I was also wondering if patterns such as this were worth anything. I know that they aren't as difficult as chain jumps, but I'd say they should be worth at least a few pp since it's very easy to miss on them.
In my opinion they are much, much harder than chain jumpsTheVileOne wrote:
I know that they aren't as difficult as chain jumps
they're a different thing, very hard for me to do them and will most of the time depend on luck for getting them doneLuna wrote:
Yeah, plate walks like in Emerald Sword and neu have already been mentioned.
Also,In my opinion they are much, much harder than chain jumpsTheVileOne wrote:
I know that they aren't as difficult as chain jumps
Maybe that's just because I suck at CtB
it depends if it's on the limit, emeral sword is not that hard, anyways, someone could tell me what are chain jumps plsVelperK wrote:
they're a different thing, very hard for me to do them and will most of the time depend on luck for getting them done
Hard slider patterns like the ones you mentioned are definitely underrated in CTB. Some examples: #1, #2, #3, #4Laharl wrote:
I guess the jumps in those maps may be seen as streams - which make them less interesting in terms of difficulty
I consider these chain jumps. They come in hyper and non hyper forms.seicHmsc wrote:
it depends if it's on the limit, emeral sword is not that hard, anyways, someone could tell me what are chain jumps plsVelperK wrote:
they're a different thing, very hard for me to do them and will most of the time depend on luck for getting them done
seph are you high...how can you say is not hard..just because note fc'd it...That map is obviously hard even with HD only, now imagine DTSeph wrote:
fixed it for youseicHmsc wrote:
it depends if it's on the limit, emerald sword is not that hard, anyways, someone could tell me what are chain jumps pls
also proof its not hard is that NoteKuroi fc'd with DT lol
They are not so hard to do if it isn't a ridiculously high bpm.TheVileOne wrote:
I consider these chain jumps. They come in hyper and non hyper forms.
Those chain jumps aren't bad once you get the hang of them. When they're screen width however, or alternating widths, that's when you have difficulty.Tenshichan wrote:
They are not so hard to do if it isn't a ridiculously high bpm.TheVileOne wrote:
I consider these chain jumps. They come in hyper and non hyper forms.
It becomes really hard when changes between hypers and non-hypers happen.
Examples of this behaviour are Homework Crisis, IVALTEK, Shokuzai Belladonna, Ijou Nashi etc etc...
However, this has been discussed many times already and no changes to it happen
So it somehow needs to be considered?
I wonder when go berzerk will be removed from thereSabi wrote:
GO BERZERK IS THE HARDEST MAP... 2 RETIRES TOP PP.. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH PPV2
Never because he would have to revamp the system, the system is based on CTB maps and back and forth jumps and AR8 for some reason, tho everything else is correct and how HD/HR and even DT is weighed the only thing he really needs to change is some maps.. idk how to calculate the formula tho, a good example is distorted love song or even kemu life game, they are worth nothing even tho they should be worth 250+ so.. the system right now is good but not perfect, good luck lol.eldnl wrote:
I wonder when go berzerk will be removed from thereSabi wrote:
GO BERZERK IS THE HARDEST MAP... 2 RETIRES TOP PP.. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH PPV2
The ride never ends...TheVileOne wrote:
Might as well help out by providing patterns other than back and forth jumps that make CTB hard.
Like this one
Why is https://osu.ppy.sh/b/66246?m=2 worth the same amount of pp as https://osu.ppy.sh/s/29691 ?
I think it's another example of large but easy jumps awarding too much. Plus the pace of With a Dance Number is faster. You have hard jumps and you need to be constantly dashing to keep pace. This makes it more likely to miss a fruit. You can basically take your time in the Basshunter map. Even if the jumps are larger, you have more time to prepare for them. There are much more places to break combo in With a Dance Number.
http://osu.ppy.sh/b/47540
I think Impossible on this is either underrated (only worth 145 pp for FC) or I just have seen maps that are overrated that are worth more. This is why chain jumps should be considered more difficult than each jump considered individually.
any map, just take a look ...DeathXHunter wrote:
Some examples would be cool,u know
HT is broken...eldnl wrote:
dt so broken https://osu.ppy.sh/b/36670?m=2#
Yes, but this is still a hard pattern for a lot of players. Once you can do them they seem easy, but before that they seem impossible.boomngong wrote:
edge to edge jump is overrated.
okDeathXHunter wrote:
Some examples would be cool,u know
I didn't post, since I didn't have anything to say. I agree with the problems you mentioned and I believe I stated that already. Jump difficulty definitely needs a fix for hyperdashes, and difficulty scaling in general is a bit weird, compared to the other modes.Zak wrote:
Early in discussion we tried to make sure droplets didn't get weighted too heavily, and well.... I guess they listened a little too well.
Either way I don't think pp is getting any more fixes as Tom hasn't made a single post in here since March.
Where did you take that information from? It's wrong, sliders are considered in standard, and so are droplets in CtB.TheVileOne wrote:
Since sliders are ignored in standard algorithm, I would assume they are ignored in this algorithm too.
What do you mean by platewalking?TheVileOne wrote:
I don't agree with having the droplets have any serious consequence on the pp gained from a map unless that map is considered very difficult to catch a good amount of the droplets. It certainly shouldn't override combo for example. Maybe a slight adjustment to accuracy for droplet heavy maps.
It would be hard to calculate how hard a map is to catch all the droplets. The algorithm would be similar in complexity as the one required to accuracy define the difficulty that sliders provide in standard.
If this is added, I expect plate walking to affect the difficulty rating as well. Catching all the droplets and platewalking require similar skills.
Tom94 wrote:
What do you mean by platewalking?
Thanks, I know it is hard and completely underrated at the moment - but didn't know what it was called.Kingkevin30 wrote:
This is platewalking
Thanks for taking time out of your day to help out the CTB Community, I know you don't play CTB so creating a formula for PP Gain on CTB must be very tough, but platewalking is indeed hard and takes very good timing and accuracy, also you should calculate maps like Distorted Love Song and Cheshire,s Dance a lot more, getting less than 150 PP for a AR10 stream map is kind of absurd. I'm not really sure how you would create a formula to do that? so best of luck I guess, the only way I can think of is to calculate the hard parts in a map sort of like "Platewalking" Or "Back and forth jumps" Like what you did etc.Tom94 wrote:
Thanks, I know it is hard and completely underrated at the moment - but didn't know what it was called.Kingkevin30 wrote:
This is platewalking
why me, shameKingkevin30 wrote:
Tom94 wrote:
What do you mean by platewalking?
This is platewalking
well...eldnl wrote:
why me, shameKingkevin30 wrote:
This is platewalking
That is a sad life.khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.![]()
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Pretending other players aren't just as full of themselves? Hah. Good one.-Ryuujii- wrote:
That is a sad life.khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.![]()
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You troll : )-Ryuujii- wrote:
understand me what means that, please Kappa
khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.![]()
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It's good to have ambition at any rate.khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.![]()
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There are many "Easy/Normal diff PP Maps"..TheVileOne wrote:
Literally free pp in this map (the Easy!)
I don't know what happens to easier songs, but it obviously overrates some of them to ridiculous amounts. The few jumps that require dashing are 1/1 at 120 BPM. These notes are spaced 500 ms which is more than enough to catch them. The fact that they are across the screen does not make them hard, because they are spaced in the timeline and it's only one part of the map that has this. It was so easy to play that I didn't want to add a third mod to it, because it would give me a ton more pp than it should be worth.
Three mods so OP.
-PM- wrote:
So when nurf patch pp amount of HT?
NeverYukiteru Amano wrote:
When Will FL get nurfed?
I see nothing wrong with FL. It's a very difficult mod and totally worth the performance if you pull it off (and the points too)Zak wrote:
-PM- wrote:
So when nurf patch pp amount of HT?NeverYukiteru Amano wrote:
When Will FL get nurfed?
wow...that is really dumb xD, i just checked to with Osu!Trainer, you're right..follon wrote:
Full mode SS gives less PP than HD HR FL. (Not weighet pp)
Map: https://osu.ppy.sh/b/94942?m=2
Screenshot: http://puu.sh/bZjRa/f54033b86e.jpg
#1 got 240
I got 255
Nuh-uh, playing other games won't have any effect to this.- Rii - wrote:
imo
1. you people do realize yuki's reply about fl is just a sarcasm to the previous post right?
2. there are reasons why there are less fl player nowadays and that is not just because it gives less of this bullshit points
3. this bullshit points already have tons of proof that it is broken and even (much) worse than the previous one, at least for now
4. i don't think it would be that simple to fix all of those crap anytime soon, especially when tom seems pretty much busy with other stuffs as well
5. if you want this to get resolved quickly, try playing any maps you like and enjoy this game mode the way it is or go away/play other games... pretty much the best solution
so you think by saying that will give any effect to this?alxnr wrote:
Nuh-uh, playing other games won't have any effect to this.
Of course... not.- Rii - wrote:
so you think by saying that will give any effect to this?
Hard - is the minimum. Often Insane or something like that. I get into the top 50 on the highest difficulty. Let the map is not the most difficult in the game, but its better than I have been only 20-40 people. Do not people deserve some PP? It is illogical and unfair. In the good old days was only Ranked Score, fair and clear.Zak wrote:
You are not entitled to pp because you play Hard diff's with Hidden. If it bothers you that much player harder maps.
dude, values have changed in the past years, you were there in the begging..thats true but you just visited the game every few months, people were unhappy that score ranking was about time effort and strategysing about score farming, then ppv1 came and people found maps that fell out of the system because of the number of scores on a map, or people always having the exact same high rank because of 0-Spinner SS's and many more weird situations...[ZooM] wrote:
Hard - is the minimum. Often Insane or something like that. I get into the top 50 on the highest difficulty. Let the map is not the most difficult in the game, but its better than I have been only 20-40 people. Do not people deserve some PP? It is illogical and unfair. In the good old days was only Ranked Score, fair and clear.Zak wrote:
You are not entitled to pp because you play Hard diff's with Hidden. If it bothers you that much player harder maps.
Kingkevin30 wrote:
dude, values have changed in the past years, you were there in the begging..thats true but you just visited the game every few months, people were unhappy that score ranking was about time effort and strategysing about score farming, then ppv1 came and people found maps that fell out of the system because of the number of scores on a map, or people always having the exact high rank because of 0-Spinner SS's and many more weird situations...
and people were and maybe are to some extend unhappy with how ppv2 works, but you shouldn't critize it, it only does the thing that the major part of the community wanted..giving a ranking were your skill is the most important value. in ppv2 you have to play a combination of high distance,high AR,High CS-Combination to get the most out of a map...and peppy made it even easier, now you can just look up how many pp someone got for a map..if the record you're looking for is not in the top100 Best perfomance of a player then it's below his lowest value...so if you really care about having a high rank then put the effort into getting those points, and if don't want to thats also fine, everyone just wants to enjoy this game in his/her own ways, but don't call bullshit on people who are actually putting an effort into pleasing their community members.
thats a pretty ridiciolus assumption my friend...did you ever check how many pp everyone else is getting on a Scoreboard,[ZooM] wrote:
I understand, but this is the case - a person gets 1st place on the map and get, for example, 100 PP.
And all the rest get nothing. But their score may be less likely to 5000-10000.