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tomatolix's Modding History

Hi thanks, I might actually do this if I ever get motivated to finish this, cool idea
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sounds like a good idea
Glad you like it!
ah yes that was my problem since I had changed up this https://osu.ppy.sh/beatmapsets/1036269/discussion/2373192/timeline#/4615432 on my end, thus removing one object which is why the previous combo ended with a 4 instead of the 5
following the very quiet clap instead is pretty confusing
I think you're misunderstanding me, this is what I was suggesting ![](https://emmah.s-ul.eu/wbZFDRFI)
https://osu.ppy.sh/beatmapsets/1646175/discussion/4778811/timeline#/4612544
this comment was so unnecessary
I forgor This has been resolved a few days ago
For what it's worth, I'm pretty sure my post came first xD
it's definitely not just you cerule, I can see it as well lol
since I was also gonna point this out, while it is distinctly different enough to warrant mapping this somewhat different to 00:28:037 (4,5,6,7,1) these doubles make for quite the diff spike unfortunately. I guess doubles could be fine but I feel like in that case they should overlap a bit so it's easier to aim
I really don't see a reason to not map this
it also contrasts a lot with the following section which should be equally as intense but currently it only has the offbeat rhythms going for it (which I actually like, it just currently feels whack in comparison since this part is so overdone)
https://osu.ppy.sh/beatmapsets/2195913/discussion/4651275/general#/4510126
also sorry for just disappearing after writing like two mods on the easy the other day, my internet just randomly died and afterwards I forgot lol
honestly, I kind of have to disagree with this one https://osu.ppy.sh/beatmapsets/2211199/discussion/4704945/general#/4495530/11998286. I feel like this would actually make it "being to complex for beginners" a problem. And aside from that, making the rhythm different / simplified kind of just feels super weird to me, idk? I did some simplification in parts like 00:38:907 (1,2,3,4) though, staying in line with things like 00:44:419 (1,2,3) where the chorus fades out. I'm not the biggest fan of this because it kind of makes it even more repetitive but I've been told more than once now that 2 meassures of 1/2 gameplay might be a little much, although not blatantly unrankable :P Reopening because I still need to completely fix this and it's gonna take a little
I don't think this was adressed in the linked post actually so gladly take my kudosu LOL And yea, not really sure why I made it different to 01:06:469 (1,2,3,1,2,3) in the first place
starting at 00:05:832
idk how this section looked previously but what exactly are these 1/2 following? The red tick beat, maybe. But the slider ends (02:20:037 - 02:21:815 - 02:23:593 - etc.) essentially fall on nothing impactful. The way you mapped this feels super forced, just to have some 1/2 for the sake of having 1/2. Consider removing / simplifying this.
the same goes for the part starting at 01:32:926, I would honestly try to avoid active 3/4 wherever you can
did what I said I'd do
lowered base SV 1.2 -> 1.0, readjusted every single object in the entire map. Also AR5 -> AR5.5
lowered density of some patterns outside of the chorus
Will resolve tomorrow because I have to do quite some remapping
sure, will take me a while to do though as many of my patterns won't work anymore. Also increasing AR to 6 (top end for Normals) because otherwise the map feels way too cramped now) Edit: Will resolve tomorrow because I have to do quite some remapping
not really true, pattern should be more similar to 00:05:832 (1,2,3) instead. Simplifying by changing 00:08:071 (3,4) (removing circle on 3, moving slider 1/2 earlier)
yup, I blundered here
00:05:832 & 00:51:310 yes, 01:31:276 no, keeping 1.1x here as it's noticably less intense as chorus. Edit: Will resolve tomorrow because I have to do quite some remapping
Hi, thank you for the wall. I do agree with you on some points! Let me answer your points here. 1. I definitely should've toned down density outside of the choruses / kiais. I personally even think that simplifying some things as 1/1 altogether would work even better than trying to make some active stuff more passive. Especially with the slider velocity changes mentioned in https://osu.ppy.sh/beatmapsets/2211199/discussion/4704945/general#/4495528 which I am also going to slightly adjust, 1/2 (reverse) sliders are going to look even more cramped and ugly than they are already currently that I want to avoid them as best as I can. 2. I represent the higher intensity in the chorus by using separated 1/2 circle patterns instead of stacks. While I do think that I should then also work with stacks on patterns like 00:22:369 (1,2,3,4) I really don't think that density is *the* big issue here. Maybe some active stuff being changed to passive outside of the kiai but that's about it. 3. In your last point it feels like you're contradicting with your previous points, no? The choruses really are not overly more dense rhythmically as you previously said yourself. The timestamps given consist of largely passive mapping, I never use more than 3 actives in a row and when I do use triplets they are surounded either by 1/1 breaks or passive mapping. The longest chains (again, a lot of passive mapping there) are justifieable with being mapped on peak intensity of the song. No change here. Going to fix/change things about this after resolving most/all other mods since I needed to collect my thoughts first, you're asking a lot after all.
yep, looks good :)
looks better :)
oooooh very creative actually
Yes, that would be very cool! :)
something like this might work: ![](https://cdn.discordapp.com/attachments/1254576019495718952/1254576291777216522/image.png?ex=6679feb8&is=6678ad38&hm=a258e8e02e04bb4a45bcd7cea5722a9ae26abf7707d7d6d226920bd6f3a16d46&)
01:16:691 (3) - 01:22:474 (4) - same
00:58:257 (3) - also here
00:51:751 (1) - 01:38:016 (1) - 01:43:799 (1) - same
this sounds wayyyy too early, +20ms sounds much better
big agree, it was very weird to understand this map for me
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