show more
Gasaiyuno-chan
等下我的难度好么http://osu.ppy.sh/forum/images/smilies/50.gif
Bobo_old
Those custom hitsounds are amazing :O
Low
Can I make a hard-ish difficulty?
Gasaiyuno-chan
現在暫時没有hitsound。。。。不久會有的

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Taikocore].osu
Gasaiyuno-chan
8-)
Backfire
Topic Starter
[CSGA]Ar3sgice

Bobo wrote:

Those custom hitsounds are amazing :O
Thanks :D

Jacob wrote:

Can I make a hard-ish difficulty?
um.. I have asked dksslqj to make it a week ago, but 2 hard diffs are ok i think, so you can make one too :)

Gasaiyuno-chan wrote:

現在暫時没有hitsound。。。。不久會有的
嗯, 没做好我就不加进去了lol

Backfire wrote:

Fixed some errors and shit.
:D

update tomorrow.
Bobo_old
Are any of these to your liking Backfire?

Low
Yaay :3
Backfire
Neither of them particularly fit since the song is Satori, however I like the second one.
Topic Starter
[CSGA]Ar3sgice
Added the second BG to taiko ^^
Low
a better quality mp3 can be found at http://www.last.fm/music/goreshit/_/Satori+De+Pon! (manually copy and paste this into your browser, the "!" doesn't work with links for some reason)

just click "free mp3" and it'll begin to download. (it's a safe website)
also, add "Hyperhappyhardcore" into the tags, it's the album name. i also think you should add "Dance Corps 2" because that's the group that compiled the album. Satori De Pon! isn't in any specific goreshit album i believe.

source - http://www.last.fm/music/Various+Artist ... pyhardcore

edit - why is there an epilepsy warning when there's no storyboard?
Topic Starter
[CSGA]Ar3sgice

Jacob wrote:

a better quality mp3 can be found at http://www.last.fm/music/goreshit/_/Satori+De+Pon! (manually copy and paste this into your browser, the "!" doesn't work with links for some reason)

just click "free mp3" and it'll begin to download. (it's a safe website)
also, add "Hyperhappyhardcore" into the tags, it's the album name. i also think you should add "Dance Corps 2" because that's the group that compiled the album. Satori De Pon! isn't in any specific goreshit album i believe.

source - http://www.last.fm/music/Various+Artist ... pyhardcore
hmm it's 128kbps too.. not better

Thanks for finding source ^^

edit: deleted the warning ^^
Low
the mp3 i gave sounds better to me, but okkaay
Low
double post

why is the whistle so quiet in the custom sounds? could you make it louder? ;_; it's for my diff (not too much louder, just a bit so that it's still subtle)

late edit - okay.jpg
Topic Starter
[CSGA]Ar3sgice

Jacob wrote:

double post

why is the whistle so quiet in the custom sounds? could you make it louder? ;_; it's for my diff
i think it's fine ;_; I cut it from marisa x kanbu, you can change volume maybe
Bobo_old


Okay well I fail at life :L
I'll make another bg when I get time, which is now

Backfire
That is fucking sexy.
Plz use
btw, rename my diff to "Taikocalypse X"
Gasaiyuno-chan

Bobo wrote:

Are any of these to your liking Backfire?


haha i think you should make a taiko BG for me,too.
Cihyaa
This map is very happy

Fight!!
Topic Starter
[CSGA]Ar3sgice

CoinCihaya wrote:

This map is very happy

Fight!!
Thanks~
Aeonnen
Modding request from my queue ^^

Standard:
00:47:484 (1,2) - Align

Hardcore:
00:31:527 (2,3) - Align
02:19:399 (1) - remove new combo

Lolicore:
00:14:612 (6,7) - don't stack them
Oh my god can anyone do this!? That's crazy~

All suggestions, even though there isn't much.
Topic Starter
[CSGA]Ar3sgice

Aeonnen wrote:

Modding request from my queue ^^

Standard:
00:47:484 (1,2) - Align

Hardcore:
00:31:527 (2,3) - Align
02:19:399 (1) - remove new combo

Lolicore:
00:14:612 (6,7) - don't stack them
Oh my god can anyone do this!? That's crazy~

All suggestions, even though there isn't much.
thanks for modding~
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]

太鼓的Kiai没有在重音上

[Standard]

00:16:336 (2) - 换成不折返的?
01:32:421 -同Hardcore

[Hardcore]

00:38:676 (7) - nazi - 往左一格 (grid 4)
01:28:208 (5,1) - nazi - 往右一格 (grid 4)
01:32:421 - 这里不要break,和前面的break很近,从音乐上来说也没有break的必要

[Lolicore]

什么都看不出来
01:32:421 -同Hardcore

That's all I can find. GL~
Topic Starter
[CSGA]Ar3sgice

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]

太鼓的Kiai没有在重音上 咱不了解太鼓0.0 红线都不一样 再看看吧0.0

[Standard]

00:16:336 (2) - 换成不折返的? fixed
01:32:421 -同Hardcore

[Hardcore]

00:38:676 (7) - nazi - 往左一格 (grid 4) fixed
01:28:208 (5,1) - nazi - 往右一格 (grid 4)
01:32:421 - 这里不要break,和前面的break很近,从音乐上来说也没有break的必要 因为重复了嘛... = =就是没必要map这里 我觉得

[Lolicore]

什么都看不出来 0.0
01:32:421 -同Hardcore

That's all I can find. GL~
thanks for modding~
Gasaiyuno-chan
能否考虑下找人帮我的难度的音效填了。。。实在无力
Topic Starter
[CSGA]Ar3sgice

Gasaiyuno-chan wrote:

能否考虑下找人帮我的难度的音效填了。。。实在无力
0.0 咱也不会taiko啊...
Gasaiyuno-chan

[CSGA]Ar3sgice wrote:

Gasaiyuno-chan wrote:

能否考虑下找人帮我的难度的音效填了。。。实在无力
0.0 咱也不会taiko啊...

无力啊 :?
eikkaleyd
Satori~! :D

[Standard]
01:05:867 (1,2,3) - 往左上移动(特别是往左)让1和前一句的123看起来好看
01:31:910 (2,3) - 不好看,最好把2改弧度一点,这样和3连一起好看些
01:53:867 (3) - 右移一格让123变等腰三角
02:04:080 (3) - 下面那半段拉出弧度来吧……不用长得完全和1一样
02:15:314 (2) - 下来一格

[Hardcore]
00:15:953 (5) - 减少一次反弹,放到后面那根白线上去(00:16:080)
00:19:272 (2) - 放在3上面出现读图失误,请放到1尾部和3头部中间的位置
00:20:548 (7) - ^ (后面很多地方这样就可以不改了,因为第一次知道了人就不会犯第二次错……当然要不要改随你吧)
01:04:591 (6) - 这后面也加一个note
01:26:165 (5) - 往右一格
01:47:740 (6,7) - 推荐你6多一次反弹,7放到后面那根白线上去

[Taikocalypse X]
虽然这么鬼畜没什么好MOD的了……
KIAI不同也许可以的……移到前一根蓝线的clap上去好了?

[Lolicore]
よ!このロリコンどもめ!
你们这些萝莉控^ ^

00:54:123 (4) - 看不见这个Note了,放到3的尾部和5之间某个位置比较好(往返跳是可以的,但是slider之后跳回去不舒服也没见过也难读……)
01:28:336 (3,4,1,2,1,2,1) - 这里肿么能这么简单,又不是距离超近的anti-jump,快改成跳(原地按两下,跳到远处,再按两下的那种)
01:41:229 (5) - slider减短,这里加个circle,slider放到后面白线上
01:46:591 (3) - ^,此处因为出现了一个1/4空拍,可以加2个circle


好,random mod完毕,看在觉大人这么萌份上给个star :) 下次排列要再用心点,还不是很好看
Topic Starter
[CSGA]Ar3sgice

eikkaleyd wrote:

Satori~! :D

[Standard]
01:05:867 (1,2,3) - 往左上移动(特别是往左)让1和前一句的123看起来好看 这个还好吧...
01:31:910 (2,3) - 不好看,最好把2改弧度一点,这样和3连一起好看些 移了一段距离
01:53:867 (3) - 右移一格让123变等腰三角
02:04:080 (3) - 下面那半段拉出弧度来吧……不用长得完全和1一样 就是不好看啊...
02:15:314 (2) - 下来一格

[Hardcore]
00:15:953 (5) - 减少一次反弹,放到后面那根白线上去(00:16:080)
00:19:272 (2) - 放在3上面出现读图失误,请放到1尾部和3头部中间的位置 故意的jump
00:20:548 (7) - ^ (后面很多地方这样就可以不改了,因为第一次知道了人就不会犯第二次错……当然要不要改随你吧)
01:04:591 (6) - 这后面也加一个note
01:26:165 (5) - 往右一格
01:47:740 (6,7) - 推荐你6多一次反弹,7放到后面那根白线上去

[Taikocalypse X]
虽然这么鬼畜没什么好MOD的了……
KIAI不同也许可以的……移到前一根蓝线的clap上去好了?

[Lolicore]
よ!このロリコンどもめ!
你们这些萝莉控^ ^

00:54:123 (4) - 看不见这个Note了,放到3的尾部和5之间某个位置比较好(往返跳是可以的,但是slider之后跳回去不舒服也没见过也难读……) 改成slider了 (找不到好点啊T.T)
01:28:336 (3,4,1,2,1,2,1) - 这里肿么能这么简单,又不是距离超近的anti-jump,快改成跳(原地按两下,跳到远处,再按两下的那种)休息一下嘛... 全程230多累 0108也有减速段不是
01:41:229 (5) - slider减短,这里加个circle,slider放到后面白线上 ^
01:46:591 (3) - ^,此处因为出现了一个1/4空拍,可以加2个circle[/color] 加上不好听啊0w0

好,random mod完毕,看在觉大人这么萌份上给个star :) 下次排列要再用心点,还不是很好看 thanks ~
:)
Stefan
I just poke the fucking room of to fucking read this:

[CSGA]Ar3sgice wrote:

yes, for rank
Star for this brashness.
Topic Starter
[CSGA]Ar3sgice

TheNutritiousGuy wrote:

I just poke the fucking room of to fucking read this:

[CSGA]Ar3sgice wrote:

yes, for rank
Star for this brashness.
lol thanks for star

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Taikocore-rand613020].osu
Gasaiyuno-chan
SO CRAZY

改了一点。。。。。不过没关系啦。。。玩起来很带感

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Taikocore.osu
Regou
Mod...
[Lolicore]
AR+1? 因為這個圖真的很快就是了 說笑的,AR10太難了
00:25:655 (5,6) - 建議這兩個note不要搭在一起...
00:28:336 (7) - clap
00:34:463 (7,8) - 不要搭在一起
00:55:655 (1,2) - ^
01:41:229 (5) - 聽起來有點怪怪的...
01:46:591 (3) - ^
01:54:761 (2) - ^
02:04:718 (11,12,13,14,15,16,1) - 啊這好難!!! :o
02:17:101 (4,5,6) - 這個弄成跳吧...

[Hardcore]
00:47:484 - 加一個note在這裡
01:03:570 (1) - ???
01:15:059 (5) - 太吵了...
01:31:399 (6) - ^

[Standard]
00:42:378 (3) - 怪怪的
01:15:059 (3) - 略醜
Topic Starter
[CSGA]Ar3sgice

Regou wrote:

Mod...
[Lolicore]
AR+1? 因為這個圖真的很快就是了 說笑的,AR10太難了
00:25:655 (5,6) - 建議這兩個note不要搭在一起... 没地方放0.0
00:28:336 (7) - clap
00:34:463 (7,8) - 不要搭在一起 感觉还好...
00:55:655 (1,2) - ^
01:41:229 (5) - 聽起來有點怪怪的... fixed
01:46:591 (3) - ^ fixed
01:54:761 (2) - ^
02:04:718 (11,12,13,14,15,16,1) - 啊這好難!!! :o 嗯。。。
02:17:101 (4,5,6) - 這個弄成跳吧... 结尾不想这样了...

[Hardcore]
00:47:484 - 加一個note在這裡 不想..
01:03:570 (1) - ??? fixed
01:15:059 (5) - 太吵了... fixed
01:31:399 (6) - ^

[Standard]
00:42:378 (3) - 怪怪的 还好吧...
01:15:059 (3) - 略醜 ...
谢modding
[Luxord]
Hello!! Mod request from My Queue

Lolicore
01:31:910 (6) - Add a Green line @ x0.50 Slider Velocity Multiplier & drag the slider to 01:32:484
(the speed of the slider and the lyrics sounds more syncronized)
01:32:484 - Green line @ x1.00 Slider Velocity Multiplier to fix the rest sliders :3

Hardcore
Perfect

Standard
01:16:080 - Add a circle? o. o

That's all from me, the maps are great :3
Good luck!

regards
Kawayi Rika
Hi ~ [CSGA]Ar3sgice ~ :)

M4M here ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Lolicore]


  1. 00:10:208 (6,1) - Try perfect stack.
  2. 01:26:293 (4) - Add new combo,sudden jump to here.
  3. 01:56:038 (7) - ^
  4. 01:57:953 (5) - ^
  5. 02:06:633 (1,2,3,4,5) - Confused spacing.

[Hardcore]


  1. 00:15:442 (3,4,6,7) - Make a symmetry.

That's all ~ pretty nice mapset ~

Good luck ~
Copter-kun
Well, mod request from the leaf queue.

General

01:32:421 - 01:40:591 - Map this part for all the diffs.

Standard

00:22:974 (1) - Reshape it like this: http://osu.ppy.sh/ss/283171
00:59:740 (1) - ^ http://osu.ppy.sh/ss/283182
01:06:378 (2) - This slider doesn't sound right. Maybe shorten it?

Hardcore

00:26:038 (4) - Huh. Reshape it.
01:46:718 (3,4,5) - reshape it like this http://osu.ppy.sh/ss/283170
I really can't say much because the map feels quite repetitive imo.

Lolicore

00:14:804 - Add a note here. It sounds nicer that way.
00:34:591 (8,9,10) - You should either line them up properly or replace those 1/4 sliders to a stream.
01:02:804 (8,9) - Maybe shape them like this? http://osu.ppy.sh/ss/283160
01:07:399 (8,9) - Change it like this
01:11:357 (4,5) - ^
01:32:421 - to 01:40:59 -
01:47:357 (5,6,7) - This part felt awkward, maybe change the slider to notes?

It kind of feels like you placed in effort on Lolicore, but not on Hardcore and Standard. Good luck on it anyways.
AoiX
Request from Queue

ฅ•ﻌ•ฅAoi's Mod

:!:default=suggestion||bold=notice||red+bold=unrankable
General
  1. 为啥用.mp3格式作为hitsound?
  2. 少个太鼓背景
Timing
  1. try offset=10760,应该是音源换过的关系,现在的肯定不准。以下mod先按之前的timing来
Lolicore
  1. 00:11:740 (5) - NC
  2. 00:11:995 (2,3||6,7) - 既然要鬼畜这两个就换下位置嘛w
  3. 00:14:612 (6,7) - 这个设定肯定会被喷的哟
  4. 00:15:825 (6) - NC
  5. 00:17:612 (7) - 因为有个大跳,NC下比较好
  6. 00:23:484 (3,4) - 这两个的距离也太远了,尽量搞成和(1,2)的间距一样比较统一
  7. 00:23:995 (5) - NC,提升辨识度
  8. 00:30:123 (7) - NC
  9. 00:34:208 (5) - NC
  10. 00:34:846 (10,1) - 间距
  11. 00:42:889 (2) - antijump后一个大跳,加个NC比较好
  12. 01:04:846 (6) - NC,纯粹为了好看=。=
  13. 01:26:293 (4) - NC
  14. 01:42:633 (6) - NC
  15. 02:20:676 (1) - 紧连着前一个转盘?
    >>Overall:
    1. 我的狗耳Orz
Hardcore
  1. 00:29:101 (3) - 这里只用这么一个滑条不太合适,没合vocal
  2. 02:05:612 (3,4,5) - 间距
    >>Overall:
    1. 整体打起来节奏不太爽的样子
Standard
  1. 00:29:101 (2,3) - 莫用这种会让新手困扰的叠加
  2. 02:01:016 (1,2,3,4) - 这段对新手太难了啦
  3. 最后五个连打还是换成转盘?
    >>Overall:
    1. 玩下来给我的感觉就是谱面和曲子基本没什么关系一样
Gasaiyuno-chan
standard難度。。。01:16:080 - 這裏加個note把。。感覺不加很空虛寂寞冷啊
SkyDevil
dsvhsadluifioasfdo song ><

Standard
00:10:718 - No nc needed :D
01:15:059 - hmm~ I think it looks nice here if it has have a NC :D

Hardcore
00:16:080 - Put farther away from 4
02:19:399 - why new combo here? D:

Lolicore
00:14:676 - don't stack this under 6 ><
00:34:463 - Maybe put this circle diagonally towards slider 7
01:26:293 - New combo?
01:31:527 - I think this part kinda looks bad, do something else with it ><
02:04:718 - New combo~

Good luck ^^
Topic Starter
[CSGA]Ar3sgice
Done with all the mods.

changed:

standard
00:22:974 (1) - Reshape i
01:31:910 (6) - longer
01:06:378 (2) - single 2/1 slider
00:29:101 (2,3) - changed position

hardcore
00:10:208 (6,1) - fixed
01:46:718 (3,4,5) - reshaped
02:05:612 (3,4,5) - spacing

lolicore
01:16:080 - added a circle
01:26:293 (1) - nc
01:04:846 (6) - nc
01:43:527 (1) - nc

not changed:

standard
02:01:016 (1,2,3,4) - 这位置应该不会misread。。还好吧
00:10:718 - 1/3 -> 1/4 so nc

hardcore
00:29:101 (3) - 这里觉得累了放个sl小休息一下
02:19:399 - new combo for vocal pattern

lolicore
00:14:676 (7) - for the feeling of stopping at there
00:11:995 (2,3||6,7) - 感觉不换舒服点。。
00:23:484 (3,4) - 故意的。。
02:20:676 (1) - 这样感觉好点, 应该没差别吧。。
01:07:399 (8,9) - Change it like this -> don't understand what that is ... 0.0

try offset -> 音源没换过啊...

Copter-kun wrote:

It kind of feels like you placed in effort on Lolicore, but not on Hardcore and Standard. Good luck on it anyways.
well, not that much lol
hard to map this song easy

--

going to make taiko BG lol
GamerX4life
"who wants to try my new map
it's very hard"

sooo..

My first Mod:

General:
- mp3 Quality is really bad

Standard:
- Everything is fine

Hardcore:
- 00:22:463 (5) - Delete the Slider and try this: http://puu.sh/oloQ
- 00:32:548 - Add Note
- 00:42:378 (3) - cut Slider to 00:42:889 and add Note at 00:43:016 , 00:43:144 , 00:43:272

Lolicore:
- 00:14:676 (7) - Don't stack
- 01:28:846 (1) - Delete new Combo
- 01:29:357 (1) - Delete new Combo

That's all :)
Topic Starter
[CSGA]Ar3sgice

GamerX4life wrote:

"who wants to try my new map
it's very hard"

sooo..

My first Mod:

General:
- mp3 Quality is really bad :arrow: can't find better one lol

Standard:
- Everything is fine

Hardcore:
- 00:22:463 (5) - Delete the Slider and try this: http://puu.sh/oloQ fixed
- 00:32:548 - Add Note don't like
- 00:42:378 (3) - cut Slider to 00:42:889 and add Note at 00:43:016 , 00:43:144 , 00:43:272 uhm don't wanna add too much notes here

Lolicore:
- 00:14:676 (7) - Don't stack no
- 01:28:846 (1) - Delete new Combo
- 01:29:357 (1) - Delete new Combo nc for antijump

That's all :)
thanks ~
Gasaiyuno-chan
haha5957
I would've stared if i had enough kudos.. but sorry, i only got some few not ;-;

[Standard]


[Hardcore]

01:56:676 (8,9) - I don't think this is good idea.. eitehr stack 8 to 7, or 9 to next 1?

[Lolicore]

00:10:123 (5,6,1) - i don't think this is good idea..
00:13:527 (4) - this kind of beat ( http://osu.ppy.sh/ss/286260 ) ? (triple - triple => single - x5 stream)
00:14:804 (x) - add anything here O.O?
00:45:442 (5) - I think its better when stacked to 4's end
00:55:655 (1) - unstacking this from next circle-slider(s), felt better for me
02:05:357 (2) - ^, since this is end of the stream

nice map~
Topic Starter
[CSGA]Ar3sgice

haha5957 wrote:

I would've stared if i had enough kudos.. but sorry, i only got some few not ;-;

[Standard]


[Hardcore]

01:56:676 (8,9) - I don't think this is good idea.. eitehr stack 8 to 7, or 9 to next 1? o.o why? it's perfectly readable

[Lolicore]

00:10:123 (5,6,1) - i don't think this is good idea.. hmm thst's 1/3
00:13:527 (4) - this kind of beat ( http://osu.ppy.sh/ss/286260 ) ? (triple - triple => single - x5 stream) good
00:14:804 (x) - add anything here O.O? intentional empty..
00:45:442 (5) - I think its better when stacked to 4's end no...
00:55:655 (1) - unstacking this from next circle-slider(s), felt better for me i like this pattern lol
02:05:357 (2) - ^, since this is end of the stream ok

nice map~
Thanks for modding~ :)
K i R a
I think this map is really hard to mod but I will try, it is for approved no?

[Lolicore]
I will say you first the parts I think are weird:

00:10:123 (5,6,1) - This is weird and I dont know if it is rankeable (when I mean rankeable it means for approved too)
00:21:570 (7,8) - So high difficult to understand including if you are pro.
00:22:208 (11) - Stack and same ^
00:34:463 (7,8,9,10) - Em... that's really hard to understand at this speed.
01:07:399 (8,9,1) - Stack
01:27:825 (4) - ^
01:28:080 (1,2,3,4,1,2,1,2,1,2,3,4,5) - That is like random spacing, that is only readable for peole who don't play using the eyes, it is basically unreadable.
01:46:080 (8) - Stack
02:00:123 (4,5,6,7) - Basically most of the people will fail it.
02:04:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - It is imposible to complete, because that is 1/8, 1/8 from 235 bpm, that is like 470 bpm stream, I know that are sliders, but anyway...

[Hardcore]
Try with approach on 8.
01:48:761 - bad kiai time D: it starts at 01:40:591
02:16:846 (3,4) - hard to read.

Nothing more, good luck in your song, it is awesome owo.
Topic Starter
[CSGA]Ar3sgice

K i R a wrote:

I think this map is really hard to mod but I will try, it is for approved no? for rank because high score is lower than 18m and for example this map is ranked

[Lolicore]
I will say you first the parts I think are weird:

00:10:123 (5,6,1) - This is weird and I dont know if it is rankeable (when I mean rankeable it means for approved too) it's just 1/3
00:21:570 (7,8) - So high difficult to understand including if you are pro. ..???
00:22:208 (11) - Stack and same ^ not hard to read imo..
00:34:463 (7,8,9,10) - Em... that's really hard to understand at this speed. umm..why? what do you mean "understand" I think it's totally readable
01:07:399 (8,9,1) - Stack fix
01:27:825 (4) - ^ fix
01:28:080 (1,2,3,4,1,2,1,2,1,2,3,4,5) - That is like random spacing, that is only readable for peole who don't play using the eyes, it is basically unreadable. come on it's the easiest part in this map
01:46:080 (8) - Stack fix
02:00:123 (4,5,6,7) - Basically most of the people will fail it. I tried it's possible.. and, I think, most people (if passed here) will fail next part lol
02:04:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - It is imposible to complete, because that is 1/8, 1/8 from 235 bpm, that is like 470 bpm stream, I know that are sliders, but anyway... it's possible, just click it like 1/4 note stream a little faster than 235

[Hardcore]
Try with approach on 8. it's just hard diff =_=" people now all play too much high AR
01:48:761 - bad kiai time D: it starts at 01:40:591 what o.o it's different from 40:xx-48:xx
02:16:846 (3,4) - hard to read. um but even if fail to read it's just slider end miss, won't break combo, it's ok I think.

Nothing more, good luck in your song, it is awesome owo.
Thanks for mod & star!
Jenny
Sure the beginning is 235? It feels slower to me.
Sorry for not finding that much if there might be anything I missed out... I'm quite... used nowadays o3o *exhausted*


Lolicore:

Would you mind using another diff-name? Since LRJ used that one already that may lead to confusions~
Can't tell there was much bugging for me here o.o

  • Found the applause-hitsound a little overused.
    00:14:293 (1,2,3,4,5,6,7) - 0.6x spacing fits better there imo
    00:22:463 (1,2,3,4,5,6,7) - ^
    00:46:974 (1,2,3,4,5,6,7) - ^
    01:30:378 (1) - NC since you use 2-circle-combos before

Hardcore:

Same thing about diffname~

  • 00:14:293 (5,6,7,8) - many 1/2s in a row at that BPM are too fast for a hard-diff imo
    00:18:378 (5,6,7,8) - ^
    00:48:761 (6) - NC
    00:56:931 (6) - ^
    01:04:846 (7) - ^
    01:51:825 (4,5,6,7) - again, quite many 1/2s in a row for that BPM and diff o3o

The hitsounds are godly <3
Wishy
This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:

http://www.youtube.com/watch?v=cPXhcrlcQa8

I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3. :(
No_Gu
request from my queue
sorry for being late/

normal-hitfinish.mp3吓死我了

[Standard]
00:39:314 (1) - 这个repeat对的位置总感觉听起来不舒服
00:55:655 (1,2,3) - 看前面都蛮简单的感觉这里会略难
01:53:867 (3) - 这个还是2/1slider舒服
02:01:016 (1,2,3,4,1,2,3) - 还是突然一串很难。
02:21:442 (5) - finish

[Hardcore]
fine

[Taiko Oni]
01:43:282 (7) - ...

[Lolicore]
00:30:633 (9) - 默认whistle
00:34:846 (10) - ^
02:03:314 (3) - 分个NC好了毕竟是1/8
02:13:272 我看别的难度这里都是N。。

吗的终于看完了。鬼畜再见
Topic Starter
[CSGA]Ar3sgice

Wishy22 wrote:

This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:

http://www.youtube.com/watch?v=cPXhcrlcQa8

I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3. :(
0.0 can someone convert the mp3 format for me...
Gasaiyuno-chan

No_Gu wrote:

request from my queue
sorry for being late/

normal-hitfinish.mp3吓死我了

[Standard]
00:39:314 (1) - 这个repeat对的位置总感觉听起来不舒服
00:55:655 (1,2,3) - 看前面都蛮简单的感觉这里会略难
01:53:867 (3) - 这个还是2/1slider舒服
02:01:016 (1,2,3,4,1,2,3) - 还是突然一串很难。
02:21:442 (5) - finish

[Hardcore]
fine

[Taiko Oni]
01:43:282 (7) - ...

[Lolicore]
00:30:633 (9) - 默认whistle
00:34:846 (10) - ^
02:03:314 (3) - 分个NC好了毕竟是1/8
02:13:272 我看别的难度这里都是N。。

吗的终于看完了。鬼畜再见




unsnaped note i know......I will fix it
Snow Note

[CSGA]Ar3sgice wrote:

Wishy22 wrote:

This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:

http://www.youtube.com/watch?v=cPXhcrlcQa8

I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3. :(
0.0 can someone convert the mp3 format for me...
Try this MP3,It is high quality! :)
http://www.mediafire.com/?0cmtlitar9x8e9s
Topic Starter
[CSGA]Ar3sgice

7odoa wrote:

Try this MP3,It is high quality! :)
Thanks ~ changed mp3 file and offset ~
bossandy
  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [ General ]
     
  4. 關於Lead-In的秒數 請把他改成0 ( 除了Taikocalypse X難度 ) 不是從剛開始3秒左右開始 不需要Lead-In
  5. 加個Red Timing Section吧 Offset : 160 BPM : 90 我知道這裡沒有擺東西 但是如果要讓節奏有在音樂上 就必須加這個Timing
  6. rules wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    ^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度
     
    [ Standard ]
     
  7. 01:13:062 (1) - NC沒什麼用處
     
    [ Hardcore ]
     
  8. 01:56:850 (9) - 這放到下個slider的開頭上打起來比較舒服
     
    [ Lolicore ]
     
  9. 鬼畜啊.. 我不會mod有App向的難度 >_<

      --------------------------------------------------------
BPM235 這太鬼畜了 我能做BPM差不多160或以下的歌 >_<
Good Luck :3
Topic Starter
[CSGA]Ar3sgice

bossandy wrote:

  • Hi hi~ request from my queue~
     
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
     
    [ General ]
     
  4. 關於Lead-In的秒數 請把他改成0 ( 除了Taikocalypse X難度 ) 不是從剛開始3秒左右開始 不需要Lead-In 改了
  5. 加個Red Timing Section吧 Offset : 160 BPM : 90 我知道這裡沒有擺東西 但是如果要讓節奏有在音樂上 就必須加這個Timing 嗯, 加了。不过前奏貌似是235的1/3拍。。taikocalypse难度里有。。
  6. rules wrote:

    You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
    ^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度 hard我觉得有很多了啊... easy就是第三白线clap下去的...
     
    [ Standard ]
     
  7. 01:13:062 (1) - NC沒什麼用處 fixed
     
    [ Hardcore ]
     
  8. 01:56:850 (9) - 這放到下個slider的開頭上打起來比較舒服 fixed
     
    [ Lolicore ]
     
  9. 鬼畜啊.. 我不會mod有App向的難度 >_<

      --------------------------------------------------------
BPM235 這太鬼畜了 我能做BPM差不多160或以下的歌 >_<
Good Luck :3
kosiga
hi~ CSGA Ar3sgice :)

from m4m queue ~

here my mod and sorry, for late :(

[General]
  1. Song folder - SatoriDePonTaikoBG233.jpg - i think this is not a character related to the song. ( maybe character of the mirai nikki ? ) Can you look for other BG? If not found, there is no need to change.
  2. Song folder - soft-sliderslide,slidertick.wav - Both silence are unrankable. Please delete either :x
    This is the Rule
    Hitsounds from hitcircles and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
  3. Song folder - soft-hitclap2 - This is not used as far as I looked. Please delete the file not to use
  4. Song Setup - Storyboarding - Display epilepsy warning - Only Taiko Oni is different. Please remove the check. If you do not want to use the SB, there is no need to check
  5. KIAI TIME - 01:48:807~02:05:147 - 01:48:807start⇒change to 01:40:637. because 01:40:637~ and 01:48:807~ , are the same rhythm and tension. :?

[Standard]
  1. AR -1 or -2 ( i think too fast :? )
  2. 00:56:467 (2,3) - grid move to 2:x392,y120 , 3:x336,y88. it is better to flow ? ( use grid size 4 tiny )
  3. 01:13:062 (3) - add NC and 01:15:105 (3) - add NC is better imo

    there is no problem to map :) but since you are not using only clap, it seems a little lonely hitsound to me :(
[Hardcore]
  1. 00:32:211 (4,5) - 00:31:190 (1,2,3) - i think this has better same pattern. 00:31:573 (2) - remove or 00:32:594 - add note.
  2. 01:03:616 (1) - remove NC and 01:03:871 (2) - add NC ? ( same as 01:11:403 (7,1) ? )
  3. 01:58:764 (7) - add NC and 01:59:403 (1) - remove NC ( same as others NC)
  4. 02:04:126 (7) - 02:05:147 (1) - remove note. and 02:04:126 (7) - end 02:05:147 is better imo. because i think a sound continues to there
  5. 02:12:296 (5) - same as ^

    When you use the jump, you are using a DS about 2.0x. And this distance is the same when using the DS1.0x 1/1rhythm , I think confusing when play for the first time. :(
    for ex: 00:37:318 (3,4) , 00:46:509 (4,5) , 01:06:935 (5,6) etc
[Lolicore]
  1. 00:42:935 (2) - add NC ( 00:42:935 (1,2) - hard jump to me >< )
  2. 01:07:445 (8,9,1) - Is very difficult to read too much overlap :o Can you not take some distance?
  3. 01:11:403 (4,5,1) - ^
  4. 01:31:509 (3) - add note ? sound continues from here to 01:31:573 ?
  5. 02:17:467 (1,1) - you can use the double spinner here. 02:17:467 (1) - end 02:20:403 , 02:20:722 (1) - end 02:20:467
Good luck ~ :)
Topic Starter
[CSGA]Ar3sgice

kosiga wrote:

hi~ CSGA Ar3sgice :)

from m4m queue ~

here my mod and sorry, for late :(

[General]
  1. Song folder - SatoriDePonTaikoBG233.jpg - i think this is not a character related to the song. ( maybe character of the mirai nikki ? ) Can you look for other BG? If not found, there is no need to change. it's the mapper~
  2. Song folder - soft-sliderslide,slidertick.wav - Both silence are unrankable. Please delete either :x fixed ~
  3. Song folder - soft-hitclap2 - This is not used as far as I looked. Please delete the file not to use ok ~
  4. Song Setup - Storyboarding - Display epilepsy warning - Only Taiko Oni is different. Please remove the check. If you do not want to use the SB, there is no need to check uncheck ~
  5. KIAI TIME - 01:48:807~02:05:147 - 01:48:807start⇒change to 01:40:637. because 01:40:637~ and 01:48:807~ , are the same rhythm and tension. :? no.. :(

[Standard]
  1. AR -1 or -2 ( i think too fast :? ) ok
  2. 00:56:467 (2,3) - grid move to 2:x392,y120 , 3:x336,y88. it is better to flow ? ( use grid size 4 tiny ) ok
  3. 01:13:062 (3) - add NC and 01:15:105 (3) - add NC is better imo

    there is no problem to map :) but since you are not using only clap, it seems a little lonely hitsound to me :( making easy diff is very hard.. >_>
[Hardcore]
  1. 00:32:211 (4,5) - 00:31:190 (1,2,3) - i think this has better same pattern. 00:31:573 (2) - remove or 00:32:594 - add note. it is easier to play with diferent patterns I think~
  2. 01:03:616 (1) - remove NC and 01:03:871 (2) - add NC ? ( same as 01:11:403 (7,1) ? ) ok ~
  3. 01:58:764 (7) - add NC and 01:59:403 (1) - remove NC ( same as others NC) no I think this is fine ~
  4. 02:04:126 (7) - 02:05:147 (1) - remove note. and 02:04:126 (7) - end 02:05:147 is better imo. because i think a sound continues to there don't want to make it too long ~
  5. 02:12:296 (5) - same as ^

    When you use the jump, you are using a DS about 2.0x. And this distance is the same when using the DS1.0x 1/1rhythm , I think confusing when play for the first time. :(
    for ex: 00:37:318 (3,4) , 00:46:509 (4,5) , 01:06:935 (5,6) etc I like this kind of slider end jumps :D
[Lolicore]
  1. 00:42:935 (2) - add NC ( 00:42:935 (1,2) - hard jump to me >< ) no
  2. 01:07:445 (8,9,1) - Is very difficult to read too much overlap :o Can you not take some distance? ok, fixed~
  3. 01:11:403 (4,5,1) - ^ this has stack~
  4. 01:31:509 (3) - add note ? sound continues from here to 01:31:573 ? no 0.0
  5. 02:17:467 (1,1) - you can use the double spinner here. 02:17:467 (1) - end 02:20:403 , 02:20:722 (1) - end 02:20:467 I like this way, no change~
Good luck ~ :)
Jebok_old
OK, finally got to modding this! Sorry for the lateness, had an essay to do... :|

  • General
    01:32:977 (Break) I don't think you need it, one break should be enough. Ignore if you no like.
    00:09:488 (1) - You got a bpm for this part for a reason, you should use it. I don't think having unsnapped notes is rankable as well, especially one you can see so clearly. It's done on purpose, but I really dislike it. Its hard for a player to catch out first thing in the song and its quite unprofessional to do this for a map for rank. Use Timing --> Resnap and Timing --> Recalculate Slider Length. That's why we need those options :cry:

    Standard
    00:26:594 - No new combo
    00:27:105 - New combo here. If you hear it is just as the part at 00:31:190, which you did place new combo at.
    00:28:126 - No new combo.
    00:29:147 - New combo.
    00:34:764 (4) - 2 grids to the right, so that it is on the same x as (3) ends at, that looks better. Distance snap the fallowing notes.
    01:56:467 - No new combo. New combo at (2). Look at how u done it previously, 1:03:871, you didn't start this slider with a new combo, so don't do it with this one.
    02:11:275 (1) - 1 grid down
    02:11:786 (2) - 1 grid to the left.

    Hardcore
    Have to say, its a shame you didn't just made faster slider by changing slider velocity, because it would totally suit the beatmap to have speedy sliders as well as higher spacing, as it is a bit overmapped. A song does not need to be overmapped to make it hard though, a higher slider velocity and bigger spacing could make up for it, that's why you could have had less notes to press but it still would be hard as the spacing would be bigger. Beatmaps which too many notes but small slider velo and spacing most of the time end up being impossible for mouse players. You might like to think about it, but I understand it is a lot of work so I won't nag you. Take caution with your next beatmap..?
    Oh, and also... Higher the HP Drain Rate as all the little sliders such as at 01:15:105 can make a player go from nearly drained HP bar to fully regenerated one, lol. Make it 7 or 8?
    00:30:552 (5) - Try not to cover sliders with sliders, put this slider a bit further from (4) so that they don't go over each other.
    00:47:530 - I suggest placing a beat here as tall white slider ticks are the most important ticks as far as I am concerned, as they are the first tick you hear in a set of 4.
    01:14:339 (2,4) - Make it exciting just before the break - Don't snap 2 together with 1 or 4 together with 3. I would jumps here personally.
    01:26:339 (1) - 3 grids up?
    01:53:275 - Maybe remove (2), move the slider after forward to where it was and repeat? I think it sounds better.

    Lolicore
    00:23:275 (2) - Symmetry here. (2) should be the same as (1) turned horizontaly + verticaly.
    00:23:786 (4) - Again symmetry. (4) = (3) turned horizontaly + vertically.
    00:34:892 (1) - 2 grids up and one grid to the left.Should then make a diagonal slider lane, so the 2nd gray circle should be a bit higher than it is currently.
    00:36:424 (6,7) - Should be placed directly under (5), if it doesn't fit then put (5) a bit higher. (7) should be a straight slider as well I think...
    02:04:764 (?) - I'm certain that it is unrankable, as you can't see that those are sliders.
    02:07:062 - New combo
Topic Starter
[CSGA]Ar3sgice

Jebok wrote:

OK, finally got to modding this! Sorry for the lateness, had an essay to do... :| good luck on that :D

  • General
    01:32:977 (Break) I don't think you need it, one break should be enough. Ignore if you no like.
    00:09:488 (1) - You got a bpm for this part for a reason, you should use it. I don't think having unsnapped notes is rankable as well, especially one you can see so clearly. It's done on purpose, but I really dislike it. Its hard for a player to catch out first thing in the song and its quite unprofessional to do this for a map for rank. Use Timing --> Resnap and Timing --> Recalculate Slider Length. That's why we need those options :cry: this is just 1/3, not unsnap

    Standard
    00:26:594 - No new combo
    00:27:105 - New combo here. If you hear it is just as the part at 00:31:190, which you did place new combo at.
    00:28:126 - No new combo.
    00:29:147 - New combo. fixed
    00:34:764 (4) - 2 grids to the right, so that it is on the same x as (3) ends at, that looks better. Distance snap the fallowing notes. don't like 0.0
    01:56:467 - No new combo. New combo at (2). Look at how u done it previously, 1:03:871, you didn't start this slider with a new combo, so don't do it with this one.
    02:11:275 (1) - 1 grid down
    02:11:786 (2) - 1 grid to the left. no..

    Hardcore
    Have to say, its a shame you didn't just made faster slider by changing slider velocity, because it would totally suit the beatmap to have speedy sliders as well as higher spacing, as it is a bit overmapped. A song does not need to be overmapped to make it hard though, a higher slider velocity and bigger spacing could make up for it, that's why you could have had less notes to press but it still would be hard as the spacing would be bigger. Beatmaps which too many notes but small slider velo and spacing most of the time end up being impossible for mouse players. You might like to think about it, but I understand it is a lot of work so I won't nag you. Take caution with your next beatmap..? I think for a Hard diff this SV is fine, also I can play it with mouse, don't think that's a problem 0.0
    Oh, and also... Higher the HP Drain Rate as all the little sliders such as at 01:15:105 can make a player go from nearly drained HP bar to fully regenerated one, lol. Make it 7 or 8? no lol that would go over lolicore diff
    00:30:552 (5) - Try not to cover sliders with sliders, put this slider a bit further from (4) so that they don't go over each other. I like this style 0.0
    00:47:530 - I suggest placing a beat here as tall white slider ticks are the most important ticks as far as I am concerned, as they are the first tick you hear in a set of 4. 0.0 what no, have a rest.
    01:14:339 (2,4) - Make it exciting just before the break - Don't snap 2 together with 1 or 4 together with 3. I would jumps here personally.
    01:26:339 (1) - 3 grids up? don't like...
    01:53:275 - Maybe remove (2), move the slider after forward to where it was and repeat? I think it sounds better. ..

    Lolicore
    00:23:275 (2) - Symmetry here. (2) should be the same as (1) turned horizontaly + verticaly. i tried 0.0 doesn't work
    00:23:786 (4) - Again symmetry. (4) = (3) turned horizontaly + vertically.
    00:34:892 (1) - 2 grids up and one grid to the left.Should then make a diagonal slider lane, so the 2nd gray circle should be a bit higher than it is currently. I didn't use grids here 0.0 and what's gray circle
    00:36:424 (6,7) - Should be placed directly under (5), if it doesn't fit then put (5) a bit higher. (7) should be a straight slider as well I think...
    02:04:764 (?) - I'm certain that it is unrankable, as you can't see that those are sliders. that's just 1/8.. very easy to read for me.. slider = no approach circle, I think...
    02:07:062 - New combo ok
Thanks for modding ~
Leorda
Hi there

[General]
* Remove OSB files in your mapset


[Standard]
00:32:211 (2) - The tail slider is almost offscreen


[Lolicore]
02:20:722 (1) - Move to 02:20:530 and extend it for let players having enough time to complete the spinner


that's all I can find, sorry
Topic Starter
[CSGA]Ar3sgice

Leorda wrote:

Hi there

[General]
* Remove OSB files in your mapset


[Standard]
00:32:211 (2) - The tail slider is almost offscreen


[Lolicore]
02:20:722 (1) - Move to 02:20:530 and extend it for let players having enough time to complete the spinner


that's all I can find, sorry
fixed ~
Gasaiyuno-chan
yeag gogogo rank~
yongtw123
:o ooh my what kind of BPM is this...

[Standard]
00:32:211 (2) - a bit too close with (1) (this is nazi lol)
02:21:488 (5) - how about add a finish?

[Hardcore]
:arrow: This is quite a difficulty jump from [Standard]
:!: why not try some real claps like in [Lolicore]?
00:19:318 (2) - i'm not sure if this diff should have this kind of jump, IMO it's too hard though, highly suggest you to remove them (and if you do, please do so to the other similar jumps as well)
01:12:041 (1,2,3,4,5,6,7,8) - why is there no hitsound for the first four and all claps on the last four? you could have well put claps on (2,4)?
02:01:062 (1,2,3,4,1,2,3,4) - ^ similar

[Taiko Oni] & [Taikocalypse X]
can't mod taiko

[Lolicore]
:arrow: Seriously, this level of difficulty is meant for Approved... but who knows :O
00:14:722 (7) - why stack under (6)?
01:26:850 (2,3) - too close; try to make (1,2,3) evenly spaced
01:47:403 (5,6,7,1,2,3) - i don't really get the rhythm here, it's not really following the song
01:47:850 (3) - are you sure the whistle is placed correctly?

==========================================================

This is a crazy mapset :O

Good luck!
Topic Starter
[CSGA]Ar3sgice

yongtw123 wrote:

:o ooh my what kind of BPM is this...

[Standard]
00:32:211 (2) - a bit too close with (1) (this is nazi lol) fix
02:21:488 (5) - how about add a finish? ok

[Hardcore]
:arrow: This is quite a difficulty jump from [Standard] I think it's ok because it's another jump to [Loli]
:!: why not try some real claps like in [Lolicore]?
00:19:318 (2) - i'm not sure if this diff should have this kind of jump, IMO it's too hard though, highly suggest you to remove them (and if you do, please do so to the other similar jumps as well) it's ok for me..
01:12:041 (1,2,3,4,5,6,7,8) - why is there no hitsound for the first four and all claps on the last four? you could have well put claps on (2,4)? ok
02:01:062 (1,2,3,4,1,2,3,4) - ^ similar changed something

[Taiko Oni] & [Taikocalypse X]
can't mod taiko

[Lolicore]
:arrow: Seriously, this level of difficulty is meant for Approved... but who knows :O I think the score is ok, who knows \:D/
00:14:722 (7) - why stack under (6)? close effect
01:26:850 (2,3) - too close; try to make (1,2,3) evenly spaced 1/1 randomspacing is fine foe this diff for me :D
01:47:403 (5,6,7,1,2,3) - i don't really get the rhythm here, it's not really following the song 3/3 :D
01:47:850 (3) - are you sure the whistle is placed correctly? is

==========================================================

This is a crazy mapset :O

Good luck!
Thanks for modding!
jossieP
even the rules says that approved status is only for long songs and more than 18kk score, some users says something like "approval style", but that doesnt exist, it dont care how hard a map is, if its under 18kk score and under 4 minutes is absolutelly rankable, oh Im here for your post on timing help, I just got +5 on second red timeline, if you think is unnecesary dont change it
Topic Starter
[CSGA]Ar3sgice

ikari_kyon wrote:

even the rules says that approved status is only for long songs and more than 18kk score, some users says something like "approval style", but that doesnt exist, it dont care how hard a map is, if its under 18kk score and under 4 minutes is absolutelly rankable, oh Im here for your post on timing help, I just got +5 on second red timeline, if you think is unnecesary dont change it
ok ~ :D
Yuzeyun
what have i done

(Better not put it in the mapset if you want to rank, 32M score lol)

http://puu.sh/saPg

jossieP
oh yeah, maybe just maybe add this tags: breakcore (is music genre that goreshit is encompassed) and DCRPS018 (the album where this song was released with other artists Odaxelagnia, Akamushi and Reizoko CJ), also Dance Corps says something about Dancecore on release of this album, but Im not sure at all about this last, but you added lolicore and hardcore tags, so maybe
dont kds again
Edit: use a satori bg for the other taiko diff please >_<
Topic Starter
[CSGA]Ar3sgice

ikari_kyon wrote:

oh yeah, maybe just maybe add this tags: breakcore (is music genre that goreshit is encompassed) and DCRPS018 (the album where this song was released with other artists Odaxelagnia, Akamushi and Reizoko CJ), also Dance Corps says something about Dancecore on release of this album, but Im not sure at all about this last, but you added lolicore and hardcore tags, so maybe
dont kds again
Edit: use a satori bg for the other taiko diff please >_<
Oh, that's right, added tag, and the BG is mapper >_<
wcx19911123
from my queue

[General]
this song need 1 more red timing section at song's beginning
Taikocalypse X diff's lead-in change to 2000
taiko diff(Taikocalypse X) mustn't use kiai fountain
no kiai time in Taiko Oni?

[Standard]
OD+1, it's too low as a Normal diff imo

[Hardcore]
00:18:935 (1,2,3) - this jump is really too hard to read, it makes people think 00:19:318 (2,3) - start at 00:19:445 - , this is confusing, better to change a pattern here
00:20:594 (7,8) - ^

00:27:105 (1,2,3) - spacing..
00:37:701 (4) - same as before
^, I ignore same suggestions from now
01:15:105 (5) - this should be 1/4 slider, if you want to keep 1/8, plz change to 1/8 slider from 01:15:743 -
01:31:445 (6) - ^
02:04:126 (7) - ^
^, I ignore same suggestions from now

[Taiko Oni]
just saying, are you sure the character in the BG is the right one?

[Lolicore]
00:43:062 (3) - this jump is too huge imo
01:07:445 (8,9,1) - stack better plz, this is hard to read..
02:00:935 (1) - jump too huge imo

that's all
crazy map, but it need much more work atm imo
Topic Starter
[CSGA]Ar3sgice

wcx19911123 wrote:

from my queue

[General]
this song need 1 more red timing section at song's beginning ?????
Taikocalypse X diff's lead-in change to 2000 ok
taiko diff(Taikocalypse X) mustn't use kiai fountain ?
no kiai time in Taiko Oni?

[Standard]
OD+1, it's too low as a Normal diff imo no

[Hardcore]
00:18:935 (1,2,3) - this jump is really too hard to read, it makes people think 00:19:318 (2,3) - start at 00:19:445 - , this is confusing, better to change a pattern here no, I think it's easy to do.
00:20:594 (7,8) - ^

00:27:105 (1,2,3) - spacing.. fix
00:37:701 (4) - same as before
^, I ignore same suggestions from now
01:15:105 (5) - this should be 1/4 slider, if you want to keep 1/8, plz change to 1/8 slider from 01:15:743 - ok fix
01:31:445 (6) - ^
02:04:126 (7) - ^
^, I ignore same suggestions from now

[Taiko Oni]
just saying, are you sure the character in the BG is the right one? is mapper

[Lolicore]
00:43:062 (3) - this jump is too huge imo no, i can de this jump so it's not too large.
01:07:445 (8,9,1) - stack better plz, this is hard to read.. fixed some, it's because reverse arrow hides when jumping
02:00:935 (1) - jump too huge imo no, i can de this jump so it's not too large.

that's all
crazy map, but it need much more work atm imo ok~
thanks!

about [Taiko Oni]'s bg: I think it's the character for the mapper (gasai yuno), and as she looks pretty similar with the Touhou Satori, I think it fits the song well.

the song is not really Touhou anyways.
eikkaleyd
这都是长喜好好的用英语mod的错(踹)
Topic Starter
[CSGA]Ar3sgice

eikkaleyd wrote:

这都是长喜好好的用英语mod的错(踹)
/.\
Vass_Bass
Hi~

General
  1. What logic in kiai? In the last one kiai must starts there - 01:40:637, buuut it's starts there - 01:48:807 D: May be you will add fountain there 01:40:637?
  2. And what reason to remove letterbox? i think they're not interfere
Standart
  1. 01:32:467 (3) - add finish
Hardcore
  1. 00:09:488 - tooooo loud, 40% volume will be better
  2. 00:19:445 (3,4) - wrong rythm, and hard to play it, i suggest you to remap better this combo, something like this:
  3. 00:32:594 - missed note, add please
  4. 01:26:211 (5) - remove it
Lolicore
  1. Same thing with the volume
  2. Wha what D: people screamin' D: it's kinda strange. This sound is too long and sounds bad
  3. 01:31:573 (2,3,4,5) - this part must start there - 01:31:445
Nice song and mapset
Good luck~
OnosakiHito
Okay, Taikosaki has been converted now. Thank you for accepting it!
Also you can find the - probably - right timing in my diff.. It's the first red-line.
Zapys SB is also included in my Taiko diff. Don't worry, I may use it.

Hope you like it > DOWNLOAD: http://puu.sh/sKYp (Please add my names ino all tags~)

[Mod]

I was looking through the other Taiko diff's too. Backfires is overall nice, but there are some things I need to say about the Taiko Oni, so let's go with the mod for now:

[Taiko Oni]

Generel: Delete the bookmarks

Hitcircles:
[...]
00:39:360 - this dosen't fit in this way.
00:41:020~00:41:658 - please fill this part
00:42:424 - those triplets dosen't work well here. I suggest you to use linear patterns
01:04:126 - dosen't work well here by following the voice.
01:12:041 - this time I recognized it better, but freestyle dosen't work that well here.
01:14:084 - this spinner with the coming stream is a no go. Please delete the spinner
01:16:126 - In taiko we usualy have no breaks. Please fill it.
[...]

I skipped many issues because the map contains in most cases the same problem.
You have there some good approach in the map but unfortunaley you had no real reference point when you were mapping this because you didn't decide if you should follow the vocal or the song it self. As a result of this it is really... kind of messed up, also because the diff spread is not that well. orz
I like it how you also tried to use some freestyle in this map, that shows that you try to make it more interesting, but I suggest you to wait for such actions until you got more experinece in Taiko mapping.

Seams like it's one of your first maps, huh. I would suggest you to try to remap it once again, because of the said reasons above and because it isn't rankable in this way.
Try to have a constantly beat as d or k in the beatmap and use more notes when then song really calls for it.
For more informations you also may look through this thread since there were also some no-go things: p/1275323

Don't be sad about it Gasai, every beginning is hard especially with such high BPM songs.
Give it one more try by remapping it and I will check it one more time. :)
Topic Starter
[CSGA]Ar3sgice

OnosakiHito wrote:

Okay, Taikosaki has been converted now. Thank you for accepting it!
Also you can find the - probably - right timing in my diff.. It's the first red-line.
Zapys SB is also included in my Taiko diff. Don't worry, I may use it.
Thanks Ono ~ Added your diff and fixed timing in all diffs (update tomorrow :3), but I removed the SB because

07:21 <Backfire> : You removed storyboard I hope?
07:21 <[CSGA]Ar3sgice> : oh.. no
07:21 <Backfire> : You might want to :3
07:21 <[CSGA]Ar3sgice> : i think it's fine :3
07:21 <[CSGA]Ar3sgice> : ahahaha
07:21 <Backfire> : But
07:21 <Backfire> : You did not create it
Also I fixed Taikocalypse X's speedup in a weird way ... plz tell me if that's fine...

and in Taikocalypse X: 01:24:296 - kiai burst ..? is that ok? I don't know about taiko .. = =
OnosakiHito
Don't worry about the SB, as I said before, I may use it since I talked to Zapy allready.
Giving credit to him is also okay.

I will look later one more time through Backfires diff.. o/
Topic Starter
[CSGA]Ar3sgice

OnosakiHito wrote:

Don't worry about the SB, as I said before, I may use it since I talked to Zapy allready.
Giving credit to him is also okay.

I will look later one more time through Backfires diff.. o/
Then I'll add it ~
Megurine Luka
/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

*呜Taiko难度不需要kiai么O.O


[Standard]

00:51:616 (1) - 开头加个fin?
01:07:956 (1) - ^呜感觉很多地方都可以加fin
01:32:467 (3) - ^
01:48:807 (1) - ^
01:56:467 (1) - 结尾fin
02:01:062 (1,3,1) - 这里三个slider头上都可以加fin,前面也有一个类似的/w\,我以为你加了后来才发现是音乐自带的。fin可以让音乐更燃~多用用嗯~

[Hardcore]

基本问题还是fin, /w\
音效太单薄了一些

[Lolicore]

OD有点高,建议降低
N1的fin听上去有点嘈杂/w\ 我个人不是很喜欢

基本超出我水平范围了/w\ 超出太多的图我不会mod诶哭
Topic Starter
[CSGA]Ar3sgice

Megurine Luka wrote:

...
都加了 谢谢大哥
eldnl
You need a ctb diff
Musty
I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
Gasaiyuno-chan
这毕竟是我第一次做。。。如果很多modder都不喜欢这个难度的话就移掉吧。

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Taiko Oni].osu
OnosakiHito
[Taiko Oni]
Watched and played the Taiko diff.. Overall it's much better then before, good! It's a bit more organized now.
That's what I got:
Due to some unstable patterns and parts I got that.↑

00:10:765~00:29:913 - This part for example is mostly mapped on 1/2...
00:18:935~00:20:211 - ...and here it is suddenly 1/4. As fast as they appeard, they do disappear.
Overall you need to make a better pattern ratio. That means, that you need to use 1/2 and 1/4 notes in a balanced way. At the moment it's in that way, that the map is mainly mapped 1/2 but sometimes suddenly a big 1/4 stream appears.

Here some examples:
00:20:977~00:29:913 - Mainly mapped with 1/2 notes, suddenly on 00:30:169 - there appears a really big 1/4 stream. That's a huge diff spread you made there. To avoid this, you can make smilliar pattern for example 00:30:169~00:31:062 - k ddd ddk k
00:37:318~00:42:169 - Again. Mainly mapped 1/2 and suddenly on 00:42:424 - big stream appears.
00:53:658~00:58:637 - This is a total different difficulty then in the whole map before because you used here mainly 1/4.

Please try to avoid such cases. Think about how you want to map it. More 1/2 or more 1/4?
- If you want to map more 1/2 parts, then you should keep the 1/4 notes small in most cases.
- If you tend to map more 1/4, then it often fit's to use long 1/4 because you were prepared before in the whole map.

The trick is to follow the music, not to force the music to follow the map. :P

Then let's go to freestyle mapping
00:39:360 - Trust me, this dosen't fit well here and confuse the player more.
01:12:041 - ^
01:52:892 - ^
02:17:403 - This free style worked pretty well. :)
In generely I suggest you not to use freestyle yet. Better wait a few maps more, get the experience for it, and then you may try it again. :)

Some other stuff:
01:16:382~01:25:828 - It's not bad to have sometimes a different pattern in such cases. Else it seams really monotony.
↑ 01:31:445 - Too much different pattern. hahaha
01:45:041 - wrong snapped
01:54:935 - Spinner should be used in parts where it dose fit. Here is no real sound for it.
02:01:381 - wong snapped
02:05:147~02:12:296 - This is actually really good what you did there! :D

Gasaiyuno-chan, don't feel frustrated now. Everyone has a hard beginning and you are right now on the learning phase. Based on what I saw, I can say that you have potential for Taiko mapping, so don't fall back and try to edit your Taiko diff.. :)
If you have any questions or don't understand what I said, feel free to ask me in IRC.~

I'm looking forward it. Gogo~
Deif
You'll need the CTB map to complete the epic mapset. I've been trying it a bit, and seems quite good:

eldnl
Here is a CTB difficulty, I hope you will accept and upload it :P
It's the same diff that Deif played, but with less combo to less score, you know.

FC by me:


Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Overdose].osu

Download: eldnl - goreshit - Satori De Pon! [Overdose] (2012-05-12) CatchTheBeat.osr
Topic Starter
[CSGA]Ar3sgice
orz I think I need more time ><...

I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...


Mustaash wrote:

I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
thx ~
eldnl

[CSGA]Ar3sgice wrote:

orz I think I need more time ><...

I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...

1/8 part - how about this?
[attachment=0:b9655]screenshot495.jpg[/attachment:b9655]

Mustaash wrote:

I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
thx ~
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
That's just a random idea >.>

About the hitsounds, just don't use my pattern, make your own one ~
eldnl

[CSGA]Ar3sgice wrote:

eldnl wrote:

That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
That's just a random idea >.>

About the hitsounds, just don't use my pattern, make your own one ~
Okay, but I'll do it in a few days, because I have no enough time right now, I'm not in my home ...
Topic Starter
[CSGA]Ar3sgice

eldnl wrote:

I have no enough time right now, I'm not in my home ...
me too
ertyukjh010


[General]

☆ TAG不一致
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore OnosakiHito eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl

[Standard]

這個難度是代表Easy嗎? 如果是整張圖的最簡單難度,AR-1 HP-1
[Layout]
00:17:913 (2) - 滑條用5點來畫,效果通常會不會流暢~4點如何 http://osu.ppy.sh/ss/315197
00:30:679 (4) - 我不建議不同顏色的note重疊,這會影響新手的判斷;重疊在 00:28:126 (2) 結尾,然後 00:30:169 (3,4,1) 做三角形如何
00:39:360 (1) - 向左移動1格 (Grid Lv4);這樣比較合符包圍~
00:57:743 (1,2,3) - 三連打重疊起來? 235bpm的1/1就是118bpm的1/2移動連打....對於新手來說稍稍有點難;或者改成 01:31:956 (2,3) 這樣都比較好
01:43:701 (2) - 第4點 X:244 Y:144;第5點 X:208 Y:176
02:06:169 (2,3,4) - 問題同 00:57:743 (1,2,3)
[rhythm]
01:02:850 (3) - 比照 01:00:807 (2,1)?;因為我聽到 01:03:233 有聲音~
01:15:105 (3,4) - 節奏和形狀都怪怪的,在01:15:105放置1個滑條,在01:15:616結束,然後折返如何
01:53:913 (3) - 這裡感覺不用跟著節奏,因為 01:54:935 (1) 也不是甚麼很強的重音;就放兩個2/1 beat的Circle代替可以了,也方便您下音效
02:01:828 (2) - 刪掉,作為235bpm的EZ太難了
02:02:850 (4) - ^
02:05:147 ~ 02:12:296 - 這裡的節奏可以可得更有條理;以每3個1/1 beat一組,您下的節奏就是2、3、3、2、5?;如果可以換成2、3、2、3,或者2、2、2、2之類的,打起上來會順手很多;我的做法會用2/1 beat長滑條填滿這段:http://osu.ppy.sh/ss/315212
02:20:467 (1,2,3,4,5) - 5個連續1/1....我認為不適合新手,我建議用1個長滑條代替
[Hitsound]
00:10:765 (1) - 開頭Finish
00:14:850 (1) - ^
00:18:935 (1) - ^
00:23:020 (1) - ^
00:27:105 (1) - ^
00:31:190 (1) - ^
00:35:275 (1) - ^
00:39:360 (1) - ^
00:42:424 (3) - ^?
00:43:445 (1) - ^
00:47:530 (1) - ^
00:55:701 (1) - ^
00:59:786 (1) - ^
01:03:871 (1) - 結尾Finish
01:07:445 (2) - 結尾缺了Clap 話說您Clap換了甚麼聲音, 我都聽不出有甚麼音效(炸
01:12:041 (1) - Finish
01:14:084 (1) - 這個看您要不要Finish;上面我給的Finish是每4個長白線1個Finish,但是01:09:999您放了Finish,變成每2個長白線1個Finish;所以這裡您看看要不要也放Finish,還是刪掉01:09:999的
01:15:105 (3) - Remove Finish?
01:24:296 (1) - Finish
01:28:382 (1) - ^
01:40:637 (1) - 開頭Finish
01:44:722 (1) - ^
01:52:892 (1) - Finish
01:56:977 (1) - 結尾Finish
02:05:147 (1) - 開頭Finish
02:09:233 (1) - ^
02:13:318 (1) - Finish
還有就是Clap感覺不明顯(其實我是原全聽不出),用"Overdose"難度的Clap好像比較好聽

[Hardcore]

[Layout]
00:19:318 (2) - 為甚麼在這裡Jump?我的感覺是容易跟00:23:275或者00:17:147這種混淆
00:20:594 (7) - ^
00:37:701 (4) - ^
00:38:722 (7) - ^
00:46:892 (5) - ^
01:07:318 (2) - ^
02:06:169 (5) - 這裡的距離怎麼突然變近了
[rhythm]
00:10:106 (5) - 在00:10:765結束比較好,不然00:10:523有個打擊音怪怪的
00:25:318 (1) - 在235bpm下,這種1/4的折返滑條實在不適合,會坑掉很多沙包玩家,所以我強列建議換成1/2 beat的滑條 http://osu.ppy.sh/ss/315625 而且這個位置我也聽不出需要放連打0.0
00:26:594 (6) - ^
00:32:594 () - Add note
00:42:424 (3) - 問題同 00:25:318 (1)
00:49:828 (1) - ^
00:55:190 (4) - ^
00:57:999 (1) - ^
00:59:275 (5) - ^
01:03:616 (5) - ^
01:11:403 (7) - ^;這個很容易會miss掉後面的 01:12:041 (1)
01:15:105 (5) - 這個是適合用1/4 beat,只是基於難度問題,建議用轉盤代替
01:31:445 (6) - 同樣地用轉盤代替
01:52:382 (8) - 問題同 00:25:318 (1)
02:04:126 (7) - ^
02:12:296 (5) - ^;轉盤代替?
[Hitsound]
Finish甚麼的看Standard,不想重打了QAQ
00:09:439 (1,2,3,4,5) - 這裡用Soft會不會比較適合0.0 感覺打擊音很吵

[Lolicore]

[rhythm]
01:46:637 (3) - 在01:46:764結束
01:46:892 () - Add note
個人覺得有點overlap orz 我也不太懂mod這麼難的圖:P

就這樣吧,加油 :)
Star Stream
From my queue~

General
1st timing offset+20 plz, it's not fit now
Inconsistency in Tags. check it again


Standard
00:10:765 - finish
00:18:935 - ^
00:25:318 (2) - delete it, it's breaking the flow
00:27:105 - finish
00:29:147 (3) - NC, follow the style with 00:31:190 (1,2,1,2,1,2,3) -
00:43:445 - finish
00:48:552 (2) - 1grid down will be looks more symmetry
00:44:977 (2) - boring, i think you can try something exciting notes
00:49:573 (1) - remove NC. follow the beats, like others
00:50:850 - add a circle here, since you did it other points
00:57:743 (1) - remove NC. follow the beats, like others
00:59:786 - finish
01:12:041 (1,2,3,4,1,2) - i don't wanna recommend to stack in easy diff. maybe you can put them zig zag instead
01:15:105 (3) - widen the 'c' shape to be looks good
01:16:126 (4) - finish?
01:24:296 - finish
01:28:382 (1,2,3,4) - same as 01:12:041 (1,2,3,4,1,2) -
01:40:637 - finish
01:56:467 (1) - remove NC. still same melody here, like 01:51:871 (3,3) - . NC here 01:57:488 (2) - instead
01:56:977 - finish
02:05:147 - ^
02:06:424 (3) - isn't it looks too hard? you can move it left 3grid to make it soft
*about the finish sounds, check it with all diffs


Hardcore
00:13:828 (4) - some players can miss it with the unexpected 2nd slider (with short lenth of slider), you'd better reduce 1 arrow or try some other ways
00:17:913 (4) - ^ and other sliders too
02:02:084 (1) - considering remove NC it
02:10:254 (1) - ^
*overall, looks pretty hard especially with 1/4 sliders, consider remap some parts

Taiko Oni
you'd better use a BG which connected with 'satori', because it's not too hard to find some image


Lolicore
no, i don't think it's going for rank now, you know there's really huge gap between Hardcore and Lolicore. i highly recommend make 1 more Insane diff between them
also, are you sure that most ppl can pass(not FC) it? no, most players can't pass this with the 235BPM and this crazy jumps and streams. also i'd like to suggest to reduce the Normal Custom1 Finish sound, it's really noisy now
Deif
I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol

[General]

Add "Catch the Beat" to tags in all the diffs.

[Overdose]

La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190.

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.

En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p

A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:

00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash.
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash.
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna:
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash.
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream?
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328.
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales.

No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3
eldnl

Deif wrote:

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.
Creo que necesitas saber que el nivel de dificultad de una cancion no afecta en si va para ranked o approved, para que vaya a approved solo afecta la duracion de la cancion o la cantidad de score que esta dé, además overdose creo que queda mejor no? igual no se porque escogieron tantos nombres para las dificultades, con tres estaba bien :<

Voy a aplicar el mod mañana, que hoy no tengo tiempo o7
eldnl

Deif wrote:

I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol

[General]

Add "Catch the Beat" to tags in all the diffs.

[Overdose]

La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190. Yo la veo igual a las demás.

Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.

En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p

A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:

00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash. Listo
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash. Okay, movi 2 grid ambos sliders
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna: No me convence lo que me enviaste, lo mantengo asi. De todas maneras, no porque se vea dificil significa que lo es, hasta ahora en todos los testplay que he pedido ninguno tiene problemas con esta parte.
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash. No entendi, y por lo que entendi quedo mal D:
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream? Listo
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto. Me parece que sigue bastante bien la letra.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328. Ok
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales. Ok, aunque no cambio mucho xD

No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3
Gracias ><

Download: goreshit - Satori De Pon! ([CSGA]Ar3sgice) [Overdose].osu
SkyDevil
Must. Come. To. This. Topic. To. Star.
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