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Xswordy

Gritoit wrote:

Share a link to your skin you want fixed specifically so I can try and see if I can get it to do the same on my end or fix it on my end.
Puush doesn't work for some reason but here.

https://mega.co.nz/#!W4JXDKiY!6WYz3lFd7 ... KplLWUYuBo

The skin is pretty messy because I've been trying to change some stuff, but that should be an issue. Thanks for trying to help.
Haskorion

Xswordy wrote:

I can't figure out why the image preview for the song won't appear here

http://i.imgur.com/JGob6bx.jpg

It works fine on other skins with the same menu-button-background, but not here. Skin version is set to latest. Thank you for any help.
try "Version: latest"

You have to check the capitalization on the lines, else they won't work.
Gritoit

Xswordy wrote:

Gritoit wrote:

Share a link to your skin you want fixed specifically so I can try and see if I can get it to do the same on my end or fix it on my end.
Puush doesn't work for some reason but here.

https://mega.co.nz/#!W4JXDKiY!6WYz3lFd7 ... KplLWUYuBo

The skin is pretty messy because I've been trying to change some stuff, but that should be an issue. Thanks for trying to help.
Got it to work here by fixing the skin.ini file.

I fixed the skin.ini for you just download this:http://www.mediafire.com/download/yvqzenh17mhiiya/NQTeSkinINI.zip and replace your current one.
Xswordy
SPOILER

ReddScorn wrote:

Xswordy wrote:

I can't figure out why the image preview for the song won't appear here

http://i.imgur.com/JGob6bx.jpg

It works fine on other skins with the same menu-button-background, but not here. Skin version is set to latest. Thank you for any help.
try "Version: latest"

You have to check the capitalization on the lines, else they won't work.

That fixed it, cheers.
Gritoit

Xswordy wrote:

That fixed it, cheers.
Lol I was too slow. Glad to see you got it fixed.
AGRX
Are the new CTB ryuuta files available to download ?
DahplA
How can I get my cursortrail to look more like this



Rather than this

Haskorion
add a transparent cursormiddle.png to your skin.
DahplA

ReddScorn wrote:

add a transparent cursormiddle.png to your skin.
Nice. Thanks :)
Joxuu
Yo :3

I'm having problems with skins. I've had one custom skin for long time now and I decided to edit it (I've done this several times) but this time the updates won't work and the whole skin reverted back into default and it won't change anymore. Now nothing will change :/

Few examples: Comboburst 2 never shows up, it's only the first one

http://i.gyazo.com/bf9ca36371b4ac90a615607f87f16a93.png


Numbers on hit circles won't change (the smaller numbers are the ones I'd like to show up)

http://i.gyazo.com/eed20a71aef08addb9bec5e3eaa002b0.png


Hit scores won't change :

http://i.gyazo.com/96a39de8efe3d6c9627df70dcaa46655.png


and finally my menu-background stopped working since last update:

http://i.gyazo.com/fb786bf75564f711a61e6001d8c45380.png


Any ideas ?
Rio-

Joxuu wrote:

Yo :3

I'm having problems with skins. I've had one custom skin for long time now and I decided to edit it (I've done this several times) but this time the updates won't work and the whole skin reverted back into default and it won't change anymore. Now nothing will change :/

Few examples: Comboburst 2 never shows up, it's only the first one

http://i.gyazo.com/bf9ca36371b4ac90a615607f87f16a93.png

> Make Sure You have comboburst-0.png too


Numbers on hit circles won't change (the smaller numbers are the ones I'd like to show up)

http://i.gyazo.com/eed20a71aef08addb9bec5e3eaa002b0.png

> Delete the @2x.pngs.... I think


Hit scores won't change :

http://i.gyazo.com/96a39de8efe3d6c9627df70dcaa46655.png

> Same as above


and finally my menu-background stopped working since last update:

http://i.gyazo.com/fb786bf75564f711a61e6001d8c45380.png

> Same as above
I hope It helps :)
Joxuu
^ I've tried that but didn't work :/

Comborust started working no tho, thanks!
Rio-
Can You upload the skin and give the links? It seems would be easier that way
Joxuu
I got it fixed, thanks for your help!

Another question: Is it possible to have preview background and the active background different ?

What I mean is this:

The active menu looks OK but Osu changes the preview menu into orange. Is there a way to avoid that ?
Rio-
no, You can't... welp, I actually want to do that too but It's impossible as far as i know :(
Don-Tan
does someone here know why the slider type 3 in the .ini was deactivated?
Tequeromt
hello I'm having a problem, is giving fails to import theme ..
Gritoit

xXDoNiXx wrote:

does someone here know why the slider type 3 in the .ini was deactivated?
My guess would be it was buggy or could somehow be exploited. Though I would be curious to know the exact reason as well.
Ayesha Altugle

xXDoNiXx wrote:

does someone here know why the slider type 3 in the .ini was deactivated?

peppy wrote:

I deprecated 3 for the time being. I have set it to fallback to a better setting in the next patch.
?
Mamiko
i already add version 2 to skin.ini but the spinner still version 1
other skin either,help
Rio-

Hikari- wrote:

i already add version 2 to skin.ini but the spinner still version 1
other skin either,help
delete spinner-background.png
Mamiko

Rio- wrote:

Hikari- wrote:

i already add version 2 to skin.ini but the spinner still version 1
other skin either,help
delete spinner-background.png
thx<3
SobekGaming_old
Nice :3 Ty for guide, now my skin looks awesome <3
EDBTZ123
hey im making my own skin, first time of course and i used cookiez skin as some help and used a bit of his work but when i tried to use it on osu! my numbers where spammed everywhere across the screen, any idea why?
Gritoit

EDBTZ123 wrote:

hey im making my own skin, first time of course and i used cookiez skin as some help and used a bit of his work but when i tried to use it on osu! my numbers where spammed everywhere across the screen, any idea why?
Do you have screenshots of this? Also which numbers default or score? I would check the skin.ini if you changed some of the offsets in there that could be why. Other than that idea I have no clue without seeing it.
EDBTZ123
Gritoit

EDBTZ123 wrote:

It just looks like this:

http://gyazo.com/2202131a262afc5e3a877d2304b59f3c

Thanks :)
Wow they really are going crazy. Not sure at all now as I have never gotten them to behave like that before. Could you upload your skin so I can mess around in it. By poking around for a bit I am sure I can fix it.
EDBTZ123

Gritoit wrote:

EDBTZ123 wrote:

It just looks like this:

http://gyazo.com/2202131a262afc5e3a877d2304b59f3c

Thanks :)
Wow they really are going crazy. Not sure at all now as I have never gotten them to behave like that before. Could you upload your skin so I can mess around in it. By poking around for a bit I am sure I can fix it.
k im not gna lie to u or anything i have no idea how to post my skin up on forum, teach me senpai :(
Gritoit
Go under options to select skin then under the skins will be export skin. Just use that get the .osk file and upload it to mediafire, dropbox or any other file hosting service.
EDBTZ123

Gritoit wrote:

Go under options to select skin then under the skins will be export skin. Just use that get the .osk file and upload it to mediafire, dropbox or any other file hosting service.
look at u, u should b an osu professor :P

https://www.dropbox.com/s/lnxhhd60h2fya0i/pokemon.osk

thanks for bearing with my stupidity haha
Gritoit
Glad that I can help. I fixed them for you. You had just made the dimensions for score numbers far too wide and set the numbers to one side. Not sure of the limits for score numbers but I use 40 x 51 for all numbers except 1 which is 30 x 51. Here is the download for the fixed version: http://www.mediafire.com/download/3j4uurf36h99lsm/cookie-.osk

Oh also I add @2x files or HD files not sure if you needed them but your original images were big enough so I went for it.

If you need anything else just let me know.
EDBTZ123

Gritoit wrote:

Glad that I can help. I fixed them for you. You had just made the dimensions for score numbers far too wide and set the numbers to one side. Not sure of the limits for score numbers but I use 40 x 51 for all numbers except 1 which is 30 x 51. Here is the download for the fixed version: http://www.mediafire.com/download/3j4uurf36h99lsm/cookie-.osk

Oh also I add @2x files or HD files not sure if you needed them but your original images were big enough so I went for it.

If you need anything else just let me know.
oooooo ill check it out, thanks a lot, ill tell u if i need any more help :D
foreverloveya
Is there any way to disable the light burst in CTB?
AnatOWJIya
Hi there guys.Is someone making mascots for CTB there?Or should i ask in another topic?
Gritoit

STYNGY wrote:

Hi there guys.Is someone making mascots for CTB there?Or should i ask in another topic?
I think you are looking for this thread: https://osu.ppy.sh/forum/t/16155
nrl
Is there a way to get rid of falling misses in v2 skins?
RBRat3

NarrillNezzurh wrote:

Is there a way to get rid of falling misses in v2 skins?
Yes use an animated sequence of your own.
DeletedUser_3821342
Anyway i can make the inner part of the slider fully transparent?
AskonNox

Yoges wrote:

Anyway i can make the inner part of the slider fully transparent?
I don't think thats possible, the only way to change the slider itself seems to be through the Skin.ini and there i you can only change the colors i think.
If there is a way someone please correct me
Quichey
God, that's odd.

There's these fucky hit circle overlays scattered about the slider. See picture:


Any fix for this? It seems if I make the hitcircleoverlay file the same size as the hit circle in the skin, it fixes it...
EDIT:
More research leads me to believe the anchor point for hitcircleoverlay is not at the center of the image but at a constant point (x,y) for sliders only.
EDIT2:
On a lighter background, it appears there is black at the edges? This is suggestive of a couple different things... my guess is that it is taking the transparency value at that point and turning it black. I would also venture to guess that there is clipping based on the hit circle size for some odd reason.





EDIT3:
Isn't it just far easier to set the center of an image as the anchor point, then set where that image has to spawn as a point in the editor? Center can be found by halving the dimensions of the image and setting them as coordinates (256x128 -> 128,64 is the center). I'm pretty sure that's more than possible. It would solve the hit circle size needing to be a certain size and solve problems regarding this hit circle overlay. Balancewise, just resize hit circle if it is too big.
[ Nana ]
A quick question: is it possible to make section-pass and section-fail animated? Didn't see any skin with these elements animated, but I've seen for example play-skip and menu-back elements animated, so there's my question.
If it is possible, how do I do that? Simply create separate frame images and name them section-fail-0, section-fail-1 etc?
Rio-

Nanashi666 wrote:

A quick question: is it possible to make section-pass and section-fail animated? Didn't see any skin with these elements animated, but I've seen for example play-skip and menu-back elements animated, so there's my question.
If it is possible, how do I do that? Simply create separate frame images and name them section-fail-0, section-fail-1 etc?
I think It's not possible... at least for now

Quiesce wrote:

God, that's odd.

There's these fucky hit circle overlays scattered about the slider. See picture:


Any fix for this? It seems if I make the hitcircleoverlay file the same size as the hit circle in the skin, it fixes it...
EDIT:
More research leads me to believe the anchor point for hitcircleoverlay is not at the center of the image but at a constant point (x,y) for sliders only.
EDIT2:
On a lighter background, it appears there is black at the edges? This is suggestive of a couple different things... my guess is that it is taking the transparency value at that point and turning it black. I would also venture to guess that there is clipping based on the hit circle size for some odd reason.





EDIT3:
Isn't it just far easier to set the center of an image as the anchor point, then set where that image has to spawn as a point in the editor? Center can be found by halving the dimensions of the image and setting them as coordinates (256x128 -> 128,64 is the center). I'm pretty sure that's more than possible. It would solve the hit circle size needing to be a certain size and solve problems regarding this hit circle overlay. Balancewise, just resize hit circle if it is too big.
Perhaps gave us the link of the hitcircle.png & hitcircleoverlay.png might help(?)
Quichey
Only certain files can be animated at the moment.

Hit circle overlay (@2x). Same problem exists regardless of @2x.


Hit circle (@2x)



Combo Color: 0,180,255
OsuMe65
I tested animating hitcircleoverlay a month ago. Hitcircleoverlay's animation is up to 4 frames. Hitcircle shows certain amount of frames based on AR. If i could remember it correctly, AR 0-2 shows all four frames, AR 3-6 shows frames 1 to 3, AR7-9 shows the first two frames while AR 10
shows one but the 2nd frame pops out miliseconds after clicking the circle.

I don't know if this won't help in fixing but this shoud be useful for skinners who wanted to try animating hitcircleoverlay
Haskorion

Quiesce wrote:

Only certain files can be animated at the moment.

Hit circle overlay (@2x). Same problem exists regardless of @2x.
pls stick to 256x256 for static (non-animated) HD hitcircleoverlays. they are anchored at the top left and not the centre like you figured out so you have to stick to template sizes. Possible fix would be to use a 256x256 static hitcircleoverlay for sliders and a 1-frame animated hitcircleoverlay-0 only for the circles

@osume: As addition, sliders use the static hitcircleoverlay and circles the animated ones. Also the hitburst uses the animated frames for sliders and circles. Some time ago I thought that animated overlays were visible under the static ones, but that maybe got fixed.

Edit: some screenies proving that:

OsuMe65
ya, I forgot that but that thing happened too. Brace "ourselves" if that's intended.
Quichey
Tch. Darn. What a sad answer. There should be better solutions to it than just limiting the size of the file.
Thanks :)
OsuMe65
What I meant is the hitcircleoverlay animation string. Having no hitcircleoverlay.png along with the animated string would replicate that screenshot, except that the individual hitcircle would be animated but the slider hitcircles won't (in this case, slider hitcirlces will use the first frame and let the next frame pop milliseconds after the hitcircle was clicked, iirc). I barely have small memories about that; I hope I could replicate that again. For the hitbursts animation, they are very fast that you would need around 60-90 frames to get it right. The consequence will be a heavy skin size = w=b
Haskorion
Having no static hitcircleoverlay.png and only the animated string does result in the default hitcircleoverlay being used for sliders. It doesn't use the first frame of the animation sadly.

Also I find the hitburst to be a multi layered mechanic, consisting of the hitcircleoverlay, hitcircle, default numbers (for V1 skins), particles, lighting, combo colours and the hitscores (hit300,hit100,etc.).
So referring to hitbursts reminds me more of that or animated hitscores instead of the static hitscores.
That would be my definition of hitburst.
I see the layer orders as following:

w/o particles
  1. hitscore
  2. hitcircleoverlay
  3. default number (only V1)
  4. hitcircle in combo colour
  5. lighting
with particles
  1. hitcircleoverlay
  2. default number (only V1)
  3. hitcircle in combo colour
  4. hitscore
  5. particle
  6. lighting
OsuMe65
Finally remembered it. Having a static and animation stringed HCoverlay is perfect. Also, no one knows the actual arragement of those, except if you try to know it using the forbidden method, which is bad for your health = w=
nrl
EDIT: Figured it out.
yubtippin
So I went into the skin.ini and changed the version to 2.2, and deleted the spinner-background.png, but it still shows the generic spinner. I googled around and couldn't find a fix.
I realized I was using old spinners mixed with new ones
DahplA
Can anyone tell me how I can get a cursor like this. It has lines coming out of it horizontally and vertically. If you don't get what I'm talking about...


https://www.youtube.com/watch?v=-TCv2yvM_QY
Gritoit
Just make your cursor image huge like say 800 x 800 (or even bigger might be best to do it at your resolution or even double your resolution) and make sure to put the normal cursor dead center and just use guides to put thin lines horizontally and vertically.
rep_old_1
Can someone explain to me exactly what parts of the slider "sliderb.png" and "sliderb0.png" are? Thank you
manjumochi

repath wrote:

Can someone explain to me exactly what parts of the slider "sliderb.png" and "sliderb0.png" are? Thank you
It is the sliderball.
rep_old_1
What image(s) do I need to edit to change these buttons?
These buttons that say "Export as .osk", "Get more skins", "Random Beatmap"

Topic Starter
MLGnom
Button-left, Button-middle, Button-right
This is skin part for buttons that you can find in several places in osu!, like mods selection menu, beatmap options, multiplayer/match buttons etc.
As you can see, every button is made of 3 parts. Left, middle and right. You need to be careful to made them at same height. To have correctly aligned parts remember that button-left must be connected to the right side of picture workspace and button-right to the left.







While adding any pattern/objects to it, remember that in some places button is resized... it can look a little ugly.

nrl

DahplA wrote:

Can anyone tell me how I can get a cursor like this. It has lines coming out of it horizontally and vertically. If you don't get what I'm talking about...
It's like this, but with proper dimensions:
AGRX
Is posible to skin menu option "back" button ??
Rio-

Agrrox wrote:

Is posible to skin menu option "back" button ??
currently... You can't
rep_old_1
How do I change the song length timer circle into a timer bar? Or make other customizations to the timer?
Italian_Pastaaa
I've been trying to put a pause background but it doesn't seem to work :? this is my first time so could someone please help me out? ]
rep_old_1

Italian_Pastaaa wrote:

I've been trying to put a pause background but it doesn't seem to work :? this is my first time so could someone please help me out? ]
I believe the file is pause-overlay.png
OsuMe65
It's pause-overlay.png
Yeppers
I've been trying to figure out how to rename a skin so that the name appears differently in the "select skin" part on osu! and i cant find out how or any information about it. Can i haz some help?
Chaoslitz

Yeppers wrote:

I've been trying to figure out how to rename a skin so that the name appears differently in the "select skin" part on osu! and i cant find out how or any information about it. Can i haz some help?
Rename it in the skin.ini file



General->Name
rep_old_1
Which parts of the menu does "MenuGlow" in skin.ini change? I tried changing the RGB color to 255,0,0 (which is a bright red) and I can't see anything in any of the game menus that is red or turns red at all.
Rio-

repath wrote:

Which parts of the menu does "MenuGlow" in skin.ini change? I tried changing the RGB color to 255,0,0 (which is a bright red) and I can't see anything in any of the game menus that is red of turns red at all.
You need supporter-tag to make the menuglow start working...
Italian_Pastaaa

repath wrote:

Italian_Pastaaa wrote:

I've been trying to put a pause background but it doesn't seem to work :? this is my first time so could someone please help me out? ]
I believe the file is pause-overlay.png

oh, Ive finally got it to work. Thank You! :D
rep_old_1
For the sliders, how do I only make the part you need to click on bolded? For example:



You see on the slider on the right, the one you need to click on is bolded, but the part you don't need to click on is not bolded.
Ayesha Altugle
Possible by making the thin part filename "hitcircleoverlay.png" and making the bolded part filename "hitcircleoverlay-0.png"


Proof Skin
http://puu.sh/b45zm/d95b703dd3.osk
rep_old_1
Thanks, that worked
Inori


So is it possible to fix this without reverting back to skin version 1 or 2
Haskorion
have the taiko-drums on a 90x200 (180x400 for HD) canvas size aligned with the taiko-bar-left.png. That would be my suggestion.
One Miss
how do i increase my cursor trail length???
quit-osu
could someone explain me why wont my spinner show in the game?
the elements are in the folder AND ive added '''//Version: 2.2''' in the ''skin'' file.
OsuMe65
remove // before Version: 2.2

// hides the code written next to it, causing osu! to skip the specific code written after //
Supairo

dogsticks wrote:

how do i increase my cursor trail length???
For some reason, the cursor trail is much longer if you have "cursormiddle(@2x).png" in your skin folder. If you don't want to use one, just make it transparent.

Cookie0-0 wrote:

could someone explain me why wont my spinner show in the game?
the elements are in the folder AND ive added '''//Version: 2.2''' in the ''skin'' file.
>"//Version: 2.2"

What OsuMe65 said (you appeared while I was writing!). If you're using a v2 Spinner ("spinner-top"; "spinner-bottom"...) then it will work. However, if you're using "spinner-background.png", then the v1 Spinner will be used, regardless of the skin version used. Be careful with that.


Example

The highlighted elements are used in the skin v2. "spinner-warning" and "spinner-circle" are used for Taiko.

It gives something like that:


However, with "spinner-background", it gives this:
Delsoonbye
Hmmmm for some reason my section fail sound is alot softer and barely can hear it unlike all my other sounds.

Is this a quality problem or can i change it to be louder from some sort of skin.ini setting
DeletedUser_4041880

proximuhtyz wrote:

Hmmmm for some reason my section fail sound is alot softer and barely can hear it unlike all my other sounds.

Is this a quality problem or can i change it to be louder from some sort of skin.ini setting
Just download Audacity or something similar to it and increase the volume of the sound file with it. I'm not sure if increasing the effect volume in options would make the section fail sound louder. Can't hurt to try that first though
Fookiz
can someone help me ?
Basically what i want is like a dot, then no dot after.
So what i did i changed the default-1 to a dot, then default-2 to insvible 1x1 pixel and so on.
The problem that i encaunterd is if a slider hit circle number is 2 4 6 8, you can't see where the start of it is.( i know you can technically see where it stars forming).
What i want is there to be a dot on the start of every slider, so can either someone help me or just do it for me? nobody that i asked knows.
here is the skin: https://www.mediafire.com/?tah7l2ddnehv17d
Elzapatoverde

Fookiezi wrote:

can someone help me ?
Basically what i want is like a dot, then no dot after.
So what i did i changed the default-1 to a dot, then default-2 to insvible 1x1 pixel and so on.
The problem that i encaunterd is if a slider hit circle number is 2 4 6 8, you can't see where the start of it is.( i know you can technically see where it stars forming).
What i want is there to be a dot on the start of every slider, so can either someone help me or just do it for me? nobody that i asked knows.
here is the skin: https://www.mediafire.com/?tah7l2ddnehv17d
I don't think that is possible, the default-n.png files are used for circles and sliders equally.
Rise_old_1
I meant maybe there is a way to do the default number like in t/222615 where the default numbers are the circles themselves,
so you do 1 circle with a dot and 1 without and it is still visible to the player when there are sliders (and to show the circles with dots or without and still make it visible) aswell.
Mathsma

Fookiezi wrote:

can someone help me ?
Basically what i want is like a dot, then no dot after.
So what i did i changed the default-1 to a dot, then default-2 to insvible 1x1 pixel and so on.
The problem that i encaunterd is if a slider hit circle number is 2 4 6 8, you can't see where the start of it is.( i know you can technically see where it stars forming).
What i want is there to be a dot on the start of every slider, so can either someone help me or just do it for me? nobody that i asked knows.
here is the skin: https://www.mediafire.com/?tah7l2ddnehv17d
Sort of like this?


If it's like that, what you do is make the numbers like an overlay and then in the skin.ini you make the HitCircleOverlap equal to the image width of the default-x.
Here are the ones from my skin - http://puu.sh/bbTVi/562e7cae99.zip - Add HitCircleOverlap: 128 to your skin.ini if it is not there or if it is different.
Fookiz

Mathsma wrote:

Fookiezi wrote:

can someone help me ?
Basically what i want is like a dot, then no dot after.
So what i did i changed the default-1 to a dot, then default-2 to insvible 1x1 pixel and so on.
The problem that i encaunterd is if a slider hit circle number is 2 4 6 8, you can't see where the start of it is.( i know you can technically see where it stars forming).
What i want is there to be a dot on the start of every slider, so can either someone help me or just do it for me? nobody that i asked knows.
here is the skin: https://www.mediafire.com/?tah7l2ddnehv17d
Sort of like this?


If it's like that, what you do is make the numbers like an overlay and then in the skin.ini you make the HitCircleOverlap equal to the image width of the default-x.
Here are the ones from my skin - http://puu.sh/bbTVi/562e7cae99.zip - Add HitCircleOverlap: 128 to your skin.ini if it is not there or if it is different.
thx ill try that, ^_^
i kinda still don't understand how though..
i changed the skin.ini thing to 38 like mine has, i didnt understand the numbers overlay part. >_<
https://osu.ppy.sh/ss/1977713 here is what it looks like.
Mathsma
I'll upload my current skin so you can look at it and try to figure out what is different with yours. http://puu.sh/bbWNE/b3e6fb0b9e.zip
Delsoonbye

Frostei wrote:

proximuhtyz wrote:

Hmmmm for some reason my section fail sound is alot softer and barely can hear it unlike all my other sounds.

Is this a quality problem or can i change it to be louder from some sort of skin.ini setting
Just download Audacity or something similar to it and increase the volume of the sound file with it. I'm not sure if increasing the effect volume in options would make the section fail sound louder. Can't hurt to try that first though
I will try that : D

also i have another quick question , i made some custom pasue menu buttons. For them to be transparent do i have to make them transparent in photoshop or is it a some sort of setting?

if its for photoshop , i have to wonder how to make black transparent : /
Fookiz

Mathsma wrote:

I'll upload my current skin so you can look at it and try to figure out what is different with yours. http://puu.sh/bbWNE/b3e6fb0b9e.zip
i still don't understand, does it has somthing to do with the default-blul and default-redl?
EDIT: actully YOU didnt understand what i was saying lol x3x i think if you download my skin it will be easier to understand
i have 1=dot 2=no dot 3=dot 4= no dot
but then whenever a slider an even number(2,4,6,8) it has no dot.
dws123
Well that makes sense, since your even numbers don't have dots so your sliders at even numbers wont have dots.
If you want sliders at even numbers to have dots then put the dots in even numbers .png
Normal hitcircles and sliders have the same set of numbering soo...
Fookiz

dws123 wrote:

Well that makes sense, since your even numbers don't have dots so your sliders at even numbers wont have dots.
If you want sliders at even numbers to have dots then put the dots in even numbers .png
Normal hitcircles and sliders have the same set of numbering soo...
lol thats the thing but then i could not have dots in other numbers, also prefer un even as every combo starts with 1
dws123
Then simply put, if you want sliders at even numbers to have dots then put the dots in even numbers .png (ctrl c+ctrl v-ed this)
If you don't put dots in the even numbers .png then no dots in the even sliders for you
Simple as that
tokaku
Could someone explain to me how the new spinner works? All the spinner-top and stuff
Frozenemerald
How get combofire on our skin in version: 2.2?
Bara-
Combofire is not supported anymore
However, go to user.<name>.cfg (or something like that)
And add the line
Combofire:1
Spectator
I just want to change HS of bananas in CtB

What can I do? :3
Quichey
The files to edit would be fruit-bananas and fruit-bananas-overlay.
OsuMe65
No. Not those 2. He meant the hitsound of the bananas.
Quichey
Not finding any files in the default skin that sound like the bananas, which is leading me to assume they are not modifiable. I've also tried changing all of the default sounds (reversed every one so they sound weird) and that didn't change bananas as well...
Ayesha Altugle
metronomelow.wav (also used in editor [timing tab])
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