I think you are looking for this thread: https://osu.ppy.sh/forum/t/16155STYNGY wrote:
Hi there guys.Is someone making mascots for CTB there?Or should i ask in another topic?
I think you are looking for this thread: https://osu.ppy.sh/forum/t/16155STYNGY wrote:
Hi there guys.Is someone making mascots for CTB there?Or should i ask in another topic?
Yes use an animated sequence of your own.NarrillNezzurh wrote:
Is there a way to get rid of falling misses in v2 skins?
I don't think thats possible, the only way to change the slider itself seems to be through the Skin.ini and there i you can only change the colors i think.Yoges wrote:
Anyway i can make the inner part of the slider fully transparent?
I think It's not possible... at least for nowNanashi666 wrote:
A quick question: is it possible to make section-pass and section-fail animated? Didn't see any skin with these elements animated, but I've seen for example play-skip and menu-back elements animated, so there's my question.
If it is possible, how do I do that? Simply create separate frame images and name them section-fail-0, section-fail-1 etc?
Perhaps gave us the link of the hitcircle.png & hitcircleoverlay.png might help(?)Quiesce wrote:
God, that's odd.
There's these fucky hit circle overlays scattered about the slider. See picture:
Any fix for this? It seems if I make the hitcircleoverlay file the same size as the hit circle in the skin, it fixes it...
EDIT:
More research leads me to believe the anchor point for hitcircleoverlay is not at the center of the image but at a constant point (x,y) for sliders only.
EDIT2:
On a lighter background, it appears there is black at the edges? This is suggestive of a couple different things... my guess is that it is taking the transparency value at that point and turning it black. I would also venture to guess that there is clipping based on the hit circle size for some odd reason.
EDIT3:
Isn't it just far easier to set the center of an image as the anchor point, then set where that image has to spawn as a point in the editor? Center can be found by halving the dimensions of the image and setting them as coordinates (256x128 -> 128,64 is the center). I'm pretty sure that's more than possible. It would solve the hit circle size needing to be a certain size and solve problems regarding this hit circle overlay. Balancewise, just resize hit circle if it is too big.
pls stick to 256x256 for static (non-animated) HD hitcircleoverlays. they are anchored at the top left and not the centre like you figured out so you have to stick to template sizes. Possible fix would be to use a 256x256 static hitcircleoverlay for sliders and a 1-frame animated hitcircleoverlay-0 only for the circlesQuiesce wrote:
Only certain files can be animated at the moment.
Hit circle overlay (@2x). Same problem exists regardless of @2x.
It is the sliderball.repath wrote:
Can someone explain to me exactly what parts of the slider "sliderb.png" and "sliderb0.png" are? Thank you
currently... You can'tAgrrox wrote:
Is posible to skin menu option "back" button ??
I believe the file is pause-overlay.pngItalian_Pastaaa wrote:
I've been trying to put a pause background but it doesn't seem to work this is my first time so could someone please help me out? ]
Rename it in the skin.ini fileYeppers wrote:
I've been trying to figure out how to rename a skin so that the name appears differently in the "select skin" part on osu! and i cant find out how or any information about it. Can i haz some help?
You need supporter-tag to make the menuglow start working...repath wrote:
Which parts of the menu does "MenuGlow" in skin.ini change? I tried changing the RGB color to 255,0,0 (which is a bright red) and I can't see anything in any of the game menus that is red of turns red at all.
repath wrote:
I believe the file is pause-overlay.pngItalian_Pastaaa wrote:
I've been trying to put a pause background but it doesn't seem to work this is my first time so could someone please help me out? ]