well, I'm actually a 4:3 fullscreen player, but I like playing HR on that reso (and just a friendly reminder: utterly EVERYONE can adjust the reso like I did without having more than ONE monitor). Yeah, the "half a note" thing is really bugging, and people wouldn't even try to adjust their monitor's brightness/contrast/both for that. My (own) suggestion is to increase the visibility by a bit (not large enough to make Taiko scoreboards look like STD's), although we don't know if that will ever be implemented.Nashmun wrote:
But you're an extra widescreen player, the area where you can actually see the notes is way higher than others players. Seeing only half a note IS NOT playable at all. As long as HDHR isn't fixed and playable for everyone, there is still a big issue with that mod.
About FLHD, yes we do have some legit players, but it's too easy to DS and the majority of the FLHD scores are DS. Do you prefer to advantage the non-legit plays just to reward the minority of legit plays ?
2nd line: I'd rather not, but I do have few things in mind:
1. Make osu! so that it can track the total number of plays for each song, even in offline/Autoplay? And more specifically, separate numbers of online, offline, and Auto plays? (mentioned Auto since some players memorize from the Autoplay (this guy, for example))
2. FL-specific: Set some kind of threshold of number of plays (like the above number 1) in each map, so that any number below that threshold can be assured as DS?
^ I do realize that it's nearly impossible, but once it is done right, voila. Of course, a formula must be present in order to achieve this one, although I haven't thought anyhow.
3. Make osu! so that it automatically ends/fails a play if it reaches an amount of X consecutive misses, especially if it's from the first note? Take X = 30 notes, for example. Note that this effectively applies only to Taiko since all the other game modes fail immediately when the HP's empty.
I think that's all I can say for now; got a bit exhausted from homework.