This difficulty suffers from a pretty big contrast issue due to high rhythm density which I also feel makes it unfitting to act as the lowest difficulty in the spread.
Rhythm density from 00:11:344 to 00:22:369 is very dense for the song being relatively low intensity.
Many of the rhythms include 00:11:344 (1,2,3,4) - three active 1/2s in a row, or 00:19:785 (1,2,3,4,1,2,3) - long chains with multiple reverses or active 1/2, which also shares similarities to rhythm found in the next section over such as 00:23:748 (1,2,3,4) - or 00:25:126 (1,2,3,4,5,1,2,3) -.
I would highly suggest simplifying some of these patterns through use of more passive rhythm and 1/1 gaps.
For example, some of the ways you simplify the patterns mentioned above:
00:11:344 (1,2,3,4) -
00:19:785 (1,2,3,4,1,2,3) -
Additionally, some higher intensity verses like 00:22:369 and 00:56:823 are just as dense if not more dense than patterns within the choruses.
Rhythm chains like 00:30:638 (1,2,3,4,5) - 01:02:335 (1,2,3,4,1,2,3,4) - are very similar to patterns in the chorus such as 00:34:773 (1,2,3,4) - 00:38:907 (1,2,3,4,1,2,3,4) -. Due to this, these sections are just as straining to play which is not really representative of the song.
Similar to above, I suggest reducing the rhythm density here by using more passive rhythm by ignoring some lesser vocals/instruments over stronger ones.
Some examples:
00:30:638 (1,2,3,4,5) -
01:02:335 (1,2,3,4,1,2,3,4) -
Finally, the choruses themselves are so high in density such as 00:38:907 (1,2,3,4,1,2,3,4) - 01:13:360 (1,2,3,4,1,2,3,4) - 01:18:872 (1,2,3,4,1,2,3,4) - which have three 1/2 circles in a row, 1/2 sliders, and 1/2 reverses all mashed together which makes it very inappropriate for a lowest difficulty normal due to how difficult these are when combined together.
You could shorten these chains quite a bit to make it much less dense by using the same things mentioned above, such as by mapping each chain like:
,
, or
Hi, thank you for the wall.
I do agree with you on some points! Let me answer your points here.
I definitely should've toned down density outside of the choruses / kiais. I personally even think that simplifying some things as 1/1 altogether would work even better than trying to make some active stuff more passive. Especially with the slider velocity changes mentioned in #4495528 which I am also going to slightly adjust, 1/2 (reverse) sliders are going to look even more cramped and ugly than they are already currently that I want to avoid them as best as I can.
I represent the higher intensity in the chorus by using separated 1/2 circle patterns instead of stacks. While I do think that I should then also work with stacks on patterns like 00:22:369 (1,2,3,4) I really don't think that density is the big issue here. Maybe some active stuff being changed to passive outside of the kiai but that's about it.
In your last point it feels like you're contradicting with your previous points, no? The choruses really are not overly more dense rhythmically as you previously said yourself. The timestamps given consist of largely passive mapping, I never use more than 3 actives in a row and when I do use triplets they are surounded either by 1/1 breaks or passive mapping.
The longest chains (again, a lot of passive mapping there) are justifieable with being mapped on peak intensity of the song. No change here.
Going to fix/change things about this after resolving most/all other mods since I needed to collect my thoughts first, you're asking a lot after all.
Hi, I have been summoned by my mentee for some mod resolving checks!
Emma adressed most of your stuff already but I also gotta agree that your last point does not really make sense. Ranking criteria clearly states that If a Normal difficulty is required and used as the lowest difficulty of a beatmap
then you should avoid more than three actively clicked 1/2 rhythms in a row
, which she's already doing. So, saying that this makes the diff inappropriate to act as a lowest Normal diff is just wrong.
Calling that the timestamped patterns (00:38:907 (1,2,3,4,1,2,3,4) - 01:13:360 (1,2,3,4,1,2,3,4) - 01:18:872 (1,2,3,4,1,2,3,4)) "too dense" is arguable but I do think that patterns that are 2 measures long, consisting of mostly passive rhythm are still alright, albeit at the top end of what you should do. Since they're used in the most intense sections of the chorus they're perfectly fine imo.
Also do note that 00:40:285 (1,2,3,4), 01:14:738 (1,2,3,4) and 01:20:251 (1,2,3,4) are clearly patterns that repeat throughout the chorus so arguing that the long chain uses too many different gameplay elements, making it confusing or smth is a weak argument
i would add some variety in 00:40:285 (1,2,3,4) - etc moments. same rhythm but another representation. normal looks extremely ctrl+c ctrl+v'd (repetitive)
and yes, normal difficulty - it is mainly about 1/1 sliders and sometimes 1/2 ones. sure, here instrumental is very intense but still there are more 1/2 than needed. I would send examples of rhythms personally. Since in addition to the choice of rhythm, it is necessary to present a couple more of its "representations"
honestly, I kind of have to disagree with this one #4495530/11998286. I feel like this would actually make it "being to complex for beginners" a problem.
And aside from that, making the rhythm different / simplified kind of just feels super weird to me, idk?
I did some simplification in parts like 00:38:907 (1,2,3,4) though, staying in line with things like 00:44:419 (1,2,3) where the chorus fades out. I'm not the biggest fan of this because it kind of makes it even more repetitive but I've been told more than once now that 2 meassures of 1/2 gameplay might be a little much, although not blatantly unrankable :P
Reopening because I still need to completely fix this and it's gonna take a little
00:32:016 (1,2,1,2,3) - seems like also was written #4495530 but ye. intuitive clickable pattern but a bit too much for normal. 00:32:016 (1) - i would do 1 reverse, then here 00:32:878 - and here 00:33:050 - notes and HERE 00:33:222 - no objects
I don't think this was adressed in the linked post actually so gladly take my kudosu LOL
And yea, not really sure why I made it different to 01:06:469 (1,2,3,1,2,3) in the first place
better idea - delete all before 00:05:832 - because 1) as i said before - music is enough quiet to skip; 2) from here starts harder difficulty - hard
Consider making 00:05:832 and 00:51:310 1.0x SV and 01:31:276 1.2x?
The instrumentals aren’t as intense as the verses due to the lack of vocals and still clearly contrasts from the intro due to the higher rhythm density, while the third section is pretty intense compared to the other verses which would be shown clearer by increasing the SV IMO.
I feel that the slider velocity is quite high due to how slider heavy this diff is.
While it is under the Avoid slider velocity above 1.3.
guideline found within the ranking criteria, the combination of green lines multiplying that number by 1.1-1.2x and high usage of 1/1 sliders with multiple repeats such as 00:04:454 (1) - 00:09:966 (1) - make it very straining for new players who would be playing this diff.
Highly recommend reducing the base SV to 1.0 to make aiming these a lot easier while still allowing you to keep your current green line setup.