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Apply to help create ranking charts! (osu!, Taiko, or CtB)

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Topic Starter
Cyclone
In the very near future, Ranking charts will be split into 3, one for each of the 3 game modes. With the limited number of people in the BAT and MAT who play Taiko and CtB, I'm looking for outside help to discuss and create the ranking charts. Anybody who is interested, please PM me with your application. In your PM please explain why you believe you are qualified as well as any other information you think I should consider when deciding who will be accepted. This extends to all 3 game modes, so please feel free to apply to help with osu! mode as well.

If you wish to apply for multiple game modes, I have no problems with that, but please consider the fact that making the charts can be very time consuming. Right now we are doing 2 charts per month, 1 monthly and 1 themed. If you want to apply for one, while still being somewhat but not completely available for another, please put that in your PM as well.

Any questions or comments can be made in this thread, but I will not consider any applications that are not PMed to me.
DeathxShinigami
So for the new ranking chart splits...will each mode stay with the same theme for the month with the other modes or will the theme be different for all modes? Also, I'm guessing completely different maps for each chart for each mode as well.


Also, working on my application. Bet you didn't see that one coming... ;p
Mara
I was thinking of sending one, but then I went "nope.avi". Just make sure taiko charts aren't full of inner onis.
Topic Starter
Cyclone
Right now I'm planning on keeping the themes the same. Doesn't mean that won't change though.
Natteke
Awesome improvement
Zekira
I'll consider it...
OzzyOzrock
Lepi should automatically be included in this lol.

Then again you never know if he's too busy or something.
Ibuki Suika

Cyclone wrote:

Right now we are doing 2 charts per month, 1 monthly and 1 themed.
It means that next month's chart began separated 3mode?
MMzz
There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
Dr Loliberg

LunaticMara wrote:

I was thinking of sending one, but then I went "nope.avi". Just make sure taiko charts aren't full of inner onis.
arien666
lepidon should be included to Taiko lolol

BTW... I wonder about CtB players ;___;
[I dunno who's good at CtB selecting orz]
eldnl
Ctb player here :D
Weez
I wanna try for ctb :3
and hey i ran a ctb tourney couple of months ago!
Topic Starter
Cyclone

MMzz wrote:

There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
What would you suggest to make taiko more competitive?
Krzysiek
No worries about CtB. It's prolly the easiest mode to prepare balanced map pool for charts ^_^.
OzzyOzrock

Cyclone wrote:

MMzz wrote:

There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
What would you suggest to make taiko more competitive?
If there were a way to let scores in unranked or even unsubmitted maps go through, we could maybe add not yet ranked maps to the mix
The second part of that was originally going to say "we could add non-ranked or unsubmitted authentic maps" lol
anongos
So if I understood this correctly, that means we can have Taiko only or CtB only maps be available for ranking as well?

Or wait, is this for CREATING possible ranked Taiko and CtB charts? I'm a little confused.
Topic Starter
Cyclone

OzzyOzrock wrote:

If there were a way to let scores in unranked or even unsubmitted maps go through, we could maybe add not yet ranked maps to the mix
The second part of that was originally going to say "we could add non-ranked or unsubmitted authentic maps" lol
It'll probably run into the same bug that approved maps have right now.
Topic Starter
Cyclone

anongos wrote:

So if I understood this correctly, that means we can have Taiko only or CtB only maps be available for ranking as well?

Or wait, is this for CREATING possible ranked Taiko and CtB charts? I'm a little confused.
Chart's will be map for each gamemode specifically, instead of 1 chart for all three.
B r e e z e_old
lol
HeatKai
lepi should join for taiko ,
YGOkid8

OzzyOzrock wrote:

Lepi should automatically be included in this lol.

arien666 wrote:

lepidon should be included to Taiko lolol

HeatKai wrote:

lepi should join for taiko ,
the only problem with this is that lepidopodus taiko maps make up about 100% of all good taiko maps.

lol i'm just kidding in case i offended any taiko mappers. his maps probably make up about 98% of all good taiko maps~
lepidopodus
I am interested, though I guess I need to play more Taiko than now, lol.

Let me have some time to think about it.
Zekira
@YGO: there's a lot of truth to that, really...
Locher
you know, isn't it a lot of hassle for a little shizzle?
Then again, i do have no rights to decide anything.
Whatever comes to your mind, do it.
I'll keep my mouth shut and overlook it briefly <3
MMzz

Cyclone wrote:

MMzz wrote:

There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
What would you suggest to make taiko more competitive?
I honestly don't have much of an answer, because when it comes to your basic Oni maps, pretty much everyone has the same tier of ability. (Because they are so easy)
But when you get those few very challenging/awkward maps every once in awhile, you see the real competition between the pro players.
Rikers

YGOkid8 wrote:

lol i'm just kidding in case i offended any taiko mappers. his maps probably make up about 98% of all good taiko maps~
That offended me and my pet turtle on so many levels. I mean, Mr. Tiggles has been busting his shell off over those new maps he made.
marshallracer

Rikers wrote:

YGOkid8 wrote:

lol i'm just kidding in case i offended any taiko mappers. his maps probably make up about 98% of all good taiko maps~
That offended me and my pet turtle on so many levels. I mean, Mr. Tiggles has been busting his shell off over those new maps he made.
we know this offended you Rikers
i mean, your epic Taiko maps/SBs/skins/etc ...
OnosakiHito

Cyclone wrote:

MMzz wrote:

There arn't even enough GOOD taiko maps for one month.
V:
Let alone ones that everyone has already HR SS'd
What would you suggest to make taiko more competitive?
Well, as we know, at the moment we have an huge amount of Taiko maps and maybe this will keep now in this way.
But maybe it would be not bad to use 14 maps instead of 21 for a few months, so we can see how this is going on.

Edit:
Or what could be also an solution to make Taiko diff's also rankable, but yes, we had this allready, too much work, system changes etc..
Zekira

MMzz wrote:

*stuff*
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...
OnosakiHito

Zekira wrote:

MMzz wrote:

*stuff*
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...
I don't think so. Maybe it's just me, but I'm one of the persons who is making really hard maps, but some are still not overmapped (or don't look like it?).
Loudness War(the newest ranked guest diff.), it is hard yes, but I don't think it is this overmapped also if people don't get easily a S. Because it is mapped by following the music.
Chipscape and Shin Sekai are overmapped. Maps which are nearly impossible for the normal user are overmapped I would say.

But well, it depends on "what overmapping is". Everyone has still his own view about it.

Edit: Uh, sorry I forgot. I should also say, a person must first get into this hard mapping style before he can map hard but not overmapped maps. Firce and me mapped allready over 200 diff's, and it is still hard in some way to make such maps.

Maybe going to much out from the topic? orz
MMzz

Zekira wrote:

MMzz wrote:

*stuff*
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...
Pretty much, that's why a Taiko only chart would be stupid. Not a stable easy-hard ratio. Easy being A regular Oni.

OnosakiHito wrote:

Edit: Uh, sorry I forgot. I should also say, a person must first get into this hard mapping style before he can map hard but not overmapped maps.
That's so true, i'm so used to mapping moderately easy. ( Because I tend to focus on the fun factor and not have people rage quit because it's hard. ) And when I try to map something hard it's just poop. [/offtopic]

ANYWAYS.
If this does happen I think 10-15 Arcade originals should be picked, there are plenty of songs and as the months go by new songs are going to be released. Maybe submit the maps on a Special account JUST for THE MONTHLY MAPS, so people don't have to download off puush/mediafire/windows skydrive, where most authentics are located. Of course being completely authentic and only ranked for the monthly period of time.

A small list of 10 Authentics that could create a decent chart. (A few of these have submitted charts)

Pastel Dream
Yumeiro Coaster
Nagisa no Andromeda
PaPaPa Love
Future Lab

Metal Police
mint tears
Taiko Time
No Way Back
Yozakura Shanikusai

The top 5 are a normal not insanity Oni, as the bottom 5 are HARD, BUT NOT INSANITY
If needed I can provide the links, but people should be familiar with these songs. ( Except Pastel Dream and Magisa no Andromeda, they are new )

Just a thought.
lepidopodus
Well, I don't think ranking chart will include unranked authentic Taiko maps, and I don't think ranking of Taiko-only mapset will be possible. (Yeah that's a reality.)

/Offtopic
(You guys can continue your Taiko discussions in aquabluu's thread, lol)
Rikers

marshall_racer wrote:

we know this offended you Rikers
i mean, your epic Taiko maps/SBs/skins/etc ...
There, fixed. :3
Ikillforpies
Ranking charts for Ctb.....
Don't think it gonna work very well
Weez

Ikillforpies wrote:

Ranking charts for Ctb.....
Don't think it gonna work very well
ohh and why is that?
lepidopodus

Ikillforpies wrote:

Ranking charts for Ctb.....
Don't think it gonna work very well
From what I've heard, some standard maps are just impossible to achieve full combo by CtB since they include some kind of impossible patterns. I don't knou much about thit though, since I don't play CtB. If it's true, we might need someone to exclude those things.
Remilia--_old

lepidopodus wrote:

Ikillforpies wrote:

Ranking charts for Ctb.....
Don't think it gonna work very well
From what I've heard, some standard maps are just impossible to achieve full combo by CtB since they include some kind of impossible patterns. I don't knou much about thit though, since I don't play CtB. If it's true, we might need someone to exclude those things.
I think this points to the question if the monthly/themed charts will be the same maps for each kind of mode, if it is then yes some things will have to be excluded, but if each were different then I don't think this will be a problem
Shiirn
lepidon, those cases are extremely rare and have almost never occurred recently (The only map to ever get ranked/approved that was outright impossible to FC on ctb in the past 6 months is my disconnected hardkore)

selecting maps for ctb would be more based along having some maps that are more challenging, as several times there have been an entire chart of maps that even a casual CtB pro like me could SS with relative ease, leaving the winning to whoever managed to Hard Rock things or who got the most notes on spinners.
ziin

Zekira wrote:

MMzz wrote:

*stuff*
Yeah... but it's kind of hard to make a good hard custom Taiko map without making it look overmapped though...
It wouldn't be if people didn't think finishes were eggpain or you picked a fast song.
ZHSteven

Shiirn wrote:

lepidon, those cases are extremely rare and have almost never occurred recently (The only map to ever get ranked/approved that was outright impossible to FC on ctb in the past 6 months is my disconnected hardkore)
/me loled.
please look through all the map then have your conclusion.

btw i'd like to claim that some of the rank map is not impossible to FC but you need 'LUCK' not skill.(example? banned forever)

Believe it or not, but I believe.

Edit: I think this kind of ranking chart is a great idea. But need to be very careful in picking maps. I dont play standard for a long time, Dont know how cyclone select maps... But in my opinion, in ctb, we dont need to many insane maps on ranking chart.(2 or 3 is enough). Most of the maps should be hard to FC, but not insane maps (like dance number..but i like the map~XD). My standard will be " CTB mosters will have chance to FC with only hidden mod on". (of course, unrank map is not allowed)

SPOILER
other than that, I think if we apply some interesting idea in choosing map( i mean, maybe 3 maps in testing players jumping skills, 3 maps in HR mod, 3 in DT, 3 in spinner etc). But i think it is a different story already~XD
Sakura
Shiirn's Disconnected Hardkore and BD's Banned Forever would be out of question anyways due to some bug that happens with approval maps as Cyclone mentioned earlier in this thread.
Ibuki Suika
lol
You think that CTB chart would be enough people involved?
Even now difficult to chart in CTB is not very hard,but top players involved generally will not exceed 5

If the difficulty continues to increase, but also left many people continue playing?
This different to "unrank", in "rank" FC is all.
I have been feeling a lot CTBmapper into the errors,Considered impossible map is funny,and want to make it rank/app

that is chart,"not for top player only",Crazy map is needed of course,But should be controlled within the 2
My point is:Insane≈10%;Hard≈35%;Normal≈35%;Easy≈20%

Insane:fc less than 12player;
Hard:fc less than 30&#1just uesd 1mod(HID);
Normal:top 3 player uesd 2mod
Easy:AR≤7,over 6 player uesd (HR+HID)

Also need to analyze the map is only one difficult point or more difficult point
like:http://osu.ppy.sh/s/13235 that is one
http://osu.ppy.sh/b/109163&m=0 that is more

Just because one difficult point to to include in chart is unwise
how to distinguish is the CTBplayer's work.(This thread need who)
Shiirn
In recent times, ZHSteven. And by "outright impossible", I mean "There is a bug with the hyperfruit system that will render certain sliders uncatchable" (In my disconnected hardkore, the objects in the last kiai contain both bugged sliders and pixeljumps, 01:45:276 (4) - for example is -impossible-), meaning that as long as that and pixeljumps are not there, every map is technically passable.

Of course, randomly absurdly difficult maps are stupid.

Even if you throw "luck" into the occasion, it's no different from standard or taiko.

I'm going to posit a bit of information, it's not entirely true but should be considered "normal standards":

If a map is low enough in sheer difficulty that it is RANKED, not APPROVED, it will not have slider speeds high enough to cause a hyperfruit bug, and will not have lateral pixeljumps fast enough that the hyperfruits (once again) bug out.

Things like Go Beyond (SP diff), Almagest (which contains a -catchable- pixeljump), and others of that nature are good ideas for a chart, but bad in that only superpros will be able to do anything with them.


EDIT: and in regards to ibuki suika, what I think you're trying to say is that there are much more difficult maps (and more based on skill, not this 'luck' thing) that give score unproportional to how much effort it takes to FC them?
eldnl
Rapid ensemble is not too hard, I do 5 plays maybe? Just one part "hard" but with a few plays is really easy, also for the players not so good.
Solar is easy with hidden...

What is needed are maps that can be played with another difficulty that is not hidden. This is very basically.
ZHSteven

Shiirn wrote:

In recent times, ZHSteven. And by "outright impossible", I mean "There is a bug with the hyperfruit system that will render certain sliders uncatchable" (In my disconnected hardkore, the objects in the last kiai contain both bugged sliders and pixeljumps, 01:45:276 (4) - for example is -impossible-), meaning that as long as that and pixeljumps are not there, every map is technically passable.

Of course, randomly absurdly difficult maps are stupid.

Even if you throw "luck" into the occasion, it's no different from standard or taiko.

I'm going to posit a bit of information, it's not entirely true but should be considered "normal standards":

If a map is low enough in sheer difficulty that it is RANKED, not APPROVED, it will not have slider speeds high enough to cause a hyperfruit bug, and will not have lateral pixeljumps fast enough that the hyperfruits (once again) bug out.

Things like Go Beyond (SP diff), Almagest (which contains a -catchable- pixeljump), and others of that nature are good ideas for a chart, but bad in that only superpros will be able to do anything with them.


EDIT: and in regards to ibuki suika, what I think you're trying to say is that there are much more difficult maps (and more based on skill, not this 'luck' thing) that give score unproportional to how much effort it takes to FC them?
First, I want to clear that bug jump is not only exist in sliders, normal jump can also have bug.
one simple exampe, PLZ check romatic children first. this bug jump is not catchable but the map is RANKED, not APPROVED.

Then I apologized that I am not saying very clearly.

ZHSteven wrote:

btw i'd like to claim that some of the rank map is not impossible to FC but you need 'LUCK' not skill ONLY
what I mean is some of the bug jumps(cancel hyper-fruit jump) is catchable. But it needs to use the side of the plate to catch, and that is the problem.
normally, this kind of jump needs to place the plate very accuracy to catch. But there is some cases, which you do not have enough time to place it in the right place.(high bpm 1/4, or with hyperdash followed) What you can only do is just catch all the thing in front then pray to god that you have place it in the right place.
e.g Rainbow Tylenol combo 818
other cases (ignore it if you want)
continue max jump can made player loss the control of the plate.
e.gShin Hae Chul - Sticks and Stones combo 342( I pass this song, but I think all the problem is I am in a lucky day when I pass this, even this song has no bug jump inside.)
So what I mean is not to choose this kind of map which needs to puts a lot of pcs in doing stupid thing.

To Ibuki Suika: It is the fact that not so many people will join in, but I still hope this kind of project will come to good end.
I like your suggestion , but just 1 thing: please note that a lot of good hard map is already being distroyed by HR+HID. So I think your hard level need to change to some other thing like: less than 40 players not fc the map, and at least 3 people fc it with hid mod or more(hid+HR, HID+DT, etc)
and I think to use difficult point to distinguish maps is a good idea. But the process will take a long time...(need to play almost all the map you want to choose)
Ibuki Suika
Rapid Ensemble I play 2pc to SS/
DONT FORGET OTHER MOD PLZ,or you just think this game just need HID/NONE

Easy map in HR is not easy
http://osu.ppy.sh/p/chart/?ch=MONTH1108&m=2

Are not talking about who's stronger

What kind of map is more suitable as a chart

some CTBplayer to see more players in the title only think of val0108.or other hell map

I hope the chart with:Comprehensive;Basic;Fun

all map choose Insane map is stupid too
I dont think just the chart as the top players contest the technology
It can also let the normal player through the chart to enhance their strength

Return to my point of view.
If is miku Theme chart,you want to see 5 map is val0108 other 5 map is NTR?
yes maybe you want,But I believe the normal players don't want to see it

We should pick should be not Boring map,not Stupid map;not Ugly map
that is the thread that should be discussed.
IkkiMinami
CTB Player :) :)
Zekira

ziin wrote:

It wouldn't be if people didn't think finishes were eggpain or you picked a fast song.
I majorly agree with that part.

Requoting myself from the Taiko thread:

My general definition of overmapping: if the notes don't fit the song, it's either overmapped or undermapped. Simple as that.

IMO, it's a per song basis. All of the 7 god songs in TnT are all chaotic songs one way or another, which would then make their charts OK.
So instead of bickering on the map itself, my personal course of action is to find better songs for difficulty instead of forcing a really difficult map on songs that are generally normal in tune.
Not the finishes part though: big notes need to be regulated no matter how you look at it (...I play another button heavy rhythm game and I still think that big notes in TnT are dicks. Except in the arcade since the latest Taiko AC's big notes can be hit perfectly with only one side. Tatacon too. It seems that as long as the controller is not a drum, you have to hit both sides =_________=)
lepidopodus
When is the due date of application anyway?
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