The current plan is to make a customizable Easy mod? The 30% multiplier should keep everyone from using the settings they find easiest on everything.
^ I agree with this.Autonom wrote:
i would say no to this, the AR is part of the beatmap :/
^thats right~ykcarrot wrote:
If player can adjust AR, score should be ignored.
^yepdvorak wrote:
Map is Art?
Ah, so you're a masochist.gat1toneku wrote:
if this gets ranked(?) i would set low ar on all maps lol
In English.kaGemi0119 wrote:
それぞれが合うARを選べたら良いなとは思う。
選択出来るようになったら、推奨AR表示があると尚良いかも。
I don't really like the idea of this, but I agree with theowest. I can see this happening as a mod. But I still think it's pretty unnecessary for this game.theowest wrote:
Now this is what I think,
It should be like an Easy mod, you can change the AR to whatever AR you want EXCEPT any AR higher than the beatmap's AR. If it's AR9 for the beatmap, then you will not be able to change it into AR10.
If you want to use AR8 on an AR9 beatmap, then I think you should get less points. Like an easy mod.
Now there is some old beatmaps with ridiculously low ARs, but you could just use hardrock for them.
I'm thinking it would be unfair for those who cannot use AR10 if higher ARs than the beatmap with for example AR9 should be allowed.
dvorak wrote:
Since everyone has their own unique best AR for themselves, is there any point to keep AR on mappers side?
Readability Problem? Map is Art? Everyone have their own thought and eye/ability for such kind of game.
I want to know many opinions from mapper/players side
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表題-アプローチレートをユーザー側で調整できるオプションにしない?
十人十色というように、大体の人は自分に一番いいアプローチレート=AR(わっかが閉じる速度)がありますが
それをMapperサイドに置いておく意味ってなんだろう?
見やすさの問題? 譜面は芸術かな? 誰でも自分の目や能力にあったARが有るし自分の意見もあるよね。
マッパーとプレイヤー両方からの意見、なるべく多く聞きたいので日本語でもいいので意見があれば書いてください。
もちろん反対意見も求む、というより反対意見の方が大事。
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每個人都有自己能夠讀的最適AR,是否該讓mapper握有AR的控制權?
讀譜的問題或是map本身的藝術感問題?每個人都有自己的一套想法吧?
我希望能得到mapper/player們的各方意見
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각자 자신에게 알맞는 AR이 따로 존재하기 때문에 꼭 매퍼가 AR을 정하지 않아도 된다고 생각합니다. / 가독성? 맵의 예술성? 이들의 기준은 개개인에 따라 모두 다르다고 생각됩니다. / 매퍼 그리고 플레이어 모두의 입장에서 다양한 의견을 들어보고 싶습니다
(thanks KRZY)
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หัวเรื่อง : ทำให้ฝ่ายผู้เล่นปรับความเร็วของ วงแหวน AR ได้ดีมั้ย ?
แต่ละท่านก็มีความถนัดไม่ตรงกัน และแต่ละคนก็มีความเร็ว AR ที่ตัวเองถนัด
แต่มัเหตผลอะไรที่ต้องวางระบบตั้งไว้ที่ฝั่งคนทำ MAP อย่างเดียว ?
เพื่อความชอบ ? เพื่อดูเป็นผลงานศิลปะของคนทำ ? แต่ว่าแต่ละคนก็มีความเร็วที่ตัวเองถนัดใช่มั้ยล่ะ ?
(thanks S i R i R u)
*AR10-Sylvette- wrote:
i guess that'd be easier for people who's comfortable with AR 9![]()
sounds to me like you need more practice in this game, low ar ftwAqo wrote:
*AR10-Sylvette- wrote:
i guess that'd be easier for people who's comfortable with AR 9![]()
AR9 is like uuuuggghh pattiieencceeee don't hit that circle yet... not yet.... argh pfft a 100 hit it too early...
AR8 is already masochism
If we have a score reducing affect it would totally have my supportAqo wrote:
How about this: give it a score-reducing effect.
i.e. users have an option every time they play a map, to either:
1. Play it with mapper's AR, and score on it normally
2. Pick their own AR, and then score is reduced to 50% similar to EasyMod, except without an effect on circle size etc, and with letting you pick /any/ AR you want.
Also, it would be nice if there was a bigger range indeed. Instead of just 0-10 with 1x increments, 0-11 with 0.33x increments, so that you can pick 9.3, 9.6, 10, 10.3, 10.6, that would be great. It would be a fun option that people can use similar to EasyMod today without worrying about how this affects ranking. Sure, you'd be able to top-score with an AR of your choice, but lets be realistic it's not that hard to read mapper-default AR and a 50% reduction won't make this mode a popular scoring method; thus I'll be just an option for fun. I'd suggest making it unranked but since the current stance is against unranked plays, ranked with reduced score seems like the best compromise... or to put it shortly, it's win-win. You can play with whatever AR you want if you just play for fun, or you have to accept the mapper AR as part of the map difficulty when you're playing for score.
This is reasonable isn't it?
Oooor Just make Easy mod give you the option to set difficulty settings. This has been suggested before and I wish it would get more attention.Aqo wrote:
How about this: give it a score-reducing effect.
i.e. users have an option every time they play a map, to either:
1. Play it with mapper's AR, and score on it normally
2. Pick their own AR, and then score is reduced to 50% similar to EasyMod, except without an effect on circle size etc, and with letting you pick /any/ AR you want.
Also, it would be nice if there was a bigger range indeed. Instead of just 0-10 with 1x increments, 0-11 with 0.33x increments, so that you can pick 9.3, 9.6, 10, 10.3, 10.6, that would be great. It would be a fun option that people can use similar to EasyMod today without worrying about how this affects ranking. Sure, you'd be able to top-score with an AR of your choice, but lets be realistic it's not that hard to read mapper-default AR and a 50% reduction won't make this mode a popular scoring method; thus I'll be just an option for fun. I'd suggest making it unranked but since the current stance is against unranked plays, ranked with reduced score seems like the best compromise... or to put it shortly, it's win-win. You can play with whatever AR you want if you just play for fun, or you have to accept the mapper AR as part of the map difficulty when you're playing for score.
This is reasonable isn't it?
ARs have this magical thing about themtheowest wrote:
No, what.
Some people find higher ARs easier than slower, and vice versa. ARs are completely subjective and should therefore be definable as an option by you.
Higher ARs does not make it harder or easier for everyone. It's up to the player.
What are you saying?theowest wrote:
If it were going to affect the difficulty of maps, it would effect the difficulty for everyone. In this case, it doesn't.
It's subjective.
No you kinda miss the point again.theowest wrote:
If it were going to affect the difficulty of maps, it would effect the difficulty for everyone. In this case, it doesn't.
It's subjective.
Actually, that's the definition of subjective... different for each person, as opposed to objective, which would be universally the same for everyone.Aqo wrote:
Long story short: AR *is* related to map difficulty. This is not subjective. Lower AR always makes a map harder, but a higher AR will be harder than a lower AR if you can't read it at all. It's not a gray area, it's just different for each person based on their abilities at a point of time.
the problem is how.Aqo wrote:
No you kinda miss the point again.theowest wrote:
If it were going to affect the difficulty of maps, it would effect the difficulty for everyone. In this case, it doesn't.
It's subjective.
The AR that a mapper chooses for a map is part of that map's difficulty. This is for /everyone/ who plays that map. If some people have an easier time with that AR it means they're more comfortable with it, which is on the same level of a streaming player being more comfortable in a stream map compared to a jump player, it doesn't change the fact that it's a difficulty everybody has to deal with and yet some people would be better or worse than others on it.
Changing the AR changes the difficulty of the map. Thus it should change score.
Trying to the read true AR 11 with OD 10 is a shit ton harder than reading AR 9 with OD 10. Even just doing AR 10 is a decent amount harder than AR 9 and OD 10. It's just training your reaction, and it's like learning to play a certain type of pattern. For example, having sixteenth note kick sliders (that can be played like 1/2 tick notes or eight notes) can be hard to read for some people at first, but after time, you get the reaction time to understand what type of pattern it is faster and are able to adjust accordingly. Same with AR. AR is a skill, and imo it is very different from how fast those blocks/arrows/whatever move in different rhythm games.rickyboi wrote:
I'm supporting Theowests's opinion on this.
This game is more on Accuracy and Aim NOT on how fast or slow you can read the notes.
and about HR being easier when AR is lowered down- Seriously? It's still hard to get aim and get a better accuracy even with lower AR. It still fucking increases the OD , makes the cirlces smaller and adds more drain to the life. You're just limiting the players who could/should play HR which doesn't even make sense on a rythm game. There's a reason why most of Korean/Japanese Rythm games have control of the speed reading, it's because the creators want to maximize every player's potential on how they play it either be fast or slow in the end it still depends who's the most accurate player.
I'd support, but of course that won't happen since peppy is against unranked mods.Aqo wrote:
Let me put up a question
If the players could control the AR on an unrankable mode, i.e. you could play unranked with any AR you want, do you support or oppose this?
Try to ignore the current stance against unranked plays. Just the mere concept of letting players play with whatever AR they want for fun, without ranking, this doesn't hurt anybody does it? Support or no?
I would support, if osu! was not competitive, because it gives the user more flexibility. Offline games are made to cater to pretty much as many people as possible. It's kinda like hacking offline games, no one really gives a crap, and many find it fun, too. Most of the time, offline games aren't very skill based, or don't require much skill to play decently and have fun.Aqo wrote:
Let me put up a question
If the players could control the AR on an unrankable mode, i.e. you could play unranked with any AR you want, do you support or oppose this?
Try to ignore the current stance against unranked plays. Just the mere concept of letting players play with whatever AR they want for fun, without ranking, this doesn't hurt anybody does it? Support or no?
Lets say I'm in the mood to play a random map that I like with AR10.3 today, without aiming to rank on it in the scoreboard - it would still add into playcount and account statistics ofc i.e. score reduction effect. (and if I wanted to rank on it for max score, I'd have to play it with the default map AR).winber1 wrote:
honestly I still don't like allowing people to change AR. It should be what it is. However, I am more comfortable if players are only allowed to increase the AR (for a certain price) if this gets implemented, but I'm still saying no. no. no. no. no.
no.... no. on.no.on.no.on.no
Exactly my thoughts.winber1 wrote:
honestly I still don't like allowing people to change AR. It should be what it is. However, I am more comfortable if players are only allowed to increase the AR (for a certain price) if this gets implemented, but I'm still saying no. no. no. no. no.
no.... no. on.no.on.no.on.no
Yeah, it just doesn't seem right to shift the power even more to the mole whackers and away from the map readers by allowing them to turn any map into whack-a-mole and not allowing the same to be true for people that want to do the reverse (and really, it's only a small number of maps that push their AR too high and result in a map where it feels like you're spending half your time waiting for the next hit circle to pop up so you can whack it (as opposed to the mole whacker aggravation of feeling like they're spending half their time waiting for approach circles to close)).Aqo wrote:
It's actually kinda funny that you say only increasing the AR would keep its difficulty.
If you could do that, ranked, most people would increase the AR of all AR8 maps to 9 and it would make them 20 times easier to play, meanwhile the option to decrease AR to 7 would've potentially made those same maps way harder.
Current Priority: +265Most people think this is a good idea. Most of the people not agreeing with this doesn't even play much osu!
increase only makes me sad, I do best with ar8... oh well~rickyboi wrote:
Only increasing the AR? That's fine I guess, but this only gives advantage to the players who are good with high AR. The ones who can play or likes (eg. val0108 or CXu) to play AR 8/7/6 or even lower has the disadvantage here. This again limiting the potential of different kinds of players god damn it.
Sorry but AR is something set by the mapper, this is A LOT more important to a map than a SB is and as such I think it should be left alone. Some maps would be made insanely easy with higher AR's which is completely unfair to older players.peppy wrote:
Consider that if it "only makes it easier for some", then there is probably no reason not to add it. Implying that it only helps some means it is a preference and should likely not be factored into this thing we call skill (aka how-to-get-more-points).</2cents>
Also comparing to other rhythm games, the ability to change approach rate is usually a user setting which has no effect on score. Which is where this request stems from originally.
fair enough, but I'd like to see it off for older maps.RBRat3 wrote:
What about making AR rate options open or closed to the users based on the mappers choice?
nah man. It should be applied on all the maps.RBRat3 wrote:
I would only expect it to be applied to maps made after the implementation.
theowest wrote:
nah man. It should be applied on all the maps.RBRat3 wrote:
I would only expect it to be applied to maps made after the implementation.
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
"I would only expect it to be applied to maps made after the implementation." Meaning old maps and their scores go untouched and the feature locked out to its creator.Sakura wrote:
Rather than creating a duplicate map there are some BATs that can make changes to ranked maps, if the mapper wants to enable the AR change option they could ask a BAT to do the change and update the mapset.RBRat3 wrote:
If you or anyone wanted it they could just ask the mapper for an AR opt-able map of the older beatmap that way its a fresh score slate. ( or just copy it yourself with permission and submit it )
Still tho, i prefer just to be able to increase it as i said in my previous post.