can't have a good discussion about rankability/mapping without Mystearica's valuable input
SPOILER
hurrrrrrrr
Well you have your thoughts.lukewarmholiday wrote:
Also Ztrot sucks at mapping.
can't have #osu without you lovely people tapping away on a keyboard 24/7 about shit no one cares aboutTodesengal wrote:
can't have a good discussion about rankability/mapping without Mystearica's valuable inputSPOILERhurrrrrrrr
can't have #osu without you lovely people tapping away on a keyboard 24/7 about shit no one cares aboutI agree sometimes #osu gets really stupid, but you can only use moderate so much.
No it's just whining about how we cant complete maps. How about we change the ranking system to only moderate timing and offsets since we are damaging peoples creativity.Nakata Yuji wrote:
Perhaps this thread needs to get back on topic.
Yes, ztrot's maps are a joke.lukewarmholiday wrote:
Chill brah, it's a joke
First, people vote 10 if the beatmap features a background with a character whose eyes are larger than their fist.lesjuh wrote:
Just vote low if you dislike a map and drop some advice on the topic so the mapper realizes it sucks.
There, problem solved <3
But it's normal spacing to me, not jumps.lukewarmholiday wrote:
But I want to use jumps to make this boring flat drum beat exciting!~
Agree.Cyclone wrote:
Spacing Changes:
This rule is poorly worded. What it actually is is more like, "a suitable place for a jump is usually also a suitable place for a New Combo." One-off jumps tend to make the most sense on the transition between two musical phrases or when the line being synced changes. The same holds for New Combos.Cyclone wrote:
I say we probably brought that upon ourselves since we made the rule "spacing should be consistent throughout a combo,"
Are a stupid form of Fake Difficulty. Should never be used.Cyclone wrote:
Hidden Sliders:
Cyclone wrote:
Random Jumps:
^Cyclone wrote:
This point overlaps with point #1 in a way.
I think the current 2x slider speed implementation is stupid so I never use it. The changes are too harsh and unpredictable, adding another kind of fake difficulty.Cyclone wrote:
Slider Speeds:
If they're small, they're deceptively easy. If they're too big, it's just yet another stupid insane pattern--the same as every other.Cyclone wrote:
Zig-Zag Streams:
It's not the spinners themselves which are the problem; it's the mappers. Whenever anyone tries to codify common sense with a set of guidelines, there are always the douches who push those guidelines to get away with whatever kinds of crap they can. There's a reason law is so complicated.Cyclone wrote:
Spinners:
Is it a matter of "too many difficulties" or "too few easy/normal difficulties"? Moskau certainly has too many. Stuff like that happens because the mapper has too big a heart and can't say no to them.Cyclone wrote:
Too Many Difficulties:
This is a basic UI principle. Apparently these guys don't play their own maps.Cyclone wrote:
Combo Colors:
+1.MetalMario201 wrote:
Modding intrinsically needs to involve one's opinion. It is a grave error to mod solely based on the ranking criteria.
All the problems that occur frighteningly frequently in today's maps.tl;dr: Fake difficulty is not at all a good thing.