This Download includes alternate versions of most elements including 130 different cursors to chose from.
Download here: http://www.mediafire.com/download/v7lf6gze97iff10/ExtrasVersion1.0.zip
Cursors Preview (130 to choose from)
Current Version Notes
This newest update smooths out many visuals and includes new default numbers, Spinner and Follow Points. In addition I have added the huge extras pack for download. This pack has many alternative versions and old versions of skin elements including over 130 cursors. Moving forward I want to continue improving the base skin while also adding a vast amount more options in extras. If anyone wants to help contribute to the extras I would love to feature other peoples work as alternatives to my own. I will of course credit you and it will help the extras eventually become a wonderful source of skinning elements from which players can create custom skins without the bother of downloading multiple skins or creating their own elements.
I am moving most of the science related part of the post to the bottom as while the skin is originally based on science and the combo colors are still based on that idea the majority of the skin is now being based around easy reading at high AR and a nice sleek interface. I am also considering a name change for the skin so if you have any ideas let me know.
How the Science skin works
All the combo colors are based around the average peak response of human color receptors. Wikipedia says "Cones are sensitive to a range of wavelengths, but are most sensitive to wavelengths near 555 nm."
As you can see this is mostly around green which in addition to being used as combo colors is used throughout the skin.
The default numbers and cursor are made to be in contrast to the primary color of green. This allows the player to more easily aim for the center of hit circles and keep track of the cursor.
It is recommended that when you play with this skin you play in a well lit environment and preferably do not dim the background too much. This is because we want to keep our vision as close to photopic vision as we can. As light dims we move into mesopic vision which changes the average peak response of human color receptors to a more greenish blue rather than straight green and yellowish green that we are more sensitive to otherwise. From Wikipedia "photopic vision allows color perception, mediated by cone cells, and a significantly higher visual acuity and temporal resolution than available with scotopic vision."
In addition to the above good points to using green it also has some good physiological associations. From Wikipedia "Green is also the traditional color of safety and permission; a green light means go ahead, a green card permits permanent residence in the United States." And of course it is associated with good luck.
Past my findings through Wikipedia I also found some scientific studies that have been published from which I found that brighter lighting no matter what color of lighting always leads to better precision and speed when doing fine motor skill type task. So once again try to play in a well lit area.
Bellow here I will include a bunch of links to all the material I watched / read.
Best one for overall information
7-14-14 v1.0 Released
7-17-14 v1.1 Released Fixes harsh lines on default numbers and changes accuracy and Max combo text
7-28-14 v 1.2 Released Fixes follow point size and color, default numbers to white button style, hit burst to colored X, Triangle, Square and Circle, Spinner approach circle to green, Performance graph updated, New countdown numbers, added input overlay and unranked elements, added spin RPM, made selection tab green, remade many items from scratch to @2x, Re centered spinner as it was wobbling a bit.
11-22-14 v 1.3 Major visual make over.
1-9-15 v 1.4 Remade many visuals and smoothed out others.
1-14-15 v 1.5 New spinner and mods
2-1-15 v 1.6 New Ranking Letters and Default Numbers
7-20-15 v 1.7 new Default Numbers, Spinner and Follow Points
Please comment with ideas to improve the skin or just leave me a comment to tell me what you like / dislike.
Feel free to use my elements in other skins if you can just credit me somewhere. Also let me know so I can try out your skin. I have a bad habit of collecting way too many skins.
Thanks for taking the time to check out my skin I hope you enjoy it.
Last edited by Gritoit on , edited 30 times in total.
- Gurc - wrote:
Well I like it, but isn't it a bit like Luminance skin and mostly average between Red and Purple instead of Red for long play sessions?
If it's inspired by it I like it very much but I feel like it could be done by just recoloring Luminance too.
(BTW default-1 to default-9 don't fit that much in the skin I think, maybe making them dimmer could be good.)
Being completely honest I did play with Luminance for a while. In fact I have played with most the big name skins (I have over 100 skins) this was a major contributing factor for me wanting to make my own skin in the first place as none of the skins I tried worked great and had all the features I wanted. Luminance is a nicely designed skin, however even with fully dimmed background and everything set up properly I never felt it was easy to read. A little context of my playing is that I never play a map more than 3 times in a row including restarts before hitting random, so it is very important that I be able to read the map easily the first time. I do however have a lot of respect for Uruoki as they have put a lot of time and effort into improving Luminance. Also Uruoki gained a lot of respect in my eyes by openly in their thread allowing for use of their elements in other skins, something I feel I should make sure and state on all of mine as well. However none of the elements from my skin are even started from Luminance as a template as I used a different skin as my template for Gundam and have since used my own skins each time as a template. This is part of the reason why I have repeated elements from skin to skin. The only similarity to luminance in my opinion is that I do base the skin on scientific research. My skin differs in basically every other element though so a simple recolor of luminance while it may create similar performance results would not be the same aesthetically.
I did try and make the default numbers stick out maybe a bit too much. I will try and make an alternative version that I will put in the extras folder in the next few days.
Sorry for the wall of text just wanted to make sure I explained everything thoroughly.
Also thanks for the suggestion if you find anything else for me to fix let me know.
Last edited by Gritoit on , edited 2 times in total.