等下我的难度好么http://osu.ppy.sh/forum/images/smilies/50.gif
ThanksBobo wrote:
Those custom hitsounds are amazing :O
um.. I have asked dksslqj to make it a week ago, but 2 hard diffs are ok i think, so you can make one tooJacob wrote:
Can I make a hard-ish difficulty?
嗯, 没做好我就不加进去了lolGasaiyuno-chan wrote:
現在暫時没有hitsound。。。。不久會有的
Backfire wrote:
Fixed some errors and shit.
hmm it's 128kbps too.. not betterJacob wrote:
a better quality mp3 can be found at http://www.last.fm/music/goreshit/_/Satori+De+Pon! (manually copy and paste this into your browser, the "!" doesn't work with links for some reason)
just click "free mp3" and it'll begin to download. (it's a safe website)
also, add "Hyperhappyhardcore" into the tags, it's the album name. i also think you should add "Dance Corps 2" because that's the group that compiled the album. Satori De Pon! isn't in any specific goreshit album i believe.
source - http://www.last.fm/music/Various+Artist ... pyhardcore
i think it's fine ;_; I cut it from marisa x kanbu, you can change volume maybeJacob wrote:
double post
why is the whistle so quiet in the custom sounds? could you make it louder? ;_; it's for my diff
Thanks~CoinCihaya wrote:
This map is very happy
Fight!!
thanks for modding~Aeonnen wrote:
Modding request from my queue ^^
Standard:
00:47:484 (1,2) - Align
Hardcore:
00:31:527 (2,3) - Align
02:19:399 (1) - remove new combo
Lolicore:
00:14:612 (6,7) - don't stack them
Oh my god can anyone do this!? That's crazy~
All suggestions, even though there isn't much.
thanks for modding~popner wrote:
Hi ~ Mod request from My Queue.
Just suggestions:
[General]
太鼓的Kiai没有在重音上 咱不了解太鼓0.0 红线都不一样 再看看吧0.0
[Standard]
00:16:336 (2) - 换成不折返的? fixed
01:32:421 -同Hardcore
[Hardcore]
00:38:676 (7) - nazi - 往左一格 (grid 4) fixed
01:28:208 (5,1) - nazi - 往右一格 (grid 4)
01:32:421 - 这里不要break,和前面的break很近,从音乐上来说也没有break的必要 因为重复了嘛... = =就是没必要map这里 我觉得
[Lolicore]
什么都看不出来 0.0
01:32:421 -同Hardcore
That's all I can find. GL~
0.0 咱也不会taiko啊...Gasaiyuno-chan wrote:
能否考虑下找人帮我的难度的音效填了。。。实在无力
[CSGA]Ar3sgice wrote:
0.0 咱也不会taiko啊...Gasaiyuno-chan wrote:
能否考虑下找人帮我的难度的音效填了。。。实在无力
eikkaleyd wrote:
Satori~!![]()
[Standard]
01:05:867 (1,2,3) - 往左上移动(特别是往左)让1和前一句的123看起来好看 这个还好吧...
01:31:910 (2,3) - 不好看,最好把2改弧度一点,这样和3连一起好看些 移了一段距离
01:53:867 (3) - 右移一格让123变等腰三角 好
02:04:080 (3) - 下面那半段拉出弧度来吧……不用长得完全和1一样 就是不好看啊...
02:15:314 (2) - 下来一格 好
[Hardcore]
00:15:953 (5) - 减少一次反弹,放到后面那根白线上去(00:16:080) 好
00:19:272 (2) - 放在3上面出现读图失误,请放到1尾部和3头部中间的位置 故意的jump
00:20:548 (7) - ^ (后面很多地方这样就可以不改了,因为第一次知道了人就不会犯第二次错……当然要不要改随你吧)
01:04:591 (6) - 这后面也加一个note
01:26:165 (5) - 往右一格 好
01:47:740 (6,7) - 推荐你6多一次反弹,7放到后面那根白线上去 好
[Taikocalypse X]
虽然这么鬼畜没什么好MOD的了……
KIAI不同也许可以的……移到前一根蓝线的clap上去好了?
[Lolicore]よ!このロリコンどもめ!
你们这些萝莉控^ ^
00:54:123 (4) - 看不见这个Note了,放到3的尾部和5之间某个位置比较好(往返跳是可以的,但是slider之后跳回去不舒服也没见过也难读……) 改成slider了 (找不到好点啊T.T)
01:28:336 (3,4,1,2,1,2,1) - 这里肿么能这么简单,又不是距离超近的anti-jump,快改成跳(原地按两下,跳到远处,再按两下的那种)休息一下嘛... 全程230多累 0108也有减速段不是
01:41:229 (5) - slider减短,这里加个circle,slider放到后面白线上 ^
01:46:591 (3) - ^,此处因为出现了一个1/4空拍,可以加2个circle[/color] 加上不好听啊0w0
好,random mod完毕,看在觉大人这么萌份上给个star下次排列要再用心点,还不是很好看 thanks ~
Star for this brashness.[CSGA]Ar3sgice wrote:
yes, for rank
lol thanks for starTheNutritiousGuy wrote:
I just poke the fucking room of to fucking read this:Star for this brashness.[CSGA]Ar3sgice wrote:
yes, for rank
谢moddingRegou wrote:
Mod...
[Lolicore]
AR+1? 因為這個圖真的很快就是了 說笑的,AR10太難了 嗯
00:25:655 (5,6) - 建議這兩個note不要搭在一起... 没地方放0.0
00:28:336 (7) - clap 好
00:34:463 (7,8) - 不要搭在一起 感觉还好...
00:55:655 (1,2) - ^
01:41:229 (5) - 聽起來有點怪怪的... fixed
01:46:591 (3) - ^ fixed
01:54:761 (2) - ^
02:04:718 (11,12,13,14,15,16,1) - 啊這好難!!!嗯。。。
02:17:101 (4,5,6) - 這個弄成跳吧... 结尾不想这样了...
[Hardcore]
00:47:484 - 加一個note在這裡 不想..
01:03:570 (1) - ??? fixed
01:15:059 (5) - 太吵了... fixed
01:31:399 (6) - ^
[Standard]
00:42:378 (3) - 怪怪的 还好吧...
01:15:059 (3) - 略醜 ...
well, not that much lolCopter-kun wrote:
It kind of feels like you placed in effort on Lolicore, but not on Hardcore and Standard. Good luck on it anyways.
thanks ~GamerX4life wrote:
"who wants to try my new map
it's very hard"
sooo..
My first Mod:
General:
- mp3 Quality is really badcan't find better one lol
Standard:
- Everything is fine
Hardcore:
- 00:22:463 (5) - Delete the Slider and try this: http://puu.sh/oloQ fixed
- 00:32:548 - Add Note don't like
- 00:42:378 (3) - cut Slider to 00:42:889 and add Note at 00:43:016 , 00:43:144 , 00:43:272 uhm don't wanna add too much notes here
Lolicore:
- 00:14:676 (7) - Don't stack no
- 01:28:846 (1) - Delete new Combo
- 01:29:357 (1) - Delete new Combo nc for antijump
That's all
Thanks for modding~haha5957 wrote:
I would've stared if i had enough kudos.. but sorry, i only got some few not ;-;
[Standard]
[Hardcore]
01:56:676 (8,9) - I don't think this is good idea.. eitehr stack 8 to 7, or 9 to next 1? o.o why? it's perfectly readable
[Lolicore]
00:10:123 (5,6,1) - i don't think this is good idea.. hmm thst's 1/3
00:13:527 (4) - this kind of beat ( http://osu.ppy.sh/ss/286260 ) ? (triple - triple => single - x5 stream) good
00:14:804 (x) - add anything here O.O? intentional empty..
00:45:442 (5) - I think its better when stacked to 4's end no...
00:55:655 (1) - unstacking this from next circle-slider(s), felt better for me i like this pattern lol
02:05:357 (2) - ^, since this is end of the stream ok
nice map~
Thanks for mod & star!K i R a wrote:
I think this map is really hard to mod but I will try, it is for approved no? for rank because high score is lower than 18m and for example this map is ranked
[Lolicore]
I will say you first the parts I think are weird:
00:10:123 (5,6,1) - This is weird and I dont know if it is rankeable (when I mean rankeable it means for approved too) it's just 1/3
00:21:570 (7,8) - So high difficult to understand including if you are pro. ..???
00:22:208 (11) - Stack and same ^ not hard to read imo..
00:34:463 (7,8,9,10) - Em... that's really hard to understand at this speed. umm..why? what do you mean "understand" I think it's totally readable
01:07:399 (8,9,1) - Stack fix
01:27:825 (4) - ^ fix
01:28:080 (1,2,3,4,1,2,1,2,1,2,3,4,5) - That is like random spacing, that is only readable for peole who don't play using the eyes, it is basically unreadable. come on it's the easiest part in this map
01:46:080 (8) - Stack fix
02:00:123 (4,5,6,7) - Basically most of the people will fail it. I tried it's possible.. and, I think, most people (if passed here) will fail next part lol
02:04:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - It is imposible to complete, because that is 1/8, 1/8 from 235 bpm, that is like 470 bpm stream, I know that are sliders, but anyway... it's possible, just click it like 1/4 note stream a little faster than 235
[Hardcore]
Try with approach on 8. it's just hard diff =_=" people now all play too much high AR
01:48:761 - bad kiai time D: it starts at 01:40:591 what o.o it's different from 40:xx-48:xx
02:16:846 (3,4) - hard to read. um but even if fail to read it's just slider end miss, won't break combo, it's ok I think.
Nothing more, good luck in your song, it is awesome owo.
0.0 can someone convert the mp3 format for me...Wishy22 wrote:
This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:
http://www.youtube.com/watch?v=cPXhcrlcQa8
I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3.
No_Gu wrote:
request from my queue
sorry for being late/
normal-hitfinish.mp3吓死我了
[Standard]
00:39:314 (1) - 这个repeat对的位置总感觉听起来不舒服
00:55:655 (1,2,3) - 看前面都蛮简单的感觉这里会略难
01:53:867 (3) - 这个还是2/1slider舒服
02:01:016 (1,2,3,4,1,2,3) - 还是突然一串很难。
02:21:442 (5) - finish
[Hardcore]
fine
[Taiko Oni]
01:43:282 (7) - ...
[Lolicore]
00:30:633 (9) - 默认whistle
00:34:846 (10) - ^
02:03:314 (3) - 分个NC好了毕竟是1/8
02:13:272 我看别的难度这里都是N。。
吗的终于看完了。鬼畜再见
Try this MP3,It is high quality![CSGA]Ar3sgice wrote:
0.0 can someone convert the mp3 format for me...Wishy22 wrote:
This MP3 is complete crap, sound quality is horrible, get the MP3 from this YT link:
http://www.youtube.com/watch?v=cPXhcrlcQa8
I don't know how to get an MP3 from YouTube, guess it can be done, it's not hard to notice the sound quality from that YT link is about a trillion times better than this map's MP3, dunno why Zapy used such a bad MP3.
Thanks ~ changed mp3 file and offset ~7odoa wrote:
Try this MP3,It is high quality!
^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度rules wrote:
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
bossandy wrote:
- Hi hi~ request from my queue~
BPM235 這太鬼畜了 我能做BPM差不多160或以下的歌 >_< 嗯
- 紅 : 是我覺得一並要改的
- 藍 : 建議 但個人認為要改的
- 黑 : 就單純建議
[ General ]
- 關於Lead-In的秒數 請把他改成0 ( 除了Taikocalypse X難度 ) 不是從剛開始3秒左右開始 不需要Lead-In 改了
- 加個Red Timing Section吧 Offset : 160 BPM : 90 我知道這裡沒有擺東西 但是如果要讓節奏有在音樂上 就必須加這個Timing 嗯, 加了。不过前奏貌似是235的1/3拍。。taikocalypse难度里有。。
^^^不看下不? 雖然有音效 但是好像才幾個finish而已>_< 最簡單的兩個難度 hard我觉得有很多了啊... easy就是第三白线clap下去的...rules wrote:
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
[ Standard ]
- 01:13:062 (1) - NC沒什麼用處 fixed
[ Hardcore ]
- 01:56:850 (9) - 這放到下個slider的開頭上打起來比較舒服 fixed
[ Lolicore ]
- 鬼畜啊.. 我不會mod有App向的難度 >_<
--------------------------------------------------------
Good Luck :3
kosiga wrote:
hi~ CSGA Ar3sgice![]()
from m4m queue ~
here my mod and sorry, for late![]()
[General]
- Song folder - SatoriDePonTaikoBG233.jpg - i think this is not a character related to the song. ( maybe character of the mirai nikki ? ) Can you look for other BG? If not found, there is no need to change. it's the mapper~
- Song folder - soft-sliderslide,slidertick.wav - Both silence are unrankable. Please delete either
fixed ~
- Song folder - soft-hitclap2 - This is not used as far as I looked. Please delete the file not to use ok ~
- Song Setup - Storyboarding - Display epilepsy warning - Only Taiko Oni is different. Please remove the check. If you do not want to use the SB, there is no need to check uncheck ~
- KIAI TIME - 01:48:807~02:05:147 - 01:48:807start⇒change to 01:40:637. because 01:40:637~ and 01:48:807~ , are the same rhythm and tension.
no..
![]()
[Standard][Hardcore]
- AR -1 or -2 ( i think too fast
) ok
- 00:56:467 (2,3) - grid move to 2:x392,y120 , 3:x336,y88. it is better to flow ? ( use grid size 4 tiny ) ok
- 01:13:062 (3) - add NC and 01:15:105 (3) - add NC is better imo
there is no problem to mapbut since you are not using only clap, it seems a little lonely hitsound to me
making easy diff is very hard.. >_>
[Lolicore]
- 00:32:211 (4,5) - 00:31:190 (1,2,3) - i think this has better same pattern. 00:31:573 (2) - remove or 00:32:594 - add note. it is easier to play with diferent patterns I think~
- 01:03:616 (1) - remove NC and 01:03:871 (2) - add NC ? ( same as 01:11:403 (7,1) ? ) ok ~
- 01:58:764 (7) - add NC and 01:59:403 (1) - remove NC ( same as others NC) no I think this is fine ~
- 02:04:126 (7) - 02:05:147 (1) - remove note. and 02:04:126 (7) - end 02:05:147 is better imo. because i think a sound continues to there don't want to make it too long ~
- 02:12:296 (5) - same as ^
When you use the jump, you are using a DS about 2.0x. And this distance is the same when using the DS1.0x 1/1rhythm , I think confusing when play for the first time.![]()
for ex: 00:37:318 (3,4) , 00:46:509 (4,5) , 01:06:935 (5,6) etc I like this kind of slider end jumps![]()
Good luck ~
- 00:42:935 (2) - add NC ( 00:42:935 (1,2) - hard jump to me >< ) no
- 01:07:445 (8,9,1) - Is very difficult to read too much overlap
Can you not take some distance? ok, fixed~
- 01:11:403 (4,5,1) - ^ this has stack~
- 01:31:509 (3) - add note ? sound continues from here to 01:31:573 ? no 0.0
- 02:17:467 (1,1) - you can use the double spinner here. 02:17:467 (1) - end 02:20:403 , 02:20:722 (1) - end 02:20:467 I like this way, no change~
Thanks for modding ~Jebok wrote:
OK, finally got to modding this! Sorry for the lateness, had an essay to do...good luck on that
- General
01:32:977 (Break) I don't think you need it, one break should be enough. Ignore if you no like.
00:09:488 (1) - You got a bpm for this part for a reason, you should use it. I don't think having unsnapped notes is rankable as well, especially one you can see so clearly. It's done on purpose, but I really dislike it. Its hard for a player to catch out first thing in the song and its quite unprofessional to do this for a map for rank. Use Timing --> Resnap and Timing --> Recalculate Slider Length. That's why we need those optionsthis is just 1/3, not unsnap
Standard
00:26:594 - No new combo
00:27:105 - New combo here. If you hear it is just as the part at 00:31:190, which you did place new combo at.
00:28:126 - No new combo.
00:29:147 - New combo. fixed
00:34:764 (4) - 2 grids to the right, so that it is on the same x as (3) ends at, that looks better. Distance snap the fallowing notes. don't like 0.0
01:56:467 - No new combo. New combo at (2). Look at how u done it previously, 1:03:871, you didn't start this slider with a new combo, so don't do it with this one.
02:11:275 (1) - 1 grid down
02:11:786 (2) - 1 grid to the left. no..
Hardcore
Have to say, its a shame you didn't just made faster slider by changing slider velocity, because it would totally suit the beatmap to have speedy sliders as well as higher spacing, as it is a bit overmapped. A song does not need to be overmapped to make it hard though, a higher slider velocity and bigger spacing could make up for it, that's why you could have had less notes to press but it still would be hard as the spacing would be bigger. Beatmaps which too many notes but small slider velo and spacing most of the time end up being impossible for mouse players. You might like to think about it, but I understand it is a lot of work so I won't nag you. Take caution with your next beatmap..? I think for a Hard diff this SV is fine, also I can play it with mouse, don't think that's a problem 0.0
Oh, and also... Higher the HP Drain Rate as all the little sliders such as at 01:15:105 can make a player go from nearly drained HP bar to fully regenerated one, lol. Make it 7 or 8? no lol that would go over lolicore diff
00:30:552 (5) - Try not to cover sliders with sliders, put this slider a bit further from (4) so that they don't go over each other. I like this style 0.0
00:47:530 - I suggest placing a beat here as tall white slider ticks are the most important ticks as far as I am concerned, as they are the first tick you hear in a set of 4. 0.0 what no, have a rest.
01:14:339 (2,4) - Make it exciting just before the break - Don't snap 2 together with 1 or 4 together with 3. I would jumps here personally.
01:26:339 (1) - 3 grids up? don't like...
01:53:275 - Maybe remove (2), move the slider after forward to where it was and repeat? I think it sounds better. ..
Lolicore
00:23:275 (2) - Symmetry here. (2) should be the same as (1) turned horizontaly + verticaly. i tried 0.0 doesn't work
00:23:786 (4) - Again symmetry. (4) = (3) turned horizontaly + vertically.
00:34:892 (1) - 2 grids up and one grid to the left.Should then make a diagonal slider lane, so the 2nd gray circle should be a bit higher than it is currently. I didn't use grids here 0.0 and what's gray circle
00:36:424 (6,7) - Should be placed directly under (5), if it doesn't fit then put (5) a bit higher. (7) should be a straight slider as well I think...
02:04:764 (?) - I'm certain that it is unrankable, as you can't see that those are sliders. that's just 1/8.. very easy to read for me.. slider = no approach circle, I think...
02:07:062 - New combo ok
fixed ~Leorda wrote:
Hi there
[General]
* Remove OSB files in your mapset
[Standard]
00:32:211 (2) - The tail slider is almost offscreen
[Lolicore]
02:20:722 (1) - Move to 02:20:530 and extend it for let players having enough time to complete the spinner
that's all I can find, sorry
Thanks for modding!yongtw123 wrote:
:o ooh my what kind of BPM is this...
[Standard]
00:32:211 (2) - a bit too close with (1) (this is nazi lol) fix
02:21:488 (5) - how about add a finish? ok
[Hardcore]
This is quite a difficulty jump from [Standard]
I think it's ok because it's another jump to [Loli]
why not try some real claps like in [Lolicore]?
00:19:318 (2) - i'm not sure if this diff should have this kind of jump, IMO it's too hard though, highly suggest you to remove them (and if you do, please do so to the other similar jumps as well) it's ok for me..
01:12:041 (1,2,3,4,5,6,7,8) - why is there no hitsound for the first four and all claps on the last four? you could have well put claps on (2,4)? ok
02:01:062 (1,2,3,4,1,2,3,4) - ^ similar changed something
[Taiko Oni] & [Taikocalypse X]
can't mod taiko
[Lolicore]
Seriously, this level of difficulty is meant for Approved... but who knows :O I think the score is ok, who knows \:D/
00:14:722 (7) - why stack under (6)? close effect
01:26:850 (2,3) - too close; try to make (1,2,3) evenly spaced 1/1 randomspacing is fine foe this diff for me
01:47:403 (5,6,7,1,2,3) - i don't really get the rhythm here, it's not really following the song 3/3
01:47:850 (3) - are you sure the whistle is placed correctly? is
==========================================================
This is a crazy mapset :O
Good luck!
ok ~ikari_kyon wrote:
even the rules says that approved status is only for long songs and more than 18kk score, some users says something like "approval style", but that doesnt exist, it dont care how hard a map is, if its under 18kk score and under 4 minutes is absolutelly rankable, oh Im here for your post on timing help, I just got +5 on second red timeline, if you think is unnecesary dont change it
Oh, that's right, added tag, and the BG is mapper >_<ikari_kyon wrote:
oh yeah, maybe just maybe add this tags: breakcore (is music genre that goreshit is encompassed) and DCRPS018 (the album where this song was released with other artists Odaxelagnia, Akamushi and Reizoko CJ), also Dance Corps says something about Dancecore on release of this album, but Im not sure at all about this last, but you added lolicore and hardcore tags, so maybe
dont kds again
Edit: use a satori bg for the other taiko diff please >_<
thanks!wcx19911123 wrote:
from my queue
[General]
this song need 1 more red timing section at song's beginning ?????
Taikocalypse X diff's lead-in change to 2000 ok
taiko diff(Taikocalypse X) mustn't use kiai fountain ?
no kiai time in Taiko Oni?
[Standard]
OD+1, it's too low as a Normal diff imo no
[Hardcore]
00:18:935 (1,2,3) - this jump is really too hard to read, it makes people think 00:19:318 (2,3) - start at 00:19:445 - , this is confusing, better to change a pattern here no, I think it's easy to do.
00:20:594 (7,8) - ^
00:27:105 (1,2,3) - spacing.. fix
00:37:701 (4) - same as before
^, I ignore same suggestions from now
01:15:105 (5) - this should be 1/4 slider, if you want to keep 1/8, plz change to 1/8 slider from 01:15:743 - ok fix
01:31:445 (6) - ^
02:04:126 (7) - ^
^, I ignore same suggestions from now
[Taiko Oni]
just saying, are you sure the character in the BG is the right one? is mapper
[Lolicore]
00:43:062 (3) - this jump is too huge imo no, i can de this jump so it's not too large.
01:07:445 (8,9,1) - stack better plz, this is hard to read.. fixed some, it's because reverse arrow hides when jumping
02:00:935 (1) - jump too huge imo no, i can de this jump so it's not too large.
that's all
crazy map, but it need much more work atm imo ok~
/.\eikkaleyd wrote:
这都是长喜好好的用英语mod的错(踹)
Thanks Ono ~ Added your diff and fixed timing in all diffs (update tomorrow :3), but I removed the SB becauseOnosakiHito wrote:
Okay, Taikosaki has been converted now. Thank you for accepting it!
Also you can find the - probably - right timing in my diff.. It's the first red-line.
Zapys SB is also included in my Taiko diff. Don't worry, I may use it.
07:21 <Backfire> : You removed storyboard I hope?Also I fixed Taikocalypse X's speedup in a weird way ... plz tell me if that's fine...
07:21 <[CSGA]Ar3sgice> : oh.. no
07:21 <Backfire> : You might want to :3
07:21 <[CSGA]Ar3sgice> : i think it's fine :3
07:21 <[CSGA]Ar3sgice> : ahahaha
07:21 <Backfire> : But
07:21 <Backfire> : You did not create it
Then I'll add it ~OnosakiHito wrote:
Don't worry about the SB, as I said before, I may use it since I talked to Zapy allready.
Giving credit to him is also okay.
I will look later one more time through Backfires diff.. o/
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
都加了 谢谢大哥Megurine Luka wrote:
...
thx ~Mustaash wrote:
I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.[CSGA]Ar3sgice wrote:
orz I think I need more time ><...
I added that ctb diff, but can you use the hitsound a little more, that's the point of my map><... plz...1/8 part - how about this?[attachment=0:b9655]screenshot495.jpg[/attachment:b9655]thx ~Mustaash wrote:
I don't really understand this random use of hitsounds, but it looks cool, i'll check it later.
That's just a random idea >.>eldnl wrote:
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
Okay, but I'll do it in a few days, because I have no enough time right now, I'm not in my home ...[CSGA]Ar3sgice wrote:
That's just a random idea >.>eldnl wrote:
That will be hard as hell to catch, at least for beginners, anyways, I'm not sure about the hitsounds, I have no problem to do it, but will be very hard to follow exactly the same pattern that you follow.
About the hitsounds, just don't use my pattern, make your own one ~
me tooeldnl wrote:
I have no enough time right now, I'm not in my home ...
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore OnosakiHito eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
marisa lolicore hardcore Backfire Hyperhappyhardcore Dance Corps 2 Gasaiyuno-chan DCRPS018 breakcore eldnl
Creo que necesitas saber que el nivel de dificultad de una cancion no afecta en si va para ranked o approved, para que vaya a approved solo afecta la duracion de la cancion o la cantidad de score que esta dé, además overdose creo que queda mejor no? igual no se porque escogieron tantos nombres para las dificultades, con tres estaba bien :<Deif wrote:
Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.
Gracias ><Deif wrote:
I want this ranked asap, so I can't wait to mod it though it's not even posted in the queue lol
[General]
Add "Catch the Beat" to tags in all the diffs.
[Overdose]
La primera sección (de BPM lento) está colocada en otro offset distinto a los demás (es la única). Debería estar en 00:00:042, y no en 00:00:190. Yo la veo igual a las demás.
Como va para ranked y no para approved, se consideraría un Rain (ya que es un Insane). No te olvides de incluir el acrónimo CTB, para que se quede como "CTB Rain". No parece que el mapper esté incluyendo los nombres en las guest diff, lo dejaremos así.
En mi opinión, no tiene mayores problemas para llevarlo a ranked a pesar de la gran cantidad de HDashes. No hubiera sido necesario quitar esas notas a pesar de estar el FC en algo más de 30M, ya acordamos que el máximo era de entre 30 y 32. De todas formas, así no se quejará nadie por el max score :p
A ver qué se puede hacer para reducirlos un poco sin cortar el ritmo de las notas:
00:14:850 (1,2,3,4) - No es necesario el HDash aquí, en los patrones anteriores ya abundaban. Además, el siguiente está bastante pegado, en 00:16:254 (4,5). Te sugiero reducir la distancia del mencionado, o crear otro tipo de patrón sin HDash. Listo
00:21:233 (3,6) - Júntalos un poco más a sus anteriores notas (2,4), ya que la siguiente nota estaría algo forzada. Aquí se podría mantener el HDash. Okay, movi 2 grid ambos sliders
00:26:467 (2,3,4,5,6,1,2,3,4,5) - Este hay que arreglarlo obligatoriamente. Para las primeras notas había pensado algo como esto, sin tocar la posición de ninguna: No me convence lo que me enviaste, lo mantengo asi. De todas maneras, no porque se vea dificil significa que lo es, hasta ahora en todos los testplay que he pedido ninguno tiene problemas con esta parte.
Para el resto no estaría mal usar algo parecido.
00:55:318 (4,5) - Al contrario, aquí me esperaba un HDash xD Con (4) en x:64 y (5) en x:448, crearás el HDash entre ambos y además uno entre (5,1) que no queda nada mal. Acuérdate de mover el (3) a la izquierda para que el movimiento (2,3,4) se haga sin HDash. No entendi, y por lo que entendi quedo mal D:
01:14:850 (5,6) - Esperaba algo más de movimiento en esas notas. ¿Podrías separarlas un poco para hacer que el jugador se mueva antes del stream? Listo
01:40:637 (1,3) - No creo que sea necesario crear el doble HDash. Puedes llevarlos a x:128 y x:384 para reducir el espacio y a la vez conseguir un buen salto. Me parece que sigue bastante bien la letra.
01:42:424 (1,2,3,4) - Igual, ya hay algo parecido anteriormente. (1,3) en x:184 y (2,4) en x:328. Ok
01:44:722 (1,2,1,2) - Haría curvos esos sliders. Está bien romper algo con la monotonía de los rectos y verticales. Ok, aunque no cambio mucho xD
No creo que el mapa pierda su estilo, pero al menos los puntos conflictivos están mencionados. Me encanta, mucha suerte con él :3