hmmm, I have a question for the CtB players. Do you think droplets are underrated ?
I didn't post, since I didn't have anything to say. I agree with the problems you mentioned and I believe I stated that already. Jump difficulty definitely needs a fix for hyperdashes, and difficulty scaling in general is a bit weird, compared to the other modes.Zak wrote:
Early in discussion we tried to make sure droplets didn't get weighted too heavily, and well.... I guess they listened a little too well.
Either way I don't think pp is getting any more fixes as Tom hasn't made a single post in here since March.
Where did you take that information from? It's wrong, sliders are considered in standard, and so are droplets in CtB.TheVileOne wrote:
Since sliders are ignored in standard algorithm, I would assume they are ignored in this algorithm too.
What do you mean by platewalking?TheVileOne wrote:
I don't agree with having the droplets have any serious consequence on the pp gained from a map unless that map is considered very difficult to catch a good amount of the droplets. It certainly shouldn't override combo for example. Maybe a slight adjustment to accuracy for droplet heavy maps.
It would be hard to calculate how hard a map is to catch all the droplets. The algorithm would be similar in complexity as the one required to accuracy define the difficulty that sliders provide in standard.
If this is added, I expect plate walking to affect the difficulty rating as well. Catching all the droplets and platewalking require similar skills.
Tom94 wrote:
What do you mean by platewalking?
Thanks, I know it is hard and completely underrated at the moment - but didn't know what it was called.Kingkevin30 wrote:
This is platewalking
Thanks for taking time out of your day to help out the CTB Community, I know you don't play CTB so creating a formula for PP Gain on CTB must be very tough, but platewalking is indeed hard and takes very good timing and accuracy, also you should calculate maps like Distorted Love Song and Cheshire,s Dance a lot more, getting less than 150 PP for a AR10 stream map is kind of absurd. I'm not really sure how you would create a formula to do that? so best of luck I guess, the only way I can think of is to calculate the hard parts in a map sort of like "Platewalking" Or "Back and forth jumps" Like what you did etc.Tom94 wrote:
Thanks, I know it is hard and completely underrated at the moment - but didn't know what it was called.Kingkevin30 wrote:
This is platewalking
why me, shameKingkevin30 wrote:
Tom94 wrote:
What do you mean by platewalking?
This is platewalking
well...eldnl wrote:
why me, shameKingkevin30 wrote:
This is platewalking
That is a sad life.khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.
Pretending other players aren't just as full of themselves? Hah. Good one.-Ryuujii- wrote:
That is a sad life.khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.
You troll : )-Ryuujii- wrote:
understand me what means that, please Kappa
khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.
It's good to have ambition at any rate.khdragon260 wrote:
Well I really like this system it lets new players join without too much pressure, and allows them to play with a sense of importance on their part. Also just so we are clear..... I'm going straight for the number 1 spot. in due time my friends. I play this more than i play Xbox one.
There are many "Easy/Normal diff PP Maps"..TheVileOne wrote:
Literally free pp in this map (the Easy!)
I don't know what happens to easier songs, but it obviously overrates some of them to ridiculous amounts. The few jumps that require dashing are 1/1 at 120 BPM. These notes are spaced 500 ms which is more than enough to catch them. The fact that they are across the screen does not make them hard, because they are spaced in the timeline and it's only one part of the map that has this. It was so easy to play that I didn't want to add a third mod to it, because it would give me a ton more pp than it should be worth.
Three mods so OP.
-PM- wrote:
So when nurf patch pp amount of HT?
NeverYukiteru Amano wrote:
When Will FL get nurfed?
I see nothing wrong with FL. It's a very difficult mod and totally worth the performance if you pull it off (and the points too)Zak wrote:
-PM- wrote:
So when nurf patch pp amount of HT?NeverYukiteru Amano wrote:
When Will FL get nurfed?
wow...that is really dumb xD, i just checked to with Osu!Trainer, you're right..follon wrote:
Full mode SS gives less PP than HD HR FL. (Not weighet pp)
Map: https://osu.ppy.sh/b/94942?m=2
Screenshot: http://puu.sh/bZjRa/f54033b86e.jpg
#1 got 240
I got 255