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xsrsbsns
Grats for the new record (if you're gonna get it)

edit: happy birthday have a good one
Topic Starter
Cygnus
Okay stop anything that's happening. :O I don't wanna get this locked D:
Musty
CtB patterns? i don't even ;_;
Derekku
Happy belated birthday!
GladiOol

Derekku wrote:

Happy belated birthday!
I find it funny that you bubble a map like this, but refuse to bubble a map because you ''feel'' the normal is too hard




._.
Topic Starter
Cygnus
Thanks everyone :D
Mafiamaster
Locked on Philippines request.
ztrot
Okay, 1st off this map seems to be under a lot of attack for reasons imo explain themselves I would like some detailed reasons as to why patterns like the ones in insane were allowed I'd point out some but there are just so many but this kinda stuff is not fun or intuitive and hardly rankable imo just based on the harsh spacing that is involved. I think this needs to be talked about more spread as well we are trying to avoid things like this from occuring are we not? modders remember if something is really bad remapping is always a choice the same goes for the mapper.

okay so after discussing this with a few more staff members....
I strongly suggest you try to even out this spread a bit more and most feel that you should either remap or drop the insane or hardest diff
things like
00:23:059 (1) - are not even sight readable
00:10:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13) - death streams with sudden spacing changes here as well.

01:12:542 (3,4,1,2,3,4) - things like this are almost impossible to read with the default hit bursts

as for spread I may be wrong but it will be talked about more for right now unranked.
Mismagius
okay, unlocked but please don't troll.
NatsumeRin
Diff spread: Fine as it is, Bronze may be a bit hard, but you really can't expect something more to add between a Easy and a Normal (though both are hard ones)

Highest diff: I probably won't bubble mapsets contains such a diff because it's just like mad, but those things are not unrankable, i doubt if they're fun to play but at least it fits the music.
val0108
omg
SapphireGhost
- I don't agree that this is a great map, but some people enjoy it. For that reason, I don't agree with unranking this because there are no strictly "unrankable" aspects.
- The spread plays like NHIIII. We allow NHI spreads, so there's no reason to not allow this one. A) Changing the difficulties to make the star rating different doesn't accomplish anything. B) Removing difficulties will not improve a spread.
- Scores on [Platinum] are here for sentimental value.

ztrot
so you leave it in a horrible state and just let it go like that? we should try to improve where there is room to improve or our standards will drop to nothing.
Katsuri
Well, sudden speed ups may not be good, considering the player will not really be able to play it easily. The rest of the difficulty is not really difficult to full combo, but the speed-ups are just kind of mad. Well, considering reducing the speed-up rate should work out as fine as needed for this mapset. As ztrot said, the deathstreams are not really welcome here, it doesn't really fit the song at all and neither is fun to play, as Natsume said. Just don't give up! You can improve your mapset, it's cool to play, I just disliked some weird hidden patterns, but they are readable.

Good luck! :D


Just keep working! :D
Cyclohexane
In a purely informative aspect, I have collected the comments on the beatmap on the highest difficulty. It should also be noted that the map had an user rating of 6.3 before it got unranked.
SPOILER
-MAP SUCKS MAP SUCKS MAP SUCKS
-What happens if a CtB user makes a standard mode map
-this map sucks.
-sooooooooooo baaaaaaaaaad D:
-ITS NOT BAD!!!
-Can't pass the map = This map sucks
-Make shitty hard map and say that everyone who hates the map cant play it? Sure.
-first
-LOLLLLLLLLLLLLLL WHAT THE FUCK
-I really loved the accerelations
-Don't make a map like this again, It's worthless

I think this speaks for itself. "Some people" might enjoy it, but it's clearly not ready for ranking.
Plus I'm not sure about the rankability of the fast sliders at the beginning of Platinum.
SapphireGhost
ztrot: It is your opinion that this map is in a "horrible state". It wasn't worth unranking the map for the entire community.

I realize I'm in the minority, but on an objective level there was no reason to unrank this.
Cristian
Oh geez, another serious talk.
Sallad4ever
I agree with NatsumeRin on the Bronze might be quite a big jump in difficulty from Rust. It could use a little change here and there but it doesn't warrant an unrank. But I wholeheartedly agree on the unrank because of the Platinum diff, the quality of the Platinum diff is not up to the standard of ranking map nowadays. The diff is just too much why can't the mapper just keep Gold as the hardest diff?
Topic Starter
Cygnus
:|, lemme do a little working. :O
Katsuri

Philippines wrote:

:|, lemme do a little working. :O
Lovely! :D
Topic Starter
Cygnus
I don't seem to know what to fix though, I'm a bit confused about some suggestions.
Katsuri
Firstly, it would be lovely if you follow Sallad4ever's suggestion and remove your last difficulty. It's to improve your map.. Or you can study a bit more streamy maps to improve yours, you should just try to make it better, always better!

If you want a mod, just let me know and I will try to help you, but I'm not the better person to help ya since I only mapped streams twice in my life.

Good luck, though :D
SapphireGhost
Might as well give subjective input now that it's being changed...

[Platinum]
00:22:714 (1,2,1,2) - I found these sightreadable, but it seems most people disagree. Try to make the speedup/spacing less extreme.
00:25:473 (1,2,1,2) - ^
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1). Just change the position of the next stream slightly so it doesn't begin under the previous one.
01:05:473 (1,2,3,4,5,6) etc. - The spacing is really too high in this section. I could hit it decently after a few tries, but it wasn't fun to play because of the difficulty.
01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The overlapping is too extreme here. The player has to move their cursor back and forth very quickly in an awkward manner and it's not fun to play. Just try making the spacing a bit more linear.
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:30:301 (1,2,3,4,1,2,3,4) - ^

A lot of others have shared these concerns, so I believe your map will be getting a little less hate if you fix these up.
Topic Starter
Cygnus
I'm not gonna delete anything when I know it is rankable. I hope everything goes right after the BAT talk thing, I'm not gonna do any move for now.

EDIT: Hi SG, lemme see..
dkun
dkun's modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. Where is your SPREAD? EIIIII IS H O R R I B L E.
  2. Why was this map ranked even with a spread such as this, or even as a map like this? Will you actually respond to what you guys did, Derek and Mafiamaster?
Gold
  1. Consider everything below this as an italics tag, or even a bold tag.
  2. This diff has an identity crisis between a Hard and an Insane.
  3. 00:11:680 (1) - This slider can be composed better.
  4. 00:13:059 (1,3) - These two sliders can look better.
  5. 00:19:956 (1,2,3,4,5) - Is this a hard, or an insane?
  6. 00:23:404 (5,6,1) - This anti-jump doesn't make any sense flow wise.
  7. 00:28:577 (2) - Stack on 1
  8. 00:28:749 (3,4,5,6) - There's your hard vs insane clause again.
  9. 00:29:611 (2) - Stack on 1
  10. 00:30:128 (3,4,5,6) - Same as ^
  11. ^ nice copy paste
  12. 00:31:335 (2) - Stack on 1, you get the point
  13. 00:32:370 (1,2,3,1,2,3) - ???? is this platinum???
  14. 00:35:128 (1,2,3,4,5) - This stream of 5, and the ALL THE ONES ahead of it are bad in terms of flow and the difficulty.
Platinum
  1. Consider everything below this as an italics tag, or even a bold tag.
  2. The overall difficulty of this difficulty is RIDICULOUS. These JUMPS are HORRID. H O R R I D.
  3. 00:12:714 (13,1) - 136miliseconds for a 2.36x jump? Are you a robot? These streams NEED to be reworked.
  4. 00:14:094 (13,1) - ^
  5. 00:15:473 (13,1) - ^
  6. 00:18:232 (13,14) - This jump is utterly ridiculous. Fix it.
  7. 00:19:611 (13,14) - ^
  8. 00:20:990 (13,14) - ^
  9. 00:22:370 (1,2,1,2,1,2,1) - I don't know how this was even ranked to begin with?
  10. 00:30:128 (6,7,8,9) - ???? ^
  11. 00:31:508 (6,7,8,9,10) - ^
  12. 00:34:266 (6,7,8,9) - ^
  13. 00:35:646 (6,7,8,9,10) - ^
  14. 00:37:025 (6,7,8,9,10) - ^
  15. 00:38:921 (13,1) - What is this anti-jump? Breaks the flow of the map.
  16. 01:02:370 (13,1) - Spacing in this as well.
  17. 01:05:473 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  18. 01:06:852 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  19. 01:12:456 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (AND ALL OTHER COMBOS LIKE THIS) just NO
  20. 01:16:852 (4,1,6,6,6,6,6,6) - Everything with the beat on the top here with the random streams is utterly ridiculous and do not even correspond to flow.
136miliseconds for a 2.36X jump?
Low
Here's what I think could be/needs to be improved/changed on your Platinum difficulty (some things are reiterated from ztrot's post) -

00:13:385 (4) - This and all of the patterns in the map like this are extremely difficulty to sightread! Nobody would expect you to do this. It seems really frustrating to play on top of that. A simple, fun to play solution to this would be this.
In the above screenshot, the notes are 1/2 beats apart. Note that (6) is hidden under (4). This is much more intuitive than what you currently have.

00:39:266 (1) - The deathstream starting at this note seems extremely long and tiring. You might want to throw in a short repeat slider or two in there. Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.

01:03:921 (15,1) - The jump between these two notes, especially considering that they're streams, is very large. The player is extremely vulnerable to missing here.

01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way that this stream overlaps itself is not fun to play. This occurs multiple times in the map. It looks like a cluttered mess. Perhaps you could try something like this.

Good luck!
val0108
[Platinum]
OD7
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - plz change this pattern.you can it!!
winber1

SapphireGhost wrote:

00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1).

Jacob wrote:

Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
I find this reasoning to be extremely flawed to be honest. In my opinion the player should be perfectly able to play this. If not, it's the player's fault not the mapper. Changing a difficulty in order to allow a player to play a map better just seems to defeat a certain purpose of mapping.

As for me, I find this map is perfectly rankable and quite playable without much problem. I understood the rhythm of every pattern after my first try, yet on many other songs that aren't nearly as hard it takes me little longer to understand all the patterns.

I know I'm kinda arguing pointless things and what's done is done, but really, this unrank really does feel like a stretch (though I don't really know about the difficulty spread or how the other difficulties play, since I have never seen them yet. I only speak of Platinum)

The only things I felt were a little annoying was 01:05:473 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - , but it's mostly due to the fact I suck at triplet streams anyways., and 01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - . However, I don't dislike them just because I can't play them well.

Just felt like I really needed to say something, but I do see why many people would dislike this map.

Edit: Oh yeah... also

dkun wrote:

136miliseconds for a 2.36X jump?

lululul my random recognized guest diff. 88ms for 6.93x jump
Derekku
dkun: Star rating cannot be used to judge difficulty spread. I feel that this spread is proper and nice; easy/normal/hard/hard+/insane/expert.

As for Platinum itself: I stand behind my decision that this map is rankable, intuitive, and readable.
dkun
Then you do not know what difficulty spread is.

There is NO way in hell this is an E/N/H/H+/I/EX. Your decision? Look AROUND you. Everyone else clearly doesn't!
Cyclohexane
So Derekku
have you played it?
Yuukari-Banteki
Phillip, your attitude towards mods and BATs is unreasonable and unfortunate. I wish that you would be able to see past desiring to just achieve ranked status and actually care about the quality of your own map.

Please fix this, I only looked at about 15 seconds of your map and if I read any more I will probably gain a career as a serial killer.
ztrot
and I stand by my call that it was not. thus it was unranked.
Charles445

Derekku wrote:

dkun: Star rating cannot be used to judge difficulty spread. I feel that this spread is proper and nice; easy/normal/hard/hard+/insane/expert.

As for Platinum itself: I stand behind my decision that this map is rankable, intuitive, and readable.
Yeah, super fast sliders are totally readable! (no they're not.)

As for difficulty spread, Bronze has a fitting star rating. It's not a Normal. The spacing is huge (1.1x with a fast slider velocity = holy cow)
Strings of objects like this 00:39:266 (1,2,3,4) - are what make the star rating rise, and that's because they are not easy for beginners to execute, especially with this high BPM. This is no doubt a Hard.

There is huge opportunity for a difficulty between Rust and Bronze.
Topic Starter
Cygnus
Please don't start anything aweful guys, i'm trying not to rage here. AND I'M ALREADY FIXING. Can someone lock this thread please? The mods are enough i believe to cure this unrank.
Mara
Too late.

The war has begun.

The war... of..... whatever, back to code C#.

Good luck with the mapset, though.
SapphireGhost
I'm sorry, the attitude of these posts really is declining and Philippines is requesting a lock.
He's making fixes now, so let's give him some time to do that and give the community some time to calm down.
Let's leave this locked for a while.
Yuukari-Banteki
I don't think that locking this thread is productive right now. I'd prefer it to remain unlocked, if you want to discuss it please do so in PM with me.
Katsuri

dkun wrote:

Then you do not know what difficulty spread is.

There is NO way in hell this is an E/N/H/H+/I/EX. Your decision? Look AROUND you. Everyone else clearly doesn't!
Not needed to be as rude as you are being now, but I can agree with you here dkun, there is not way to call it an E/N/H/H+/I/EX. Derekku probably played the map, at least I'm sure he can play it easily. I don't think the map is as messy as you are saying dkun, but it's not even decent to rank a map as it is.
It would be better if somebody lock the thread and let the mapper work on it a while, patiently.

Good luck again Philippines!
SapphireGhost
There's a lot of negative energy in this thread right now and the mapper would prefer it to be locked. We'll see how it goes.
dkun
big difference between being rude and being blunt
learn the difference



I don't think the mapper has the resolve to fix anything if he keeps this. His words ingame and on here are contradictory, as I pointed out most of the *unrankable* things.
Mismagius
Keep it unlocked as long as people don't troll. There's discussion, but it's actually somewhat productive. So keep it unlocked for now.
Topic Starter
Cygnus
I AM ALREADY FIXING!
Okay, I will try to keep this thing unlock, I'm pretty sure all you guys will be contented on the next update so you guys don't have to rage about it. Just give me a few more hours to fix these 'errors'.
LKs
I never think think this is a bad map, but this does not really fit the current ranking situation Imo(the average difficulty of ranked maps are not high enough to let your map get in to their list) Good luck anyway

Edit: seems you fixed something. I'll have a look later :p
Katsuri
You WERE rude, it's not good for the mapper, he is going to ignore your modpost because you were rude and showed you are in rage with this map. That's not helpful to say the mapper: or . You just should consider being less rude with the mapper and then he will work on applying your mod as well.

Still think the thread should be unlocked and then the mapper will have the oppotunity to think about what should be fixed, without getting it's map's thread spammed with: "this map is terrible" or stuff like that.

ok. good luck on working on it philippines, any doubt feel free to bother some people in-game including me if you want to.
SapphireGhost
I don't know if "too hard" is a good reason to deny rankability on this map.
TJ.Hangneil - Kamui [SHD] and celas - Azul (Remix) are at least as difficult and also ranked.
Gaba

SapphireGhost wrote:

I don't know if "too hard" is a good reason to deny rankability on this map.
TJ.Hangneil - Kamui [SHD] and celas - Azul (Remix) are at least as difficult and also ranked.
Yes, but they are actually good maps.

No offense to the mapper, but this map is...meh.
LKs
that's the thing I wanna figure out, SG. I'll keep paying attention to this thread and see how is this going
Katsuri

Gaba wrote:

SapphireGhost wrote:

I don't know if "too hard" is a good reason to deny rankability on this map.
TJ.Hangneil - Kamui [SHD] and celas - Azul (Remix) are at least as difficult and also ranked.
Yes, but they are actually good maps.

No offense to the mapper, but this map is...meh.
sereia do mar melhor mapa do ano.
de vdd
Topic Starter
Cygnus
MOD RESPONSES

To SapphireGhost,
SPOILER

SapphireGhost wrote:

Might as well give subjective input now that it's being changed...

[Platinum]

00:22:714 (1,2,1,2) - I found these sightreadable, but it seems most people disagree. Try to make the speedup/spacing less extreme.
From 2.0, to 1.75, to 1.5, now it's 1.3. If anyone complains about it again, I'm not gonna do anything more about this.

00:25:473 (1,2,1,2) - ^
^

00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1). Just change the position of the next stream slightly so it doesn't begin under the previous one.
I'm keeping this for a moment, but I did a little fix by lowering (13) a few grids down.


01:05:473 (1,2,3,4,5,6) etc. - The spacing is really too high in this section. I could hit it decently after a few tries, but it wasn't fun to play because of the difficulty.
Moved 10 grids closer. (Grid Level 4)

01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The overlapping is too extreme here. The player has to move their cursor back and forth very quickly in an awkward manner and it's not fun to play. Just try making the spacing a bit more linear.
I kept the 'style' the same way but I reduced a bit of a spacing in every new combo. Instead of consistently using .7 DS, i tried using .4 and right now it looks better.

01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
^

01:30:301 (1,2,3,4,1,2,3,4) - ^
^


A lot of others have shared these concerns, so I believe your map will be getting a little less hate if you fix these up.
Thanks for sharing. (:

To Jacob,
SPOILER

Jacob wrote:

00:13:385 (4) - This and all of the patterns in the map like this are extremely difficulty to sightread! Nobody would expect you to do this. It seems really frustrating to play on top of that. A simple, fun to play solution to this would be this.
In the above screenshot, the notes are 1/2 beats apart. Note that (6) is hidden under (4). This is much more intuitive than what you currently have.
[color=#FF0000]No change for this one. D:

00:39:266 (1) - The deathstream starting at this note seems extremely long and tiring. You might want to throw in a short repeat slider or two in there. Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
Finally decided to change this, i tried not to make (13) and (1) overlap. They're current distance from each other is .34x.

01:03:921 (15,1) - The jump between these two notes, especially considering that they're streams, is very large. The player is extremely vulnerable to missing here.
Changed (13,14,15) into a reverse slider, plays better.

01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way that this stream overlaps itself is not fun to play. This occurs multiple times in the map. It looks like a cluttered mess. Perhaps you could try something like this.
Fixed this one already.

Good luck!

To ztrot,
SPOILER
okay so after discussing this with a few more staff members....
I strongly suggest you try to even out this spread a bit more and most feel that you should either remap or drop the insane or hardest diff
things like
00:23:059 (1) - are not even sight readable
Fixed

00:10:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13) - death streams with sudden spacing changes here as well.
No change for this one, I really think it's fine here.

01:12:542 (3,4,1,2,3,4) - things like this are almost impossible to read with the default hit bursts
Fixed

SUBMITTED, PLEASE UPDATE.
Shiirn
Actual changelog:
[Platinum]
00:22:714 (1,2,1,2) - changed to 1.3x sv, locations unchanged
00:25:473 (1,2,1,2) - ^
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13) - angled so that (13) and (1) are not as close together
01:03:749 (13,14,15) - changed from 3 circles to a repeat slider (which is even less readable imo)
01:05:473 (1,2,3,4,5,6,7,8,9,10) - changed spacing between triples from 2.78x to 2.40x
01:11:508 (7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2) - angled this section to be lower than the HP bar
01:15:128 (1,2,3,4,1) - angled a tiny bit downward



and nothing else
dkun
I'd also like to note he disregarded my mod post that went in to more detail than all three of those mods put together.

But looking from that changelog, it looks like he didn't change much of anything that was suggested.
Topic Starter
Cygnus
Thanks for that brief observation.
Sakura
I've never looked at the map itself, but there is something i want to say from just staring at the thread:

To the modders: Looking at a map with a negative attitude "Oh this map is horrible, you gotta fix x,y and z" is going to blind your judgement towards what really needs to be fixed and what doesn't, it's a map, just use your abilities to make it a better map.

To the mapper: Any and all suggestions are there to improve your map, there's never a bad suggestion, just badly applied ones, should you ever decide to ignore a complete mod post the modder took the effort to at least show you which points in the map can be improved and now they feel they just wated their time because you decided to ignore it based on a negative assumption. This kinda attitude is what drives modders away from actually modding maps and giving feedback/suggestions to improve it. Dkun at the very least took the time to check your map and point out what he thinks it's best for your map so i've given him kudos.

Now please continue the discussion in this thread in a civil manner.
Topic Starter
Cygnus
I checked dkun's post of course, but i don't agree with any of them except for some post that are quite related with the other mod.
Charles445
I think I've already told you this before but stuff like 00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - on the platinum diff is more painful than it's worth. It's just a movement killer, requiring the player to go backwards for no reason. To make matters worse right after that pattern is the super fast stream jump section, making a painful (and not fun) transition from slow concentration to fast jumps.
Sakura

Philippines wrote:

I checked dkun's post of course, but i don't agree with any of them except for some post that are quite related with the other mod.
If that's the case then give a reason as to why you didn't follow each of his points in his post. He took his time to mod your map you should at least take your time to reply.
Topic Starter
Cygnus
Fixing things again. (: Btw, trying to add a little SB Flashlight effect on kiai time for [Platinum] cause i'm so bored.
Charles445

Philippines wrote:

Btw, trying to add a little SB Flashlight effect on kiai time for [Platinum] cause i'm so bored.
Dude don't, it's completely unnecessary.
Topic Starter
Cygnus
  • Changelog
  1. Circle Size is now maxed in [Bronze], also tried to remove some ugly overlaps.
  2. Reduced HP Drain in [Bronze] by 1.
  3. Fixed those (1,2,3,4,1,2,3,4) streams thing that Charles pointed.
  4. Did a little nazi on some streams in [Platinum].

    On the other hand, okay, no more Storyboard. Submitted ~ Reupdate.
Shiirn
i don't think moving the entire stream left 5 pixels is what he had in mind (and you changed the distance backwards from 0.5 to 0.4?)

i'm hoping at this point you're trolling, and not trying to intentionally lead us along like we're idiots.
Charles445

Philippines wrote:

Fixed those (1,2,3,4,1,2,3,4) streams thing that Charles pointed.
The problem wasn't the spacing of it, it was the position of the objects. The new combo spacing was fine. It was the requirement for the player to move DOWN after going UP. A little movement to the RIGHT is fine because the player isn't forced to suddenly move LEFT.
Shiirn
01:08:232 (1,2,3,4,1,2,3,4,1,2) - increasing this spacing isn't required either. if you really must know, i am specifically looking at your map for changes. You won't be able to hide changes from us; we're not idiots. So quit trying, and give up the gun.
Charles445
Here's a picture if you still don't understand what I'm saying :o

Seph

Charles445 wrote:

Here's a picture if you still don't understand what I'm saying :o

inb4 video tutorial
DaxMasterix
why not sliders jumpstreams.
Topic Starter
Cygnus
  • Changelog
  1. Finally fixed Charles's suggestion on some of the streams except those in the last part cause i believe they're fine now and so does the fix i did for the (1,2,3,4,1,2,3,4,1,2,3,4) error. :O
  2. Also did a little pattern change on some parts near Charles's suggestion.
Charles445
Yes, those streams aren't jerky anymore, much more fun!
Topic Starter
Cygnus
I'm glad to hear that. :3 Now let's hope for some more feedbacks :O Thanks for the time btw. (:
LKs
.
grumd
Good luck
Shiirn

Philippines wrote:

I'm glad to hear that. :3 Now let's hope for some more feedbacks :O Thanks for the time btw. (:
you still haven't addressed why you covered mods so poorly or almost outright lied about your handling of them.
Frostmourne
Platinum

01:03:749 (13) - miss a clap here or not ?
01:30:128 (15,16,1,2,3,4,1,2,3,4,1) - I still disagree this because some player who want to full combo (S) will hate your map because of this stream. It's nearly the end of the song. Players are tired from your 95% stream in the whole song. Are you cruel?
consider to change a bit ?

EDIT: no kd

just that

good luck.
Topic Starter
Cygnus
Shiirn, i don't know if you're trying to show something out from me (even though there's none). But what's your problem? D:
Garven
Did IRC modding on Phil's diffs.

SPOILER
01:01 <Philippines> : hi Garven. :O Just wanted to ask if you happen to have some suggestions about my map.
01:01 <Garven> : Which one?
01:01 <Philippines> : I don't it to be ranked again with people having suggestions on it. D:
01:01 <Philippines> : Ubertreffen.
01:01 <Philippines> : I hope you're aware it got unranked. D:
01:02 <Garven> : Nope
01:02 <Garven> : I jsut woke up. :D
01:02 <Garven> : Was it the bad difficulty spread?
01:02 <Philippines> : no, because of some patterns in [Platinum] that aren't even unrankable.
01:02 <Philippines> : but yeah a little problem with spread too.
01:13 <Garven> : Alright
01:13 <Garven> : Let's focus on the easier difficulties since I can't really help much on stupidly-difficult stuff
01:14 <Garven> : Rust: 00:02:714 (2) - Why is this here?
01:14 <Garven> : 00:14:439 (4) - new combo
01:15 <Garven> : 00:15:818 (1) - rem new combo
01:15 <Garven> : 00:17:197 (2) - new combo
01:15 <Philippines> : oh wait :O
01:15 <Garven> : 00:19:956 (1,2,3,4) - suddenly got -a lot- harder
01:16 <Philippines> : i guess that's fine since i'm trying to make it harder for better diff spread
01:16 <Garven> : 00:25:473 (1) - why a slider instead of a single beat?
01:16 <Garven> : Im' looking at this in the context of the easiest difficulty
01:17 <Garven> : It's not labeled as an easy or a normal, so I assume easy.
01:17 <Garven> : As any other player would when first seeing the map
01:17 <Garven> : 00:39:956 (1) - Might be a bit soon after a spinner for an easy.
01:17 <Garven> : Probably better to map through the kinda short spinner
01:18 <Philippines> : two 1/1? I guess it's fine :O
01:18 <Philippines> : better than a 1/1 space
01:18 <Philippines> : how bout moving them to the center instead?
01:18 <Philippines> : so players can hit it easily
01:18 <Garven> : 00:46:852 (2) - You might want to rethink this - I've seen a lot of newbies get confused over where a slider starts and ends. Having one
01:18 <Garven> : that doubles back is pretty confusing for them.
01:18 <Garven> : It's easier, sure, but I'd prefer more recovery time and a longer spinner
01:19 <Philippines> : actually that's intentional so players will learn what they're hitting
01:19 <Garven> : 01:09:611 (1,1) - Same thing going on here
01:19 <Garven> : It's an easy diff. It's total basics - try not to throw anything tricky their way
01:20 <Garven> : 01:32:628 (1) - use the soft sound set so you don't get that "tap" noise that normal does at low volume
01:20 <Philippines> : i'll keep in mind that in the future
01:21 <Garven> : um
01:21 <Philippines> : okay :)
01:21 <Garven> : It's not exactly difficult to change things around
01:22 <Garven> : Okay, the normal is
01:22 <Garven> : well
01:22 <Philippines> : a bit hard. yeah
01:23 <Garven> : It's kind of bland, but the thing that's bugging me the most is the seemingly random times to switch from 00:14:439 (1,2,3) - this
01:23 <Garven> : rhythm to 00:15:818 (1,2) - this rhythm
01:23 <Garven> : Doesn't seem to have any music basis except that you happened to feel that you wanted to use it there.
01:23 <Garven> : Maybe save that kind of variation for the end of a phrase instead of just whenever
01:23 <Philippines> : seems fine here though. :O
01:24 <Garven> : Use it as an example and look through your difficulty
01:24 <Garven> : It changes over and over with no real consistency that I noticed when I played
01:25 <Philippines> : but is the diff okay? D:
01:25 <Philippines> : i really have no plans changing this one.
01:25 <Garven> : I'm giving you a mod.
01:25 <Garven> : If you don't plan on changing anything then I am wasting my time and I'll just stop.
01:26 <Philippines> : no i mean on this diff. D:
01:26 <Garven> : I'm giving you a mod.
01:26 <Garven> : If you dont' plan on changing anything, then I am wasting me time and I will stop.
01:26 <Philippines> : i was talking about the last suggestion you gave me for [Bronze] D:
01:27 <Garven> : Why not?
01:27 <Garven> : I don't see any musical justification for it.
01:27 <Philippines> : it fits the music, but that's just me D:
01:27 <Garven> : It technically does, but from a rhythmic standpoint, it's inconsistent.
01:28 <Garven> : Consistency is what we're looking for here.
01:28 <Philippines> : oh okay. I guess i just misunderstood, sorry. D:
01:29 <Garven> : Most of the rest of the diff is ... okay, I guess.
01:29 <Garven> : It's really boring.
01:29 <Garven> : The rhythms don't really change at all.
01:29 <Garven> : Try giving it a little variance when phrase changes occur.
01:29 <Garven> : And maybe lay off the 1/2 use a bit.
01:29 <Philippines> : probably maybe because i focused more with Gold and Platinum D:
01:30 <Garven> : That's why I end up modding the easier diffs on map sets most of the time.
01:30 <Garven> : Everyone is lazy on the maps that will be played the most.
01:30 <Garven> : Which is a pity.
01:30 <Philippines> : i'm sorry bout that. :O
01:30 <Garven> : You're not the only one that does it. ;)
01:31 <Philippines> : but you're kind of right.
01:31 <Philippines> : lol
01:31 <Garven> : Anyway, that's my main concern with Bronze.
01:31 <Garven> : Make it more... interesting. It's just super-boring right now.
01:31 <Philippines> : planning to add SB but charles blocked me. lol
01:31 <Garven> : Oh?
01:32 <Garven> : It's unranked now. No reason not to.
01:32 <Philippines> : but it's only for platinum D:
01:32 <Philippines> : i kind of liked the flashlight effect in val's Talent Shredder.
01:50 <Garven> : That add soft hit to the end applies to all diffs btw
01:51 <Philippines> : oh okay. :O
01:58 <Garven> : Gold:
01:59 <Garven> : AR -1
01:59 <Garven> : 00:55:990 (1) - This spnner doesn't really fit at all
01:59 <Philippines> : okay removed.
02:00 <Garven> : 01:16:852 (4,1) - These jumps feel pretty tough for this level of difficulty
02:00 <Garven> : More that they feel out of place compared to tons and tons of compressed streams
02:02 <Philippines> : should i move the notes closer to (6)?
02:03 <Garven> : It would be best if you can manage it
02:03 <Garven> : It's just that those jumps are huge and come out of nowhere
02:03 <Philippines> : what do you mean manage? :O
02:04 <Garven> : If you can do it, please do so.
02:04 <Philippines> : i'll just move them closer to (6)
02:05 <Garven> : 00:55:990 (1) - I found this spinner to be badly place in Platinum too
02:06 <Philippines> : okay :O
02:06 <Garven> : Why do platinum and gold only have tick rate 1?
02:07 <Philippines> : trying to avoid uper high combo
02:07 <Garven> : :/
02:07 <Garven> : Rate 2 fits the song. It's best to keep it consistent throughout your owndifficulties.
02:08 <Philippines> : oh sure :o
02:08 <Philippines> : i thought you guys won't like it :O
02:08 <Garven> : Anyway, there's me quickie mod.

[Wmf's Taiko]
01:04:094 (586) - k?
01:19:352 (741) - This k placement sounds odd

[Emdyion's]
00:38:921 (5) - I thought we weren't allowing these types of sliders anymore?
I think this difficulty could use a slight toning down since this is only slightly easier than Chrome. Maybe use more sliders instead of circles in your 1/2 runs except for the really powerful parts that you accentuate with the kiai fountains.
Topic Starter
Cygnus
  • Changelog from Garven
  1. [ALL DIFFS] Changed Normal to Soft Hitsound for the spinner in the end.
  2. [GOLD] Reduced Approach Rate by 1.
  3. [GOLD,PLATINUM] Removed the spinner in the break part.
  4. [RUST] Moved a slider close to the center so players can hit the slider right after they finish spinning.
  5. [GOLD] 01:16:508 (1,2,3,4,5,1,2,3,4,5).. Moved 7 grids to the left so it's easier to hit. (:
  6. [ALL DIFFS] Removed some unused timing points after I removed the spinners.
  7. [GOLD,PLATINUM] They are now Tick Rate 2.


    Submitted ~
wmfchris

Garven wrote:

[Wmf's Taiko]
01:04:094 (586) - k?
sure
01:19:352 (741) - This k placement sounds odd
It's hard to make decision because a higher tone is observed at the 2nd, 3rd and 5th 1/4 note but it seems that it's a better idea to leave k for the accent solely, and I tried to remapped a small section followed by the stream.
Download: TAKA respect for J.S.B - Ubertreffen (Philippines) [Wmf's Taiko].osu
Topic Starter
Cygnus
Okay, submitted. Go go go ~
Jenny
Just while you're at it:

@Platinum:

  • 01:08:232 (1) - this one is very hard to read and the overlap is ugly, place it somewhere where it does not overlap
    01:10:472 (2,3,4) - sounds as if you should use kicksliders here (but that'd require to scale the jumps down)
    01:27:542 (1,2,3,4,5) - I find this part of the stream too straight compared to the rest of its shape

    Also, 6% unused .mp3 at the end is not really a thing I could bitch about for ages but even though, you could reduce it to 2% or smth while you're doing this

@Gold:

  • 00:22:714 (1,2,3,4,5) - the star-shape (if it's meant to be one) is a little messy imo
    00:25:473 (1,2,3,4,5) - ^
    01:05:473 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - this whole part is much harder than the rest of the map, don't really know it that's a good idea, might get people by surprise and just rape them
    01:20:473 (1,2,3,4,5) - this stream is messed up
Topic Starter
Cygnus
Thanks Jenny. Pretty helpful mod. :O But I'll stick to my mp3 for a moment. D:
Garven
Alright then.

[Easy]
00:02:714 (2) - I still don't see why this note is there.
00:39:956 (1) - Eh, I'd still say it's too soon after a spinner for this level of difficulty.
00:46:852 (2) - I also still worry about this from the IRC mod. The doubling back slider in an Easy diff is just plain confusing. Especially when the players are usually still trying to figure out how the slider works.
01:11:680 (1) - Same thing about the notes soon after spinners.


[Normal]
You didn't change any of those rhythm switches that I mentioned. Why? That's one of my biggest problems with this difficulty. Fix them please.
The difficulty overall is still really bland with a samey feeling throughout the entire play. I know you can do better, as you had stated earlier that you had put more efforts into your harder difficulties instead of the easier ones. This is your chance to rectify that.

[Taiko]
The difficulty name changed. Are you sure you want it this way without the Platinum in there?
Sounds good otherwise, though.

[Edm]
00:38:921 (5) - Maybe you forgot to read this, but you need to extend this slider more please. It's too squished right now.
You really should see what you can do to tone this down a little bit too. It's still really close in difficulty to Chrome when the lower spread is what really needs to be addressed.

Others are okay, I guess.
theowest
What's up with Gold getting ridiculously harder while playing it?

From 100% to 95%, to 89%. Whyyy!
Topic Starter
Cygnus
Idk. I'm just following what people think was right, If that's how they see it. D:
theowest

Philippines wrote:

Idk. I'm just following what people think was right, If that's how they see it. D:
but you mapped it.
Did you seriously ask people: "Hey guys, do you think it's right to map a difficulty which gets harder in difficulty while playing it?"?

irc mod I guess?
SPOILER
16:17 <Philippines> : what do you mean 100 - 95 %...
16:17 <Philippines> : ?
16:18 <theowest> : well
16:19 <theowest> : let's show you
16:19 <theowest> : 00:00:473
16:19 <theowest> : (1,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,
16:19 <theowest> : 4,1,2,3,4,5,1,2,3,4) - this is baby easy
16:19 <theowest> : but WOAH
16:19 <theowest> : here comes some crazy shit
16:19 <theowest> : (still not as hard for me)
16:19 <Philippines> : i see D:
16:19 <theowest> : and then it continues with this much harder difficulty 00:19:956
16:19 <theowest> : (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,
16:19 <theowest> : 8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4) -
16:20 <theowest> : and WOAH even harder!
16:20 <Philippines> : yeah, that's quite intentional
16:20 <Philippines> : gets harder and harder.
16:20 <theowest> : boom boom boom! 00:39:266
16:20 <theowest> : (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,
16:20 <theowest> : 2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - so
16:20 <theowest> : many hard strearms! D:
16:20 <Philippines> : 5 5 3 streams
16:20 <theowest> : 001:00:818 (1,2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2) - continues crazy hard
16:21 <theowest> : now this
16:21 <theowest> : THIS
16:21 <theowest> : 01:05:818 (4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) -
16:21 <theowest> : WHAAAAAAAAAAAAAAAAAA
16:21 <theowest> : boom
16:21 <theowest> : 90% fails
16:21 <theowest> : right there
16:21 <theowest> : out of all places
16:21 <theowest> : I had 99% after one try before that
16:21 <theowest> : after it
16:21 <theowest> : 93%
16:21 <Philippines> : lol
16:22 <theowest> : after that
16:22 <theowest> : it gets back to the previous pretty difficulty difficulty 01:10:990
16:22 <theowest> : (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) -
16:22 <theowest> : 0and then
16:22 <theowest> : BOOM BOOM BOOM again and again 01:16:852
16:22 <theowest> : (4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1) -
16:22 <theowest> : so HAAAAARD
16:22 <Philippines> : I hope that's not a bad thing.
16:22 <theowest> : and then gets back in difficulty 01:21:852
16:22 <theowest> : (7,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,1,
16:22 <theowest> : 2,1) -
16:23 <theowest> : sadly, I see it as a bad thing
16:23 <Philippines> : i'll shut up now then :o
16:23 <theowest> : the difficulty in this map is going from hard to insane to hard to insane to CRAAZY insane to insane to CRAAZY insane and then insane
16:23 <theowest> : it's very
16:24 <theowest> : inconsistent
16:24 <Philippines> : just like DeltaMax
16:24 <Philippines> : oh i forgot, i need to shut up. D:
16:24 <theowest> : ...but this isn't any higher BPM or anything like that
16:24 <theowest> : and the music stays pretty much the same
16:24 <theowest> : and this is getting RANKED
16:24 <theowest> : not graveyarded
16:24 <theowest> : you see??????
16:24 <theowest> : :v
16:25 <theowest> : stuff has to be done.
16:26 <theowest> : the other maps are better in consistency
16:27 <theowest> : difficulties*

Did I say I didn't like it? Just mentioning some extreme inconsistency in difficulty.
Topic Starter
Cygnus
I've finally decided some things around for this map.

1. If you are complaining about the Difficulty of [Gold], [Platinum], please keep in mind, these diffs are labeled as "Insane" and "Expert". Do not expect me to make an easy to FC difficulty like all other maps out there. I did not do this to give threat to people, I am just trying to define what "Insane" really means. So if you're here to tell me to make these diffs easier, please try to understand me as much as possible if i don't happen to agree on any of your suggestions.

2. If you don't like the map, don't play it, stop telling me to remap the whole thing or you don't want any of this crap, try to understand that I gave full time on my map just to avoid receiving negative opinions about my map. But if you really have to say it, say it nicely. Don't be rude because you're just gonna end up being ignored.
Topic Starter
Cygnus

Garven wrote:

Alright then.

[Easy]
00:02:714 (2) - I still don't see why this note is there.
It fits the music, but that's just me.

00:39:956 (1) - Eh, I'd still say it's too soon after a spinner for this level of difficulty.
I have moved the slider in the center so players can hit it right after they spin.

00:46:852 (2) - I also still worry about this from the IRC mod. The doubling back slider in an Easy diff is just plain confusing. Especially when the players are usually still trying to figure out how the slider works.
It feels okay for me though. Also, I think two (1/1) is enough to tell players that they should hit the note on the right part.

01:11:680 (1) - Same thing about the notes soon after spinners.
it's near on the center so i won't change this one. :O


[Normal]
You didn't change any of those rhythm switches that I mentioned. Why? That's one of my biggest problems with this difficulty. Fix them please.
The difficulty overall is still really bland with a samey feeling throughout the entire play. I know you can do better, as you had stated earlier that you had put more efforts into your harder difficulties instead of the easier ones. This is your chance to rectify that.
WIP for a moment, will update this post later.

[Taiko]
The difficulty name changed. Are you sure you want it this way without the Platinum in there?
Sounds good otherwise, though.
Keeping current name now. :O


[Edm]
00:38:921 (5) - Maybe you forgot to read this, but you need to extend this slider more please. It's too squished right now.
You really should see what you can do to tone this down a little bit too. It's still really close in difficulty to Chrome when the lower spread is what really needs to be addressed.
Fixed the slider.

Others are okay, I guess.
Mismagius

Philippines wrote:

I've finally decided some things around for this map.

1. If you are complaining about the Difficulty of [Gold], [Platinum], please keep in mind, these diffs are labeled as "Insane" and "Expert". Do not expect me to make an easy to FC difficulty like all other maps out there. I did not do this to give threat to people, I am just trying to define what "Insane" really means. So if you're here to tell me to make these diffs easier, please try to understand me as much as possible if i don't happen to agree on any of your suggestions.
Please remember that having a challenge doesn't mean that you should make anything to make the player miss. It should be very hard and enjoyable, not frustrating.
those
Hm.

[Platinum]
  1. 00:29:266 (9,10) - Why is this not the same as 00:30:646 (9) - , or the other way around? Each of your six combo endings sound the same and thus should have the same rhythm pattern. It's inconsistent of you to have a kickback slider for some and two sliders for others.
  2. 00:42:283 (4) - As I mentioned before, nothing's here. This is an overmapped stream which can be broken down. Otherwise, you're asking people do play a 65-stream at 174bpm when it's not even the end, which I feel is asking too much.
  3. 00:50:301 (1) - This stream as well. I recommend you break this section down to what you did with 00:11:680 (1) - .
  4. 01:27:714 (3) - Starting from here your stream looks ugly, mainly because the loop for (6,16) is flat compared to the previous loop.
Edit: after this, in IRC:

irc
12:04 <Philippines> : i'm a bit confused about your mod. :O
12:04 <those> : I'll go over it with you; what question do you have
12:05 <Philippines> : 00:50:301 (1) -
12:05 <Philippines> : Do you want it to look like 00:50:301 (1) -?
12:06 <those> : For 00:50:301 (1) -
12:06 <those> : I'm mainly talking about 00:51:335 (13,14,15,16) -
12:06 <those> : and how you can make that similar to 00:12:714 (13) -
12:07 <those> : or 00:18:232 (13,14) -
12:07 <Philippines> : I think I'll try this one out ^
12:07 <Philippines> : let's see, if it satisfies :O
12:07 <those> : Cuz a 65-stream is not reasonable at all.
12:07 <Philippines> : What about adding a little jump?
12:08 <those> : I'm not entirely sure what you mean
12:08 <Philippines> : like what i did in 00:18:232 (13,14) -
12:09 <Philippines> : But I'm planning to increase a little bit of a spacing
12:09 <Philippines> : If people can't face the challenge of 65-stream part, I'll add a bit of a challenge in Jumps.
12:09 <those> : I certainly thin 2.5 is enough of a spacing
12:09 <those> : `think
12:09 <Philippines> : How bout 3.5? :O
12:10 <those> : it's 86ms. 2.5 is large enough.
12:11 <Philippines> : Let's haggle, 3. :O
12:11 <those> : I think we're done here.
Mismagius

those wrote:

12:09 <Philippines> : If people can't face the challenge of 65-stream part, I'll add a bit of a challenge in Jumps.
Please read my previous post.


Please.


PLEASE.
Topic Starter
Cygnus
  • Changelog
  1. Followed all those's mod except the 1st one.
  2. Remapped the whole [Bronze].
those

Philippines wrote:

Followed all those's mod except the 1st one.
Would love to know why.
Topic Starter
Cygnus
I am so tired of this, I've never gotten any good response from now, lemme fix that those. -_____-

This unrank is just too much of a pain. :(
those

Philippines wrote:

I am so tired of this, I've never gotten any good response from now, lemme fix that those. -_____-

This unrank is just too much of a pain. :(
If you would accept that we're just trying to better your map as opposed to just pointing out mistakes because we feel like it (and we have the excess time to do so to make you feel bad), then it wouldn't be so much of a pain. Remember, you're mapping for the community before you are mapping for yourself.
theowest
We can understand your pressure, but keep in mind that many people like this beatmap and that you're almost there! The race is coming to an end.
Topic Starter
Cygnus
Okay, done with those's. :3

EDIT Why are some posts deleted? :O
Makar
Hey, since most people here are just looking at platinum, I'm going to take a look at the easier diffs, since I think those needed a bit of work as well, in my opinion. Remember when replying to my mod, if you deny anything, please explain why. I've noticed after reading this thread you tend to just ignore some great suggestions for no real reason. Modding is meant to help both the mapper and the modder, so please respect the other modders as well even if they may not give you the same respect.

[General]

  1. Everything's okay here~

[Rust]

  1. Overall, this SV is pretty fast. This is supposed to be the easiest diff of the set. If you feel like putting in the effort to change the SV, it will help.
  2. 00:44:783 (1,2) - The flow from (1) to (2) is really bad, it seems like you are only doing this because the notes wont fit on the screen any other way. http://osu.ppy.sh/ss/328117 here is just a simple suggestion, and yes this means you have to do some adjustments to the patterns after.
  3. 00:50:301 (1,2) - Same thing here that I mentioned above.
  4. 01:01:335 (1,2) - I find these pretty hard to hit with good accuracy. You have two notes by themselves with a huge gap in the timing between them. Newer players will have a hard to understanding when to hit these exactly because they don't have enough experience to read by looking at the approach circles, and the timing gap is just too high for them to understand that it is one-per-measure. My suggestion is to just do a slider like 01:04:094 (3)
  5. 01:16:508 (1,2,1,2,1,2) - This part, is a major problem. The ends of the sliders are so much stronger than the starts of it. Then, at the end you start on the 2nd and 4th beats with circles (in otherwords, changing the timing of when the player clicks). Please, shift 01:16:508 (1,2,1,2) forward to the next white tick, and add a note at 01:16:508 like so http://osu.ppy.sh/ss/328123. This makes the next part 01:19:611 (1,2,1,2) much less awkward to play.

[Bronze]

  1. 00:09:956 (2,1) - As I mentioned in Rust, it seems like you just did this due to the amount of room you have. THe flow here is bad and would look and play much better if this was flipped liked 00:10:990 (2)
  2. 00:19:956 (1,2,1,2) - This timing pattern is what bothered me the most about this diff before it got unranked. It's inconsistent when the patterns like 00:15:818 (1,2,1,2,1,2) and so (2) is always going to be hit early.
  3. 00:46:163 (1,2) - Same here as mentioned above.
  4. 00:48:921 (1,2) - Same here as mentioned above.
  5. 01:02:714 (1,2,1,2) - Again, same as mentioned above. I really hope you adjust this. It will make the map much more readable.
  6. 01:13:749 (1,2) - Same as above.

Remember, if you have any questions or would like to discuss something, PM me in-game. I'll do my best to help you as long as you cooperate as well.
Emdyion
Alright, I'm back from my trip-

WHOA THAT'S A LOT OF POSTS

I'm gonna look through all the mods for my diffs now. XD

EDIT: @Garven: Well then, I'll find a way to make it easier. After I added Derek's mod though, AIMod said it was at a Hard difficulty.

but whatever I'll see what I can do to lower it :)
Topic Starter
Cygnus

Makar8000 wrote:

[Rust]

  1. Overall, this SV is pretty fast. This is supposed to be the easiest diff of the set. If you feel like putting in the effort to change the SV, it will help.
    It seems fine for me.

  2. 00:44:783 (1,2) - The flow from (1) to (2) is really bad, it seems like you are only doing this because the notes wont fit on the screen any other way. http://osu.ppy.sh/ss/328117 here is just a simple suggestion, and yes this means you have to do some adjustments to the patterns after.
    I didn't follow your suggestion but I did a new one, hoping this one is better.

  3. 00:50:301 (1,2) - Same thing here that I mentioned above.
    Done

  4. 01:01:335 (1,2) - I find these pretty hard to hit with good accuracy. You have two notes by themselves with a huge gap in the timing between them. Newer players will have a hard to understanding when to hit these exactly because they don't have enough experience to read by looking at the approach circles, and the timing gap is just too high for them to understand that it is one-per-measure. My suggestion is to just do a slider like 01:04:094 (3)
    Done

  5. 01:16:508 (1,2,1,2,1,2) - This part, is a major problem. The ends of the sliders are so much stronger than the starts of it. Then, at the end you start on the 2nd and 4th beats with circles (in otherwords, changing the timing of when the player clicks). Please, shift 01:16:508 (1,2,1,2) forward to the next white tick, and add a note at 01:16:508 like so http://osu.ppy.sh/ss/328123. This makes the next part 01:19:611 (1,2,1,2) much less awkward to play.
    Well, this was really intentional. But I fixed it. I don't know If I got it right.

[Bronze]

  1. 00:09:956 (2,1) - As I mentioned in Rust, it seems like you just did this due to the amount of room you have. THe flow here is bad and would look and play much better if this was flipped liked 00:10:990 (2)
    Fixed

  2. 00:19:956 (1,2,1,2) - This timing pattern is what bothered me the most about this diff before it got unranked. It's inconsistent when the patterns like 00:15:818 (1,2,1,2,1,2) and so (2) is always going to be hit early.
    Changed (2) into a reverse and moved somewhere below the two sliders between this one.

  3. 00:46:163 (1,2) - Same here as mentioned above.
    Changed to kick slider.

  4. 00:48:921 (1,2) - Same here as mentioned above.
    ^.

  5. 01:02:714 (1,2,1,2) - Again, same as mentioned above. I really hope you adjust this. It will make the map much more readable.
    ^

  6. 01:13:749 (1,2) - Same as above.
    ^
on the other hand, Emdyion did some fixes on some mods.

SUBMITTED.
Emdyion
ALRIGHT ANOTHER MOD/HITSOUND CHECK

btw good luck on getting it re-ranked.

[Rust]
00:28:232 (1,2,3,4,5,6,1,2) - How about (3,1,2,3,1,2,3,1) ? [if you don't get this, i'll tell you to NC and stuff]

01:19:611 (1) - Clap [your choice to add or not]


[Bronze]
00:38:577 [Comment] - Seems like it gets harder from here..


the rest was irc modded LOL
GladiOol
I find it funny that this map gets SO MUCH mods after it got unranked. Maybe derek/mafiamaster were a bit too hasty with the rank? x)
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