Skystar's Expert
01:15:400 (1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,1,2,3,4,5,1) -
This part plays bad and it's not intuitive at all, I played it many times and checked in edit but I have no idea what you are following there.
01:27:400 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3) -
Same here
I have tried to listen but I just have no idea what you are mapping too.
I understand it's rhythm variation but it skips strong beats or just adds beats from different sounds and plays really unintuitively.
01:16:525 (2,3) - The slider starts on a weak beat and it's really weird to play it there for example.
http://puu.sh/mFyyV/80b7f0fb22.jpg <- This works
http://puu.sh/mFyC7/fd917579a6.jpg <- This too
01:17:837 (1,2,3) -
Why not 3-2-1 in this order? It plays better, highlights best beats. It's overcomplicated what you did.
Even further away --> http://puu.sh/mFCX1/3bf72cbca9.jpg
That plays so much better imo.
That is a reason why this set should be worked on more, a lot more.
Just because it looks good and is hyped doesn't mean it's ready for ranked. There are sections in most diffs here that I know for a fact people are forced to remove from other maps because it is wrong. Why is it right in this set?
I was forced to remove a slider once because it was "starting on a weak beat" even if it emphasised something else much more.
I had one friend even tell me few days ago that she was forced to do something by a BN because that was how he liked it.
Now she places every jump on a strong beat because of that even if there is something better to emphasize in that moment with a jump like a vocal.
My point is, why is this set allowed to have sections that other sets are not?
I agree, these maps are mapped very well considering visuals and spacing for the most part but it doesn't mean it's playable on ranked level.
And HW + Skystar. I love your maps, I really do and I always defend them from people that try to argue, but these diffs are overdone.
I know you know it yourself, but you want to keep it that way because this is just overdone to the max, I like occasional variations but most diffs in this set are variation after variation in a section and that's very unintuitive to play.
About HW's diff, I like the fast sliders, but the map itself is very unintuitive (note, I love Death Dance).
Some jumps are just going in the wrong direction, even for you.
Or this.
00:30:400 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) -
Wtf. Seriously? This part is plain dumb, the only indicator to how to click that are the approach circles.
I understand the logic behind it but this can't be ranked, I know for a fact that these kind of spacings got fucked over many times before so no, just because it's your map doesn't make it right, sorry. This is just impossible to read without KNOWING it is a pause there.
Or this
01:03:775 (1,2,1,2,1,2) -
Wtf.
I hear spacing has to be consistent throughout the map, how is this consistent.
You space the jumps like this but you don't space the part I mentioned earlier for some reason.
I seriously want you mappers to consider the fact that if many people that actually know something about the game whether it is mapping or playing ability say that something is wrong, then something is.
It doesn't matter how many people FC'd your diffs or came close, it is still a large minority.
Majority of good players thinks the same, that it's overdone.
Try not to excuse some patterns or variations with your mapping ability.
Players that can play those kind of maps should also have their word listened to, not only your BN/QAT/Mapper friends.
Please don't make this set ranked process by the community that hypes this up. Try and actually fix this set to the best.
You will live up to the hype if you actually make this map amazing instead of gimmicky and weird.
There is a thin gap between crazy and genius, this is probably both. Try to make it to the better side.
Don't make this Tengaku v2.
01:15:400 (1,2,3,4,5,1,2,3,1,2,1,2,1,2,3,1,2,3,4,5,1) -
This part plays bad and it's not intuitive at all, I played it many times and checked in edit but I have no idea what you are following there.
01:27:400 (1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3) -
Same here
I have tried to listen but I just have no idea what you are mapping too.
I understand it's rhythm variation but it skips strong beats or just adds beats from different sounds and plays really unintuitively.
01:16:525 (2,3) - The slider starts on a weak beat and it's really weird to play it there for example.
http://puu.sh/mFyyV/80b7f0fb22.jpg <- This works
http://puu.sh/mFyC7/fd917579a6.jpg <- This too
01:17:837 (1,2,3) -
Why not 3-2-1 in this order? It plays better, highlights best beats. It's overcomplicated what you did.
Even further away --> http://puu.sh/mFCX1/3bf72cbca9.jpg
That plays so much better imo.
That is a reason why this set should be worked on more, a lot more.
Just because it looks good and is hyped doesn't mean it's ready for ranked. There are sections in most diffs here that I know for a fact people are forced to remove from other maps because it is wrong. Why is it right in this set?
I was forced to remove a slider once because it was "starting on a weak beat" even if it emphasised something else much more.
I had one friend even tell me few days ago that she was forced to do something by a BN because that was how he liked it.
Now she places every jump on a strong beat because of that even if there is something better to emphasize in that moment with a jump like a vocal.
My point is, why is this set allowed to have sections that other sets are not?
I agree, these maps are mapped very well considering visuals and spacing for the most part but it doesn't mean it's playable on ranked level.
And HW + Skystar. I love your maps, I really do and I always defend them from people that try to argue, but these diffs are overdone.
I know you know it yourself, but you want to keep it that way because this is just overdone to the max, I like occasional variations but most diffs in this set are variation after variation in a section and that's very unintuitive to play.
About HW's diff, I like the fast sliders, but the map itself is very unintuitive (note, I love Death Dance).
Some jumps are just going in the wrong direction, even for you.
Or this.
00:30:400 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4) -
Wtf. Seriously? This part is plain dumb, the only indicator to how to click that are the approach circles.
I understand the logic behind it but this can't be ranked, I know for a fact that these kind of spacings got fucked over many times before so no, just because it's your map doesn't make it right, sorry. This is just impossible to read without KNOWING it is a pause there.
Or this
01:03:775 (1,2,1,2,1,2) -
Wtf.
I hear spacing has to be consistent throughout the map, how is this consistent.
You space the jumps like this but you don't space the part I mentioned earlier for some reason.
I seriously want you mappers to consider the fact that if many people that actually know something about the game whether it is mapping or playing ability say that something is wrong, then something is.
It doesn't matter how many people FC'd your diffs or came close, it is still a large minority.
Majority of good players thinks the same, that it's overdone.
Try not to excuse some patterns or variations with your mapping ability.
Players that can play those kind of maps should also have their word listened to, not only your BN/QAT/Mapper friends.
Please don't make this set ranked process by the community that hypes this up. Try and actually fix this set to the best.
You will live up to the hype if you actually make this map amazing instead of gimmicky and weird.
There is a thin gap between crazy and genius, this is probably both. Try to make it to the better side.
Don't make this Tengaku v2.