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Porter Robinson - Divinity (feat. Amy Millan)

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Topic Starter
VINXIS
This beatmap was submitted using in-game submission on April 12, 2015 at 9:20:41 AM

Artist: Porter Robinson
Title: Divinity (feat. Amy Millan)
Tags: Worlds synthwave Electronic Fort Collab Collaboration Marathon
BPM: 90
Filesize: 7997kb
Play Time: 06:06
Difficulties Available:
  1. We Will Wait (5.03 stars, 1093 notes)
Download: Porter Robinson - Divinity (feat. Amy Millan)
Information: Scores/Beatmap Listing
---------------
Rate this beatmap here: https://omdb.nyahh.net/mapset/204453

collab wit fort
rip mania diff April 6 2014 ;(

: -Bakari-
: sukiNathan
: Krfawy
: Kodora (rip kp)

First rank/app \o/




support porter robinson


~We will wait for this~


SB MAY CAUSE LAG FOR OLD COMPUTERS


About diff name

We Will Wait is based off of the lyrics in the song itself

Std collab times

Fort:
  1. 00:22:339 to 01:04:339
  2. 01:47:672 to 02:49:005
  3. 03:23:672 to 03:55:672
  4. 04:38:339 to 04:59:672
  5. 05:21:005 to end
VINXIS:
  1. 00:01:006 to 00:21:672
  2. 01:04:339 to 01:47:672
  3. 02:51:005 to 03:23:672
  4. 03:55:672 to 04:38:339
  5. 04:59:672 to 05:21:005


Someone should try (HD)DT fcing this tbh
Phos-
Hi, mod for m4m :>

Any questions about this mod then feel free to pm me.

[General]
  1. Make sure to place your NCs (New Combos) on every downbeat. This helps break your map down into several, readable chunks that improve gameplay experience. If a slider ends on a downbeat then add an NC to the note after.
  2. The hitsounds should also be more varied, the only one I'm hearing is that low pitched drum sound ._.
[We Will Wait]
  1. 00:03:156 (1,1,1) - Get rid of these three NCs I know it looks nice but that's not really how NCs are meant to work.
  2. 00:04:656 (4,5) - Have you considered moving (5) to x:236 y:172? I think this is better because it forms a blanket under (4) and improves flow to 00:05:323 (6,7) - since the cursor doesn't have to travel in sharp 90 degree angles.
  3. 00:05:989 (1,2,3,4,1) - Seriously, make the spacing in this stream equal. It will look so much better.
  4. 00:06:989 (2,4) - These two notes seem to be touching slightly. You should move them further apart to avoid this, and it will overall look better.
  5. 00:21:156 (5) - The lack of NC here makes playing this note very tricky, since the typical player will likely hit it too early thinking it was part of the jump pattern. Avoid this by adding an NC here.
  6. 00:26:989 (1,2,3,4,5) - Again, make sure this stream's spacing is equal, otherwise it won't look very good.
  7. 00:28:489 (9,10) - You can fix this blanket, move (9) to x:377 y:143
  8. 00:29:156 (1) - Add an NC here? It's right after the downbeat and without one, the combo will drag out to high numbers :/
  9. 00:40:989 (1,2) - Blanket can be improved, move (2) to x:209 y:128
  10. 00:43:156 (1) - I don't hear any 1/8 in the music, so this is kinda unnecessary imo.
  11. 00:45:489 (4) - Move this to x:439 y:82 so it is perfectly stacked beneath 00:44:989 (2) - . Right now it just looks very bad ._.
  12. 00:56:989 (1,2,3) - This whole pattern is bad because (3) overlaps with (1). Maybe you could increase the pattern's spacing a bit so that (3) can be blanketed by both sliders properly.
  13. 01:14:323 (1,2,3,4,5) - This pattern is very confusing because the spacing is exactly the same, and the timeline is different for (3,4,5). Either increase spacing for (1,2) or decrease spacing for (3,4,5) so that the jump is easily identifiable.
  14. 01:18:323 (1,2,3,4) - Nothing in the music justifies this sudden massive stack. Consider spacing it out a bit.
  15. 01:19:656 (1,2) - These self blanketing sliders could really use some work. Making both sliders identical would help, and make sure that the approach circles are parallel to the rim of each others slider track, as if you were doing a normal blanket.
  16. 01:27:989 (4) - Move this to y:222 so that it's stacked over 01:28:323 (5) - properly.
  17. 01:41:656 (2) - Same sort of issue as the above, move this to y:98
  18. 01:53:156 (1) - No need for this NC here, you should remove it.
  19. 01:58:489 (1) - ^
  20. 02:05:323 (4) - Another improper stack here, move this to x:335 y:190 so it is perfectly stacked under 02:04:656 (3) - .
  21. 02:20:989 (1) - I would rotate this by 8 degrees clockwise from the selection centre. This way, the end of 02:21:656 (2) - is blanketed properly as well.
  22. 02:26:656 (6,1,2) - tbh these three sliders are a bit too close together. It doesn't flow well and the transition to 02:29:323 (3) - which is much further away can be a shock to some players. They might even miss.
  23. 02:38:323 (1,2) - Make these sliders identical? Doing this would make the pattern look nicer and more symmetrical.

    The map plays nicely after this part. It's not until 3:47 we start running into problems again.

  24. 03:47:656 (1,2,3,4,5,6,7,8) - The 1/4 in this pattern is too spaced out imo, somebody who's never played the map before might mistake this for 1/2 and hit too late. You should fix this by packing them closer together.
  25. 04:01:156 (2) - You should add a note here, the sudden gap doesn't play well on a jumpy part like this, and the player might hit the notes too early. Either add a note here or add an NC here instead of the note before so it can easily be read.
  26. 04:03:823 (2) - ^
  27. 04:06:489 (2) - ^
  28. 04:11:823 (2) - ^ This one is especially important because the next note isn't stacked, which means that there's a much greater chance of the player hitting the next note too early. Seriously, 04:11:989 (2) - can easily be mistaken for a 1/2.
  29. 04:39:656 (1,2) - These two notes are touching, this looks bad and you can prevent this by moving them further apart.
  30. 04:43:656 (1,2) - You should make these two sliders identical. That way the pattern you are trying to pull of will be nice and symmetrical. Personally I like slider (1) better, so you should copy that over.
  31. 04:48:323 (5,6,7,8,9,10,11,12,1) - You should have equal spacing, it will look a lot nicer that way.
  32. 04:48:989 (1,2) - Again, Identical sliders would be ideal for a nicer, symmetrical pattern.
  33. 04:52:323 (1,1,1) - Unnecessary NC's here, like my first suggestion of this mod, this not how they should be used.
  34. 05:02:323 (1,2) - Move these two sliders slightly further apart, so that the crossbow pattern isn't lopsided and so that (2) isn't overlapped by the tail of (1).
  35. 05:06:823 (4,5) - For looks, I suggest moving these two notes so that they don't overlap. How about turning these two into a blanket pattern?
  36. 05:32:989 (1,2) - Same sort of issue as I have mentioned many times before, symmetrical sliders should be used.
  37. I don't really like this slider tbh, it looks all scrunched up. You should change it.
  38. 06:01:989 (1,1) - iirc sets of sliders like these are not rankable, and even if they were they would be very difficult to read on your first try and they just generally look bad as well. I highly recommend changing this.
Well, that's it from me. good luck with your map!
Topic Starter
VINXIS
Fluttershy03
Hi, mod for m4m :> ye

Any questions about this mod then feel free to pm me. lolk

[General]
  1. Make sure to place your NCs (New Combos) on every downbeat. This helps break your map down into several, readable chunks that improve gameplay experience. If a slider ends on a downbeat then add an NC to the note after. o klol
  2. The hitsounds should also be more varied, the only one I'm hearing is that low pitched drum sound ._.
dam will change but I'll do that slowly and through time or w/e

[We Will Wait]
  1. 00:03:156 (1,1,1) - Get rid of these three NCs I know it looks nice but that's not really how NCs are meant to work. srs...? dam k
  2. 00:04:656 (4,5) - Have you considered moving (5) to x:236 y:172? I think this is better because it forms a blanket under (4) and improves flow to 00:05:323 (6,7) - since the cursor doesn't have to travel in sharp 90 degree angles. dam k (tho i love watching ppl rip because of 90 degrees it makes me feel less bad in the game lo l)
  3. 00:05:989 (1,2,3,4,1) - Seriously, make the spacing in this stream equal. It will look so much better. dam
  4. 00:06:989 (2,4) - These two notes seem to be touching slightly. You should move them further apart to avoid this, and it will overall look better. dam i tried
  5. 00:21:156 (5) - The lack of NC here makes playing this note very tricky, since the typical player will likely hit it too early thinking it was part of the jump pattern. Avoid this by adding an NC here. dam
  6. 00:26:989 (1,2,3,4,5) - Again, make sure this stream's spacing is equal, otherwise it won't look very good. dam
  7. 00:28:489 (9,10) - You can fix this blanket, move (9) to x:377 y:143 i see no difference but i changed it anyway hue
  8. 00:29:156 (1) - Add an NC here? It's right after the downbeat and without one, the combo will drag out to high numbers :/ dam idk y i didnt have one there b4 rip
  9. 00:40:989 (1,2) - Blanket can be improved, move (2) to x:209 y:128 i c no difference again but i changed it anyway lmaooo
  10. 00:43:156 (1) - I don't hear any 1/8 in the music, so this is kinda unnecessary imo. dam changed to two sliders
  11. 00:45:489 (4) - Move this to x:439 y:82 so it is perfectly stacked beneath 00:44:989 (2) - . Right now it just looks very bad ._. dam
  12. 00:56:989 (1,2,3) - This whole pattern is bad because (3) overlaps with (1). Maybe you could increase the pattern's spacing a bit so that (3) can be blanketed by both sliders properly. dam
  13. 01:14:323 (1,2,3,4,5) - This pattern is very confusing because the spacing is exactly the same, and the timeline is different for (3,4,5). Either increase spacing for (1,2) or decrease spacing for (3,4,5) so that the jump is easily identifiable. asdf nooo i wanna keep this, will change if someone else also says this
  14. 01:18:323 (1,2,3,4) - Nothing in the music justifies this sudden massive stack. Consider spacing it out a bit. dam
  15. 01:19:656 (1,2) - These self blanketing sliders could really use some work. Making both sliders identical would help, and make sure that the approach circles are parallel to the rim of each others slider track, as if you were doing a normal blanket. dam i tried
  16. 01:27:989 (4) - Move this to y:222 so that it's stacked over 01:28:323 (5) - properly. dam
  17. 01:41:656 (2) - Same sort of issue as the above, move this to y:98 dam
  18. 01:53:156 (1) - No need for this NC here, you should remove it. ok so about these, i was watching a couple people play through this map with hdhr and they all died because they weren't new comboed so I'm keeping this unless if a lot of people don't seem to be happy with this
  19. 01:58:489 (1) - ^ ^
  20. 02:05:323 (4) - Another improper stack here, move this to x:335 y:190 so it is perfectly stacked under 02:04:656 (3) - . it's not letting me TT_TT
  21. 02:20:989 (1) - I would rotate this by 8 degrees clockwise from the selection centre. This way, the end of 02:21:656 (2) - is blanketed properly as well. dam
  22. 02:26:656 (6,1,2) - tbh these three sliders are a bit too close together. It doesn't flow well and the transition to 02:29:323 (3) - which is much further away can be a shock to some players. They might even miss. they need to suffer and feel the pai n (lmao jk, changed it a littl)
  23. 02:38:323 (1,2) - Make these sliders identical? Doing this would make the pattern look nicer and more symmetrical. dam

    The map plays nicely after this part. It's not until 3:47 we start running into problems again.

  24. 03:47:656 (1,2,3,4,5,6,7,8) - The 1/4 in this pattern is too spaced out imo, somebody who's never played the map before might mistake this for 1/2 and hit too late. You should fix this by packing them closer together. keeping this until shitloads of ppl say so i could play this easily in hdhr and nomod s o rip
  25. 04:01:156 (2) - You should add a note here, the sudden gap doesn't play well on a jumpy part like this, and the player might hit the notes too early. Either add a note here or add an NC here instead of the note before so it can easily be read. dam
  26. 04:03:823 (2) - ^ dam
  27. 04:06:489 (2) - ^ dam
  28. 04:11:823 (2) - ^ This one is especially important because the next note isn't stacked, which means that there's a much greater chance of the player hitting the next note too early. Seriously, 04:11:989 (2) - can easily be mistaken for a 1/2. dam
  29. 04:39:656 (1,2) - These two notes are touching, this looks bad and you can prevent this by moving them further apart. dam
  30. 04:43:656 (1,2) - You should make these two sliders identical. That way the pattern you are trying to pull of will be nice and symmetrical. Personally I like slider (1) better, so you should copy that over. dam
  31. 04:48:323 (5,6,7,8,9,10,11,12,1) - You should have equal spacing, it will look a lot nicer that way. dam
  32. 04:48:989 (1,2) - Again, Identical sliders would be ideal for a nicer, symmetrical pattern. dam
  33. 04:52:323 (1,1,1) - Unnecessary NC's here, like my first suggestion of this mod, this not how they should be used. dam
  34. 05:02:323 (1,2) - Move these two sliders slightly further apart, so that the crossbow pattern isn't lopsided and so that (2) isn't overlapped by the tail of (1). dam
  35. 05:06:823 (4,5) - For looks, I suggest moving these two notes so that they don't overlap. How about turning these two into a blanket pattern? dam
  36. 05:32:989 (1,2) - Same sort of issue as I have mentioned many times before, symmetrical sliders should be used. dam
  37. I don't really like this slider tbh, it looks all scrunched up. You should change it. ???
  38. 06:01:989 (1,1) - iirc sets of sliders like these are not rankable, and even if they were they would be very difficult to read on your first try and they just generally look bad as well. I highly recommend changing this.
really... well shit

Well, that's it from me. good luck with your map! thx bby
Phos-

VINXIS wrote:

  1. I don't really like this slider tbh, it looks all scrunched up. You should change it. ???
oops, I forgot the timestamp >.< Here it is: 05:35:323 (3) -
Topic Starter
VINXIS

Fluttershy03 wrote:

oops, I forgot the timestamp >.< Here it is: 05:35:323 (3) -
ooook thxlol
playin14
Hello :) Here is a mod for the mania diff

Column 1|2|3|4

[Divine hard]

00:19:171 (19171|1) - move 2 to 4
00:19:338 (19338|3) - move 4 to 3
00:19:505 (19505|2) - move 3 to 4
00:19:671 (19671|3) - move 4 to 2
00:23:339 (23339|0) - delete 1
00:23:505 (23505|0) - add 1
00:24:171 (24171|2) - delete 3
00:24:839 (24839|1) - delete 2
00:28:005 (28005|3) - add 4
00:28:671 (28671|3,28671|2) - delete 3 and 4
00:28:672 (28672|1) - add 2
00:28:838 (28838|1) - move 2 to 3
00:28:839 (28839|0) - add 1
01:42:339 - 01:45:005 - Well, I think this is overmapped? Maybe remap this part
01:46:005 (106005|3) - add 4
01:46:338 (106338|2,106338|3) - delete 3 and 4
01:47:005 (107005|1) - move 2 to 3
02:05:672 - 02:37:005 - to be honest, this part of the song is too loud for me. I can't focus on the notes, but I think this part is ok.
02:55:671 (175671|0) - move 1 to 4
02:56:005 (176005|2) - move 3 to 1
02:57:672 (177672|3) - add 4
02:57:922 (177922|3) - delete 4
02:58:339 (178339|3) - add 4
02:59:005 (179005|3) - add 4
02:59:672 (179672|3) - add 4
03:00:339 (180339|3) - add 4
03:00:505 (180505|2) - move 1
03:01:005 (181005|3) - add 4
03:14:339 (194339|1) - add 2
03:16:838 (196838|3) - delete 4
03:17:005 (197005|3) - add 4
05:34:338 (334338|1) - move 2 to 4

Well, I hope this will help. Feel free to ignore my suggestions :)
Good Luck!
mijkolsmith

playin14 wrote:

Hello :) Here is a mod for the mania diff

Column 1|2|3|4

[Divine hard]

00:19:171 (19171|1) - move 2 to 4
00:19:338 (19338|3) - move 4 to 3
00:19:505 (19505|2) - move 3 to 4
00:19:671 (19671|3) - move 4 to 2
00:23:339 (23339|0) - delete 1
00:23:505 (23505|0) - add 1
00:24:171 (24171|2) - delete 3
00:24:839 (24839|1) - delete 2
00:28:005 (28005|3) - add 4
00:28:671 (28671|3,28671|2) - delete 3 and 4
00:28:672 (28672|1) - add 2
00:28:838 (28838|1) - move 2 to 3
00:28:839 (28839|0) - add 1
01:42:339 - 01:45:005 - Well, I think this is overmapped? Maybe remap this part
01:46:005 (106005|3) - add 4
01:46:338 (106338|2,106338|3) - delete 3 and 4
01:47:005 (107005|1) - move 2 to 3
02:05:672 - 02:37:005 - to be honest, this part of the song is too loud for me. I can't focus on the notes, but I think this part is ok.
02:55:671 (175671|0) - move 1 to 4
02:56:005 (176005|2) - move 3 to 1
02:57:672 (177672|3) - add 4
02:57:922 (177922|3) - delete 4
02:58:339 (178339|3) - add 4
02:59:005 (179005|3) - add 4
02:59:672 (179672|3) - add 4
03:00:339 (180339|3) - add 4
03:00:505 (180505|2) - move 1
03:01:005 (181005|3) - add 4
03:14:339 (194339|1) - add 2
03:16:838 (196838|3) - delete 4
03:17:005 (197005|3) - add 4
05:34:338 (334338|1) - move 2 to 4

Well, I hope this will help. Feel free to ignore my suggestions :)
Good Luck!
Thanks for the great suggestions! I've remapped that little part, felt good too me personally but it was indeed overmapped. I didn't do all the suggestions but most of them were good ones ^^

- mijkolsmith
Lazer

Just a quick mod;

[We Will Wait]

03:47:672 (1,2,3,4,5,6,7) - These have too high spacing, it's a bit too awkard/hard imo

04:23:505 - This is a bit bland, maybe variate it a bit

04:46:005 (5,6) - Might be a bit hard to read, I hit 50 on the last one

05:02:339 (1,2) - I think doing them like this would seem more neat

05:09:005 (5,6,7) - Refer to first

05:13:005 (1,2,3) - Try re-arranging them to look a bit nicer, they seem a bit random to me
Topic Starter
VINXIS
Lazer
aye

Just a quick mod; alrite

[We Will Wait]

03:47:672 (1,2,3,4,5,6,7) - These have too high spacing, it's a bit too awkard/hard imo eh, that was ithe intention but I'll delete it if lotsa ppl hate it

04:23:505 - This is a bit bland, maybe variate it a bit dam

04:46:005 (5,6) - Might be a bit hard to read, I hit 50 on the last one dam

05:02:339 (1,2) - I think doing them like this would seem more neat
dam

05:09:005 (5,6,7) - Refer to first refer 2 first

05:13:005 (1,2,3) - Try re-arranging them to look a bit nicer, they seem a bit random to me dam
thank uu
Glass
ayyy finally had time to log on

00:31:005 (3) - move this down? http://puu.sh/d15vu/9a93014fd3.jpg
00:33:005 (1) - looks better if you stack on the previous (3) imo
00:38:672 (5) - plays smoother if you revert this http://puu.sh/d15VS/57ef48776c.jpg
00:41:005 (1,2,3,4,5,6,7) - this part is kinda confusing due to the spacing, especially 1-2 and 4-5
03:45:005 (1,2,3,4,5,6,1,2,3,4,5,6) - http://puu.sh/d1678/589e239082.png
03:49:005 (5,6,7) - increase the spacing between these, or lower the spacings between the previous notes in this combo
05:07:672 (1,2,3) - increase the spacing here as well, something like this would do: http://puu.sh/d15kP/5e51d8930a.jpg

gl m8 I r8 8/8
Topic Starter
VINXIS
Glass
ayyy finally had time to log on ayyyy lmao wb

00:31:005 (3) - move this down? http://puu.sh/d15vu/9a93014fd3.jpg dam
00:33:005 (1) - looks better if you stack on the previous (3) imo dam
00:38:672 (5) - plays smoother if you revert this http://puu.sh/d15VS/57ef48776c.jpg dam
00:41:005 (1,2,3,4,5,6,7) - this part is kinda confusing due to the spacing, especially 1-2 and 4-5 dam i tried to change it
03:45:005 (1,2,3,4,5,6,1,2,3,4,5,6) - http://puu.sh/d1678/589e239082.png om g im laughign
03:49:005 (5,6,7) - increase the spacing between these, or lower the spacings between the previous notes in this combo dam
05:07:672 (1,2,3) - increase the spacing here as well, something like this would do: http://puu.sh/d15kP/5e51d8930a.jpg dam i tried

gl m8 I r8 8/8 thx 4 the r8 m808
Kuki
Starred, looking foward to seeing this ranked!

[General]
  1. Use a different font for the text in the storyboard, perhaps one of these: 12 3
  2. Different colour for the text, perhaps gradient
  3. Huge file size on storyboard, try to somehow shrink it lol
neonat
General

Your inherited lines are not snapped


We Will Wait

00:16:672 (1,2,3) - the curve here can be better, shift 00:16:755 (2) to somewhere around x: 428 y: 200 or something
00:21:505 (2) - can you place the ring such that the slider end is centralized? Right now it looks off and in a sense sloppy:
00:24:339 (10) - NC for sv change
00:27:672 (5) - NC
00:28:505 (9,10) - blanket it better
00:33:672 (4) - NC for sv change
00:36:339 (4) - ^
00:39:005 (6) - ^
00:44:339 (3) - ^
00:45:672 (5) - ^
00:46:672 (1) - remove NC
00:49:672 (7) - NC for sv change
00:55:672 (6) - NC as this section will be different from the previous part with the faster sv of 00:56:172 (9)
00:59:005 (10) - NC for sv change

It just goes on and on, highlight the changes in SV clearly in the song, there is no other way to distinguish it here in the song and it happens all too often for it not to be clearly indicated. Ensure that the player is able to tell properly that there is a change in speed, it's not like you can see a tick here because the change is not as drastic as that

01:36:339 (3,4) - this is very weird
01:47:672 (1,1) - same thing about the rings, place it with the objects centralised within it
01:53:005 (1,1) - ^
01:54:339 (1,2) - don't overlap
01:58:339 (1,1) - centralise the object within the ring
01:59:672 (1,2) - don't overlap
02:08:339 (2,1) - same thing about the ring
02:12:672 (3,1) - ^
02:19:672 (1,1) - ^
02:21:005 (1,2) - blanket them to look better
02:28:672 (2) - curve it less
02:48:339 (1,2,3,4,1) - this shape looks very uneven and doesn't look nice
02:51:005 (1) - same thing about the ring
02:54:339 (1,1) - stack them perfectly
02:56:672 (1,1) - ^
03:06:839 (4,5) - these shapes don't suit together in a pattern, it looks odd
03:12:339 (1,1) - same thing about the rings
03:17:672 (6,7) - use the same shapes
03:27:005 (2,3) - to look neater:
03:34:005 (1,1) - same thing about the rings
03:42:005 (1) - remove NC
03:47:672 (1,2,3) - such overlapping looks very untidy
03:50:672 (2,3) - it would be better for flow if they weren't moving in the same direction and having the following slider be behind the previous
03:52:672 (1) - remove NC. Be consistent with the patterns, like 03:47:339 (2)
04:12:005 (1,2) - make them more symmetrical and matching
04:15:005 (2) - curve it less
04:28:339 (2,3) - don't overlap
04:27:672 (1,2,3,4) - their spacings keep varying and it doesn't make sense for it to be like that when it's one whole phrase of its own
04:34:339 (2,3,4,5,1,2,3) - the curve in the stream can be improved and smoothened
04:37:672 (1,1,2) - their non-stacked look doesn't look great
04:55:672 (1,2) - make them more matching and even pattern
05:06:839 (4,5) - blanket

Overall it is very raw and can be refined a lot

Good Luck
Topic Starter
VINXIS
Kuki
Starred, looking foward to seeing this ranked!

[General]
  1. Use a different font for the text in the storyboard, perhaps one of these: 12 3
  2. Different colour for the text, perhaps gradient
  3. Huge file size on storyboard, try to somehow shrink it lol
ye gunna use #1 and will talk to u about gradient later
Topic Starter
VINXIS
will do neonat's tomorrow
Topic Starter
VINXIS
neonat
General

Your inherited lines are not snapped oh yea forgot to do that asdf


We Will Wait

00:16:672 (1,2,3) - the curve here can be better, shift 00:16:755 (2) to somewhere around x: 428 y: 200 or something dam
00:21:505 (2) - can you place the ring such that the slider end is centralized? Right now it looks off and in a sense sloppy:
when i cahnge font k
00:24:339 (10) - NC for sv change
00:27:672 (5) - NC
00:28:505 (9,10) - blanket it better
00:33:672 (4) - NC for sv change
00:36:339 (4) - ^
00:39:005 (6) - ^
00:44:339 (3) - ^
00:45:672 (5) - ^
00:46:672 (1) - remove NC
00:49:672 (7) - NC for sv change
00:55:672 (6) - NC as this section will be different from the previous part with the faster sv of 00:56:172 (9)
00:59:005 (10) - NC for sv change

It just goes on and on, highlight the changes in SV clearly in the song, there is no other way to distinguish it here in the song and it happens all too often for it not to be clearly indicated. Ensure that the player is able to tell properly that there is a change in speed, it's not like you can see a tick here because the change is not as drastic as that

01:36:339 (3,4) - this is very weird get rekt 2014 my mannnnnnnnnn
01:47:672 (1,1) - same thing about the rings, place it with the objects centralised within it same thing about last ring
01:53:005 (1,1) - ^ ^
01:54:339 (1,2) - don't overlap D:
01:58:339 (1,1) - centralise the object within the ring same as b4
01:59:672 (1,2) - don't overlap nu
02:08:339 (2,1) - same thing about the ring same as b4
02:12:672 (3,1) - ^ ^
02:19:672 (1,1) - ^ ^
02:21:005 (1,2) - blanket them to look better dam
02:28:672 (2) - curve it less dam
02:48:339 (1,2,3,4,1) - this shape looks very uneven and doesn't look nice dam
02:51:005 (1) - same thing about the ring same thing as b4
02:54:339 (1,1) - stack them perfectly dam
02:56:672 (1,1) - ^ dam
03:06:839 (4,5) - these shapes don't suit together in a pattern, it looks odd dam i tried
03:12:339 (1,1) - same thing about the rings same as b4 m8
03:17:672 (6,7) - use the same shapes p sure they are the same shapes tho, redid it anyway
03:27:005 (2,3) - to look neater:
dam
03:34:005 (1,1) - same thing about the rings same
03:42:005 (1) - remove NC nahhhhhhhh
03:47:672 (1,2,3) - such overlapping looks very untidy dam
03:50:672 (2,3) - it would be better for flow if they weren't moving in the same direction and having the following slider be behind the previous dam
03:52:672 (1) - remove NC. Be consistent with the patterns, like 03:47:339 (2) nah n wah
04:12:005 (1,2) - make them more symmetrical and matching dam
04:15:005 (2) - curve it less dam i tried
04:28:339 (2,3) - don't overlap dam
04:27:672 (1,2,3,4) - their spacings keep varying and it doesn't make sense for it to be like that when it's one whole phrase of its own dam the overlap problem fixed this i think
04:34:339 (2,3,4,5,1,2,3) - the curve in the stream can be improved and smoothened
04:37:672 (1,1,2) - their non-stacked look doesn't look great dam
04:55:672 (1,2) - make them more matching and even pattern dam
05:06:839 (4,5) - blanket dam

Overall it is very raw and can be refined a lot dam

Good Luck thx m8

also if you could, can you give me teh co-ordinates for each of teh rings so my life can be easierand then no1 has to wait 50 yrs for the rings to be fixed. If not that's fine 2
Birdy
[General]
Remove "porter robinson" from tags.
Fix the title to "Divinity (feat. Amy Millan)"
Enable Widescreen support.
I don't think fake approach circles (and the other confusing stuff) in storyboards are allowed.

[The map]
HP Drain +1
00:02:005 (3,4,5) - What's with the spacing here?
00:18:839 (3,4,1,2) - This would fit better: http://puu.sh/duCa5/b9a09db09e.png
00:24:339 (10) - If you really want to slow down, don't slow it down all the way to 0,5x. Small change like 0,8x could be acceptable. Same goes to every other slow-down.
00:27:672 (5) - New combo.
00:47:005 (1,1) - 1/1 slider should be first, then 1/2 to match the beat.
00:50:672 (4) - Remake with normal sliderpoints like http://puu.sh/duC83/3db227b8ba.png
00:55:005 (1) - ^
00:57:339 (2,3) - Unnecessary anti-jump.
01:15:172 (4) - What is this doing here? Remove.
01:19:672 (1,2) - Place them away from each other.
02:18:005 (4) - Could be more creative with less repeats for no reason.
02:26:172 (3,4,5) - why
02:30:339 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Again with the creative mapping, this time with long stacks. Please.
03:00:005 (1,2,3,4,5,6,7,8,9,10,1) - Now this kind of jumping doesn't play or look good at all.
03:07:172 (5,1) - Overlaps, move the (1) up-left.
03:25:672 (6,1) - ^, just move the (1) way up.
03:31:672 (1) - Could have a spinner here.
04:10:339 (1,2,3,4) - Fix the design. Should be in the middle of the previous pattern.
04:13:339 (3) - Stack to (2)'s end.
04:38:339 (1,2) - Stack.
05:15:672 (1,2,3,4,5,6,7,8) - This pattern makes absolutely no sense. Re-design.
05:35:339 (3) - The points don't match the music at all.
Topic Starter
VINXIS
Static Noise Bird
[General]
Remove "porter robinson" from tags. dam how did i even
Fix the title to "Divinity (feat. Amy Millan)" dam
Enable Widescreen support. woops forgot to enable it b4 i uploaded it
I don't think fake approach circles (and the other confusing stuff) in storyboards are allowed. they are lol otherwise okaerinasai and eos wouldn't be ranked B)

[The map]
HP Drain +1 dam
00:02:005 (3,4,5) - What's with the spacing here? ddoesn't disrupt my flow so idk
00:18:839 (3,4,1,2) - This would fit better: http://puu.sh/duCa5/b9a09db09e.png dam
00:24:339 (10) - If you really want to slow down, don't slow it down all the way to 0,5x. Small change like 0,8x could be acceptable. Same goes to every other slow-down. this kills the man (i'll do it when i change the font)
00:27:672 (5) - New combo. dam
00:47:005 (1,1) - 1/1 slider should be first, then 1/2 to match the beat. dam i made the 1/1 into 1/2 instead and added a circle
00:50:672 (4) - Remake with normal sliderpoints like http://puu.sh/duC83/3db227b8ba.png dam
00:55:005 (1) - ^ dam
00:57:339 (2,3) - Unnecessary anti-jump. dam
01:15:172 (4) - What is this doing here? Remove. the sawtooth synth tho
01:19:672 (1,2) - Place them away from each other. dam
02:18:005 (4) - Could be more creative with less repeats for no reason. dam i tried
02:26:172 (3,4,5) - why h eh
02:30:339 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Again with the creative mapping, this time with long stacks. Please. dam i tried
03:00:005 (1,2,3,4,5,6,7,8,9,10,1) - Now this kind of jumping doesn't play or look good at all. dam
03:07:172 (5,1) - Overlaps, move the (1) up-left. dam
03:25:672 (6,1) - ^, just move the (1) way up. dam
03:31:672 (1) - Could have a spinner here. eh maybe if im suggested again
04:10:339 (1,2,3,4) - Fix the design. Should be in the middle of the previous pattern. dam
04:13:339 (3) - Stack to (2)'s end. dam
04:38:339 (1,2) - Stack. dam i thought i fixed this b4
05:15:672 (1,2,3,4,5,6,7,8) - This pattern makes absolutely no sense. Re-design. when played it does for me, changed it a little.
05:35:339 (3) - The points don't match the music at all. dam

hardcore son
- Yuuto -
Here's my mania mod as requested in my queue. sorry it's a bit late.

[General]
The hitsounds are too loud, please reduce them to 20-30 .

Please fix these 1ms unsnapped notes. . Go timing > Resnap All Notes (Apply this when you have applies my mods.)


[mijkolsmith's Divine Hard]
00:28:839 - add note to 1 here, since the sound is pretty loud.
00:31:505 - add a note since the sounds are same with the previous notes. like 00:30:339 (30339|1,30339|3,30672|2,30672|1) -
00:32:005 - add note, the reason is same as above.
00:43:339 - add note to 4
00:53:672 - add one more note to 1, the snare is very strong.
01:17:338 (77338|0,77671|1) - move both to the right by 1
01:23:005 - add note like 01:22:005 (82005|3,82005|0) -
01:25:339 - add note
01:27:671 (87671|0,87671|1,87671|2) - sudden three notes. but they have no loud sound. I'd suggest you to delete one of them.
01:33:005 (93005|1,93005|2,93005|3) - ^
02:49:005 (169005|1,169005|2) - I don't think these are needed/
03:34:339 - add note to 1
04:47:839 - add note
04:48:339 - ^

Ok good luck...
Topic Starter
VINXIS

Yuutosan wrote:

Here's my mania mod as requested in my queue. sorry it's a bit late. ahhh its oke thanks for modding lmao <3
thanks 4 the star too! I notified mijkol about the mod, he's gunna work on it when he comes on kk he's told me the mod is helpful just by looking at it so kd
mijkolsmith

Yuutosan wrote:

Here's my mania mod as requested in my queue. sorry it's a bit late.

[General]
The hitsounds are too loud, please reduce them to 20-30 .

Please fix these 1ms unsnapped notes. . Go timing > Resnap All Notes (Apply this when you have applies my mods.)


[mijkolsmith's Divine Hard]
00:28:839 - add note to 1 here, since the sound is pretty loud.
00:31:505 - add a note since the sounds are same with the previous notes. like 00:30:339 (30339|1,30339|3,30672|2,30672|1) -
00:32:005 - add note, the reason is same as above.
00:43:339 - add note to 4
00:53:672 - add one more note to 1, the snare is very strong.
01:17:338 (77338|0,77671|1) - move both to the right by 1
01:23:005 - add note like 01:22:005 (82005|3,82005|0) -
01:25:339 - add note
01:27:671 (87671|0,87671|1,87671|2) - sudden three notes. but they have no loud sound. I'd suggest you to delete one of them.
01:33:005 (93005|1,93005|2,93005|3) - ^
02:49:005 (169005|1,169005|2) - I don't think these are needed/
03:34:339 - add note to 1
04:47:839 - add note
04:48:339 - ^

Ok good luck...
Helloo :)
Thanks for great mod :D
I didn't change 2 things because reasons ^^
I also changed some other parts.

Greetings mijkolsmith :D
Gaia
hey from my queue

[General]
bg looks pretty low quality..
lyrics is pretty plain
sb lags my editor so much :<

Combos 4,5,6,7 are really similar... You should change them up so that they don't look like 1 big.. long... gray.... and dull combo lol..

Unused hitsounds:
- drum-hitfinish.wav
- drum-hitclap.wav


[You'll wait]
I don't really want to write up a whole list of the same stuff, so this is gunna be kinda generalized

spacing
00:02:005 (3,4,5) - 00:04:672 (4,5,6,7) - etc. they're all 1/2 rhythms, but the first one looks like a 1/4 spacing cuz its super close together
00:03:505 (8,1) - too close
00:07:005 (2,3,4) - 4 is too close to 3
00:09:839 (2,3,4) - 2->3 has a jump, but the spacing to 4 is like a 1/2 jump// you're better off with an antijump stack here i think
00:12:339 (2,3,4) - the jump from 2->3 is too big compared to the on from 3->4
00:13:005 (1) - this is also quite misleading since the combo colours are similar and they look like the same combo, so this antijump is questionable
00:25:005 (3,4) - same as the 1st point
00:39:505 (1,2) - this spacing, then 00:39:839 (2,3) - but different rhythms.

keep looking for more of these cuz having proper spacing is really important

rhythms
00:14:339 (1,2,3,4,5) - same rhythm as 00:11:672 (1,2,3,4) - , remove 00:14:839 (2) - cuz there isnt really a sound there either
00:26:005 (7) - you missed out on a REALLY big note on the red tick because of this, u should map it out
00:28:672 (6) - ^
00:43:172 (1,2) - there really is no need for this kickslider..

aesthetics & flow
00:01:672 (2,3,4,5) - a circle is pretty dull and boring imo
00:11:339 (1,1) - straight line s: make the reverse horizontal and the longer slider more vertical, it'd look nice
00:22:339 (1,2) - flows poorly
00:27:005 (1) - ^
00:28:505 (5,6) - fix this blanket
00:34:005 (1,2,3) - doesnt look good cuz the sliders don't compliment eachother
00:46:172 (2,1) - flow

NC
00:01:006 (1) - this combo is long, 00:06:339 (1) - then this is really short
Just NC every 1 measure
00:02:505 (4) - nc
00:05:172 (5) - nc
00:06:005 (1) - remove nc (no need really)
00:06:005 (1) - ^
00:10:505 (4) - add nc
00:11:339 (1) - remove nc
00:16:672 (1) - ^
00:21:005 (6) - nc 00:21:172 (1) - remove

00:22:339 - the NCing in here is just a mess so just folow what i said earlier and add NCs to every big white tick / SV change

other concerns
There's a LOT of SV changes consecutively.. that's really confusing
00:29:672 (1) - 00:34:005 (1) - they're the same length, but different rhythms
00:33:672 (1) - does this look like a 1/2 slider to u? it looks just like 00:34:005 (1) - then u get to 00:44:339 (1) - and its slow again

you have to be really careful with these SV changes cuz if you don't do them right it fks up ur entire map

you should also add hitsounds for sounds like 00:23:005 (2) - cuz they're quite noticeable
00:30:339 (1,2) - sounds like this too, ur current one sounds weak compared to the one in the music


I think this map has quite a bit of more room for improvement, just think about ur spacing and clean up some patterns. Look at some recently ranked maps and adopt their patterns to create more appealing sliders
That's about it, good luck and have fun mapping!
Topic Starter
VINXIS
OHBOY A HUGE MOD THANKu

Gaia
hey from my queue

[General]
bg looks pretty low quality.. it's meant 2 be shit cuz vaporwave
lyrics is pretty plain dam im planning to fix it later when I'm not such a lazy ass rip
sb lags my editor so much :< i always use design to watch the map, the new update always lags the editor, but the design tab doesn't sokek

Combos 4,5,6,7 are really similar... You should change them up so that they don't look like 1 big.. long... gray.... and dull combo lol.. dam i tried

Unused hitsounds:
- drum-hitfinish.wav
- drum-hitclap.wav
dam woops

[You'll wait]
I don't really want to write up a whole list of the same stuff, so this is gunna be kinda generalized lolk

00:02:005 (3,4,5) - 00:04:672 (4,5,6,7) - etc. they're all 1/2 rhythms, but the first one looks like a 1/4 spacing cuz its super close together keeping cuz it still flows, if some1 else says so, I'll take it off but ye
00:03:505 (8,1) - too close dam
00:07:005 (2,3,4) - 4 is too close to 3 keepin it like dat
00:09:839 (2,3,4) - 2->3 has a jump, but the spacing to 4 is like a 1/2 jump// you're better off with an antijump stack here i think dam
00:12:339 (2,3,4) - the jump from 2->3 is too big compared to the on from 3->4 dam
00:13:005 (1) - this is also quite misleading since the combo colours are similar and they look like the same combo, so this antijump is questionable keeeping this cuz many reasons
00:25:005 (3,4) - same as the 1st point hao
00:39:505 (1,2) - this spacing, then 00:39:839 (2,3) - but different rhythms. dam

keep looking for more of these cuz having proper spacing is really important ye. I'll try to when i fix the lyrics, this map IS technically my oldest map

00:14:339 (1,2,3,4,5) - same rhythm as 00:11:672 (1,2,3,4) - , remove 00:14:839 (2) - cuz there isnt really a sound there either dam
00:26:005 (7) - you missed out on a REALLY big note on the red tick because of this, u should map it out dam
00:28:672 (6) - ^ dam
00:43:172 (1,2) - there really is no need for this kickslider.. dere is doe, if u take it out and listen to teh song you can hear him use a distorted breakcore splice in the back of the song at this part. I changed the volume insteadio

00:01:672 (2,3,4,5) - a circle is pretty dull and boring imo u mean just that one circle or... lol oh well i changed it
00:11:339 (1,1) - straight line s: make the reverse horizontal and the longer slider more vertical, it'd look nice dam i tried
00:22:339 (1,2) - flows poorly dam
00:27:005 (1) - ^ every snare hit at the beginning at that part is a slo slider git gud 2014 B))))))))))))))
00:28:505 (5,6) - fix this blanket dam
00:34:005 (1,2,3) - doesnt look good cuz the sliders don't compliment eachother dam
00:46:172 (2,1) - flow rekt. Changed it anyway

00:01:006 (1) - this combo is long, 00:06:339 (1) - then this is really short
Just NC every 1 measure LMAOOO kk
00:02:505 (4) - nc
00:05:172 (5) - nc
00:06:005 (1) - remove nc (no need really)
00:06:005 (1) - ^
00:10:505 (4) - add nc
00:11:339 (1) - remove nc
00:16:672 (1) - ^
00:21:005 (6) - nc 00:21:172 (1) - remove

00:22:339 - the NCing in here is just a mess so just folow what i said earlier and add NCs to every big white tick / SV change

son this was a pain

There's a LOT of SV changes consecutively.. that's really confusing snare.jpeg
00:29:672 (1) - 00:34:005 (1) - they're the same length, but different rhythms yeh
00:33:672 (1) - does this look like a 1/2 slider to u? it looks just like 00:34:005 (1) - then u get to 00:44:339 (1) - and its slow again snare.jpeg, changed some of them though

you have to be really careful with these SV changes cuz if you don't do them right it fks up ur entire map tfw

you should also add hitsounds for sounds like 00:23:005 (2) - cuz they're quite noticeable i did technically i mean the sound is playing but nothing from my samples folder seems to sound well with the snare
00:30:339 (1,2) - sounds like this too, ur current one sounds weak compared to the one in the music kk i can change this


I think this map has quite a bit of more room for improvement, just think about ur spacing and clean up some patterns. Look at some recently ranked maps and adopt their patterns to create more appealing sliders kk. Ye this map needs a shitload of work mm
That's about it, good luck and have fun mapping!thx m809

this is my oldest map so yea :')
Asfand
hello from queue

The mapping was pretty cool and I didn't want to interfere with the style so looked a bit into the hit sound volume


MOD
01:15:005 (3,4,5) - this is sneaky same pattern but faster, maybe alter the pattern a bigger triangle or smaller triangle or another pattern
01:53:005 (1,1) - hit sound volume increase
01:58:339 (1,1) - hit sound volume increase
02:03:672 (1) - hit sound volume increase
02:06:672 (1) - hit sound volume increase
02:08:339 (2) - hit sound volume increase (end of slider
02:12:672 (3) - hit sound volume increase (end of slider
02:25:005 (1) - hit sound volume increase
02:31:672 (1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3) - smallish volume decrease on every note
02:41:005 (1,2,3,4,1,2,3,4) - small volume increase on every note
02:46:339 (1,1,1,1,1) - volume increase
02:48:005 (1) - volume increase
02:48:339 (1) - volume increase
02:48:672 (1) - volume increase
02:51:005 (1) - volume decrease
02:51:672 (1) - volume same as on 02:51:005 (1) -
03:12:339 (1,1,1) - add a hitsound to these maybe whistle
03:53:005 (1,2,3,4,1,1,2,3,1,2,3,4,1,2,3,4,1) - decrease the volume the same way you increased the volume here 02:41:005 (1,2,3,4,1,2,3,4) - and
02:46:339 (1,1,1,1,1) -
this part should be a bit louder than the start because the net volume has increased over the song
04:12:005 (1) - volume increase
04:14:339 (1) - volume increase
04:16:839 (1) - volume increase
04:21:672 (1,1,1) - volume increase
04:23:005 (2,1,2) - volume decrease
04:27:672 (1) - volume increase
04:33:005 (1,1,1,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - volume increase the same way as before the kiai pattern
05:18:339 (1) - volume change the same way as the stream but do it on spinner ticks
05:22:339 (1) - this volume should be the same as the start volume
05:37:005 (1) - volume decrease on spinner ticks
05:43:672 (1) - these hitsounds should be lower than the start
05:59:339 (1) - volume decrease
06:01:672 (2) - volume decrease
06:02:005 (1,1) - volume decrease

Love the song x.x
Topic Starter
VINXIS
Asfano
hello from queue ye thx for moddin m8

The mapping was pretty cool and I didn't want to interfere with the style so looked a bit into the hit sound volume lolkk
01:15:005 (3,4,5) - this is sneaky same pattern but faster, maybe alter the pattern a bigger triangle or smaller triangle or another pattern if you're talkin about the DS I want to keep ti honestly but since a lot of people have said this is p bad by now I'll change it
01:53:005 (1,1) - hit sound volume increase
01:58:339 (1,1) - hit sound volume increase
02:03:672 (1) - hit sound volume increase
02:06:672 (1) - hit sound volume increase
02:08:339 (2) - hit sound volume increase (end of slider
02:12:672 (3) - hit sound volume increase (end of slider
02:25:005 (1) - hit sound volume increase
02:31:672 (1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3) - smallish volume decrease on every note
02:41:005 (1,2,3,4,1,2,3,4) - small volume increase on every note
02:46:339 (1,1,1,1,1) - volume increase
02:48:005 (1) - volume increase
02:48:339 (1) - volume increase
02:48:672 (1) - volume increase
02:51:005 (1) - volume decrease
02:51:672 (1) - volume same as on 02:51:005 (1) -
03:12:339 (1,1,1) - add a hitsound to these maybe whistle
03:53:005 (1,2,3,4,1,1,2,3,1,2,3,4,1,2,3,4,1) - decrease the volume the same way you increased the volume here 02:41:005 (1,2,3,4,1,2,3,4) - and
02:46:339 (1,1,1,1,1) -
this part should be a bit louder than the start because the net volume has increased over the song
04:12:005 (1) - volume increase
04:14:339 (1) - volume increase
04:16:839 (1) - volume increase
04:21:672 (1,1,1) - volume increase
04:23:005 (2,1,2) - volume decrease
04:27:672 (1) - volume increase
04:33:005 (1,1,1,1,2,3,4,5,1,2,3,4,1,2,3,4,1) - volume increase the same way as before the kiai pattern
05:18:339 (1) - volume change the same way as the stream but do it on spinner ticks lol i have no idea about wat u mean by this
05:22:339 (1) - this volume should be the same as the start volume dam
05:37:005 (1) - volume decrease on spinner ticks same with this ri p
05:43:672 (1) - these hitsounds should be lower than the start they r lmao, changed it anyway
05:59:339 (1) - volume decrease
06:01:672 (2) - volume decrease
06:02:005 (1,1) - volume decrease

Love the song x.x sam e

ye i did everything that has no comment on it or has "dam" as the comment.

thxm8
chisaki-san

you asked me for this mod ages ago sorry


[general]
  1. nice storyboard buddy
  2. excuse my terrible modding it's my first time modding ayeeee
  3. nice map nice song nice artist nicenicenic e
[storyboard]
  1. the highlight.png is pretty dark, maybe try making it the colour it is except brighter instead of darker? it'd look nicer, but you'd probably also need to decrease the opacity a little so it doesn't look too distracting
  2. basically the same for ring.png, try using this and decreasing the opacity a little to minimize distractions
  3. 04:18:422 - maybe from here up until the kiai time, make the lyrics in the storyboard fade a little/decrease the opacity with them, making them a bit more transparent each time (what i mean: "lean into my side" won't be as faded as "call the chants inside" and "never felt alive" will be the most faded (but still readable) since it's the most quiet one by that time since the vocals get quieter towards the kiai time you feel me)
  4. 03:34:339 - maybe chill out a little on the crystallize effect - you can still use it, but probably don't crystallize it so much (or simpler, go into photoshop again and redo the frames in the crystallize frames, using a smaller cell size)
  5. 03:34:339 - mentioning this part again because i like the way the highlight follows the notes in the song nice job kiddo
  6. did you use combo colours or am i just not seeing them? either way, i think they'd kinda suit the map but it's up to you whether or not you want to add them :^)
  7. 05:43:672 - same suggestion as before about the faded text, maybe try it here again since the vocals are quieter here too

overall, nice job with the map and storyboard, very nicely done
r a n k b o y s

maybe i'll think of some more stuff later, i can repost here or pm - whatever you like
RuberusuScarlet
hi ~

from "Mania New Modding Team" Queue

|1|2|3|4|

[mijkolsmith's Divine Hard]
[General]


00:13:505 - add

00:43:255 (43255|2) - delete
00:43:172 - add1

01:04:339 - to 01:04:672 - https://osu.ppy.sh/ss/2417861 ?

01:04:672 - (SV)Audio 30%
01:47:672 - ^40%
02:03:672 - ^54%
03:55:672 - ^30%

01:05:005 - add
01:06:339 - delete one note
01:07:005 - add
01:07:339 - delete one note
01:08:005 - ^
01:08:339 - ^
01:09:005 - ^
01:09:672 - add
01:10:005 - delete one note
01:11:339 - ^
01:12:005 - ^
01:13:005 - add
01:14:672 - ^1
02:02:005 - ^1

02:04:672 - delete one note
02:05:672 - ^
02:28:672 (148672|1) - delete
02:29:672 - ^^
02:35:672 - ^
02:38:339 - ^
02:44:672 (164672|0) - delete

02:46:672 - add 4
02:47:339 - ^1
02:47:672 - ^1

02:49:005 (169005|1,169005|2) - delete

03:13:672 - add
03:17:005 - ^
03:22:339 - ^
03:22:630 - ^3
03:23:130 - ^3

03:57:339 - delete one note
04:00:005 - ^
04:02:005 - ^
04:52:672 - ^
04:55:172 - ^
05:30:005 - ^

05:35:339 - to 06:03:672 - ?

good luck >w</
Topic Starter
VINXIS
Chisaki-san

you asked me for this mod ages ago sorry

not ok no kd 4 u getrekt 2015

[general]
  1. nice storyboard buddy
  2. excuse my terrible modding it's my first time modding ayeeee itsk
  3. nice map nice song nice artist nicenicenic e nicebronice
[storyboard]
  1. the highlight.png is pretty dark, maybe try making it the colour it is except brighter instead of darker? it'd look nicer, but you'd probably also need to decrease the opacity a little so it doesn't look too distracting dam
  2. basically the same for ring.png, try using this and decreasing the opacity a little to minimize distractions dam used ur ring
  3. 04:18:422 - maybe from here up until the kiai time, make the lyrics in the storyboard fade a little/decrease the opacity with them, making them a bit more transparent each time (what i mean: "lean into my side" won't be as faded as "call the chants inside" and "never felt alive" will be the most faded (but still readable) since it's the most quiet one by that time since the vocals get quieter towards the kiai time you feel me) dam i tried
  4. 03:34:339 - maybe chill out a little on the crystallize effect - you can still use it, but probably don't crystallize it so much (or simpler, go into photoshop again and redo the frames in the crystallize frames, using a smaller cell size) k u need to help me w. this im fiahfasdjhfjkas
  5. 03:34:339 - mentioning this part again because i like the way the highlight follows the notes in the song nice job kiddothx br0
  6. did you use combo colours or am i just not seeing them? either way, i think they'd kinda suit the map but it's up to you whether or not you want to add them :^)m9 did u have this off
  7. 05:43:672 - same suggestion as before about the faded text, maybe try it here again since the vocals are quieter here toodam
[/color]

overall, nice job with the map and storyboard, very nicely done
r a n k b o y s
ya s

maybe i'll think of some more stuff later, i can repost here or pm - whatever you like klol

will upload with text changes. I'll hit up mijkolsmith with the mania mod
and ill change the text fade for the mania version of the storyboard when he sends me his update
Harbyter
hi~ here the from req on ▣▣▣No.1 Team Modding Queue OPEN [Mania]▣▣▣


[MOD]

Column -1-2-3-4-


mijkolsmith's Divine Hard
00:22:339 - suggest to add another note here,for the strong sound here ,it helps too for the incoming new rhytm

00:28:005 - here to delete one,

00:33:005 - like the first one,add 1 note here

00:43:255 (43255|2,43255|0,43339|1,43339|3) - this pattern is incomplete without the first notes here 00:43:172 - so add??

00:43:672 - add,same suggestion like the first one

00:54:339 - ~

01:04:339 - here is a 1/8, this is a MX so how to turn it in a 1/8 stair? like this
if yes remember to fix this LN 01:04:672 (64672|0) - should start here 01:04:714 -

01:16:005 - 01:16:672 - how about to fill those ?

01:31:005 - add

01:44:172 (104172|3) - nothing here,delete?

01:47:172 - add here

----

03:01:380 - 03:01:464 - add ,complete the 1/8 stair

03:01:755 - from here to here 03:02:005 - another 1/8,complete it?

03:02:089 - to here 03:02:339 - another 1/8

---
03:10:339 - hue another long 1/8 here too ,but i think you won't do here :x

---

pattern start from here 03:22:589 - so add here and here 03:22:630 -

03:23:089 - here too
---
05:09:005 (309005|3,309047|2,309089|1,309130|0) - delete ,nothing
05:09:547 (309547|1,309630|3,309714|1) - same here,nothing ,delete


well that's all,i honestly think you have a lot of work to do with those pattern too T.T good luck for the rank!
chisaki-san

another short storyboard mod ayeeeee

if you even want to give me kd you can probably just give it later after a few more days or a week idk lmao


[storyboard]
  1. enjoy some new crystallize frames - just tested them too and they're good ayeeee
  2. i think adding a blurred background of the monochrome bg would be pretty good during the parts of the song where there's vocals that fades out back into the non-blurred background when there aren't vocals anymore would look pretty neat
Topic Starter
VINXIS
byfar
holy damn 6 mins kkkkk

from m4m

my map>>https://osu.ppy.sh/s/228745

[we will wait]

general: Filesize of the mapset exceeds 10MB without video. from ai mod

k 1st of all during the first part i can see a few spacing issues that have caused me to get 100s while sight reading.

00:02:839 (3) - reduce spacing tbh
00:06:005 (8,9,10,11,1) - too close to 00:05:505 (7) . can use NC as well.
00:20:339 (2) dont hide this note? doesnt follow the music
00:18:172 (5) - could use anti flow
00:20:339 (2,3,4,5,6,1,2) - i suggest you map the louder part of the music.
00:20:172 - why no note here? you decided to map the background part of the music, but this is where it starts

00:35:339 (4,5) - u have 1/2 over lapped notes then you have the same overlapped 1/4 here 00:36:089 (2,3) - , which is really confusing to read
00:36:505 (5,6) - same as ^. you have 1/4 double on the same combo and then you have a stacked triplet: confusing to read
00:39:005 (1) - ugly slider
00:39:839 (2,3,4,5,6,7,8) - overmapped i feel. just get rid of a few notes that dont correlate with the louder, more prominent sound.
00:43:339 (2) - dont use slider. use a 1/2 double
00:44:339 (1) - k so you decide to overlap this underneath previous slider right after a 6.52x distance snap. not cool. it should be a jump instead since it accents the really loud drum
00:46:339 (1,2) - ugly
00:52:339 (1) - end on blue tick @ 00:52:922 - and make 00:53:117 (2) - start on white tick @ 00:53:005 -
also it's kinda ugly so a bit of aesthetic improvement could be used
00:54:005 (1) - ctrl + g?
00:56:172 (5,6) - bad flow + ugly. you should move it up to perhaps x:324 y:48 so it creates a decent looking shape along with a similar DS as the previous slider.
01:14:672 (2) - to x:244 y:100?

01:15:672 (1,2,3,4) - ugly square and you should probably ctrl + H it and move it to the other side of the grid
01:26:339 (1) - more curve

01:27:339 (3) - ^

01:31:005 (1,2) - too much curve
01:32:339 (2) - shouldnt hide this
01:33:339 (4) - ^
01:14:339 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,1,2,3,4,1,2) - honestly for this entire slow part you should lower ds a bit to differentiate from the previous part
02:19:672 (1,1) - reduce jump
02:27:672 (1,2,3) - dont just purely use sliders. theres a vocal part here
02:43:672 (1) - no flow from previous note
02:47:672 (1) - lower jump or start stream from 02:47:339 -
03:00:005 (1,2,3,4,5,6,7,8,9,10,1,2,3) - kinda messy
also i notice u like to take your patterns in the center. consider using rotation etc and use your grid space effectively
03:02:339 (1) - kinda ugly + doesnt flow from previous pattern
03:02:589 (2,3) - overmapped
03:05:839 (7) - do not stack with the return slider
03:06:339 - - you should use a note instead of a slider end for this downbeat lol. it's a large white tick
03:13:172 (2) - nc
03:15:672 (1) - ctrl + g for flow
03:24:505 (7,8,9) - spacing issue. make spacing larger and please make a more eye-pleasing pattern
03:27:005 (2) - ctrl + g
03:27:672 (3) - ctrl + g
03:26:339 (1,2,3) - use blankets. kind of ugly
03:37:839 (6) - ctrl +g
03:47:672 (1,2,3,4,5,6,7,8,1) - - make this part prettier
03:50:672 (2,3,4) - ^ also bad flow
04:02:172 (6,1) - ^
03:56:005 (2) - increase spacing
04:00:672 (7) - reduce spacing from previous note
04:03:672 (7) - use slider
04:57:172 (1,2,3,4,5) - there should be a stream here
05:07:672 (1,2,3,4,5,6,7) - improve aesthetics
05:37:005 (4) - ^
honestly impressed with a few parts of your map.

make this map a bit more prettier aesthetic-wise and it's going to be really good.


flow is sometimes off in certain areas. keep test playing to see anything you dont like or feels weird. look at some good recent maps to help you
Topic Starter
VINXIS

byfar wrote:

holy damn 6 mins kkkkk

w8
lmaorekt
mijkolsmith

RuberusuScarlet wrote:

hi ~

from "Mania New Modding Team" Queue

|1|2|3|4|

[mijkolsmith's Divine Hard]
[General]


00:13:505 - add

00:43:255 (43255|2) - delete
00:43:172 - add1

01:04:339 - to 01:04:672 - https://osu.ppy.sh/ss/2417861 ?

01:04:672 - (SV)Audio 30%
01:47:672 - ^40%
02:03:672 - ^54%
03:55:672 - ^30%

01:05:005 - add
01:06:339 - delete one note
01:07:005 - add
01:07:339 - delete one note
01:08:005 - ^
01:08:339 - ^
01:09:005 - ^
01:09:672 - add
01:10:005 - delete one note
01:11:339 - ^
01:12:005 - ^
01:13:005 - add
01:14:672 - ^1
02:02:005 - ^1

02:04:672 - delete one note
02:05:672 - ^
02:28:672 (148672|1) - delete
02:29:672 - ^^
02:35:672 - ^
02:38:339 - ^
02:44:672 (164672|0) - delete

02:46:672 - add 4
02:47:339 - ^1
02:47:672 - ^1

02:49:005 (169005|1,169005|2) - delete

03:13:672 - add
03:17:005 - ^
03:22:339 - ^
03:22:630 - ^3
03:23:130 - ^3

03:57:339 - delete one note
04:00:005 - ^
04:02:005 - ^
04:52:672 - ^
04:55:172 - ^
05:30:005 - ^

05:35:339 - to 06:03:672 - ?

good luck >w</

Harbyter wrote:

hi~ here the from req on ▣▣▣No.1 Team Modding Queue OPEN [Mania]▣▣▣


[MOD]

Column -1-2-3-4-


mijkolsmith's Divine Hard
00:22:339 - suggest to add another note here,for the strong sound here ,it helps too for the incoming new rhytm

00:28:005 - here to delete one,

00:33:005 - like the first one,add 1 note here

00:43:255 (43255|2,43255|0,43339|1,43339|3) - this pattern is incomplete without the first notes here 00:43:172 - so add??

00:43:672 - add,same suggestion like the first one

00:54:339 - ~

01:04:339 - here is a 1/8, this is a MX so how to turn it in a 1/8 stair? like this
if yes remember to fix this LN 01:04:672 (64672|0) - should start here 01:04:714 -

01:16:005 - 01:16:672 - how about to fill those ?

01:31:005 - add

01:44:172 (104172|3) - nothing here,delete?

01:47:172 - add here

----

03:01:380 - 03:01:464 - add ,complete the 1/8 stair

03:01:755 - from here to here 03:02:005 - another 1/8,complete it?

03:02:089 - to here 03:02:339 - another 1/8

---
03:10:339 - hue another long 1/8 here too ,but i think you won't do here :x

---

pattern start from here 03:22:589 - so add here and here 03:22:630 -

03:23:089 - here too
---
05:09:005 (309005|3,309047|2,309089|1,309130|0) - delete ,nothing
05:09:547 (309547|1,309630|3,309714|1) - same here,nothing ,delete


well that's all,i honestly think you have a lot of work to do with those pattern too T.T good luck for the rank!


Hey, thanks for your mods!
I feel like 5:35:339 is the ending but i have it mapped now :)
I don't hear 00:43:172 really there is no note there just a stop from the previous note, it becomes no sound right there, no note needed.
Added the 1/8 at 03:10:339 ;)

-mijkolsmith :D
Topic Starter
VINXIS
byfar
holy damn 6 mins kkkkk rekt

from m4m ayee

my map>>https://osu.ppy.sh/s/228745 kk


general: Filesize of the mapset exceeds 10MB without video. from ai mod fuk ai

k 1st of all during the first part i can see a few spacing issues that have caused me to get 100s while sight reading. dam

00:02:839 (3) - reduce spacing tbh dam
00:06:005 (8,9,10,11,1) - too close to 00:05:505 (7) . can use NC as well.added nc, didn't make it any farther though
00:20:339 (2) dont hide this note? doesnt follow the music it does doe :c
00:18:172 (5) - could use anti flow keepin
00:20:339 (2,3,4,5,6,1,2) - i suggest you map the louder part of the music. dam
00:20:172 - why no note here? you decided to map the background part of the music, but this is where it starts dam

00:35:339 (4,5) - u have 1/2 over lapped notes then you have the same overlapped 1/4 here 00:36:089 (2,3) - , which is really confusing to read ehhhhhhhh k I'll change
00:36:505 (5,6) - same as ^. you have 1/4 double on the same combo and then you have a stacked triplet: confusing to read dam
00:39:005 (1) - ugly slider
00:39:839 (2,3,4,5,6,7,8) - overmapped i feel. just get rid of a few notes that dont correlate with the louder, more prominent sound. they all correlate to the vocal splice and teh snare B^) but i see wat u mean, I'll change it if more people h8
00:43:339 (2) - dont use slider. use a 1/2 double DAMMMMMMMMMMMMMMMMMMMMMMMM
00:44:339 (1) - k so you decide to overlap this underneath previous slider right after a 6.52x distance snap. not cool. it should be a jump instead since it accents the really loud drum
00:46:339 (1,2) - ugly
00:52:339 (1) - end on blue tick @ 00:52:922 - and make 00:53:117 (2) - start on white tick @ 00:53:005 - dam thanks for this!
also it's kinda ugly so a bit of aesthetic improvement could be used dam
00:54:005 (1) - ctrl + g? nah
00:56:172 (5,6) - bad flow + ugly. you should move it up to perhaps x:324 y:48 so it creates a decent looking shape along with a similar DS as the previous slider. idr if i changed this from previous mods or not but im keeping this
01:14:672 (2) - to x:244 y:100? dam

01:15:672 (1,2,3,4) - ugly square and you should probably ctrl + H it and move it to the other side of the grid omg it's fucking ugly fuc k me half a year ago imcry. changedchanged
01:26:339 (1) - more curve dam

01:27:339 (3) - ^ dam

01:31:005 (1,2) - too much curve dam
01:32:339 (2) - shouldnt hide this dam
01:33:339 (4) - ^ dam
01:14:339 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,1,2,3,4,1,2) - honestly for this entire slow part you should lower ds a bit to differentiate from the previous part ehhh if im told again
02:19:672 (1,1) - reduce jump dam
02:27:672 (1,2,3) - dont just purely use sliders. theres a vocal part here dam
02:43:672 (1) - no flow from previous note dam
02:47:672 (1) - lower jump or start stream from 02:47:339 -
03:00:005 (1,2,3,4,5,6,7,8,9,10,1,2,3) - kinda messy dam
also i notice u like to take your patterns in the center. consider using rotation etc and use your grid space effectively oke
03:02:339 (1) - kinda ugly + doesnt flow from previous pattern dam
03:02:589 (2,3) - overmapped neh
03:05:839 (7) - do not stack with the return slider dam
03:06:339 - - you should use a note instead of a slider end for this downbeat lol. it's a large white tick dam i tried
03:13:172 (2) - nc dam
03:15:672 (1) - ctrl + g for flow neh
03:24:505 (7,8,9) - spacing issue. make spacing larger and please make a more eye-pleasing pattern dam i tried
03:27:005 (2) - ctrl + g neh
03:27:672 (3) - ctrl + g ^
03:26:339 (1,2,3) - use blankets. kind of ugly dam
03:37:839 (6) - ctrl +g dam
03:47:672 (1,2,3,4,5,6,7,8,1) - - make this part prettier dam
03:50:672 (2,3,4) - ^ also bad flow dam
04:02:172 (6,1) - ^ dam
03:56:005 (2) - increase spacing neh
04:00:672 (7) - reduce spacing from previous note dam
04:03:672 (7) - use slider dam
04:57:172 (1,2,3,4,5) - there should be a stream here neh
05:07:672 (1,2,3,4,5,6,7) - improve aesthetics idk wat 2 do though lmao
05:37:005 (4) - ^ i did volume things if that counts lmao
honestly impressed with a few parts of your map. wow actually thxtxxthxthxthxthxthxthxthxtxththx

make this map a bit more prettier aesthetic-wise and it's going to be really good.


flow is sometimes off in certain areas. keep test playing to see anything you dont like or feels weird. look at some good recent maps to help you

anythign with no comment has been fixed by previous modz

thx 4 the mod m9
Lally
#queue

[General]
  1. combo colors are not same :V
  2. mania diff has not SB Epilepsy warning
[SB]
  • I'm not a SToryBorder but i can give you some suggestion since imo you need some,i'm not discussing the SB quality but just some parts of it:
  1. Text: personally i don't like the font that you used because i think it soesent fit generally with the BG and the rest of the SB you can use http://www.dafont.com/ for finding some more light formd fornt and not Arial, why don't you try to go for softer colours and give a fade to the words and an outer light wich is easier to do with photoshop,
  2. suggestion: 00:22:339 - here you have a tranformation wich is really nice but imo you should start to change the colour of the background on 00:21:005 - but on 00:22:339 - wich would be perfect with the loop that you choise for this part
    You should ask a SBorder to help you with a mod since imo it really needs one on the SB

[we will wait]
  1. rise lead-in up to 2000 pls
  2. I wanted to say something in general to the diff , is not bad but you have some points wich imo forgotten to be mapped tike:
    03:01:172 - you can totally listen the sound in background wich you even mapped before so you should do with this one aswell to keep everything consistant and balanced in your diff
    03:04:339 (6,7) - here you mapped this kind of sound in a totally different way and not in 1/8
    03:06:839 (4,5) - same again here
    03:09:672 (5,6) - same
    03:15:005 (5) - same
    03:17:672 (6,7) - same and so on,try to keep thins kind of sound consistant with the rhythm that you give to it,so you should totally check really good one by one this kind of sounds and change the rhythm to the patterns
  3. 02:48:672 (1) - imo here you should use 1/4 rhythm since it looks a bit overmapped with 1/8
  4. about the usage of patterns you got really much incostency because somethimes when you have to use 1/8 you use 1/4 or even 1/2 and in some parts wich is generally the rhythm of the song id alive you let it die with slow sliders like in this case 03:21:005 (1,2) -
  5. the flow in general between the patterns is not really good in some parts for example 00:32:339 (1,2,3,4,1) - here
    here is how i see your flow the problem is basicly in the end but you can re-do this pattern in this way to have a nice and smooooty flow:
  6. try to look on some aproved dnb maps for having some jump inspiration because imo you need some more cute one ;_; and imo in the slower part of the map try to not use so many circles :V

some general suggestion sorry about but you need really much work on this map ;_; gl i give you a star because i love the song <3 gl
Topic Starter
VINXIS
Lally
#queue yaey

[General]
  1. combo colors are not same :V ???
  2. mania diff has not SB Epilepsy warning oh shi t woops
[SB]
  • I'm not a SToryBorder but i can give you some suggestion since imo you need some,i'm not discussing the SB quality but just some parts of it TT_TT k:
  1. Text: personally i don't like the font that you used because i think it soesent fit generally with the BG and the rest of the SB you can use http://www.dafont.com/ for finding some more light formd fornt and not Arial, why don't you try to go for softer colours and give a fade to the words and an outer light wich is easier to do with photoshop, yeh im going to change the font later when I'm not a lazy shit rip
  2. suggestion: 00:22:339 - here you have a tranformation wich is really nice but imo you should start to change the colour of the background on 00:21:005 - but on 00:22:339 - wich would be perfect with the loop that you choise for this part idk wat ur saying but if u can, pls explain
    You should ask a SBorder to help you with a mod since imo it really needs one on the SB i can't find any :VVVVVVVVVV

[we will wait]
  1. rise lead-in up to 2000 pls dam
  2. I wanted to say something in general to the diff , is not bad but you have some points wich imo forgotten to be mapped tike:
    03:01:172 - you can totally listen the sound in background wich you even mapped before so you should do with this one aswell to keep everything consistant and balanced in your diff dam
    03:04:339 (6,7) - here you mapped this kind of sound in a totally different way and not in 1/8 yeh keeping
    03:06:839 (4,5) - same again here^
    03:09:672 (5,6) - same^
    03:15:005 (5) - same ^
    03:17:672 (6,7) - same and so on,try to keep thins kind of sound consistant with the rhythm that you give to it,so you should totally check really good one by one this kind of sounds and change the rhythm to the patterns i changed this one but the reason they're 1/8 at the beginning because i wanted it 2 be like that cuz jumpy, the rest are sliders because i don't use the 3 note jump-pattern anymore cuz that's kinda boring to play the same thing over and over again amirite. changed the ones that were long sliders though
  3. 02:48:672 (1) - imo here you should use 1/4 rhythm since it looks a bit overmapped with 1/8 dam
  4. about the usage of patterns you got really much incostency because somethimes when you have to use 1/8 you use 1/4 or even 1/2 and in some parts wich is generally the rhythm of the song id alive you let it die with slow sliders like in this case 03:21:005 (1,2) - kek get rekt
  5. the flow in general between the patterns is not really good in some parts for example 00:32:339 (1,2,3,4,1) - here
    here is how i see your flow the problem is basicly in the end but you can re-do this pattern in this way to have a nice and smooooty flow:
    dam i tried
  6. try to look on some aproved dnb maps for having some jump inspiration because imo you need some more cute one ;_; and imo in the slower part of the map try to not use so many circles :V yeh this is my first map i ever made lmao i did that after TT_TT

some general suggestion sorry about but you need really much work on this map ;_; gl i give you a star because i love the song <3 gl dam thx 4 hte star though lmao

I was sweating throughout ur whole mod, n i still don't understand some of the points, but the ones i could understand were nic thxxthhxtxthxthxhx
chisaki-san

VINXIS wrote:

  1. suggestion: 00:22:339 - here you have a tranformation wich is really nice but imo you should start to change the colour of the background on 00:21:005 - but on 00:22:339 - wich would be perfect with the loop that you choise for this part idk wat ur saying but if u can, pls explain
yo uh i think what it means is that when the transformation at 00:22:339 happens, you should also have the colour changing from monochrome to full colour at the same time as the transformation instead of the colour changing from 00:21:005 so it looks more uh "aesthetically appealing" or something idk how to say it
tl;dr: make the colour of the bg change at the same time as the transformation thingy
A Mystery
Hello! From my queue

General

  1. The map is still somewhat beginnerish, but I think you know that yourself :) . I noticed a lot of irregular spacing at places where it shouldn't change, and there wasn't really a great flow. But I see those things a lot with new mappers
  2. I am surprised that no one noticed this but the BPM is unnecessarily doubled. Nothing in the music would make it 180, but rather 90 (don't forget to double the SV)
  3. Slidertick rate is a bit overkill in such a calm song, I suggest changing this to 1, or let it stay at 2 if you apply my bpm change.
  4. The purple combo color (Combo 2) blends a lot with the background. Consider making this one a bit lighter/darker to avoid this.
  5. If Nerodae mapped the intro (I don't know how much), it's kind of like a collab and you should add him to the tags. I'm not sure if this has to be done, but I would do it.
  6. Cool storyboard, it fits the song perfectly, the lyrics were displayed in a nice way except for the font imo

Insane

00:21:672 (3) - The SB effect it cool but it is not perfectly centered around the circle. It is the same with every time you used this (although this is not very noticeable, minor issue)
00:23:672 (1,2,3,4) - You are using a weird spacing here, I think it would play a lot better when the distances were the exact same with the slider before and the slider after the 4 circles, or it will create an awkward moving
00:33:839 (5) - If you would stack this with the slider return of 00:34:505 (1) - this would flow better moving towards 00:34:005 (6) - . Also, the sliders are not perfectly parallel if this was your intention
00:35:005 (2,3,4,5) - Diamond shape? Honestly they are not hard to make and the shapes you are going with look strange. (like this one which looks a lot better 00:36:505 (5,6,7,1) - )
00:38:339 (1,2) - Why the bass sound on the slider ends as well? I think you should stay consistent with the previous hitsounding
00:40:672 (7) - Move this one to the left for a better flow (but don't let them overlap)
00:43:172 (1) - Why the whistle on the slider head? I don't think it fits because of the very silent sound in the music itself :P
00:46:339 (1,2) - Same as 00:38:339 (1,2) -
00:51:339 (6) - The stack is very off :(
00:53:672 (1) - Would create a better movement if it was moved to the right http://puu.sh/e73pl/7ee7a82143.jpg
01:32:339 (2) - Fix stack
02:17:672 (3,4) - Why the overlap? I think you should move 3 a bit because I don't think this looks great
02:47:672 (1,2,3,4,1,2,3,4,1,2,3,4) - I think the combospam is a bit overkill, why don't you just use 1 combo ? :P
03:06:839 (4,5) - The slider are offbeat for not reason, consider changing this to make it also a bit more consistent with 03:04:339 (6,7,4,5) -
03:16:339 (3,5) - Stack pl0x
03:26:047 (7) - Why is this one not on the beat? :D
03:40:672 (1) - I think you should map something different than just a long return slider like that
03:53:005 (1) - You always used a 1/8 return slider for this kind of sound (which is correct), yet you use 1/6 now for no reason.
03:59:005 (3) - Stack
04:45:339 (2,3,4,5,6) - Same about awkward movement. The DS you used there should be the same with the slider as well
05:06:672 (3,5) - Ugly overlap :(
05:08:255 (2,6) - Some people will be pissed with such a spacing all of a sudden for that rhythm. Consider just overlapping the circle with the other sliders
05:10:339 (1) - >.>
05:12:339 (3) - Ctrl+G for better flow

I think the map itself needs some work, because it can definitely be improved by you with some effort.
Good luck!
Topic Starter
VINXIS
A Mystery
Hello! From my queue ayylmao

General

  1. The map is still somewhat beginnerish, but I think you know that yourself :) . I noticed a lot of irregular spacing at places where it shouldn't change, and there wasn't really a great flow. But I see those things a lot with new mappers yeh dis was me first map lmao, ive made many more since ri p
  2. I am surprised that no one noticed this but the BPM is unnecessarily doubled. Nothing in the music would make it 180, but rather 90 (don't forget to double the SV)neh its 180 porter robinson said so on reddit once and i wouldnt have produced this on 90 bpm either tbh rip
  3. Slidertick rate is a bit overkill in such a calm song, I suggest changing this to 1, or let it stay at 2 if you apply my bpm change. dam
  4. The purple combo color (Combo 2) blends a lot with the background. Consider making this one a bit lighter/darker to avoid this. dam
  5. If Nerodae mapped the intro (I don't know how much), it's kind of like a collab and you should add him to the tags. I'm not sure if this has to be done, but I would do it. o i thought i did put him in the tags rip
  6. Cool storyboard, it fits the song perfectly, the lyrics were displayed in a nice way except for the font imoyeh im gunna change that when im not a lazxyasse. everyones told me to change the font n im plannin 2 xhange it

Insane

00:21:672 (3) - The SB effect it cool but it is not perfectly centered around the circle. It is the same with every time you used this (although this is not very noticeable, minor issue) dam ya im gunna fix that after i change the shit font lmao
00:23:672 (1,2,3,4) - You are using a weird spacing here, I think it would play a lot better when the distances were the exact same with the slider before and the slider after the 4 circles, or it will create an awkward moving dam
00:33:839 (5) - If you would stack this with the slider return of 00:34:505 (1) - this would flow better moving towards 00:34:005 (6) - . Also, the sliders are not perfectly parallel if this was your intention dam
00:35:005 (2,3,4,5) - Diamond shape? Honestly they are not hard to make and the shapes you are going with look strange. (like this one which looks a lot better 00:36:505 (5,6,7,1) - ) dam ya idk what i was doing half a year ago either rip, the second one wasn't supposed to be a diamond shape tho lmao ill change it anyway
00:38:339 (1,2) - Why the bass sound on the slider ends as well? I think you should stay consistent with the previous hitsounding damwoops
00:40:672 (7) - Move this one to the left for a better flow (but don't let them overlap) dam lmao i put it 2x farther away get rekt 2015
00:43:172 (1) - Why the whistle on the slider head? I don't think it fits because of the very silent sound in the music itself :P imo it fits kek but ill take out the first whistle
00:46:339 (1,2) - Same as 00:38:339 (1,2) - keeping because i keep this pattern all the way
00:51:339 (6) - The stack is very off :( dam
00:53:672 (1) - Would create a better movement if it was moved to the right http://puu.sh/e73pl/7ee7a82143.jpg dam
01:32:339 (2) - Fix stack dam
02:17:672 (3,4) - Why the overlap? I think you should move 3 a bit because I don't think this looks great dam
02:47:672 (1,2,3,4,1,2,3,4,1,2,3,4) - I think the combospam is a bit overkill, why don't you just use 1 combo ? :P HP
03:06:839 (4,5) - The slider are offbeat for not reason, consider changing this to make it also a bit more consistent with 03:04:339 (6,7,4,5) -
03:16:339 (3,5) - Stack pl0x dam
03:26:047 (7) - Why is this one not on the beat? :D ihavenoidealmaooo
03:40:672 (1) - I think you should map something different than just a long return slider like that
03:53:005 (1) - You always used a 1/8 return slider for this kind of sound (which is correct), yet you use 1/6 now for no reason. dam
03:59:005 (3) - Stack dam
04:45:339 (2,3,4,5,6) - Same about awkward movement. The DS you used there should be the same with the slider as well dam
05:06:672 (3,5) - Ugly overlap :( dam i tried
05:08:255 (2,6) - Some people will be pissed with such a spacing all of a sudden for that rhythm. Consider just overlapping the circle with the other sliders kek tell em 2 git gud B^)B^)^)B^)B)^B^))B^)B^)BB^)BB^)B^)B^)^^)^)^)^)B^^B)B^B^B)^B)B
05:10:339 (1) - >.> lolwoops
05:12:339 (3) - Ctrl+G for better flow dam

I think the map itself needs some work, because it can definitely be improved by you with some effort. lmao yea this is my first map ever so it's honestly complete shit compared to my other maps :')
Good luck! lmaothank
updated with the thing saki cleared up for me
Ciel
Yay marathons!

To prevent myself putting question marks on every suggestion, I'll just bold blatantly incorrect things. Otherwise everything is a suggestion.

|1|2|3|4|

[Divine Hard]
Does that mean Insane? Who knows, it's a marathon map... difficulty doesn't mean much...
Maybe add SV's into the map? Not sure if you intentionally didn't add any throughout.
00:01:006 - add note You use 2 notes for this type of sound for at least the majority of the beginning section
00:06:005 - remove 4 Can represent the sound with 1 note. Also kinda builds up to the 2-note thing right afterward
00:09:339 - add note You use 2 notes for this sound just before this
00:13:005 - remove note Can represent the sound with 1 note. Also kinda builds up to the 2-note thing right afterward. Alternatively, you can also keep since it does keep up the build-up feeling.
00:13:505 - add note Emphasis consistency, especially considering previous instances
00:14:172 - remove note See 2 comments above
00:14:339 - add note See 2 comments above
00:18:339 - Maybe like this? Basically what I've been saying above for the intro section
00:56:005 - remove note Not really much reason to emphasize the beat, though it follows a pattern
01:11:339 - add note Follows emphasis pattern that you establish beforehand just before this
01:19:672 - remove note Same reason as above, but for the opposite effect
01:20:672 - remove note More of above
01:21:005 - and onwards - Basically the above. You switch to all 2-notes after a certain point, which is fine, but then keep that consistent.
02:42:505 - add note? Feels better with a constant beat going, given what you just mapped
02:43:339 - ^
02:44:505 - ^
02:44:839 - ^
03:38:339 - No sound to support the stream here. Not sure what you'd do with it though...
04:47:005 - add note Drum emphasis
04:47:172 - remove note Opposite of above
04:50:172 - remove...? Feels out of place, especially given the previous beat that has been followed
06:04:714 - not sure why you stagger when there doesn't seem to a reason/sound to. I kinda see why you might do it though

I have no idea how to mod your bursts/streams, but they do fit so...

Good luck on your map! :3
-Yuzuriha
from PM~ . m4m XD

General

check plz
http://gyazo.com/5b9d9a95c037a826d38a692c84dc8df6


We Will Wait


HP drain is 7 best~ i think

00:07:005 (2) - stack 120 82

00:18:172 (5,1) - 00:18:339 (1,2) - DS is same plz~

00:20:339 (2) - stack 345 184

00:28:505 (5,6) - Blanket req

00:35:672 (1,2,3) - stack

02:06:672 (1,2,3,4,1) - same DS like~

03:34:339 (1,2,3,4,5,6,1,2) - Difficult to see

03:40:672 (1) - why? i dont know ... Rhythm chenge plz ~

03:44:339 (6,7,8) - stack

04:50:839 (1,1) - Blanket req

04:56:505 (4) stack 04:56:005 (2) - tail . 4 is 376 210

05:16:172 (4,3) - Blanket req

------------------------------------------------------------------------

good luck :)
Topic Starter
VINXIS
-Yuzuriha-inori-
from PM~ . m4m XDlmaooo yeh ill do urs tomorrow morn it's like 11 pm rn so tired

General

check plz
http://gyazo.com/5b9d9a95c037a826d38a692c84dc8df6 what should i check


We Will Wait


HP drain is 7 best~ i think 2OP, but i changed ti to hp7 anyway lma o

00:07:005 (2) - stack 120 82 dam

00:18:172 (5,1) - 00:18:339 (1,2) - DS is same plz~ dam

00:20:339 (2) - stack 345 184 dam

00:28:505 (5,6) - Blanket req dam

00:35:672 (1,2,3) - stack dam

02:06:672 (1,2,3,4,1) - same DS like~ dam

03:34:339 (1,2,3,4,5,6,1,2) - Difficult to see its fine 2play tbh

03:40:672 (1) - why? i dont know ... Rhythm chenge plz ~ dam

03:44:339 (6,7,8) - stack dam

04:50:839 (1,1) - Blanket req dam

04:56:505 (4) stack 04:56:005 (2) - tail . 4 is 376 210 dam

05:16:172 (4,3) - Blanket req dam

------------------------------------------------------------------------

good luck :) lmaoo thank

literally did almost everything dam n
mijkolsmith

Yoshiap wrote:

Yay marathons!

To prevent myself putting question marks on every suggestion, I'll just bold blatantly incorrect things. Otherwise everything is a suggestion.

|1|2|3|4|

[Divine Hard]
Does that mean Insane? Who knows, it's a marathon map... difficulty doesn't mean much...
Maybe add SV's into the map? Not sure if you intentionally didn't add any throughout.
00:01:006 - add note You use 2 notes for this type of sound for at least the majority of the beginning section
00:06:005 - remove 4 Can represent the sound with 1 note. Also kinda builds up to the 2-note thing right afterward
00:09:339 - add note You use 2 notes for this sound just before this
00:13:005 - remove note Can represent the sound with 1 note. Also kinda builds up to the 2-note thing right afterward. Alternatively, you can also keep since it does keep up the build-up feeling.
00:13:505 - add note Emphasis consistency, especially considering previous instances
00:14:172 - remove note See 2 comments above
00:14:339 - add note See 2 comments above
00:18:339 - Maybe like this? Basically what I've been saying above for the intro section
00:56:005 - remove note Not really much reason to emphasize the beat, though it follows a pattern Instead of removing that one I made the other ones double too, guess that fixes it :)
01:11:339 - add note Follows emphasis pattern that you establish beforehand just before this
01:19:672 - remove note Same reason as above, but for the opposite effect
01:20:672 - remove note More of above
01:21:005 - and onwards - Basically the above. You switch to all 2-notes after a certain point, which is fine, but then keep that consistent.
02:42:505 - add note? Feels better with a constant beat going, given what you just mapped
02:43:339 - ^
02:44:505 - ^
02:44:839 - ^
03:38:339 - No sound to support the stream here. Not sure what you'd do with it though... 25% speed works well
04:47:005 - add note Drum emphasis
04:47:172 - remove note Opposite of above
04:50:172 - remove...? Feels out of place, especially given the previous beat that has been followed
06:04:714 - not sure why you stagger when there doesn't seem to a reason/sound to. I kinda see why you might do it though it sounds nice ;3

I have no idea how to mod your bursts/streams, but they do fit so...

Good luck on your map! :3
Hey, thanks for the mod!
Divine hard means that it's a bit harder than hard, not quite a superhard, so it just means harder than normal hard or smth XD
I don't really feel any need for SV's in the map, if you have any suggestions for them, you can say them though.
I'm not sure if I can apply them because it would conflict with std diff...
Other than that, awesome mod! Really helpful!

-mijkolsmith :D
Xgor
Here's the SB mod..

[Images]
There is tons of unused transparency in the lyric images! Please crop them!

For being a 1366x768 png your background and (Screenshot-2014-02-10-13.05.59.png) sure looks pretty low quality. You could change it into a jpg and nobody would notice. (Screenshot-2014-02-10-13.05.59.png alone pushes the map above 10 MB so it's a good idea to change that into a jpg.)

I know you didn't want the font to be modded but I soo would want you to use a more interesting font than you used right now.

[SB Design]
Right now you are using 1366x768 background images yet you don't scale them down to fit the screen.
If you scale them down to 0.625 it will fit the screen perfectly.

Aand I know you didn't want the rings to be modded either buut I noticed that sometimes your colours isn't the same as the ones in the circles.. Might wanna double check them.

I like that the lyric SB is different for the mania and osu! it's a nice touch.


[We Will Wait]
Eww low stacking latency.

It looks kinda weird when you use new combo spam during the verses although I get the effect you are trying to achive.
I really like the colorhax otherwise.

02:09:339 (x) - Looks like you forgot to add a circle there... I mean the storyboard says so.
02:14:672 (x) - ^

[Other]
255,255,255 combo color is highly discouraged. I suggest you lower it so it's not completely pure white
Topic Starter
VINXIS
Xgor
Here's the SB mod.. lol 2 dots

[Images]
There is tons of unused transparency in the lyric images! Please crop them! shi t kk

For being a 1366x768 png your background and (Screenshot-2014-02-10-13.05.59.png) sure looks pretty low quality. You could change it into a jpg and nobody would notice. (Screenshot-2014-02-10-13.05.59.png alone pushes the map above 10 MB so it's a good idea to change that into a jpg.) dam i only changed the gray one to jpg

I know you didn't want the font to be modded but I soo would want you to use a more interesting font than you used right now. that's wat im intending 2 do l8r on in life

[SB Design]
Right now you are using 1366x768 background images yet you don't scale them down to fit the screen.
If you scale them down to 0.625 it will fit the screen perfectly. used 0.65 rip

Aand I know you didn't want the rings to be modded either buut I noticed that sometimes your colours isn't the same as the ones in the circles.. Might wanna double check them. lfuc k thanks 4 telling me wow

I like that the lyric SB is different for the mania and osu! it's a nice touch. thx m8


[We Will Wait]
Eww low stacking latency. lmao rekt

It looks kinda weird when you use new combo spam during the verses although I get the effect you are trying to achive.
I really like the colorhax otherwise. thx m8 again, but yea the combo spam is cuz SV

02:09:339 (x) - Looks like you forgot to add a circle there... I mean the storyboard says so. ???W????????wot???
02:14:672 (x) - ^ ^
see i thought x) was a happy face but then i realized it wasn't rip
[Other]
255,255,255 combo color is highly discouraged. I suggest you lower it so it's not completely pure white oshit

thx m9 will fix the cropping thing asap

also fixed ring positioning
Asahina Momoko
hi VINXIS :3
i post some suggestion~


General

  1. Stack Leniency is put on 2, but imo it's not suitable at all.because like here ( 00:18:339 (1,2) - ), hidden perfectly on 1/2 rhythm position cause miss i think. maybe 6 or 7 is nice for it.
  2. drum-hitfinish.wav and drum-hitclap.wav are unused. if you don't have plan to use these ones, you must remove or it's unrankable issue.

We Will Wait

  1. 00:16:172 (3) - you shouldn't stack with 00:16:755 (5) - . 00:16:672 (4) - or 00:15:005 (2) - is better to stack
  2. 00:18:172 (5,1) - exchange circle and slider, more fit to music
  3. 00:23:005 (2) - don't have to stack it imo. maybe around x328/y56 is better
  4. 00:32:505 (2,3,4) - i can't hear sound ._.
  5. 03:00:005 (1) - remove NC
  6. 03:01:005 (7) - add NC
  7. 03:54:339 (1,1,2,3,1,2,3,4,1,2,3,4,1) - these are completely differ from music. sound is 1/6 sound, but making it stream is so hard to play. i suggest pot 1/8 reverse
  8. 04:02:172 (6,1) - not stacking is better imo

good luck :oops:
Topic Starter
VINXIS
thx bae I'll respond and updatr when i get home lmao


M o k o r i
hi VINXIS :3 ayy lmao
i post some suggestion~ klol


General

  1. Stack Leniency is put on 2, but imo it's not suitable at all.because like here ( 00:18:339 (1,2) - ), hidden perfectly on 1/2 rhythm position cause miss i think. maybe 6 or 7 is nice for it. idk wat u mean but I'll change stack leniancy anyway
  2. drum-hitfinish.wav and drum-hitclap.wav are unused. if you don't have plan to use these ones, you must remove or it's unrankable issue. yea this was taken out some time ago m8

We Will Wait

  1. 00:16:172 (3) - you shouldn't stack with 00:16:755 (5) - . 00:16:672 (4) - or 00:15:005 (2) - is better to stack was changed already
  2. 00:18:172 (5,1) - exchange circle and slider, more fit to music dam
  3. 00:23:005 (2) - don't have to stack it imo. maybe around x328/y56 is better dam
  4. 00:32:505 (2,3,4) - i can't hear sound ._. shhhh the people don't have to know mokori asdafasdfasfa (changed lmao)
  5. 03:00:005 (1) - remove NC dam
  6. 03:01:005 (7) - add NC dam
  7. 03:54:339 (1,1,2,3,1,2,3,4,1,2,3,4,1) - these are completely differ from music. sound is 1/6 sound, but making it stream is so hard to play. i suggest pot 1/8 reverse dam i feel u, I'll change it to 1/6th slider spam B^)
  8. 04:02:172 (6,1) - not stacking is better imo dam i tried

good luck :oops: thx bby

ily 4 dis <3 lol
thanks for modding lmao
Kanye
Finally modding ayeeeeee
First mod B^)

00:15:839 (1) - Move this to x:132 y:96
00:16:005 (2) - Move this to x:256 y:64
Remove 00:16:505 (4) -
00:19:505 (6) - Move this to x:320 y:336
00:25:339 (4) - Move this to x:336 y:300
00:40:672 (7) - Move this to x:120 y:336
00:43:172 (1) - Rotate this like 90° and move to x:132 y:88
00:50:672 (4) - Shorten this to half its original length then reverse it
01:16:339 (3) - Move this to x:392 y:44
02:02:005 (3) - Rotate this 138° and move to x:408 y:164
02:08:005 (1) - Move this to x:376 y:48
02:08:339 (2) - Move this to x:376 y:48, keep same shape and length etc.
02:09:172 (1) - Move this to x:440 y:153
Make sure end of 02:08:339 (2) - is the start of 02:09:172 (1) -
02:11:672 (2) - Rotate this 141° and move to x:368 y:208, keep same shape, length etc.
02:33:672 (3) - Move this to x:256 y:40
Starting here remove stacking 02:41:005 (1) -
02:41:005 (1) - Move this to x:352 y:192
02:41:339 (2) - Move this to x:340 y:228
02:41:672 (3) - Move this to x:320 y:260
02:42:005 (4) - Move this to x:292 y:288
05:02:089 (8) - Move this to x:232 y:296
05:02:172 (9) - Move this to x:200 y:288
05:07:672 (1) - Move this to x:124 y:104
05:08:255 (2) - Move this to x:168 y:288
05:09:005 (5) - Move the end of this slider to about x:346 y:209
05:09:589 (6) - Move this to x:296 y:252
05:09:589 (6) - Move this to x:236 y:268
Add 05:47:672 (4) - to x:192 y:272
Add 05:53:005 (5) - to x:260 y:88

Hope some of this helps :^)
Kanye

RAGING_Tomato10 wrote:

Finally modding ayeeeeee
First mod B^)

00:15:839 (1) - Move this to x:132 y:96
00:16:005 (2) - Move this to x:256 y:64
Remove 00:16:505 (4) -
00:19:505 (6) - Move this to x:320 y:336
00:25:339 (4) - Move this to x:336 y:300
00:40:672 (7) - Move this to x:120 y:336
00:43:172 (1) - Rotate this like 90° and move to x:132 y:88
00:50:672 (4) - Shorten this to half its original length then reverse it
01:16:339 (3) - Move this to x:392 y:44
02:02:005 (3) - Rotate this 138° and move to x:408 y:164
02:08:005 (1) - Move this to x:376 y:48
02:08:339 (2) - Move this to x:376 y:48, keep same shape and length etc.
02:09:172 (1) - Move this to x:440 y:153
Make sure end of 02:08:339 (2) - is the start of 02:09:172 (1) -
02:11:672 (2) - Rotate this 141° and move to x:368 y:208, keep same shape, length etc.
02:33:672 (3) - Move this to x:256 y:40
Starting here remove stacking 02:41:005 (1) -
02:41:005 (1) - Move this to x:352 y:192
02:41:339 (2) - Move this to x:340 y:228
02:41:672 (3) - Move this to x:320 y:260
02:42:005 (4) - Move this to x:292 y:288
05:02:089 (8) - Move this to x:232 y:296
05:02:172 (9) - Move this to x:200 y:288
05:07:672 (1) - Move this to x:124 y:104
05:08:255 (2) - Move this to x:168 y:288
05:09:005 (5) - Move the end of this slider to about x:346 y:209
05:09:589 (6) - Move this to x:296 y:252
05:09:589 (6) - Move this to x:236 y:268
Add 05:47:672 (4) - to x:192 y:272
Add 05:53:005 (5) - to x:260 y:88

Hope some of this helps :^)
Rotates are all cw btw ;^)
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