On LKs' diff
00:31:400 (6) - ???
00:31:400 (6) - ???
DO u own the copyright for that? XDFlower wrote:
I can't really understand mappers now day can map X diff with random jumps on a low-bpm dnb song.
现在的mapper怎么做慢如牛的dnb曲也能瞎xx跳个X难度出来 我真的不是很懂
just reminding you about this, it still hasn't been fixedKaren wrote:
can you guys stop dropping shit posts and help the map instead.
btw,
in fanzhen's Hard
00:01:900 - there is no sv change on this green line, it should be avoided.
The problem is not with the volume of the green line (as HappyRocket88 mentioned), the problem is that it has no SV change, that's why 00:01:900 - this green line has to be removed!Ranking Criteria wrote:
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)
Rebubbled. Though I remember someone said it's unnecessary to post rebub for those little changes.Baraatje123 wrote:
Call zzh to rebub and I'll qualify
One more thing, can you please lower HP in LKs? None of the diffs surpass 6, except his diff. Even 7 would be fine ^_^
Mystyk wrote:
just reminding you about this, it still hasn't been fixedKaren wrote:
can you guys stop dropping shit posts and help the map instead.
btw,
in fanzhen's Hard
00:01:900 - there is no sv change on this green line, it should be avoided.The problem is not with the volume of the green line (as HappyRocket88 mentioned), the problem is that it has no SV change, that's why 00:01:900 - this green line has to be removed!Ranking Criteria wrote:
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)
Baraatje123 wrote:
Those jumps are by no means hard. They seem hard at first, but I can properly play them, despite not being that good of a player
excuse me, I have not found a single song that is clearly more intense than AXION, even The Big Black.Shiirn wrote:
AXION is not a powerful song.
Well a song's intensity is a subjective matter, but just because the song is 160 bpm with so many 1/4 instruments it does not mean it justifies such difficulty.Shad0w1and wrote:
excuse me, I have not found a single song that is clearly more intense than AXION, even The Big Black.Shiirn wrote:
AXION is not a powerful song.
welcome to 2016 bby can't wait to see your 9* mapShiirn wrote:
The issue is that the higher difficulties are taking the music's beat patterns and applying patterns that do not belong with the music, do not fit the music's tempo, buildup, or power in any predictable or comfortable way.
This is very true and I hope the mappers do something about it.Shiirn wrote:
To summarize as simply as possible:
We should really find a good english-> chinese and chinese->english translator to facilitate this. Believe it or not, I want this to get ranked - but as it is right now it is simply a bunch of big name Chinese mappers throwing random patterns that look fancy at a song that cannot withstand the strain.
Sorry, but there's nothing objective about that statement. Who are you to decide how other people see the song? Everyone will have their own interpretation of what's going on and that's fine.Shiirn wrote:
The map has patterns and flow that do not belong in a song of this nature. AXION is not a powerful song. It is not a song that implies, when listening to it, fullscreen 1/4 jumps, regardless of whether or not they are playable.
Best thing anyone has ever saiddeetz wrote:
What SHOULD be the focus, rather than that, is the gameplay itself. Does it play well and represent the song through its own style/from the mapper's viewpoint? These sorts of questions are what we should ask.
Shiirn wrote:
tl;dr the song choice is much more of an issue than the actual mapping or the patterns within them
Isn't this completely subjective? Someone's opinion on this song may be it's not intense, while others think it is very intense.Shiirn wrote:
To summarize as simply as possible:
The map has patterns and flow that do not belong in a song of this nature. AXION is not a powerful song. It is not a song that implies, when listening to it, fullscreen 1/4 jumps, regardless of whether or not they are playable.
The issue is that the higher difficulties are taking the music's beat patterns and applying patterns that do not belong with the music, do not fit the music's tempo, buildup, or power in any predictable or comfortable way.
While the individual patterns are possible and playable, the difficulty of them are all over the place and do not fit the theme of the song - which progressively builds up to "max energy" about 50% of the way in, before rapidly declining in the final 1/4th of the song. These patterns do not fit AXION. There are other songs where they can totally fit. Furioso melodia has a lower bpm but much, much, much higher intensity.
Nube wrote:
I'm tired of people getting offended when they are criticized for doing something VERY controversial. Meet the important arguements with your own instead of blaming it on biases. Try to make people understand exactly what you're trying to pull off, because if you can't even explain what you are doing, then how can you claim to know it's even remotely good?
Shiguma wrote:
While the beatmaps may be controversial, isn't that kind of a good thing? Do we want to see the same exact style of mapping repeated over and over again? This map may be extreme, but many people can play these difficulties. It allows for creativity. HanzeR comes to mind, with his creative mapping style which people initially hated but seem to enjoy elements of now.Nube wrote:
I'm tired of people getting offended when they are criticized for doing something VERY controversial. Meet the important arguements with your own instead of blaming it on biases. Try to make people understand exactly what you're trying to pull off, because if you can't even explain what you are doing, then how can you claim to know it's even remotely good?
Nube wrote:
I never said being controversial is bad, I just said that you have to be able to explain why what you are doing is good. Stop putting words in my mouth and learn to read.
No? What makes you think that?Shiguma wrote:
Isn't this completely subjective? Someone's opinion on this song may be it's not intense, while others think it is very intense.
There are a number of top players that have criticized all the 6*+ difficulties.Shiguma wrote:
I don't understand why it was disqualified for these gimmicky patterns especially when the star difficulty is above 6 stars. Isn't it really the people who can't even play 6* beatmaps the ones who are complaining that these maps are too hard? Isn't that the reason there is a difficulty spread?
Diversity is great - not at the sacrifice of quality. I'm surprised the argument of 'it's my vision' still persists and actually is allowed as justification for disregarding legitimate criticism. Having an opinion on a work of art has nothing to do with how good or not it is. There's a reason why movie critics can call a movie bad or good, depending on casting, acting, writing, cinematography, editing, directing etc. but that has nothing to do with you being able to like it or not. You're free to like whatever you want but that does not give you the right to disregard any mod giving legitimate criticism to problems in the map (esp considering a number of the target audience point this out). If you're going through the ranking system it's an obligation to adhere - otherwise keep your shit in the graveyard thxShiguma wrote:
While the beatmaps may be controversial, isn't that kind of a good thing? Do we want to see the same exact style of mapping repeated over and over again? This map may be extreme, but many people can play these difficulties. It allows for creativity. HanzeR comes to mind, with his creative mapping style which people initially hated but seem to enjoy elements of now.
if HW responded to mods that criticize it'd be in osu weeklyShiguma wrote:
Didn't the creators respond to the mods that were given on this beatmap?
She clearly does respond to critizing mods in an acceptable and understanding fashion /sJappyBabes wrote:
if HW responded to mods that criticize it'd be in osu weekly
Hollow Wings wrote:
why i map things like this? i got tons of test plays other than yours, and i can tell every detail if you care the so-called answers of "why you set pattern like this?" which just makes me sick, even this map's composing is much more brighter than common ranked ones recently from a mapping view.
yeah "play-ability does not equal quality", then do you guys really looked at the maps' quality without judging the play-ability? to me, the most important part of the quality DO IS play-ability, for a ranked map is made for PLAYING.
the map plays bad to you? good. i've already got 100+ players enjoyed the map and even 3 fc'ed scores.thou eventually that big black is one of the best maps in the year 2012, and it do is a really great map even you can't play it well. too bad if you can't play this map well, too. and also, i always replying to mods, any mods are welcomed, i know what i'm acknowledging and refusing.fartownik wrote:
"the map plays bad to you? good." should be a quote of the year. Some people also enjoyed Big Black, some people have FC'd Big Black, it doesn't instantly make Big Black a good map. Also you mention playability, yes a good map's best feature should be playability, too bad your map doesn't really have that feature at places and you refuse to acknowledge that in the mods you get. Have a good day.
Uh, hang on a sec, how is language barrier an issue? Did someone reply to an English mod with Chinese or something? What needs translating?Shiirn wrote:
We should really find a good english-> chinese and chinese->english translator to facilitate this.
JappyBabes wrote:
if HW responded to mods that criticize it'd be in osu weekly
This is literally important when expressing ideas about a controversial topic like this especially communicating in different language. Different language style directly causes different method of thinking and expressing ideas.bananannian wrote:
Uh, hang on a sec, how is language barrier an issue? Did someone reply to an English mod with Chinese or something? What needs translating?Shiirn wrote:
We should really find a good english-> chinese and chinese->english translator to facilitate this.
+Support.Shiirn wrote:
Music is not entirely subjective.
Music is not entirely objective.
Mapping is not entirely subjective.
Mapping is not entirely objective.
...
Wish more people understand that you're allowed to like bad things.JappyBabes wrote:
bad or good [...] but that has nothing to do with you being able to like it or not. You're free to like whatever you want
今次DQ不是你的問題嗎。。。你的難度沒有問題的為什麼要刪了Kitami Erika wrote:
实在是不行了把我难度删了啊 留个Hard挺好 我觉得我现在这个难度实在是坠毁
打嘴仗简直他妈的天花乱坠 论题在以光速绕dq issue飞行但是就是不打在点上 真鸡巴累
Thing is, people are afraid their mods will be ignored as shown times before and that's why the discussion is there in the first place. Why bother trying to help someone who doesn't want to change? Before anything it would be nice to get a response from the mapper themself.Natsu wrote:
Hey guys can you avoid posting if you don't have nothing constructive to add? make suggestions and try to improve the map that's the only way to help the mapper, take your no sense out of here pls, thanks. Maybe gonna take a look later~
yep. i made half a mod and then decided it was a waste of time, because mapper spirit, mapping style, all the usual. I'd rather delete my mod than even post half a mod because i'd just be more disappointed by everything being rejected for invalid reasons, we all know the reasons already.Nube wrote:
Thing is, people are afraid their mods will be ignored as shown times before and that's why the discussion is there in the first place. Why bother trying to help someone who doesn't want to change? Before anything it would be nice to get a response from the mapper themself.Natsu wrote:
Hey guys can you avoid posting if you don't have nothing constructive to add? make suggestions and try to improve the map that's the only way to help the mapper, take your no sense out of here pls, thanks. Maybe gonna take a look later~
我一个2400pp的叒鸡哪有比在座一堆五六千pp的大神了解这图[Mahua] wrote:
说的有理 妈的我的话谁删的Flower wrote:
我一个2400pp的叒鸡哪有比在座一堆五六千pp的大神了解这图[Mahua] wrote:
Will fix this in later uptadeAlveryn wrote:
Sorry for random mod, but Skystar's Expert is the only difficulty with Widescreen Support on which you might have forgot to turn off
I find the space being consistent. there is no need to change distance to 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - . note that 01:25:900 (1,2) - starts from the left rather than right, so the jump ensures the spacing.Shiguma wrote:
So... about Skystar's Expert.
01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - iirc, everyone complained about this pattern when it first got qualified. At one point Skystar recorded himself playing this part, SS'ing it.
My thoughts on this pattern is that it does work, but the real problem is lead-in to this pattern!
01:21:400 (1,2,3,4,5,6) - So we start off with this speed, 01:22:150 (1,2,3,4,5,6) - becomes spacier, 01:22:900 (1,2,3,4,5,6) - even more,
01:23:650 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - maximum spacing,
01:25:900 (1) - And then this is pretty abruptly slower than the rest, only for 01:25:992 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - everything else to become fast again!
A simple fix would be to push this entire combo 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to the left so the distance spacing is consistent. It makes the flow much better, and then it becomes possible to do the back and forths, like Skystar has shown.
At least, that was my opinion on it.
Thanks :3 updatedBara- wrote:
Let's try again
[General]
Add some kiai please. Irre/Skystar do have kiai in their diffs
[Easy]
01:08:650 (4) - It's such a calm part, and you have a 1/2 here. It's better if it's in the kiai, not in one of the calmest parts of the song imo this is a way to emphasise the change of rhythm of the next 4 bars. and the music is in fact changing abruptly
[Irre]
01:00:400 (1,2,1,1) - I don't think you need all these NCs Combos are only 1 long here yea
[LKs]
I still think HP needs to be lowered to 7, but up to you I feel current hp is ok, since a newbie like me can pass the middle part when missing quite some notes
01:54:400 (1) - I don't think the slider fits much, why not make it a strea>? the original bms uses a blank to emphasise the last notes, and I think this does make some sense
[Fanzhen]
00:38:275 (1,2,3,4) - Ctrl G please. This way the stream will flow much better k
[Skystar]
01:30:775 (5) - Please make this just 1 circle. It feels a bit weird for 1 loud sound to have a 1/8 slider attached k
Now go and revive this
I want to bubble it
I also think it's fine. Even I was able to pass it with some effort many months ago. It provides a good challenge for lower ranks to accomplish, yet still feel rewarding at the same time.Bara- wrote:
[LKs]I still think HP needs to be lowered to 7, but up to you
Zero__wind wrote:
你扶老二又回来了
Zero__wind wrote:
你扶老二又回来了