source X
https://www.youtube.com/watch?v=xB_K5O33WcQ
bg sauce all diff - https://www.pixiv.net/en/artworks/127036744
Aimod - everything is X
mapset verifier - everything is X
tag
X
audio spectrum - X
most of all kiai spacing are very similar which make certain note not emphasize enough
ex. 01:03:374 (1) - this loud noise are only emphasize from pattern change, but spacing are very similar to less intense sound like 01:00:605 (3,4,5,6,7) 01:02:220 (1,2,3,4,5) etc
ex2. 01:19:297 (4) - have higher spacing than less intense sound like 01:18:605 (2), but both spacing look very similar that they both look the same, so the louder one endup being not emphasize which shouldnt be the case
01:49:076 (5,6) 01:54:615 (5,6) and etc - should all be NC since you been doing it for entire map (01:02:923 (1,1) 01:04:769 (1,1) 01:47:230 (1,1))
or make all have 5,6 combo instead, though i think making it 1,2 fit more
could make 00:23:230 (2,1) - be 1/2 slider instead, can make it clear dat you are following new sound
currently it look like it apart of 00:24:153 (1,2,3,4) - which are different group since you are following vocal instead of instrument now
00:22:307 (1,2,3,1,2,3,1,2) - should have lower spacing cus instrument are pretty soft
currently they look similar to 00:20:461 (1,2,3,4) - which are more intense
i think 01:59:444 - 02:11:183 can be cooler if you make 01:59:444 (1,3,4,5) - have very slow SV with high spacing
it will stand out alot since you never use it before in the entire map (while still fit the song)
or make them have no curve at all cus currently the slight curve make it abit less special since the entire map already have straight slight curve slider
could adjust 01:02:053 (11,12,13,14) - abit so 01:01:680 (9,10,11,12,13,14) visual will all look equal
would move 01:01:308 (7) - closer to 01:00:749 (4) so visual space are equal with 01:01:121 (6)
spacing will still look similar to current one so it wont lose spacing emphasis much
both is acceptable, the rule and guideline say "fully', which all the note you mention here arent fully overlap, they are slightly space out
take this map https://osu.ppy.sh/beatmaps/4056032 at 00:24:225 (1,2) for example
01:03:276 (2) is 1/1 beat so the rule & guideline dont even apply here
this is perfectly fine on hard diff, and shouldnt be mark as a problem
take this map https://osu.ppy.sh/beatmapsets/1988616#osu/4412270 for example
it will ignore wat happening in the music if you choose to not map the guitar here
the guitar in this section are overtaking other sound due to it being irregular and also more prominent, but more importantly is it the only section where guitar are irregular
you can still map the drum & hit-finish, but the guitar should be the most prioritize sound so it fine to sacrifice drum & hit-finish like 01:46:259 to reflect the irregular guitar better
if considering only the diff (so ignoring metadata), it unrankable due to all difficulty being too hard, and having rhythm dat break ranking rule, for ex. normal diff 01:17:374 (1,2,3), 1/4 triple or doubletap arent allow on normal diff
i explain abit more here 2290908#4781542
"isn't interesting enough to gain traction" dont rly matter, cus only BN are the one who can actually nominate your map, so it all up to BN
how many diff the map have both help or worsen the chance of getting BN, some BN prefer small spread, some prefer if the map have atleast insane, etc
for this song though i think making insane and even expert will be nice, there are many section where the song support it and can do cool pattern
ima say no to this suggestion
02:43:938 part feel pretty fine to me
i can see why 02:45:703 (1,2,1,1,1,2,1,1,2,1) feel maybe slightly too much, but i think it still ok
the difficulty spike look fine cus the pattern is still predictable
i think it dont make the 3rd kiai look less hype cus the 3rd kiai is still alot harder especially when it last very long too, 02:45:703 last very short and the scary song in dat part only appear once