I was asked to mod the taiko, but the only suggestion I have is to remove the 1/6 streams that are in the middle of 1/4 streams (feels weird to play imo)
no kds
no kds
Download: TAKA respect for J.S.B - Ubertreffen (Philippines) [Wmf's Taiko].osukanpakyin wrote:
As per your request:
[General][Wmf's Taiko]
- Sorry that I can't get all difficulties after downloading this beatmap.You should do a full submission to fix this.
ok.Not that much to talk.
- 00:11:508 (91,92,93,94) - I would remove this 1/6 and then change it to 1/4 instead.It's quite hard to read with 1/4.Agreed. There's no 1/6 in fact.
- 00:34:439 (300) - A kat here would be nice. k
- 00:38:232 (329,330,331,332) - It fits the music but this is quite hard to read.I think it ruins the playflow I think it's fine there
- 01:18:232 (730) - Big kat here.k
Jacob wrote:
GeneralEmdyion's Silver
- You should increase the AudioLeadIn to 2000. 1000 makes the first object come onto screen a bit too quickly. Agree
01:32:542 (1) - On all difficulties, make the timing section at this spinner 5%. 10% makes it too audible. If you plan on keeping 10%, at least make the hitsound soft so you can't really hear the spinner. AgreeAnd yes, Chrome would be a good idea for a diff name.
- 00:14:266 - Add a note here to keep the flow going. No, keeping pattern.
01:19:611 (3) - The sudden slider speed change starting with this slider is totally unpredictable and unreadable. This is mainly because of the fact that the first sliders during the speed change were scrunched up sliders (which are harder to notice speed change in). I read this slider as 1/2 repeat slider before finally getting it after the fifth try. What sudden slider speed change?
01:30:990 (1) - The whistle on this slider burns my eardrums. Note to Philippines: Keep whistle on hitcircles, but remove the whistle sound
Philippines wrote:
- Changelog
- I'd assume Emdyion won't change anything. Since he's trying to make the patterns consistent with the other patterns so he won't add a note on 00:28:921. Also on tic's first suggestion on his diff. Please tell me If I'm wrong. XD Agree, but I'll change the first part of Tic's mod. Later.
TheNutritiousGuy wrote:
Ohi~~
[General]
00:00:646 - 00:11:508 - This part should get soft Hitsounds, in all Difficults. Because the soft Finish sounds way better then normal Finish.
You could delete the .osb File. Uh..I'd somewhat agree with this, but I've already made my part with soft hitsounds already. Maybe Philippines can just use my inherited points...?
[Emdiyon's Silver]
00:19:956 (10) - NC Agree, Philippines can do that
00:20:128 (1) - Remove NC ^
00:30:128 (3) - The current lenght doesn't fit well. Do . This fits fine. Huh? I don't get this..
00:32:370 (1,2,3,4) - I'm not sure if this is ok for a Hard Diff. ...I think it should be fine.
01:10:301 (5) - Extend this until to the End Point of (6). So make a 1/4 repeater to 1/2? Hmm...
01:10:646 (6) - Delete it if you follow this^. ...Not changing for now.
01:30:990 (1) - I don't know. I don't see the reason why you should set the clap here. ?
I lol'd so hard xDeddieee wrote:
hmmm streams... so creative..
^LifestreamEyenine wrote:
Wow, you really shot almost all of your kudosu on this map...
Good luck! Looking forward to seeing this map ranked
eddieee wrote:
hmmm streams... so creative..
And congrats~Jacob wrote:
Uguu.
I wonder why~Philippines wrote:
i guess this'll be the new record for lowest star rating. XD but thanks everyone!
In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.Blue Dragon wrote:
No need to troll, guys.
I find it funny that you bubble a map like this, but refuse to bubble a map because you ''feel'' the normal is too hardDerekku wrote:
Happy belated birthday!
Lovely!Philippines wrote:
:|, lemme do a little working. :O
SapphireGhost wrote:
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1).
I find this reasoning to be extremely flawed to be honest. In my opinion the player should be perfectly able to play this. If not, it's the player's fault not the mapper. Changing a difficulty in order to allow a player to play a map better just seems to defeat a certain purpose of mapping.Jacob wrote:
Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
dkun wrote:
136miliseconds for a 2.36X jump?
Yeah, super fast sliders are totally readable! (no they're not.)Derekku wrote:
dkun: Star rating cannot be used to judge difficulty spread. I feel that this spread is proper and nice; easy/normal/hard/hard+/insane/expert.
As for Platinum itself: I stand behind my decision that this map is rankable, intuitive, and readable.
Not needed to be as rude as you are being now, but I can agree with you here dkun, there is not way to call it an E/N/H/H+/I/EX. Derekku probably played the map, at least I'm sure he can play it easily. I don't think the map is as messy as you are saying dkun, but it's not even decent to rank a map as it is.dkun wrote:
Then you do not know what difficulty spread is.
There is NO way in hell this is an E/N/H/H+/I/EX. Your decision? Look AROUND you. Everyone else clearly doesn't!