The Beatmap Spotlights (or just Spotlights, formerly Ranking Charts) is a recurring curation program for recommending and highlighting beatmaps for their excellent and unique gameplay and design. It is accompanied by a seasonal league, where players compete on said maps for badge prizes.
The current season is the Spring 2022 season.
To participate in the Beatmap Spotlights, download the latest version of the lazer client from its GitHub releases page.
After installing and logging into your account, head on over to the playlists tab in the play section and find the Spotlights lobbies as denoted by a little pink bar, or filter by them from the top-right corner.
If there are no open lobbies, wait for the next season. The break between seasons usually lasts a few weeks, and new seasons are announced on the front page.
The Beatmap Spotlights project is run by various community members across all game modes, led on by a dedicated project lead.
Each Beatmap Spotlights release is assembled by a dedicated curator team and individually picked based on an extensive application and review process. Bold members are the respective team leaders.
For the list of Spotlights seasons, see: Seasons
The Beatmap Spotlights project is currently organised in pre-defined seasons. Each season consists of a pool of curated beatmaps and a competitive seasonal league for the whole community.
The seasonal leaderboard sums up the weekly ranked score results of every participant. Based on the seasonal leaderboard, every participant is assigned to a league bracket reflecting their relative placement within the leaderboard.
#osu-spotlightschannel as well as in the lobby chat of next playlist.
Rewards are distributed to playlist lobby winners, creators of Beatmap of the Season picks, and every participant present on the seasonal leaderboard.
The top 10 players of each playlist lobby will receive 1 week of osu!supporter.
After the conclusion of each season, votes are opened for the Beatmap of the Season, where players and curators each get to pick a winning map for each game mode, totalling 8. The winning entries are announced at start of the next season, and their creators will receive 3 months of osu!supporter.
During the season, every participant receives a temporary badge which reflects their current placement on the seasonal leaderboard, as described by the table below. These are updated after the conclusion of each playlist. Players who hold a Rhythm Incarnate badge by the end of the season will keep it permanently.
|Rhythm Incarnate||The best of the best|
|Platinum||3% – 10%|
|Gold||10% – 25%|
|Silver||25% – 50%|
|Bronze||50% – 70%|
|Copper||70% – 95%|
|Iron||95% – 100%|
The Rhythm Incarnate tier threshold is picked manually based on the season's participant count and general size of other tiers, though it is an absolute number that ranges between top 2 and top 50 in most cases.
This table only shows one of four badge versions. Each game mode has its own badge version.
The curation system involves the process of curators selecting the beatmaps being put into the Beatmap Spotlights for each season.
The current implementation of the Beatmap Spotlights is highly experimental and can change anytime depending on how players respond to it. Because of that, it is important to collect as much feedback and criticism as possible to improve furtherly on the direction and implementation of this system. Players are encouraged to leave their thoughts and feedback here:
#beatmap-spotlightsin the osu! community Discord server
#osu-spotlightsin the osu!dev Discord server
In most of cases, new Curators are suggested by the respective game mode team to fit a certain niche. Such suggestions are evaluated by the project managers, team leaders, and Curators themselves.
In addition, there may be application cycles for certain game modes announced for certain seasons.
All applicants are reviewed by project management and team leaders, and assessed based on their proficiency as a player, mapper, modder, and tournament mappool selector for their respective game mode. Applicants do not need to be proficient in all of these things to be selected, but having a broad skill set certainly helps. The roster of curators is based on a healthy mix and match of various skill levels, experiences, and proficiencies. The number of curators is being purposefully kept small and limited at the moment as the project develops.
Originally named "Ranking Charts" and initiated in November 2009 by Cyclone and peppy, the project aimed to highlight the best beatmaps of a month by letting the Beatmap Appreciation Team and the Mapping Assistance Team nominate and vote for the most suitable candidates.
The project underwent several changes and additions, such as themed Ranking Charts, mod restricted Ranking Charts or seasonal leaderboards. Originally, the winners of the Ranking Charts were awarded with osu! Supporter Tags. Later, rewards for mappers or seasonal leaderboard winners have been added.
The project lead has changed several times in its history. SapphireGhost took over the project lead in May 2012, followed up by DeathXShinigami and Makar. Loctav and OnosakiHito took over the project in December 2013. In March 2015 the project changed from its original design of nominate and vote into having renown community members single-handedly select a roster of beatmap sets they recommend. In September 2016, the selection system has been mostly reverted and put the Quality Assurance Team in charge of selecting the most noteworthy beatmaps.
Renamed to Beatmap Spotlights in March 2017, the system itself stayed mostly consistent while adding additional rewards like medals and enhancing the presentation of the Beatmap Spotlights furtherly. During an internal overhaul of the Quality Assurance Team, the responsibility for the project has been reassigned to Kurokami and re-implemented a community-based selection team. In November 2018, the frequency of the Spotlights have been changed to a seasonal release cycle. In March 2020, Loctav rejoined the project lead together with Kurokami, both reworking it into a new shape and assembling a new team of osu! curators.
After the conclusion of the Spring 2021 season, the project went on hiatus, which lasted until September 2021 when efforts of revival emerged, with pishifat stepping down from his management role, and Hivie joining instead. In February 2022, the project resumed operating after some structural and team changes.