Grats for the new record (if you're gonna get it)
edit: happy birthday have a good one
edit: happy birthday have a good one
I find it funny that you bubble a map like this, but refuse to bubble a map because you ''feel'' the normal is too hardDerekku wrote:
Happy belated birthday!
Lovely!Philippines wrote:
:|, lemme do a little working. :O
SapphireGhost wrote:
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1).
I find this reasoning to be extremely flawed to be honest. In my opinion the player should be perfectly able to play this. If not, it's the player's fault not the mapper. Changing a difficulty in order to allow a player to play a map better just seems to defeat a certain purpose of mapping.Jacob wrote:
Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
dkun wrote:
136miliseconds for a 2.36X jump?
Yeah, super fast sliders are totally readable! (no they're not.)Derekku wrote:
dkun: Star rating cannot be used to judge difficulty spread. I feel that this spread is proper and nice; easy/normal/hard/hard+/insane/expert.
As for Platinum itself: I stand behind my decision that this map is rankable, intuitive, and readable.
Not needed to be as rude as you are being now, but I can agree with you here dkun, there is not way to call it an E/N/H/H+/I/EX. Derekku probably played the map, at least I'm sure he can play it easily. I don't think the map is as messy as you are saying dkun, but it's not even decent to rank a map as it is.dkun wrote:
Then you do not know what difficulty spread is.
There is NO way in hell this is an E/N/H/H+/I/EX. Your decision? Look AROUND you. Everyone else clearly doesn't!
Yes, but they are actually good maps.SapphireGhost wrote:
I don't know if "too hard" is a good reason to deny rankability on this map.
TJ.Hangneil - Kamui [SHD] and celas - Azul (Remix) are at least as difficult and also ranked.
sereia do mar melhor mapa do ano.Gaba wrote:
Yes, but they are actually good maps.SapphireGhost wrote:
I don't know if "too hard" is a good reason to deny rankability on this map.
TJ.Hangneil - Kamui [SHD] and celas - Azul (Remix) are at least as difficult and also ranked.
No offense to the mapper, but this map is...meh.
SapphireGhost wrote:
Might as well give subjective input now that it's being changed...
[Platinum]
00:22:714 (1,2,1,2) - I found these sightreadable, but it seems most people disagree. Try to make the speedup/spacing less extreme.
From 2.0, to 1.75, to 1.5, now it's 1.3. If anyone complains about it again, I'm not gonna do anything more about this.
00:25:473 (1,2,1,2) - ^
^
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1). Just change the position of the next stream slightly so it doesn't begin under the previous one.
I'm keeping this for a moment, but I did a little fix by lowering (13) a few grids down.
01:05:473 (1,2,3,4,5,6) etc. - The spacing is really too high in this section. I could hit it decently after a few tries, but it wasn't fun to play because of the difficulty.
Moved 10 grids closer. (Grid Level 4)
01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The overlapping is too extreme here. The player has to move their cursor back and forth very quickly in an awkward manner and it's not fun to play. Just try making the spacing a bit more linear.
I kept the 'style' the same way but I reduced a bit of a spacing in every new combo. Instead of consistently using .7 DS, i tried using .4 and right now it looks better.
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
^
01:30:301 (1,2,3,4,1,2,3,4) - ^
^
A lot of others have shared these concerns, so I believe your map will be getting a little less hate if you fix these up.
Thanks for sharing. (:
Jacob wrote:
00:13:385 (4) - This and all of the patterns in the map like this are extremely difficulty to sightread! Nobody would expect you to do this. It seems really frustrating to play on top of that. A simple, fun to play solution to this would be this.
In the above screenshot, the notes are 1/2 beats apart. Note that (6) is hidden under (4). This is much more intuitive than what you currently have.
[color=#FF0000]No change for this one. D:
00:39:266 (1) - The deathstream starting at this note seems extremely long and tiring. You might want to throw in a short repeat slider or two in there. Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
Finally decided to change this, i tried not to make (13) and (1) overlap. They're current distance from each other is .34x.
01:03:921 (15,1) - The jump between these two notes, especially considering that they're streams, is very large. The player is extremely vulnerable to missing here.
Changed (13,14,15) into a reverse slider, plays better.
01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way that this stream overlaps itself is not fun to play. This occurs multiple times in the map. It looks like a cluttered mess. Perhaps you could try something like this.
Fixed this one already.
Good luck!
If that's the case then give a reason as to why you didn't follow each of his points in his post. He took his time to mod your map you should at least take your time to reply.Philippines wrote:
I checked dkun's post of course, but i don't agree with any of them except for some post that are quite related with the other mod.
Dude don't, it's completely unnecessary.Philippines wrote:
Btw, trying to add a little SB Flashlight effect on kiai time for [Platinum] cause i'm so bored.
The problem wasn't the spacing of it, it was the position of the objects. The new combo spacing was fine. It was the requirement for the player to move DOWN after going UP. A little movement to the RIGHT is fine because the player isn't forced to suddenly move LEFT.Philippines wrote:
Fixed those (1,2,3,4,1,2,3,4) streams thing that Charles pointed.
inb4 video tutorialCharles445 wrote:
Here's a picture if you still don't understand what I'm saying![]()
you still haven't addressed why you covered mods so poorly or almost outright lied about your handling of them.Philippines wrote:
I'm glad to hear that. :3 Now let's hope for some more feedbacks :O Thanks for the time btw. (:
Download: TAKA respect for J.S.B - Ubertreffen (Philippines) [Wmf's Taiko].osuGarven wrote:
[Wmf's Taiko]
01:04:094 (586) - k?
sure
01:19:352 (741) - This k placement sounds odd
It's hard to make decision because a higher tone is observed at the 2nd, 3rd and 5th 1/4 note but it seems that it's a better idea to leave k for the accent solely, and I tried to remapped a small section followed by the stream.
but you mapped it.Philippines wrote:
Idk. I'm just following what people think was right, If that's how they see it. D:
16:17 <Philippines> : what do you mean 100 - 95 %...
16:17 <Philippines> : ?
16:18 <theowest> : well
16:19 <theowest> : let's show you
16:19 <theowest> : 00:00:473
16:19 <theowest> : (1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,
16:19 <theowest> : 4,1,2,3,4,5,1,2,3,4) - this is baby easy
16:19 <theowest> : but WOAH
16:19 <theowest> : here comes some crazy shit
16:19 <theowest> : (still not as hard for me)
16:19 <Philippines> : i see D:
16:19 <theowest> : and then it continues with this much harder difficulty 00:19:956
16:19 <theowest> : (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,
16:19 <theowest> : 8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4) -
16:20 <theowest> : and WOAH even harder!
16:20 <Philippines> : yeah, that's quite intentional
16:20 <Philippines> : gets harder and harder.
16:20 <theowest> : boom boom boom! 00:39:266
16:20 <theowest> : (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,
16:20 <theowest> : 2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - so
16:20 <theowest> : many hard strearms! D:
16:20 <Philippines> : 5 5 3 streams
16:20 <theowest> : 001:00:818 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - continues crazy hard
16:21 <theowest> : now this
16:21 <theowest> : THIS
16:21 <theowest> : 01:05:818 (4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) -
16:21 <theowest> : WHAAAAAAAAAAAAAAAAAA
16:21 <theowest> : boom
16:21 <theowest> : 90% fails
16:21 <theowest> : right there
16:21 <theowest> : out of all places
16:21 <theowest> : I had 99% after one try before that
16:21 <theowest> : after it
16:21 <theowest> : 93%
16:21 <Philippines> : lol
16:22 <theowest> : after that
16:22 <theowest> : it gets back to the previous pretty difficulty difficulty 01:10:990
16:22 <theowest> : (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) -
16:22 <theowest> : 0and then
16:22 <theowest> : BOOM BOOM BOOM again and again 01:16:852
16:22 <theowest> : (4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) -
16:22 <theowest> : so HAAAAARD
16:22 <Philippines> : I hope that's not a bad thing.
16:22 <theowest> : and then gets back in difficulty 01:21:852
16:22 <theowest> : (7,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,1,
16:22 <theowest> : 2,1) -
16:23 <theowest> : sadly, I see it as a bad thing
16:23 <Philippines> : i'll shut up now then :o
16:23 <theowest> : the difficulty in this map is going from hard to insane to hard to insane to CRAAZY insane to insane to CRAAZY insane and then insane
16:23 <theowest> : it's very
16:24 <theowest> : inconsistent
16:24 <Philippines> : just like DeltaMax
16:24 <Philippines> : oh i forgot, i need to shut up. D:
16:24 <theowest> : ...but this isn't any higher BPM or anything like that
16:24 <theowest> : and the music stays pretty much the same
16:24 <theowest> : and this is getting RANKED
16:24 <theowest> : not graveyarded
16:24 <theowest> : you see??????
16:24 <theowest> : :v
16:25 <theowest> : stuff has to be done.
16:26 <theowest> : the other maps are better in consistency
16:27 <theowest> : difficulties*
Garven wrote:
Alright then.
[Easy]
00:02:714 (2) - I still don't see why this note is there.
It fits the music, but that's just me.
00:39:956 (1) - Eh, I'd still say it's too soon after a spinner for this level of difficulty.
I have moved the slider in the center so players can hit it right after they spin.
00:46:852 (2) - I also still worry about this from the IRC mod. The doubling back slider in an Easy diff is just plain confusing. Especially when the players are usually still trying to figure out how the slider works.
It feels okay for me though. Also, I think two (1/1) is enough to tell players that they should hit the note on the right part.
01:11:680 (1) - Same thing about the notes soon after spinners.
it's near on the center so i won't change this one. :O
[Normal]
You didn't change any of those rhythm switches that I mentioned. Why? That's one of my biggest problems with this difficulty. Fix them please.
The difficulty overall is still really bland with a samey feeling throughout the entire play. I know you can do better, as you had stated earlier that you had put more efforts into your harder difficulties instead of the easier ones. This is your chance to rectify that.
WIP for a moment, will update this post later.
[Taiko]
The difficulty name changed. Are you sure you want it this way without the Platinum in there?
Sounds good otherwise, though.
Keeping current name now. :O
[Edm]
00:38:921 (5) - Maybe you forgot to read this, but you need to extend this slider more please. It's too squished right now.
You really should see what you can do to tone this down a little bit too. It's still really close in difficulty to Chrome when the lower spread is what really needs to be addressed.
Fixed the slider.
Others are okay, I guess.
Please remember that having a challenge doesn't mean that you should make anything to make the player miss. It should be very hard and enjoyable, not frustrating.Philippines wrote:
I've finally decided some things around for this map.
1. If you are complaining about the Difficulty of [Gold], [Platinum], please keep in mind, these diffs are labeled as "Insane" and "Expert". Do not expect me to make an easy to FC difficulty like all other maps out there. I did not do this to give threat to people, I am just trying to define what "Insane" really means. So if you're here to tell me to make these diffs easier, please try to understand me as much as possible if i don't happen to agree on any of your suggestions.
Please read my previous post.those wrote:
12:09 <Philippines> : If people can't face the challenge of 65-stream part, I'll add a bit of a challenge in Jumps.
Would love to know why.Philippines wrote:
Followed all those's mod except the 1st one.
If you would accept that we're just trying to better your map as opposed to just pointing out mistakes because we feel like it (and we have the excess time to do so to make you feel bad), then it wouldn't be so much of a pain. Remember, you're mapping for the community before you are mapping for yourself.Philippines wrote:
I am so tired of this, I've never gotten any good response from now, lemme fix that those. -_____-
This unrank is just too much of a pain.
on the other hand, Emdyion did some fixes on some mods.Makar8000 wrote:
[Rust]
- Overall, this SV is pretty fast. This is supposed to be the easiest diff of the set. If you feel like putting in the effort to change the SV, it will help.
It seems fine for me.- 00:44:783 (1,2) - The flow from (1) to (2) is really bad, it seems like you are only doing this because the notes wont fit on the screen any other way. http://osu.ppy.sh/ss/328117 here is just a simple suggestion, and yes this means you have to do some adjustments to the patterns after.
I didn't follow your suggestion but I did a new one, hoping this one is better.- 00:50:301 (1,2) - Same thing here that I mentioned above.
Done- 01:01:335 (1,2) - I find these pretty hard to hit with good accuracy. You have two notes by themselves with a huge gap in the timing between them. Newer players will have a hard to understanding when to hit these exactly because they don't have enough experience to read by looking at the approach circles, and the timing gap is just too high for them to understand that it is one-per-measure. My suggestion is to just do a slider like 01:04:094 (3)
Done- 01:16:508 (1,2,1,2,1,2) - This part, is a major problem. The ends of the sliders are so much stronger than the starts of it. Then, at the end you start on the 2nd and 4th beats with circles (in otherwords, changing the timing of when the player clicks). Please, shift 01:16:508 (1,2,1,2) forward to the next white tick, and add a note at 01:16:508 like so http://osu.ppy.sh/ss/328123. This makes the next part 01:19:611 (1,2,1,2) much less awkward to play.
Well, this was really intentional. But I fixed it. I don't know If I got it right.[Bronze]
- 00:09:956 (2,1) - As I mentioned in Rust, it seems like you just did this due to the amount of room you have. THe flow here is bad and would look and play much better if this was flipped liked 00:10:990 (2)
Fixed- 00:19:956 (1,2,1,2) - This timing pattern is what bothered me the most about this diff before it got unranked. It's inconsistent when the patterns like 00:15:818 (1,2,1,2,1,2) and so (2) is always going to be hit early.
Changed (2) into a reverse and moved somewhere below the two sliders between this one.- 00:46:163 (1,2) - Same here as mentioned above.
Changed to kick slider.- 00:48:921 (1,2) - Same here as mentioned above.
^.- 01:02:714 (1,2,1,2) - Again, same as mentioned above. I really hope you adjust this. It will make the map much more readable.
^- 01:13:749 (1,2) - Same as above.
^