...What? Seriously?
Won't this make the game easier?
Leave the difficulty as it is, no need for this.
Won't this make the game easier?
Leave the difficulty as it is, no need for this.
If we have a score reducing affect it would totally have my supportAqo wrote:
How about this: give it a score-reducing effect.
i.e. users have an option every time they play a map, to either:
1. Play it with mapper's AR, and score on it normally
2. Pick their own AR, and then score is reduced to 50% similar to EasyMod, except without an effect on circle size etc, and with letting you pick /any/ AR you want.
Also, it would be nice if there was a bigger range indeed. Instead of just 0-10 with 1x increments, 0-11 with 0.33x increments, so that you can pick 9.3, 9.6, 10, 10.3, 10.6, that would be great. It would be a fun option that people can use similar to EasyMod today without worrying about how this affects ranking. Sure, you'd be able to top-score with an AR of your choice, but lets be realistic it's not that hard to read mapper-default AR and a 50% reduction won't make this mode a popular scoring method; thus I'll be just an option for fun. I'd suggest making it unranked but since the current stance is against unranked plays, ranked with reduced score seems like the best compromise... or to put it shortly, it's win-win. You can play with whatever AR you want if you just play for fun, or you have to accept the mapper AR as part of the map difficulty when you're playing for score.
This is reasonable isn't it?
Oooor Just make Easy mod give you the option to set difficulty settings. This has been suggested before and I wish it would get more attention.Aqo wrote:
How about this: give it a score-reducing effect.
i.e. users have an option every time they play a map, to either:
1. Play it with mapper's AR, and score on it normally
2. Pick their own AR, and then score is reduced to 50% similar to EasyMod, except without an effect on circle size etc, and with letting you pick /any/ AR you want.
Also, it would be nice if there was a bigger range indeed. Instead of just 0-10 with 1x increments, 0-11 with 0.33x increments, so that you can pick 9.3, 9.6, 10, 10.3, 10.6, that would be great. It would be a fun option that people can use similar to EasyMod today without worrying about how this affects ranking. Sure, you'd be able to top-score with an AR of your choice, but lets be realistic it's not that hard to read mapper-default AR and a 50% reduction won't make this mode a popular scoring method; thus I'll be just an option for fun. I'd suggest making it unranked but since the current stance is against unranked plays, ranked with reduced score seems like the best compromise... or to put it shortly, it's win-win. You can play with whatever AR you want if you just play for fun, or you have to accept the mapper AR as part of the map difficulty when you're playing for score.
This is reasonable isn't it?
ARs have this magical thing about themtheowest wrote:
No, what.
Some people find higher ARs easier than slower, and vice versa. ARs are completely subjective and should therefore be definable as an option by you.
Higher ARs does not make it harder or easier for everyone. It's up to the player.
What are you saying?theowest wrote:
If it were going to affect the difficulty of maps, it would effect the difficulty for everyone. In this case, it doesn't.
It's subjective.
No you kinda miss the point again.theowest wrote:
If it were going to affect the difficulty of maps, it would effect the difficulty for everyone. In this case, it doesn't.
It's subjective.
Actually, that's the definition of subjective... different for each person, as opposed to objective, which would be universally the same for everyone.Aqo wrote:
Long story short: AR *is* related to map difficulty. This is not subjective. Lower AR always makes a map harder, but a higher AR will be harder than a lower AR if you can't read it at all. It's not a gray area, it's just different for each person based on their abilities at a point of time.
the problem is how.Aqo wrote:
No you kinda miss the point again.theowest wrote:
If it were going to affect the difficulty of maps, it would effect the difficulty for everyone. In this case, it doesn't.
It's subjective.
The AR that a mapper chooses for a map is part of that map's difficulty. This is for /everyone/ who plays that map. If some people have an easier time with that AR it means they're more comfortable with it, which is on the same level of a streaming player being more comfortable in a stream map compared to a jump player, it doesn't change the fact that it's a difficulty everybody has to deal with and yet some people would be better or worse than others on it.
Changing the AR changes the difficulty of the map. Thus it should change score.
Trying to the read true AR 11 with OD 10 is a shit ton harder than reading AR 9 with OD 10. Even just doing AR 10 is a decent amount harder than AR 9 and OD 10. It's just training your reaction, and it's like learning to play a certain type of pattern. For example, having sixteenth note kick sliders (that can be played like 1/2 tick notes or eight notes) can be hard to read for some people at first, but after time, you get the reaction time to understand what type of pattern it is faster and are able to adjust accordingly. Same with AR. AR is a skill, and imo it is very different from how fast those blocks/arrows/whatever move in different rhythm games.rickyboi wrote:
I'm supporting Theowests's opinion on this.
This game is more on Accuracy and Aim NOT on how fast or slow you can read the notes.
and about HR being easier when AR is lowered down- Seriously? It's still hard to get aim and get a better accuracy even with lower AR. It still fucking increases the OD , makes the cirlces smaller and adds more drain to the life. You're just limiting the players who could/should play HR which doesn't even make sense on a rythm game. There's a reason why most of Korean/Japanese Rythm games have control of the speed reading, it's because the creators want to maximize every player's potential on how they play it either be fast or slow in the end it still depends who's the most accurate player.
I'd support, but of course that won't happen since peppy is against unranked mods.Aqo wrote:
Let me put up a question
If the players could control the AR on an unrankable mode, i.e. you could play unranked with any AR you want, do you support or oppose this?
Try to ignore the current stance against unranked plays. Just the mere concept of letting players play with whatever AR they want for fun, without ranking, this doesn't hurt anybody does it? Support or no?
I would support, if osu! was not competitive, because it gives the user more flexibility. Offline games are made to cater to pretty much as many people as possible. It's kinda like hacking offline games, no one really gives a crap, and many find it fun, too. Most of the time, offline games aren't very skill based, or don't require much skill to play decently and have fun.Aqo wrote:
Let me put up a question
If the players could control the AR on an unrankable mode, i.e. you could play unranked with any AR you want, do you support or oppose this?
Try to ignore the current stance against unranked plays. Just the mere concept of letting players play with whatever AR they want for fun, without ranking, this doesn't hurt anybody does it? Support or no?
Lets say I'm in the mood to play a random map that I like with AR10.3 today, without aiming to rank on it in the scoreboard - it would still add into playcount and account statistics ofc i.e. score reduction effect. (and if I wanted to rank on it for max score, I'd have to play it with the default map AR).winber1 wrote:
honestly I still don't like allowing people to change AR. It should be what it is. However, I am more comfortable if players are only allowed to increase the AR (for a certain price) if this gets implemented, but I'm still saying no. no. no. no. no.
no.... no. on.no.on.no.on.no
Exactly my thoughts.winber1 wrote:
honestly I still don't like allowing people to change AR. It should be what it is. However, I am more comfortable if players are only allowed to increase the AR (for a certain price) if this gets implemented, but I'm still saying no. no. no. no. no.
no.... no. on.no.on.no.on.no