01:01 <Philippines> : hi Garven. :O Just wanted to ask if you happen to have some suggestions about my map.
01:01 <Garven> : Which one?
01:01 <Philippines> : I don't it to be ranked again with people having suggestions on it. D:
01:01 <Philippines> : Ubertreffen.
01:01 <Philippines> : I hope you're aware it got unranked. D:
01:02 <Garven> : Nope
01:02 <Garven> : I jsut woke up.

01:02 <Garven> : Was it the bad difficulty spread?
01:02 <Philippines> : no, because of some patterns in [Platinum] that aren't even unrankable.
01:02 <Philippines> : but yeah a little problem with spread too.
01:13 <Garven> : Alright
01:13 <Garven> : Let's focus on the easier difficulties since I can't really help much on stupidly-difficult stuff
01:14 <Garven> : Rust: 00:02:714 (2) - Why is this here?
01:14 <Garven> : 00:14:439 (4) - new combo
01:15 <Garven> : 00:15:818 (1) - rem new combo
01:15 <Garven> : 00:17:197 (2) - new combo
01:15 <Philippines> : oh wait :O
01:15 <Garven> : 00:19:956 (1,2,3,4) - suddenly got -a lot- harder
01:16 <Philippines> : i guess that's fine since i'm trying to make it harder for better diff spread
01:16 <Garven> : 00:25:473 (1) - why a slider instead of a single beat?
01:16 <Garven> : Im' looking at this in the context of the easiest difficulty
01:17 <Garven> : It's not labeled as an easy or a normal, so I assume easy.
01:17 <Garven> : As any other player would when first seeing the map
01:17 <Garven> : 00:39:956 (1) - Might be a bit soon after a spinner for an easy.
01:17 <Garven> : Probably better to map through the kinda short spinner
01:18 <Philippines> : two 1/1? I guess it's fine :O
01:18 <Philippines> : better than a 1/1 space
01:18 <Philippines> : how bout moving them to the center instead?
01:18 <Philippines> : so players can hit it easily
01:18 <Garven> : 00:46:852 (2) - You might want to rethink this - I've seen a lot of newbies get confused over where a slider starts and ends. Having one
01:18 <Garven> : that doubles back is pretty confusing for them.
01:18 <Garven> : It's easier, sure, but I'd prefer more recovery time and a longer spinner
01:19 <Philippines> : actually that's intentional so players will learn what they're hitting
01:19 <Garven> : 01:09:611 (1,1) - Same thing going on here
01:19 <Garven> : It's an easy diff. It's total basics - try not to throw anything tricky their way
01:20 <Garven> : 01:32:628 (1) - use the soft sound set so you don't get that "tap" noise that normal does at low volume
01:20 <Philippines> : i'll keep in mind that in the future
01:21 <Garven> : um
01:21 <Philippines> : okay

01:21 <Garven> : It's not exactly difficult to change things around
01:22 <Garven> : Okay, the normal is
01:22 <Garven> : well
01:22 <Philippines> : a bit hard. yeah
01:23 <Garven> : It's kind of bland, but the thing that's bugging me the most is the seemingly random times to switch from 00:14:439 (1,2,3) - this
01:23 <Garven> : rhythm to 00:15:818 (1,2) - this rhythm
01:23 <Garven> : Doesn't seem to have any music basis except that you happened to feel that you wanted to use it there.
01:23 <Garven> : Maybe save that kind of variation for the end of a phrase instead of just whenever
01:23 <Philippines> : seems fine here though. :O
01:24 <Garven> : Use it as an example and look through your difficulty
01:24 <Garven> : It changes over and over with no real consistency that I noticed when I played
01:25 <Philippines> : but is the diff okay? D:
01:25 <Philippines> : i really have no plans changing this one.
01:25 <Garven> : I'm giving you a mod.
01:25 <Garven> : If you don't plan on changing anything then I am wasting my time and I'll just stop.
01:26 <Philippines> : no i mean on this diff. D:
01:26 <Garven> : I'm giving you a mod.
01:26 <Garven> : If you dont' plan on changing anything, then I am wasting me time and I will stop.
01:26 <Philippines> : i was talking about the last suggestion you gave me for [Bronze] D:
01:27 <Garven> : Why not?
01:27 <Garven> : I don't see any musical justification for it.
01:27 <Philippines> : it fits the music, but that's just me D:
01:27 <Garven> : It technically does, but from a rhythmic standpoint, it's inconsistent.
01:28 <Garven> : Consistency is what we're looking for here.
01:28 <Philippines> : oh okay. I guess i just misunderstood, sorry. D:
01:29 <Garven> : Most of the rest of the diff is ... okay, I guess.
01:29 <Garven> : It's really boring.
01:29 <Garven> : The rhythms don't really change at all.
01:29 <Garven> : Try giving it a little variance when phrase changes occur.
01:29 <Garven> : And maybe lay off the 1/2 use a bit.
01:29 <Philippines> : probably maybe because i focused more with Gold and Platinum D:
01:30 <Garven> : That's why I end up modding the easier diffs on map sets most of the time.
01:30 <Garven> : Everyone is lazy on the maps that will be played the most.
01:30 <Garven> : Which is a pity.
01:30 <Philippines> : i'm sorry bout that. :O
01:30 <Garven> : You're not the only one that does it.

01:31 <Philippines> : but you're kind of right.
01:31 <Philippines> : lol
01:31 <Garven> : Anyway, that's my main concern with Bronze.
01:31 <Garven> : Make it more... interesting. It's just super-boring right now.
01:31 <Philippines> : planning to add SB but charles blocked me. lol
01:31 <Garven> : Oh?
01:32 <Garven> : It's unranked now. No reason not to.
01:32 <Philippines> : but it's only for platinum D:
01:32 <Philippines> : i kind of liked the flashlight effect in val's Talent Shredder.
01:50 <Garven> : That add soft hit to the end applies to all diffs btw
01:51 <Philippines> : oh okay. :O
01:58 <Garven> : Gold:
01:59 <Garven> : AR -1
01:59 <Garven> : 00:55:990 (1) - This spnner doesn't really fit at all
01:59 <Philippines> : okay removed.
02:00 <Garven> : 01:16:852 (4,1) - These jumps feel pretty tough for this level of difficulty
02:00 <Garven> : More that they feel out of place compared to tons and tons of compressed streams
02:02 <Philippines> : should i move the notes closer to (6)?
02:03 <Garven> : It would be best if you can manage it
02:03 <Garven> : It's just that those jumps are huge and come out of nowhere
02:03 <Philippines> : what do you mean manage? :O
02:04 <Garven> : If you can do it, please do so.
02:04 <Philippines> : i'll just move them closer to (6)
02:05 <Garven> : 00:55:990 (1) - I found this spinner to be badly place in Platinum too
02:06 <Philippines> : okay :O
02:06 <Garven> : Why do platinum and gold only have tick rate 1?
02:07 <Philippines> : trying to avoid uper high combo
02:07 <Garven> : :/
02:07 <Garven> : Rate 2 fits the song. It's best to keep it consistent throughout your owndifficulties.
02:08 <Philippines> : oh sure

02:08 <Philippines> : i thought you guys won't like it :O
02:08 <Garven> : Anyway, there's me quickie mod.