Trying to the read true AR 11 with OD 10 is a shit ton harder than reading AR 9 with OD 10. Even just doing AR 10 is a decent amount harder than AR 9 and OD 10. It's just training your reaction, and it's like learning to play a certain type of pattern. For example, having sixteenth note kick sliders (that can be played like 1/2 tick notes or eight notes) can be hard to read for some people at first, but after time, you get the reaction time to understand what type of pattern it is faster and are able to adjust accordingly. Same with AR. AR is a skill, and imo it is very different from how fast those blocks/arrows/whatever move in different rhythm games.rickyboi wrote:
I'm supporting Theowests's opinion on this.
This game is more on Accuracy and Aim NOT on how fast or slow you can read the notes.
and about HR being easier when AR is lowered down- Seriously? It's still hard to get aim and get a better accuracy even with lower AR. It still fucking increases the OD , makes the cirlces smaller and adds more drain to the life. You're just limiting the players who could/should play HR which doesn't even make sense on a rythm game. There's a reason why most of Korean/Japanese Rythm games have control of the speed reading, it's because the creators want to maximize every player's potential on how they play it either be fast or slow in the end it still depends who's the most accurate player.
AR imo is something kinda special and unique to osu! which I like (not because I can somewhat read the faster AR's), but I remember clearly that even when I couldn't even read AR 10 and barely AR 9.5, which was around the time this thread was made, I still completely disagreed with this.
Furthermore, this completely messes up every single possible DT/HR score out there if implemented.
Also it just feels like we are trying to progress to the norm. AR is an interesting twist on most things and keeping it that way would add more to osu! as a game imo.