No change at any except for the rust. :O
I lol'd so hard xDeddieee wrote:
hmmm streams... so creative..
^LifestreamEyenine wrote:
Wow, you really shot almost all of your kudosu on this map...
Good luck! Looking forward to seeing this map ranked
eddieee wrote:
hmmm streams... so creative..
And congrats~Jacob wrote:
Uguu.
I wonder why~Philippines wrote:
i guess this'll be the new record for lowest star rating. XD but thanks everyone!
In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.Blue Dragon wrote:
No need to troll, guys.
I find it funny that you bubble a map like this, but refuse to bubble a map because you ''feel'' the normal is too hardDerekku wrote:
Happy belated birthday!
Lovely!Philippines wrote:
:|, lemme do a little working. :O
SapphireGhost wrote:
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1).
I find this reasoning to be extremely flawed to be honest. In my opinion the player should be perfectly able to play this. If not, it's the player's fault not the mapper. Changing a difficulty in order to allow a player to play a map better just seems to defeat a certain purpose of mapping.Jacob wrote:
Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
dkun wrote:
136miliseconds for a 2.36X jump?
Yeah, super fast sliders are totally readable! (no they're not.)Derekku wrote:
dkun: Star rating cannot be used to judge difficulty spread. I feel that this spread is proper and nice; easy/normal/hard/hard+/insane/expert.
As for Platinum itself: I stand behind my decision that this map is rankable, intuitive, and readable.
Not needed to be as rude as you are being now, but I can agree with you here dkun, there is not way to call it an E/N/H/H+/I/EX. Derekku probably played the map, at least I'm sure he can play it easily. I don't think the map is as messy as you are saying dkun, but it's not even decent to rank a map as it is.dkun wrote:
Then you do not know what difficulty spread is.
There is NO way in hell this is an E/N/H/H+/I/EX. Your decision? Look AROUND you. Everyone else clearly doesn't!
Yes, but they are actually good maps.SapphireGhost wrote:
I don't know if "too hard" is a good reason to deny rankability on this map.
TJ.Hangneil - Kamui [SHD] and celas - Azul (Remix) are at least as difficult and also ranked.
sereia do mar melhor mapa do ano.Gaba wrote:
Yes, but they are actually good maps.SapphireGhost wrote:
I don't know if "too hard" is a good reason to deny rankability on this map.
TJ.Hangneil - Kamui [SHD] and celas - Azul (Remix) are at least as difficult and also ranked.
No offense to the mapper, but this map is...meh.
SapphireGhost wrote:
Might as well give subjective input now that it's being changed...
[Platinum]
00:22:714 (1,2,1,2) - I found these sightreadable, but it seems most people disagree. Try to make the speedup/spacing less extreme.
From 2.0, to 1.75, to 1.5, now it's 1.3. If anyone complains about it again, I'm not gonna do anything more about this.
00:25:473 (1,2,1,2) - ^
^
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1). Just change the position of the next stream slightly so it doesn't begin under the previous one.
I'm keeping this for a moment, but I did a little fix by lowering (13) a few grids down.
01:05:473 (1,2,3,4,5,6) etc. - The spacing is really too high in this section. I could hit it decently after a few tries, but it wasn't fun to play because of the difficulty.
Moved 10 grids closer. (Grid Level 4)
01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The overlapping is too extreme here. The player has to move their cursor back and forth very quickly in an awkward manner and it's not fun to play. Just try making the spacing a bit more linear.
I kept the 'style' the same way but I reduced a bit of a spacing in every new combo. Instead of consistently using .7 DS, i tried using .4 and right now it looks better.
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
^
01:30:301 (1,2,3,4,1,2,3,4) - ^
^
A lot of others have shared these concerns, so I believe your map will be getting a little less hate if you fix these up.
Thanks for sharing. (:
Jacob wrote:
00:13:385 (4) - This and all of the patterns in the map like this are extremely difficulty to sightread! Nobody would expect you to do this. It seems really frustrating to play on top of that. A simple, fun to play solution to this would be this.
In the above screenshot, the notes are 1/2 beats apart. Note that (6) is hidden under (4). This is much more intuitive than what you currently have.
[color=#FF0000]No change for this one. D:
00:39:266 (1) - The deathstream starting at this note seems extremely long and tiring. You might want to throw in a short repeat slider or two in there. Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
Finally decided to change this, i tried not to make (13) and (1) overlap. They're current distance from each other is .34x.
01:03:921 (15,1) - The jump between these two notes, especially considering that they're streams, is very large. The player is extremely vulnerable to missing here.
Changed (13,14,15) into a reverse slider, plays better.
01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way that this stream overlaps itself is not fun to play. This occurs multiple times in the map. It looks like a cluttered mess. Perhaps you could try something like this.
Fixed this one already.
Good luck!
If that's the case then give a reason as to why you didn't follow each of his points in his post. He took his time to mod your map you should at least take your time to reply.Philippines wrote:
I checked dkun's post of course, but i don't agree with any of them except for some post that are quite related with the other mod.
Dude don't, it's completely unnecessary.Philippines wrote:
Btw, trying to add a little SB Flashlight effect on kiai time for [Platinum] cause i'm so bored.