Your Timing seems super off to me. I honestly think you only need 1 red line at the beginning but with adjusted BPM since this is definitely not a flat 160
An Offset of 0 sounds best to me but in that case you'll have to add maybe half a second of silence to your audio at the beginning because osu dislikes maps with zero offset. I then used a BPM of 160.18
Easy
I am having a few issues with the section from 00:15:710 - 00:27:004
This part feels super dense, maybe break up the constant 1/1s at 00:21:004, having a 2/1 break there?
I feel like the vocal at 00:18:180 deserves some more impact by being mapped actively (like 00:23:828 (4)) since it's arguably more impactful than 00:17:828 which is mapped actively. Maybe adjust your rhythm to something like this?
00:21:357 (1,3) - having these be the only 2/1 sliders in this section feels kinda out of place, especially since there's nothing different happening in the song or the vocals to justify having these longer held sliders here. If you want to simplify (which is often not a bad idea in Easy diffs) then I'd do it a bit more regularly and not so isolated because that feels odd
00:36:886 (3,4,5) - missread potential on this, I'd advise against 1/1 triangle patterns like these where all three circles are the same distance from each other
Just do smth like this instead
00:38:298 (1,3) - similar to 00:21:357 (1,3) it feels a bit weird if these are the only held sliders here.
While 00:38:298 (1) is completely fine with the "scream" held vocal, 00:39:710 (3) seems like a unnecessary simplification when it only happens one more time ( at 00:46:769 (1) with constant 1/1 rhythm inbetween.
Similarly to 00:21:357 (1,3) I would try to incorporate more of these held sliders in other places instead
00:51:004 (1,1,1,1) - those 2/1 repeat sliders honestly feel underwhelming for what should be the peak of the song and they don't really follow the rhythm here either
maybe change your patterns to something like this
Normal
00:05:475 (3,3) - those seems wrong to me, doesn't the e-piano play 1/4 earlier? Current way this is simplified feels weird to play. Making the 2 sliders 3/4 should honestly be fine.
00:06:886 (4,1) - firstly, broken blanket 💀
Would maybe rearrange it anyways so 4 is closer to the sliderhead than the sliderend
00:19:945 (1,2,3,4,5) - maybe tone down the active 1/2s here, you have a lot of active rhythm there already anyways
00:37:239 (4,5,6) - similar problem to the triangle pattern in the easy diff, this can be missread super easily by beginners, especially since there's already a lot happening. Just move 00:37:945 (6,7,1) - away from the rest of the pattern instead of trying to cramp it in there
Kinda same with 00:43:592 (6) but doesn't feel quite as bad
00:42:357 - could map this, you're in the kiai and leaving this one empty feels a bit boring
00:43:945 (1,2) - maybe add a circle at 00:45:180 to repeat the clicking pattern from 00:38:298 (1,2,3)
Hard
00:12:710 (5) - maybe remove this. Since the following double stacks are already quite difficult to hit you could give the player a short moment to "prepare" for those.
00:32:651 (1,2,3,1,2,3,4,5,6,1,2,3) vs 00:35:475 (1,2,1,2) makes for really bad contrast, I would love to see the vocals being followed passively and instead have the buildup be more bursty instead. Currently the part that should build up the map's intensity the most just falls flat
ctrl+g 00:51:004 (1,2,3,4,5,6,7,8) - 00:53:828 (1,2,3,4,5,6,7,8) - 00:56:651 (1,2,3,4,5,6,7,8) - 00:59:475 (1,2,3,4) lol? Currently you put so much emphasis on the "night" when it's arguably the weakest vocal of the three words said.
Insane
00:02:651 (2,1) - HUH? Unlike the sliders this circle doesn't fall on the sounds that increase in pitch, hence there is no reason for this massive spacing here. Something like this seems much more sensible to me
What's up with your spacing in 00:04:416 - 00:09:004? Don't really see a reason why you use same distance for 1/4s and 1/2s
Honestly, just make 1/4s overlap like 00:09:710 (4,1)
Also, please fix your (visual) spacing on 00:08:210 (3,4) lol
00:45:357 (1,2) - kinda underwhelming, increase spacing?
Similar thing at 00:46:592 (4,1), the 1 deserves a bit more attention tbh
Last Tour
00:15:004 (1,2,3,4) - not sure if I'm feeling this turn here since the only thing changing is that the drums sound very slightly damper. A smaller change like reducing the spacing could be cool
subjective though :)
Your spacing seems kinda inted in some places, most notably 00:15:710 - 00:25:239 and the first kiai.
for example 00:16:239 (2,3) or 00:20:828 (4,1) have an unreasonably large gap while patterns like 00:19:945 (1,2,3) could be highlighted so much more with how the vocals go up there.
For the kiai examples of emphasis that seems just wrong would be 00:19:945 (1,2,3) (why is the emphasis on the 3, when both 1&2 should arguably be more intense), 00:44:298 (2,3) (could go much crazier on the 3 here, vocals are peaking).
By no means a comprehensive list of the issues but just the most glaring examples that you can find at a glimpse. I'd recommend going over both sections again to check for these odd spacing choices where they don't properly represent what the song is doing
In 00:15:710 - 00:24:180 I feel like there's a lot of missed opportunities to focus on the e-piano a bit more to make the rhythm more interesting for example by mapping the blue tick between 00:16:416 (3,4), 00:17:828 (5,6), 00:19:239 (4,5) etc.
btw, I think it is fine to ignore it in places like 00:17:475 (3,4) in favour of focusing on the clearly thought out patterns follwing the vocals.
00:53:122 (1,2) - 00:58:769 (4,5) - maybe increase spacing? Intensity drops a little too much here imo
In the first section 00:04:796 - 00:13:646 I feel like you could slightly reduce some of the more spaced gaps. Having relatively high density of active rhythms I think is cool here, as well as the rather random spacing variation. It fits with the wonky sound the song starts out with but I do think it's just a little bit too much, when you compare it to other, more intense parts of the song, we're still in the very intro after all.
Following the intro, the section 00:16:796 - 00:40:796 has somewhat inconsistent spacings in the active circle parts.
For example, 00:16:796 (1,2,3,4), 00:16:796 (1,2,3,4) - feels wayyy to spaced. You don't even get to spacing like this in the second half of this section, despite the song arguably being more intense there.
But even with patterns like 00:28:796 (1,2,3,4,5) vs. 00:35:996 (1,2,3,4,5) which represent similar things in the song are so drastically different, one feeling overspaced, the other being underwhelming. 00:32:396 (1,2,3,4,5) - was what I felt like a good middleground.
btw, 00:25:196 (1,2,3,4,5) is fine with the lower spacing to make the slider feel more intense, although you could still at least slightly buff the spacing here as well.
01:53:396 (4) - minor thing but ctrl+g, flow felt nicer to me that way
If you want to you can then also nicely change up the following sliders somewhat like this
to have this direction-changing flow similar to 01:34:196 (4,5,6,7)
01:57:296 (1) - I would honestly try to reduce SV on this slider since the sound is like drowning out here, currently it feels too fast. Maybe go like x1.5 like on 01:55:196 (1) as the sound is similar but in reverse.
If you do that you probably have to adjust slider shape a little. I personally think leaning into the crampedness at towards the end looked really nice
02:35:096 (5,6) - maybe make slider two active circles and remove 6. that 1/8 hitcircle feels like an odd overmap and just having sliders in this climax of the kiai feels underwhelming, hence making the slider more active.
03:32:996 (1) - wouldn't it make more sense to snap this on 03:33:746? It's the last distinct sound (other than percussive elements, but you're clearly not following them here) where it would make sense to end this spinner.
03:07:046 (6) - 03:26:246 (4) - Could use the other barrel sound (drum-hitclap2) on these off-beat barrel sounds instead, current one feels super obnoxious even with the low volume
Somewhat related to the above (I can't link to it before posting the entire review :x Will link to it in replies afterwards):
Few missing barrel hitsounds:
03:34:496 (1) - 03:43:796 (2) (sliderend) - 03:45:446 (5) - 03:46:196 (2) (sliderend)
03:45:446 (5) - should then also be sampleset 2
Also, maybe generally lower the barrel hitsounds even more, could honestly go as low as 10% volume
04:11:996 (1) - I think this big circular bit on this slider looks a little goofy, maybe make the tail a bit longer instead to have some nicer visuals
00:29:278 (5,6,7) felt kind of weird to play for me. While I understand why you decided to make it the way you did I feel like putting more emphasis on the strength of the vocals as such feels much more natural to play imo
In the first section 00:04:796 - 00:13:646 I feel like you could slightly reduce some of the more spaced gaps. Having relatively high density of active rhythms I think is cool here, as well as the rather random spacing variation. It fits with the wonky sound the song starts out with but I do think it's just a little bit too much, when you compare it to other, more intense parts of the song, we're still in the very intro after all.
Following the intro, the section 00:16:796 - 00:40:796 has somewhat inconsistent spacings in the active circle parts.
For example, 00:16:796 (1,2,3,4), 00:16:796 (1,2,3,4) - feels wayyy to spaced. You don't even get to spacing like this in the second half of this section, despite the song arguably being more intense there.
But even with patterns like 00:28:796 (1,2,3,4,5) vs. 00:35:996 (1,2,3,4,5) which represent similar things in the song are so drastically different, one feeling overspaced, the other being underwhelming. 00:32:396 (1,2,3,4,5) - was what I felt like a good middleground.
btw, 00:25:196 (1,2,3,4,5) is fine with the lower spacing to make the slider feel more intense, although you could still at least slightly buff the spacing here as well.
01:53:396 (4) - minor thing but ctrl+g, flow felt nicer to me that way
If you want to you can then also nicely change up the following sliders somewhat like this
to have this direction-changing flow similar to 01:34:196 (4,5,6,7)
01:57:296 (1) - I would honestly try to reduce SV on this slider since the sound is like drowning out here, currently it feels too fast. Maybe go like x1.5 like on 01:55:196 (1) as the sound is similar but in reverse.
02:35:096 (5,6) - maybe make slider two active circles and remove 6. that 1/8 hitcircle feels like an odd overmap and just having sliders in this climax of the kiai feels underwhelming, hence making the slider more active.
03:32:996 (1) - wouldn't it make more sense to snap this on 03:33:746? It's the last distinct sound (other than percussive elements, but you're clearly not following them here) where it would make sense to end this spinner.
03:07:046 (6) - 03:26:246 (4) - Could use the other barrel sound (drum-hitclap2) on these off-beat barrel sounds instead, current one feels super obnoxious even with the low volume
Few missing barrel hitsounds:
03:34:496 (1) - 03:43:796 (2) (sliderend) - 03:45:446 (5) - 03:46:196 (2) (sliderend)
03:45:446 (5) - should then also be sampleset 2
Also, maybe generally lower the barrel hitsounds even more, could honestly go as low as 10% volume
04:11:996 (1) - I think this big circular bit on this slider looks a little goofy, maybe make the tail a bit longer instead to have some nicer visuals
I am having a few issues with the section from 00:15:710 - 00:27:004
This part feels super dense, maybe break up the constant 1/1s at 00:21:004, having a 2/1 break there?
I feel like the vocal at 00:18:180 deserves some more impact by being mapped actively (like 00:23:828 (4)) since it's arguably more impactful than 00:17:828 which is mapped actively. Maybe adjust your rhythm to something like this?
00:21:357 (1,3) - having these be the only 2/1 sliders in this section feels kinda out of place, especially since there's nothing different happening in the song or the vocals to justify having these longer held sliders here. If you want to simplify (which is often not a bad idea in Easy diffs) then I'd do it a bit more regularly and not so isolated because that feels odd
00:36:886 (3,4,5) - missread potential on this, I'd advise against 1/1 triangle patterns like these where all three circles are the same distance from each other
Just do smth like this instead
00:38:298 (1,3) - similar to 00:21:357 (1,3) it feels a bit weird if these are the only held sliders here.
While 00:38:298 (1) is completely fine with the "scream" held vocal, 00:39:710 (3) seems like a unnecessary simplification when it only happens one more time ( at 00:46:769 (1) with constant 1/1 rhythm inbetween.
Similarly to 00:21:357 (1,3) I would try to incorporate more of these held sliders in other places instead
00:51:004 (1,1,1,1) - those 2/1 repeat sliders honestly feel underwhelming for what should be the peak of the song and they don't really follow the rhythm here either
maybe change your patterns to something like this
00:05:475 (3,3) - those seems wrong to me, doesn't the e-piano play 1/4 earlier? Current way this is simplified feels weird to play. Making the 2 sliders 3/4 should honestly be fine.
00:06:886 (4,1) - firstly, broken blanket 💀
Would maybe rearrange it anyways so 4 is closer to the sliderhead than the sliderend
00:19:945 (1,2,3,4,5) - maybe tone down the active 1/2s here, you have a lot of active rhythm there already anyways
00:37:239 (4,5,6) - similar problem to the triangle pattern in the easy diff, this can be missread super easily by beginners, especially since there's already a lot happening. Just move 00:37:945 (6,7,1) - away from the rest of the pattern instead of trying to cramp it in there
Kinda same with 00:43:592 (6) but doesn't feel quite as bad
00:43:945 (1,2) - maybe add a circle at 00:45:180 to repeat the clicking pattern from 00:38:298 (1,2,3)
00:12:710 (5) - maybe remove this. Since the following double stacks are already quite difficult to hit you could give the player a short moment to "prepare" for those.
00:32:651 (1,2,3,1,2,3,4,5,6,1,2,3) vs 00:35:475 (1,2,1,2) makes for really bad contrast, I would love to see the vocals being followed passively and instead have the buildup be more bursty instead. Currently the part that should build up the map's intensity the most just falls flat
ctrl+g 00:51:004 (1,2,3,4,5,6,7,8) - 00:53:828 (1,2,3,4,5,6,7,8) - 00:56:651 (1,2,3,4,5,6,7,8) - 00:59:475 (1,2,3,4) lol? Currently you put so much emphasis on the "night" when it's arguably the weakest vocal of the three words said.
00:02:651 (2,1) - HUH? Unlike the sliders this circle doesn't fall on the sounds that increase in pitch, hence there is no reason for this massive spacing here. Something like this seems much more sensible to me
What's up with your spacing in 00:04:416 - 00:09:004? Don't really see a reason why you use same distance for 1/4s and 1/2s
Honestly, just make 1/4s overlap like 00:09:710 (4,1)
Also, please fix your (visual) spacing on 00:08:210 (3,4) lol
00:45:357 (1,2) - kinda underwhelming, increase spacing?
Similar thing at 00:46:592 (4,1), the 1 deserves a bit more attention tbh
00:53:828 (1,2,3,4,5,6,7,8) - 00:59:474 (1,2,3,4) - same as Hard diff
1036269#4615443
00:15:004 (1,2,3,4) - not sure if I'm feeling this turn here since the only thing changing is that the drums sound very slightly damper. A smaller change like reducing the spacing could be cool
subjective though :)
Your spacing seems kinda inted in some places, most notably 00:15:710 - 00:25:239 and the first kiai.
for example 00:16:239 (2,3) or 00:20:828 (4,1) have an unreasonably large gap while patterns like 00:19:945 (1,2,3) could be highlighted so much more with how the vocals go up there.
For the kiai examples of emphasis that seems just wrong would be 00:19:945 (1,2,3) (why is the emphasis on the 3, when both 1&2 should arguably be more intense), 00:44:298 (2,3) (could go much crazier on the 3 here, vocals are peaking).
By no means a comprehensive list of the issues but just the most glaring examples that you can find at a glimpse. I'd recommend going over both sections again to check for these odd spacing choices where they don't properly represent what the song is doing
In 00:15:710 - 00:24:180 I feel like there's a lot of missed opportunities to focus on the e-piano a bit more to make the rhythm more interesting for example by mapping the blue tick between 00:16:416 (3,4), 00:17:828 (5,6), 00:19:239 (4,5) etc.
btw, I think it is fine to ignore it in places like 00:17:475 (3,4) in favour of focusing on the clearly thought out patterns follwing the vocals.
00:53:122 (1,2) - 00:58:769 (4,5) - maybe increase spacing? Intensity drops a little too much here imo
ah yes that was my problem since I had changed up this 1036269#4615432 on my end, thus removing one object which is why the previous combo ended with a 4 instead of the 5