People just need to think, do they want their map to be hard because it's bad, or do they want it to be hard...because it's hard...
I'm not sure if I can agree with this.lukewarmholiday wrote:
People just need to get it into their head that they don't need to make their map harder than the most insane map they can think of,
Massive Wonders fits streams just fine actually. Listen to the music instead of complaining if you can't fc.strager wrote:
Look at the mapper.Beuchi-chan wrote:
http://osu.ppy.sh/s/9482
... Massive Wonders isn't ["streamy-sounding"], and most of the deathstreams are, in my opinion, non-sense :S
I'm not complaining about fc'ing it or not (I actually fc'd it...) I'm just giving my opinion about it.Mystearica wrote:
Massive Wonders fits streams just fine actually. Listen to the music instead of complaining if you can't fc.
osu isn't really a game that really supports hard maps without them turning to shit.Ph0X wrote:
I'm not sure if I can agree with this.lukewarmholiday wrote:
People just need to get it into their head that they don't need to make their map harder than the most insane map they can think of,
Good hard songs are extremely rare. And as I get better, there's even less and less that are actually a challenge for me. But that's because I don't like nor count spam/stream maps like Kanbu. It's a personally thing but I get no satisfaction out of them and I also suck at them. I also find it lame to just listen to a fast map in slowmotion and put a circle on every fucking 1/8 beat you hear, then call it a map. Again it's just my opinion.
Now, thing is, I can pretty much count on my fingers all the jump beatmaps that are I can't pass. And 75% of them is because they got crazy lifeleech. Of course I'm not talking about the completly impossible maps (read: lemontree, tag4, etc)
So yea, I disagree that we don't need harder maps. People nowadays only play for the score so as soon as they see a map that is not FC/Sable, they hate it right away. Thing is, the community is never gonna get better by acing songs, but there are no mappers making challenging maps for the high rankers
This means that the size on the hitcircle essentially is REDUCED, by as much as 80% sometimes.Very legit way of adding difficulty to the map. I don't see why one way should be accepted and another shouldn't? This whole thread is pretty much discriminating some techniques to makes a map harder, even though to me they seem as legit as any other one. It seems that you are just too used to the others to be able to accept these newer stuff.
What IS my point is I'm tired of seeing QUALITY being ignored for the sake of DIFFICULTY.Either one of us is not being openminded (said without irony/sarcasm/etc), or we are completly not understanding eachother.
You call those jumps?lukewarmholiday wrote:
http://osu.ppy.sh/s/11384
00:42:225 (1,2,3,4,5,6,7,8)
Jumps like these should be unrankable. What fucking purpose to they serve. I really want to know. I can understand jump increases during impact points. I can understand a gradual increase in spacing during a rising point in a song. I have done both.
But the song is fucking hitting a small low and THEN you get jumps?
Well you have your thoughts.lukewarmholiday wrote:
Also Ztrot sucks at mapping.
can't have #osu without you lovely people tapping away on a keyboard 24/7 about shit no one cares aboutTodesengal wrote:
can't have a good discussion about rankability/mapping without Mystearica's valuable inputSPOILERhurrrrrrrr
can't have #osu without you lovely people tapping away on a keyboard 24/7 about shit no one cares aboutI agree sometimes #osu gets really stupid, but you can only use moderate so much.
No it's just whining about how we cant complete maps. How about we change the ranking system to only moderate timing and offsets since we are damaging peoples creativity.Nakata Yuji wrote:
Perhaps this thread needs to get back on topic.
Yes, ztrot's maps are a joke.lukewarmholiday wrote:
Chill brah, it's a joke
First, people vote 10 if the beatmap features a background with a character whose eyes are larger than their fist.lesjuh wrote:
Just vote low if you dislike a map and drop some advice on the topic so the mapper realizes it sucks.
There, problem solved <3
But it's normal spacing to me, not jumps.lukewarmholiday wrote:
But I want to use jumps to make this boring flat drum beat exciting!~
Agree.Cyclone wrote:
Spacing Changes:
This rule is poorly worded. What it actually is is more like, "a suitable place for a jump is usually also a suitable place for a New Combo." One-off jumps tend to make the most sense on the transition between two musical phrases or when the line being synced changes. The same holds for New Combos.Cyclone wrote:
I say we probably brought that upon ourselves since we made the rule "spacing should be consistent throughout a combo,"
Are a stupid form of Fake Difficulty. Should never be used.Cyclone wrote:
Hidden Sliders:
Cyclone wrote:
Random Jumps:
^Cyclone wrote:
This point overlaps with point #1 in a way.
I think the current 2x slider speed implementation is stupid so I never use it. The changes are too harsh and unpredictable, adding another kind of fake difficulty.Cyclone wrote:
Slider Speeds:
If they're small, they're deceptively easy. If they're too big, it's just yet another stupid insane pattern--the same as every other.Cyclone wrote:
Zig-Zag Streams:
It's not the spinners themselves which are the problem; it's the mappers. Whenever anyone tries to codify common sense with a set of guidelines, there are always the douches who push those guidelines to get away with whatever kinds of crap they can. There's a reason law is so complicated.Cyclone wrote:
Spinners:
Is it a matter of "too many difficulties" or "too few easy/normal difficulties"? Moskau certainly has too many. Stuff like that happens because the mapper has too big a heart and can't say no to them.Cyclone wrote:
Too Many Difficulties:
This is a basic UI principle. Apparently these guys don't play their own maps.Cyclone wrote:
Combo Colors:
+1.MetalMario201 wrote:
Modding intrinsically needs to involve one's opinion. It is a grave error to mod solely based on the ranking criteria.
All the problems that occur frighteningly frequently in today's maps.tl;dr: Fake difficulty is not at all a good thing.