Tom94 wrote:
The thunderbolt vs ernst thing is very similar, you even called the 1/3 out... there's not much the algorithm can do in that regard. Also 1/3 can be trained just as easily as 1/4 - the only reason many people are bad at them is because they are so uncommon.
You didn't get the reason I called them though hehe.
The thing is, the kat patterns in that 1/3 stream are very difficult. Despite being slower than 1/4, that bpm is still very high and you have multiple hand switches during the 1/3 stream, in addition to no hand switches at the first part of the stream, which is odd for a 1/3 based rhythm.
That's why I consider it much harder, because before I changed my playstyle I could almost FC Ernst (had an unlucky miss), while I would consistently get destroyed on that 1/3 stream, which is why I think Ernst being above isn't as realistic.
Besides, now when I swapped my playstyle to full alt and began training from scratch so my skill is much lower than it used to be, I can still get a B or A if lucky on Ernst, while I still can't pass Intersect.
No rush in fixing this, I'm sure you have other priorities, but I am just explaining this better since you seem to have misunderstood my 1/3 call over there.
Pattern difficulty can only be considered to a certain extent due to subjectivity and due to the fact, that for the algorithm there is no way to find out about "1/3" or "1/4"
How so? Given the BPM, can't you calculate the timing between the notes? Or just scan them from the .osu?