mapped by Tales78945
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This beatmap wasn't updated since 26 January 2025 so it was graveyarded...
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00:04:416 (1,2,3,4,5) - I feel like following the main parts of the music instead of the snaps would make the map mesh together better

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I wanted the beggining of the song to be very easy to contrast with when the song pick up pace at 00:10:063 (1) -

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Marked as resolved by Tales78945

00:12:710 (5) - maybe remove this. Since the following double stacks are already quite difficult to hit you could give the player a short moment to "prepare" for those.

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00:32:651 (1,2,3,1,2,3,4,5,6,1,2,3) vs 00:35:475 (1,2,1,2) makes for really bad contrast, I would love to see the vocals being followed passively and instead have the buildup be more bursty instead. Currently the part that should build up the map's intensity the most just falls flat

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00:39:357 (4,1) - kinda large gap considering there's nothing intense going on here

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fixed

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Marked as resolved by Tales78945

00:42:533 (1,2,3,4,1,2) - would nerf these jumps, seems pretty insane-ish

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00:52:945 (8,1,2,3,4,1) - 00:56:298 (3,4,1) - 00:58:592 (8,1,2,3,4,1) - i think these can also be nerfed for the same reason

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00:43:416 (2,3) - this is quite confusing and theres nothing to emphasise at 00:43:680, maybe try a rhythm like this?

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Fixed

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Marked as resolved by Tales78945

00:52:592 (7,2) - this overlap looks pretty bad

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