Just bumping in to make some statements

> Guys we really have to stop quarrelling over the existence of pp and whether people who lives by pp are certain type of people with certain negative traits etc etc I love both pp and skill, I don't see how pp and skill are mutually exclusive and a person can only have 1 of them at once :O I think what Tom is trying to do here is to make the best of both worlds, so that those who loves pp gets fair pp and those who don't will not be bothered by unjustified pp. So people let's not quarrel about whether pp system should exist or how bad the people who love/hate pp are, we're tearing apart Tom's hardwork and goodwill. Let's focus on doing more productive things like raising problems within the pp systems and maybe possible ways to improve it ~
> Let's be nice with our tone of language :3 No need to get so emotional and personal etc. It's counter-productive.
> Getting to the core topic here I think Sabi has proven that the pp system can unreasonably reward pp (jumped from 307 to 97 in 2 days), and so do many other players' anecdotal accounts suggest the same thing. So I really do think the pp system needs a fix on what it considers as "difficult" and what it consider as a "sign of improvement in skill".
> One thing I suggest is to come out with a permutation table, that lists all the elements that makes up a map and all permutations of the elements as different sets of difficulties. Meaning that it'll show all combinations of AR(0-10) + OD(1-7) + CS(1-6) + HP(1-10) + (all combinations of mod), and have each set weighed accordingly. It'll take plenty of time to tabulate and get people to test each one out but it should be rather accurate if it's completed
> Wiki page on CTB pp system will be extremely helpful~
> We have to identify map elements that are not within map settings like AR OD CS HP mods that can largely vary the maps actual difficulty. How to deal with them I have no idea as of now since I have not identified the elements yet. But I do think the zigzag dash in Banned Forever is very tough since it requires great control and consistency and some SS like Disconnected Hardkore can be very hard to get too :< These are the 2 things I can name now.
> Do we have a team of designated people to test the success of pp system? Or is it better if we do not have a special team for testing pp?
These are all my thoughts for now

Won't play for about a week or so due to exams next week, but I'm sure looking forward to a better pp system when I come back o(>~<)o