yes!! i support ONLY increasing ar! idea good very
Yeah, it just doesn't seem right to shift the power even more to the mole whackers and away from the map readers by allowing them to turn any map into whack-a-mole and not allowing the same to be true for people that want to do the reverse (and really, it's only a small number of maps that push their AR too high and result in a map where it feels like you're spending half your time waiting for the next hit circle to pop up so you can whack it (as opposed to the mole whacker aggravation of feeling like they're spending half their time waiting for approach circles to close)).Aqo wrote:
It's actually kinda funny that you say only increasing the AR would keep its difficulty.
If you could do that, ranked, most people would increase the AR of all AR8 maps to 9 and it would make them 20 times easier to play, meanwhile the option to decrease AR to 7 would've potentially made those same maps way harder.
Current Priority: +265Most people think this is a good idea. Most of the people not agreeing with this doesn't even play much osu!
increase only makes me sad, I do best with ar8... oh well~rickyboi wrote:
Only increasing the AR? That's fine I guess, but this only gives advantage to the players who are good with high AR. The ones who can play or likes (eg. val0108 or CXu) to play AR 8/7/6 or even lower has the disadvantage here. This again limiting the potential of different kinds of players god damn it.
Sorry but AR is something set by the mapper, this is A LOT more important to a map than a SB is and as such I think it should be left alone. Some maps would be made insanely easy with higher AR's which is completely unfair to older players.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).</2cents>
Also comparing to other rhythm games, the ability to change approach rate is usually a user setting which has no effect on score. Which is where this request stems from originally .
fair enough, but I'd like to see it off for older maps.RBRat3 wrote:
What about making AR rate options open or closed to the users based on the mappers choice?
nah man. It should be applied on all the maps.RBRat3 wrote:
I would only expect it to be applied to maps made after the implementation.
theowest wrote:
nah man. It should be applied on all the maps.RBRat3 wrote:
I would only expect it to be applied to maps made after the implementation.
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
"I would only expect it to be applied to maps made after the implementation." Meaning old maps and their scores go untouched and the feature locked out to its creator.Sakura wrote:
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
Still tho, i prefer just to be able to increase it as i said in my previous post.
9 times out of 10 increasing AR makes it easier, that other 10% of the time only applies to very intense maps. It's unfair plain and simple, AR is a skill just like being able to do jumps, streams and complex patterns, it's part of the map which makes it hard. There is NO WAY to make this fair at all so the best option would be to leave it off. I don't think there is a single person here he can read every approach rate from 1 to 12. This kind of thing would make some DT scores completely pointless, look at mezame and bamboo dance for instance, niko-'s AR11 scores on those are hard due to the approach rate. Add this and AR11 scores will become completely irrelevant and I personally enjoy praising our asian overlords who manage AR11 FC's.Sakura wrote:
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
Still tho, i prefer just to be able to increase it as i said in my previous post.
Yeah, I know... I'd like to use it for decreases too. I've such a strong association with AR9 maps being whack-a-moleish that I regularly misjudge AR9 used appropriately as AR8 (and conversely, I have mistaken AR8 for AR9 when a map has very limited look ahead). I'd love to be able to tune those maps down to a level that actually makes it easier to see the patterns and learn the map. Trying to recognize patterns when you can only see a couple circles ahead is like trying to do it with flashlight on... you need to put things together in your head to see the picture, because it's never fully shown to you. And that's a lot more thinking and memorizing than I like to do while playing, because I'm only a casual player. I'd much rather be able to easily play a map at a lower AR to learn it at a penalty, then move on to the regular AR if I care for full points later... much the same way that I can practice a map without FL to learn it, and then try it with FL later for more points. One is applying blinders with space and the other with time.MillhioreF wrote:
increase only makes me sad, I do best with ar8... oh well~
I think it's safe to say that for everyone, there exists some maps that would be made easier by changing AR. Those maps will differ from person to person, and to the extent that AR is changed. This is true for most people even with AR only increasing (HR helped me even as a beginner to pass maps I would have had a hard time doing otherwise, and the main thing I was looking for was higher AR for a cleaner map, which would more than make up for any extra difficulty increase in the other factors). It can also be said that decreasing AR will at the very least make things easier for many people on some maps.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).
Yeah, I don't see why either.Aqo wrote:
I still haven't seen anyone here state any reason why to not just let all users pick whatever AR they want for all maps ever with a score reducing effect. It's a win-win solution. Why the hell not? Why are you looking for anything else?
Except Hard rock makes some maps actually easier due to the increase in ARjesus1412 wrote:
Never really thought about this but how about we use hard rock to increase the AR and easy to decrease it? Surely with that everyone is happy?
These same reasons are used to argue against the osz2 background removal limitation. Just sayin'.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).</2cents>
Also comparing to other rhythm games, the ability to change approach rate is usually a user setting which has no effect on score. Which is where this request stems from originally .
Wow... this is the first post i see from you I consider stupid.theowest wrote:
Current Priority: +265Most people think this is a good idea. Most of the people not agreeing with this doesn't even play much osu!
would be to easy and also there is no advantage for people who want a great rank easilyMakar wrote:
People are only saying yes because it will be easier for them to get a higher score.
Why cant this just be a new difficulty reducing mod with a negative multiplier that allows any AR (lower or higher)?
Kyou-kun wrote:
These same reasons are used to argue against the osz2 background removal limitation. Just sayin'.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).</2cents>
Also comparing to other rhythm games, the ability to change approach rate is usually a user setting which has no effect on score. Which is where this request stems from originally .
I don't know how this works in CTB but in Standard lower AR would make those two maps even harder than they are now lolCaCtus112 wrote:
everyone can fc maps like airman and big black..