Cyclone wrote:
Spacing Changes:
I noticed that sometimes too, but actually i don't mind. Also, i think we need maps of all kinds, so even this thing shouldn't be a problem if used well.
Cyclone wrote:
Hidden Sliders:
True, but sometimes the slider is visible before getting the 300. The main problem anyway, is finding maps where that works (there are a few, but yeah, i guess sometimes it's as you say)
Cyclone wrote:
Random Jumps:
That's also true, but i don't see the problem anyway. If the mapper wants to be "mean" just let him be. Usually these things are readable anyway so the player has two choices: stop playing that map or accepting the challenge and trying again.
Cyclone wrote:
Slider Speeds:
Then let me ask WHY shouldn't this be allowed? Many maps have this feature and many of them use it well, so where's the problem?
Some users find that fun and challenging, other users hate that, but that doesn't mean it shouldn't be allowed because of that.
Cyclone wrote:
Zig-Zag Streams:
LOL Usatei. Well, about that, since i'm the mapper, i can say this: that map is from more than a year ago and standards were different. I wanted to make a really hard map for approval, but linear streams were boring, so i tried that (that was my first time using that mapping technique). I put HP Drain 3 to avoid people getting killed for those streams. Also, i can't play that (and many other people can't) but actually the map IS fun (ask people, you should find some who will tell you "That map is really cruel but it's fun", i think). So again, If a mapper wants to be a asshole the player can just avoid playing those maps.
Cyclone wrote:
Spinners:
That's true too, and i hate that use of spinners too, but i also have to say that some maps used that thing quite well (I mean, remember Wizards in Winter? That one is still awesome). Again, that's up to the mapper. Actually, the Auto+2000 "rule" still is useless to me, imho spinner only have to be at least 100'd without problems, but that's me (yeah, i don't dislike insta-spinners, as long as they have sense).
Cyclone wrote:
Too Many Difficulties:
What's the problem? OK, since everyone doesn't know that and i'm getting tired of seeing that map being brought up for that reason, here's the story: xxheroxx made that map by himself, it had Easy, Normal and Hard. Then people in #italian thought the song was cool and decided to make more difficulties for that one. It went up to 8 difficulties in a bunch of days. Then, xxheroxx removed Easy and Hard because we got told that a mapset can't have more than 6 difficulties and he didn't want to remove guest difficulties.
I don't know why all difficulties turned out to be insane, but i gues that's what you want to map when you hear the song.
To get it straight, i think some songs call more for Hard and Insane, and other songs fit better with Easy and Normal. Again, as long as the map has two difficulties, i don't care which difficulties they are.
That's my opinion, i know the system is different but i really don't mind if mappers don't feel like adding Normals. I tell that to the mappers because i think adding easier difficulties should be done for common sense.
Cyclone wrote:
Combo Colors:
Again that's true and i think this is a completely different matter since it involves a whole map, not just a section o a single beat. When i mod, i often tell players to remove some custom colours that are really hard to see or to use more "regular" BGs. But again, if the mapper want to be mean and wants to leave it, i let him be. That's his own choice. About me, probabily i won't play a map like that (that's why i still haven't played Bad Apple, even though i really wanted to)
Anyway, are these kind of threads becoming a trend?
Everyone always complaining about this and that. If you don't like or you can't play a map just don't play it. I do that often right now: since i'm not good at streams/fast beats i play maps that don't abuse them (and that's a shame, because i like DJpop's maps but i always fail ç_ç)
Please, let mappers try to make something new when they map, that's how a map can become a masterpiece. I'm sure sometimes there are attempts that go failing but in that case i believe that the mapper can be quite mature to decide what to do.
If we start putting too many rules, maps will become more and more plain and boring.
When modding, try to think what the mappers wanted to do with a certain pattern. If it's really so bad, discuss that with him, don't just go and rage about that because of those rules.
Also, these are not rules, but "guidelines"
I think i said everything... If i didn't explain myself well enough, please let me know.
(Please, don't take this message as a rage or anything, it's only my opinion. I'm saying this because it seems i frequently get misunderstood in this kind of threads)