Kuo Kyoka wrote:
Hard -> Insane gap is too big
you may want to add a diff between it or reduce Insane and raise Hard diff
I know. I would gladly added additional diff but I have no idea on it
Kuo Kyoka wrote:
Hard -> Insane gap is too big
you may want to add a diff between it or reduce Insane and raise Hard diff
Thanks for mod. I changed some partsMinseo2000 wrote:
From the RRM Mania Modding Queue
0|1|2|3
What a creepy song...Insane00:02:210 - Add note here? I don't think there's a reason to not map the weird rubber rubbing sound (or whatever that is) here.
00:08:085 - to 00:25:835 - Adding a single note every 1/2 might be a good idea since it feels awkward to suddenly not have notes for that sound (which i can't describe) mentioned above.
01:25:276 (85276|1) - I thought you're skipping the 1/2 for each hi hat here.
01:26:276 (86276|3) - Same goes for this
01:27:651 - Add note?
01:29:666 - ^
01:48:058 - I think it should be triple here. I here some kind of snare sound here.
01:48:558 - Same goes for here.
01:52:089 - I don't think there is a need for this to be a triple since the same sounds are represented with doubles afterwards.
02:04:103 - & 02:04:603 - more snare sounds here.
02:36:462 (156462|0,156712|1,156837|2,156962|3,157212|0) - Although not a big problem, I find it awkward to be hitting to a dialogue.
02:54:305 - I can't find the difference between the sound here and the sounds above for doubles. I think a double should suffice.
04:21:692 (261692|0,261879|1,262004|2,262129|3,262379|0) - Kinda the same as the part mentioned above.As Kuo Kyoka mentioned above, a jump from 3* to 5* is pretty big and it might be good to have a difficulty between it. I know. I'm working on getting GD
Good luck on ranking!
As if to think, however your mod in a sense, was helpful. You confirm my opinion that in the second part of your post that you need to fix it, and that's not just me I guess soo... I can give you kudos.Parachor wrote:
Don't worry about giving me any kudosu, I just want to point out this section in the Insane diff:
00:48:058 - 01:02:058 - This section is pretty darn fun. I like the way you mapped it. But something I'd like to point out is that this whole section isn't stuttered. 00:50:058 - The eight measures from this point (until 00:52:058 - ) are played normal and aren't stuttering, so I think the mapping should reflect that (by not using jacks, or using jacks more infrequently). It will add a little variation to the section, and works well with the song. Hmm... I'm not sure. For me everything is ok and you do not need to change anything but I'll think about that.
When going through the Insane diff, look for parts that might drag on a little too long and see if there's any kind of variation you can add (While still keeping with the music). Like the whole doubles+LN part starting from 03:14:336 - . I think there could be some subtle variation for this part, because it repeats quite a lot. I dunno, whatever you feel comfortable with doing. Just thought I'd say something to hopefully help. Yes I know. I'll correct it if it enters me the idea to the head, or someone suggest me something interesting in this part.
Good luck with this set ^-^
Thanks for mod!!Protastic101 wrote:
I am really bad at getting to my mods in time, so, sorry
Almost forgot to update this to complete. I think I'd cry if I forgot to update T.TGeneral- Ayyy, you got an unsnapped note in Hard and Normal at 04:21:693 (261693|0) ☑ Lol. You're right. Fixed
- Also, HP and OD 7 for Normal? It's kind of noodley. ☑ Ok
- Maybe OD and HP of ~7.7 since it has some noodles but also a lot of notes. Besides, there aren't real areas for button mashing so the HP doesn't need to be set too high.
- Do you think that the OD and HP values of Insane might be a *little* too high? I think, at most, OD and HP ~8.7 is fine since it's mainly notes and few holds. ☑ Ok. I changed to 8.5
- I want to jump on the bandwagon of everyone complaining about your difficulty gap! XD Jk. *Finding GDer's is impossible nowadays* I found a person who will do GD so isn't so bad
- Yooo, the BPM is actually ~244bpm. That's why your timing points keep getting off. You should *really* fix that. ☒ From some sources I know that it should have 240 BPM. I think that these timing poins stems from quality this musicHardOk, I'm actually going to mention something here real quick: I think this difficulty could be more focused on short bursts and simple 1/1 rhythms with occasional jumps in it. But that is just my opinion so please don't take it as an attack if a lot of my suggestions seem to be trying to do that as you are completely free to reject everything.
00:00:085 (85|0) - This and the next few things I say about LN's should be applied to all difficulties. So, this ends at 00:02:460
00:02:085 (2085|3) - Starts where the last LN ends, and ends at 00:03:460
00:03:085 (3085|2) - Starts where the last LN ends, ends at 00:04:460
00:04:085 (4085|1) - Start where the last LN ends, end at the same place. Same goes for some other parts in the song with the same musical structure. ☒ I won't follow the above tips because it breaks down flow of the game. Transition from 1/1 to 1/2 will be very uncomfortable in this case so I preferred to simplify it how I could for the consistency of the game was preserved
00:23:772 and 00:24:022 and 00:24:085 and 00:24:147 - Add notes for the distorted clap? ☒ I think there's no needed
00:28:085 (28085|2,31085|3) - Between these notes, I suggest adding a 1/2 stream since there's that heartbeat kind of sound going on in the background. I really don't remember my reasoning here because I took a nap midsentence -.- ☒ Heheh. I try not to hinder the map until I get GD
00:32:085 (32085|3,34058|2,35058|0,36058|1,37558|3,38308|2) - Alright, I'ma list off the end points of all these LN's, and hopefully you'll see what I'm trying to say and apply them elsewhere. So, in order, from first highlighted to last, 00:34:308 then 00:35:308 then 00:36:308 then 00:37:808 but this one kind of blends into the next note, so you might check me on that, and 00:38:308
00:39:745 - Add a note here for the clap? You mapped it back at 00:33:745 (33745|2)Ineresting. You know what? I will remove this note and it will be good too :p so consistency wise...
00:39:995 - ^^
00:41:745 - ^^
00:41:808 (41808|2,41808|3) - Reduce this to a single? It's the same distorted clap sound as the notes around it, with no extra emphasis in the music. ☑ Ok. Fixed
00:46:308 - Hmmm, so the music suddenly becomes a lot lighter in this section, but the map doesn't, and I can understand why because there's no real way to make this lighter without undermapping. Welllll, this section needs to be slightly different somehow, and I'm thinking SV's, but that proves to be an inconsistency since you don't use any SV's in this difficulty at all. Anyways, if you accept, SV of ~.8 seems fitting, and then SV .9 at 00:47:058 and finally back to 1 at 00:48:058 I'm not sure about SV
00:55:683 (55683|2) - Move this to 00:55:745 ☒ It wouldn't be too comfortable.
00:55:995 and 00:56:058 - Add notes for the clap?
00:57:745 - ^^ ☒ If I haven't added a notes 1/4 is not I add here too.
01:00:308 - In this measure, I think you could add notes on the red ticks, and alternate them like so, since the musical pattern is soft - loud - soft - loud☒ Emm... No ;_; I try not to hinder the map until I get GD
01:02:058 to 01:03:308 - Well, since I already suggested them, I might as well try again. Suggest a glitch SV here since the notes are very staccato and short. ☒
01:05:729 - Suggest adding a note here for the clap? ☒ I wrote about this before
01:07:042 (67042|1) - I swear, this song has way too many musical technicalities that can't be expressed in mania >.< Like, this is so much quieter than the other notes, but there's nothing you can really do to it to make it different and this frustrates me and hnrghhhh. Ok, well, reduce the HS volume to 30% for this note just because it's quieter? Control + shift + i, and then yeah. Ok. ☑Ok
01:09:292 and 01:09:792 - Add single notes. quiet claps here, similar to the note I highlighted above.
01:11:542 (71542|3) - Same stuff I said about HS. Make this like, volume 30% since it's quieter than the next note. ☑Ok
01:13:729 - Add note for clap?
01:13:917 - ^^
01:15:917 - ^^ ☒ When I created this part, well I thought about myself every note and I don't want add any notes
01:27:526 (87526|1,87526|2,87776|3,87776|1,88041|0,88041|3) - Why are these doubles? They're not accented in the music. ☒ In my opinion they are
01:28:026 - Add an LN here and end at 01:30:291 This is because you begin following that eerie sustained sound at 01:30:041 (90041|1) which makes no sense to start following it after it's already started, you get what I mean? Also, fix the LN lengths like I mentioned a few lines ago. ☑I added LN[/color]
01:42:808 (102808|3) - I'm pretty sure this just ends at 01:43:308 ☒ but I'm not sure
01:51:589 and 01:51:839 - Kind of a consistency thing, but don't just drop the LN all of a sudden. Try something like this to make the burst fitIt looks kind of messy though, but that should give you a general idea. ☒ yymm... no. sorry.
01:58:839 (118839|3) - Extend this LN to touch 01:59:339 (119339|2) ? ☒
03:09:320 - Add a double here for the accented sound (kind of like a door slamming). ☒ I wrote about this in another post
03:04:195 - Missing a note here, ayyy. ☑ Fixed
03:37:336 (217336|0,217336|1,217836|0,217836|2) - I notice that you use the same combination double for sounds like this, but here you don't. So I suggest, for consistency, moving 03:37:336 (217336|1) to column 3 and 03:37:211 (217211|2) to 2 to avoid a jack. ☒ I'll leave it
03:51:898 - I think you could add an LN here to represent the small pause in the drums and 8-bit kind of sustained sound there too. End at the start of the next measure. ☒
03:56:710 - ^^ Alternatively, you could add a *small* slow SV like ~.9 and do a catch like SV, where it speeds up, then goes back to 1. ☒
04:01:194 (241194|2,241319|3,241444|1) - For symmetry, make this a {121} pattern so it's like the opposite of 04:00:194 (240194|3,240319|2,240444|3) ☒
04:06:444 - You know how I said it doesn't really make much sense to start the LN's following the eerie sound when the musical phrase has already started? Yeahhh, same here, so add an LN, and remember to fix LN lengths. ☑ Ok. FixedReminder to myself to take a look at the section Parachor highlighted and give suggestions if possible03:14:336 (194336|2) - Basically all I can really suggest here is to follow the eerie sustained sound in the background, to which I have no idea what to call it. Anyways, so split this LN and follow the eerie sound similar to how you did it in Hard. Would that work? That might make this way too messy, but I can't even pass the section, so I'm just looking at technicality. Ah well.
MEGAtive wrote:
MEGA's Insane
Never thought it would be this hard to map this haha
Dzięki za moda_underjoy wrote:
Szybki mod bo nie jestem w stanie tego ocenić poprawnie:
01:24:291 - czerwona linia ☑ No dobra. Dodana
01:47:058 (107058|2,107058|1,107058|0) - ten chord (i inne 3 chordy, 01:51:058 (111058|1,111058|3,111058|0) - ) są nierówne, i one psują sync, nie sprawdzałem dokładnie bo mnie już od tego głowa boli ale prawdopodobnie są tam do postawienia czerwone linie ☒ Czerwone linie tu nic nie dadzą. Nie wiem czy dałeś radę zauważyć ale dźwięk jest tutaj01:47:058 - oraz tutaj 01:47:099 - na tej drugiej linii jest ten "mocny dźwięk" ale jakbym go tam dał to by to zaburzyło grę... tak sądzę
02:03:089 (123089|0,123089|3,123089|2) - 02:03:589 (123589|0,123589|2,123589|1) - to samo ☒ To samoj
02:09:087 (129087|2) - tu ma stać notka ☒ Tutaj stoi notka http://puu.sh/p4yVT/66e9ad5a27.png
02:11:087 (131087|3,131087|2) - tutaj jest 1/8 za wcześnie ☑ o 1/16 za wcześnie ale poprawiłem
w ogóle po co dawałeś 120 bpm? xD to nie robi absolutnie żadnej różnicy w gameplayu Daje. Jest wolniejszy part który ma tyle BPM to tyle daje. Wg mnie to jest prostrze niż dawanie 240 i 0,5SV
02:38:305 (158305|1,158305|3) - notki mają stać tu, nie potem ☒ Ale tu stoją
końcówka drugiego chorusa też jest chyba nie halo, ale nie jestem pewien czemu, pewnie znowu chodzi o te 3-chordy
03:10:320 (190320|0) - nierówny ln ☒ Jak nierówny. Ty masz zaktualizowaną wersje mapy w ogóle? xD
03:21:336 - ten chord jest nieco później
03:25:336 - ten też ☒ pisałem o tym wyżej
03:37:336 - spróbuj naprawić czerwoną linią w tym miejscu, albo 03:37:836 - tu, albo nawet oba naraz jeśli coś się psuje ciągle o tym samym mowa
03:38:711 (218711|0) - nierówny ln ☒ Niby z której strony?
03:41:351 (221351|0,221351|1,221413|0,221413|2,221413|3) - to jest właśnie ten nierówny chord który tutaj zrobiłeś jackiem. to tak nie wygląda, dźwięk jest mniej więcej pośrodku. ☑ No tak to tak powinno wyglądać. Ustawiłem na 1/8... Tutaj taki zabieg pasuje ale robienie takiego czegoś w takich momentach jak wyżej jest niezbyt wygodne. Tak mi się wydaje
03:42:398 (222398|0) - napraw żeby notki leżały na tej linii (w ogóle sprawdź czy wszystkie snapy na liniach są poprawne)
btw tu jest chyba parę ms za późno ☒ Są na tej linii. Co do tego czy jest za późno... Trudno powiedzieć. Na moje ucho jest ok
03:57:960 - tutaj chyba chciałeś to skorygować Nieee tutaj jest ok
00:48:058 - w tym parcie nie zmapowałeś burstów, nie wiem czy specjalnie ale możesz spokojnie je imo dodać Wut? Tu nic więcej sie nie da zmapować xD
Aha no i zmień tą copypastę w fragmencie z LN, bo się to naprawdę niewygodnie gra :/ Nic nowego mi nie napisałeś... Czekam aż ktoś zaproponuje mi coś ciekawego bo sam pomysłu na to nie mam
uff na więcej nie mam siły, ciężką mapę sobie wybrałeś :c
W razie czego dalsze wyjaśnienia na pw
Column:
_ _ _ _
4K - |1|2|3|4|
Whoah. I accept all your advices. Good. Thanks a lot (I hope that I understood your 5th advice about 3 notes in a column)arcwinolivirus wrote:
"Arcwinolivirus' Osumania Mod Nest Of Mappers"
Willing to help you in times of mania mod struggles
Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggestion and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.
[General]
Audio: OK!
BG: It should be exactly 800x600 / 1024x768 / 1366x768
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• Breaktime in MEGA's Difficulty. Make him fix it~Column:
_ _ _ _
4K - |1|2|3|4|
Since this is quite hardcore, I decided to do the hardest difficulty instead.
[Insane]SPOILER00:21:335 - add note to 4 since the clap-like sound is becoming audible and kinda awkward if not double note. It is similar to 00:25:335 (25335|2,25335|0) -
00:22:335 (22335|2) - ^ same
00:23:335 - ^
00:36:058 (36058|2) - move to 4 to avoid that 1/2 jack at 3rd column.
00:48:308 - until 01:02:058 - the patterns are too much imo. 3 notes in a column of 1/2 measure jacks for 240 bpm are not good and a total fun killer. Suggesting something like this: http://puu.sh/p4QDx/65fef87dab.png which you can notice the 1st 3 1/1 white lines are spread until 2 note 1/2 jacks appeared. The 1/2 jacks in the image are most likely emphasizing the peak audible sound of that synth-like sound we can hear in the mp3. In the image, the jacks starts at 00:49:058 - then eventually ends at 00:50:308 - . Then after that it will go spread pattern again and go back to 2-note column jacks patterns for that repeating synth. If you got my point here, apply it until 01:02:058 -
01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - I do not recommend to use 5-note stacks as it throws off people, better rearrange.
01:36:808 (96808|2) - move to 2 to avoid 3-note 1/2 jack at 3rd column
01:47:308 (107308|2) - move to 4 ^
01:52:026 (112026|3) - remove as the sound here is exactly the same as 01:51:901 (111901|0,111964|1) - which are only single notes.
02:07:228 (127228|0,127353|1) - swap column to avoid 3-note stack at 1st column.
02:39:055 (159055|1) - move to 3
02:39:430 (159430|0) - ^ to 3
02:49:555 (169555|1) - ^ to 1
03:06:070 (186070|3) - ^ to 2
Pretty nice hardcore map if you will ask me~
[Overall]
Cool Gabba song to be honest, at first I thought it sucks but it seems actually good! Good luck o/~ END OF MOD ~
your measure ticks make more sense if its on 480 bpm, but because of technical limitations (measure lines) id kinda suggest you keep it at 240wikiped wrote:
Lacrima Mosa Est, for example, has 480 BPM, although over the bass is a contrasting slow ambient sound.
Project: Enigma Electronicboth are confirmed to be inside, check nom
thanks google!googlo wrote:
This is the story of a man
The 50th of the stock of 'nem skyscraper falls
This is the story of a man
The 50th of the stock of 'nem skyscraper falls
As he falls, he repeated to calm down, again and again:
So far, we went quite well
But the important thing is not the case
But the landing
The important thing is not the case
But the landing
Thanks for modding Nivrad and Abrax. Not notes mods means applied.Abraxos wrote:
yo gabba gabba!
holy fucking shit this song was originally released on a vinyl wtf how chav can you getGeneral
- BPM and Offset : ( × )
timeseems like your timing is all wonky and fucked up
seems like what this track suffers from is the lack of a solid consistent bpm thing; which isnt surprising given how tech was limited back then
choo chooyour measure ticks make more sense if its on 480 bpm, but because of technical limitations (measure lines) id kinda suggest you keep it at 240wikiped wrote:
Lacrima Mosa Est, for example, has 480 BPM, although over the bass is a contrasting slow ambient sound.
ive fixed most of the measure tick issues (and the offset ones), keep in mind that this song was made in 2006 and the inconsistencies in the timing offset can be real tough to catch. idk if i managed to catch everything, better to ask someone else to check it for you
the timed diff is here, just copy paste it into a new diff (dont be an dum and copy paste it into one of your diffs pls)
you can crtl-a to select everything in the pastebin if you didnt know- Aimod : ( ✓ )
- Kiai : ( ✓ )
- Metadata : ( × )
tagsaddProject: Enigma Electronicboth are confirmed to be inside, check nomidk if you should keep terrorcoreok maybe suicide is kinda scary idk,im not that scared hearing this (ok maybe i dont understand the langauge its speaking)thanks google!googlo wrote:
This is the story of a man
The 50th of the stock of 'nem skyscraper falls
This is the story of a man
The 50th of the stock of 'nem skyscraper falls
As he falls, he repeated to calm down, again and again:
So far, we went quite well
But the important thing is not the case
But the landing
The important thing is not the case
But the landing- Hitsound : ( ✓ ) those are some weak ass hitsounds
- Video : ( × ) .osb in your file? did i open it accidentally or
MEGA spoopy
01:37:058 (97058|0,97058|3,97183|2,97183|1,97308|3,97308|0,97433|2,97433|1,97558|3,97558|0,97683|2,97683|1,97808|3,97808|0,97933|2,97933|1) - maybe you might wanna variate the chords a little, the repetitive nature of these almost jumpthrills throw me off easily IDK, isn't the pattern already simple enough? Maybe it's just me because I'm not getting problem playing this part.
03:10:336 (190336|3) - the intensity of this is not equal to the intensity of 03:12:461 (192461|3,192461|1,192586|2,192586|0,192711|1,192711|3,192836|0,192836|2) - you might wanna consider layering more chords in the LN, maybe on each 1/2 tick would be good enough. applies for all similar sections Welp, LN for the long scratching-esque pad sounds. And I do this so it wouldn't be so monotonous.
nothing else, chart is really consistent, which is why i dont have much to pick on the layering. also why i dont really have a lot of points here, generally main issues are a couple of pattern executions
yup thats itMEGAtive wrote:
Abraxos wrote:
MEGA spoopy
03:10:336 (190336|3) - the intensity of this is not equal to the intensity of 03:12:461 (192461|3,192461|1,192586|2,192586|0,192711|1,192711|3,192836|0,192836|2) - you might wanna consider layering more chords in the LN, maybe on each 1/2 tick would be good enough. applies for all similar sections Welp, LN for the long scratching-esque pad sounds. And I do this so it wouldn't be so monotonous. i get what youre following, but thats not the issue here. the issue is how this particular long LN section isnt as hard per se as compared to sections like 03:12:461 (192461|3,192461|1,192586|2,192586|0,192711|3,192711|1,192836|2,192836|0,192961|3,192961|1,193086|0,193211|2,193211|3,193336|0,193336|1) - the drop in intensity isnt held accountable by the music itself, since the bass beats still continue on with the same speed and intensity even when the " long scratching-esque pad sounds" are layered over it.
Thanks for mod!Nivrad00 wrote:
From Nivrad00's Mania Queue
General
The measure lines are incorrect throughout this map... In general they get thrown off whenever there's a red line somewhere other than the start of a measure
I think the sync isn't quite right either ;n;boxThanks for using my queue!Normal
00:51:308 - 00:52:433 - it looks like these LNs are a beat late. It might be intentional to represent the delayed start of the sound, but I think it's inconsistent with the other LNs Yeah. It was intentional and I think that setting the end of the LN at 00:52:433 - this point don't be comfortable during the game
01:12:042 - seems like this one is early. Maybe you accidentally put it on the bass drum instead of on the melodic sound afterward ☒ It was intentional so I leave it
02:15:086 - the two objects are on different snaps ☑ o.O lol. Ofc fixed
03:41:413 - the timing is probably off, since you have to put a 1/1 sound on a 1/4 snap to make it sound on-sync I know. I must work on this timing.
Hard
00:51:308 - 00:52:433 - late, like in Normal ^^^^
03:40:476 (220476|3,220663|2) - Maybe these should be on 1/1 snaps? Currently it's inconsistent with the LNs in Normal
03:41:351 - same timing issue as Normal ☑ I work to do so
Insane
In the intro, I think it would be logical to make all the of the LNs delayed from the downbeat by the same amount. Right now, most of them are delayed by a half-beat, but 00:03:460 (3460|1) - is delayed by a beat and a half ☑ Ok. Fixed
00:46:058 - it seems like the bass drum ends here, so maybe 00:46:308 - should be a single ☑ Yeah. Changed
00:48:058 (48058|2,48183|2,48308|2) - is this jack on purpose? it seems kinda random, especially because it's the only 3-note jack in this section ☑ Yeah. Changed
01:13:729 - and 01:05:729 - are a bit inconsistent. They're both similar sounds in the same section, but the first has a really strong jack and the second doesn't ☑ Changed
01:28:041 - the long LNs here seem to have the same problem as the intro... most are delayed by a full beat, but 01:31:166 - is delayed by a half-beat ☑ Ok. Fixed
I think it would be more reasonable for the jacks at 01:55:026 - and 01:55:589 - to be in different lanes (or different hands), since they're pretty close to each other and very difficult
02:57:242 - and 02:57:805 - same
03:13:273 - and 03:13:836 - same I will see what I can do with it
03:20:336 - why not end the LN here when the static sound stops? (like you did at 03:24:336 - ) ☑ Ups. Fixed
Thanks for mod!Abraxos wrote:
yo gabba gabba!
holy fucking shit this song was originally released on a vinyl wtf how chav can you getGeneral
- BPM and Offset : ( × ) ☑ fixed
timeseems like your timing is all wonky and fucked up
seems like what this track suffers from is the lack of a solid consistent bpm thing; which isnt surprising given how tech was limited back then
choo chooyour measure ticks make more sense if its on 480 bpm, but because of technical limitations (measure lines) id kinda suggest you keep it at 240wikiped wrote:
Lacrima Mosa Est, for example, has 480 BPM, although over the bass is a contrasting slow ambient sound.
ive fixed most of the measure tick issues (and the offset ones), keep in mind that this song was made in 2006 and the inconsistencies in the timing offset can be real tough to catch. idk if i managed to catch everything, better to ask someone else to check it for you
the timed diff is here, just copy paste it into a new diff (dont be an dum and copy paste it into one of your diffs pls)
you can crtl-a to select everything in the pastebin if you didnt know- Aimod : ( ✓ )
- Kiai : ( ✓ )
- Metadata : ( × )
tagsaddProject: Enigma Electronic☑ Ok
both are confirmed to be inside, check nomidk if you should keep terrorcoreok maybe suicide is kinda scary idk,im not that scared hearing this (ok maybe i dont understand the langauge its speaking)hmm... http://puu.sh/pbJLK/b356e7dfd7.pngthanks google! I will try to get accurate translation :vgooglo wrote:
This is the story of a man
The 50th of the stock of 'nem skyscraper falls
This is the story of a man
The 50th of the stock of 'nem skyscraper falls
As he falls, he repeated to calm down, again and again:
So far, we went quite well
But the important thing is not the case
But the landing
The important thing is not the case
But the landing- Hitsound : ( ✓ ) those are some weak ass hitsounds Important that they are.
- Video : ( × ) .osb in your file? did i open it accidentally or WAT? I don't see this file in my folder lol
scary skeletins
this is insane btw
00:00:085 (85|2,2210|3) - the LN heads are at the wrong place, 00:02:335 - is where the background violin thingy changes pitch ☑ Ok fixed
00:03:460 (3460|1,4210|0) - same thing as above, changes at 00:04:335 - ☑ Ok fixed
00:31:647 (31647|2,31710|3,31835|2,31897|3,32022|2,32085|3) - eh could you do something else here its pretty biased on the right. 00:31:897 - also why is this a double now? if youre looking for the crash its 00:31:835 - right here bb ☑ Nice idea.imgassuming you got the crash double thing wrong
00:37:058 (37058|3,37058|1,37308|2,37308|0,37558|3,37558|1,37808|2,37808|0,38058|3,38058|1) - idk if theres a structure im supposed to follow here, the doubles here seem to be randomly placed, weve got this thing here but then 00:34:808 (34808|3,34808|2,35058|1,35058|0,35308|1,35308|3,35558|3,35558|0) -? not a big issue, just something to take note
00:43:808 (43808|3,43808|2,43933|1,43933|2,44058|0,44058|3) - can you flip this, weve got the same exact pattern as before 00:35:808 (35808|2,35808|3,35933|2,35933|1,36058|3,36058|0) - ☑ Ok
00:48:058 (48058|2,48183|2,48308|2) - pls there isnt that eheheh synth sound unlike 00:49:058 (49058|3,49183|3) - also btw 00:48:183 (48183|2,48308|2,48308|3,48433|0,48558|2,48558|1,48683|3,48808|1,48808|0,48933|2) - arent these supposed to have stacks because of the eheheh synth sound?
☑ Ok
00:50:808 (50808|3,50933|3) - the ehehehe synth isnt here, dont stack ☑ Ok
00:52:183 (52183|3,52308|3) - wat from where ?
00:52:308 (52308|3,52308|0,52433|1,52558|0,52558|2,52683|3) - these are then meant to be stacked ☑ Ok
00:55:745 (55745|2,55745|3,55995|1,55995|0) - iirc these are singles, maybe you did something wrong either here or 00:49:745 (49745|0,49808|2,49808|3) - I don't think so but maybe... No. However, no.
00:59:058 (59058|2,59058|3,59183|0) - the iiiiii synth sound still here, stack ☑ Ok
01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - why is 01:02:058 (62058|1,62058|0) - left out
01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - seriously this is a little too much too sudden, ik youre trying to balance it out with 01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - but eh it isnt working. crtl-h 01:03:933 (63933|0,64058|1) - pls ☒ Frankly I didn't think about the balance just about increasing sound... so I leave.
01:05:729 (65729|1,65729|0,65792|2,65792|0) - can you not, a simple short jumpthrill will suffice, no need to slap me with 240 minis ☑ Okimgif youre scared that the right hand takes too much you could move things like i did in the picture
01:11:292 (71292|0,71417|0,71542|1,71542|0) - you jack better with your left hand do you? maybe you could make this a little nicer on the left by 01:11:667 (71667|1) - shifting to 4 and 01:11:792 (71792|2) - to 2 ☒ Yes but I think that this arrangement of notes shows the growing power of sound so I leave.
01:13:729 (73729|0,73729|1,73792|2,73792|3) - im assuming your 240 mini jack thing was a mistake
01:25:291 (85291|1,85291|3,86291|2,86291|3,87291|1,87291|0) - maybe you might wanna keep your layering consistent, beforehand these LNs dont have notes (see 01:22:276 (82276|3) - and others) ☑ Ok fixed
01:26:041 (86041|2,86041|0) - same thing about layering, there isnt a clap here ☑ Ok fixed
01:27:666 - you wanna put a note here ☒ No because this is a kind of transition to the next part.
01:31:166 (91166|1,91291|0) - move the short LN to the otherhand, these things on one hand are pretty ehehes to hit ☑ Ok fixed
01:36:933 (96933|3,97058|3,97183|3) - be more friendly pls ☑Hah Okay
01:52:089 (112089|3,112214|3,112339|3) - same thing as above ☑ok
01:55:026 (115026|3,115089|3,115589|3,115651|3) - you dont have to emphasize the clap anymore than this, these jacks come so suddenly i cant emphasize how awkward they are tbh. a simple jumpthrill shenanigan thing is enough
I do not know what to think about it. I'll ask others and decide what to doimg01:54:839 (114839|1,114964|0,114964|1,115089|1,115089|0,115214|0,115339|0) - you might wanna watch out for hand balance thing too
you could theoractically have those jacks things, but i dont see a proper set-up smooth enough for the player to hit without making them angry. you could spread the jacks out to the other hand, but i dont see any change in how sudden and out of place it feels. which is the main problem here
01:57:964 (117964|2,118089|2,118214|2,118464|1,118589|1,118714|1) - weird how here you kinda changed things up a little. its cool and all, idk why you chose this section to feature this thing tho ☑ok fixed
02:02:964 (122964|3,123089|3,123214|3) - same ☑^
02:07:228 (127228|2,127228|1,127478|2,127478|1,127728|2,127728|1) - dont think these deserve doubles ☑hmm... me too. I forgot XD fixed
02:54:055 (174055|0) - move up by one 1/4 tick ☑lol How did it here ... fixed
02:54:242 (174242|3,174305|3) - same ☑ fixed
02:57:242 (177242|0,177305|0,177430|0,177555|0,177805|0,177867|0) - just copy paste whatever i said above and flip it I will wait
03:10:336 (190336|0) - nope i dont recommend this at all, the LNs forces the stacks onto one hand. maybe you could have everything here stack each other, since beforehand you had much nicer chords 03:07:070 (187070|0,187070|2,187195|3,187195|1) - like this ☒ I simply prefer to leave it as is. These LNs aren't so bad. Seriously
03:13:273 (193273|3,193336|3,193836|3,193898|3) - copy paste but dont flip
03:29:273 (209273|0,209336|0,209836|3,209898|3) - hey you changed it a little, same things still apply here tbh, the LNs and everything here makes it hard to anticipate such a thing
03:37:086 (217086|0,217211|1,217211|0,217336|0,217336|1,217461|1,217586|1,217586|0) - maybe you might wanna reconsider your choice of LN here. also the timings of the LNs are wrong heh I think over it
03:41:913 (221913|1) - the transition should be on the red tick ☒ Sound starts on the blue line in this case
03:58:444 - why isnt this one the 4 note chord but 03:58:319 - this is what Because I think that it fits but I will consider yetimgalso you might wanna make things a little bit more balanced
i dont have much to say for the chorus, the layering is quite simple there
you might wanna look over the LNs in the second half of the chart, its pretty awkward on both hands
ill mod 2 for today, think i had enough for a fill
hope my mod helped
good luck with rank
i didnt murder your puppy mang you dont have to seriously meJanko wrote:
Abraxos wrote:
03:10:336 (190336|0) - nope i dont recommend this at all, the LNs forces the stacks onto one hand. maybe you could have everything here stack each other, since beforehand you had much nicer chords 03:07:070 (187070|0,187070|2,187195|3,187195|1) - like this ☒ I simply prefer to leave it as is. These LNs aren't so bad. Seriously
mang there are people who would want to play this for the chart, youd have to think for them too you know.Janko wrote:
Abraxos wrote:
01:03:558 (63558|0,63683|0,63808|0,63933|0,64058|0) - seriously this is a little too much too sudden, ik youre trying to balance it out with 01:02:308 (62308|3,62558|3,62808|3,63058|3,63308|3) - but eh it isnt working. crtl-h 01:03:933 (63933|0,64058|1) - pls ☒ Frankly I didn't think about the balance just about increasing sound... so I leave.
Thanks!Lenfried- wrote:
Testplay as requested via PM
only doing Insane
sooo here's a result screen:
This is not a kind of map im good at judging and also my 4k skills went down to 7th dan-ish sooo yeah but its a nice map to warmup for jacking
Map construction is not something i would be able to make a full mod but here's a quickie:
00:35:064 (35064|0,35314|0,35564|0) - its kinda weird to see this stack + the fact that there no similar doubles usage stacking on the right hand later in the section ☑ Good point. Fixed
01:02:043 - stutter SVs will work perfectly here I wonder on adding sv but I have no idea about it so... maybe something will come of this.
Thanks!ArmatoGamesZ wrote:
Lacrima Mosa Est! - Gabba Front Berlin
|1|2|3|4|
[General]Timing: OK!
Hitsounds: Fine!
Audio: Nice!
Graphics: Good!
[NM]ModsUncheck "Widescreen support" ☑ Ok
00:41:564 - I think do like this, normal players can read it easier than stairs http://puu.sh/phmQW/046b18213e.PNG I changed some
02:08:150 - Add one note here,it's a cymbal sound, follow this part 03:58:452 ☑ Ok
04:16:928 - This LN should ends here, the sound is finish here ☒ If you listen to it you will hear the sound lasts for a while.
[HD]ModsUncheck "Widescreen Support" ☑ Ok
01:33:073 (93073|1,94089|2,94339|3,94589|2,94839|0,94964|1,95089|2,95339|3,95589|1,95714|2,95839|1) - Should change to double notes, I think it's very emphasize for me. ☒ Yes but I don't want change to double notes in HD diff
03:25:352 (205352|1) - Change to circle ☒ No
[Insane]ModsI think it's OK now
Sorry for short mods, your map is very good now.![]()
![]()
No kds if my mods are useless.
Thanks for use our queue.![]()
![]()
Kolom
1|2|3|4
Thanks for mod ^^-[Hotaru]- wrote:
Hotaru's Mania Modding KueKue
Hello Janko and Mega owo Here's Your Mod
Srsly This Map Is Too Damn Great ;w;
A specially MEGA's Insane And Insane Kolom
1|2|3|4[General]
UnCheck Wide Screen Support On Normal,Hard,and MEGA's Insane ☑ fixed
And also sugest to change Diff Name Insane Into ExTra IF you Want(?) I wonder about that.[Normal]
Actually I Can't Find Any Mistake Right Here '3'
01:43:058 (103058|1) - Ahh I think It will Be great if you Change it into LN I could but I think it will be better with a note.
02:04:103 (124103|2) - i dont understand what the meaning of this LN ☑ Hmm... Me too xD I forgot. Changed to note
from 02:07:853 - till 02:08:150 - you can Add LN.. Why Not?? Sounds Looks Really Loud There ☒ I think that It isn't loud enough sound, I could singled it here.[HARD]
01:28:067 (88067|3) - move 3? For Balance and then Move This 01:28:317 (88317|1) - 4 it's more ballance ☑ Hmm... Why not :p changed
That's all my mod owo..
Oh Damn I can't Mod It Well It's Perfect for me ;w; ^o^ Thanks!
Good Luck! owo)/
Thanks for mod but I reject all :/ Really sorry :<Rivals_7 wrote:
Hello, came as per request from my queue
Cant find much, also the song is more than 4 minutes so i just mod your highest diff
1|2|3|4
[Insane]
01:02:168 - I think the glitch-like sounds is kinda worthy to be mapped. like you do at - 01:03:543 (63543|0,63668|0) -
01:11:527 (71527|1) - might want to move this to 4. this section is rather unbalanced on the left side - 01:11:277 (71277|0,71402|0,71527|0,71527|1,71652|1,71777|0) -
01:40:058 - should this be triple? you also use C there like triple before
02:42:303 - This one too ^
Good luck furthermore, no kds if you reject all
Thanks for mod o/ You found a lot of little details that needed improvement. Hmm ... I have to give compensation for your ears? xDjuankristal wrote:
ayyy my HEARS This is the last such a map. I promise ;_;Insane00:17:835 (17835|0,17960|2,18085|0,18085|3) - Maybe this should be a double-single-double? I don't really know what's going on. I don't have such Pattern. Maybe it was updating and you didn't have the latest version o.o
00:18:835 (18835|0,19085|2,19085|1) - Two doubles in the same columns for same sound? And delete the red tick note maybe. Emm ^
00:47:168 (47168|2,47293|0) - I would move that one slot to right (follows 00:47:043 (47043|1,47168|3,47293|1,47418|3,47543|1) - being the same sound in the same column) ☑ Ok
00:54:543 (54543|2,54668|2) - I feel there is no need for jacks over there. Probably applies to the rest of the chart in that section (type of) ☒ This jacks must be here because in this moment is the same sound
01:02:043 - Why not red ticks anymore here?
Maybe this?☑ Yeah. I added notes in red lineslook at this. I think that this is better
01:08:777 - 01:07:277 - add note in the whites because there is the same sound you were previously using? 01:11:027 - same here ☒ Yeah. The same sound but I think that volume this sounds is too low
01:36:433 (96433|2) - I would move that to left to avoid 01:36:433 (96433|2,96558|3,96558|2,96683|1,96683|3,96808|1) -. For example, you do stuff like 01:37:308 (97308|3,97433|3,97558|1,97683|1,97808|2,97933|2) - and I feel they fit better
01:45:058 (105058|3,105058|1,105183|2,105183|0,105308|3,105308|2,105433|1,105433|3,105558|0,105558|1) - Same goes for this kind of stuff. I am not too sure but pointing out wont hurt anyone☑ Yeah. I thought about it long time. I had to remap this moment for comfortably and evenly distributed.
01:56:089 (116089|2,116214|2,116339|3,116464|3) - I am not soo sure about this after such a loadout into the left hand. I would adjust one of the jacks to not be in the left hand. ☑ I think I corrected
I am not too good modding this kind of stuff :/Hard00:12:085 (12085|3) - Why double? ☑ Hm... idk xD I forgot. Fixed
00:12:585 (12585|0) - Why not double? xD ☑ Good question XD Ofc fixed
00:55:668 (55668|2) - Delete it. Its the only time I saw you using a red tick note for that sound. (00:57:668 - example) ☑ ok *~*/
(you can also apply stuff from the insane into this one like the white ticks in the calm sections etc)
01:51:589 - I think long notes here instead of the 1/4s works better but its up to you. ☒ I think that better to leave it as it is.
01:55:214 (115214|0,115276|1) - Maybe it is too hard but how about ctr+g? I think it sounds different from the previous 1/4 ☒ symmetry. Additionally fits! Seee
02:48:303 - Maybe something like this for this long note? I feel it was a bit overloaded in the 1st column:
(only the left side lol) ☑ OkHmm I think that this is better
03:04:820 (184820|2,184945|1) - Ctrl+G for no overload in 2nd. ☑ Right. Fixed
dead me D: noooo
Sorry if it wasnt to big, its not my musical taste but I tried to give at least a bit of stuff to help you out. Hope it works for you and feel free to ask me if you want something specific about this one. Good luck! No problem ^^ it's good
Pro tip for me: Update the map before modding it LOLJanko wrote:
Thanks for mod o/ You found a lot of little details that needed improvement. Hmm ... I have to give compensation for your ears? xD
Shit Happens ¯\_(ツ)_/¯juankristal wrote:
Pro tip for me: Update the map before modding it LOL
xDD
Oh thanks for starMuu-chan wrote:
Hi there, i'm from modding queue you asked before.
I'm sorry can't give you a mod.
I just went through your normal diff since it is 4 mins length and i can't found a problem there
It is amazing, so what could i do is shoot a star for this map.
Thanks for requesting and good luck
Thanks for useful modEternalie wrote:
hiho modsudadonkey=1/2/3/4
[Hard]
01:04:543 (64543|0) - add a note here , according to : 01:08:527 (68527|1) - (thoose are same rythm so should be concistent ) ☒ yes but in this moment sound is too quiet and playing this is very uncomfortable in my opinion.
01:55:901 (115901|1,115964|0) - Ctrl+J would make it easier to read and play imho , since there is that pause in between both stair , some ppl might just read it as one big stair
☒ I don't feel much difference in playing this pattern before and after the changes so I'll leave it as it is. In addition, if I would have applied for changes to the fragment will look bad. Look at this
02:07:853 (127853|2) - add a LN or a single note for the violin sound here ☑ Added single note
02:58:115 (178115|2,178178|3) - Ctrl+J : I'd suggest same as the previous one , but I realized there is that 1/2 jack so humm well up to you ☒ the same as I wrote above
03:10:070 (190070|0) - add a LN or a single , I think that's pretty cool to add here ☑ Yeah. Added single note.
03:14:152 (194152|1,194215|2,194277|3) - Ctrl+ J ? ☑ Sure. Nice tip.
02:32:086 (152086|1) - shouldn't this LN end here : 02:34:086 (154086|1) - that's where the vocal really fade imho ☒ yep but in this moment 02:33:711 - sound significantly fades. Later the sound is too faint to hear it and continue in my opinion
[Normal]
02:34:086 (154086|1) - same as in Hard ☒ the same as I wrote in Hard
03:37:809 (217809|1,217809|0,218059|2,218309|1) - thoose 3 notes seems not snapped correctly ? , pretty sure they should be on red and white lines ☑ Oh my, oh my... you're absolutely right! My mistake. Fixed.
Good Luck :3b
sorry for short mod
2016-08-26 11:55 Tidek: nie wiedziałem że ta lacrima ma takie ciekawe lyricsy
2016-08-26 11:55 Tidek: xD
2016-08-26 11:56 Janko: no ma xD
2016-08-26 11:56 Tidek: ten dźwięk
2016-08-26 11:56 Tidek: jak mówi z tym upadkiem i lądowaniem
2016-08-26 11:56 Tidek: fajnie ta mapa wygląda
2016-08-26 11:57 Janko: czyli coś z tego wyjdzie?
2016-08-26 11:57 Tidek: chociaż można by to dopieścić ciekawszymi SV (podczas slowjama)
2016-08-26 11:58 Tidek: i proponowałbym kompletnie zmienić pattering w 2 dłuższych miejscach
2016-08-26 11:58 Tidek: ale to dużo roboty by było dla ciebie
2016-08-26 11:58 Janko: niestety nie potrafie robić sv ale jak ktoś by był do pomocy to bym dodał xD
2016-08-26 11:58 Janko: w jakim momencie to potem obczaje
2016-08-26 11:58 Janko: ten pattering
2016-08-26 12:00 Tidek: 01:36:058 - 01:51:589 - tutaj używasz takich patternów, jest spoko, ale
2016-08-26 12:00 Tidek: 01:52:089 - 02:07:103 - pojawiają się te talerze do tych dźwięków
2016-08-26 12:01 Tidek: i nie jest to w ogóle wykorzystane
2016-08-26 12:01 Janko: ok jak coś to pisz dalej. Ja musze do sklepu lecieć. Bedę za 30 minut
2016-08-26 12:01 Tidek: nadal leci to samo co wcześniej
2016-08-26 12:02 Tidek: proponowałbym coś w stylu
2016-08-26 12:02 Tidek: 13 13 23 23 24 24 14 14
2016-08-26 12:03 Tidek: i tak cały czas by utrzymać balans rąk i 4 notkowe anchory
2016-08-26 12:03 Tidek: myślę że byłoby ciekawiej
2016-08-26 12:03 Tidek: i zaakcentowało nowość pojawiająca się w muzyce
2016-08-26 12:05 Tidek: 02:54:303 - 03:09:320 - to samo tutaj
2016-08-26 12:06 Tidek: 03:12:340 (192340|1,192340|2,192465|3,192465|1,192590|2,192590|0,192715|3,192715|2) - lepsze byłyby minihammery to zaakcentowania tego dźwięku
2016-08-26 12:06 Tidek: czyli 23 23 14 14
2016-08-26 12:08 Tidek: 03:21:850 - 03:22:350 - ta sekcja az się prosi o jacka na 12 lub 34
2016-08-26 12:15 Tidek: a sv to prosta sprawa, powiem ci co zrobić
2016-08-26 12:16 Tidek: tylko upni mape po zrobieniu filmiku
2016-08-26 12:16 Tidek: teraz nie rób zmian
2016-08-26 12:27 Janko: ok
2016-08-26 12:27 Janko: ciekawe propozycje
2016-08-26 12:30 Tidek: Ogólnie wszystkie momenty gdzie słyszysz ten narastający talerz, zrób takie coś http://puu.sh/qOW5M/b841e31c27.jpg
2016-08-26 12:30 Tidek: i wszystkie 1,7 zamień na 1,5 (lub 1,55 jak narasta dźwięk)
2016-08-26 12:30 Tidek: bo 1,7 to zbyt słaby slowjam
2016-08-26 12:30 Tidek: nie jest to jakiś super widoczny efekt
2016-08-26 12:31 Tidek: ale zawsze coś
2016-08-26 12:31 Janko: pewnie
Dzięki, dzięki. Za stara też o/Tidek wrote:
IRC mod (forgot to post it before)SPOILER2016-08-26 11:55 Tidek: nie wiedziałem że ta lacrima ma takie ciekawe lyricsy
2016-08-26 11:55 Tidek: xD
2016-08-26 11:56 Janko: no ma xD
2016-08-26 11:56 Tidek: ten dźwięk
2016-08-26 11:56 Tidek: jak mówi z tym upadkiem i lądowaniem
2016-08-26 11:56 Tidek: fajnie ta mapa wygląda
2016-08-26 11:57 Janko: czyli coś z tego wyjdzie?
2016-08-26 11:57 Tidek: chociaż można by to dopieścić ciekawszymi SV (podczas slowjama)
2016-08-26 11:58 Tidek: i proponowałbym kompletnie zmienić pattering w 2 dłuższych miejscach
2016-08-26 11:58 Tidek: ale to dużo roboty by było dla ciebie
2016-08-26 11:58 Janko: niestety nie potrafie robić sv ale jak ktoś by był do pomocy to bym dodał xD
2016-08-26 11:58 Janko: w jakim momencie to potem obczaje
2016-08-26 11:58 Janko: ten pattering
2016-08-26 12:00 Tidek: 01:36:058 - 01:51:589 - tutaj używasz takich patternów, jest spoko, ale
2016-08-26 12:00 Tidek: 01:52:089 - 02:07:103 - pojawiają się te talerze do tych dźwięków
2016-08-26 12:01 Tidek: i nie jest to w ogóle wykorzystane
2016-08-26 12:01 Janko: ok jak coś to pisz dalej. Ja musze do sklepu lecieć. Bedę za 30 minut
2016-08-26 12:01 Tidek: nadal leci to samo co wcześniej
2016-08-26 12:02 Tidek: proponowałbym coś w stylu
2016-08-26 12:02 Tidek: 13 13 23 23 24 24 14 14
2016-08-26 12:03 Tidek: i tak cały czas by utrzymać balans rąk i 4 notkowe anchory
2016-08-26 12:03 Tidek: myślę że byłoby ciekawiej
2016-08-26 12:03 Tidek: i zaakcentowało nowość pojawiająca się w muzyce
2016-08-26 12:05 Tidek: 02:54:303 - 03:09:320 - to samo tutaj
2016-08-26 12:06 Tidek: 03:12:340 (192340|1,192340|2,192465|3,192465|1,192590|2,192590|0,192715|3,192715|2) - lepsze byłyby minihammery to zaakcentowania tego dźwięku
2016-08-26 12:06 Tidek: czyli 23 23 14 14
2016-08-26 12:08 Tidek: 03:21:850 - 03:22:350 - ta sekcja az się prosi o jacka na 12 lub 34
2016-08-26 12:15 Tidek: a sv to prosta sprawa, powiem ci co zrobić
2016-08-26 12:16 Tidek: tylko upni mape po zrobieniu filmiku
2016-08-26 12:16 Tidek: teraz nie rób zmian
2016-08-26 12:27 Janko: ok
2016-08-26 12:27 Janko: ciekawe propozycje
2016-08-26 12:30 Tidek: Ogólnie wszystkie momenty gdzie słyszysz ten narastający talerz, zrób takie coś http://puu.sh/qOW5M/b841e31c27.jpg
2016-08-26 12:30 Tidek: i wszystkie 1,7 zamień na 1,5 (lub 1,55 jak narasta dźwięk)
2016-08-26 12:30 Tidek: bo 1,7 to zbyt słaby slowjam
2016-08-26 12:30 Tidek: nie jest to jakiś super widoczny efekt
2016-08-26 12:31 Tidek: ale zawsze coś
2016-08-26 12:31 Janko: pewnie
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Thanks for mod! I want update all so I will wait for MEGAtive's diffEvening wrote:
the ending ticks were swaying off quite a bit, here's the a more accurate one
I added some additional timing points for metronome resets
Make sure to normalize the speed of the map too since there are some timing points which aren't 240 ☑ Hmm... Looks good. Accepted85,250,4,2,1,20,1,0
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But before you apply that, I'll mod the notes according to your current timing points
Insane
Saw that you use jacks for 00:09:960 (9960|0,10085|1,10085|0) - just for the double kicks on 1/2 here, similarly here 00:10:960 (10960|3,11085|3,11085|2) - . Felt that you should repattern 00:08:460 (8460|3,8585|3,8710|1,8835|1) - these such that you don't have jacks here, just to be consistent with the idea of "double kicks = jack" ☑ ok. Changed. I think that now is better.
00:12:460 (12460|0,12585|0) - Same idea here, you might want to remove the jacks to keep consistent with the idea ☑ ok
00:19:960 (19960|1,20085|0,20085|2) - You should jack here then ☑ Added
01:11:277 (71277|0,71402|0,71527|0) - Felt that it's only audible on the 2nd and 3rd note, you might want to shift the first note away or something, it's kind of awkward to play as it is and felt that it creates some unneeded difficulty here Hmm... you know what? I decided to remove this first note because moving this note anywhere doesn't fit in my opinion. Btw I decided add note here01:11:027 (71027|2) - This empty space didn't fit me
01:20:042 (80042|3) - Just a suggestion of doing a jack every time there's a double kick here ☒ Yeah jacks could be here but I prefer leave it as it is. I think that my arrangement is better to play than yours proposition
01:56:214 (116214|3) - Not too sure about recycling the same pattern again and again and again, might want to do something different ☑ Ehh I know. This part is very hard for repattering this. I cant't do new patterns because music doesn't allow so I can only move some notes.If this is not enough, I'm open to suggestions: v
02:54:303 (174303|3) - Same thing ☑ ^
04:08:452 (248452|2) - Looks like you're missing a note here for the kick (should be 2 notes i believe) ☑ Yep. I added a note in similar moments
03:59:327 (239327|2,239452|1) - Think you can do the similar idea of double kicks = jacks here too ☒ The same as in 1:20:042
Hard
01:20:542 (80542|3,80542|0) - Not too sure about the 2 note chord here, since it doesn't look consistent for this section, you didn't really use 2 note chords for similar snares like 01:24:552 (84552|1) - ☑ Hmm... You're right. Ok changed
01:31:942 - looks like you're missing a note ☑ Added
03:40:372 (220372|3,220622|2,220872|0,221122|1) - Not too sure why you didn't add the 1/2s here since you've done similarly complicated patterns before like 01:50:058 (110058|1) - ☑ I not added notes on 1/2 because I thought that this sound in this moment isn't noticeable in contrast to a similar part before butnow I think that I can add this notes.
Will look at normal on bubble I suppose
Thanks a lot NivradNivrad00 wrote:
BN check
Hey Janko! It's been a long time since you requested, but I hope you're still interested in ranking this set ;n;GeneralThe BPM is VERY interesting in this song lmao
I think the current timing is inaccurate in some places. I took my own stab at a more consistent timing: http://puu.sh/tEwqe.osu (haven't normalized the speed yet)Omg I will have a small hell of moving SV but thanks for this timing. I will update this when I will get modded diff from MEGAtive.after deep reflection and an evaluation of timing I think there is no need to change
Please tell me if you have any problems with my timing, of course, but if you decide to implement it then remember to re-snap all the notes, green lines, and preview points. Also apply the mod first
Add Darkera, the label, to the tags. https://www.discogs.com/Gabba-Front-Ber ... se/2611003 Oki. Added
I think the hitsounds are too quiet to hear over the music, especially in the lower diffs. (Insane and Landung are probably okay because the chords are big). Consider using 30% or 40% for the louder sections ;n;
I would also avoid using 10% except for the sections at 00:00:085 -. 02:08:150 -, and 04:10:445 - Ok when I will get modded diff from MEGAtiveDifficultiesYou know I used to not like this song, but after listening to it for like four hours it started to grow on me. Good job o/Normal
00:32:064 (32064|3) - 03:41:375 (221375|0) - missing drum-hitclaps ☑ Fixed
00:51:293 (51293|0,52293|3) - I think it would be better if these were one beat earlier, for consistency with the other sections.
01:11:777 (71777|0) - seems like this LN starts too early o-o ☑ Hmm... Hard to say but you may be right. Changed
Hard
00:19:835 (19835|2) - missing soft-hitwhistle maybe? ☑ Yep. Fixed
00:32:064 (32064|3) - 00:48:043 (48043|0) - missing drum-hitclaps ☑
00:39:939 (39939|1) - 00:49:918 (49918|2) - 00:55:918 (55918|3) - 00:57:918 (57918|1) - these seem to be inconsistent in hitsounds. shouldn't they all be drum-hitclap? ☑
00:31:585 - I'm concerned about the little difficulty jump here. Why don't you try a more comfortable pattern like http://puu.sh/tEEtS.png I used your idea but in a different way.
00:51:293 (51293|2,52293|1) - like in Normal, I think these LNs would be more consistent one beat earlier
00:39:814 (39814|0,40064|2) - delete these notes? that would make it more consistent with the rest of the section cus it's usually not a double ☑ Ok
00:50:043 (50043|1) - 00:59:043 (59043|2) - 01:00:043 (60043|3) - same ☑
03:04:314 (184314|3) - 03:06:316 (186316|1) - 03:40:373 (220373|0) - there's also these later in the map it's pretty minor though ☑Ok. I modified these fragments
01:11:277 - the two green lines here don't seen to have a purpose ☑Fixed
01:20:417 - there's no drum sound here ☑Hmm ok.
03:41:500 (221500|1,221750|3,222001|2) - what are these for? ☑Lol wtf. Removed xD
Landung
00:19:835 (19835|3) - missing soft-hitwhistle maybe?
00:32:064 - missing drum-hitclaps
00:03:460 (3460|1) - I think this LN fits better on 00:03:335 - personally ☒ Nah it's awfully hard to assess. In my opinion it is good as it is.
00:52:543 - look like there should be a double tap here But... it is xd
01:03:355 - this SV should probably be 1.8x ☑Nice idea
01:13:652 - the SV here needs to be at 01:13:620 - (1/8 snap) to normalize this part to 1x ☑Hmm right. Fixed
01:13:902 - should be 3 notes for consistency ☒ I think that 3 notes doesn't fit
01:35:964 - I recommend moving this SV to 01:35:948 - (1/6 snap) to normalize it better. Because the next section (01:36:058 - ) starts off-beat, it'll be difficult for the player to read the rhythm if this part doesn't look like 1x. ☑
01:51:839 (111839|3) - this note is timed pretty weird. you should probably put it on 1/8 snap at 01:51:870 - ☑Yep. Fixed
04:06:445 (246445|3) - shouldn't this LN go all the way to 04:08:445 -? ☑ I don't know what happened here xD
02:18:086 - think this is supposed to be two notes ☑
03:30:359 (210359|3) - maybe this LN should go all the way to 03:34:365 - cus the static sound doesn't stop
03:38:746 (218746|0) - if this is meant to represent the violin, it should probably start at 03:38:621 -
Awaiting your response ^^
Thanks for modding Niv All applied wew GGNivrad00 wrote:
BN check
Hey Janko! It's been a long time since you requested, but I hope you're still interested in ranking this set ;n;DifficultiesYou know I used to not like this song, but after listening to it for like four hours it started to grow on me. Good job o/MEGA's Insane
00:19:835 (19835|3) - missing soft-hitwhistle maybe? Whoops. Added.
00:32:064 - 01:02:043 - 01:18:277 (78277|2,78277|3) - missing drum-hitclaps Added
00:31:585 - this pattern seems a bit too harsh compared to the easy stuff around it. If you like, you could get rid of one of the anchors by doing ctrl+j on 00:31:897 (31897|1,31960|0) - Applied
01:06:777 - the two green lines here don't seem to have a purpose Wait how did that happened lol
01:55:026 - here you could move 01:55:714 (115714|1) - to the first lane to get rid of the three-note anchor. I don't think the anchor is bad on its own, but none of the other bursts have anchors like that Fixed
02:41:286 (161286|0) - suggest moving this to the third lane so that all the jacks aren't on the same lane Fair point
02:57:180 - I think it's really easy to lose the rhythm here, since both hands are just doing a trill, basically o_o This isn't a big problem, but I think you could emphasize the rhythm by doing something like ctrl+h on 02:57:555 (177555|1,177681|2) - Applied
02:58:306 (178306|0,178306|3,178432|3,178432|0) - why make this a double tap? to me it makes more sense to do this http://puu.sh/tEGe9.jpg Dunno how that happened lol
03:10:330 - hey this section is really cool ^^ Wew is it?
03:13:271 - missing note? Added
03:37:369 - did you mean to make this a double for the strong drum beat? Whoops. Added
Awaiting your response ^^
Thanks!Nivrad00 wrote:
We made some changes to the timing through PM
All
02:09:103 - you don't need the extra green lines here anymore ;n; Idk why I added these lines o.o'
Normal
00:50:049 (50049|3) - LN is too long now Fuck xd Fixed
01:08:032 (68032|1) - and this one seems too short Lel... fixed
Hard
00:50:049 (50049|3) - missing drum-hitclap Oki
Landung
now that you resnapped you need to move the green line at 01:35:921 - to 01:35:968 - (1/6) to normalize the speed again xDD I forgot... Btw I think that correct time is 01:35:951 - because this is center between the two lines
That's all!
WowNivrad00 wrote:
Looks good ^^
B U B B L E D
U B B L E D
B B L E D
B L E D
L E D
E D
D
What the... Wait...IamKwaN wrote:
why is there an exclamation mark at the end of the title? they aren't the same as what you linked lol
Ok. Updated. ThxIamKwaN wrote:
ok, let's fix it.
call me back
Fixed/IamKwaN wrote:
Make volumes on these green/red lines consistent.
[Landung]
00:32:068 {32068} ms
00:40:051 {40051} ms
01:04:037 {64037} ms
01:12:027 {72027} ms
02:08:103 {128103} ms
03:42:389 {222389} ms
03:50:405 {230405} ms
[Normal, Hard and Insane]
02:08:103 {128103} ms
Feerum wrote:
Hello!
I've checked this beatmap and while looking into it i saw several wrong snaps which needs to get fixed.
I talked with Janko already in Discord but here again for log:[Normal]
00:51:048 - Different LN beginning to Hard.
04:19:223 - The Notes at the end are shifted.
[Hard]
01:36:031 - LN beginning is wrong snapped.
[MEGA's Insane]
04:19:223 - Notes at the end are same shifted like in Normal
As soon everything is fixed and updated i can directly re-qualify it for you!
Disqualified for now.