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Makar
I was asked to mod the taiko, but the only suggestion I have is to remove the 1/6 streams that are in the middle of 1/4 streams (feels weird to play imo)

no kds
BeatofIke
In-Game Request mod. Let's get started: 8-)

General
- For Taiko, isn't the Slider velocity suppose to be 1.40?

Rust
- Nothing found.

Bronze
- 00:08:577 (2) - Hit circle is off grid. Just a warning.

Silver
-01:19:266 (1,2,3,1,2,3,1,2,3,1,2,3) - Nice pattern. I like it. 8-)

Silver+
Maybe rename this difficuity to "Silver+" ?

Gold
-Can't pass map. Too hard for me to mod.

Platinum
-Can't pass map. Too hard for me to mod.

Your map is flawless (highest ranking) overall. It's Definitely Ready for Ranking. Good Luck in advance on your map!
Topic Starter
Cygnus
No change to Ike's mod (Followed his suggestion on [Silver]). But wow, your comments made me so happy atm. XD Hopefully, this gets ranked soon. (:

On the other hand, if anyone's complaining that Taiko is too hard, someone already FC'd that diff.
wmfchris

kanpakyin wrote:

As per your request:

[General]
  1. Sorry that I can't get all difficulties after downloading this beatmap.You should do a full submission to fix this.
[Wmf's Taiko]
  1. 00:11:508 (91,92,93,94) - I would remove this 1/6 and then change it to 1/4 instead.It's quite hard to read with 1/4.Agreed. There's no 1/6 in fact.
  2. 00:34:439 (300) - A kat here would be nice. k
  3. 00:38:232 (329,330,331,332) - It fits the music but this is quite hard to read.I think it ruins the playflow I think it's fine there
  4. 01:18:232 (730) - Big kat here.k
ok.Not that much to talk.
Download: TAKA respect for J.S.B - Ubertreffen (Philippines) [Wmf's Taiko].osu
Topic Starter
Cygnus
Okay submitted. By the way, I added a new BG for wmf's taiko. ReDL XD
TicClick
As you wish.

Rust
  1. 00:55:990 (1) - why don't you remove it and make break on this difficulty longer?
Bronze
  1. 00:01:680 (2,3,2,3) - I don't think you should start Normal with 1/2 notes; better introduce them later
  2. 00:45:473 (2) - I expected it to be 1/2 later, like previous sliders
  3. 01:13:059 (4,5,6) - I hope it won't confuse players
  4. 01:28:921 (1,2,3,1,2) - I'm afraid there are too many things in this area. Space them out a little
Emdyion's Silver
  1. 00:27:542 (1,2,3,4) - I really don't like how it plays here due to relatively low AR and pattern itself
  2. 00:28:921 - I wouldn't skip beat here
Silver
  1. 00:30:990 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - I think it's too many. Add a slider somewhere because it's almost 9s of smashing 1/2 mixed with 1/4. Give people a little bit of rest even on your 'Silver'
Gold
  1. 01:05:818 (4) - excuse me, I think 3.5x and 4.3x jumps mixed with streams are the way too far. Don't put two diffs with that amount of retardness difficulty in the same set, please; you better reduce it
  2. 01:08:749 (4,1) - the same
  3. 01:10:473 (6,1) - I'd swap them
  4. 01:17:542 (6) - the same about jump(s)
Platinum
  1. Nothing to talk about. I mean, I don't see any real errors here. Then only thing I can suggest is to reduce volume on streams, because I can barely hear music behind that sound of smashing notes.
I'm sorry if I said something inappropriate, but that's how I see it.
Topic Starter
Cygnus
  • Changelog
  1. I'd assume Emdyion won't change anything. Since he's trying to make the patterns consistent with the other patterns so he won't add a note on 00:28:921. Also on tic's first suggestion on his diff. Please tell me If I'm wrong. XD
  2. On the other hand, [Silver] has been changed to [Silver +] due to it's difficulty. It's hard for a hard diff but easy for an insane diff so I guess I'll just go half way. (:
  3. Didn't made any changes on tic's mod except reducing the volume on [Platinum].
Low
General

  • You should increase the AudioLeadIn to 2000. 1000 makes the first object come onto screen a bit too quickly.
    01:32:542 (1) - On all difficulties, make the timing section at this spinner 5%. 10% makes it too audible. If you plan on keeping 10%, at least make the hitsound soft so you can't really hear the spinner.
Rust

  • 00:05:473 (2) - Remove the finish from the beginning of this slider. It's not in the music.
    00:23:404 (2) - Remove the finish from the end of this slider for the same reason.
    00:26:163 (2) - ^ Also, remove the whistle at the end of this slider for consistency.
    00:26:852 (3) - Make this slider the same exact shape as 00:24:094 (3), just reversed. It makes more sense.
    00:31:680 (2) - Remove all whistle from this slider for consistency.
Bronze

  • 00:08:921 (1) - Whistle at the beginning of this slider for consistency.
    00:39:439 (2,3) - I really love how you made this overlap. It looks really nice.
    00:44:266 (2) - Move this up a bit to be aligned with 00:43:404 (1).
Wmf's Taiko

  • In all of the timing sections with custom hitsounds, make them normal. Taiko difficulties really shouldn't have custom hitsounds.
Emdyion's Silver

  • 00:14:266 - Add a note here to keep the flow going.
    01:19:611 (3) - The sudden slider speed change starting with this slider is totally unpredictable and unreadable. This is mainly because of the fact that the first sliders during the speed change were scrunched up sliders (which are harder to notice speed change in). I read this slider as 1/2 repeat slider before finally getting it after the fifth try.
    01:30:990 (1) - The whistle on this slider burns my eardrums.
Silver +

A better name difficulty for this would be Chrome. Sounds a lot better (and fits the difficulty name scheme!)

  • 00:06:163 (1) - Add a whistle to the beginning of this slider along with the finish for consistency.
    01:06:249 (7) - Moving this back by one tick and extending it to be a 1/2 slider makes a lot more sense, is more readable, and keeps the flow going strong.
Gold

  • 01:09:611 (1,2,3,4,5,6) - Call me retarded, but I read these notes as a stream. Since the spacing in the 1/4 sliders was large and the song's speed was increasing at the same time, I expected a stream to be here. Try spacing them further apart or making them a stream.
Platinum

  • 00:22:714 (1,2,1,2) - Absolutely not in a map going for ranking. No way. If this was for approval, it might be okay.
    00:25:473 (1,2,1,2) - ^
    00:39:266 (1) - Don't use an anti-jump here. Players hate it when people do this with streams (same case with stacking). They might hit an extra button on accident and miss the first note of the stream.
    01:05:646 (3,4) - The spacing between this stream and others like it is about 4.0x (not saying this is unrankable, but this isn't fun to play).
Good job. I'll be keeping an eye on this map and rechecking it often (especially for hitsound consistency).
Emdyion

Jacob wrote:

General

  • You should increase the AudioLeadIn to 2000. 1000 makes the first object come onto screen a bit too quickly. Agree
    01:32:542 (1) - On all difficulties, make the timing section at this spinner 5%. 10% makes it too audible. If you plan on keeping 10%, at least make the hitsound soft so you can't really hear the spinner. Agree
Emdyion's Silver

  • 00:14:266 - Add a note here to keep the flow going. No, keeping pattern.
    01:19:611 (3) - The sudden slider speed change starting with this slider is totally unpredictable and unreadable. This is mainly because of the fact that the first sliders during the speed change were scrunched up sliders (which are harder to notice speed change in). I read this slider as 1/2 repeat slider before finally getting it after the fifth try. What sudden slider speed change?
    01:30:990 (1) - The whistle on this slider burns my eardrums. Note to Philippines: Keep whistle on hitcircles, but remove the whistle sound
And yes, Chrome would be a good idea for a diff name.

Philippines wrote:

  • Changelog
  1. I'd assume Emdyion won't change anything. Since he's trying to make the patterns consistent with the other patterns so he won't add a note on 00:28:921. Also on tic's first suggestion on his diff. Please tell me If I'm wrong. XD Agree, but I'll change the first part of Tic's mod. Later.
Topic Starter
Cygnus
  • Changelog
  1. Changed my Silver to Chrome. Decided to keep Emdyion's as Silver.
  2. Renamed Wmf's Taiko to Wmf's Platinum Taiko to go with the diff name scheme. (:
  3. Changed Audio Lead-in to 2,000.
  4. Followed all hit sound suggestions.
  5. No change on Platinum and Gold.
eddieee
hmmm streams... so creative..
Emdyion
Stefan
Ohi~~

[General]
00:00:646 - 00:11:508 - This part should get soft Hitsounds, in all Difficults. Because the soft Finish sounds way better then normal Finish.
You could delete the .osb File.

[Rust]
00:14:094 - Add a Circle, this sounds empty without it.
00:37:542 (2) - Remove it because it doesn't sounds good and it is too close on the spinner.
01:16:508 (1,2,1) - Remove Clap at the End Points.
01:19:611 (1) - Remove Clap.
01:20:990 (1) - ^
01:31:680 (1) - Remove Finish; it sounds distorted with it.

[Bronze]
00:01:852 (3) - Feels too hard for a normal Diff. Remove it.
00:03:231 (3) - ^
00:08:577 (2) - It is not out of screen but please move it some grids up.
00:30:301 (2,3) - This.
01:07:542 (2,3,4) - This would looks nicer and more sorted.
01:13:232 (5) - This looks better because yours gives more a look like a Jump.
01:31:680 (1) - Remove Finish.

[Emdiyon's Silver]
00:19:956 (10) - NC
00:20:128 (1) - Remove NC
00:30:128 (3) - The current lenght doesn't fit well. Do . This fits fine.
00:32:370 (1,2,3,4) - I'm not sure if this is ok for a Hard Diff.
01:10:301 (5) - Extend this until to the End Point of (6).
01:10:646 (6) - Delete it if you follow this^.
01:30:990 (1) - I don't know. I don't see the reason why you should set the clap here.

[Chrome]
Did not know that Chrome is more worth then silver. lol
00:38:921 (1) - Whistle fits absolutley not here. I suggest to remove.
01:09:611 (1) - Remove Finish. It sounds odd there.
01:31:680 (5) - ^

[Gold]
OD and HP +1
00:38:921 (1) - Same as Chrome.
01:31:680 (1) - Remove Finish. It sounds odd there.

[Platinum]
OD and HP +1. But it seems like this Diff is a bit buggy. Because of this.
00:22:284 (4,1) - This looks hard to read. I suggest to move it a bit.
01:30:128 (15,16,1,2,3,4) - ^
01:31:680 (1) - Remove Finish. It sounds odd there.

Oyeah.
Emdyion

TheNutritiousGuy wrote:

Ohi~~

[General]
00:00:646 - 00:11:508 - This part should get soft Hitsounds, in all Difficults. Because the soft Finish sounds way better then normal Finish.
You could delete the .osb File. Uh..I'd somewhat agree with this, but I've already made my part with soft hitsounds already. Maybe Philippines can just use my inherited points...?

[Emdiyon's Silver]
00:19:956 (10) - NC Agree, Philippines can do that
00:20:128 (1) - Remove NC ^
00:30:128 (3) - The current lenght doesn't fit well. Do . This fits fine. Huh? I don't get this..
00:32:370 (1,2,3,4) - I'm not sure if this is ok for a Hard Diff. ...I think it should be fine.
01:10:301 (5) - Extend this until to the End Point of (6). So make a 1/4 repeater to 1/2? Hmm...
01:10:646 (6) - Delete it if you follow this^. ...Not changing for now.
01:30:990 (1) - I don't know. I don't see the reason why you should set the clap here. ?
Topic Starter
Cygnus
  • A few infos..
  1. Didn't changed TNG's Soft Hitsound Suggestion.
  2. Changed all TNG's Suggestion for [Rust].
  3. Decreased Circle Size in [Bronze] by 1 to remove those ugly overlaps.
  4. Fixed the little white line on the Background of taiko diff.
  5. OD +1 for [Gold].

    To TNG, If I added OD +1 on [Platinum], max score would be 20M which will make it run for approval, so no. :o
Lissette
Platinum
00:21:335 (1,2,3,4,1,2,3,4,1,2,3,4) - im not sure about this pattern, really, i got someone to test play it, and it was confusing there (same goes to other patterns like this)
00:22:714 (1,2,1,2) - If we listen to the song, this is overmapped, this is not the place to put this pattern, doesn't fit the song (same goes to other patterns like this)
00:28:749 (6,7,8,9,10) - this doesn't fit the song either (same goes to other patterns like this)
why going against the song just to make difficult patterns?
01:17:111 (2) - delete note and would be nice if you stack 1 under prev note

Gold
01:17:111 (2) - delete note
00:23:404 (1) - if confusing that this slider is placed here, because of the previous pattern, i was spect was under this note 00:23:059 (1) - or around there, if you know what i mean D:
00:26:163 (1) - same

Rust
01:10:990 - weird break, remove it and make the other longer

why 2 insane by yourself ? D:

Haven't finish, that's all for now~
Topic Starter
Cygnus
No change at any except for the rust. :O
grumd

eddieee wrote:

hmmm streams... so creative..
I lol'd so hard xD
Xgor
Dosn't feel like doing a big mod soo.... I point out just the main things for me that I noticed.
[General]
The Normal-whistle isn't really noticeable at all. Can't you make it a little bit louder...

I think 70% on the hitsound volume would fit better on this song.

As far as I know when it comes to music games you are supposed to just have the game series in the source so the source should be "Beatmania IIDX" (Yes I'm aware that many maps have been ranked that doesn't follow that <.< It's an unwritten rule)

[All your own difficulties]
00:55:990 (1) - This spinner feels so odd... especally as there is a bigger overbearing melody here over that sound your using as a base for the spinner. I'd suggest you remove it and make the break you have bigger.

Why are your tick rate so inconsistent with each other.. Rust, Gold and Platinum has 1 but bronze and crome (+ silver) is 2. It would be better if you decided to have just one. Right now it's kinda weird. I suggest 2 especially on the higher difficulties to make it easier to read the fast sliders speed on Platinum and the slow slider on Gold.

[Taiko]
I'm not the right man to judge this... especally with my dislike against taiko difficulties.

[Crome & Gold]
00:38:921 (1) - I don't think that big of a slowdown is needed for that part in the music. If anything 0,75x is enough. This one is kinda breaking the flow right now.
fabriciorby
[Rust]
Change the tick rate to 1
01:11:680 (1,2,3,1,2,3,1,2,1) - I'm missing some claps over here

[Bronze]
Change the tick rate to 1

[Gold]
00:02:025 (1,2,3,4,5,6,7,8) - Ctrl-J?

That is what I found haha
Dusty
[Bronze]
Increase the Approach Rate by one or two

Everything else is good except the "lol jumps" in [Platinum], oh well

have a star anyways,
Hushu_old
[Rust]
01:01:335 (1) - Bring a bit up so that it is on the same y as (2) so y:72 should be it :)
01:30:301 (1) - Make this slider a curved one like the one afterwards

[Silver]
00:43:404 (1,2,3) - Looks better if you don't overlap the end or snap the ends perfectly.

No kudo.
Hope u get this ranked :)! Good luck!
Topic Starter
Cygnus
I doubt Emdyion won't change so I already did a submission. (: Thanks for the star guys! :3
Topic Starter
Cygnus
revived. Thanks Yatalu for everything <3

EDIT: Shiro told me some mistakes I had with my inspirations. Now I'm about to say Everything's fixed? D:
BeatofIke
Good Map indeed. Decided to post this score:

Topic Starter
Cygnus
Great play :D
TicClick
I was asked to check it again; let's see what I missed before.

Rust
  1. 00:14:094 (3) - missed a clap?
  2. 00:55:990 (1) - eh, you still keep this spinner?
Bronze
  1. 00:01:680 (2,3) - you better use half-beat notes later, not at the very beginning
  2. 00:15:301 (2) - to be honest, I don't like when people skip beat(s), especially big white ones. Also, you did it a lot on this diff
  3. 00:54:439 (3,4) - uncomfortable for playing

    Also, I recommend you to reduce spacing here since it's Normal, make it at least 1.0.
Chrome
  1. 00:28:232 (1) ~ 00:36:335 (9) — I dislike it again, too many notes in a row, in my opinion. Even if it's Hard, you shouldn't spam that much
Gold
  1. 01:06:508 (6,6) - again? It's too far from next and previous streams. Also, it doesn't seem that you followed my suggestions before
Platinum

  • All I'd say here was already said before me. The only thing I can post is my personal opinion: I don't think that constant streaming fits this music. Yeah, it might be associated w/ piano play or something, but not with streaming.
Sallad4ever
ok then here we go

[General]
  1. Inconsistency in the slider tick rate. If you're going to use 2 tick rate on your diffs then please use it for every diff that you made. Currently Gold and Platinum have 1 tick rate
[Rust]
  1. Increase OD by 1 to make it balanced with the next diff
  2. 00:55:990 (1) - The spinner doesn't fit the current place. Xgor have given a good reason and I agree with him. It's better to just remove it
  3. 01:32:370 (2) - NC to this note
[Bronze]
  1. I feel iffy about the difficulty jump from Rust to Bronze. I'll just say it here, let's see if others agree with me or not
  2. Increase HP and OD by 1
  3. 00:55:990 (1) - Same problem as the above diff
[Chrome]
  1. 00:55:990 (1) - I'm starting to sound like a parrot here but again the same problem as above
  2. 01:31:680 (5) - NC this note
[Gold]
  1. 00:38:921 (1,2,3,4,5,6,1,2,3,4,5,6) - At first this plays nice but you're using it way too much and it become too repetitive. Try not to use the same pattern over and over in a short time span as it may quickly become boring. For this pattern I suggest to just use it until 00:41:680 (6) and starting from 00:42:025 you should use a different pattern. Maybe something like 1/4 sliders stream then a circle. Here's an example
  2. 00:47:542 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Same problem as above. A stream pattern that were used many time it became repetitive.
  3. 00:55:990 (1) - Yup, the spinner
  4. 01:17:025 (1,2,3,4,5,6) - Repetitive pattern, but for this one I suggest to use it 4 times until 01:19:611 (6) then change to other pattern (maybe using kick slider stream) on 01:19:783. Of course you can use your own idea but please avoid using the same pattern again
  5. 01:24:783 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This one is a very long stream, too long maybe. Try to tone it down a little, maybe stop the stream on 01:28:232 (1) then use 1/1 beat until 01:28:921 then start the stream again from 01:29:266. Oh and try to use different pattern too for the next stream
  6. 01:32:370 (2) - NC this
[Platinum]
  1. Now this is where everything goes wrong. As I said before, there are no rules that forbid using streams but a 5 second stream of 1/4 beat again and again is just silly.There's nothing I can suggest for this diff other than re-map or scrap the diff
  2. 00:22:714 (1,2,1,2) - Another tedious pattern. This super fast slider is very sudden you won't know that they are 1/4 beat slider until you miss it
Unfortunately I can't see this map get ranked anytime sooner as the 2 hardest still need more works on them. I know you have your plan but sorry I can't do anything about this ;_;
Topic Starter
Cygnus
Followed all Tic's Suggestion.

On the other hand, I changed all Sallad's suggestions but I left Gold on hold for a moment. And about Platinum, I changed the slider speed from 1.75 to 1.5. Looks good now. :O
Eyenine
Wow, you really shot almost all of your kudosu on this map...

Good luck! Looking forward to seeing this map ranked
BeatofIke

LifestreamEyenine wrote:

Wow, you really shot almost all of your kudosu on this map...

Good luck! Looking forward to seeing this map ranked
^
Derekku
[General]
*2 seconds audio lead-in seems a bit long. Perhaps change it to 1.5 or 1?

[Rust]
01:32:542 (1) - Appears before the previous note. How about starting this on the next blue tick and shortening like this: http://puu.sh/wZPo

[Emdyion's Silver]
00:32:370 (1,2,3,4) - I feel that these are a bit too tough for a Hard (especially at this high BPM). Perhaps remove one repeat from each?
01:10:301 (5,6) - ^
01:30:301 (9,10) - ^

[Gold]
*OD is too low for an Insane; please raise it one tick!
01:10:473 (6,1,1) - The kick slider is so short that it looks like an 1/8 and is really confusing. I suggest changing it to 1.0x speed, removing a repeat, and then fix the spacing to the next stream.
01:30:990 (1) - remove one repeat; 1/8 isn't enough reaction time between the end of the slider and the next note

[Platinum]
01:30:990 (1) - same as Gold; remove one repeat

Lovely diff spread! I'll be happy to bubble this after these changes!
Topic Starter
Cygnus
Changed everything, except for all Derek's ssuggestion in [Emdyion's]. I hope it's fine now. :O
Derekku
All good; Bubbled!
Topic Starter
Cygnus
Yey. :D Hopefully no one goes crazy about this. D: EDIT: Talk to the Derek if you have one. Cause that's what he said.

Happy Birthday bubble to me! <3

EDIT: 777th post
BeatofIke
Congrats on bubble. Good Luck with rank!
Mercurial
Happy b-day you bastard.
LKs
happy Bday
Topic Starter
Cygnus
Thanks everyone XD
Mafiamaster
Ranked.
Topic Starter
Cygnus
YEY! THANKS MAFIAMASTER! \:D\
Low
Uguu.
Melophobia
congratz~
Rue
Gra!
GladiOol

eddieee wrote:

hmmm streams... so creative..

well, I'm going to make my own streams everywhere map.
TicClick
Oh, you're the lucky one. Anyway, congratulations.
Birdy

Jacob wrote:

Uguu.
And congrats~
Hyacine
gratz =w=/
Mismagius
I really dislike stuff like this.



But the rest of the map is well-thought and nice. Congratulations on getting it ranked.
Topic Starter
Cygnus
i guess this'll be the new record for lowest star rating. XD but thanks everyone! :D
Gon
how
Topic Starter
Cygnus
idk, seems like more dislikes than likes. lol XD
GladiOol

Philippines wrote:

i guess this'll be the new record for lowest star rating. XD but thanks everyone! :D
I wonder why~
Mismagius
No need to troll, guys.
GladiOol

Blue Dragon wrote:

No need to troll, guys.
In Internet slang, a troll is someone who posts inflammatory, extraneous, or off-topic messages in an online community, such as an online discussion forum, chat room, or blog, with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.

I did not do this /o/
xsrsbsns
Grats for the new record (if you're gonna get it)

edit: happy birthday have a good one
Topic Starter
Cygnus
Okay stop anything that's happening. :O I don't wanna get this locked D:
Musty
CtB patterns? i don't even ;_;
Derekku
Happy belated birthday!
GladiOol

Derekku wrote:

Happy belated birthday!
I find it funny that you bubble a map like this, but refuse to bubble a map because you ''feel'' the normal is too hard




._.
Topic Starter
Cygnus
Thanks everyone :D
Mafiamaster
Locked on Philippines request.
ztrot
Okay, 1st off this map seems to be under a lot of attack for reasons imo explain themselves I would like some detailed reasons as to why patterns like the ones in insane were allowed I'd point out some but there are just so many but this kinda stuff is not fun or intuitive and hardly rankable imo just based on the harsh spacing that is involved. I think this needs to be talked about more spread as well we are trying to avoid things like this from occuring are we not? modders remember if something is really bad remapping is always a choice the same goes for the mapper.

okay so after discussing this with a few more staff members....
I strongly suggest you try to even out this spread a bit more and most feel that you should either remap or drop the insane or hardest diff
things like
00:23:059 (1) - are not even sight readable
00:10:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13) - death streams with sudden spacing changes here as well.

01:12:542 (3,4,1,2,3,4) - things like this are almost impossible to read with the default hit bursts

as for spread I may be wrong but it will be talked about more for right now unranked.
Mismagius
okay, unlocked but please don't troll.
NatsumeRin
Diff spread: Fine as it is, Bronze may be a bit hard, but you really can't expect something more to add between a Easy and a Normal (though both are hard ones)

Highest diff: I probably won't bubble mapsets contains such a diff because it's just like mad, but those things are not unrankable, i doubt if they're fun to play but at least it fits the music.
val0108
omg
SapphireGhost
- I don't agree that this is a great map, but some people enjoy it. For that reason, I don't agree with unranking this because there are no strictly "unrankable" aspects.
- The spread plays like NHIIII. We allow NHI spreads, so there's no reason to not allow this one. A) Changing the difficulties to make the star rating different doesn't accomplish anything. B) Removing difficulties will not improve a spread.
- Scores on [Platinum] are here for sentimental value.

ztrot
so you leave it in a horrible state and just let it go like that? we should try to improve where there is room to improve or our standards will drop to nothing.
Katsuri
Well, sudden speed ups may not be good, considering the player will not really be able to play it easily. The rest of the difficulty is not really difficult to full combo, but the speed-ups are just kind of mad. Well, considering reducing the speed-up rate should work out as fine as needed for this mapset. As ztrot said, the deathstreams are not really welcome here, it doesn't really fit the song at all and neither is fun to play, as Natsume said. Just don't give up! You can improve your mapset, it's cool to play, I just disliked some weird hidden patterns, but they are readable.

Good luck! :D


Just keep working! :D
Cyclohexane
In a purely informative aspect, I have collected the comments on the beatmap on the highest difficulty. It should also be noted that the map had an user rating of 6.3 before it got unranked.
SPOILER
-MAP SUCKS MAP SUCKS MAP SUCKS
-What happens if a CtB user makes a standard mode map
-this map sucks.
-sooooooooooo baaaaaaaaaad D:
-ITS NOT BAD!!!
-Can't pass the map = This map sucks
-Make shitty hard map and say that everyone who hates the map cant play it? Sure.
-first
-LOLLLLLLLLLLLLLL WHAT THE FUCK
-I really loved the accerelations
-Don't make a map like this again, It's worthless

I think this speaks for itself. "Some people" might enjoy it, but it's clearly not ready for ranking.
Plus I'm not sure about the rankability of the fast sliders at the beginning of Platinum.
SapphireGhost
ztrot: It is your opinion that this map is in a "horrible state". It wasn't worth unranking the map for the entire community.

I realize I'm in the minority, but on an objective level there was no reason to unrank this.
Cristian
Oh geez, another serious talk.
Sallad4ever
I agree with NatsumeRin on the Bronze might be quite a big jump in difficulty from Rust. It could use a little change here and there but it doesn't warrant an unrank. But I wholeheartedly agree on the unrank because of the Platinum diff, the quality of the Platinum diff is not up to the standard of ranking map nowadays. The diff is just too much why can't the mapper just keep Gold as the hardest diff?
Topic Starter
Cygnus
:|, lemme do a little working. :O
Katsuri

Philippines wrote:

:|, lemme do a little working. :O
Lovely! :D
Topic Starter
Cygnus
I don't seem to know what to fix though, I'm a bit confused about some suggestions.
Katsuri
Firstly, it would be lovely if you follow Sallad4ever's suggestion and remove your last difficulty. It's to improve your map.. Or you can study a bit more streamy maps to improve yours, you should just try to make it better, always better!

If you want a mod, just let me know and I will try to help you, but I'm not the better person to help ya since I only mapped streams twice in my life.

Good luck, though :D
SapphireGhost
Might as well give subjective input now that it's being changed...

[Platinum]
00:22:714 (1,2,1,2) - I found these sightreadable, but it seems most people disagree. Try to make the speedup/spacing less extreme.
00:25:473 (1,2,1,2) - ^
00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1). Just change the position of the next stream slightly so it doesn't begin under the previous one.
01:05:473 (1,2,3,4,5,6) etc. - The spacing is really too high in this section. I could hit it decently after a few tries, but it wasn't fun to play because of the difficulty.
01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The overlapping is too extreme here. The player has to move their cursor back and forth very quickly in an awkward manner and it's not fun to play. Just try making the spacing a bit more linear.
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
01:30:301 (1,2,3,4,1,2,3,4) - ^

A lot of others have shared these concerns, so I believe your map will be getting a little less hate if you fix these up.
Topic Starter
Cygnus
I'm not gonna delete anything when I know it is rankable. I hope everything goes right after the BAT talk thing, I'm not gonna do any move for now.

EDIT: Hi SG, lemme see..
dkun
dkun's modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. Where is your SPREAD? EIIIII IS H O R R I B L E.
  2. Why was this map ranked even with a spread such as this, or even as a map like this? Will you actually respond to what you guys did, Derek and Mafiamaster?
Gold
  1. Consider everything below this as an italics tag, or even a bold tag.
  2. This diff has an identity crisis between a Hard and an Insane.
  3. 00:11:680 (1) - This slider can be composed better.
  4. 00:13:059 (1,3) - These two sliders can look better.
  5. 00:19:956 (1,2,3,4,5) - Is this a hard, or an insane?
  6. 00:23:404 (5,6,1) - This anti-jump doesn't make any sense flow wise.
  7. 00:28:577 (2) - Stack on 1
  8. 00:28:749 (3,4,5,6) - There's your hard vs insane clause again.
  9. 00:29:611 (2) - Stack on 1
  10. 00:30:128 (3,4,5,6) - Same as ^
  11. ^ nice copy paste
  12. 00:31:335 (2) - Stack on 1, you get the point
  13. 00:32:370 (1,2,3,1,2,3) - ???? is this platinum???
  14. 00:35:128 (1,2,3,4,5) - This stream of 5, and the ALL THE ONES ahead of it are bad in terms of flow and the difficulty.
Platinum
  1. Consider everything below this as an italics tag, or even a bold tag.
  2. The overall difficulty of this difficulty is RIDICULOUS. These JUMPS are HORRID. H O R R I D.
  3. 00:12:714 (13,1) - 136miliseconds for a 2.36x jump? Are you a robot? These streams NEED to be reworked.
  4. 00:14:094 (13,1) - ^
  5. 00:15:473 (13,1) - ^
  6. 00:18:232 (13,14) - This jump is utterly ridiculous. Fix it.
  7. 00:19:611 (13,14) - ^
  8. 00:20:990 (13,14) - ^
  9. 00:22:370 (1,2,1,2,1,2,1) - I don't know how this was even ranked to begin with?
  10. 00:30:128 (6,7,8,9) - ???? ^
  11. 00:31:508 (6,7,8,9,10) - ^
  12. 00:34:266 (6,7,8,9) - ^
  13. 00:35:646 (6,7,8,9,10) - ^
  14. 00:37:025 (6,7,8,9,10) - ^
  15. 00:38:921 (13,1) - What is this anti-jump? Breaks the flow of the map.
  16. 01:02:370 (13,1) - Spacing in this as well.
  17. 01:05:473 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  18. 01:06:852 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  19. 01:12:456 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - (AND ALL OTHER COMBOS LIKE THIS) just NO
  20. 01:16:852 (4,1,6,6,6,6,6,6) - Everything with the beat on the top here with the random streams is utterly ridiculous and do not even correspond to flow.
136miliseconds for a 2.36X jump?
Low
Here's what I think could be/needs to be improved/changed on your Platinum difficulty (some things are reiterated from ztrot's post) -

00:13:385 (4) - This and all of the patterns in the map like this are extremely difficulty to sightread! Nobody would expect you to do this. It seems really frustrating to play on top of that. A simple, fun to play solution to this would be this.
In the above screenshot, the notes are 1/2 beats apart. Note that (6) is hidden under (4). This is much more intuitive than what you currently have.

00:39:266 (1) - The deathstream starting at this note seems extremely long and tiring. You might want to throw in a short repeat slider or two in there. Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.

01:03:921 (15,1) - The jump between these two notes, especially considering that they're streams, is very large. The player is extremely vulnerable to missing here.

01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - The way that this stream overlaps itself is not fun to play. This occurs multiple times in the map. It looks like a cluttered mess. Perhaps you could try something like this.

Good luck!
val0108
[Platinum]
OD7
01:15:128 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - plz change this pattern.you can it!!
winber1

SapphireGhost wrote:

00:37:887 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Please don't do this. Oftentimes while attempting to hit the fast-paced (1,2,3,4,5,6,7,8,9,10,11,12,13), it is very easy to hit too many times and end up missing (1).

Jacob wrote:

Also, please don't stack a stream under another stream when they're 1/1 beats apart. The player might accidentally hit the start of the stream too early. A solution to this would be this.
I find this reasoning to be extremely flawed to be honest. In my opinion the player should be perfectly able to play this. If not, it's the player's fault not the mapper. Changing a difficulty in order to allow a player to play a map better just seems to defeat a certain purpose of mapping.

As for me, I find this map is perfectly rankable and quite playable without much problem. I understood the rhythm of every pattern after my first try, yet on many other songs that aren't nearly as hard it takes me little longer to understand all the patterns.

I know I'm kinda arguing pointless things and what's done is done, but really, this unrank really does feel like a stretch (though I don't really know about the difficulty spread or how the other difficulties play, since I have never seen them yet. I only speak of Platinum)

The only things I felt were a little annoying was 01:05:473 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - , but it's mostly due to the fact I suck at triplet streams anyways., and 01:12:370 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - . However, I don't dislike them just because I can't play them well.

Just felt like I really needed to say something, but I do see why many people would dislike this map.

Edit: Oh yeah... also

dkun wrote:

136miliseconds for a 2.36X jump?

lululul my random recognized guest diff. 88ms for 6.93x jump
Derekku
dkun: Star rating cannot be used to judge difficulty spread. I feel that this spread is proper and nice; easy/normal/hard/hard+/insane/expert.

As for Platinum itself: I stand behind my decision that this map is rankable, intuitive, and readable.
dkun
Then you do not know what difficulty spread is.

There is NO way in hell this is an E/N/H/H+/I/EX. Your decision? Look AROUND you. Everyone else clearly doesn't!
Cyclohexane
So Derekku
have you played it?
Yuukari-Banteki
Phillip, your attitude towards mods and BATs is unreasonable and unfortunate. I wish that you would be able to see past desiring to just achieve ranked status and actually care about the quality of your own map.

Please fix this, I only looked at about 15 seconds of your map and if I read any more I will probably gain a career as a serial killer.
ztrot
and I stand by my call that it was not. thus it was unranked.
Charles445

Derekku wrote:

dkun: Star rating cannot be used to judge difficulty spread. I feel that this spread is proper and nice; easy/normal/hard/hard+/insane/expert.

As for Platinum itself: I stand behind my decision that this map is rankable, intuitive, and readable.
Yeah, super fast sliders are totally readable! (no they're not.)

As for difficulty spread, Bronze has a fitting star rating. It's not a Normal. The spacing is huge (1.1x with a fast slider velocity = holy cow)
Strings of objects like this 00:39:266 (1,2,3,4) - are what make the star rating rise, and that's because they are not easy for beginners to execute, especially with this high BPM. This is no doubt a Hard.

There is huge opportunity for a difficulty between Rust and Bronze.
Topic Starter
Cygnus
Please don't start anything aweful guys, i'm trying not to rage here. AND I'M ALREADY FIXING. Can someone lock this thread please? The mods are enough i believe to cure this unrank.
Mara
Too late.

The war has begun.

The war... of..... whatever, back to code C#.

Good luck with the mapset, though.
SapphireGhost
I'm sorry, the attitude of these posts really is declining and Philippines is requesting a lock.
He's making fixes now, so let's give him some time to do that and give the community some time to calm down.
Let's leave this locked for a while.
Yuukari-Banteki
I don't think that locking this thread is productive right now. I'd prefer it to remain unlocked, if you want to discuss it please do so in PM with me.
Katsuri

dkun wrote:

Then you do not know what difficulty spread is.

There is NO way in hell this is an E/N/H/H+/I/EX. Your decision? Look AROUND you. Everyone else clearly doesn't!
Not needed to be as rude as you are being now, but I can agree with you here dkun, there is not way to call it an E/N/H/H+/I/EX. Derekku probably played the map, at least I'm sure he can play it easily. I don't think the map is as messy as you are saying dkun, but it's not even decent to rank a map as it is.
It would be better if somebody lock the thread and let the mapper work on it a while, patiently.

Good luck again Philippines!
SapphireGhost
There's a lot of negative energy in this thread right now and the mapper would prefer it to be locked. We'll see how it goes.
dkun
big difference between being rude and being blunt
learn the difference



I don't think the mapper has the resolve to fix anything if he keeps this. His words ingame and on here are contradictory, as I pointed out most of the *unrankable* things.
Mismagius
Keep it unlocked as long as people don't troll. There's discussion, but it's actually somewhat productive. So keep it unlocked for now.
Topic Starter
Cygnus
I AM ALREADY FIXING!
Okay, I will try to keep this thing unlock, I'm pretty sure all you guys will be contented on the next update so you guys don't have to rage about it. Just give me a few more hours to fix these 'errors'.
LKs
I never think think this is a bad map, but this does not really fit the current ranking situation Imo(the average difficulty of ranked maps are not high enough to let your map get in to their list) Good luck anyway

Edit: seems you fixed something. I'll have a look later :p
Katsuri
You WERE rude, it's not good for the mapper, he is going to ignore your modpost because you were rude and showed you are in rage with this map. That's not helpful to say the mapper: or . You just should consider being less rude with the mapper and then he will work on applying your mod as well.

Still think the thread should be unlocked and then the mapper will have the oppotunity to think about what should be fixed, without getting it's map's thread spammed with: "this map is terrible" or stuff like that.

ok. good luck on working on it philippines, any doubt feel free to bother some people in-game including me if you want to.
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