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Make Approach Rate function for user definable option

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Total Posts
391

Do you support user-definable AR in ranked play?

Yes
96
50.79%
Yes, with a negative multiplier
40
21.16%
No
53
28.04%
Total votes: 189
Polling ended
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2,757
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Sander-Don
Shut up and take my star!
laserpollo
Good idea, i can't wait for playing with higher AR :)
CaCtus112
where's the fun in this game then? ctb HR makes everything harder and if you change AR it's easy as hell, same with DT.. everyone can fc maps like airman and big black..
Aqo

CaCtus112 wrote:

everyone can fc maps like airman and big black..
I don't know how this works in CTB but in Standard lower AR would make those two maps even harder than they are now lol
if score is reduced there would be no problem either way
XEPCOH

CaCtus112 wrote:

where's the fun in this game then? ctb HR makes everything harder and if you change AR it's easy as hell, same with DT.. everyone can fc maps like airman and big black..
big black is unf*ckable even with AR8 or 9, I checked...
Wishy
All I'm going to say is even while I WOULD LIKE THIS since IT WOULD BENEFIT ME since I suck@low AR, this will completely fuck up the actual ranking system. So if you are seriously gonna think about adding this, start getting ideas about how this change should be applied so it will not fuck everything up. Remember how AR limits many maps to not being DT'd by pretty much anyone, same applies to DT+HR (unplayable almost for everyone on every AR 7/8 map). Then you got some dumb maps which have as extra difficulty the fact they use AR 8 (masterpiece, [Legend] series, etc).

If you do change this, think about how everything will get completely screwed up, and if this change is applied, you should get a penalty big enough so reducing AR for DT+HR or even for DT alone would make no sense. I'd say the penalty should be applied IF YOU LOWER THE AR AND NOT IF YOU RISE IT, but that's probably a matter of preference. The real issue is the fact that HR+DT combo will become doable on many maps, and DT will be doable on some maps where the real difficulty is AR 9 DT.

Won't read the whole thread since it's stupidly long and I don't care enough to do it.
benguin
I think user-defineable AR should be allowed, without penalty. I'm a regular player of Flash Flash Revolution and a casual player of stepmania, and the speedmod (which is analogous to AR on osu) can be set by the user to any amount without penalty. And nobody even considers or discriminates against other people's speedmods, it doesn't make any player "better" or "worse", everyone just uses what they are comfortable with. I've seen pro players with speedmods of 1.7x speedmod and noob players with a 2.3x speedmod and vice versa, it's just a matter of personal preference.

If changing AR should change the scoring, then perhaps we should give mappers the ability to also tell us which keys to use, which input devices to use, and which skins to use as well.

I don't see how some people are saying that AR isn't analogous to other speed/scroll settings in other games. One would keep raising it to the point until you can actually differentiate the notes and have a firm grasp of what's going on in terms of pattern recognition (having it too low will just make it look like a blob of notes all on the screen at once with a million approach circles at the same time). You stop raising it when you notice you aren't getting enough time to react and/or you lose that sense of pattern recognition again. Basically higher scroll rates and AR give you more spacing in between notes (easier readability) and lower scroll rates and AR give you more reaction time. It's up to the person themselves to find the middle ground that works for them and this middle ground is going to be different for each person.

I kinda glanced through some of the previous pages of the thread and noticed someone saying how Airman is impossible on AR9. As for me, I can almost pass it on AR9 (I still fail in the ending jumps) but I can't even get past the first minute of it with AR10. Although AR8 on Airman is too clustered and unreadable for me to do well at all. Allowing changing AR would let everyone play it at the speed at which they feel comfortable.

As for complications with other mods. I'm sure flashlight and hidden might have to be tweaked a bit but I don't see much concern there. For doubletime, the reason why the approach rate increases for doubletime is to accommodate for the change of the speed of the map since higher bpm maps are typically a bit easier on a slightly faster AR (like I wouldn't dare play an [easy] map with AR9). The logic is that if a map is at x AR, then it would be optimal for most players to have the AR at ax+b to accommodate for the increase in bpm from doubletime (I don't know the a and b values, or even if it's a linear function or w/e so sorry >.<) This only works though if the original AR is optimal for each particular player which it isn't. Basically what I'm trying to say, is that if you can change the AR of the map with no mods, you should be able to do the same for the DT mod. Also, the mod is called is called "double time", not "double time plus additinoal AR." The extra AR that's added, is there to accommodate for the faster chart, but with user-defineable AR, people can figure that out for themselves.

As for hardrock, I'd just say make it simple by making a 0+ change to AR when hardrock is selected. Hardrock is supposed to make the song harder, in an objective as possible sense, and since increasing AR is an aid to some people, it defeats the purpose of this mod.
Ohrami

benguin wrote:

As for complications with other mods. I'm sure flashlight and hidden might have to be tweaked a bit but I don't see much concern there. For doubletime, the reason why the approach rate increases for doubletime is to accommodate for the change of the speed of the map since higher bpm maps are typically a bit easier on a slightly faster AR (like I wouldn't dare play an [easy] map with AR9). The logic is that if a map is at x AR, then it would be optimal for most players to have the AR at ax+b to accommodate for the increase in bpm from doubletime (I don't know the a and b values, or even if it's a linear function or w/e so sorry >.<) This only works though if the original AR is optimal for each particular player which it isn't. Basically what I'm trying to say, is that if you can change the AR of the map with no mods, you should be able to do the same for the DT mod. Also, the mod is called is called "double time", not "double time plus additinoal AR." The extra AR that's added, is there to accommodate for the faster chart, but with user-defineable AR, people can figure that out for themselves.
The reason why the approach rate increases by 1.5x and the reason why you have 2/3 the timing window to hit circles accurately is because everything time-related is multiplied by 1.5. Not because of what you said.

Reading confusing patterns with low approach rate is a part of the difficulty in osu!.
VelperK

Gomo Psivarh wrote:

I ONLY support that you can customize AR and the custom AR will neutralize score bonus from mods.
DontTalkwithMir
You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.
Suimya
I think, I'll support if we can customize the AR and circle size at the same time, it'll be more fun like this :<
CaCtus112

DontBrownieMir wrote:

You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.
^this
Tenacious J

DontBrownieMir wrote:

You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.
My thoughts exactly. Though I would like to use this kind of feature for song training or simply for fun. There are certain songs that either go over the top or is too slow for my taste. But for fairness' sake this should be an UNRANKABLE feature, because we already have Mods that alter AR.
Tshemmp
0,9x score multiplier for each instance of changed AR seems fine to me. This means if you change the AR by 2 (up or down, doesn't matter) the score multiplier would be 0,9x * 0,9x = 0,81x.
Zare

CaCtus112 wrote:

DontBrownieMir wrote:

You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.
^this
Aqo
*sigh*

While AR does add difficulty to maps, people really overestimate how much of an effect it has. I'd like to see all those people who think AR10 is too much for airman try to play it with AR9 (just go into Edit and change the map) and then see their surprised faces when they still fail at 200bpm fullscreen jumps and it's absolutely not related to reading the AR. Alternatively, people playing maps with "too low" AR and realizing that having the correct timing for long circle-jump patterns on high bpm is still challenging even if you're reading it in a comfortable AR.

A small score reduction would be enough. Or hell, it can be 50% like EasyMod. Nobody who has trouble FCing a dragonforce [Legend] map would suddenly be able to do it with AR9 instead of 8, and nobody who has trouble playing AR9+DT would suddenly get better at it by setting AR to 8+DT, because the physical difficulty for those plays is always ten notches higher than the reading difficulty.

Right now HR+DT on a map with AR7 or higher (which results in AR11 ala. 300ms) is indeed next to impossible for most people and would become possible if you could lower the AR, however if there was a 50% reduction for this then lol, it would far outweigh the benefit of +6% score from HR and a simple DT record (instead of HR+DT+ARmod) would still always rank higher, so there's no problem.
Wishy
Actually yeah, AR 8 is shit and makes many maps really harder than they would be with AR 9. I FC'd masterpiece squares first try on AR 9, but I've never been able to do them (and I can barely clear them) on AR 8. AR 8 is unplayable shit for me, for some others it's AR 9, for some 7, and for some 10. I rarely play [Legend] maps because I consider that AR 8@200 BPM dumb.
Tanzklaue
if this ever gets implemented, but not bg-deleting, then I will question the mental health of peppy.

AR is a part of the map, not like some random BG, which everybody makes a fuss about. the mapper and modder try to find an AR for every map that fits. making it defineable would destroy the purpose of the mapper.

if it gets implemented, then only as a fun-mod, which goes up really high or down really low. never as a ranked mod. that would be, like some people said, legimate cheating.

@Aqo there are enough people who can't read AR 10 but could clear airman with AR 9. the average osu-player is able to read AR 7-9, but not 10. people like you who have serious problems with anything below AR9 are the exception.
jesse1412

Tanzklaue wrote:

if this ever gets implemented, but not bg-deleting, then I will question the mental health of peppy.

AR is a part of the map, not like some random BG, which everybody makes a fuss about. the mapper and modder try to find an AR for every map that fits. making it defineable would destroy the purpose of the mapper.

if it gets implemented, then only as a fun-mod, which goes up really high or down really low. never as a ranked mod. that would be, like some people said, legimate cheating.

@Aqo there are enough people who can't read AR 10 but could clear airman with AR 9. the average osu-player is able to read AR 7-9, but not 10. people like you who have serious problems with anything below AR9 are the exception.
This is basically what I've been trying to say.

Also I feel that the AR has HUGE impact on my ability to play, go and look up an mtmcl map and kick the AR up a notch or 2, they're suddenly 200% easier which is bullshit, the reason they're hard is because the patterns are so hard to understand with the low AR.

Reading low AR requires as much skill as high AR. AR9 is the easiest of all AR's for most people so we might as well just change the AR of all maps to 9 regardless of what they mapper thinks and allow people to raise it because let's be frank, AR8 is too hard to read for most people as soon as you get past hard difficulties.

Also posts about supporting this if it awards no points are all rather silly, if you want an un ranked version just change the AR yourself.

To the guy talking about doubletime: doubletime doesn't increase AR to make it more fitting otherwise AR with DT would be capped at 10, 99.99% of players are uncomfortable with AR11 and if I'm correct in saying there are only 2 people to my knowledge who can read ar12 reliably; that means a whopping 0.0000012% of players (rounded) can play AR12 (which is hr + dt and I assure you the AR isn't changed to help you at this point).

So yeah, even though only 1 in eight hundred thousand players can do it, it certainly isn't a skill.
Makar

CaCtus112 wrote:

DontBrownieMir wrote:

You guys are for real?
I mean..changing the AR is like a free ticked for "legit" cheaters :-/.
It would flood score rankings like Halftime.
This isn't skill...it's just "how to make this game easy".
I mean..if someone can't play AR8~9~10 yet then he has to improve him/herself to play it.
The only good thing with this AR option would be no score at all like Spunout was or autopilot or relax are.
^this

Tshemmp wrote:

0,9x score multiplier for each instance of changed AR seems fine to me. This means if you change the AR by 2 (up or down, doesn't matter) the score multiplier would be 0,9x * 0,9x = 0,81x.
I like these~
Devochka_old
Would be good as unranked mod, or a very big minus score modifier
Snepif
This is nonsense. AR is a part of the map itself and it's put at a certain number on purpose, the way it flows, plays and feels best with the song. If a map has an AR that it shouldn't, or feels off, it's the job of the modders to fix that. If YOU feel uncomfortable with the AR that fits the best for the modders, XATs and mappers, then you should probably get used to it.

Again, AR is a part of the map.

No support from me, sorry.
haha5957
For BMS, O2Jam, speed for note depends on BPM. however, they can adjust it with multipliers. thus "adjustable AR".
jubeat uses same AR for every single difficulty, and song. pretty unique..
DJMax technika and reflecbeat, is pretty much like osu, where scroll speed depends on the difficulty and music.
for example, D2 on technika is hard ONLY because of it's scrolling speed (you can think this as AR10 on regular normal and calling it insane)

Even all other major rhythm games are different.
Considering AR as difficulty or as user's taste doesnt have true answer. If there would to be, maybe other major games would've done it too.

I think this should be decided by ppy since he's the one who created this. If else, it should follow poll's result.
Wishy
jubeat <3
theowest

CaCtus112 wrote:

where's the fun in this game then? ctb HR makes everything harder and if you change AR it's easy as hell, same with DT.. everyone can fc maps like airman and big black..
ctb isn't rhythm based. therefore broken.

also. If it makes it easier, it makes it more enjoyable. Everybody can tweak the AR so it's fair. Right?

More fun for everyone.
Makar

theowest wrote:

also. If it makes it easier, it makes it more enjoyable. Everybody can tweak the AR so it's fair. Right?

More fun for everyone.
imo it's like giving the option to use cheats in a video game or not. It's easier, and to some it is more enjoyable, but too much of it will ruin a game. It makes things less interesting, and somewhat unfair. "He can read higher/lower AR than me! It's not fair! Let me choose to make it easier for me!" No, this is just part of skill. If a mapper chooses a bad AR for a map, then that's something to be fixed by modders and XATs, and if not, expect bad feedback from users. This feature should either not be implemented or come with a negative multiplier...
theowest
dude, all the other rhythm games have it.

you can't say it's unfair if it's not unfair for every fucking person on this planet.
bwross
And if all the other rhythm games were jumping off cliffs...
Calculus_old
Oh god yes <3
Makar

theowest wrote:

dude, all the other rhythm games have it.
osu! isn't "all the other rhythm games." osu! already does many things that the other games do not, which is probably why we have so many users here. Comparing to other games is not much of an argument here because of that.

theowest wrote:

you can't say it's unfair if it's not unfair for every fucking person on this planet.
What are you saying?
theowest
It works in other rhythm games, why shouldn't it work with osu?
It is like osu! if it has an approach rate.

I'm saying it's only unfair for you. Not for me or my brother. It might be unfair for your sister but not for your brother.

Approach rate has nothing to do with rhythm. This is a rhythm game.

But yes, we have to visually control with our cursor too, but approach rates still doesn't make shit harder/easier. It's all up to you.
Tenacious J
Make it an unranked feature and it'll be fair for everyone.
theowest
It will be fair anyway, since everyone will be able to use it.
Makar

theowest wrote:

It works in other rhythm games, why shouldn't it work with osu?
It is like osu! if it has an approach rate.
Honestly is seems that other rhythm games do not put much thought into readability. Because of how our ranking system is and our process here compared to other places, using a mapper-defined AR works better than it would if it was on other games. Of course, it will "work" with osu!, but mapper-defined is much better for all the reasons I have previously said as well as others.

theowest wrote:

I'm saying it's only unfair for you. Not for me or my brother. It might be unfair for your sister but not for your brother.
Okay, then how is it unfair to me and not others? Explain more

theowest wrote:

but approach rates still doesn't make shit harder/easier
Yes it does, that's the point of this thread: Make AR customizable so it is easier.
theowest
It was just an example. It doesn't apply to everyone. It does not make everything harder for everyone.

But with a user definable option, everyone will be able to pick their preferable AR. That's right, even you. Everyone's happy.

theowest wrote:

but approach rates still doesn't make shit harder/easier
Yes it does, that's the point of this thread: Make AR customizable so it is easier.
So that it is easy for everyone. Not just the ones who's good at that AR. It's the rhythmic skill and precision which counts in the end.
Makar

theowest wrote:

It was just an example. It doesn't apply to everyone. It does not make everything harder for everyone.

But with a user definable option, everyone will be able to pick their preferable AR. That's right, even you. Everyone happy.
I know it was an example, but I wanted a specific case on where it would be unfair to just one person.

AR is part of skill, you should not be able to change it without some kind of negative effect. It's like being able to customize the speed of the song, not everybody can move their fingers that fast, but for some people its easier if its faster, just like AR. "So lets let it be customizable, so that -everyone- will be able to pick their preferred speed, right? It's not fair because some people are good at that BPM!" No, if it's part of skill, it should not be changeable without a negative multiplier - just like Spun Out Mod and HT. It doesn't matter if its subjective, thats why it will be a choice to use the mod or not.
theowest
The notes always play at the same speed. ARs doesn't change the speed.

The point of this thread is that the beatmapper doesn't know shit about what you can do, so you have to make sure it's right for you, so you can enjoy the beatmap as much as possible. That's the point. If everyone can change the AR to whatever they want, then everyone will be happy.

BPM, slider velocity, distance between notes, distance in time between notes, OD, HP drain rate, circle size. That's everything which makes a beatmap harder/easier.

It doesn't change the gameplay, compared to Half Time or any other mod which truly makes it easier or harder.
Makar

theowest wrote:

The notes always play at the same speed. ARs doesn't change the speed.

The point of this thread is that the beatmapper doesn't know shit about what you can do, so you have to make sure it's right for you, so you can enjoy the beatmap as much as possible. That's the point. If everyone can change the AR to whatever they want, then everyone will be happy.
You should probably re-read my post again because you haven't made an argument about why being able to change something that requires skill is a bad idea.

AR checks are done through modding - just like note density - to insure it is not completely unreadable.

theowest wrote:

BPM, slider velocity, distance between notes, distance in time between notes, OD, HP drain rate, circle size. That's everything which makes a beatmap harder/easier.

It doesn't change the gameplay, compared to Half Time or any other mod which truly makes it easier or harder.
How does AR not make it easier or harder? How does it not change gameplay? It's a readability skill. AR can even make or break a map if not used properly (which is why it goes through modding)
theowest

Makar wrote:

theowest wrote:

The notes always play at the same speed. ARs doesn't change the speed.

The point of this thread is that the beatmapper doesn't know shit about what you can do, so you have to make sure it's right for you, so you can enjoy the beatmap as much as possible. That's the point. If everyone can change the AR to whatever they want, then everyone will be happy.
You should probably re-read my post again because you haven't made an argument about why being able to change something that requires skill is a bad idea.

AR checks are done through modding - just like note density - to insure it is not completely unreadable.

theowest wrote:

BPM, slider velocity, distance between notes, distance in time between notes, OD, HP drain rate, circle size. That's everything which makes a beatmap harder/easier.

It doesn't change the gameplay, compared to Half Time or any other mod which truly makes it easier or harder.
How does AR not make it easier or harder? How does it not change gameplay? It's a readability skill. AR can even make or break a map if not used properly (which is why it goes through modding)
They don't know what's best for everyone. Even if they mod, there will still be people not agreeing. There are always beatmaps with ARs people don't agree with. If everyone could pick their own AR, everyone would have that advantage. Everyone will be happy. No matter how you play, it will always be fair this way. Because everyone picked their own AR they prefer to play with. Playing with Half time WILL make it easier. ANY map, for EVERYONE. Playing with doubletime WILL make it harder, for EVERYONE. Playing with hidden, hardrock, flashlight, will make it harder. The easy mod in this situation is one fucked up mod, so let's not talk about that for now.
Everyone can agree on the OD, HP drain rate, BPM, circle size, spacing, etc. That's what the modding is all about. Making sure it's okay enough to get ranked. To match the difficulty you are trying to map. But AR? That shit is subjective as fuck. Learning to play with AR9 + hardrock was a separate experience for me. osu! is about rhythm and precision. Not about how fast you can read notes.

osu! is rated E, for everyone.
VelperK
This would break CtB.
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