theowest wrote:
You're missing the point. A beatmapper can be stubborn about his AR. Name one AR10 beatmap which plays well.
I just saw this and it made me scratch my head. what the hell is this statement
"plays well"? what's "well"? That's the most subjective statement I've ever seen.
If you'd ask me, every single map ever plays better with AR10. There's plenty of maps, especially for songs above 240bpm, where AR10 reduces the amount of stacking and makes the map a whole lot more readable. It definitely plays WELL and much BETTER like that. Examples for maps: Big Black, Slotcore, Sacrifice, Assailant, Creator. No matter what you say, even if you can't read AR10, try to play those with AR9 (or lower) and it'll make them harder. All of those are a lot more readable with AR10 than anything below it.
Also, I've seen beatmappers who put AR9 on [Hard] difficulties for low-bpm songs, and it gets ranked, so I don't see the problem? (meanwhile some 200bpm Insanes like Chousai Kenbo use AR8, wtf? AR9 would've made it much more playable). In the end, mappers make maps the way they like. You should stop assuming AR is some global stat that can be perfect for each map; the mapper should feel free to pick his own difficulty tuning based on his preferences and the modding process should not eliminate this either.
If you play a map for ranking purposes, accept the mapper's settings and learn to play by them.
But if you just play for fun, why should the game restrict the ways you're allowed to enjoy it? One of osu!'s strongest points in the open-edit. Other games without open-edit have died quickly because people basically just 'tried everything out' and got bored. Meanwhile games with an open map editor and editing options (starcraft, unreal tournament (UDK+mutators), etc) have lasted for years because people always had new things they could try out.
More freedom is always a plus. Just add it in a way that doesn't hurt ranking and you're done. Why do you people make it so much more complicated than it really is.