both is acceptable, the rule and guideline say "fully', which all the note you mention here arent fully overlap, they are slightly space out
take this map https://osu.ppy.sh/beatmaps/4056032 at 00:24:225 (1,2) for example
01:03:276 (2) is 1/1 beat so the rule & guideline dont even apply here
it will ignore wat happening in the music if you choose to not map the guitar here
the guitar in this section are overtaking other sound due to it being irregular and also more prominent, but more importantly is it the only section where guitar are irregular
you can still map the drum & hit-finish, but the guitar should be the most prioritize sound so it fine to sacrifice drum & hit-finish like 01:46:259 to reflect the irregular guitar better
if considering only the diff (so ignoring metadata), it unrankable due to all difficulty being too hard, and having rhythm dat break ranking rule, for ex. normal diff 01:17:374 (1,2,3), 1/4 triple or doubletap arent allow on normal diff
i explain abit more here https://osu.ppy.sh/beatmapsets/2290908/discussion/-/generalAll#/4781542
"isn't interesting enough to gain traction" dont rly matter, cus only BN are the one who can actually nominate your map, so it all up to BN
how many diff the map have both help or worsen the chance of getting BN, some BN prefer small spread, some prefer if the map have atleast insane, etc
for this song though i think making insane and even expert will be nice, there are many section where the song support it and can do cool pattern
it fine to ignore alot of sound that you arent focusing on even if it more important than the sound you are focusing on easy diff, cus player at this level only rly listen to the main sound which most of the time is vocal
ima say no to this suggestion
02:43:938 part feel pretty fine to me
i can see why 02:45:703 (1,2,1,1,1,2,1,1,2,1) feel maybe slightly too much, but i think it still ok
the difficulty spike look fine cus the pattern is still predictable
i think it dont make the 3rd kiai look less hype cus the 3rd kiai is still alot harder especially when it last very long too, 02:45:703 last very short and the scary song in dat part only appear once
add whistle for 01:12:155 - 02:22:771, andd i assume 03:34:957 (1) also should be whistle too
- will come back to this
- will come back to this
03:23:072 add drum clap
02:02:701 - ~ 02:09:584 are now 75%
03:14:602 - ~ 03:17:425 are now 70%
03:25:896 - ~ 03:32:137 are now 70%
04:32:273 are now 20% (not sure if i did it right, when i play at the start of slider it sound loud, but when i play anywhere after sliderhead it sound quiet)
done for both diff
yes
change the pattern so it more clear noww i hope (i been stuck here for 1 hour)
also i made 02:20:877 (1,1,1,1) to be just circle instead, i think it show timing change more clear