1. ddk ddk ddk ddk ddkLunaticP wrote:
Just answer this , which one you think is easier?
1. ddk ddk ddk ddk ddk
2. ddk d k ddk d k ddk
3. ddk ddk d k ddk ddk
Not counting speed limits. Also note that this only has to do with complexity score, nothing else. If you know osu!tp, you'll know std has aim/speed/acc. In Taiko, for example, it would be complexity/speed/acc. If you fill the whole map with ddk, the complexity may be lower, but the speed score will be higher because of density.
I'd like your explanation though, because throwing examples around just clutters the thread. Or at least shoot a hole in my logic that I can see, and let's be done with it.