When will we get to see a more thorough record of difficulties for CTB difficulties. I mean I am under the impression that there are indeed some maps that are fairly straightforward to beat that have jumps, and they do give. However at my rank the people around me seem to have similar difficulty maps in their performance lists. It seems to be a balanced system for as far as at least up to perhaps rank 1200.
I don't want to give a definitive thought about the overall balance of the system until I get around to playing maps known to have high pp nets for FCing. I have not been actively seeking out maps that are worth more pp in retrospect. I've been rolling the dice so to speak by playing maps and hoping that they are worth pp.
There are probably maps out there that are harder to FC, because of one or two patterns. There are many conversion maps with patterns like chained hypers that I still haven't grasped how to do. There are still many more that I haven't FCed merely because I don't care enough to practice the map until I FC.
Hardrock is a different story altogether. Hopefully people who are playing maps in HardRock and HardRock + Doubletime are getting a decent chunk of pp for their troubles. HardRock makes nearly all 4.75+ star (old system) maps much, much harder to complete, nevermind FCing. I have not yet grasped AR10 and I'm not sure whether I will ever grasp it. I've started practicing maps with Hidden+HardRock in which previously I would only Hidden and most maps with any form of jump or precise movement kicks my butt due to how much more precise you need to be on top of the reduced reaction time.
I'm not sure what the community thinks as I certainly do not qualify as a player with "skill" at least how most described it in the What do you consider as CTB skill thread, but I consider that a HardRock play in jumpy maps rivals and likely surpasses most conversions without mods (or just with Hidden). The exceptions being maps that I probably currently have A ranks in or haven't passed yet due to huge jumps/ chains. I feel that any map that I feel that I am capable of FCing should not be worth as much as a play that I currently cannot even come remotely close to FCing (like 95% of maps with HR above the Normal level).
I have a question for the CTB community. What CTB rank do you feel it should be necessary to have mastered HardRock in most maps to be able to reach? At my current level (low 1500) I haven't needed to touch HardRock at all to get here (well except Normal and Easy plays that are worth 100-115 pp).
I don't want to give a definitive thought about the overall balance of the system until I get around to playing maps known to have high pp nets for FCing. I have not been actively seeking out maps that are worth more pp in retrospect. I've been rolling the dice so to speak by playing maps and hoping that they are worth pp.
There are probably maps out there that are harder to FC, because of one or two patterns. There are many conversion maps with patterns like chained hypers that I still haven't grasped how to do. There are still many more that I haven't FCed merely because I don't care enough to practice the map until I FC.
Hardrock is a different story altogether. Hopefully people who are playing maps in HardRock and HardRock + Doubletime are getting a decent chunk of pp for their troubles. HardRock makes nearly all 4.75+ star (old system) maps much, much harder to complete, nevermind FCing. I have not yet grasped AR10 and I'm not sure whether I will ever grasp it. I've started practicing maps with Hidden+HardRock in which previously I would only Hidden and most maps with any form of jump or precise movement kicks my butt due to how much more precise you need to be on top of the reduced reaction time.
I'm not sure what the community thinks as I certainly do not qualify as a player with "skill" at least how most described it in the What do you consider as CTB skill thread, but I consider that a HardRock play in jumpy maps rivals and likely surpasses most conversions without mods (or just with Hidden). The exceptions being maps that I probably currently have A ranks in or haven't passed yet due to huge jumps/ chains. I feel that any map that I feel that I am capable of FCing should not be worth as much as a play that I currently cannot even come remotely close to FCing (like 95% of maps with HR above the Normal level).
I have a question for the CTB community. What CTB rank do you feel it should be necessary to have mastered HardRock in most maps to be able to reach? At my current level (low 1500) I haven't needed to touch HardRock at all to get here (well except Normal and Easy plays that are worth 100-115 pp).