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Gabba Front Berlin - Lacrima Mosa Est [OsuMania]

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Topic Starter
Janko

Crono wrote:

hi from my queue

Janko wrote:

Hello
NM
Song Name: Gabba Front Berlin - Lacrima Mosa Est!
Link: https://osu.ppy.sh/s/407237
Key Count: 4k
Note consistency and hand ballance on Insane and Normal. If you can hard too.

thanks in advance
0 1 2 3

Normal

SPOILER
A couple of suggestions to help improve flow, please try suggestions in paragraphs together

01:55:089 try deleting 01:54:964 (114964|3)
01:55:214 (115214|1) - move to 01:55:089
01:55:589 add note to 3 for clap

01:56:589 (116589|2,116839|1) - perhaps move right for balance I haven't used fully but slightly modified

02:32:087 (152087|1) - suggest making this a 23 normal notes to allow an echo effect instead of a long hold. The crash sound is just "hit" on a real drum so it would fit alot better imo

02:57:055 copypasta detected :P. Maybe do the same as at 01:55:089 if you applied that suggestion. or even ctrl+h it to make it different I've done a little differently

03:13:211 (193211|3) - remove please, it feels out of place for a normal diff.
04:10:444 (250444|2) - maybe finish at 04:16:178 and end the song here. Generally for Osu! it would be better since the rest of the song will finish in the results screen. I have to think about it.

If not helpful then no kudos pls
Will do Insane diff later
Thanks for mod ^^
Akasha-
Hard -> Insane gap is too big
you may want to add a diff between it or reduce Insane and raise Hard diff
Topic Starter
Janko

Kuo Kyoka wrote:

Hard -> Insane gap is too big
you may want to add a diff between it or reduce Insane and raise Hard diff

I know. I would gladly added additional diff but I have no idea on it
MadBricktree
From the RRM Mania Modding Queue

0|1|2|3

What a creepy song...

Insane
00:02:210 - Add note here? I don't think there's a reason to not map the weird rubber rubbing sound (or whatever that is) here.
00:08:085 - to 00:25:835 - Adding a single note every 1/2 might be a good idea since it feels awkward to suddenly not have notes for that sound (which i can't describe) mentioned above.
01:25:276 (85276|1) - I thought you're skipping the 1/2 for each hi hat here.
01:26:276 (86276|3) - Same goes for this
01:27:651 - Add note?
01:29:666 - ^
01:48:058 - I think it should be triple here. I here some kind of snare sound here.
01:48:558 - Same goes for here.
01:52:089 - I don't think there is a need for this to be a triple since the same sounds are represented with doubles afterwards.
02:04:103 - & 02:04:603 - more snare sounds here.
02:36:462 (156462|0,156712|1,156837|2,156962|3,157212|0) - Although not a big problem, I find it awkward to be hitting to a dialogue.
02:54:305 - I can't find the difference between the sound here and the sounds above for doubles. I think a double should suffice.
04:21:692 (261692|0,261879|1,262004|2,262129|3,262379|0) - Kinda the same as the part mentioned above.
As Kuo Kyoka mentioned above, a jump from 3* to 5* is pretty big and it might be good to have a difficulty between it.

Good luck on ranking!
Topic Starter
Janko

Minseo2000 wrote:

From the RRM Mania Modding Queue

0|1|2|3

What a creepy song...

Insane
00:02:210 - Add note here? I don't think there's a reason to not map the weird rubber rubbing sound (or whatever that is) here.
00:08:085 - to 00:25:835 - Adding a single note every 1/2 might be a good idea since it feels awkward to suddenly not have notes for that sound (which i can't describe) mentioned above.
01:25:276 (85276|1) - I thought you're skipping the 1/2 for each hi hat here.
01:26:276 (86276|3) - Same goes for this
01:27:651 - Add note?
01:29:666 - ^
01:48:058 - I think it should be triple here. I here some kind of snare sound here.
01:48:558 - Same goes for here.
01:52:089 - I don't think there is a need for this to be a triple since the same sounds are represented with doubles afterwards.
02:04:103 - & 02:04:603 - more snare sounds here.
02:36:462 (156462|0,156712|1,156837|2,156962|3,157212|0) - Although not a big problem, I find it awkward to be hitting to a dialogue.
02:54:305 - I can't find the difference between the sound here and the sounds above for doubles. I think a double should suffice.
04:21:692 (261692|0,261879|1,262004|2,262129|3,262379|0) - Kinda the same as the part mentioned above.
As Kuo Kyoka mentioned above, a jump from 3* to 5* is pretty big and it might be good to have a difficulty between it. I know. I'm working on getting GD

Good luck on ranking!
Thanks for mod. I changed some parts
Parachor
Don't worry about giving me any kudosu, I just want to point out this section in the Insane diff:

00:48:058 - 01:02:058 - This section is pretty darn fun. I like the way you mapped it. But something I'd like to point out is that this whole section isn't stuttered. 00:50:058 - The eight measures from this point (until 00:52:058 - ) are played normal and aren't stuttering, so I think the mapping should reflect that (by not using jacks, or using jacks more infrequently). It will add a little variation to the section, and works well with the song.

When going through the Insane diff, look for parts that might drag on a little too long and see if there's any kind of variation you can add (While still keeping with the music). Like the whole doubles+LN part starting from 03:14:336 - . I think there could be some subtle variation for this part, because it repeats quite a lot. I dunno, whatever you feel comfortable with doing. Just thought I'd say something to hopefully help.

Good luck with this set ^-^
Topic Starter
Janko

Parachor wrote:

Don't worry about giving me any kudosu, I just want to point out this section in the Insane diff:

00:48:058 - 01:02:058 - This section is pretty darn fun. I like the way you mapped it. But something I'd like to point out is that this whole section isn't stuttered. 00:50:058 - The eight measures from this point (until 00:52:058 - ) are played normal and aren't stuttering, so I think the mapping should reflect that (by not using jacks, or using jacks more infrequently). It will add a little variation to the section, and works well with the song. Hmm... I'm not sure. For me everything is ok and you do not need to change anything but I'll think about that.

When going through the Insane diff, look for parts that might drag on a little too long and see if there's any kind of variation you can add (While still keeping with the music). Like the whole doubles+LN part starting from 03:14:336 - . I think there could be some subtle variation for this part, because it repeats quite a lot. I dunno, whatever you feel comfortable with doing. Just thought I'd say something to hopefully help. Yes I know. I'll correct it if it enters me the idea to the head, or someone suggest me something interesting in this part.

Good luck with this set ^-^
As if to think, however your mod in a sense, was helpful. You confirm my opinion that in the second part of your post that you need to fix it, and that's not just me I guess soo... I can give you kudos.
Protastic101
I am really bad at getting to my mods in time, so, sorry :(

Almost forgot to update this to complete. I think I'd cry if I forgot to update T.T

General
- Ayyy, you got an unsnapped note in Hard and Normal at 04:21:693 (261693|0)
- Also, HP and OD 7 for Normal? It's kind of noodley.
- Maybe OD and HP of ~7.7 since it has some noodles but also a lot of notes. Besides, there aren't real areas for button mashing so the HP doesn't need to be set too high.
- Do you think that the OD and HP values of Insane might be a *little* too high? I think, at most, OD and HP ~8.7 is fine since it's mainly notes and few holds.
- I want to jump on the bandwagon of everyone complaining about your difficulty gap! XD Jk. *Finding GDer's is impossible nowadays*
- Yooo, the BPM is actually ~244bpm. That's why your timing points keep getting off. You should *really* fix that.

Hard
Ok, I'm actually going to mention something here real quick: I think this difficulty could be more focused on short bursts and simple 1/1 rhythms with occasional jumps in it. But that is just my opinion so please don't take it as an attack if a lot of my suggestions seem to be trying to do that as you are completely free to reject everything.
00:00:085 (85|0) - This and the next few things I say about LN's should be applied to all difficulties. So, this ends at 00:02:460
00:02:085 (2085|3) - Starts where the last LN ends, and ends at 00:03:460
00:03:085 (3085|2) - Starts where the last LN ends, ends at 00:04:460
00:04:085 (4085|1) - Start where the last LN ends, end at the same place. Same goes for some other parts in the song with the same musical structure.
00:23:772 and 00:24:022 and 00:24:085 and 00:24:147 - Add notes for the distorted clap?
00:28:085 (28085|2,31085|3) - Between these notes, I suggest adding a 1/2 stream since there's that heartbeat kind of sound going on in the background. I really don't remember my reasoning here because I took a nap midsentence -.-
00:32:085 (32085|3,34058|2,35058|0,36058|1,37558|3,38308|2) - Alright, I'ma list off the end points of all these LN's, and hopefully you'll see what I'm trying to say and apply them elsewhere. So, in order, from first highlighted to last, 00:34:308 then 00:35:308 then 00:36:308 then 00:37:808 but this one kind of blends into the next note, so you might check me on that, and 00:38:308
00:39:745 - Add a note here for the clap? You mapped it back at 00:33:745 (33745|2) so consistency wise...
00:39:995 - ^^
00:41:745 - ^^
00:41:808 (41808|2,41808|3) - Reduce this to a single? It's the same distorted clap sound as the notes around it, with no extra emphasis in the music.
00:46:308 - Hmmm, so the music suddenly becomes a lot lighter in this section, but the map doesn't, and I can understand why because there's no real way to make this lighter without undermapping. Welllll, this section needs to be slightly different somehow, and I'm thinking SV's, but that proves to be an inconsistency since you don't use any SV's in this difficulty at all. Anyways, if you accept, SV of ~.8 seems fitting, and then SV .9 at 00:47:058 and finally back to 1 at 00:48:058
00:55:683 (55683|2) - Move this to 00:55:745
00:55:995 and 00:56:058 - Add notes for the clap?
00:57:745 - ^^
01:00:308 - In this measure, I think you could add notes on the red ticks, and alternate them like so, since the musical pattern is soft - loud - soft - loud
01:02:058 to 01:03:308 - Well, since I already suggested them, I might as well try again. Suggest a glitch SV here since the notes are very staccato and short.
01:05:729 - Suggest adding a note here for the clap?
01:07:042 (67042|1) - I swear, this song has way too many musical technicalities that can't be expressed in mania >.< Like, this is so much quieter than the other notes, but there's nothing you can really do to it to make it different and this frustrates me and hnrghhhh. Ok, well, reduce the HS volume to 30% for this note just because it's quieter? Control + shift + i, and then yeah. Ok.
01:09:292 and 01:09:792 - Add single notes. quiet claps here, similar to the note I highlighted above.
01:11:542 (71542|3) - Same stuff I said about HS. Make this like, volume 30% since it's quieter than the next note.
01:13:729 - Add note for clap?
01:13:917 - ^^
01:15:917 - ^^
01:27:526 (87526|1,87526|2,87776|3,87776|1,88041|0,88041|3) - Why are these doubles? They're not accented in the music.
01:28:026 - Add an LN here and end at 01:30:291 This is because you begin following that eerie sustained sound at 01:30:041 (90041|1) which makes no sense to start following it after it's already started, you get what I mean? Also, fix the LN lengths like I mentioned a few lines ago.
01:42:808 (102808|3) - I'm pretty sure this just ends at 01:43:308
01:51:589 and 01:51:839 - Kind of a consistency thing, but don't just drop the LN all of a sudden. Try something like this to make the burst fit It looks kind of messy though, but that should give you a general idea.
01:58:839 (118839|3) - Extend this LN to touch 01:59:339 (119339|2) ?
03:09:320 - Add a double here for the accented sound (kind of like a door slamming).
03:04:195 - Missing a note here, ayyy.
03:37:336 (217336|0,217336|1,217836|0,217836|2) - I notice that you use the same combination double for sounds like this, but here you don't. So I suggest, for consistency, moving 03:37:336 (217336|1) to column 3 and 03:37:211 (217211|2) to 2 to avoid a jack.
03:51:898 - I think you could add an LN here to represent the small pause in the drums and 8-bit kind of sustained sound there too. End at the start of the next measure.
03:56:710 - ^^ Alternatively, you could add a *small* slow SV like ~.9 and do a catch like SV, where it speeds up, then goes back to 1.
04:01:194 (241194|2,241319|3,241444|1) - For symmetry, make this a {121} pattern so it's like the opposite of 04:00:194 (240194|3,240319|2,240444|3)
04:06:444 - You know how I said it doesn't really make much sense to start the LN's following the eerie sound when the musical phrase has already started? Yeahhh, same here, so add an LN, and remember to fix LN lengths.

Reminder to myself to take a look at the section Parachor highlighted and give suggestions if possible 03:14:336 (194336|2) - Basically all I can really suggest here is to follow the eerie sustained sound in the background, to which I have no idea what to call it. Anyways, so split this LN and follow the eerie sound similar to how you did it in Hard. Would that work? That might make this way too messy, but I can't even pass the section, so I'm just looking at technicality. Ah well.
Topic Starter
Janko

Protastic101 wrote:

I am really bad at getting to my mods in time, so, sorry :(

Almost forgot to update this to complete. I think I'd cry if I forgot to update T.T

General
- Ayyy, you got an unsnapped note in Hard and Normal at 04:21:693 (261693|0) Lol. You're right. Fixed
- Also, HP and OD 7 for Normal? It's kind of noodley. Ok
- Maybe OD and HP of ~7.7 since it has some noodles but also a lot of notes. Besides, there aren't real areas for button mashing so the HP doesn't need to be set too high.
- Do you think that the OD and HP values of Insane might be a *little* too high? I think, at most, OD and HP ~8.7 is fine since it's mainly notes and few holds. Ok. I changed to 8.5
- I want to jump on the bandwagon of everyone complaining about your difficulty gap! XD Jk. *Finding GDer's is impossible nowadays* I found a person who will do GD so isn't so bad
- Yooo, the BPM is actually ~244bpm. That's why your timing points keep getting off. You should *really* fix that. From some sources I know that it should have 240 BPM. I think that these timing poins stems from quality this music

Hard
Ok, I'm actually going to mention something here real quick: I think this difficulty could be more focused on short bursts and simple 1/1 rhythms with occasional jumps in it. But that is just my opinion so please don't take it as an attack if a lot of my suggestions seem to be trying to do that as you are completely free to reject everything.
00:00:085 (85|0) - This and the next few things I say about LN's should be applied to all difficulties. So, this ends at 00:02:460
00:02:085 (2085|3) - Starts where the last LN ends, and ends at 00:03:460
00:03:085 (3085|2) - Starts where the last LN ends, ends at 00:04:460
00:04:085 (4085|1) - Start where the last LN ends, end at the same place. Same goes for some other parts in the song with the same musical structure. I won't follow the above tips because it breaks down flow of the game. Transition from 1/1 to 1/2 will be very uncomfortable in this case so I preferred to simplify it how I could for the consistency of the game was preserved
00:23:772 and 00:24:022 and 00:24:085 and 00:24:147 - Add notes for the distorted clap? I think there's no needed
00:28:085 (28085|2,31085|3) - Between these notes, I suggest adding a 1/2 stream since there's that heartbeat kind of sound going on in the background. I really don't remember my reasoning here because I took a nap midsentence -.- Heheh. I try not to hinder the map until I get GD
00:32:085 (32085|3,34058|2,35058|0,36058|1,37558|3,38308|2) - Alright, I'ma list off the end points of all these LN's, and hopefully you'll see what I'm trying to say and apply them elsewhere. So, in order, from first highlighted to last, 00:34:308 then 00:35:308 then 00:36:308 then 00:37:808 but this one kind of blends into the next note, so you might check me on that, and 00:38:308
00:39:745 - Add a note here for the clap? You mapped it back at 00:33:745 (33745|2)Ineresting. You know what? I will remove this note and it will be good too :p so consistency wise...
00:39:995 - ^^
00:41:745 - ^^
00:41:808 (41808|2,41808|3) - Reduce this to a single? It's the same distorted clap sound as the notes around it, with no extra emphasis in the music. Ok. Fixed
00:46:308 - Hmmm, so the music suddenly becomes a lot lighter in this section, but the map doesn't, and I can understand why because there's no real way to make this lighter without undermapping. Welllll, this section needs to be slightly different somehow, and I'm thinking SV's, but that proves to be an inconsistency since you don't use any SV's in this difficulty at all. Anyways, if you accept, SV of ~.8 seems fitting, and then SV .9 at 00:47:058 and finally back to 1 at 00:48:058 I'm not sure about SV
00:55:683 (55683|2) - Move this to 00:55:745 It wouldn't be too comfortable.
00:55:995 and 00:56:058 - Add notes for the clap?
00:57:745 - ^^ If I haven't added a notes 1/4 is not I add here too.
01:00:308 - In this measure, I think you could add notes on the red ticks, and alternate them like so, since the musical pattern is soft - loud - soft - loud Emm... No ;_; I try not to hinder the map until I get GD
01:02:058 to 01:03:308 - Well, since I already suggested them, I might as well try again. Suggest a glitch SV here since the notes are very staccato and short.
01:05:729 - Suggest adding a note here for the clap? I wrote about this before
01:07:042 (67042|1) - I swear, this song has way too many musical technicalities that can't be expressed in mania >.< Like, this is so much quieter than the other notes, but there's nothing you can really do to it to make it different and this frustrates me and hnrghhhh. Ok, well, reduce the HS volume to 30% for this note just because it's quieter? Control + shift + i, and then yeah. Ok. Ok
01:09:292 and 01:09:792 - Add single notes. quiet claps here, similar to the note I highlighted above.
01:11:542 (71542|3) - Same stuff I said about HS. Make this like, volume 30% since it's quieter than the next note. Ok
01:13:729 - Add note for clap?
01:13:917 - ^^
01:15:917 - ^^ When I created this part, well I thought about myself every note and I don't want add any notes
01:27:526 (87526|1,87526|2,87776|3,87776|1,88041|0,88041|3) - Why are these doubles? They're not accented in the music. In my opinion they are
01:28:026 - Add an LN here and end at 01:30:291 This is because you begin following that eerie sustained sound at 01:30:041 (90041|1) which makes no sense to start following it after it's already started, you get what I mean? Also, fix the LN lengths like I mentioned a few lines ago. I added LN[/color]
01:42:808 (102808|3) - I'm pretty sure this just ends at 01:43:308 but I'm not sure
01:51:589 and 01:51:839 - Kind of a consistency thing, but don't just drop the LN all of a sudden. Try something like this to make the burst fit It looks kind of messy though, but that should give you a general idea. yymm... no. sorry.
01:58:839 (118839|3) - Extend this LN to touch 01:59:339 (119339|2) ?
03:09:320 - Add a double here for the accented sound (kind of like a door slamming). I wrote about this in another post
03:04:195 - Missing a note here, ayyy. Fixed
03:37:336 (217336|0,217336|1,217836|0,217836|2) - I notice that you use the same combination double for sounds like this, but here you don't. So I suggest, for consistency, moving 03:37:336 (217336|1) to column 3 and 03:37:211 (217211|2) to 2 to avoid a jack. I'll leave it
03:51:898 - I think you could add an LN here to represent the small pause in the drums and 8-bit kind of sustained sound there too. End at the start of the next measure.
03:56:710 - ^^ Alternatively, you could add a *small* slow SV like ~.9 and do a catch like SV, where it speeds up, then goes back to 1.
04:01:194 (241194|2,241319|3,241444|1) - For symmetry, make this a {121} pattern so it's like the opposite of 04:00:194 (240194|3,240319|2,240444|3)
04:06:444 - You know how I said it doesn't really make much sense to start the LN's following the eerie sound when the musical phrase has already started? Yeahhh, same here, so add an LN, and remember to fix LN lengths. Ok. Fixed

Reminder to myself to take a look at the section Parachor highlighted and give suggestions if possible 03:14:336 (194336|2) - Basically all I can really suggest here is to follow the eerie sustained sound in the background, to which I have no idea what to call it. Anyways, so split this LN and follow the eerie sound similar to how you did it in Hard. Would that work? That might make this way too messy, but I can't even pass the section, so I'm just looking at technicality. Ah well.
Thanks for mod!!
MEGAtive
MEGA's Insane

Never thought it would be this hard to map this haha
Topic Starter
Janko

MEGAtive wrote:

MEGA's Insane

Never thought it would be this hard to map this haha
Thanks MEGA for diff o/
------------------------------------------------------------------------------------------------------
MEGA's Insane added
------------------------------------------------------------------------------------------------------
_underjoy
Szybki mod bo nie jestem w stanie tego ocenić poprawnie:
01:24:291 - czerwona linia
01:47:058 (107058|2,107058|1,107058|0) - ten chord (i inne 3 chordy, 01:51:058 (111058|1,111058|3,111058|0) - ) są nierówne, i one psują sync, nie sprawdzałem dokładnie bo mnie już od tego głowa boli ale prawdopodobnie są tam do postawienia czerwone linie
02:03:089 (123089|0,123089|3,123089|2) - 02:03:589 (123589|0,123589|2,123589|1) - to samo
02:09:087 (129087|2) - tu ma stać notka
02:11:087 (131087|3,131087|2) - tutaj jest 1/8 za wcześnie
w ogóle po co dawałeś 120 bpm? xD to nie robi absolutnie żadnej różnicy w gameplayu
02:38:305 (158305|1,158305|3) - notki mają stać tu, nie potem
końcówka drugiego chorusa też jest chyba nie halo, ale nie jestem pewien czemu, pewnie znowu chodzi o te 3-chordy
03:10:320 (190320|0) - nierówny ln
03:21:336 - ten chord jest nieco później
03:25:336 - ten też
03:37:336 - spróbuj naprawić czerwoną linią w tym miejscu, albo 03:37:836 - tu, albo nawet oba naraz jeśli coś się psuje
03:38:711 (218711|0) - nierówny ln
03:41:351 (221351|0,221351|1,221413|0,221413|2,221413|3) - to jest właśnie ten nierówny chord który tutaj zrobiłeś jackiem. to tak nie wygląda, dźwięk jest mniej więcej pośrodku.
03:42:398 (222398|0) - napraw żeby notki leżały na tej linii (w ogóle sprawdź czy wszystkie snapy na liniach są poprawne)
btw tu jest chyba parę ms za późno
03:57:960 - tutaj chyba chciałeś to skorygować

00:48:058 - w tym parcie nie zmapowałeś burstów, nie wiem czy specjalnie ale możesz spokojnie je imo dodać
Aha no i zmień tą copypastę w fragmencie z LN, bo się to naprawdę niewygodnie gra :/

uff na więcej nie mam siły, ciężką mapę sobie wybrałeś :c
Topic Starter
Janko

_underjoy wrote:

Szybki mod bo nie jestem w stanie tego ocenić poprawnie:
01:24:291 - czerwona linia No dobra. Dodana
01:47:058 (107058|2,107058|1,107058|0) - ten chord (i inne 3 chordy, 01:51:058 (111058|1,111058|3,111058|0) - ) są nierówne, i one psują sync, nie sprawdzałem dokładnie bo mnie już od tego głowa boli ale prawdopodobnie są tam do postawienia czerwone linie Czerwone linie tu nic nie dadzą. Nie wiem czy dałeś radę zauważyć ale dźwięk jest tutaj01:47:058 - oraz tutaj 01:47:099 - na tej drugiej linii jest ten "mocny dźwięk" ale jakbym go tam dał to by to zaburzyło grę... tak sądzę
02:03:089 (123089|0,123089|3,123089|2) - 02:03:589 (123589|0,123589|2,123589|1) - to samo To samoj
02:09:087 (129087|2) - tu ma stać notka Tutaj stoi notka http://puu.sh/p4yVT/66e9ad5a27.png
02:11:087 (131087|3,131087|2) - tutaj jest 1/8 za wcześnie o 1/16 za wcześnie ale poprawiłem
w ogóle po co dawałeś 120 bpm? xD to nie robi absolutnie żadnej różnicy w gameplayu Daje. Jest wolniejszy part który ma tyle BPM to tyle daje. Wg mnie to jest prostrze niż dawanie 240 i 0,5SV
02:38:305 (158305|1,158305|3) - notki mają stać tu, nie potem Ale tu stoją
końcówka drugiego chorusa też jest chyba nie halo, ale nie jestem pewien czemu, pewnie znowu chodzi o te 3-chordy
03:10:320 (190320|0) - nierówny ln Jak nierówny. Ty masz zaktualizowaną wersje mapy w ogóle? xD
03:21:336 - ten chord jest nieco później
03:25:336 - ten też pisałem o tym wyżej
03:37:336 - spróbuj naprawić czerwoną linią w tym miejscu, albo 03:37:836 - tu, albo nawet oba naraz jeśli coś się psuje ciągle o tym samym mowa
03:38:711 (218711|0) - nierówny ln Niby z której strony?
03:41:351 (221351|0,221351|1,221413|0,221413|2,221413|3) - to jest właśnie ten nierówny chord który tutaj zrobiłeś jackiem. to tak nie wygląda, dźwięk jest mniej więcej pośrodku. No tak to tak powinno wyglądać. Ustawiłem na 1/8... Tutaj taki zabieg pasuje ale robienie takiego czegoś w takich momentach jak wyżej jest niezbyt wygodne. Tak mi się wydaje
03:42:398 (222398|0) - napraw żeby notki leżały na tej linii (w ogóle sprawdź czy wszystkie snapy na liniach są poprawne)
btw tu jest chyba parę ms za późno Są na tej linii. Co do tego czy jest za późno... Trudno powiedzieć. Na moje ucho jest ok
03:57:960 - tutaj chyba chciałeś to skorygować Nieee tutaj jest ok

00:48:058 - w tym parcie nie zmapowałeś burstów, nie wiem czy specjalnie ale możesz spokojnie je imo dodać Wut? Tu nic więcej sie nie da zmapować xD
Aha no i zmień tą copypastę w fragmencie z LN, bo się to naprawdę niewygodnie gra :/ Nic nowego mi nie napisałeś... Czekam aż ktoś zaproponuje mi coś ciekawego bo sam pomysłu na to nie mam

uff na więcej nie mam siły, ciężką mapę sobie wybrałeś :c
W razie czego dalsze wyjaśnienia na pw
Dzięki za moda
arcwinolivirus
"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: It should be exactly 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Breaktime in MEGA's Difficulty. Make him fix it~

Column:
_ _ _ _
4K - |1|2|3|4|

Since this is quite hardcore, I decided to do the hardest difficulty instead.

[Insane]
SPOILER
00:21:335 - add note to 4 since the clap-like sound is becoming audible and kinda awkward if not double note. It is similar to 00:25:335 (25335|2,25335|0) -

00:22:335 (22335|2) - ^ same

00:23:335 - ^

00:36:058 (36058|2) - move to 4 to avoid that 1/2 jack at 3rd column.

00:48:308 - until 01:02:058 - the patterns are too much imo. 3 notes in a column of 1/2 measure jacks for 240 bpm are not good and a total fun killer. Suggesting something like this: http://puu.sh/p4QDx/65fef87dab.png which you can notice the 1st 3 1/1 white lines are spread until 2 note 1/2 jacks appeared. The 1/2 jacks in the image are most likely emphasizing the peak audible sound of that synth-like sound we can hear in the mp3. In the image, the jacks starts at 00:49:058 - then eventually ends at 00:50:308 - . Then after that it will go spread pattern again and go back to 2-note column jacks patterns for that repeating synth. If you got my point here, apply it until 01:02:058 -

01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - I do not recommend to use 5-note stacks as it throws off people, better rearrange.

01:36:808 (96808|2) - move to 2 to avoid 3-note 1/2 jack at 3rd column

01:47:308 (107308|2) - move to 4 ^

01:52:026 (112026|3) - remove as the sound here is exactly the same as 01:51:901 (111901|0,111964|1) - which are only single notes.

02:07:228 (127228|0,127353|1) - swap column to avoid 3-note stack at 1st column.

02:39:055 (159055|1) - move to 3

02:39:430 (159430|0) - ^ to 3

02:49:555 (169555|1) - ^ to 1

03:06:070 (186070|3) - ^ to 2

Pretty nice hardcore map if you will ask me~

[Overall]
Cool Gabba song to be honest, at first I thought it sucks but it seems actually good! Good luck o/


~ END OF MOD ~
Topic Starter
Janko

arcwinolivirus wrote:

"Arcwinolivirus' Osumania Mod Nest Of Mappers"

Willing to help you in times of mania mod struggles


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.



[General]
Audio: OK!
BG: It should be exactly 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Breaktime in MEGA's Difficulty. Make him fix it~

Column:
_ _ _ _
4K - |1|2|3|4|

Since this is quite hardcore, I decided to do the hardest difficulty instead.

[Insane]
SPOILER
00:21:335 - add note to 4 since the clap-like sound is becoming audible and kinda awkward if not double note. It is similar to 00:25:335 (25335|2,25335|0) -

00:22:335 (22335|2) - ^ same

00:23:335 - ^

00:36:058 (36058|2) - move to 4 to avoid that 1/2 jack at 3rd column.

00:48:308 - until 01:02:058 - the patterns are too much imo. 3 notes in a column of 1/2 measure jacks for 240 bpm are not good and a total fun killer. Suggesting something like this: http://puu.sh/p4QDx/65fef87dab.png which you can notice the 1st 3 1/1 white lines are spread until 2 note 1/2 jacks appeared. The 1/2 jacks in the image are most likely emphasizing the peak audible sound of that synth-like sound we can hear in the mp3. In the image, the jacks starts at 00:49:058 - then eventually ends at 00:50:308 - . Then after that it will go spread pattern again and go back to 2-note column jacks patterns for that repeating synth. If you got my point here, apply it until 01:02:058 -

01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - I do not recommend to use 5-note stacks as it throws off people, better rearrange.

01:36:808 (96808|2) - move to 2 to avoid 3-note 1/2 jack at 3rd column

01:47:308 (107308|2) - move to 4 ^

01:52:026 (112026|3) - remove as the sound here is exactly the same as 01:51:901 (111901|0,111964|1) - which are only single notes.

02:07:228 (127228|0,127353|1) - swap column to avoid 3-note stack at 1st column.

02:39:055 (159055|1) - move to 3

02:39:430 (159430|0) - ^ to 3

02:49:555 (169555|1) - ^ to 1

03:06:070 (186070|3) - ^ to 2

Pretty nice hardcore map if you will ask me~

[Overall]
Cool Gabba song to be honest, at first I thought it sucks but it seems actually good! Good luck o/


~ END OF MOD ~
Whoah. I accept all your advices. Good. Thanks a lot (I hope that I understood your 5th advice about 3 notes in a column)
streeteelf
Short mod requested by Janko

Columns: |1|2|3|4|

[MEGA's Insane]
  1. 02:34:836 - add note or notes for reduce breaktime
  2. 03:29:273 - 03:29:523 - add note as this part 03:29:836 (209836|2,209898|3,209961|1) - and this part 03:30:086 (210086|3,210148|2,210211|1,210273|3) -
  3. 03:42:226 (222226|1,222226|2) - move to 03:42:163 -
  4. 03:53:398 - add note in column 1 or 4
  5. 03:53:898 - ^
  6. 03:56:960 (236960|2) - ghost note. Remove.
juankristal
oh wow its the guy that makes cool videos for the polish community.

Leaving a mark here DAMN THE SONG CHOICE WILL KILL MY EARS
MEGAtive
Applied All in the previous mod.

MEGA's Insane

But I'm not really sure about the breaktime part since I'm not a fan of putting note out of rhythm for the sake of No-breaktime part. But yea I think this out of rhythm aren't really a problem.
Topic Starter
Janko

juankristal wrote:

oh wow its the guy that makes cool videos for the polish community.

Leaving a mark here DAMN THE SONG CHOICE WILL KILL MY EARS

Thanks >///<

Mega's Insane Updated
Nivrad00
From Nivrad00's Mania Queue

General
The measure lines are incorrect throughout this map... In general they get thrown off whenever there's a red line somewhere other than the start of a measure
I think the sync isn't quite right either ;n;
box
Normal
00:51:308 - 00:52:433 - it looks like these LNs are a beat late. It might be intentional to represent the delayed start of the sound, but I think it's inconsistent with the other LNs
01:12:042 - seems like this one is early. Maybe you accidentally put it on the bass drum instead of on the melodic sound afterward
02:15:086 - the two objects are on different snaps
03:41:413 - the timing is probably off, since you have to put a 1/1 sound on a 1/4 snap to make it sound on-sync

Hard
00:51:308 - 00:52:433 - late, like in Normal
03:40:476 (220476|3,220663|2) - Maybe these should be on 1/1 snaps? Currently it's inconsistent with the LNs in Normal
03:41:351 - same timing issue as Normal

MEGA's Insane
02:07:228 (127228|1,127228|2,127478|2,127478|1) - I don't hear the bass drum on these beats. Do you think singles might fit better?
03:09:445 (189445|2,189445|1,189695|1,189695|2) - same

Insane
In the intro, I think it would be logical to make all the of the LNs delayed from the downbeat by the same amount. Right now, most of them are delayed by a half-beat, but 00:03:460 (3460|1) - is delayed by a beat and a half
00:46:058 - it seems like the bass drum ends here, so maybe 00:46:308 - should be a single
00:48:058 (48058|2,48183|2,48308|2) - is this jack on purpose? it seems kinda random, especially because it's the only 3-note jack in this section
01:13:729 - and 01:05:729 - are a bit inconsistent. They're both similar sounds in the same section, but the first has a really strong jack and the second doesn't
01:28:041 - the long LNs here seem to have the same problem as the intro... most are delayed by a full beat, but 01:31:166 - is delayed by a half-beat
I think it would be more reasonable for the jacks at 01:55:026 - and 01:55:589 - to be in different lanes (or different hands), since they're pretty close to each other and very difficult
02:57:242 - and 02:57:805 - same
03:13:273 - and 03:13:836 - same
03:20:336 - why not end the LN here when the static sound stops? (like you did at 03:24:336 - )
Thanks for using my queue!
Abraxos
yo gabba gabba!

holy fucking shit this song was originally released on a vinyl wtf how chav can you get

General

  1. BPM and Offset : ( × )
    time
    seems like your timing is all wonky and fucked up

    seems like what this track suffers from is the lack of a solid consistent bpm thing; which isnt surprising given how tech was limited back then

    choo choo

    wikiped wrote:

    Lacrima Mosa Est, for example, has 480 BPM, although over the bass is a contrasting slow ambient sound.
    your measure ticks make more sense if its on 480 bpm, but because of technical limitations (measure lines) id kinda suggest you keep it at 240

    ive fixed most of the measure tick issues (and the offset ones), keep in mind that this song was made in 2006 and the inconsistencies in the timing offset can be real tough to catch. idk if i managed to catch everything, better to ask someone else to check it for you

    the timed diff is here, just copy paste it into a new diff (dont be an dum and copy paste it into one of your diffs pls)

    you can crtl-a to select everything in the pastebin if you didnt know
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( × )
    tags
    add
    Project: Enigma Electronic
    both are confirmed to be inside, check nom

    idk if you should keep terrorcore ok maybe suicide is kinda scary idk, im not that scared hearing this (ok maybe i dont understand the langauge its speaking)

    googlo wrote:

    This is the story of a man
    The 50th of the stock of 'nem skyscraper falls

    This is the story of a man
    The 50th of the stock of 'nem skyscraper falls
    As he falls, he repeated to calm down, again and again:
    So far, we went quite well

    But the important thing is not the case
    But the landing

    The important thing is not the case
    But the landing
    thanks google!
  5. Hitsound : ( ✓ ) those are some weak ass hitsounds
  6. Video : ( × ) .osb in your file? did i open it accidentally or

scary skeletins

this is insane btw
00:00:085 (85|2,2210|3) - the LN heads are at the wrong place, 00:02:335 - is where the background violin thingy changes pitch

00:03:460 (3460|1,4210|0) - same thing as above, changes at 00:04:335 -

00:31:647 (31647|2,31710|3,31835|2,31897|3,32022|2,32085|3) - eh could you do something else here its pretty biased on the right. 00:31:897 - also why is this a double now? if youre looking for the crash its 00:31:835 - right here bb
img
assuming you got the crash double thing wrong

00:37:058 (37058|3,37058|1,37308|2,37308|0,37558|3,37558|1,37808|2,37808|0,38058|3,38058|1) - idk if theres a structure im supposed to follow here, the doubles here seem to be randomly placed, weve got this thing here but then 00:34:808 (34808|3,34808|2,35058|1,35058|0,35308|1,35308|3,35558|3,35558|0) -? not a big issue, just something to take note

00:43:808 (43808|3,43808|2,43933|1,43933|2,44058|0,44058|3) - can you flip this, weve got the same exact pattern as before 00:35:808 (35808|2,35808|3,35933|2,35933|1,36058|3,36058|0) -

00:48:058 (48058|2,48183|2,48308|2) - pls there isnt that eheheh synth sound unlike 00:49:058 (49058|3,49183|3) - also btw 00:48:183 (48183|2,48308|2,48308|3,48433|0,48558|2,48558|1,48683|3,48808|1,48808|0,48933|2) - arent these supposed to have stacks because of the eheheh synth sound?

00:50:808 (50808|3,50933|3) - the ehehehe synth isnt here, dont stack

00:52:183 (52183|3,52308|3) - wat from where
00:52:308 (52308|3,52308|0,52433|1,52558|0,52558|2,52683|3) - these are then meant to be stacked

00:55:745 (55745|2,55745|3,55995|1,55995|0) - iirc these are singles, maybe you did something wrong either here or 00:49:745 (49745|0,49808|2,49808|3) -

00:59:058 (59058|2,59058|3,59183|0) - the iiiiii synth sound still here, stack

01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - why is 01:02:058 (62058|1,62058|0) - left out

01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - seriously this is a little too much too sudden, ik youre trying to balance it out with 01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - but eh it isnt working. crtl-h 01:03:933 (63933|0,64058|1) - pls

01:05:729 (65729|1,65729|0,65792|2,65792|0) - can you not, a simple short jumpthrill will suffice, no need to slap me with 240 minis
img
if youre scared that the right hand takes too much you could move things like i did in the picture

01:11:292 (71292|0,71417|0,71542|1,71542|0) - you jack better with your left hand do you? maybe you could make this a little nicer on the left by 01:11:667 (71667|1) - shifting to 4 and 01:11:792 (71792|2) - to 2

01:13:729 (73729|0,73729|1,73792|2,73792|3) - im assuming your 240 mini jack thing was a mistake

01:25:291 (85291|1,85291|3,86291|2,86291|3,87291|1,87291|0) - maybe you might wanna keep your layering consistent, beforehand these LNs dont have notes (see 01:22:276 (82276|3) - and others)

01:26:041 (86041|2,86041|0) - same thing about layering, there isnt a clap here

01:27:666 - you wanna put a note here

01:31:166 (91166|1,91291|0) - move the short LN to the otherhand, these things on one hand are pretty ehehes to hit

01:36:933 (96933|3,97058|3,97183|3) - be more friendly pls

01:52:089 (112089|3,112214|3,112339|3) - same thing as above

01:55:026 (115026|3,115089|3,115589|3,115651|3) - you dont have to emphasize the clap anymore than this, these jacks come so suddenly i cant emphasize how awkward they are tbh. a simple jumpthrill shenanigan thing is enough
img
01:54:839 (114839|1,114964|0,114964|1,115089|1,115089|0,115214|0,115339|0) - you might wanna watch out for hand balance thing too

you could theoractically have those jacks things, but i dont see a proper set-up smooth enough for the player to hit without making them angry. you could spread the jacks out to the other hand, but i dont see any change in how sudden and out of place it feels. which is the main problem here

01:57:964 (117964|2,118089|2,118214|2,118464|1,118589|1,118714|1) - weird how here you kinda changed things up a little. its cool and all, idk why you chose this section to feature this thing tho

02:02:964 (122964|3,123089|3,123214|3) - same

02:07:228 (127228|2,127228|1,127478|2,127478|1,127728|2,127728|1) - dont think these deserve doubles

02:54:055 (174055|0) - move up by one 1/4 tick

02:54:242 (174242|3,174305|3) - same

02:57:242 (177242|0,177305|0,177430|0,177555|0,177805|0,177867|0) - just copy paste whatever i said above and flip it

03:10:336 (190336|0) - nope i dont recommend this at all, the LNs forces the stacks onto one hand. maybe you could have everything here stack each other, since beforehand you had much nicer chords 03:07:070 (187070|0,187070|2,187195|3,187195|1) - like this

03:13:273 (193273|3,193336|3,193836|3,193898|3) - copy paste but dont flip

03:29:273 (209273|0,209336|0,209836|3,209898|3) - hey you changed it a little, same things still apply here tbh, the LNs and everything here makes it hard to anticipate such a thing

03:37:086 (217086|0,217211|1,217211|0,217336|0,217336|1,217461|1,217586|1,217586|0) - maybe you might wanna reconsider your choice of LN here. also the timings of the LNs are wrong heh

03:41:913 (221913|1) - the transition should be on the red tick

03:58:444 - why isnt this one the 4 note chord but 03:58:319 - this is what
img
also you might wanna make things a little bit more balanced

i dont have much to say for the chorus, the layering is quite simple there

you might wanna look over the LNs in the second half of the chart, its pretty awkward on both hands

MEGA spoopy

00:31:710 - you missed a spot

01:15:792 (75792|2,75792|0,75917|3,75917|0,76042|3,76042|1) - howd you decide what to double and what to triple over here

01:37:058 (97058|0,97058|3,97183|2,97183|1,97308|3,97308|0,97433|2,97433|1,97558|3,97558|0,97683|2,97683|1,97808|3,97808|0,97933|2,97933|1) - maybe you might wanna variate the chords a little, the repetitive nature of these almost jumpthrills throw me off easily
img
nothing too bold and scary, tame enough to retain some of your elements whilst hard enough to keep the player focused on the chords. you could apply this to every chorus tbh

01:54:964 (114964|2,114964|0,115026|3,115089|2,115089|1,115214|3,115214|0,115276|2,115339|0,115339|1) - entrance into this is not too smooth itself, see above

02:58:055 (178055|1,178055|2,178117|3,178117|0,178180|2,178180|1,178242|3,178242|0,178305|2,178305|1) - this isnt consistent with the above line, check

03:10:336 (190336|3) - the intensity of this is not equal to the intensity of 03:12:461 (192461|3,192461|1,192586|2,192586|0,192711|1,192711|3,192836|0,192836|2) - you might wanna consider layering more chords in the LN, maybe on each 1/2 tick would be good enough. applies for all similar sections

nothing else, chart is really consistent, which is why i dont have much to pick on the layering. also why i dont really have a lot of points here, generally main issues are a couple of pattern executions

ill mod 2 for today, think i had enough for a fill

hope my mod helped

good luck with rank
MEGAtive

Abraxos wrote:

yo gabba gabba!

holy fucking shit this song was originally released on a vinyl wtf how chav can you get

General

  1. BPM and Offset : ( × )
    time
    seems like your timing is all wonky and fucked up

    seems like what this track suffers from is the lack of a solid consistent bpm thing; which isnt surprising given how tech was limited back then

    choo choo

    wikiped wrote:

    Lacrima Mosa Est, for example, has 480 BPM, although over the bass is a contrasting slow ambient sound.
    your measure ticks make more sense if its on 480 bpm, but because of technical limitations (measure lines) id kinda suggest you keep it at 240

    ive fixed most of the measure tick issues (and the offset ones), keep in mind that this song was made in 2006 and the inconsistencies in the timing offset can be real tough to catch. idk if i managed to catch everything, better to ask someone else to check it for you

    the timed diff is here, just copy paste it into a new diff (dont be an dum and copy paste it into one of your diffs pls)

    you can crtl-a to select everything in the pastebin if you didnt know
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( × )
    tags
    add
    Project: Enigma Electronic
    both are confirmed to be inside, check nom

    idk if you should keep terrorcore ok maybe suicide is kinda scary idk, im not that scared hearing this (ok maybe i dont understand the langauge its speaking)

    googlo wrote:

    This is the story of a man
    The 50th of the stock of 'nem skyscraper falls

    This is the story of a man
    The 50th of the stock of 'nem skyscraper falls
    As he falls, he repeated to calm down, again and again:
    So far, we went quite well

    But the important thing is not the case
    But the landing

    The important thing is not the case
    But the landing
    thanks google!
  5. Hitsound : ( ✓ ) those are some weak ass hitsounds
  6. Video : ( × ) .osb in your file? did i open it accidentally or

MEGA spoopy

01:37:058 (97058|0,97058|3,97183|2,97183|1,97308|3,97308|0,97433|2,97433|1,97558|3,97558|0,97683|2,97683|1,97808|3,97808|0,97933|2,97933|1) - maybe you might wanna variate the chords a little, the repetitive nature of these almost jumpthrills throw me off easily IDK, isn't the pattern already simple enough? Maybe it's just me because I'm not getting problem playing this part.

03:10:336 (190336|3) - the intensity of this is not equal to the intensity of 03:12:461 (192461|3,192461|1,192586|2,192586|0,192711|1,192711|3,192836|0,192836|2) - you might wanna consider layering more chords in the LN, maybe on each 1/2 tick would be good enough. applies for all similar sections Welp, LN for the long scratching-esque pad sounds. And I do this so it wouldn't be so monotonous.

nothing else, chart is really consistent, which is why i dont have much to pick on the layering. also why i dont really have a lot of points here, generally main issues are a couple of pattern executions
Thanks for modding Nivrad and Abrax. Not notes mods means applied.
MEGA's Insane
Abraxos
address address address

MEGAtive wrote:

Abraxos wrote:

MEGA spoopy

03:10:336 (190336|3) - the intensity of this is not equal to the intensity of 03:12:461 (192461|3,192461|1,192586|2,192586|0,192711|1,192711|3,192836|0,192836|2) - you might wanna consider layering more chords in the LN, maybe on each 1/2 tick would be good enough. applies for all similar sections Welp, LN for the long scratching-esque pad sounds. And I do this so it wouldn't be so monotonous. i get what youre following, but thats not the issue here. the issue is how this particular long LN section isnt as hard per se as compared to sections like 03:12:461 (192461|3,192461|1,192586|2,192586|0,192711|3,192711|1,192836|2,192836|0,192961|3,192961|1,193086|0,193211|2,193211|3,193336|0,193336|1) - the drop in intensity isnt held accountable by the music itself, since the bass beats still continue on with the same speed and intensity even when the " long scratching-esque pad sounds" are layered over it.
yup thats it
Topic Starter
Janko

Nivrad00 wrote:

From Nivrad00's Mania Queue

General
The measure lines are incorrect throughout this map... In general they get thrown off whenever there's a red line somewhere other than the start of a measure
I think the sync isn't quite right either ;n;
box
Normal
00:51:308 - 00:52:433 - it looks like these LNs are a beat late. It might be intentional to represent the delayed start of the sound, but I think it's inconsistent with the other LNs Yeah. It was intentional and I think that setting the end of the LN at 00:52:433 - this point don't be comfortable during the game
01:12:042 - seems like this one is early. Maybe you accidentally put it on the bass drum instead of on the melodic sound afterward It was intentional so I leave it
02:15:086 - the two objects are on different snaps o.O lol. Ofc fixed
03:41:413 - the timing is probably off, since you have to put a 1/1 sound on a 1/4 snap to make it sound on-sync I know. I must work on this timing.

Hard
00:51:308 - 00:52:433 - late, like in Normal ^^^^
03:40:476 (220476|3,220663|2) - Maybe these should be on 1/1 snaps? Currently it's inconsistent with the LNs in Normal
03:41:351 - same timing issue as Normal I work to do so

Insane
In the intro, I think it would be logical to make all the of the LNs delayed from the downbeat by the same amount. Right now, most of them are delayed by a half-beat, but 00:03:460 (3460|1) - is delayed by a beat and a half Ok. Fixed
00:46:058 - it seems like the bass drum ends here, so maybe 00:46:308 - should be a single Yeah. Changed
00:48:058 (48058|2,48183|2,48308|2) - is this jack on purpose? it seems kinda random, especially because it's the only 3-note jack in this section Yeah. Changed
01:13:729 - and 01:05:729 - are a bit inconsistent. They're both similar sounds in the same section, but the first has a really strong jack and the second doesn't Changed
01:28:041 - the long LNs here seem to have the same problem as the intro... most are delayed by a full beat, but 01:31:166 - is delayed by a half-beat Ok. Fixed
I think it would be more reasonable for the jacks at 01:55:026 - and 01:55:589 - to be in different lanes (or different hands), since they're pretty close to each other and very difficult
02:57:242 - and 02:57:805 - same
03:13:273 - and 03:13:836 - same I will see what I can do with it
03:20:336 - why not end the LN here when the static sound stops? (like you did at 03:24:336 - ) Ups. Fixed
Thanks for using my queue!
Thanks for mod!
Topic Starter
Janko

Abraxos wrote:

yo gabba gabba!

holy fucking shit this song was originally released on a vinyl wtf how chav can you get

General

  1. BPM and Offset : ( × ) fixed
    time
    seems like your timing is all wonky and fucked up

    seems like what this track suffers from is the lack of a solid consistent bpm thing; which isnt surprising given how tech was limited back then

    choo choo

    wikiped wrote:

    Lacrima Mosa Est, for example, has 480 BPM, although over the bass is a contrasting slow ambient sound.
    your measure ticks make more sense if its on 480 bpm, but because of technical limitations (measure lines) id kinda suggest you keep it at 240

    ive fixed most of the measure tick issues (and the offset ones), keep in mind that this song was made in 2006 and the inconsistencies in the timing offset can be real tough to catch. idk if i managed to catch everything, better to ask someone else to check it for you

    the timed diff is here, just copy paste it into a new diff (dont be an dum and copy paste it into one of your diffs pls)

    you can crtl-a to select everything in the pastebin if you didnt know
  2. Aimod : ( ✓ )
  3. Kiai : ( ✓ )
  4. Metadata : ( × )
    tags
    add
    Project: Enigma Electronic
    Ok
    both are confirmed to be inside, check nom

    idk if you should keep terrorcore ok maybe suicide is kinda scary idk, im not that scared hearing this (ok maybe i dont understand the langauge its speaking) hmm... http://puu.sh/pbJLK/b356e7dfd7.png

    googlo wrote:

    This is the story of a man
    The 50th of the stock of 'nem skyscraper falls

    This is the story of a man
    The 50th of the stock of 'nem skyscraper falls
    As he falls, he repeated to calm down, again and again:
    So far, we went quite well

    But the important thing is not the case
    But the landing

    The important thing is not the case
    But the landing
    thanks google! I will try to get accurate translation :v
  5. Hitsound : ( ✓ ) those are some weak ass hitsounds Important that they are.
  6. Video : ( × ) .osb in your file? did i open it accidentally or WAT? I don't see this file in my folder lol

scary skeletins

this is insane btw
00:00:085 (85|2,2210|3) - the LN heads are at the wrong place, 00:02:335 - is where the background violin thingy changes pitch Ok fixed

00:03:460 (3460|1,4210|0) - same thing as above, changes at 00:04:335 - Ok fixed

00:31:647 (31647|2,31710|3,31835|2,31897|3,32022|2,32085|3) - eh could you do something else here its pretty biased on the right. 00:31:897 - also why is this a double now? if youre looking for the crash its 00:31:835 - right here bb Nice idea.
img
assuming you got the crash double thing wrong

00:37:058 (37058|3,37058|1,37308|2,37308|0,37558|3,37558|1,37808|2,37808|0,38058|3,38058|1) - idk if theres a structure im supposed to follow here, the doubles here seem to be randomly placed, weve got this thing here but then 00:34:808 (34808|3,34808|2,35058|1,35058|0,35308|1,35308|3,35558|3,35558|0) -? not a big issue, just something to take note

00:43:808 (43808|3,43808|2,43933|1,43933|2,44058|0,44058|3) - can you flip this, weve got the same exact pattern as before 00:35:808 (35808|2,35808|3,35933|2,35933|1,36058|3,36058|0) - Ok

00:48:058 (48058|2,48183|2,48308|2) - pls there isnt that eheheh synth sound unlike 00:49:058 (49058|3,49183|3) - also btw 00:48:183 (48183|2,48308|2,48308|3,48433|0,48558|2,48558|1,48683|3,48808|1,48808|0,48933|2) - arent these supposed to have stacks because of the eheheh synth sound?
Ok

00:50:808 (50808|3,50933|3) - the ehehehe synth isnt here, dont stack Ok

00:52:183 (52183|3,52308|3) - wat from where ?
00:52:308 (52308|3,52308|0,52433|1,52558|0,52558|2,52683|3) - these are then meant to be stacked Ok

00:55:745 (55745|2,55745|3,55995|1,55995|0) - iirc these are singles, maybe you did something wrong either here or 00:49:745 (49745|0,49808|2,49808|3) - I don't think so but maybe... No. However, no.

00:59:058 (59058|2,59058|3,59183|0) - the iiiiii synth sound still here, stack Ok

01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - why is 01:02:058 (62058|1,62058|0) - left out

01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - seriously this is a little too much too sudden, ik youre trying to balance it out with 01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - but eh it isnt working. crtl-h 01:03:933 (63933|0,64058|1) - pls Frankly I didn't think about the balance just about increasing sound... so I leave.

01:05:729 (65729|1,65729|0,65792|2,65792|0) - can you not, a simple short jumpthrill will suffice, no need to slap me with 240 minis Ok
img
if youre scared that the right hand takes too much you could move things like i did in the picture

01:11:292 (71292|0,71417|0,71542|1,71542|0) - you jack better with your left hand do you? maybe you could make this a little nicer on the left by 01:11:667 (71667|1) - shifting to 4 and 01:11:792 (71792|2) - to 2 Yes but I think that this arrangement of notes shows the growing power of sound so I leave.

01:13:729 (73729|0,73729|1,73792|2,73792|3) - im assuming your 240 mini jack thing was a mistake

01:25:291 (85291|1,85291|3,86291|2,86291|3,87291|1,87291|0) - maybe you might wanna keep your layering consistent, beforehand these LNs dont have notes (see 01:22:276 (82276|3) - and others) Ok fixed

01:26:041 (86041|2,86041|0) - same thing about layering, there isnt a clap here Ok fixed

01:27:666 - you wanna put a note here No because this is a kind of transition to the next part.

01:31:166 (91166|1,91291|0) - move the short LN to the otherhand, these things on one hand are pretty ehehes to hit Ok fixed

01:36:933 (96933|3,97058|3,97183|3) - be more friendly pls Hah Okay

01:52:089 (112089|3,112214|3,112339|3) - same thing as above ok

01:55:026 (115026|3,115089|3,115589|3,115651|3) - you dont have to emphasize the clap anymore than this, these jacks come so suddenly i cant emphasize how awkward they are tbh. a simple jumpthrill shenanigan thing is enough
I do not know what to think about it. I'll ask others and decide what to do

img
01:54:839 (114839|1,114964|0,114964|1,115089|1,115089|0,115214|0,115339|0) - you might wanna watch out for hand balance thing too

you could theoractically have those jacks things, but i dont see a proper set-up smooth enough for the player to hit without making them angry. you could spread the jacks out to the other hand, but i dont see any change in how sudden and out of place it feels. which is the main problem here

01:57:964 (117964|2,118089|2,118214|2,118464|1,118589|1,118714|1) - weird how here you kinda changed things up a little. its cool and all, idk why you chose this section to feature this thing tho ok fixed

02:02:964 (122964|3,123089|3,123214|3) - same ^

02:07:228 (127228|2,127228|1,127478|2,127478|1,127728|2,127728|1) - dont think these deserve doubles hmm... me too. I forgot XD fixed


02:54:055 (174055|0) - move up by one 1/4 tick lol How did it here ... fixed

02:54:242 (174242|3,174305|3) - same fixed

02:57:242 (177242|0,177305|0,177430|0,177555|0,177805|0,177867|0) - just copy paste whatever i said above and flip it I will wait

03:10:336 (190336|0) - nope i dont recommend this at all, the LNs forces the stacks onto one hand. maybe you could have everything here stack each other, since beforehand you had much nicer chords 03:07:070 (187070|0,187070|2,187195|3,187195|1) - like this I simply prefer to leave it as is. These LNs aren't so bad. Seriously

03:13:273 (193273|3,193336|3,193836|3,193898|3) - copy paste but dont flip

03:29:273 (209273|0,209336|0,209836|3,209898|3) - hey you changed it a little, same things still apply here tbh, the LNs and everything here makes it hard to anticipate such a thing

03:37:086 (217086|0,217211|1,217211|0,217336|0,217336|1,217461|1,217586|1,217586|0) - maybe you might wanna reconsider your choice of LN here. also the timings of the LNs are wrong heh I think over it

03:41:913 (221913|1) - the transition should be on the red tick Sound starts on the blue line in this case

03:58:444 - why isnt this one the 4 note chord but 03:58:319 - this is what Because I think that it fits but I will consider yet
img
also you might wanna make things a little bit more balanced

i dont have much to say for the chorus, the layering is quite simple there

you might wanna look over the LNs in the second half of the chart, its pretty awkward on both hands


ill mod 2 for today, think i had enough for a fill

hope my mod helped

good luck with rank
Thanks for mod!
At times it was hard to understand but still helpful. It may be a situation that something I'm not understand. If you see that I did something completely unrelated to your advice - pay attention to me



---------------------------------------------------------------------------

ALL DIFFS UPDATED

---------------------------------------------------------------------------





.
Abraxos
box because long timing point

Janko wrote:

Abraxos wrote:

03:10:336 (190336|0) - nope i dont recommend this at all, the LNs forces the stacks onto one hand. maybe you could have everything here stack each other, since beforehand you had much nicer chords 03:07:070 (187070|0,187070|2,187195|3,187195|1) - like this I simply prefer to leave it as is. These LNs aren't so bad. Seriously
i didnt murder your puppy mang you dont have to seriously me

you kinda have to substantiate your claim here, you didnt really address the issue i pointed out. maybe im just a ln h8tr xd xd but still; my point still stands about how the LNs seemingly force stacks onto one hand.

something like 03:22:350 (202350|0,202475|1,202600|0,202600|1,202725|0,202850|1,202975|1,202975|0,203100|0,203225|0,203225|1,203350|1,203475|0,203600|1,203725|1,203725|0,203850|0,203975|0,203975|1,204100|1,204225|0,204350|0,204350|1) - this only has two sections where there arent any consecutive stacks, at 03:22:350 (202350|0,203475|0) -

rather than removing the LNs which might be bloody murder, maybe you could give the second chorus a little buffing up? as of now the chorus is pretty tame as compared to the LN things. buffing it up would ease the player into that section just a bit better


Janko wrote:

Abraxos wrote:

01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - seriously this is a little too much too sudden, ik youre trying to balance it out with 01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - but eh it isnt working. crtl-h 01:03:933 (63933|0,64058|1) - pls ☒ Frankly I didn't think about the balance just about increasing sound... so I leave.
mang there are people who would want to play this for the chart, youd have to think for them too you know.

you can very easily move the jacks to both hands without changing any of the layering

nothing wrong in ensuring that the jacks are balanced on both hands unless you really want them to be in the same columns

yeah thats pretty much everything i would like to clarify

good luck with rank bb
lenpai
Testplay as requested via PM

only doing Insane

sooo here's a result screen:


This is not a kind of map im good at judging and also my 4k skills went down to 7th dan-ish sooo yeah but its a nice map to warmup for jacking

Map construction is not something i would be able to make a full mod but here's a quickie:

00:35:064 (35064|0,35314|0,35564|0) - its kinda weird to see this stack + the fact that there no similar doubles usage stacking on the right hand later in the section

01:02:043 - stutter SVs will work perfectly here
Topic Starter
Janko

Lenfried- wrote:

Testplay as requested via PM

only doing Insane

sooo here's a result screen:


This is not a kind of map im good at judging and also my 4k skills went down to 7th dan-ish sooo yeah but its a nice map to warmup for jacking

Map construction is not something i would be able to make a full mod but here's a quickie:

00:35:064 (35064|0,35314|0,35564|0) - its kinda weird to see this stack + the fact that there no similar doubles usage stacking on the right hand later in the section Good point. Fixed

01:02:043 - stutter SVs will work perfectly here I wonder on adding sv but I have no idea about it so... maybe something will come of this.
Thanks!
WolfyArmato-




Lacrima Mosa Est! - Gabba Front Berlin


|1|2|3|4|


[General]
Timing: OK!
Hitsounds: Fine!
Audio: Nice!
Graphics: Good!

[NM]
Mods
Uncheck "Widescreen support"
00:41:564 - I think do like this, normal players can read it easier than stairs http://puu.sh/phmQW/046b18213e.PNG
02:08:150 - Add one note here,it's a cymbal sound, follow this part 03:58:452
04:16:928 - This LN should ends here, the sound is finish here

[HD]
Mods
Uncheck "Widescreen Support"
01:33:073 (93073|1,94089|2,94339|3,94589|2,94839|0,94964|1,95089|2,95339|3,95589|1,95714|2,95839|1) - Should change to double notes, I think it's very emphasize for me.
03:25:352 (205352|1) - Change to circle

[MEGA's Insane]
Mods
Uncheck "Widescreen support"
04:10:452 (250452|1) - if you want to follow 2 sounds (drum and synth) you should make 1 of 2 sliders end here 04:16:928
04:19:213 - Should make double notes here, to make all diff finish at the same time

[Insane]
Mods
I think it's OK now :)

Sorry for short mods, your map is very good now. :o :o
No kds if my mods are useless.
Thanks for use our queue. :) :) :)
Topic Starter
Janko

ArmatoGamesZ wrote:





Lacrima Mosa Est! - Gabba Front Berlin


|1|2|3|4|


[General]
Timing: OK!
Hitsounds: Fine!
Audio: Nice!
Graphics: Good!

[NM]
Mods
Uncheck "Widescreen support" Ok
00:41:564 - I think do like this, normal players can read it easier than stairs http://puu.sh/phmQW/046b18213e.PNG I changed some
02:08:150 - Add one note here,it's a cymbal sound, follow this part 03:58:452 Ok
04:16:928 - This LN should ends here, the sound is finish here If you listen to it you will hear the sound lasts for a while.

[HD]
Mods
Uncheck "Widescreen Support" Ok
01:33:073 (93073|1,94089|2,94339|3,94589|2,94839|0,94964|1,95089|2,95339|3,95589|1,95714|2,95839|1) - Should change to double notes, I think it's very emphasize for me. Yes but I don't want change to double notes in HD diff
03:25:352 (205352|1) - Change to circle No

[Insane]
Mods
I think it's OK now :)

Sorry for short mods, your map is very good now. :o :o
No kds if my mods are useless.
Thanks for use our queue. :) :) :)
Thanks!
Hotaru-


Hotaru's Mania Modding KueKue


Hello Janko and Mega owo Here's Your Mod
Srsly This Map Is Too Damn Great ;w;
A specially MEGA's Insane And Insane

Kolom
1|2|3|4


[General]
UnCheck Wide Screen Support On Normal,Hard,and MEGA's Insane
And also sugest to change Diff Name Insane Into ExTra IF you Want(?)



[Normal]
Actually I Can't Find Any Mistake Right Here '3'
01:43:058 (103058|1) - Ahh I think It will Be great if you Change it into LN
02:04:103 (124103|2) - i dont understand what the meaning of this LN
from 02:07:853 - till 02:08:150 - you can Add LN.. Why Not?? Sounds Looks Really Loud There

[HARD]
01:28:067 (88067|3) - move 3? For Balance and then Move This 01:28:317 (88317|1) - 4 it's more ballance



That's all my mod owo..
Oh Damn I can't Mod It Well It's Perfect for me ;w;
Good Luck! owo)/
Topic Starter
Janko

-[Hotaru]- wrote:



Hotaru's Mania Modding KueKue


Hello Janko and Mega owo Here's Your Mod
Srsly This Map Is Too Damn Great ;w;
A specially MEGA's Insane And Insane

Kolom
1|2|3|4


[General]
UnCheck Wide Screen Support On Normal,Hard,and MEGA's Insane fixed
And also sugest to change Diff Name Insane Into ExTra IF you Want(?) I wonder about that.



[Normal]
Actually I Can't Find Any Mistake Right Here '3'
01:43:058 (103058|1) - Ahh I think It will Be great if you Change it into LN I could but I think it will be better with a note.
02:04:103 (124103|2) - i dont understand what the meaning of this LN Hmm... Me too xD I forgot. Changed to note
from 02:07:853 - till 02:08:150 - you can Add LN.. Why Not?? Sounds Looks Really Loud There I think that It isn't loud enough sound, I could singled it here.

[HARD]
01:28:067 (88067|3) - move 3? For Balance and then Move This 01:28:317 (88317|1) - 4 it's more ballance Hmm... Why not :p changed



That's all my mod owo..
Oh Damn I can't Mod It Well It's Perfect for me ;w; ^o^ Thanks!
Good Luck! owo)/
Thanks for mod ^^
MEGAtive
Thanks for modding. All applied, anyway

MEGA's Insane
Topic Starter
Janko
---------------------------------------------------------------------------

MEGA's Insane UPDATED

---------------------------------------------------------------------------
Rivals_7
Hello, came as per request from my queue

Cant find much, also the song is more than 4 minutes so i just mod your highest diff
1|2|3|4

[Insane]

01:02:168 - I think the glitch-like sounds is kinda worthy to be mapped. like you do at - 01:03:543 (63543|0,63668|0) -

01:11:527 (71527|1) - might want to move this to 4. this section is rather unbalanced on the left side - 01:11:277 (71277|0,71402|0,71527|0,71527|1,71652|1,71777|0) -

01:40:058 - should this be triple? you also use C there like triple before

02:42:303 - This one too ^

Good luck furthermore, no kds if you reject all :D
Topic Starter
Janko

Rivals_7 wrote:

Hello, came as per request from my queue

Cant find much, also the song is more than 4 minutes so i just mod your highest diff
1|2|3|4

[Insane]

01:02:168 - I think the glitch-like sounds is kinda worthy to be mapped. like you do at - 01:03:543 (63543|0,63668|0) -

01:11:527 (71527|1) - might want to move this to 4. this section is rather unbalanced on the left side - 01:11:277 (71277|0,71402|0,71527|0,71527|1,71652|1,71777|0) -

01:40:058 - should this be triple? you also use C there like triple before

02:42:303 - This one too ^

Good luck furthermore, no kds if you reject all :D
Thanks for mod but I reject all :/ Really sorry :<
juankristal
ayyy my HEARS

Insane
00:17:835 (17835|0,17960|2,18085|0,18085|3) - Maybe this should be a double-single-double?

00:18:835 (18835|0,19085|2,19085|1) - Two doubles in the same columns for same sound? And delete the red tick note maybe.

00:47:168 (47168|2,47293|0) - I would move that one slot to right (follows 00:47:043 (47043|1,47168|3,47293|1,47418|3,47543|1) - being the same sound in the same column)

00:54:543 (54543|2,54668|2) - I feel there is no need for jacks over there. Probably applies to the rest of the chart in that section (type of)

01:02:043 - Why not red ticks anymore here?
Maybe this?

01:08:777 - 01:07:277 - add note in the whites because there is the same sound you were previously using? 01:11:027 - same here

01:36:433 (96433|2) - I would move that to left to avoid 01:36:433 (96433|2,96558|3,96558|2,96683|1,96683|3,96808|1) -. For example, you do stuff like 01:37:308 (97308|3,97433|3,97558|1,97683|1,97808|2,97933|2) - and I feel they fit better
01:45:058 (105058|3,105058|1,105183|2,105183|0,105308|3,105308|2,105433|1,105433|3,105558|0,105558|1) - Same goes for this kind of stuff. I am not too sure but pointing out wont hurt anyone :D

01:56:089 (116089|2,116214|2,116339|3,116464|3) - I am not soo sure about this after such a loadout into the left hand. I would adjust one of the jacks to not be in the left hand.

I am not too good modding this kind of stuff :/

Hard
00:12:085 (12085|3) - Why double?
00:12:585 (12585|0) - Why not double? xD

00:55:668 (55668|2) - Delete it. Its the only time I saw you using a red tick note for that sound. (00:57:668 - example)

(you can also apply stuff from the insane into this one like the white ticks in the calm sections etc)

01:51:589 - I think long notes here instead of the 1/4s works better but its up to you.

01:55:214 (115214|0,115276|1) - Maybe it is too hard but how about ctr+g? I think it sounds different from the previous 1/4

02:48:303 - Maybe something like this for this long note? I feel it was a bit overloaded in the 1st column:


(only the left side lol)

03:04:820 (184820|2,184945|1) - Ctrl+G for no overload in 2nd.

dead me


Sorry if it wasnt to big, its not my musical taste but I tried to give at least a bit of stuff to help you out. Hope it works for you and feel free to ask me if you want something specific about this one. Good luck!
Topic Starter
Janko

juankristal wrote:

ayyy my HEARS This is the last such a map. I promise ;_;

Insane
00:17:835 (17835|0,17960|2,18085|0,18085|3) - Maybe this should be a double-single-double? I don't really know what's going on. I don't have such Pattern. Maybe it was updating and you didn't have the latest version o.o

00:18:835 (18835|0,19085|2,19085|1) - Two doubles in the same columns for same sound? And delete the red tick note maybe. Emm ^

00:47:168 (47168|2,47293|0) - I would move that one slot to right (follows 00:47:043 (47043|1,47168|3,47293|1,47418|3,47543|1) - being the same sound in the same column) Ok

00:54:543 (54543|2,54668|2) - I feel there is no need for jacks over there. Probably applies to the rest of the chart in that section (type of) This jacks must be here because in this moment is the same sound

01:02:043 - Why not red ticks anymore here?
Maybe this? Yeah. I added notes in red lineslook at this. I think that this is better

01:08:777 - 01:07:277 - add note in the whites because there is the same sound you were previously using? 01:11:027 - same here Yeah. The same sound but I think that volume this sounds is too low

01:36:433 (96433|2) - I would move that to left to avoid 01:36:433 (96433|2,96558|3,96558|2,96683|1,96683|3,96808|1) -. For example, you do stuff like 01:37:308 (97308|3,97433|3,97558|1,97683|1,97808|2,97933|2) - and I feel they fit better
01:45:058 (105058|3,105058|1,105183|2,105183|0,105308|3,105308|2,105433|1,105433|3,105558|0,105558|1) - Same goes for this kind of stuff. I am not too sure but pointing out wont hurt anyone :D Yeah. I thought about it long time. I had to remap this moment for comfortably and evenly distributed.

01:56:089 (116089|2,116214|2,116339|3,116464|3) - I am not soo sure about this after such a loadout into the left hand. I would adjust one of the jacks to not be in the left hand. I think I corrected

I am not too good modding this kind of stuff :/

Hard
00:12:085 (12085|3) - Why double? Hm... idk xD I forgot. Fixed
00:12:585 (12585|0) - Why not double? xD Good question XD Ofc fixed

00:55:668 (55668|2) - Delete it. Its the only time I saw you using a red tick note for that sound. (00:57:668 - example) ok *~*/

(you can also apply stuff from the insane into this one like the white ticks in the calm sections etc)

01:51:589 - I think long notes here instead of the 1/4s works better but its up to you. I think that better to leave it as it is.

01:55:214 (115214|0,115276|1) - Maybe it is too hard but how about ctr+g? I think it sounds different from the previous 1/4 symmetry. Additionally fits! Seee

02:48:303 - Maybe something like this for this long note? I feel it was a bit overloaded in the 1st column:


(only the left side lol) Ok :DHmm I think that this is better

03:04:820 (184820|2,184945|1) - Ctrl+G for no overload in 2nd. Right. Fixed

dead me D: noooo


Sorry if it wasnt to big, its not my musical taste but I tried to give at least a bit of stuff to help you out. Hope it works for you and feel free to ask me if you want something specific about this one. Good luck! No problem ^^ it's good
Thanks for mod o/ You found a lot of little details that needed improvement. Hmm ... I have to give compensation for your ears? xD
juankristal

Janko wrote:

Thanks for mod o/ You found a lot of little details that needed improvement. Hmm ... I have to give compensation for your ears? xD
Pro tip for me: Update the map before modding it LOL

xDD
Topic Starter
Janko

juankristal wrote:

Pro tip for me: Update the map before modding it LOL

xDD
Shit Happens ¯\_(ツ)_/¯
but thanks anyway xD
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