jpg

gl m8 I r8 8/8
Topic Starter
VINXIS
ayyy finally had time to log on ayyyy lmao wb

00:31:005 (3) - move this down? http://puu.sh/d15vu/9a93014fd3.jpg dam
00:33:005 (1) - looks better if you stack on the previous (3) imo dam
00:38:672 (5) - plays smoother if you revert this http://puu.sh/d15VS/57ef48776c.jpg dam
00:41:005 (1,2,3,4,5,6,7) - this part is kinda confusing due to the spacing, especially 1-2 and 4-5 dam i tried to change it
03:45:005 (1,2,3,4,5,6,1,2,3,4,5,6) - http://puu.sh/d1678/589e239082.png om g im laughign
03:49:005 (5,6,7) - increase the spacing between these, or lower the spacings between the previous notes in this combo dam
05:07:672 (1,2,3) - increase the spacing here as well, something like this would do: http://puu.sh/d15kP/5e51d8930a.jpg dam i tried

gl m8 I r8 8/8 thx 4 the r8 m808
Kuki
Starred, looking foward to seeing this ranked!

[General]
  1. Use a different font for the text in the storyboard, perhaps one of these: 12 3
  2. Different colour for the text, perhaps gradient
  3. Huge file size on storyboard, try to somehow shrink it lol
neonat
General

Your inherited lines are not snapped


We Will Wait

00:16:672 (1,2,3) - the curve here can be better, shift 00:16:755 (2) to somewhere around x: 428 y: 200 or something
00:21:505 (2) - can you place the ring such that the slider end is centralized? Right now it looks off and in a sense sloppy:
00:24:339 (10) - NC for sv change
00:27:672 (5) - NC
00:28:505 (9,10) - blanket it better
00:33:672 (4) - NC for sv change
00:36:339 (4) - ^
00:39:005 (6) - ^
00:44:339 (3) - ^
00:45:672 (5) - ^
00:46:672 (1) - remove NC
00:49:672 (7) - NC for sv change
00:55:672 (6) - NC as this section will be different from the previous part with the faster sv of 00:56:172 (9)
00:59:005 (10) - NC for sv change

It just goes on and on, highlight the changes in SV clearly in the song, there is no other way to distinguish it here in the song and it happens all too often for it not to be clearly indicated. Ensure that the player is able to tell properly that there is a change in speed, it's not like you can see a tick here because the change is not as drastic as that

01:36:339 (3,4) - this is very weird
01:47:672 (1,1) - same thing about the rings, place it with the objects centralised within it
01:53:005 (1,1) - ^
01:54:339 (1,2) - don't overlap
01:58:339 (1,1) - centralise the object within the ring
01:59:672 (1,2) - don't overlap
02:08:339 (2,1) - same thing about the ring
02:12:672 (3,1) - ^
02:19:672 (1,1) - ^
02:21:005 (1,2) - blanket them to look better
02:28:672 (2) - curve it less
02:48:339 (1,2,3,4,1) - this shape looks very uneven and doesn't look nice
02:51:005 (1) - same thing about the ring
02:54:339 (1,1) - stack them perfectly
02:56:672 (1,1) - ^
03:06:839 (4,5) - these shapes don't suit together in a pattern, it looks odd
03:12:339 (1,1) - same thing about the rings
03:17:672 (6,7) - use the same shapes
03:27:005 (2,3) - to look neater:
03:34:005 (1,1) - same thing about the rings
03:42:005 (1) - remove NC
03:47:672 (1,2,3) - such overlapping looks very untidy
03:50:672 (2,3) - it would be better for flow if they weren't moving in the same direction and having the following slider be behind the previous
03:52:672 (1) - remove NC. Be consistent with the patterns, like 03:47:339 (2)
04:12:005 (1,2) - make them more symmetrical and matching
04:15:005 (2) - curve it less
04:28:339 (2,3) - don't overlap
04:27:672 (1,2,3,4) - their spacings keep varying and it doesn't make sense for it to be like that when it's one whole phrase of its own
04:34:339 (2,3,4,5,1,2,3) - the curve in the stream can be improved and smoothened
04:37:672 (1,1,2) - their non-stacked look doesn't look great
04:55:672 (1,2) - make them more matching and even pattern
05:06:839 (4,5) - blanket

Overall it is very raw and can be refined a lot

Good Luck
Topic Starter
VINXIS
Starred, looking foward to seeing this ranked!

[General]
  1. Use a different font for the text in the storyboard, perhaps one of these: 12 3
  2. Different colour for the text, perhaps gradient
  3. Huge file size on storyboard, try to somehow shrink it lol
ye gunna use #1 and will talk to u about gradient later
Topic Starter
VINXIS
will do neonat's tomorrow
Topic Starter
VINXIS
General

Your inherited lines are not snapped oh yea forgot to do that asdf


We Will Wait

00:16:672 (1,2,3) - the curve here can be better, shift 00:16:755 (2) to somewhere around x: 428 y: 200 or something dam
00:21:505 (2) - can you place the ring such that the slider end is centralized? Right now it looks off and in a sense sloppy:
when i cahnge font k
00:24:339 (10) - NC for sv change
00:27:672 (5) - NC
00:28:505 (9,10) - blanket it better
00:33:672 (4) - NC for sv change
00:36:339 (4) - ^
00:39:005 (6) - ^
00:44:339 (3) - ^
00:45:672 (5) - ^
00:46:672 (1) - remove NC
00:49:672 (7) - NC for sv change
00:55:672 (6) - NC as this section will be different from the previous part with the faster sv of 00:56:172 (9)
00:59:005 (10) - NC for sv change

It just goes on and on, highlight the changes in SV clearly in the song, there is no other way to distinguish it here in the song and it happens all too often for it not to be clearly indicated. Ensure that the player is able to tell properly that there is a change in speed, it's not like you can see a tick here because the change is not as drastic as that

01:36:339 (3,4) - this is very weird get rekt 2014 my mannnnnnnnnn
01:47:672 (1,1) - same thing about the rings, place it with the objects centralised within it same thing about last ring
01:53:005 (1,1) - ^ ^
01:54:339 (1,2) - don't overlap D:
01:58:339 (1,1) - centralise the object within the ring same as b4
01:59:672 (1,2) - don't overlap nu
02:08:339 (2,1) - same thing about the ring same as b4
02:12:672 (3,1) - ^ ^
02:19:672 (1,1) - ^ ^
02:21:005 (1,2) - blanket them to look better dam
02:28:672 (2) - curve it less dam
02:48:339 (1,2,3,4,1) - this shape looks very uneven and doesn't look nice dam
02:51:005 (1) - same thing about the ring same thing as b4
02:54:339 (1,1) - stack them perfectly dam
02:56:672 (1,1) - ^ dam
03:06:839 (4,5) - these shapes don't suit together in a pattern, it looks odd dam i tried
03:12:339 (1,1) - same thing about the rings same as b4 m8
03:17:672 (6,7) - use the same shapes p sure they are the same shapes tho, redid it anyway
03:27:005 (2,3) - to look neater:
dam
03:34:005 (1,1) - same thing about the rings same
03:42:005 (1) - remove NC nahhhhhhhh
03:47:672 (1,2,3) - such overlapping looks very untidy dam
03:50:672 (2,3) - it would be better for flow if they weren't moving in the same direction and having the following slider be behind the previous dam
03:52:672 (1) - remove NC. Be consistent with the patterns, like 03:47:339 (2) nah n wah
04:12:005 (1,2) - make them more symmetrical and matching dam
04:15:005 (2) - curve it less dam i tried
04:28:339 (2,3) - don't overlap dam
04:27:672 (1,2,3,4) - their spacings keep varying and it doesn't make sense for it to be like that when it's one whole phrase of its own dam the overlap problem fixed this i think
04:34:339 (2,3,4,5,1,2,3) - the curve in the stream can be improved and smoothened
04:37:672 (1,1,2) - their non-stacked look doesn't look great dam
04:55:672 (1,2) - make them more matching and even pattern dam
05:06:839 (4,5) - blanket dam

Overall it is very raw and can be refined a lot dam

Good Luck thx m8

also if you could, can you give me teh co-ordinates for each of teh rings so my life can be easierand then no1 has to wait 50 yrs for the rings to be fixed. If not that's fine 2
Birdy
[General]
Remove "porter robinson" from tags.
Fix the title to "Divinity (feat. Amy Millan)"
Enable Widescreen support.
I don't think fake approach circles (and the other confusing stuff) in storyboards are allowed.

[The map]
HP Drain +1
00:02:005 (3,4,5) - What's with the spacing here?
00:18:839 (3,4,1,2) - This would fit better: http://puu.sh/duCa5/b9a09db09e.png
00:24:339 (10) - If you really want to slow down, don't slow it down all the way to 0,5x. Small change like 0,8x could be acceptable. Same goes to every other slow-down.
00:27:672 (5) - New combo.
00:47:005 (1,1) - 1/1 slider should be first, then 1/2 to match the beat.
00:50:672 (4) - Remake with normal sliderpoints like http://puu.sh/duC83/3db227b8ba.png
00:55:005 (1) - ^
00:57:339 (2,3) - Unnecessary anti-jump.
01:15:172 (4) - What is this doing here? Remove.
01:19:672 (1,2) - Place them away from each other.
02:18:005 (4) - Could be more creative with less repeats for no reason.
02:26:172 (3,4,5) - why
02:30:339 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Again with the creative mapping, this time with long stacks. Please.
03:00:005 (1,2,3,4,5,6,7,8,9,10,1) - Now this kind of jumping doesn't play or look good at all.
03:07:172 (5,1) - Overlaps, move the (1) up-left.
03:25:672 (6,1) - ^, just move the (1) way up.
03:31:672 (1) - Could have a spinner here.
04:10:339 (1,2,3,4) - Fix the design. Should be in the middle of the previous pattern.
04:13:339 (3) - Stack to (2)'s end.
04:38:339 (1,2) - Stack.
05:15:672 (1,2,3,4,5,6,7,8) - This pattern makes absolutely no sense. Re-design.
05:35:339 (3) - The points don't match the music at all.
Topic Starter
VINXIS
[General]
Remove "porter robinson" from tags. dam how did i even
Fix the title to "Divinity (feat. Amy Millan)" dam
Enable Widescreen support. woops forgot to enable it b4 i uploaded it
I don't think fake approach circles (and the other confusing stuff) in storyboards are allowed. they are lol otherwise okaerinasai and eos wouldn't be ranked B)

[The map]
HP Drain +1 dam
00:02:005 (3,4,5) - What's with the spacing here? ddoesn't disrupt my flow so idk
00:18:839 (3,4,1,2) - This would fit better: http://puu.sh/duCa5/b9a09db09e.png dam
00:24:339 (10) - If you really want to slow down, don't slow it down all the way to 0,5x. Small change like 0,8x could be acceptable. Same goes to every other slow-down. this kills the man (i'll do it when i change the font)
00:27:672 (5) - New combo. dam
00:47:005 (1,1) - 1/1 slider should be first, then 1/2 to match the beat. dam i made the 1/1 into 1/2 instead and added a circle
00:50:672 (4) - Remake with normal sliderpoints like http://puu.sh/duC83/3db227b8ba.png dam
00:55:005 (1) - ^ dam
00:57:339 (2,3) - Unnecessary anti-jump. dam
01:15:172 (4) - What is this doing here? Remove. the sawtooth synth tho
01:19:672 (1,2) - Place them away from each other. dam
02:18:005 (4) - Could be more creative with less repeats for no reason. dam i tried
02:26:172 (3,4,5) - why h eh
02:30:339 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Again with the creative mapping, this time with long stacks. Please. dam i tried
03:00:005 (1,2,3,4,5,6,7,8,9,10,1) - Now this kind of jumping doesn't play or look good at all. dam
03:07:172 (5,1) - Overlaps, move the (1) up-left. dam
03:25:672 (6,1) - ^, just move the (1) way up. dam
03:31:672 (1) - Could have a spinner here. eh maybe if im suggested again
04:10:339 (1,2,3,4) - Fix the design. Should be in the middle of the previous pattern. dam
04:13:339 (3) - Stack to (2)'s end. dam
04:38:339 (1,2) - Stack. dam i thought i fixed this b4
05:15:672 (1,2,3,4,5,6,7,8) - This pattern makes absolutely no sense. Re-design. when played it does for me, changed it a little.
05:35:339 (3) - The points don't match the music at all. dam

hardcore son
- Yuuto -
Here's my mania mod as requested in my queue. sorry it's a bit late.

[General]
The hitsounds are too loud, please reduce them to 20-30 .

Please fix these 1ms unsnapped notes. . Go timing > Resnap All Notes (Apply this when you have applies my mods.)


[mijkolsmith's Divine Hard]
00:28:839 - add note to 1 here, since the sound is pretty loud.
00:31:505 - add a note since the sounds are same with the previous notes. like 00:30:339 (30339|1,30339|3,30672|2,30672|1) -
00:32:005 - add note, the reason is same as above.
00:43:339 - add note to 4
00:53:672 - add one more note to 1, the snare is very strong.
01:17:338 (77338|0,77671|1) - move both to the right by 1
01:23:005 - add note like 01:22:005 (82005|3,82005|0) -
01:25:339 - add note
01:27:671 (87671|0,87671|1,87671|2) - sudden three notes. but they have no loud sound. I'd suggest you to delete one of them.
01:33:005 (93005|1,93005|2,93005|3) - ^
02:49:005 (169005|1,169005|2) - I don't think these are needed/
03:34:339 - add note to 1
04:47:839 - add note
04:48:339 - ^

Ok good luck...
Topic Starter
VINXIS

Yuutosan wrote:

Here's my mania mod as requested in my queue. sorry it's a bit late. ahhh its oke thanks for modding lmao <3
thanks 4 the star too! I notified mijkol about the mod, he's gunna work on it when he comes on kk he's told me the mod is helpful just by looking at it so kd
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