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Nanamori-chu * Goraku-bu - My Pace de Ikimashou

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Montag, 2. November 2015 at 15:13:12

Artist: Nanamori-chu * Goraku-bu
Title: My Pace de Ikimashou
Source: ゆるゆり
Tags: Yuru Yuri Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi
BPM: 190
Filesize: 4798kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (3,02 stars, 263 notes)
  2. Easy (1,46 stars, 97 notes)
  3. Hard (3,55 stars, 310 notes)
  4. Insane (4,47 stars, 370 notes)
  5. Mirakuru (5,2 stars, 400 notes)
  6. Normal (2,22 stars, 167 notes)
Download: Nanamori-chu * Goraku-bu - My Pace de Ikimashou
Information: Scores/Beatmap Listing
---------------
Crimmi
Well hello there~ responding to your m4m request.

General (Metadata/Timing, etc.)



  1. Artist should be: Nanamori-chuu☆Goraku-bu place that into the Artist and you'll still keep your romanized artist name.
  2. Title should be: マイペースでいきましょう place that into the Artist and you'll still keep your romanized Title name.
  3. Source is ゆるゆり since you have the english translation (Yuru Yuri) in the tags already.
  4. Your BG is 1228 x 767, try to find a BG with equal dimensions like 1366 x 768 or 1280 x 720. I provided one for you -->here<--

Insane



  1. 00:02:003 (4,1) - Make this a curved slider so it'll blanket (1).
  2. 00:04:055 (1,2,3) - Suggestion.
  3. 00:08:003 (2,3,4) - Space these out evenly.
  4. 00:09:582 (1,2) - Suggestion.
  5. 00:24:740 (1) - Move this to x:368|y:64.
  6. 00:26:003 (1,2,3) - Suggestion.
  7. 00:27:582 (4) - This distance is a bit too wide for quick jump, shorten the distance so that players could react quicker to this jump.
  8. 00:27:897 (6) - Stack under (3).
  9. 00:32:634 (4) - Move this to x:248|y:288.
  10. 00:43:371 (1) - Remove new combo.
  11. 00:50:003 (3) - Blanket this around (4)'s slider end.
  12. 00:50:634 (5) - Spacing.
  13. 00:51:266 (2) - Proper blanketing should be applied here. . .
  14. 01:01:371 - I suggest you add kiai here since here is where the chorus starts as opposed to your previous place for the kiai.
  15. 01:03:897 (1,2,3,4) - These blankets need a biiit of fixing.
  16. 01:27:740 (1) - end the spinner to 01:28:529 instead.

Now the map needs a bit of polish in terms of spacing, the lack of hitsounds in some parts is apparent here too. GL~!
Topic Starter
Lasse

Crimmi wrote:

Well hello there~ responding to your m4m request.

General (Metadata/Timing, etc.)



  1. Artist should be: Nanamori-chuu☆Goraku-bu place that into the Artist and you'll still keep your romanized artist name. done
  2. Title should be: マイペースでいきましょう place that into the Artist and you'll still keep your romanized Title name. done
  3. Source is ゆるゆり since you have the english translation (Yuru Yuri) in the tags already. done
  4. Your BG is 1228 x 767, try to find a BG with equal dimensions like 1366 x 768 or 1280 x 720. I provided one for you -->here<-- i actually have a 1920x. version of that, idk how the smaller one got in there, but your bg is better, anyways :)

Insane



  1. 00:02:003 (4,1) - Make this a curved slider so it'll blanket (1). = done
  2. 00:04:055 (1,2,3) - Suggestion. = i'll make something similar
  3. 00:08:003 (2,3,4) - Space these out evenly. . = done
  4. 00:09:582 (1,2) - Suggestion. = nah
  5. 00:24:740 (1) - Move this to x:368|y:64. done
  6. 00:26:003 (1,2,3) - Suggestion. i'll make something similar
  7. 00:27:582 (4) - This distance is a bit too wide for quick jump, shorten the distance so that players could react quicker to this jump. done
  8. 00:27:897 (6) - Stack under (3). done
  9. 00:32:634 (4) - Move this to x:248|y:288. kinda done
  10. 00:43:371 (1) - Remove new combo. done
  11. 00:50:003 (3) - Blanket this around (4)'s slider end. done
  12. 00:50:634 (5) - Spacing. done
  13. 00:51:266 (2) - Proper blanketing should be applied here. . . done
  14. 01:01:371 - I suggest you add kiai here since here is where the chorus starts as opposed to your previous place for the kiai. done
  15. 01:03:897 (1,2,3,4) - These blankets need a biiit of fixing. done
  16. 01:27:740 (1) - end the spinner to 01:28:529 instead.
already done

Now the map needs a bit of polish in terms of spacing, the lack of hitsounds in some parts is apparent here too. GL~!

Thanks for the huge mod
Topic Starter
Lasse
fixed lots of spacing and blanketing issues on the insane
Yales
[Insane]
  1. 00:03:740 (4) - NC to prevent new DS
  2. 00:06:266 (4) - ^
  3. 00:17:792 (3) - ^
  4. 00:22:845 (3) - ^ and new rythme
  5. 00:33:266 (7) - ^
  6. 00:04:055 (1,2,3) - That's really overmaped
  7. 00:04:529 (4) - This undermap should end at the previous white tick
  8. 00:24:108 (5) - Ctrl+J for better flow
  9. 00:24:424 (6) - Then ctrl+j too
  10. 00:30:424 (5,6,7,8) - It does sound overmap
  11. 00:39:897 (1,2,3,4) - Same. It's not even at the same placement than the other for the rythme, we can't expect it.
  12. 00:41:792 (1,1) - ^
  13. 00:42:740 (3) - NC to prevent the 1/2
  14. 00:43:687 (1) - why this 1/4?
  15. 00:47:792 (2,3) - Whistles+Normal as additions to recall 00:47:476 (1) -
  16. 00:51:266 (2) - Hidden reverse unrankable
  17. 00:54:740 (1) - Remove NC and add it 00:55:055 (3) - here. More natural
  18. 00:58:845 (3) - NC
  19. 01:01:371 (1) - finish
  20. 01:01:687 (2) - clap
  21. 01:02:003 (1) - whistle
  22. 01:02:318 (2) - clap
  23. 01:02:634 (1) - finish
  24. 01:02:950 (2) - clap etc.
  25. 01:05:950 (1) - Red anchors play bad I think
  26. 01:07:055 (1,2) - I agree with those, sounds fun, but 01:07:371 (3,4) - those are overdone, you should put single circles instead
  27. 01:11:792 (3,4) - Remove for same reason
  28. 01:12:108 (1) - Then remove NC, then 01:12:740 (3) - add nc, 01:13:687 (1) - remove 01:14:003 (3) - add. that's how it's supposed to be
  29. 01:09:582 (3) - NC cause new SV
  30. 01:11:003 (7,8) - Fix the DS
That's it. Some fun things, but also lots of things that doesn't go well. NC, hitsounds. Overmaped is a bit too much sometimes, while you undermap some intense part. 01:01:371 (1,2,1,2,1,2) - this is the beginning of the kiai.. But well, the undermap isn't that much a problem. Most of your sliders are catchy that;s good. And sometimes you don't respect the pattern according to the music. Example: 01:12:108 (1,2,3,4,5) - With an appropriate rythme, it should be this way: http://puu.sh/j3Otx/bb6f56ce8d.jpg Try it and check the difference.

You'll improve with experience anyway.

That's it!
Good luck!
Topic Starter
Lasse

Yales wrote:

[Insane]
  1. 00:03:740 (4) - NC to prevent new DS done
  2. 00:06:266 (4) - ^ done
  3. 00:17:792 (3) - ^ done
  4. 00:22:845 (3) - ^ and new rythme done
  5. 00:33:266 (7) - ^ done
  6. 00:04:055 (1,2,3) - That's really overmaped made it easy singletaps instead
  7. 00:04:529 (4) - This undermap should end at the previous white tick changed this part to be more like the beginning
  8. 00:24:108 (5) - Ctrl+J for better flow changed this position completely, seems better now
  9. 00:24:424 (6) - Then ctrl+j too ^
  10. 00:30:424 (5,6,7,8) - It does sound overmap removed the last 2 kicksliders for a longer one, the other two are staying for now as they seem to fit the vocals well
  11. 00:39:897 (1,2,3,4) - Same. It's not even at the same placement than the other for the rythme, we can't expect it. done
  12. 00:41:792 (1,1) - ^ done
  13. 00:42:740 (3) - NC to prevent the 1/2 changed this part
  14. 00:43:687 (1) - why this 1/4? idk lol, removed
  15. 00:47:792 (2,3) - Whistles+Normal as additions to recall 00:47:476 (1) - kinda fixed
  16. 00:51:266 (2) - Hidden reverse unrankable fixed
  17. 00:54:740 (1) - Remove NC and add it 00:55:055 (3) - here. More natural you're right
  18. 00:58:845 (3) - NC fixed
  19. 01:01:371 (1) - finish done
  20. 01:01:687 (2) - clap done
  21. 01:02:003 (1) - whistle done
  22. 01:02:318 (2) - clap done
  23. 01:02:634 (1) - finish done
  24. 01:02:950 (2) - clap etc. yeah, hitsounds still need lots of work and modding, changed even more while at it
  25. 01:05:950 (1) - Red anchors play bad I think this slider was bothering me anyways, finally fixed it
  26. 01:07:055 (1,2) - I agree with those, sounds fun, but 01:07:371 (3,4) - those are overdone, you should put single circles instead done
  27. 01:11:792 (3,4) - Remove for same reason done
  28. 01:12:108 (1) - Then remove NC, then 01:12:740 (3) - add nc, 01:13:687 (1) - remove 01:14:003 (3) - add. that's how it's supposed to be done
  29. 01:09:582 (3) - NC cause new SV done
  30. 01:11:003 (7,8) - Fix the DS done
That's it. Some fun things, but also lots of things that doesn't go well. NC, hitsounds. Overmaped is a bit too much sometimes, while you undermap some intense part. 01:01:371 (1,2,1,2,1,2) - this is the beginning of the kiai.. But well, the undermap isn't that much a problem. Most of your sliders are catchy that;s good. And sometimes you don't respect the pattern according to the music. Example: 01:12:108 (1,2,3,4,5) - With an appropriate rythme, it should be this way: http://puu.sh/j3Otx/bb6f56ce8d.jpg Try it and check the difference. "reworked" that part, seems better now

You'll improve with experience anyway.

That's it!
Good luck!
thanks for the huge mod I really appreciate it :)
Topic Starter
Lasse
- Hard diff added and hitsounds of all diffs improved
Asfand
as requested in #modreqs

[Easy]
  1. 00:02:003 (2) - inconsistent spacing
  2. 00:17:161 (3,1) - how about making a blanket
[Normal]
  1. 00:01:529 (1,2) - inconsistent spacing
  2. 00:07:687 (5) - spacing off 0.05
  3. 00:12:108 (1,1) - unrankable issue, you need at least 2 white notes pause after a spinner to place a note again in normal
  4. 00:16:529 (2,3) - inconsistent spacing
  5. 00:20:635 (4,1) - blanket
  6. 00:21:582 (2,3) - ^
  7. 00:26:476 (2,3,1) - spacing inconsistency
  8. 00:40:529 (3,1) - you can form a blanket on sliderend 3
  9. 00:58:213 (4,1) - spacing
Topic Starter
Lasse

Asfand wrote:

as requested in #modreqs

[Easy]
  1. 00:02:003 (2) - inconsistent spacing fixed
  2. 00:17:161 (3,1) - how about making a blanket done
[Normal]
  1. 00:01:529 (1,2) - inconsistent spacing fixed
  2. 00:07:687 (5) - spacing off 0.05 fixed
  3. 00:12:108 (1,1) - unrankable issue, you need at least 2 white notes pause after a spinner to place a note again in normal removed
  4. 00:16:529 (2,3) - inconsistent spacing fixed
  5. 00:20:635 (4,1) - blanket done
  6. 00:21:582 (2,3) - ^ done
  7. 00:26:476 (2,3,1) - spacing inconsistency fixed
  8. 00:40:529 (3,1) - you can form a blanket on sliderend 3 done
  9. 00:58:213 (4,1) - spacing fixed
Finally some modding on the easier diffs, thank you :)

Also fixed a ton of smaller spacing and blanketing issues on the normal diff
Nickoloui
Yo o/ From my M4M Queue
Let's mod! :D

[General]
Song Setup > Design > Disable Widescreen support unless you are planning on making a storyboard c:
Great mapset, just get this ranked already ._.

[Easy]
00:01:529 (1,2) - Do these two really fit? I mean look at the second slider.. No circles come before it and so should be with the first one
00:38:634 (1,2) - Try blanketing these two
Everything else looks great on this diff!

[Normal]
00:26:476 (2) - Suggestion Try deleting this note and play it for yourself..Imo it feels better without it c:
01:15:266 (3,1) - Some space between these two would be nice
All else seems fine~

[Hard]
00:10:292 (2) - Why is this on a blue tick? o-o Move it on red please
00:12:266 (1,2,3) - Are you happy with that? I mean a tried a reverse slider, instead of three, followed by a note like this
00:33:266 (9) - NC here and not 00:33:897 (1) - here
00:39:582 (5,6) - These two are way more spaced unlike these two 00:38:950 (2,3) - If you want it to be more neat, consider making them the same distance
I found nothing wrong in the chorus, really good diff props!

[Insane]
00:22:845 (1,2,3,4,5,6) - You could consider making these a 7-note stream instead of two triplets but this is completely up to you, feel free to ignore
From here 01:01:371 to here 01:02:950 you can map it to more than a few jumps imo, I mean it's kiai time it's supposed to be more intense, not slower than before the chorus \:D/
01:27:424 (1,2) - I feel like you can add another note after these two and make a triangle jump formation, I think it suits it more since it's an insane diff :3

That is all from me, I wish I found more errors ._.
Good luck with getting this ranked bud, I hope I've helped ^_^
Topic Starter
Lasse

[ Shark ] wrote:

Yo o/ From my M4M Queue
Let's mod! :D

[General]
Song Setup > Design > Disable Widescreen support unless you are planning on making a storyboard c:
Great mapset, just get this ranked already ._. removed, somehow it was only on for the lower diffs

[Easy]
00:01:529 (1,2) - Do these two really fit? I mean look at the second slider.. No circles come before it and so should be with the first one removed the second circle, think it's better now, the first one is mapped to the vocals
00:38:634 (1,2) - Try blanketing these two it might look better then, but it seems to flow worse
Everything else looks great on this diff!

[Normal]
00:26:476 (2) - Suggestion Try deleting this note and play it for yourself..Imo it feels better without it c: seems fine either way (mapped to vocals vs instrumental, but I'll remove it for now
01:15:266 (3,1) - Some space between these two would be nice would make the spacing incosistent and if I remove one tick from 3 it doesn't fit the vocals anymore
All else seems fine~

[Hard]
00:10:292 (2) - Why is this on a blue tick? o-o Move it on red please idk, it somehow got moved there, fixed
00:12:266 (1,2,3) - Are you happy with that? I mean a tried a reverse slider, instead of three, followed by a note like this each slider is mapped to one syllable of the vocals, seems fine to me but I added some hitsounds to the sliders
00:33:266 (9) - NC here and not 00:33:897 (1) - here Putting nc on both seems even better
00:39:582 (5,6) - These two are way more spaced unlike these two 00:38:950 (2,3) - If you want it to be more neat, consider making them the same distance rearranged that part to make the spacing more consistent during combos
I found nothing wrong in the chorus, really good diff props!

[Insane]
00:22:845 (1,2,3,4,5,6) - You could consider making these a 7-note stream instead of two triplets but this is completely up to you, feel free to ignore
already tried and didn't like it that much, to make if fit the drums it would need a streamjump imo and i don't wanna put that on a sub 5* map

From here 01:01:371 to here 01:02:950 you can map it to more than a few jumps imo, I mean it's kiai time it's supposed to be more intense, not slower than before the chorus \:D/ wanted to add some stuff anyways
01:27:424 (1,2) - I feel like you can add another note after these two and make a triangle jump formation, I think it suits it more since it's an insane diff :3
sure, why not, removed spinner and made it a triangle
That is all from me, I wish I found more errors ._.
Good luck with getting this ranked bud, I hope I've helped ^_^
thanks for the mod :)
honkers
#modreq

Easy
  • -I recommend curving these sliders like this so it looks more rounded and feels better for newer players
    -Stack 00:16:845 (2,3) together. If the slider starts on the previous note it feels better since the notes starts closer to the slider
    -00:37:055 (2,3) same as above^
    -01:21:582 (1,2) same as above^
    -Stack 00:22:529 (3,4) together
    -Slider here 01:00:108 (7) is too long. End it at 01:00:740

Normal
  • -blanket these 00:07:687 (5,1) like this. Looks and feels better
    -00:17:161 (3) placed weirdly to the end of the slider here 00:16:529 (2). You can make a triangle like this.Feels better to play.
    -blanket these 2 00:39:266 (3,1). Looks like this

Hard
  • -Stack the notes together 00:01:529 (1,2,3,4)
    -00:02:634 (1,2) same as above^
    -00:04:055 (1,2,3,4) ^
    -00:05:161 (1,2) ^
    -00:07:687 (1,2) - 00:08:318 (4,5) - 00:08:950 (1,2) - 00:09:582 (4,5) - 00:10:213 (1,2) ^. Honestly stacking these notes would make the map feel and look better.
    -00:37:371 (1,2,1,2) keep these distanced snapped the same to the previous notes. No change in the song too indicate changed distance snapping.
    -sliders here 01:05:950 (1) and here 01:06:424 (3) are too close. Distance according to the distance snap.
Topic Starter
Lasse

[ Ernasis ] wrote:

#modreq

Easy
  • -I recommend curving these sliders like this so it looks more rounded and feels better for newer players
    -Stack 00:16:845 (2,3) together. If the slider starts on the previous note it feels better since the notes starts closer to the slider *
    -00:37:055 (2,3) same as above^*
    -01:21:582 (1,2) same as above^*
    -Stack 00:22:529 (3,4) together*
    *I get your point, but that would make the spacing very incosinstent, which it shouldn't be on an easy diff
    -Slider here 01:00:108 (7) is too long. End it at 01:00:740 the vocalls actually end where the slider end, which is emphasized by the whistle on it, the drawn out "go" end there

Normal
  • -blanket these 00:07:687 (5,1) like this. Looks and feels better sure
    -00:17:161 (3) placed weirdly to the end of the slider here 00:16:529 (2). You can make a triangle likethis.Feels better to play. sure
    -blanket these 2 00:39:266 (3,1). Looks like this sure

Hard
  • -Stack the notes together 00:01:529 (1,2,3,4) they are manually stacked whith the same spacing, but it looks better
    -00:02:634 (1,2) same as above^ ^
    -00:04:055 (1,2,3,4) ^ ^
    -00:05:161 (1,2) ^ ^
    -00:07:687 (1,2) - 00:08:318 (4,5) - 00:08:950 (1,2) - 00:09:582 (4,5) - 00:10:213 (1,2) ^. Honestly stacking these notes would make the map feel and look better.autostacking those notes would make the map pretty boring and actually look worse cause they would always stack to one direction
    -00:37:371 (1,2,1,2) keep these distanced snapped the same to the previous notes. No change in the song too indicate changed distance snapping. fixed
    -sliders here 01:05:950 (1) and here 01:06:424 (3) are too close. Distance according to the distance snap. they are snapped just fineto 1.0like most of the map
thanks for modding the map, I always appreciate it :)
Owntrolf
Your most useful tool in mapping, ctrl+c/ctrl+v (copy/paste), ctrl+h(vertical flip), ctrl+j(horizontal flip), ctrl+g(puts things in reverse), ctrl+shift+r(rotates things), ctrl+shift+s(rescales things)

  • 00:14:950 (3,4,5) - It would probably look better if you made a triangle using the slider end of yellow3 and yellow4,5
    00:17:161 (6) - Maybe copy another the slider 00:18:424 (1) - because it looks better so you can have something that looks like this 00:26:003 (3) - Make this line up better with 00:24:740 (2) - by rotating it a little then moving it so it looks like this 00:28:529 (1,2) - Make them use the same slider so they look neater
    01:00:108 (7,1) - It doesnt really look good because blue1 is weird because its using 4 points and red1 isnt blanketed
    01:07:687 (4,1) - going from yellow4 to green1 is a bit sharp why not reuse 01:07:055 (3) -
    01:14:003 (4,1) - pick one of the sliders and copy and paste it to make it look better

    Theres probably more things


  • Normal

    The beginning of this map is extremely awkward

    I dont really reccomend even number repeats because its hard to read those

    00:04:213 (4,4,1) - Maybe move this so that you can reuse the same point where 00:21:582 (2) - starts and make a triangle with that
    00:27:266 (2) - A normal 1/1 repeat slider is probably good enough
    00:56:318 (1,2,3,4) - Maybe center all of this
    01:00:108 (1) - I think this should only be a 1/1 slider
    01:01:055 - Missing circle?

    01:05:950 (1) - This is probably a 1/1
    01:11:793 (2,3) - Blanket?

Im getting lazy now

  • Hard

    You probably shouldnt use even number repeats because they're way too hard to play

    00:39:740 (6,1) - Better blanket?
    00:49:055 (2,3) - This overlap doesnt look too nice
    00:58:529 (1,2) - Whats this NC


  • Insane

    Its quite overmapped mostly in the beginning
    It would be nice if circles stopped touching eachother such as 00:02:003 (4,1) -
    Or the bunch of 1/4 sliders such as 00:30:424 (5,6) -

    00:07:213 (5) - I think you tried to make this straight
    00:13:371 (1,2,3) - Dis pattern, you dont really need the triplet at the end because it doesnt really fit, I dont even know why it ends on a blue tick for the last circle
Topic Starter
Lasse

Owntrolf wrote:

Your most useful tool in mapping, ctrl+c/ctrl+v (copy/paste), ctrl+h(vertical flip), ctrl+j(horizontal flip), ctrl+g(puts things in reverse), ctrl+shift+r(rotates things), ctrl+shift+s(rescales things)

  • 00:14:950 (3,4,5) - It would probably look better if you made a triangle using the slider end of yellow3 and yellow4,5 changed it a little, look better now
    00:17:161 (6) - Maybe copy another the slider 00:18:424 (1) - because it looks better so you can have something that looks like this doesn't it look like that already?
    00:26:003 (3) - Make this line up better with 00:24:740 (2) - by rotating it a little then moving it so it looks like this done
    00:28:529 (1,2) - Make them use the same slider so they look neater surely does
    01:00:108 (7,1) - It doesnt really look good because blue1 is weird because its using 4 points and red1 isnt blanketed changed
    01:07:687 (4,1) - going from yellow4 to green1 is a bit sharp why not reuse 01:07:055 (3) - nah, but I changed the repeating slider a bit
    01:14:003 (4,1) - pick one of the sliders and copy and paste it to make it look better yes

    Theres probably more things


  • Normal

    The beginning of this map is extremely awkward I didn't really like the first 2 sliders that muc heither, changed them

    I dont really reccomend even number repeats because its hard to read those they are fitting the music and normally have enough time after them, so that shouldn't really be a problem, especially wirth how lenient sliders are
    00:04:213 (4,4,1) - Maybe move this so that you can reuse the same point where 00:21:582 (2) - starts and make a triangle with that looks like you messed up linking the first one, I get what you wanted to tell me though but I like it more the way it is, changed the repeating slider's shape to make it look nicer
    00:27:266 (2) - A normal 1/1 repeat slider is probably good enough the repeats are mapped to the drums and this seems the best way to map it since I can't put 190bpm singletaps/kicksliders/streams on a 2.x* normal diff
    00:56:318 (1,2,3,4) - Maybe center all of this sure
    01:00:108 (1) - I think this should only be a 1/1 slider it's mapped to the insturmental and seems to fit, removed the last repeat and changed the hitsounding
    01:01:055 - Missing circle? I could swear there was something the last time it testplayed it, added a slider

    01:05:950 (1) - This is probably a 1/1 this is mapping to syllables of the vocals vs mappin to instrumental, both works here. But I changed it cause the switch from 3x repeating to 2x repeating 1/2 slider is rather confusing
    01:11:793 (2,3) - Blanket? improved a bit

Im getting lazy now

  • Hard

    You probably shouldnt use even number repeats because they're way too hard to play

    00:39:740 (6,1) - Better blanket? sure
    00:49:055 (2,3) - This overlap doesnt look too nice y
    00:58:529 (1,2) - Whats this NC fits the change in the instrumental (going from 1/2 to 1/1 and makes the pattern after look better


  • Insane

    Its quite overmapped mostly in the beginning I don't think emphasizing the vocals with lowly spaced singletaps is overmapping though...
    It would be nice if circles stopped touching eachother such as 00:02:003 (4,1) - fixed
    Or the bunch of 1/4 sliders such as 00:30:424 (5,6) - huh ??
    If you mean thispattern, then no, these will stay
    But I slightly fixed a bunch of the 1/4 slider spam pattern later on.

    00:07:213 (5) - I think you tried to make this straight seems like it got autosnapped to the sllider after, fixed both of them
    00:13:371 (1,2,3) - Dis pattern, you dont really need the triplet at the end because it doesnt really fit, I dont even know why it ends on a blue tick for the last circle instrumental into vocals and the there is still sth. on the blue tick. Also it plays way better than ending it on red which would make it an really awkward to play. Ending the slider on a blue tick makes the double after play more like a triple which feels nicer here. And nobody was bothered by that pattern (most I talked with quite liked it) until now ;)
thanks for the input :)
Gr0mmash
From #modreq. This is my bad idea
Insane
SPOILER
00:02:318 don't make NC
00:05:161 ^
00:12:266 add hitsound
00:12:582 ^
00:12:897 ^
01:05:318 add clap
01:05:476 ^
have a error at AiMod
timing -> timing setup panel -> scale objects to new timing
GL^^
Topic Starter
Lasse

Gr0mmash wrote:

From #modreq. This is my bad idea
Insane
SPOILER
00:02:318 don't make NC sure
00:05:161 ^ nah, it makes the spacing change easier to read and fits hte music
00:12:266 add hitsound done
00:12:582 ^ done
00:12:897 ^ done
01:05:318 add clap done
01:05:476 ^ done
have a error at AiMod
timing -> timing setup panel -> scale objects to new timing idk how that happened, fixed
GL^^
thanks, especially for a check on the hitsounding
also fixed a lots of other small hitsounding stuff
Kyle Y
#modding queue

[General]
1)Blanket are really poor, and slider really poor look,
please read this: t/208596
2) I read your hard once, do not use anti-jump in Hard.
3)you use a lot of circle in a series, I suggest max 2 for Easy and Normal and 3 for Hard
4) SV for Hard change to 1.4
......(still a lot problem, wait for another modder then)
[Easy]
00:02:634 (1) - 00:05:161 (2) - what this.... please draw better, I guest you want to draw sth like this?

00:07:687 (3) - too curve, and nc

00:09:582 (5,6) - slider, too much circle , and nc
00:11:476 (2) - why not this one


00:13:687 (2) - really poor blanket, and please complete the flowing from (1)

00:14:634 - missing
00:14:950 (3) - cruve slider is okay
00:15:897 - two 1 beat slider , nc

00:18:424 - try this
http://puu.sh/jaJli/9932ff9963.jpg

00:20:950 - snap the green line to here
00:20:950 -

00:27:266 (4) - reverse 1/2 beat
00:26:003 (3) - nc
00:31:055 (3) - nc

00:32:318 (1) - change to 1/2 beat reverse, and del 00:33:266 (2) -
00:33:898 (2,3) - redraw it please
00:34:845 - missing
00:36:108 - two 1 beat slider, nc

00:39:897 - try this

00:42:424 (1,2) - 1/2 beat reverse

00:43:687 - ~~ 00:48:740 - |||same as |||00:50:003 - ~~ 00:43:687 -
therefore, use same pattern

00:48:740 (1,2) - reverse, circle here 00:49:687 -
00:50:003 - ^
00:52:213 - missing
00:52:529 (6) - circle and 2 beat slider
00:53:792 - same melody, then same pattern
00:56:318 (1,2,3,4,5,6) - suggest use a break, or you should use sliders as too much circle
01:01:371 - try

01:05:161 - try


01:06:424 - nc, same melody then same pattern
01:21:582 - same as beginning( except this one: 01:24:108 (4) - this one can keep)
01:25:371 (1) - I will end at 01:27:740 -

[Normal]
00:01:529 - try this

00:04:529 - try this (forget nc at (6))

(conc. 00:07:687 - )

00:13:371 - slider

in fact, many pattern is better than yours, if I point out all, I think it waste a lot of time.
Just let you think of it.
Btw, 00:24:108 (3,1) - 00:26:003 (1) - ds problem
You should use constant distance snap (ds) in Easy and Normal
Topic Starter
Lasse

Kyle Y wrote:

#modding queue

[General]
1)Blanket are really poor, and slider really poor look,
please read this: t/208596 working on it
2) I read your hard once, do not use anti-jump in Hard. they are easily readable and fit the song
3)you use a lot of circle in a series, I suggest max 2 for Easy and Normal and 3 for Hard
4) SV for Hard change to 1.4 1.6 seems fine
......(still a lot problem, wait for another modder then)
[Easy]
00:02:634 (1) - 00:05:161 (2) - what this.... please draw better, I guest you want to draw sth like this?
i liked them, but ok

00:07:687 (3) - too curve, and nc nc added, slider is fine imo

00:09:582 (5,6) - slider, too much circle , and nc ok
00:11:476 (2) - why not this one don't want to use 1/2 sliders on easy


00:13:687 (2) - really poor blanket, and please complete the flowing from (1)

00:14:634 - missingfixed
00:14:950 (3) - cruve slider is okay
00:15:897 - two 1 beat slider , nc done

00:18:424 - try this dont like it
http://puu.sh/jaJli/9932ff9963.jpg

00:20:950 - snap the green line to here k
00:20:950 -
nah
00:27:266 (4) - reverse 1/2 beat don't want to use 1/2 sliders on easy
00:26:003 (3) - nc k
00:31:055 (3) - nc k

00:32:318 (1) - change to 1/2 beat reverse, and del 00:33:266 (2) - that feels really weird
00:33:898 (2,3) - redraw it please k
00:34:845 - missing fixed
00:36:108 - two 1 beat slider, nc nc added, the circles are fine

00:39:897 - try this dont like it

00:42:424 (1,2) - 1/2 beat reverse no

00:43:687 - ~~ 00:48:740 - |||same as |||00:50:003 - ~~ 00:43:687 -
therefore, use same pattern no, it fits and I don't want the whole map to just feel copy pasted

00:48:740 (1,2) - reverse, circle here 00:49:687 - it fits the instrumental it's mapped to
00:50:003 - ^ ^
00:52:213 - missing ^
00:52:529 (6) - circle and 2 beat slider ^
00:53:792 - same melody, then same pattern no, it fits and I don't want the whole map to just feel copy pasted
00:56:318 (1,2,3,4,5,6) - suggest use a break, or you should use sliders as too much circle no, this is one of the cores of the map
01:01:371 - try dont like it

01:05:161 - try dont like it


01:06:424 - nc, same melody then same pattern see above
01:21:582 - same as beginning( except this one: 01:24:108 (4) - this one can keep) ^
01:25:371 (1) - I will end at 01:27:740 -
no, all difficulties end at the same spot

[Normal]
00:01:529 - try this dont like it
00:04:529 - try this (forget nc at (6)) dont like it

00:13:371 - slider nah, singletaps mapped to the vocals are fine

in fact, many pattern is better than yours, if I point out all, I think it waste a lot of time.
Just let you think of it.
Btw, 00:24:108 (3,1) - 00:26:003 (1) - ds problem fixed
You should use constant distance snap (ds) in Easy and Normal
thanks :)
Topic Starter
Lasse
Added A's Pace (GD mapped by Avishay)
=> re-download pls
P A N
[A]
  1. 00:23:476 (1) - add finsih
  2. 00:28:213 (10) - NC here would be great to let player notice this slider speed changed.
  3. 00:31:687 (5) - ^
  4. 00:36:424 (2,3,4) - ^
  5. 00:37:529 (6) - this short slider really need to place elsewhere because it's really hidden. if player miss this slider, probably instantly failed.
  6. 00:38:634 (1) - I think finish is more fit here.
  7. 00:43:371 (5) - NC
  8. 00:48:739 (3) - finish more fit.
  9. 00:49:055 (1) - remove finish.
  10. 00:53:792 (1) - add finish.
  11. 01:01:213 (9) - you shouldn't stack here imo, very hard to play and notice.
  12. 01:09:266 (1) - remove NC.
  13. 01:27:740 (2) - NC.
[Insane]
  1. 00:07:213 (5) - compared to the rhythm you use before this, this is really weird. just follow vocal like you did is better imo.
  2. 00:23:476 (1) - add finish.
  3. 00:28:529 (1) - add finish, also this circle is way too close to the tail imo, player probably think it's 1/4. move it further?
  4. 00:30:424 (5,6,7) - this rhythm is wrong imo, you want to use kick-slider to strong beat, should be like this but tbh, I think kick-slider doesn't fit on this part.
  5. 00:33:582 (1) - finish is more fit here.
  6. 00:38:634 (1) - ^
  7. 00:42:424 (1,2,1,2) - this jump is too small, they're strong beat but have lower distance than normal beat like 00:42:108 (2,3). make this jump bigger.
  8. 00:43:687 (1) - finish is more fit.
  9. 00:48:740 (1) - ^
  10. 00:53:792 (1) - add finish and still too close to previous circle, this beat also have cymbal sound so would be great if it has bigger spacing.
  11. 01:01:055 (9) - move this further, it looks more like misplace the stream.
  12. 01:03:897 (1,2,3,4) - these strong beat very close to each other, it supposed to have big distance to emphasis the strong beat.
  13. 01:05:950 (1) - this also too close to previous slider, it looks more like 1/4.
  14. 01:10:845 (5,6,7,1) - ^ better stack 3 circles together to make bigger spacing to (1).
[Hard]
  1. 00:02:003 (4,4) - hmm I'm not recommend you to use 2 reverse because it's very confusing. one more note and one reverse is more playable.
  2. 00:23:476 (1) - finish instead.
  3. 00:24:582 (4) - remove finish.
  4. 00:29:318 (4,2) - these 1/1 slider don't fit at all imo, try use 1/1 slider on white tick instead, it might be fit.
  5. 00:38:634 (1) - add finish.
  6. 00:39:582 (5,6) - remove finish.
  7. 00:39:897 (1) - nazi, better blanket.
  8. 00:43:687 (1,3) - ^
  9. 00:43:687 (1) - finish instead of clap.
  10. 00:48:740 (1) - ^ ,clap on big white tick is kinda doesn't fit.
  11. 00:50:950 (1,2) - switch NC.
  12. 00:51:897 (1) - remove NC.
  13. 00:54:740 (1,3) - switch NC?
  14. 00:58:529 (1) - remove NC? seems unnecessary.
  15. 01:03:897 (1) - add finish.
  16. 01:06:424 (3) - add finish.
  17. 01:08:950 (1,3) - add finish.
  18. 01:11:476 (1) - ^
  19. 01:11:792 (3) - remove finish.
  20. 01:12:740 (1) - finish instead of clap.
  21. 01:13:371 (4) - remove normal-finish on tail.
  22. 01:16:371 (3) - maybe spread into 2 circles and add finish on 01:16:529 because of cymbal.
  23. 01:17:792 (3) - finish instead of clap.
  24. 01:19:687 (3,4,1,2,3,4,5,6,1) - this looks better.
[Normal]
  1. 00:07:687 (5) - blanket.
  2. 00:17:792 (4) - finish on tail.
  3. 00:23:476 (1) - add finish.
  4. I recommend you to redo the NC section, add NC every 2 stanza instead like you did on 00:13:687 (1,2,3,4,1,2,3,4,1,2,3,4) I basically want to tell you to remove 00:24:740 (1,1) and keep going.
  5. 00:33:582 - btw you can add 1/1 slider on this kind of beat that you mostly skipped so you can emphasis cymbal and vocal on 00:33:897 as well so you no need to skip it.
  6. 00:48:740 (1) - add finish.
  7. 01:15:266 (3,1,2) - so weird, this looks better imo, just an example though.
[Easy]
  1. 00:02:634 (1) - remove NC, so newbie can see the following point, just NC on every 2 stanza so combo won't too short.
  2. 00:48:740 (1) - add finish on head.
  3. 00:58:845 (5) - NC
  4. 01:07:687 (4,1) - switch NC.
  5. 01:14:003 (4,1) - ^
  6. 01:16:529 (3) - NC.
GL :3
Avishay
Thanks, everything fixed / changed.
Back then, I didn't have time to go over hitsounds so I copied them from Lasse's Insane, I'll modify them myself soon too.

SPOILER
osu file format v14

[General]
AudioFilename: yuruyuried.mp3
AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.69
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.699999

[Metadata]
Title:My Pace de Ikimashou (TV Size)
TitleUnicode:マイペースでいきましょう (TV Size)
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:Nanamori-chuu☆Goraku-bu
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Lasse

P A N wrote:

[Insane]
  1. 00:07:213 (5) - compared to the rhythm you use before this, this is really weird. just follow vocal like you did is better imo. changed
  2. 00:23:476 (1) - add finish. k
  3. 00:28:529 (1) - add finish, also this circle is way too close to the tail imo, player probably think it's 1/4. move it further? hitsounda addedI had several people testplay it and so far nobody had problems with it
  4. 00:30:424 (5,6,7) - this rhythm is wrong imo, you want to use kick-slider to strong beat, should be like this but tbh, I think kick-slider doesn't fit on this part. i think it fits the vocal just fine
  5. 00:33:582 (1) - finish is more fit here. sound weird cause I use finish for all the #3 slidersin that part
  6. 00:38:634 (1) - ^ done
  7. 00:42:424 (1,2,1,2) - this jump is too small, they're strong beat but have lower distance than normal beat like 00:42:108 (2,3). make this jump bigger. ok
  8. 00:43:687 (1) - finish is more fit. ok
  9. 00:48:740 (1) - ^ ok
  10. 00:53:792 (1) - add finish and still too close to previous circle, this beat also have cymbal sound so would be great if it has bigger spacing. done
  11. 01:01:055 (9) - move this further, it looks more like misplace the stream. done
  12. 01:03:897 (1,2,3,4) - these strong beat very close to each other, it supposed to have big distance to emphasis the strong beat. changed it, now flows way better and the distance is more consistent
  13. 01:05:950 (1) - this also too close to previous slider, it looks more like 1/4. changed, distance is ~1.0 snapped now
  14. 01:10:845 (5,6,7,1) - ^ better stack 3 circles together to make bigger spacing to (1) i have all drum bursts/streams stacked with the same distance, don't really want to make it inconsistent.
[Hard]
  1. 00:02:003 (4,4) - hmm I'm not recommend you to use 2 reverse because it's very confusing. one more note and one reverse is more playable. changed
  2. 00:23:476 (1) - finish instead. ok
  3. 00:24:582 (4) - remove finish. ok
  4. 00:29:318 (4,2) - these 1/1 slider don't fit at all imo, try use 1/1 slider on white tick instead, it might be fit. changed
  5. 00:38:634 (1) - add finish. ok
  6. 00:39:582 (5,6) - remove finish. ok
  7. 00:39:897 (1) - nazi, better blanket. ok
  8. 00:43:687 (1,3) - ^ ok
  9. 00:43:687 (1) - finish instead of clap. ok
  10. 00:48:740 (1) - ^ ,clap on big white tick is kinda doesn't fit. ok
  11. 00:50:950 (1,2) - switch NC. ok
  12. 00:51:897 (1) - remove NC. ok
  13. 00:54:740 (1,3) - switch NC? ok
  14. 00:58:529 (1) - remove NC? seems unnecessary. ok
  15. 01:03:897 (1) - add finish. ok
  16. 01:06:424 (3) - add finish. ok
  17. 01:08:950 (1,3) - add finish.ok
  18. 01:11:476 (1) - ^ ok
  19. 01:11:792 (3) - remove finish. ok
  20. 01:12:740 (1) - finish instead of clap. ok
  21. 01:13:371 (4) - remove normal-finish on tail. ok
  22. 01:16:371 (3) - maybe spread into 2 circles and add finish on 01:16:529 because of cymbal. slider stays added the finish to sliderend though
  23. 01:17:792 (3) - finish instead of clap. ok
  24. 01:19:687 (3,4,1,2,3,4,5,6,1) - this looks better.
i changed it a little, but I don't want to nake the spacing too high since it already is one of the hardest parts of the map and the star rating is already pretty high for a hards, considering the normal is only 2.2*

[Normal]
  1. 00:07:687 (5) - blanket. ok
  2. 00:17:792 (4) - finish on tail. ok
  3. 00:23:476 (1) - add finish. ok
  4. I recommend you to redo the NC section, add NC every 2 stanza instead like you did on 00:13:687 (1,2,3,4,1,2,3,4,1,2,3,4) I basically want to tell you to remove 00:24:740 (1,1) and keep going. redone nc for most of this part
  5. 00:33:582 - btw you can add 1/1 slider on this kind of beat that you mostly skipped so you can emphasis cymbal and vocal on 00:33:897 as well so you no need to skip it. changed some things
  6. 00:48:740 (1) - add finish. ok
  7. 01:15:266 (3,1,2) - so weird, this looks better imo, just an example though.
changed that part a little

[Easy]
  1. 00:02:634 (1) - remove NC, so newbie can see the following point, just NC on every 2 stanza so combo won't too short. ok
  2. 00:48:740 (1) - add finish on head. ok
  3. 00:58:845 (5) - NC sure
  4. 01:07:687 (4,1) - switch NC. ok
  5. 01:14:003 (4,1) - ^ ok
  6. 01:16:529 (3) - NC. ok
GL :3
thanks, especially for the huge check on the hitsounding, pretty easy to mess that up .-.

A's Pace updated too (see his post)
Kiramatic
Mod for the Insane diff :)

Insane
00:05:792 (2,3) - I think these are way too spaced apart. Try making them a little bit closer.

00:09:582 (1,2,1,2) - I think the spaces in in between the notes are too far. Make them closer.

00:17:161 - You should add a note here to fit the rhythm of the song and just to fit with the flow of the map so far.

00:20:950 (1,2,3,4) - Again, these are way too far apart. Make them closer together.

00:36:108 (1,2,3,4) - Too spaced apart. Make them closer together.

01:01:213 - Add a note here.

01:02:161 - Add a note here too.

01:19:055 (1,2,3) - Once again (lol), too spaced apart. Make them closer.(Starting to sound repetitive.)


As you can tell, a lot of this is concerned about spacing. This might work in an extra difficulty, but not in an insane difficulty. Everything else seemed fine to me. :)
Topic Starter
Lasse

Zora wrote:

Mod for the Insane diff :)

Insane
00:05:792 (2,3) - I think these are way too spaced apart. Try making them a little bit closer. ok

00:09:582 (1,2,1,2) - I think the spaces in in between the notes are too far. Make them closer. emphasizes the music

00:17:161 - You should add a note here to fit the rhythm of the song and just to fit with the flow of the map so far. changed a bit

00:20:950 (1,2,3,4) - Again, these are way too far apart. Make them closer together. those are 1/1 190bpm jumps, they are fine and fit the music

00:36:108 (1,2,3,4) - Too spaced apart. Make them closer together. ^

01:01:213 - Add a note here. there might be some vocals there, but leaving it blank emphasizes the downbeat ruight after much better and fits the instrumental more

01:02:161 - Add a note here too. slider instead

01:19:055 (1,2,3) - Once again (lol), too spaced apart. Make them closer.(Starting to sound repetitive.) 1/1 jump and it fits the music


As you can tell, a lot of this is concerned about spacing. This might work in an extra difficulty, but not in an insane difficulty. Everything else seemed fine to me. :)
thanks for looking at it

seems like our opinions about spacing differ vastly
I don't see any reason to not give 1/1 jumps that lie on strong beats a bit higher spacing, they are still the same difficulty (or in most cases easier) than the 1/2 jumps
This also goes for 00:09:582 (1,2,1,2) - which greatly empasizes the music at that spot and since they are only 2 note 1/2 jumps with long pauses inbetween it's fine
Depths
From my queue

Normal

00:24:108 (3,4) - better blanket

00:25:372 (6,1) - ^

01:11:792 (2,3) - ^

Hard

00:02:634 (1,2) - you seem to this though out, so why stack this 00:05:161 (1,2) - but not the others?

00:23:950 (2,3) - blanket

00:37:371 (1,2) - stack?

00:38:003 (1,2) - ^

01:19:371 (2) - ctl+g?

01:20:161 (4,1,2,3,4,5) - increase the distance here, this feels strange to play to me

Insane
00:13:371 (1,2,3,1,2,3,1,2,3,1,2,3) - I feel like the triplets are an unnecessary over map here, an reason for them?

00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) - why make this different? its the same thing as 00:13:371 (1,2,3,1,2,3,1,2,3,1,2,3) - make them the same to make it consistent.

00:48:424 (1,2,3,4,1) - make this straight? personally not a big fan of streams like this

00:55:371 (2) - clt+g flows better

01:00:582 (4,5,6,7,8) - could remove the steam and making a jump pattern to emphasize the start of the kiai time

01:10:845 (5,6,7,1) - spacing could be confusing here to read, increase it?

01:12:582 (8,1) - stack

A's Pace

00:16:213 (2) - ctl+g

00:22:371 (6,7) - turn 6 so its not covering the head of 5 as much

00:22:845 (1,2,3,4,5,6,7,8) - stream spacing seems overkill here

00:38:318 (1,2,3) - this isnt 1/3.

00:46:213 (1,2) - move 2 near the tail of 1. this doesn't feel good to play imo

01:00:582 (1,2,3,4,5,6,7,8,9,10) - when making a spacing change add NC so the player knows there is change

01:14:003 (5,6,7) - the flow here feels really awkward to play ctl+g 7

01:21:266 (5) - NC

hope its helpful~
Avishay

Depths wrote:

A's Pace

00:16:213 (2) - ctl+g Ruins my intention of the pattern

00:22:371 (6,7) - turn 6 so its not covering the head of 5 as much It's not covering it that much, I think it's fine.

00:22:845 (1,2,3,4,5,6,7,8) - stream spacing seems overkill here Not really, working pretty well, not my original pattern.

00:38:318 (1,2,3) - this isnt 1/3. 1/3 plays really well here, and there are some low random background sounds so I think they are cool.

00:46:213 (1,2) - move 2 near the tail of 1. this doesn't feel good to play imo I think it plays pretty good, just a bit spacy.

01:00:582 (1,2,3,4,5,6,7,8,9,10) - when making a spacing change add NC so the player knows there is change I don't think NC to announce spacing changes in a stream in necessary.

01:14:003 (5,6,7) - the flow here feels really awkward to play ctl+g 7 I actually think it plays really really great.

01:21:266 (5) - NC V

hope its helpful~
Made some changes of my own too.

SPOILER
osu file format v14

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TitleUnicode:マイペースでいきましょう (TV Size)
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:Nanamori-chuu☆Goraku-bu
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
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90,25,47792,1,2,0:1:0:0:
20,275,47950,1,0,0:1:0:0:
342,96,48108,1,2,0:1:0:0:
342,96,48187,1,0,0:0:0:0:
210,84,48345,1,0,0:0:0:0:
210,84,48424,1,2,3:0:0:0:
90,25,48582,5,0,3:0:0:0:
90,25,48661,1,0,3:0:0:0:
90,25,48739,1,4,2:0:0:0:
171,204,48897,1,0,0:0:0:0:
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368,328,49687,1,2,0:0:0:0:
324,164,49845,1,2,0:0:0:0:
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400,292,53240,1,0,0:0:0:0:
400,292,53318,1,0,0:0:0:0:
286,193,53476,1,2,0:0:0:0:
286,193,53555,1,0,0:0:0:0:
286,193,53634,1,0,0:0:0:0:
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264,320,55213,1,0,0:0:0:0:
361,313,55371,1,4,0:0:0:0:
361,313,55529,1,0,0:0:0:0:
423,237,55687,1,4,0:0:0:0:
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378,123,59792,2,0,P|323:170|304:240,1,147.000005607605,10|0,3:1|0:0,0:0:0:0:
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256,92,60266,1,2,3:0:0:0:
118,216,60424,1,2,3:0:0:0:
394,216,60582,5,4,3:0:0:0:
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379,166,60739,1,4,3:0:0:0:
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285,354,63266,1,4,0:0:0:0:
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365,97,65476,1,10,0:1:0:0:
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197,213,70055,1,0,0:0:0:0:
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392,188,70371,1,4,1:3:0:0:
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185,373,70687,1,4,1:3:0:0:
197,213,70845,1,6,3:3:0:0:
197,213,70924,1,0,3:0:0:0:
197,213,71003,5,0,3:0:0:0:
197,213,71082,1,0,3:0:0:0:
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392,188,71634,1,2,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,4|8,0:0|0:0,0:0:0:0:
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332,64,72424,1,4,0:1:0:0:
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507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,4,2:1:0:0:
372,224,73845,1,4,2:1:0:0:
188,376,74003,2,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,4,1:0:0:0:
36,356,75582,1,4,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
136,96,76055,1,2,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
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288,304,76845,1,0,0:0:0:0:
145,335,77003,1,8,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,4|0|8,0:1|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,0:0:0:0:
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200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,1,6,0:0:0:0:
86,76,80476,1,6,0:0:0:0:
392,198,80634,1,10,0:0:0:0:
72,274,80792,1,10,0:0:0:0:
281,27,80950,5,6,0:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
445,31,81266,6,0,L|460:92,1,49,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
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82,360,82371,1,8,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,0|0,0:0|0:0,0:0:0:0:
248,192,83476,5,8,0:0:0:0:
144,324,83634,1,8,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,0|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
312,116,85055,2,0,P|236:72|348:32,1,245,2|0,3:1|0:0,0:0:0:0:
416,64,85529,5,0,3:0:0:0:
308,340,85687,1,0,3:0:0:0:
96,64,86003,1,2,3:0:0:0:
204,340,86161,1,2,3:0:0:0:
456,148,86476,1,8,3:0:0:0:
128,272,86634,1,8,3:0:0:0:
384,272,86950,1,6,3:0:0:0:
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451,38,87424,6,0,L|256:24,1,196,8|8,1:2|1:2,0:0:0:0:
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Topic Starter
Lasse

Depths wrote:

From my queue

Normal

00:24:108 (3,4) - better blanket done

00:25:372 (6,1) - ^ done

01:11:792 (2,3) - ^ done

Hard

00:02:634 (1,2) - you seem to this though out, so why stack this 00:05:161 (1,2) - but not the others? they are stacked, just not autostacked, looks better in that case imo

00:23:950 (2,3) - blanket fixed

00:37:371 (1,2) - stack? nah

00:38:003 (1,2) - ^ nah

01:19:371 (2) - ctl+g? fine as is and it would make it hard to find a good spor to place 4 without breaking ds, which i'd like to keep here

01:20:161 (4,1,2,3,4,5) - increase the distance here, this feels strange to play to me it's already one of the hardest parts of the map with the 190bpm singletaps. Increasing it would make a very unnecessarily high difficulty spike AND the music wouldn't justify it

Insane
00:13:371 (1,2,3,1,2,3,1,2,3,1,2,3) - I feel like the triplets are an unnecessary over map here, an reason for them? fits the vocal (there are also some on the blue ticks) and it plays well

00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) - why make this different? its the same thing as 00:13:371 (1,2,3,1,2,3,1,2,3,1,2,3) - make them the same to make it consistent. why would I make a map that's mainly copy paste? It's typical anime opening, there is much repetition but that doesn't mean the mapping needs to be repetitive

00:48:424 (1,2,3,4,1) - make this straight? personally not a big fan of streams like this looks fine

00:55:371 (2) - clt+g flows better not really

01:00:582 (4,5,6,7,8) - could remove the steam and making a jump pattern to emphasize the start of the kiai time fits the music and there are enough jumps after it. I like mapping this part to the drums, there are enough vocal parts already. Also, a few lines earlier you talked about consistency, this is the same drum pattern as 00:48:424 (1,2,3,4,1)

01:10:845 (5,6,7,1) - spacing could be confusing here to read, increase it? seems fine to me, the ds is fitting and nc for the slider to make it even easier to understand

01:12:582 (8,1) - stack it already is, just manually and downwards
thanks for the mod, but you should really use some formatting for your next mods ;)

GD also updated
Xinchii
HIHI from queue ~

let me mod some on Insane

[General]
  1. Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
    So maybe delete "(TV sive)" in the title if official album or source didn't add it.
  2. Artist should be Japanese "七森中☆ごらく部"
  3. Don't you want to set guest combo color ?
[Insane]
  1. I think you use tooo much NC in this diff and NC style is some instability , it will make map mess
    well , I will sugggest to reduce some NC into "1 NC / two long white stick" (1 NC / one long white stick is ok too , just unite them first)
    take a example:
    It will be more reasonable in game
    after this , then you can especially NC at some speed change slider or some emphasis place you want to point out
  2. Another NC issue
    plz don't do NC STROM like 00:13:371 (1,1,1,1,1,1,1,1,1,1,1) -
    it's horrible and confused player ;__;
  3. 00:04:845 (5) - Spacing issue , why so close to (4) ?
  4. 00:13:371 (1,1,1,1,1,1,1,1,1,1,1,1) - Rhythm is very awkward here
    the sound is end at 00:13:845 - , but you miss that
    also you use 4 same rhythm pattern here , but each of them gap 3/4 beat that's not fit of the muisc and give bad playing feedback too
    It will better change rhythm setting into some thing like:
  5. 00:18:424 (1,2,3,1,2,3,1,2,3,1,2,3) - also here ^
  6. 00:28:529 (1) - guess your spacing wrong here
  7. 00:33:897 (3) - This one isn't overlapping with other similar slider's head , recheck this
  8. 00:50:318 (4,5,1) - yeah , I know you want to blanket with each other
    but spacing issue again
    these three slider are too close to each other
    maybe you can re set all 00:50:003 (3,4,5,1,2) - to fixed this issue
    if you want to overlapping (5) under 00:49:687 (1) - , you can move (1) together

Good luck ~ :)
Topic Starter
Lasse

Xinchii wrote:

HIHI from queue ~

let me mod some on Insane

[General]
  1. seems fine , don't you want to set guest combo color ?
[Insane]
  1. I think you use tooo much NC in this diff and NC style is some instability , it will make map mess
    well , I will sugggest to reduce some NC into "1 NC / two long white stick" (1 NC / one long white stick is ok too , just unite them first)
    take a example:
    It will be more reasonable in game
    after this , then you can especially NC at some speed change slider or some emphasis place you want to point out
  2. Another NC issue
    plz don't do NC STROM like 00:13:371 (1,1,1,1,1,1,1,1,1,1,1) -
    it's horrible and confused player ;__; wow, that was unintentional, mustve hit q before submitting, thanks for pointing it out :)
  3. 00:04:845 (5) - Spacing issue , why so close to (4) ? looks nice, bit I spaced it a bit more
  4. 00:13:371 (1,1,1,1,1,1,1,1,1,1,1,1) - Rhythm is very awkward here * see end of post
    the sound is end at 00:13:845 - , but you miss that
    also you use 4 same rhythm pattern here , but each of them gap 3/4 beat that's not fit of the muisc and give bad playing feedback too
    It will better change rhythm setting into some thing like:
  5. 00:18:424 (1,2,3,1,2,3,1,2,3,1,2,3) - also here ^
  6. 00:28:529 (1) - guess your spacing wrong here changed a bit
  7. 00:33:897 (3) - This one isn't overlapping with other similar slider's head , recheck this fixed
  8. 00:50:318 (4,5,1) - yeah , I know you want to blanket with each other
    but spacing issue again (...) remapped that part

Good luck ~ :)
* I've been getting more and more complaints about this part lately, so I decided to remap it, should fit better now :)
Topic Starter
Lasse

Xinchii wrote:

[General]
  1. Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
    So maybe delete "(TV sive)" in the title if official album or source didn't add it.
  2. Artist should be Japanese "七森中☆ごらく部"
  3. Don't you want to set guest combo color ?
You updated your post while I was editing, how mean :'(

Artist title is Japanese now

I remove the "(TV size)" from the title and moved it to metadate, that does seem to be the correct way nowadays

thanks again :)


-> Please re-download due to major metadate changes
Xinchii

Lasse wrote:

You updated your post while I was editing, how mean :'(

Artist title is Japanese now

I remove the "(TV size)" from the title and moved it to metadate, that does seem to be the correct way nowadays

thanks again :)


-> Please re-download due to majopr metadate changes
Haha xD

Just find I miss something suddenly , so I plan to add these by editing post before someone note this
/me plan failed xD

sorry if I let you confused ;w;
TheTrueMonk
Hey, the beginning of Normal feels off somehow.
It dosn't match any of the beats and that just feels wrong overall. :x
Rest is good thought.
Avishay

TheTrueMonk wrote:

Hey, the beginning of Normal feels off somehow.
It dosn't match any of the beats and that just feels wrong overall. :x
Rest is good thought.
I took a quick look at the beginning and I agree, here's an explanation:

00:01:529 (1,2,1) - The rhythm choice is not good for a normal difficultly, first of all the spacing is not even, which is bad enough, then you start the first note on the vocals which start on a red tick, which is mid-beat. The time difference between 1 and 2 is 1.5 beats while the one from 2 and 3 is 2 beats, creates unnecessary odd feeling which should be changed.

My suggestion would be to place the notes (notice that I've added one) like this: http://puu.sh/jj3dX/c73d5909d0.jpg starting from 00:01:687, obviously don't forget about the equal spacings.
Topic Starter
Lasse
Changed the beginning of the normal diff according to those suggestions and fixed the spacing, should feel better now.
happy30
[Easy]
In general 0.70 is a pretty unfortunate distance snap to be working on with an easy. The pacing seems a bit odd.
The spacing is a bit too centered. Try to use the whole mapping field.
Claps should be redone in my opinion. They don't follow a nice pattern and they don't sound good on the downbeat in this song.

00:11:476 (2) - This rhythm feels a bit weird, maybe silence the endpoint of this repeat slider?
00:23:476 - The hitsounds on this part bother me a bit, please don't place claps on downbeat, but use the off-beat instead. (00:24:108 - ) In this song the downbeat is even exaggerated by the "hai, hai" singing.
01:25:371 (1) - I would end the spinner at 01:27:740 -

[Normal]
The rhythm is a mess. (sorry)
00:01:687 (1,2,3) - this rhythm would throw anyone off, move them 1/2 back.
00:04:213 (4) - this feels so weird too. Get rid of (3) before this slider, and move this slider where 3 originally was.
00:06:740 (3) - try moving this 1/2 back and 00:07:055 (4) - 1/2 forth.
01:25:371 (1) - I would end the spinner at 01:27:740 -

[Hard]
hitsounds spam.. reminds me to 2008 lol.
It feels really fast for a hard.
01:13:845 - missed opportunity for a note or slider.
01:25:371 (1) - I would end the spinner at 01:27:740 -

Hard is already overmapped. Looking at even harder difficulties at this point is just silly. :)
have a nice day.
Topic Starter
Lasse

happy30 wrote:

[Easy]
In general 0.70 is a pretty unfortunate distance snap to be working on with an easy. The pacing seems a bit odd.
The spacing is a bit too centered. Try to use the whole mapping field. itseems ok
Claps should be redone in my opinion. They don't follow a nice pattern and they don't sound good on the downbeat in this song. redone hitsounds

00:11:476 (2) - This rhythm feels a bit weird, maybe silence the endpoint of this repeat slider? ok
00:23:476 - The hitsounds on this part bother me a bit, please don't place claps on downbeat, but use the off-beat instead. (00:24:108 - ) In this song the downbeat is even exaggerated by the "hai, hai" singing. done
01:25:371 (1) - I would end the spinner at 01:27:740 - done

[Normal]
The rhythm is a mess. (sorry)
00:01:687 (1,2,3) - this rhythm would throw anyone off, move them 1/2 back. fits the background "noise"
00:04:213 (4) - this feels so weird too. Get rid of (3) before this slider, and move this slider where 3 originally was. seems fine
00:06:740 (3) - try moving this 1/2 back and 00:07:055 (4) - 1/2 forth. ^
01:25:371 (1) - I would end the spinner at 01:27:740 - done

[Hard]
hitsounds spam.. reminds me to 2008 lol. removed a few,
It feels really fast for a hard.
01:13:845 - missed opportunity for a note or slider. changed
01:25:371 (1) - I would end the spinner at 01:27:740 - done

Hard is already overmapped. Looking at even harder difficulties at this point is just silly. :)
have a nice day.
DeletedUser_3821342
Hello. Here for my m4m.

General

Everything looks ok

Easy


Normal

00:01:687 (1,2,3) - Maybe start these at 00:01:529 instead?
00:04:055 (3,4) - If it were me I'd delete these and replace them with something similar to 00:01:687 (1,2,3) Trying to oversimplify rhythms for easier diffs can often make them awkward and confusing to play
00:06:740 (3,4) - ^
00:09:582 (2,3) - These should both be repeat sliders. It would follow the music better and flow with the build up.
00:42:108 (1) - This should be at 00:42:266

Hard

Everything in the Kiai might be a bit too much.

Insane

00:30:424 (5,6) - What the hell are these supposed to be following? Get rid of them
00:55:055 (1,2,3) - The SV is a bit too much here. Also Ctrl+G the 2 and the 3 it will flow much nicer
01:01:687 (3,4) - Same as 00:30:424 (5,6)
01:05:161 (1,2,3) - ^
01:07:055 (1,2) - ^
01:11:476 (1,2) - ^

A's Place

No
Topic Starter
Lasse

Yoges wrote:

Hello. Here for my m4m.

General

Everything looks ok

Easy

fixed

Normal

00:01:687 (1,2,3) - Maybe start these at 00:01:529 instead? fit the "background noise"as is and that would make the time distance between 00:02:318 (3,1) - bigger and play weirder
00:04:055 (3,4) - If it were me I'd delete these and replace them with something similar to 00:01:687 (1,2,3) Trying to oversimplify rhythms for easier diffs can often make them awkward and confusing to play changed abit, but not like that
00:06:740 (3,4) - ^ changed
00:09:582 (2,3) - These should both be repeat sliders. It would follow the music better and flow with the build up. changed
00:42:108 (1) - This should be at 00:42:266
fits instrumental

Hard

Everything in the Kiai might be a bit too much.

Insane

00:30:424 (5,6) - What the hell are these supposed to be following? Get rid of them vocals and no
00:55:055 (1,2,3) - The SV is a bit too much here.sv is fine Also Ctrl+G the 2 and the 3 it will flow much nicer changed a bit
01:01:687 (3,4) - Same as 00:30:424 (5,6) pls have mercy on the kicksliders, also they fit the vocals just fine and make it less boring than plain singletap spam
01:05:161 (1,2,3) - ^ ^
01:07:055 (1,2) - ^ ^
01:11:476 (1,2) - ^ ^

A's Place

No
poltoid

Hellu ther don't mind me I'm just visiting from l'old #modreqs, also I'd like to mod quickscope this map because of your generosity dankness to mod my map aswell

Also my first mod :3.

  • A's Pace

    1. 00:00:740 (1,2) - (Optional) Ayy m8 the spacing is weird but you can keep it if you want, it looks like it needs to be more pimp-y imo.
    2. 00:07:371 (6,7) - There are more patterns like this , they are pretty hard to quickscope read . I would make it more quickscope-able readable by moving 00:07:529 (7) - a bit to the down left , the same with 00:08:634 (7,8) - , 00:09:897 (3,4) - 00:10:529 (3,4) - , something like this http://puu.sh/jmYzW/ba4a88f149.jpg
    3. 00:09:108 (2) - move this a bit down to help quickscopeability readability .
      00:09:108 (2,3,4) - weird flow here maybe increase fast distance between 00:09:266 (3,4) - would bring more doritoes
    4. 00:15:897 (1,2,3,4) - Lower yet mlg airhorns damnit . ( Lower hitsound volume )
    5. 00:17:161 (5,6) - I would replace these with a simple slider or two. there is really no reason for them to repeat .
    6. 00:19:529 (7,8,1,2) - This part has really bad flow low amounts of Mountain Dew , I loved the flow Mountain Dew you had earlier but now you destroyed it you monster ;w; , maybe move 00:19:845 (2) - somewhere like this http://puu.sh/jmZ1h/f7e36e1d4c.jpg
    7. 00:20:319 (5,6,7,8) - Increase spacing fast the flow Mountain Dew is horrible here.
    8. 00:20:950 (1,2,3,4) - MLG airhornes too loud
    9. 00:22:213 (5,6) - On what exactly did you put these on I don't understand ;w; , you could just put a normal slider , I'm really sorry if anything I say sounds rude.
    10. 00:22:845 (1,2,3,4,5,6,7,8) - Oh boy , you are NOT HanzeR , this stream should be a normal one because the sound doesn't fit this kind of stream.
    11. 00:26:318 (2) - maybe tilt this a tad bit down ? Optional.
    12. 00:27:108 (4,5,6) - the spacing is a bit too small here and that creates bad flow Mountain Dew , you can do something like this, 00:27:108 (4) - x:216 y:371 , 00:27:266 (5) - the same , 00:27:424 (6) - Drop tactical nuke at x:134 y:213
    13. 00:28:213 (1) - nothing bad here I just want to point out how good this slider is <3
    14. 00:28:529 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - this puts a bit too much strain on the player , add a few sliders somewhere.
    15. 00:35:634 (4,5,6) - I would suggest you either make 00:35:082 (8,1) - and 00:34:450 (4,5) - have a bit of spacing between them or make 00:35:634 (4,5,6) - on the same location. it helps with flow y'know m8...
    16. 00:36:424 (1,1) - this is cruel. reduce a bit of the distance 3fast5me
    17. 00:37:529 (3) - same as the other ones, a simple slider is enough, form a single slider with these two 00:37:371 (2,3) - since the "Uuuu~" start on 00:37:371 (2) - .
    18. 00:38:318 (1,2,3) - the sounds this is mapped on is really really unnoticeable and this makes this pattern cruel, instead of hitcircles use a repeated slider.
    19. 00:40:371 (3,4) - Increase spacing
    20. 00:42:424 (6,1) - move 00:42:582 (1) - a bit to the up left.
    21. 00:47:318 (8,1,2) - increase spacing , 00:47:634 (2,3) - cruel spacing maybe do this ? http://puu.sh/jmZYw/8b8b740806.jpg . 00:48:108 (5,6,7,8) - replace with sliders
    22. 00:55:055 (1,2,3,4,5,6,7,8) - move 2,4,6,8 a bit so it help with readability
    23. 01:00:582 (1,2,3,4,5) - remove the finish hitsound.
    24. 01:00:818 (4,5,6,7,8,9,10) - this turn is really really bad and sudden, it's really really evil, also do not increase the spacing when the song doesn't suggest it , remember you are NOT HanzeR
    25. 01:05:318 (2) - bring this out to the left a decent amount , it has better flow imo.
    26. 01:06:108 (6,7) - maybe 01:06:108 (6) - Quickscope at x:459 y:246 and 01:06:266 (7) - 360 noscope here x:265 y:366
    27. 01:06:897 (4,5,6,7) - form a square double right angled triangle illuminati pattern with these you can do it and it has nice flow so you get more Dew from it. I suggest dropping nukes here 01:06:897 (4) - x:256 y:24 01:07:055 (5) - x:120 y:216 01:07:213 (6) - x:329 y:345 01:07:371 (7) - x:471 y:149
    28. 01:07:529 (8,1) - increase spacing because of bad flow m8 and the same for this 01:07:687 (1,2) - maybe 01:07:687 (1) - x:490 y:337 and 01:07:845 (2) - x:207 y:287
    29. 01:08:003 (3,4,5,6) - replace some of these with a slider because there is a lot of strain caused by all this jumping.
    30. 01:08:318 (5) - also here I noticed a interesting sound... it was (✿◠‿◠) 〜ITSUDEMOO
    31. 01:10:213 (3,4,5) - make a slider out of 2 of these.
    • Insane

      1. 00:08:950 (1,2) - There is a gap here where there can be some notes quickscopes , you can keep it blank if you are mapping on instrumental airhorns but it doesn't feel right.
      2. 00:11:476 (1,2,3,4) - you can make thisa back and forth anti-Imelevensoshutthefuckup jump since it fits really wel really dank on this song.
      3. 00:18:424 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you need more diversity dank memes, the map feels really repetitive not dank on this point. Come out with other patterns doritoes maybe.
      4. 00:25:371 (5,6) - I'd rather have these two distanced or as a slider. or make these separate 00:26:476 (3,4) - , diversity boiiii.
      5. 00:28:213 (1) - Aww gawd you and A god damn it , use a simple slider do not over do it.
      6. 00:30:424 (5,6) - there is no 1/4 notes here keep it simple lad. just 2 hitcircles.
      7. 00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) - I already mentioned this but I like diversity Doritoes in maps.
      8. 00:48:108 (3) - replace this with a stream continuing up until 00:48:424 (1,2,3,4) - it has better flow Mountain Dew. also don't make the stream jaggy keep it normal and a bit curved.
      9. 00:51:266 (2,4) - place a note here.
      10. 00:52:845 (1,2,3) - you can have repeated sliders instead of these they play weird and disrupt flow the Dew
      11. 01:00:740 (6) - keep this in line with the others there is no reason to leave this out.
      12. 00:50:003 (3) - increase snapping from this point until 00:52:529 (6) - this part is too easy this part is too slow15me
      13. 01:01:687 (3,4) - same as 00:30:424 (5,6) -
      14. 01:05:161 (1,2,3) - again there is only 1/2 notes here no 1/4 sliders or notes.
      15. 01:06:740 (4,5) - you had really nice flow Dew until this point.
      16. 01:07:055 (1,2) - again the same as upper
      17. 01:09:582 (1,2,3) - cruel pattern, you are not Hollow Wings nor HanzeR remember that do not try to do this kind of things on normal songs, it doesn't fit imo.
      18. 01:10:687 (4,5,6,7) - this is a weird transition , it will be really hard to hit for some players nooblords so I suggest you replace 01:10:529 (3,4) - with a slider.
      19. 01:11:476 (1,2) - again ... nothing in the map.
      20. 01:12:582 (8) - overlap Drop tactical nuke this under 01:12:740 (1) -
      21. 01:13:687 (4,5) - move 01:13:687 (4) - inbetween 01:13:371 (3,1) - and move 01:13:845 (5) - so it overlaps 01:14:003 (1) - better flow imo
      22. 01:20:003 (1,2,3,4,5,6) - you really hate players nooblords don't you, anyway do normal jumps these are really hard to play.
      23. I highly highly suggest that you remove the kicksliders they seriously do not fit, my pimps will not like this and their b*****s will get ya, prepare some weed just in case.Also instead of having the kicksliders increase diversity on the repetitive patterns I mentioned above maybe.
      Well I can't mod Hard, Normals or Easy diffs because I'm too
good bad of a quickscoper mapper to mod them . Good luck getting this ranked ! I really want a normal and proper map of this song.
Avishay

pLolz wrote:


Hellu ther don't mind me I'm just visiting from l'old #modreqs, also I'd like to mod quickscope this map because of your generosity dankness to mod my map aswell

Also my first mod :3.

  • A's Pace

    1. 00:00:740 (1,2) - (Optional) Ayy m8 the spacing is weird but you can keep it if you want, it looks like it needs to be more pimp-y imo. It's fine?
    2. 00:07:371 (6,7) - There are more patterns like this , they are pretty hard to quickscope read . I would make it more quickscope-able readable by moving 00:07:529 (7) - a bit to the down left , the same with 00:08:634 (7,8) - , 00:09:897 (3,4) - 00:10:529 (3,4) - , something like this http://puu.sh/jmYzW/ba4a88f149.jpg I know they are not that easy to read (especially in the editor), but in game combined with the AR it should be readable for experienced players.
    3. 00:09:108 (2) - move this a bit down to help quickscopeability readability . ^
      00:09:108 (2,3,4) - weird flow here maybe increase fast distance between 00:09:266 (3,4) - would bring more doritoes Changed spacing slightly.
    4. 00:15:897 (1,2,3,4) - Lower yet mlg airhorns damnit . ( Lower hitsound volume ) They're fine?
    5. 00:17:161 (5,6) - I would replace these with a simple slider or two. there is really no reason for them to repeat . Vocals
    6. 00:19:529 (7,8,1,2) - This part has really bad flow low amounts of Mountain Dew , I loved the flow Mountain Dew you had earlier but now you destroyed it you monster ;w; , maybe move 00:19:845 (2) - somewhere like this http://puu.sh/jmZ1h/f7e36e1d4c.jpg Should be better now.
    7. 00:20:319 (5,6,7,8) - Increase spacing fast the flow Mountain Dew is horrible here. I think it is just fine.. Just a bit irregular but plays great
    8. 00:20:950 (1,2,3,4) - MLG airhornes too loud Your set's hitsound probably.
    9. 00:22:213 (5,6) - On what exactly did you put these on I don't understand ;w; , you could just put a normal slider , I'm really sorry if anything I say sounds rude.
    10. 00:22:845 (1,2,3,4,5,6,7,8) - Oh boy , you are NOT HanzeR , this stream should be a normal one because the sound doesn't fit this kind of stream. The stream is really fun to play, fits the difficulty and is just as intense as the music.
    11. 00:26:318 (2) - maybe tilt this a tad bit down ? Optional. Why down? At least tell my why.
    12. 00:27:108 (4,5,6) - the spacing is a bit too small here and that creates bad flow Mountain Dew , you can do something like this, 00:27:108 (4) - x:216 y:371 , 00:27:266 (5) - the same , 00:27:424 (6) - Drop tactical nuke at x:134 y:213 I really liked this pattern, changed.
    13. 00:28:213 (1) - nothing bad here I just want to point out how good this slider is <3
    14. 00:28:529 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - this puts a bit too much strain on the player , add a few sliders somewhere. If the player's not being strained just from the vocals he shouldn't play this map at all lol.
    15. 00:35:634 (4,5,6) - I would suggest you either make 00:35:082 (8,1) - and 00:34:450 (4,5) - have a bit of spacing between them or make 00:35:634 (4,5,6) - on the same location. it helps with flow y'know m8... It doesn't really change the flow at all, you just want consistency which is not needed becasue the triplet is not with a slider like the previous ones.
    16. 00:36:424 (1,1) - this is cruel. reduce a bit of the distance 3fast5me 'tis one is fine
    17. 00:37:529 (3) - same as the other ones, a simple slider is enough, form a single slider with these two 00:37:371 (2,3) - since the "Uuuu~" start on 00:37:371 (2) - . I like the held vocals so I want to emphasize them, changed spacings a bit eitherway.
    18. 00:38:318 (1,2,3) - the sounds this is mapped on is really really unnoticeable and this makes this pattern cruel, instead of hitcircles use a repeated slider. Yeah, this is really cruel, changed to a slider >.>
    19. 00:40:371 (3,4) - Increase spacing Why?
    20. 00:42:424 (6,1) - move 00:42:582 (1) - a bit to the up left. That's not my style of mapping.
    21. 00:47:318 (8,1,2) - increase spacing , 00:47:634 (2,3) - cruel spacing maybe do this ? http://puu.sh/jmZYw/8b8b740806.jpg . 00:48:108 (5,6,7,8) - replace with sliders Good idea.
    22. 00:55:055 (1,2,3,4,5,6,7,8) - move 2,4,6,8 a bit so it help with readability No >.>
    23. 01:00:582 (1,2,3,4,5) - remove the finish hitsound. Re-done hitsounds here
    24. 01:00:818 (4,5,6,7,8,9,10) - this turn is really really bad and sudden, it's really really evil, also do not increase the spacing when the song doesn't suggest it , remember you are NOT HanzeR Turn starts with the vocals, stream is really fun to play, I wouldn't touch it.
    25. 01:05:318 (2) - bring this out to the left a decent amount , it has better flow imo. Down and left.
    26. 01:06:108 (6,7) - maybe 01:06:108 (6) - Quickscope at x:459 y:246 and 01:06:266 (7) - 360 noscope here x:265 y:366
    27. 01:06:897 (4,5,6,7) - form a square double right angled triangle illuminati pattern with these you can do it and it has nice flow so you get more Dew from it. I suggest dropping nukes here 01:06:897 (4) - x:256 y:24 01:07:055 (5) - x:120 y:216 01:07:213 (6) - x:329 y:345 01:07:371 (7) - x:471 y:149
    28. 01:07:529 (8,1) - increase spacing because of bad flow m8 and the same for this 01:07:687 (1,2) - maybe 01:07:687 (1) - x:490 y:337 and 01:07:845 (2) - x:207 y:287
    29. 01:08:003 (3,4,5,6) - replace some of these with a slider because there is a lot of strain caused by all this jumping. Re-done the spacings and placements of the mentioned pattern, so yeah..
    30. 01:08:318 (5) - also here I noticed a interesting sound... it was (✿◠‿◠) 〜ITSUDEMOO
    31. 01:10:213 (3,4,5) - make a slider out of 2 of these. Why?
SPOILER
osu file format v14

[General]
AudioFilename: yuruyuried.mp3
AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.29
BeatDivisor: 6
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
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342,96,48187,1,0,0:0:0:0:
210,84,48345,1,0,0:0:0:0:
210,84,48424,1,2,3:0:0:0:
90,25,48582,5,0,3:0:0:0:
90,25,48661,1,0,3:0:0:0:
90,25,48739,1,4,2:0:0:0:
171,204,48897,1,0,0:0:0:0:
272,348,49055,6,0,L|392:324,1,98
251,277,49371,2,0,P|211:304|198:357,1,98,0|0,0:0|0:0,0:0:0:0:
368,328,49687,1,2,0:0:0:0:
324,164,49845,1,2,0:0:0:0:
158,203,50003,6,0,P|104:220|56:208,1,98,12|0,0:0|0:0,0:0:0:0:
223,116,50318,2,0,P|253:152|257:204,1,98,8|0,0:0|0:0,0:0:0:0:
112,107,50634,2,0,P|168:30|262:15,1,196,8|2,0:0|0:0,0:0:0:0:
368,96,51108,1,0,0:0:0:0:
408,220,51266,2,0,B|388:300|308:324|308:324|304:244,1,196,12|8,0:0|0:0,0:0:0:0:
112,106,51897,6,0,P|58:154|50:225,1,147,4|0,0:0|0:0,0:0:0:0:
204,92,52213,2,0,P|158:30|69:25,1,147,4|0,0:0|0:0,0:0:0:0:
140,196,52529,2,0,B|176:248|176:248|220:176|292:195,1,196,8|10,0:0|0:0,0:0:0:0:
286,193,53003,1,0,0:0:0:0:
400,292,53161,1,2,0:0:0:0:
400,292,53240,1,0,0:0:0:0:
400,292,53318,1,0,0:0:0:0:
286,193,53476,1,2,0:0:0:0:
286,193,53555,1,0,0:0:0:0:
286,193,53634,1,0,0:0:0:0:
24,200,53792,6,0,B|85:196|121:184|121:184|165:204,1,147,8|0,0:0|0:0,0:0:0:0:
180,240,54108,1,8,0:0:0:0:
52,296,54266,1,0,0:0:0:0:
116,96,54424,2,0,P|188:92|232:80,1,98,12|0,0:0|0:0,0:0:0:0:
165,204,54740,1,0,0:0:0:0:
304,120,54897,1,0,0:0:0:0:
264,320,55055,5,4,0:0:0:0:
264,320,55213,1,0,0:0:0:0:
361,313,55371,1,4,0:0:0:0:
361,313,55529,1,0,0:0:0:0:
423,237,55687,1,4,0:0:0:0:
423,237,55845,1,0,0:0:0:0:
416,140,56003,1,4,0:0:0:0:
416,140,56161,1,0,0:0:0:0:
264,320,56318,5,4,1:3:0:0:
160,264,56476,2,0,L|168:152,2,98,0|0|0,0:0|0:0|0:0,0:0:0:0:
76,28,56950,1,8,1:3:0:0:
88,60,57266,2,0,L|192:52,1,98,0|0,0:0|0:0,0:0:0:0:
472,308,57582,1,4,3:0:0:0:
456,220,57740,2,0,P|436:140|400:252,1,294.00001121521,0|0,0:0|0:0,0:0:0:0:
48,336,58213,1,8,3:0:0:0:
52,352,58529,5,4,3:0:0:0:
256,316,58687,1,4,3:0:0:0:
460,352,58845,2,0,P|432:268|456:200,1,147.000005607605,2|0,3:1|0:0,0:0:0:0:
64,214,59161,2,0,P|79:285|52:352,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
208,239,59476,2,0,P|188:170|133:123,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
378,123,59792,2,0,P|323:170|304:240,1,147.000005607605,10|0,3:1|0:0,0:0:0:0:
256,316,60108,1,2,3:0:0:0:
256,92,60266,1,2,3:0:0:0:
118,216,60424,1,2,3:0:0:0:
394,216,60582,5,8,3:0:0:0:
386,191,60660,1,0,3:0:0:0:
379,166,60739,1,2,3:0:0:0:
372,144,60818,1,0,3:0:0:0:
333,190,60896,1,8,3:0:0:0:
274,178,60975,1,0,0:0:0:0:
257,121,61054,1,10,3:0:0:0:
300,78,61133,1,0,3:0:0:0:
264,20,61213,1,2,3:0:0:0:
196,4,61291,1,0,3:0:0:0:
108,76,61371,6,0,P|68:156|-24:156,1,147.000005607605,4|0,0:0|0:0,0:0:0:0:
274,178,61687,1,8,0:0:0:0:
300,78,61845,1,8,0:0:0:0:
192,240,62003,1,4,0:0:0:0:
328,272,62161,1,0,0:0:0:0:
300,78,62318,1,10,0:0:0:0:
236,33,62476,1,8,0:0:0:0:
274,178,62634,6,0,B|372:192|372:192|408:160,1,147.000005607605,4|0,0:0|0:0,0:0:0:0:
192,240,62950,2,0,B|112:248|112:248|152:312,1,147.000005607605,0|8,0:0|0:0,0:0:0:0:
285,354,63266,1,4,0:0:0:0:
372,240,63424,1,2,0:0:0:0:
368,96,63582,1,8,0:0:0:0:
236,33,63740,1,8,0:0:0:0:
188,344,63897,6,0,L|12:320,1,147.000005607605,6|0,0:0|0:0,0:0:0:0:
324,40,64213,2,0,L|500:64,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
112,180,64529,2,0,P|96:108|53:49,1,147.000005607605,4|0,0:0|0:0,0:0:0:0:
400,204,64845,2,0,P|415:275|458:334,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
316,328,65161,5,10,0:1:0:0:
248,192,65318,1,8,0:1:0:0:
365,97,65476,1,10,0:1:0:0:
220,328,65634,2,0,B|128:316|72:380|72:380|92:308,1,220.500008411408,2|0,0:1|0:0,0:0:0:0:
120,216,65950,1,4,0:0:0:0:
357,234,66108,1,0,0:0:0:0:
232,292,66266,1,4,0:0:0:0:
130,82,66424,5,2,0:0:0:0:
365,97,66582,1,2,0:0:0:0:
120,216,66740,1,8,0:0:0:0:
256,24,66897,1,8,0:0:0:0:
357,234,67055,1,8,0:0:0:0:
120,216,67213,1,8,0:0:0:0:
365,97,67371,1,2,0:0:0:0:
232,292,67529,1,2,0:0:0:0:
480,316,67687,5,4,0:0:0:0:
288,360,67845,1,0,0:0:0:0:
328,144,68003,1,4,0:0:0:0:
366,309,68161,1,0,0:0:0:0:
149,290,68318,1,2,0:0:0:0:
356,216,68476,1,8,0:0:0:0:
232,24,68634,2,0,B|218:78|218:78|224:120|224:120|204:184,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
168,348,68950,6,0,P|68:352|52:232,1,183.75,4|0,0:0|0:0,0:0:0:0:
232,292,69266,2,0,P|324:253|288:137,1,183.75,8|0,0:0|0:0,0:0:0:0:
120,216,69582,6,0,P|128:116|168:228,1,294.00001121521,2|8,0:0|0:0,0:0:0:0:
197,213,70055,1,0,0:0:0:0:
380,348,70213,1,2,1:3:0:0:
392,188,70371,1,4,1:3:0:0:
404,28,70529,1,4,1:3:0:0:
185,373,70687,1,4,1:3:0:0:
197,213,70845,1,6,3:3:0:0:
197,213,70924,1,0,3:0:0:0:
197,213,71003,5,0,3:0:0:0:
197,213,71082,1,0,3:0:0:0:
197,213,71161,2,0,B|126:196|124:212|122:229|52:216,2,147.000005607605,4|2|2,2:3|0:0|0:0,0:0:0:0:
392,188,71634,1,2,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,4|8,0:0|0:0,0:0:0:0:
212,68,72108,1,8,0:0:0:0:
392,188,72266,1,8,0:0:0:0:
332,64,72424,1,4,0:1:0:0:
197,213,72582,1,8,1:0:0:0:
416,104,72740,6,0,B|436:64|436:64|468:188,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,4,2:1:0:0:
372,224,73845,1,4,2:1:0:0:
188,376,74003,2,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,4,1:0:0:0:
36,356,75582,1,4,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
136,96,76055,1,2,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,2|2,0:0|0:0,0:0:0:0:
288,304,76845,1,0,0:0:0:0:
145,335,77003,1,8,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,4|0|8,0:1|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,0:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,2|2|2,0:0|0:0|0:0,0:0:0:0:
69,190,78424,1,4,0:1:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,1,6,0:0:0:0:
86,76,80476,1,6,0:0:0:0:
392,198,80634,1,10,0:0:0:0:
72,274,80792,1,10,0:0:0:0:
281,27,80950,5,6,0:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
445,31,81266,6,0,L|460:92,1,49,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98
231,316,82213,5,8,0:0:0:0:
82,360,82371,1,8,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,0|0,0:0|0:0,0:0:0:0:
248,192,83476,5,8,0:0:0:0:
144,324,83634,1,8,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,0|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
312,116,85055,2,0,P|236:72|348:32,1,245,2|0,3:1|0:0,0:0:0:0:
416,64,85529,5,0,3:0:0:0:
308,340,85687,1,0,3:0:0:0:
96,64,86003,1,2,3:0:0:0:
204,340,86161,1,2,3:0:0:0:
456,148,86476,1,8,3:0:0:0:
128,272,86634,1,8,3:0:0:0:
384,272,86950,1,6,3:0:0:0:
56,148,87108,1,6,3:0:0:0:
451,38,87424,6,0,L|256:24,1,196,8|8,1:2|1:2,0:0:0:0:
128,272,87740,6,0,B|112:208|144:156|144:156|184:192|180:240,1,196,4|0,1:2|0:0,0:0:0:0:

Please stop with those memes
Topic Starter
Lasse

pLolz wrote:

  • Insane

    1. 00:08:950 (1,2) - There is a gap here where there can be some notes quickscopes , you can keep it blank if you are mapping on instrumental airhorns but it doesn't feel right. it's fine
    2. 00:11:476 (1,2,3,4) - you can make thisa back and forth anti-Imelevensoshutthefuckup jump since it fits really wel really dank on this song. nah
    3. 00:18:424 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - you need more diversity dank memes, the map feels really repetitive not dank on this point. Come out with other patterns doritoes maybe. the part is completely the same, it's ok, also that same part appers later and is different there
    4. 00:25:371 (5,6) - I'd rather have these two distanced or as a slider. or make these separate 00:26:476 (3,4) - , diversity boiiii. nah
    5. 00:28:213 (1) - Aww gawd you and A god damn it , use a simple slider do not over do it. fits vocals perfectly
    6. 00:30:424 (5,6) - there is no 1/4 notes here keep it simple lad. just 2 hitcircles. changed
    7. 00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) - I already mentioned this but I like diversity Doritoes in maps. the pattern here is completely different from 00:18:424 but it is consistent in itself, which is fine
    8. 00:48:108 (3) - replace this with a stream continuing up until 00:48:424 (1,2,3,4) - it has better flow Mountain Dew. also don't make the stream jaggy keep it normal and a bit curved. changed, but stream stays jaggy
    9. 00:51:266 (2,4) - place a note here. no, whole combo is mapped to vocals and it would be weird
    10. 00:52:845 (1,2,3) - you can have repeated sliders instead of these they play weird and disrupt flow the Dew there are tons of sliders before and after, would feel weird and boring. It also serves as little "break" before the 1.5x sv part
    11. 01:00:740 (6) - keep this in line with the others there is no reason to leave this out. b-but it already is in the middle of the stream, with the same spacing as all other notes
    12. 00:50:003 (3) - increase snapping from this point until 00:52:529 (6) - this part is too easy this part is too slow15me nah, the pattern is really nice and it's one of the calmer parts of the song
    13. 01:01:687 (3,4) - same as 00:30:424 (5,6) - changed
    14. 01:05:161 (1,2,3) - again there is only 1/2 notes here no 1/4 sliders or notes. really put emphasis on the intensity of the song at this part, the only other way to do this would be with ridiculously spaced jumps
    15. 01:06:740 (4,5) - you had really nice flow Dew until this point.
    16. 01:07:055 (1,2) - again the same as upper changed
    17. 01:09:582 (1,2,3) - cruel pattern, you are not Hollow Wings nor HanzeR remember that do not try to do this kind of things on normal songs, it doesn't fit imo. it fits the vocals and is really easy to read/play cause of slider leniency and high ar
    18. 01:10:687 (4,5,6,7) - this is a weird transition , it will be really hard to hit for some players nooblords so I suggest you replace 01:10:529 (3,4) - with a slider. perfect ds, not hard to play or anything
    19. 01:11:476 (1,2) - again ... nothing in the map. that short jump feels much better with kicksliders, I already removed most of them
    20. 01:12:582 (8) - overlap Drop tactical nuke this under 01:12:740 (1) - autostack makes it look ugly and I don't want to lower stack leniency for one one
    21. 01:13:687 (4,5) - move 01:13:687 (4) - inbetween 01:13:371 (3,1) - and move 01:13:845 (5) - so it overlaps 01:14:003 (1) - better flow imo nah
    22. 01:20:003 (1,2,3,4,5,6) - you really hate players nooblords don't you, anyway do normal jumps these are really hard to play. they shouldn't be hard to hit imo, none of the people I watched testplay it struggled with them, some anti-jumps are fine, especially if they fit the vocals + less repetitive + don't want to end kiai with some either boring or really hard jump pattern.
    23. I highly highly suggest that you remove the kicksliders they seriously do not fit, my pimps will not like this and their b*****s will get ya, prepare some weed just in case.Also instead of having the kicksliders increase diversity on the repetitive patterns I mentioned above maybe I removed lots of kicksliders, but some just have to stay as they are.
Acylica
Well, No Combo colors?
try these colors:
combo 1: R/255 G/128 B/192
combo 2: R/169 G/255 B/83
combo 3: R/245 G/218 B/90
combo 4: R/87 G/171 B/255



Insane
00:02:318 (5) - No Reason for Antijump
00:48:108 (3,4,5,6) - Suggestion

A's Pace
this diff is generally overmapped so it maybe a problem when you call BN
00:05:161 (1,2) - too overmapped ds
00:46:529 (2) - ^
Topic Starter
Lasse

iedesu wrote:

Well, No Combo colors?
try these colors:
combo 1: R/255 G/128 B/192
combo 2: R/169 G/255 B/83
combo 3: R/245 G/218 B/90
combo 4: R/87 G/171 B/255
I will consider it



Insane
00:02:318 (5) - No Reason for Antijump fixed
00:48:108 (3,4,5,6) - Suggestion ok
DeletedUser_3886246
Hey, I'm here for M4M~
Took me a while since my mood is bad~


General

● I'm gonna point out the combo colours, like everyone else does.
● The slider forms in Easy are reaally strange. I don't even want to write them all down.

Easy

● 00:15:897 (5,7) - Slightly overlapping.
● 00:17:161 (7,1) - Proper blanket please~
● 00:28:529 (1,2) - Try to improve that blanket too.
● 00:31:055 (1,2) - You could use copy and paste for symmetry.
● 00:50:634 (4,6) - How about stacking (6) on (4)?
● 00:53:792 (1) - ^ If you stack 6, you've gotta move this slider according to the DS.
● 01:00:108 (3,1) - Proper Blanket please.
● 01:07:687 (1,2) - ^

Normal

● 00:10:213 (3,1) - These are slightly overlapping.
● 00:39:266 (3,1) - Improve blanket please.
● 01:05:161 (3) - This slider looks so squeezed~
● 01:07:055 (4,1) - Improve blanket.
● 01:08:318 (3,1) - I don't like that overlap.
● 01:18:423 (3,1) - ^

Hard

- Improve blanket please.
● 00:25:371 (3,4) - ^
● 00:26:318 (3,4) - ^
● 00:26:634 (4,1) - ^
● 00:30:108 (3,1) - I don't really like overlaps, but please, at least improve it.
● 00:40:371 (2,4) - Improve blanket.
● 00:41:476 (3,4) - ^
● 00:41:792 (4,5) - ^
● 00:48:740 (1,2) - ^
● 00:49:845 (5,1) - ^
● 00:55:371 (2,3) - ^
● 01:09:897 (4,1) - Stack these properly please.
● 01:20:161 (4,2) - Why are these closer to each other, than these - 01:20:476 (2,4) - ?

Insane

● Since this is an insane, you're basically allowed to do every pattern as you please, but please recheck the blankets and try to avoid opverlapping.
● 00:20:476 (2,3,4) - The only thing I wanna say is, that I really dislike these patterns.
● Yes, that's all for Insane~ ".-.

I didn't mod the hardest difficulty, 'cuz "you" requested the M4M mod~

Good luck with ranking your Beatmap! c:
Topic Starter
Lasse

G3m4sSt4ffLP wrote:

Hey, I'm here for M4M~
Took me a while since my mood is bad~


General

● I'm gonna point out the combo colours, like everyone else does. added the ones from iedesu
● The slider forms in Easy are reaally strange. I don't even want to write them all down.

Easy

● 00:15:897 (5,7) - Slightly overlapping. fixed
● 00:17:161 (7,1) - Proper blanket please~ ^
● 00:28:529 (1,2) - Try to improve that blanket too. ^
● 00:31:055 (1,2) - You could use copy and paste for symmetry. ^
● 00:50:634 (4,6) - How about stacking (6) on (4)? done
● 00:53:792 (1) - ^ If you stack 6, you've gotta move this slider according to the DS. ^
● 01:00:108 (3,1) - Proper Blanket please. ^
● 01:07:687 (1,2) - ^^

Normal

● 00:10:213 (3,1) - These are slightly overlapping. fixed
● 00:39:266 (3,1) - Improve blanket please. ^
● 01:05:161 (3) - This slider looks so squeezed~ changed a little, but completely straight it would look worse
● 01:07:055 (4,1) - Improve blanket. done
● 01:08:318 (3,1) - I don't like that overlap. think it's fine
● 01:18:423 (3,1) - ^ ^


Hard

- Improve blanket please.
● 00:25:371 (3,4) - ^ done
● 00:26:318 (3,4) - ^ ^
● 00:26:634 (4,1) - ^ ^
● 00:30:108 (3,1) - I don't really like overlaps, but please, at least improve it. ^
● 00:40:371 (2,4) - Improve blanket. ^
● 00:41:476 (3,4) - ^ ^
● 00:41:792 (4,5) - ^ ^
● 00:48:740 (1,2) - ^ ^
● 00:49:845 (5,1) - ^ ^
● 00:55:371 (2,3) - ^ ^
● 01:09:897 (4,1) - Stack these properly please. ^
● 01:20:161 (4,2) - Why are these closer to each other, than these - 01:20:476 (2,4) - ? perfectly distance snapped, but I changed the alignment a little

Insane

● Since this is an insane, you're basically allowed to do every pattern as you please, but please recheck the blankets and try to avoid opverlapping.
● 00:20:476 (2,3,4) - The only thing I wanna say is, that I really dislike these patterns. I like them
● Yes, that's all for Insane~ ".-.

I didn't mod the hardest difficulty, 'cuz "you" requested the M4M mod~

Good luck with ranking your Beatmap! c:
Topic Starter
Lasse
Reworked a pattern and some hitsounds on the insane, should feel better now.

Also lowered HP drain a little sicne it felt very harsh if you missed before the slower 1/2 singletap - slider sections.
Raised OD a little
Topic Starter
Lasse
Since the gap between Hard -> Insane was so big I decided to add a Light Insane, re-dl pls :)
Mikkuri
from your queue~

[Light's Insane]
  1. 00:04:845 (5) - check your ai mod everytime you upload a map
  2. 00:21:897 (4,1,2) - the distance is too close. strongly recommend to fix like this or move further away
  3. 00:23:476 (1) - you should multiplier to 1.0x here not here 00:23:634
  4. 00:24:424 (5) - spacing too close
  5. 00:31:055 (1,2,3) - why 0.5x
  6. 00:46:213 (1) - stack with 00:44:950 (1) -
  7. 00:47:950 (4) - stack this with (3)
  8. 00:54:740 (5) - remove nc
  9. 01:00:108 (1,2,3,4,1,2,3,4,1,2,3,4) - what a random spacing lol
  10. 01:26:950 (6,1) - too close
[A's Pace]recommend to change a diff name to [A's Extra]
  1. 00:11:476 (5) - add nc
  2. 00:17:318 (6,1) - swap nc
  3. 00:22:213 (5) - add nc
  4. 00:27:266 (5) - add nc
  5. 00:49:055 (5) - remove nc
  6. 00:56:318 (1,2,3,4,5,6,7) - how about this?
  7. 01:00:108 (7) - add nc
  8. 01:00:582 (1,2,3,4,5,6,7,8,9,10) - remove (2) and fixed nc. it'll be better
  9. 01:02:318 (6,7) - too close
  10. 01:10:213 (3,4,5,6) - like this?
  11. 01:14:003 (5) - add nc
  12. 01:15:582 (3) - move to x:164 y:328 is better
  13. 01:20:318 (6) - add nc
  14. 01:26:003 (3,5,7) - add nc
honestly do you know where or how to place a hitsound lol
fine more quality modder to improve your mapset, good luck!
Topic Starter
Lasse

Mikkuri wrote:

from your queue~

[Light's Insane]
  1. 00:04:845 (5) - check your ai mod everytime you upload a map fixed
  2. 00:21:897 (4,1,2) - the distance is too close. strongly recommend to fix like this or move further away fixed
  3. 00:23:476 (1) - you should multiplier to 1.0x here not here 00:23:634 fixed
  4. 00:24:424 (5) - spacing too close it's 1.3x like the notes before in the same combo ??
  5. 00:31:055 (1,2,3) - why 0.5x changed
  6. 00:46:213 (1) - stack with 00:44:950 (1) - done
  7. 00:47:950 (4) - stack this with (3) done
  8. 00:54:740 (5) - remove nc done
  9. 01:00:108 (1,2,3,4,1,2,3,4,1,2,3,4) - what a random spacing lol changed
  10. 01:26:950 (6,1) - too close
changed


honestly do you know where or how to place a hitsound lol
fine more quality modder to improve your mapset, good luck!
I was tired and copied them from the Insane, I looked through it agai nand changed lots of hitsounding
Mikkuri

Lasse wrote:

Mikkuri wrote:

00:24:424 (5) - spacing too close it's 1.3x like the notes before in the same combo ?? sorry my mistake!
I mean here
00:21:898 (4,1,2) -
no kds this post
Topic Starter
Lasse
You may embed only 2 quotes within each other.
It's 3:40 here, so I'll check it tomorrow, thanks for clarifying :)
Avishay
Applied everything except the thing on 00:56:318 (1,2,3,4,5,6,7) -, as for the hitsounds, I know I can improve them a lot, I initially copied them from Lasse's diff but I got lazy and didn't modify them completely lol, I'll get it done tomorrow.

SPOILER
osu file format v14

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TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
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Creator:Lasse
Version:A's Pace
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Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
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Morbon
Hello, M4M here

[A's Pace]
  1. 00:49:055 (1) - remove NC?
  2. 01:11:003 (1) - ^, add here 01:11:161 (3)
  3. 00:07:687 (1) - you have only normal whistle here, but 00:08:950 (1,2) - here you have 2 normal hits, while music is the same. is it ok?
  4. 00:23:792 (2) - you have soft whistle here, you can add more of them, for example 00:24:424 (4) - here or 00:24:424 (4) - here
  5. 00:28:845 (3) - and here you don't have any hitsounds at all, while in part later (00:38:634 - 00:47:481 ) you have nice whistles
  6. 00:32:318 (1,2,3,1) - and i expected more hitsounds here
  7. 00:50:003 (1) - stack with 00:48:897 (4) and 00:50:318 (2) - make blanket with (1) ?
  8. 00:53:476 (8,9,10) - stack with 00:53:003 (4) ?
  9. 01:01:371 (1) - could be closer to the stream
  10. 01:27:740 (1) - very confusing, i broke combo here
    Very nice and challenging diff
[Light Insane]
  1. 00:11:634 (1) - can't see the point of NC
  2. 00:28:529 (2) - NC ?
  3. 00:39:266 (1) - remove, add 00:39:897 (3) - here ?
  4. 00:40:529 (1) - ^
  5. 01:08:318 (1) - ^
  6. 00:01:529 (1,2,3,4,5) - I think this DS is a bit low, just a suggestion
  7. 00:08:318 (3,4) - better blanket?
  8. 00:19:687 (1,2,3,4,5) - not really a nice star, you can fix it by using "create polygon circles" option
  9. 00:22:845 (2,3,4,5,6,7,8,9) - i think it's too close to the prev. slider
  10. 00:24:108 (4,5) - blanket?
  11. 00:25:372 (4,5) - and here i think it can be better
  12. 00:31:687 (3) - this form could be better
  13. 00:32:318 (1,2,3,4) - too close to the prev. slider
  14. 00:35:476 (5,1) - don't really like this forms
  15. 00:36:108 (1,2,3,4) - how about keeping same DS between 1-3 2-4 ?
  16. 00:40:529 (3,4,5,6) - they are too close i think, looking a bit ugly
  17. 00:43:371 (1) - stack end with 00:42:582 (2) ?
  18. 00:44:950 (1,2,3,4) - could be better diamond
  19. 00:51:740 (3,4) - could be better blanket i think
  20. 01:05:476 (3,4) - move this a bit lower
  21. 01:07:687 (1,2) - how about this form?
  22. 01:08:318 (1,2,3,4) - too close
  23. 01:08:950 (1,2,3,4) - same DS issue, but i think it's not bad here
  24. 01:12:740 (1,2,3,4) - ugh, could be better arc
  25. 01:17:476 (1) - stack with 01:16:213 (2) ? and move 01:18:108 (4) too
  26. 01:27:582 (2) - stack with the end of slider?
Good luck with map!
Akitoshi
[Light Insane]
  1. 00:11:792 (2) - 311|266 for balanced spacing between 00:11:634 (1,3) -
  2. 00:34:845 (1,2,3,4,5) - Fix the star pattern.
  3. 01:01:134 (6,7,8,1) - Stream spacing not balanced
  4. 01:27:582 (2) - Stack it properly in the tail of 01:27:740 (3) -
  5. 01:10:845 (1,2,3,4) - Remember that this is light insane, I don't hate it, but it's too much imo
  6. 00:22:845 (2,3,4,5,6,7,8,9,1) - Use DS for better stream pattern
  7. 00:48:108 (1,2,3,4,5) - ^
[A's Pace]
  1. dunno if I can mod it right
  2. 00:27:897 (5) - Fix this blanket with 00:28:213 (1) -
  3. 00:36:424 (1,1) - This one really needs NC?
  4. 00:41:161 (1) - heading upwards to better flow
  5. 01:02:634 (1,2) - maybe better with same slider shape (ofc the other one is rotated)
  6. 01:21:266 (1) - remove NC
  7. 01:27:424 (1) - Convert it to circles (pretty awkward)
enclosure
M4M from queue

Light Insane
00:19:055 (3) - Is dangerously low to being off the play field. Considering this isn't a problem in play mode, this isn't a major issue.
00:22:371 (1,2) - Spacing looks weird with 0.5x, almost as if the stream begins directly after the slider. 1.0x~ feels more natural.
00:35:792 (1) - This looks ugly imo.
00:48:108 (1,2,3,4) - Consider making this stream more even. The arc of it looks odd, but it plays fine.
01:01:213 (7) - The spacing of this within the stream isn't consistent with the others. 1-6 sit at 0.4x, while this is 0.35x and 0.22x. (8)->(1) is also 0.47x
01:12:424 (4) - The end of this slider has a really loud pop. Maybe it's possessed? Or maybe it's intended, I have no idea. It just comes out of nowhere.
As for any spacing issues, I didn't notice any beyond streams.

NC changes -completely subjective-
00:06:266 (1) - Remove NC
00:11:476 (3) - Remove NC
00:35:792 (1) - Remove NC


A's Pace
00:12:897 (3) - Leaving this to follow the previous rhythm leaves the time until 00:13:371 (1) - to feel a bit empty. Perhaps extending to 00:13:213 will help?
00:17:161 (5) - Maybe it's because I'm terrible at this or i just can't read fast enough but these feel like they come out of nowhere. Might just be me. (same comment for all rhythms like this throughout the song)
00:22:845 (1,8) and 00:22:845 (1,8) - streams just aren't reasonable. The first one is passable, but I think getting into 00:22:845 (1,8) - the spacing is just too high.
00:38:318 (6) - The use of 1/6 here doesn't fit the song. (6) is began almost on an empty beat, vocally. (End of the previous Yay! ;) )
00:43:371 (1) - ctrl+G? It may feel more natural for some. I can't play the jumps before it correctly to notice the difference, but it looks better.

NC changes -completely subjective-
Harder to spot any in this difficulty, as most NC's are used to show SV changes.
00:48:582 (1) - Remove NC and add NC to 00:48:739 (3)
01:11:003 (1) - Remove NC and Add NC to 01:11:161 (3) - This also helps with reading the stacked notes.
01:16:055 (5) - Add NC
01:17:634 (1) - Remove NC
01:27:740 (1) - Remove NC
Topic Starter
Lasse

Morbon wrote:

Hello, M4M here


[Light Insane]
  1. 00:11:634 (1) - can't see the point of NC removed
  2. 00:28:529 (2) - NC ? sure
  3. 00:39:266 (1) - remove, add 00:39:897 (3) - here ? sure
  4. 00:40:529 (1) - ^ sure
  5. 01:08:318 (1) - ^ sure
  6. 00:01:529 (1,2,3,4,5) - I think this DS is a bit low, just a suggestion increased a bit
  7. 00:08:318 (3,4) - better blanket?done
  8. 00:19:687 (1,2,3,4,5) - not really a nice star, you can fix it by using "create polygon circles" option fixed
  9. 00:22:845 (2,3,4,5,6,7,8,9) - i think it's too close to the prev. slider ds is fine
  10. 00:24:108 (4,5) - blanket? fixed
  11. 00:25:372 (4,5) - and here i think it can be better ^
  12. 00:31:687 (3) - this form could be better ^
  13. 00:32:318 (1,2,3,4) - too close to the prev. slider it's just an nc anti-jump
  14. 00:35:476 (5,1) - don't really like this forms they are fine
  15. 00:36:108 (1,2,3,4) - how about keeping same DS between 1-3 2-4 ? k
  16. 00:40:529 (3,4,5,6) - they are too close i think, looking a bit ugly fixed
  17. 00:43:371 (1) - stack end with 00:42:582 (2) ? ^
  18. 00:44:950 (1,2,3,4) - could be better diamond ^
  19. 00:51:740 (3,4) - could be better blanket i think ^
  20. 01:05:476 (3,4) - move this a bit lower ^
  21. 01:07:687 (1,2) - how about this form? nah
  22. 01:08:318 (1,2,3,4) - too close fixed
  23. 01:08:950 (1,2,3,4) - same DS issue, but i think it's not bad here chanegd a little bit
  24. 01:12:740 (1,2,3,4) - ugh, could be better arc fine as it is
  25. 01:17:476 (1) - stack with 01:16:213 (2) ? and move 01:18:108 (4) too nah, they are pretty far apart in time anyways
  26. 01:27:582 (2) - stack with the end of slider?sure
Good luck with map!
Topic Starter
Lasse

[-AKiTOSHi-] wrote:

[Light Insane]
  1. 00:11:792 (2) - 311|266 for balanced spacing between 00:11:634 (1,3) - spacing is fine
  2. 00:34:845 (1,2,3,4,5) - Fix the star pattern. fixed
  3. 01:01:134 (6,7,8,1) - Stream spacing not balanced ^
  4. 01:27:582 (2) - Stack it properly in the tail of 01:27:740 (3) - ^
  5. 01:10:845 (1,2,3,4) - Remember that this is light insane, I don't hate it, but it's too much imo it might be a light insane, but it's still 4.4* and a lowly spaced 190bpm 4x kicksldier pattern should be fine
  6. 00:22:845 (2,3,4,5,6,7,8,9,1) - Use DS for better stream pattern color=#BF4000]spacing is fine[/color]
  7. 00:48:108 (1,2,3,4,5) - ^ ^
Topic Starter
Lasse

enclosure wrote:

M4M from queue

Light Insane
00:19:055 (3) - Is dangerously low to being off the play field. Considering this isn't a problem in play mode, this isn't a major issue. I still got some space left to move it down, should be fine
00:22:371 (1,2) - Spacing looks weird with 0.5x, almost as if the stream begins directly after the slider. 1.0x~ feels more natural. made it a bit higher
00:35:792 (1) - This looks ugly imo. already changed
00:48:108 (1,2,3,4) - Consider making this stream more even. The arc of it looks odd, but it plays fine. changed
01:01:213 (7) - The spacing of this within the stream isn't consistent with the others. 1-6 sit at 0.4x, while this is 0.35x and 0.22x. (8)->(1) is also 0.47x fixed
01:12:424 (4) - The end of this slider has a really loud pop. Maybe it's possessed? Or maybe it's intended, I have no idea. It just comes out of nowhere. fixed
As for any spacing issues, I didn't notice any beyond streams.
Avishay
I will note here that I won't comment to NC and hitsounds changes, hitsounds because I've just redid them (using your suggestions fixed whatever needed), and NC because it seems kinda pointless to say yes / no, I did read everything tho..

Morbon wrote:

Hello, M4M here

[A's Pace]
  1. 00:49:055 (1) - remove NC?
  2. 01:11:003 (1) - ^, add here 01:11:161 (3)
  3. 00:07:687 (1) - you have only normal whistle here, but 00:08:950 (1,2) - here you have 2 normal hits, while music is the same. is it ok?
  4. 00:23:792 (2) - you have soft whistle here, you can add more of them, for example 00:24:424 (4) - here or 00:24:424 (4) - here
  5. 00:28:845 (3) - and here you don't have any hitsounds at all, while in part later (00:38:634 - 00:47:481 ) you have nice whistles
  6. 00:32:318 (1,2,3,1) - and i expected more hitsounds here
  7. 00:50:003 (1) - stack with 00:48:897 (4) and 00:50:318 (2) - make blanket with (1) ? Would look better indeed.
  8. 00:53:476 (8,9,10) - stack with 00:53:003 (4) ? They are stacked with 4 already?
  9. 01:01:371 (1) - could be closer to the stream I've decided to lower the spacing between the stream and the slider, high stream DS is enough.
  10. 01:27:740 (1) - very confusing, i broke combo here I like it as it is, I might change it soon.
    Very nice and challenging diff
Good luck with map!

[-AKiTOSHi-] wrote:

[A's Pace]
  1. dunno if I can mod it right
  2. 00:27:897 (5) - Fix this blanket with 00:28:213 (1) - It's just fine?..
  3. 00:36:424 (1,1) - This one really needs NC?
  4. 00:41:161 (1) - heading upwards to better flow The current pattern flows great as well without being direct to the other slider.
  5. 01:02:634 (1,2) - maybe better with same slider shape (ofc the other one is rotated) Nothing wong neither with your suggestion, nor my pattern, and I prefer mine a bit more, so..
  6. 01:21:266 (1) - remove NC
  7. 01:27:424 (1) - Convert it to circles (pretty awkward) Nah, 2x slider is the best emphasizition I can give.

enclosure wrote:

M4M from queue

A's Pace
00:12:897 (3) - Leaving this to follow the previous rhythm leaves the time until 00:13:371 (1) - to feel a bit empty. Perhaps extending to 00:13:213 will help? I am following the vocals here, and extending the slider will create odd feeling, the current pattern is fine imo.
00:17:161 (5) - Maybe it's because I'm terrible at this or i just can't read fast enough but these feel like they come out of nowhere. Might just be me. (same comment for all rhythms like this throughout the song) It's fine.
00:22:845 (1,8) and 00:22:845 (1,8) - streams just aren't reasonable. The first one is passable, but I think getting into 00:22:845 (1,8) - the spacing is just too high. You are supposed to play this as a stream as a whole, not just doubles, if you do that it will play really nicely, and how come you mentioned this but not the slider before kiai time?
00:38:318 (6) - The use of 1/6 here doesn't fit the song. (6) is began almost on an empty beat, vocally. (End of the previous Yay! ;) )Not really following vocals here, but I feel like the 1/3 plays here really good, fits the random-ish background sounds.
00:43:371 (1) - ctrl+G? It may feel more natural for some. I can't play the jumps before it correctly to notice the difference, but it looks better. Current pattern plays better and flows better, also looks a bit better in my opinion, so I'll leave it as it is.

NC changes -completely subjective-
Harder to spot any in this difficulty, as most NC's are used to show SV changes.
00:48:582 (1) - Remove NC and add NC to 00:48:739 (3)
01:11:003 (1) - Remove NC and Add NC to 01:11:161 (3) - This also helps with reading the stacked notes.
01:16:055 (5) - Add NC
01:17:634 (1) - Remove NC
01:27:740 (1) - Remove NC
Thank you for your time!

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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WidescreenStoryboard: 1

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DistanceSpacing: 1.29
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

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gregest
hi, mod as requested

[Light Insane]

00:16:529 (3,4,5) - these don't really play good, anything else would be better than just a straight line

00:22:371 (1,2) - blanket this

00:33:266 (1) - this shape isn't really necessary since it just makes the slider ugly in my opinion

00:58:529 (1) - I would use a double here

01:16:529 (4,5) - blanket


[Insane]

uh boy this diff

00:03:740 (4) - this slider looks ugly

00:06:266 (4) - ^

00:32:318 (2,3,4,5) - I would add finish or clap

00:46:213 (1,2) - blanket

00:58:529 (1,2) - bigger spacing

01:09:582 (1,3) - stack

01:23:161 (3,4) - blanket


[A's Pace]

I can say only one thing about this diff

The difficulty spread between the Insane and this diff is huge, the spacing is a lot bigger, the sv is a lot bigger, everything is a lot bigger
Topic Starter
Lasse

CptBlackBird wrote:

hi, mod as requested

[Light Insane]

00:16:529 (3,4,5) - these don't really play good, anything else would be better than just a straight line changed shape

00:22:371 (1,2) - blanket this nah, but I changed the shape

00:33:266 (1) - this shape isn't really necessary since it just makes the slider ugly in my opinion changed shape

00:58:529 (1) - I would use a double here nah

01:16:529 (4,5) - blanket fixed


[Insane]

uh boy this diff

00:03:740 (4) - this slider looks ugly changed

00:06:266 (4) - ^ changed

00:32:318 (2,3,4,5) - I would add finish or clap done

00:46:213 (1,2) - blanket changed shape

00:58:529 (1,2) - bigger spacing spaced the same as the ones afterwards, would feel weird

01:09:582 (1,3) - stack k

01:23:161 (3,4) - blanket fixed
the sv is a lot bigger
huh, it's 1.6 vs 1.96 while we are both using mostly 1.00~1.25~1,50 as multiplier

I already added Light Insane so I could make the Insane way harder (it was ~4.8 before adding a Light Insane), so spread should be fine...
-Atri-
M4M

Insane
  • Found nothing, really
A's pace
  1. No custom color? :?
  2. 00:00:740 (1,2) - It's kinda overmapped, I would use only 1 slider or spinner on this one
  3. 00:07:687 (1,2) - I know you wanna emphasize the note at 00:07:687 (1) - but since 00:07:845 (2) - have no clap on it, i'd think you should put those jumps closer
  4. 00:07:687 (1) - Finish
  5. 00:08:950 (1,2) - same as 00:07:687 (1,2) -
  6. 00:08:950 (1) - Finish
  7. 00:15:897 (1,2,3,4) - 2.0x spacing on 00:15:897 (1,2) - then suddenly 0.5x spacing on 00:16:213 (2,3) - then 1.0x on 00:16:213 (2,3,4) - ???? really? even you like it at least put 00:15:897 (1,2) - closer since it's hard to reach

  8. 00:17:161 (5,6) - Remove, no 1/8 notes where heard on this one
  9. 00:22:213 (1,2) - ^
  10. 00:22:529 (3,1,2) - since 00:22:845 (1,2) - has 0.5x (or 1.0x if you fix the stream as mentioned at the next mod) , i'd prefer to put the tail on 00:22:529 (3) - closer to 00:22:845 (1) - so it flows better
  11. 00:22:845 (1,2,3,4,5,6,7,8) - This kind of stream technique will not work anymore as this kind of speed changes is confusing
  12. 00:29:792 (3,4,5,6,7,8) - Confusing pattern, replace 00:30:266 (6,7,8) - with zig zag pattern like 00:29:792 (3,4,5) -
  13. 00:37:529 (3) - same as 00:00:740 (1,2) -
  14. 00:38:161 (5,6,7,8) - *sigh* It's confusing since most of the diff is 1/4, besides, i couldn't hear any sounds right there, remove.
  15. 00:51:740 (2,1) - There's nothing to emphasize, why put that far away?
  16. 00:58:845 (3,4,5,6) - Fix spacing
  17. 01:14:003 (1,2,3,4) - ^
  18. 01:17:003 (3) - Blanket? 01:16:845 (2) - Is already stacked so it's hard to read 01:17:003 (3) -
  19. 01:24:108 (1,2,3) - It's hard to reach, put closer

    In conclusion, It just hard to read and it has some kind of confusing, also, try to reduce amount of slider speed change as possible
Avishay

KuranteMelodii wrote:

M4M

Insane
  • Found nothing, really
A's pace
  1. No custom color? :? Oh, added.
  2. 00:00:740 (1,2) - It's kinda overmapped, I would use only 1 slider or spinner on this one Doesn't really matter imo.
  3. 00:07:687 (1,2) - I know you wanna emphasize the note at 00:07:687 (1) - but since 00:07:845 (2) - have no clap on it, i'd think you should put those jumps closer Just because I didn't put a clap doesn't mean I can't emphasize the note, it is not a regular note, I've even added a whistle.
  4. 00:07:687 (1) - Finish V
  5. 00:08:950 (1,2) - same as 00:07:687 (1,2) - Same.
  6. 00:08:950 (1) - Finish V
  7. 00:15:897 (1,2,3,4) - 2.0x spacing on 00:15:897 (1,2) - then suddenly 0.5x spacing on 00:16:213 (2,3) - then 1.0x on 00:16:213 (2,3,4) - ???? really? even you like it at least put 00:15:897 (1,2) - closer since it's hard to reach This is an Extra difficulty, the jumps are according to the "HEY" in the vocals, also this pattern is be visually appealing.

  8. 00:17:161 (5,6) - Remove, no 1/8 notes where heard on this one Emphasizes the vocals.
  9. 00:22:213 (1,2) - ^ Same
  10. 00:22:529 (3,1,2) - since 00:22:845 (1,2) - has 0.5x (or 1.0x if you fix the stream as mentioned at the next mod) , i'd prefer to put the tail on 00:22:529 (3) - closer to 00:22:845 (1) - so it flows better That's a weird statement and I don't think it is necessary.
  11. 00:22:845 (1,2,3,4,5,6,7,8) - This kind of stream technique will not work anymore as this kind of speed changes is confusing Egh come on, what do you want me to say to you? Get good?
  12. 00:29:792 (3,4,5,6,7,8) - Confusing pattern, replace 00:30:266 (6,7,8) - with zig zag pattern like 00:29:792 (3,4,5) - No, why would I prefer it?
  13. 00:37:529 (3) - same as 00:00:740 (1,2) - Same
  14. 00:38:161 (5,6,7,8) - *sigh* It's confusing since most of the diff is 1/4, besides, i couldn't hear any sounds right there, remove. I never had 1/4 at such spacings, and I think it goes just fine.
  15. 00:51:740 (2,1) - There's nothing to emphasize, why put that far away? You are right, changed.
  16. 00:58:845 (3,4,5,6) - Fix spacing What's there to fix?
  17. 01:14:003 (1,2,3,4) - ^ ?
  18. 01:17:003 (3) - Blanket? 01:16:845 (2) - Is already stacked so it's hard to read 01:17:003 (3) - No..
  19. 01:24:108 (1,2,3) - It's hard to reach, put closer I don't want them to overlap, it is just fine.

    In conclusion, It just hard to read and it has some kind of confusing, also, try to reduce amount of slider speed change as possible
It is an Extra difficulty, you didn't try to even understand any of my thoughts, I am much more free to do than I am in an Insane / Hard or whatever, some parts are hard to read / aim, because that's how they're supposed to be, but if you play them right, they play well and award you nicely.

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
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WidescreenStoryboard: 1

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DistanceSpacing: 1.29
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

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272,348,45897,1,8,0:0:0:0:
116,304,46055,1,0,0:0:0:0:
397,357,46213,6,0,P|345:301|385:193,1,191.099991252137,8|0,1:0|0:0,0:0:0:0:
272,348,46529,1,8,0:0:0:0:
160,148,46687,1,2,0:0:0:0:
116,304,46845,1,0,0:0:0:0:
316,192,47003,1,8,0:0:0:0:
316,192,47082,1,8,0:0:0:0:
316,192,47161,1,8,0:0:0:0:
397,357,47318,1,8,0:0:0:0:
409,160,47476,5,2,0:0:0:0:
221,223,47634,1,8,0:1:0:0:
90,25,47792,1,10,0:1:0:0:
20,275,47950,1,8,0:1:0:0:
342,96,48108,1,8,0:1:0:0:
342,96,48187,1,2,0:0:0:0:
210,84,48345,1,2,0:0:0:0:
210,84,48424,1,8,1:0:0:0:
90,25,48582,1,0,3:0:0:0:
90,25,48661,1,0,3:0:0:0:
90,25,48739,5,12,2:0:0:0:
171,204,48897,1,0,0:0:0:0:
272,348,49055,2,0,L|392:324,1,98,8|0,0:0|0:0,0:0:0:0:
251,277,49371,2,0,P|211:304|198:357,1,98,0|0,0:0|0:0,0:0:0:0:
368,328,49687,1,8,0:0:0:0:
332,168,49845,1,0,0:0:0:0:
171,204,50003,6,0,P|117:221|69:209,1,98,4|0,0:0|0:0,0:0:0:0:
236,117,50318,2,0,P|269:149|279:200,1,98,8|0,0:0|0:0,0:0:0:0:
125,108,50634,2,0,P|181:31|275:16,1,196,0|8,0:0|0:0,0:0:0:0:
368,96,51108,1,0,0:0:0:0:
448,228,51266,6,0,B|492:268|492:268|348:252,1,196,12|8,0:0|0:0,0:0:0:0:
256,192,51740,1,0,0:0:0:0:
125,108,51897,6,0,P|71:156|63:227,1,147
217,94,52213,2,0,P|171:32|82:27,1,147,8|0,0:0|0:0,0:0:0:0:
153,197,52529,2,0,B|189:249|189:249|233:177|299:194,1,196,0|8,0:0|0:0,0:0:0:0:
298,194,53003,1,0,0:0:0:0:
400,292,53161,1,0,0:0:0:0:
400,292,53240,1,0,0:0:0:0:
400,292,53318,1,0,0:0:0:0:
298,194,53476,1,8,0:0:0:0:
298,194,53555,1,0,0:0:0:0:
298,194,53634,1,0,0:0:0:0:
24,200,53792,6,0,B|85:196|121:184|121:184|165:204,1,147,8|0,1:0|0:0,0:0:0:0:
180,240,54108,1,8,0:0:0:0:
52,296,54266,1,0,0:0:0:0:
116,96,54424,2,0,P|188:92|232:80,1,98,8|0,1:0|0:0,0:0:0:0:
165,204,54740,1,8,0:0:0:0:
304,120,54897,1,0,0:0:0:0:
264,320,55055,5,8,1:0:0:0:
264,320,55213,1,0,0:0:0:0:
361,313,55371,1,8,1:0:0:0:
361,313,55529,1,0,0:0:0:0:
423,237,55687,1,8,1:0:0:0:
423,237,55845,1,0,0:0:0:0:
416,140,56003,1,8,1:0:0:0:
416,140,56161,1,0,0:0:0:0:
264,320,56318,5,4,1:3:0:0:
160,264,56476,2,0,L|168:152,2,98,0|0|0,0:0|0:0|0:0,0:0:0:0:
76,28,56950,1,8,1:3:0:0:
88,60,57266,2,0,L|192:52,1,98,0|0,0:0|0:0,0:0:0:0:
472,308,57582,1,4,3:0:0:0:
456,220,57740,2,0,P|436:140|400:252,1,294.00001121521,0|0,0:0|0:0,0:0:0:0:
48,336,58213,1,8,3:0:0:0:
52,352,58529,5,4,3:0:0:0:
256,316,58687,1,4,3:0:0:0:
460,352,58845,2,0,P|432:268|456:200,1,147.000005607605,14|0,3:1|0:0,0:0:0:0:
64,214,59161,2,0,P|79:285|52:352,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
208,239,59476,2,0,P|188:170|133:123,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
378,123,59792,2,0,P|323:170|304:240,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
256,316,60108,5,2,3:0:0:0:
256,92,60266,1,2,3:0:0:0:
394,216,60424,1,2,3:0:0:0:
118,216,60582,1,8,3:0:0:0:
372,144,60739,5,2,3:0:0:0:
372,144,60818,1,0,3:0:0:0:
333,190,60896,1,8,3:0:0:0:
274,178,60975,1,0,0:0:0:0:
257,121,61054,1,10,3:0:0:0:
300,78,61133,1,0,3:0:0:0:
264,20,61213,1,2,3:0:0:0:
196,4,61291,1,0,3:0:0:0:
134,32,61371,6,0,P|94:112|2:112,1,147.000005607605,4|0,0:0|0:0,0:0:0:0:
274,178,61687,1,8,0:0:0:0:
300,78,61845,1,8,0:0:0:0:
192,240,62003,1,8,1:0:0:0:
328,272,62161,1,0,0:0:0:0:
300,78,62318,1,8,0:0:0:0:
196,4,62476,1,8,0:0:0:0:
274,178,62634,6,0,B|372:192|372:192|408:160,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
192,240,62950,2,0,B|112:248|112:248|152:312,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
284,352,63266,1,8,1:0:0:0:
372,240,63424,1,0,0:0:0:0:
368,96,63582,1,8,0:0:0:0:
236,33,63740,1,8,0:0:0:0:
188,344,63897,6,0,L|12:320,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
324,40,64213,2,0,L|500:64,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
112,180,64529,2,0,P|96:108|53:49,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
400,204,64845,2,0,P|415:275|458:334,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
316,328,65161,5,8,3:0:0:0:
248,192,65318,1,8,3:0:0:0:
365,97,65476,1,8,3:0:0:0:
220,328,65634,2,0,B|128:316|72:380|72:380|92:308,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
120,216,65950,1,0,0:0:0:0:
357,234,66108,1,8,1:0:0:0:
232,292,66266,1,0,0:0:0:0:
130,82,66424,5,4,0:0:0:0:
365,97,66582,1,0,0:0:0:0:
120,216,66740,1,8,1:0:0:0:
256,24,66897,1,0,0:0:0:0:
357,234,67055,1,8,0:0:0:0:
120,216,67213,1,0,0:0:0:0:
365,97,67371,1,8,1:0:0:0:
232,292,67529,1,0,0:0:0:0:
480,316,67687,5,8,0:0:0:0:
288,360,67845,1,0,0:0:0:0:
328,144,68003,1,8,1:0:0:0:
366,309,68161,1,0,0:0:0:0:
149,290,68318,1,2,0:0:0:0:
356,216,68476,1,8,0:0:0:0:
232,24,68634,2,0,B|218:78|218:78|224:120|224:120|204:184,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
168,348,68950,6,0,P|68:352|52:232,1,183.75,4|0,0:0|0:0,0:0:0:0:
232,292,69266,2,0,P|324:253|288:137,1,183.75,8|0,1:0|0:0,0:0:0:0:
120,216,69582,6,0,P|128:116|168:228,1,294.00001121521,0|8,0:0|1:0,0:0:0:0:
197,213,70055,1,0,0:0:0:0:
388,356,70213,5,4,1:3:0:0:
316,120,70371,1,4,1:3:0:0:
300,296,70529,1,4,1:3:0:0:
404,60,70687,1,4,1:3:0:0:
197,213,70845,1,6,3:3:0:0:
197,213,70924,1,0,3:0:0:0:
197,213,71003,1,8,3:0:0:0:
197,213,71082,1,0,3:0:0:0:
197,213,71161,6,0,B|126:196|124:212|122:229|52:216,2,147.000005607605,8|0|4,1:0|0:0|0:0,0:0:0:0:
392,188,71634,1,0,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
212,68,72108,1,0,0:0:0:0:
392,188,72266,1,0,0:0:0:0:
332,64,72424,1,8,1:0:0:0:
197,213,72582,1,0,1:0:0:0:
416,104,72740,6,0,B|436:64|436:64|468:188,1,147.000005607605,4|0,1:0|0:0,0:0:0:0:
507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,8,1:0:0:0:
372,224,73845,1,0,0:0:0:0:
188,376,74003,6,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,0:0|0:0,0:0:0:0:
136,96,76055,1,8,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
288,304,76845,1,8,1:0:0:0:
145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,1:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,0|8|0,0:0|1:0|0:0,0:0:0:0:
69,190,78424,1,8,0:0:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
445,31,81266,6,0,L|460:92,1,49,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
312,116,85055,2,0,P|236:72|348:32,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,1,2,3:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,1,2,3:0:0:0:
456,148,86476,5,8,3:0:0:0:
128,272,86634,1,2,3:0:0:0:
384,272,86950,5,8,3:0:0:0:
56,148,87108,1,2,3:0:0:0:
451,38,87424,6,0,L|256:24,1,196,8|8,1:2|1:2,0:0:0:0:
128,272,87740,6,0,B|112:208|144:156|144:156|184:192|180:240,1,196,4|0,1:2|0:0,0:0:0:0:
Mortem
hi

Easy:
• 00:01:529 (1) - This note is useless in Easy difficulty. Players may have problem to click on that in time, since there isn't strong beat for it.
• 00:17:161 (7,1) - Blanket seems to be off.
• 00:18:424 (1,3) - It's just a minor thing, but I guess if you copy the second mentioned slider and replace the first one, it would look neat + flow would be better.
• 00:22:529 (3,4) - Except these two circles put here a slider. Since Easy players would have problems with it.
• 00:23:476 (1,2) - Same scenario as in 00:18:424 (1,3) - . Believe or not, these two sliders even though they are much alike, they are not the same.
• 00:28:213 (3) - Move it at x:268 y:84 for better flow.
• 00:29:792 (1,1) - Remove new combos due to inconsistency.
• 00:33:897 (2,4) - I'm not actually fan of this slider design. It's just my thing, but I highly suggest to improve the design of these sliders.
• 00:52:529 (6,1) - Blanket seems to be little bit off.
• 00:55:055 (1) - Remove NC. Due to inconsistency.

Normal:
• 00:01:687 (1,2,3) - Again as in Easy difficulty. It's not because it's hard to play, no. It's because it doesn't follow anything, even vocals. If I were you, I would a spinner here.
• 00:07:687 (6) - New combo please //inconsistency.
• 00:17:792 (4) - Remove reverse arrow and put a note on a downbeat. It's more suitable.
• 00:21:582 (2,1) - You could stack the beginning of the slider (2) with the circle.
• 00:39:266 (3,1) - Blanket could be improved.
• 00:40:529 (3,1) - ^
• 01:04:529 (2,3) - ^
• 01:08:318 (3) - Remove one reverse arrow. Suits way more better and players will have time to click on 01:08:950 (1) - .
• 01:11:792 (2,3) - This blanket seems to be little bit off.
• 01:18:423 (3) - Same as 01:08:318 (3) - .
• 01:23:792 (4,1) - Blanket could be improved.
• 01:24:108 (1,2) - ^

Hard:
• 00:41:161 (1,2) - Keep the distance snap same.

Other diffs seems fine to me.
Good Luck!
Topic Starter
Lasse

Mortem wrote:

hi

Easy:
• 00:01:529 (1) - This note is useless in Easy difficulty. Players may have problem to click on that in time, since there isn't strong beat for it. removed
• 00:17:161 (7,1) - Blanket seems to be off. fixed
• 00:18:424 (1,3) - It's just a minor thing, but I guess if you copy the second mentioned slider and replace the first one, it would look neat + flow would be better. ok
• 00:22:529 (3,4) - Except these two circles put here a slider. Since Easy players would have problems with it. ok
• 00:23:476 (1,2) - Same scenario as in 00:18:424 (1,3) - . Believe or not, these two sliders even though they are much alike, they are not the same. changed
• 00:28:213 (3) - Move it at x:268 y:84 for better flow. changed part before so this was changed anyways
• 00:29:792 (1,1) - Remove new combos due to inconsistency. k
• 00:33:897 (2,4) - I'm not actually fan of this slider design. It's just my thing, but I highly suggest to improve the design of these sliders. reworked
• 00:52:529 (6,1) - Blanket seems to be little bit off. fixed
• 00:55:055 (1) - Remove NC. Due to inconsistency.dobe

Normal:
• 00:01:687 (1,2,3) - Again as in Easy difficulty. It's not because it's hard to play, no. It's because it doesn't follow anything, even vocals. If I were you, I would a spinner here. spinenr would either be very short or not have enough time after, simply removing it might be the best way
• 00:07:687 (6) - New combo please //inconsistency. k
• 00:17:792 (4) - Remove reverse arrow and put a note on a downbeat. It's more suitable. done
• 00:21:582 (2,1) - You could stack the beginning of the slider (2) with the circle. changed that part
• 00:39:266 (3,1) - Blanket could be improved. done
• 00:40:529 (3,1) - ^ ^
• 01:04:529 (2,3) - ^ ^
• 01:08:318 (3) - Remove one reverse arrow. Suits way more better and players will have time to click on 01:08:950 (1) - . removed
• 01:11:792 (2,3) - This blanket seems to be little bit off. fixed
• 01:18:423 (3) - Same as 01:08:318 (3) - . k
• 01:23:792 (4,1) - Blanket could be improved. fixed
• 01:24:108 (1,2) - ^ fixed

Hard:
• 00:41:161 (1,2) - Keep the distance snap same. fixed

Other diffs seems fine to me.
Good Luck!
Topic Starter
Lasse
Hitsounds reworked for all diffs except A's Pace (going to check with the mapper)
walaowey did most of the new hitsounding
+ added some custom hitsounds so pls redownload
walaowey
Hi there o/

did some hitsound mod xD

Hitsound mod xDD
2015-08-13 23:49 walaowey: hi there
2015-08-13 23:49 walaowey: u need help with hitsounding?
2015-08-13 23:50 Lasse: need someone to look over a diff causeI there seem to be some badly placed ones
2015-08-13 23:50 walaowey: u mean hitsound?
2015-08-13 23:50 walaowey: link me your map
2015-08-13 23:50 walaowey: I'll try to look at it
2015-08-13 23:51 ACTION is editing [http://osu.ppy.sh/b/741949 Nanamori-chu * Goraku-bu - My Pace de Ikimashou [Insane]]
2015-08-13 23:51 Lasse: thanks :)
2015-08-13 23:53 walaowey: irc modding?
2015-08-13 23:54 Lasse: sure, why not
2015-08-13 23:54 walaowey: btw, why not use some custom hitsounding? xD
2015-08-13 23:54 Lasse: i didn't really find any fitting ones
2015-08-13 23:55 walaowey: oo
2015-08-13 23:55 walaowey: 00:03:740 (4) - the whistle is all over the slider
2015-08-13 23:55 walaowey: u add them on purpose?
2015-08-13 23:56 Lasse: no, removed it
2015-08-13 23:56 Lasse: only put it on the start
2015-08-13 23:56 walaowey: o
2015-08-13 23:56 walaowey: 00:12:266 (1,2,3) - here too
2015-08-13 23:57 Lasse: they are only on the sliderstarts there
2015-08-13 23:57 walaowey: but mine is all over the slider :/
2015-08-13 23:57 walaowey: i just download your map lol
2015-08-13 23:58 walaowey: oo..
2015-08-13 23:58 walaowey: now i know why
2015-08-13 23:58 walaowey: its the hitsound of whistle,..
2015-08-13 23:58 Lasse: ?
2015-08-13 23:59 walaowey: y dont u try use soft hitsound?
2015-08-13 23:59 Lasse: i'll do that
2015-08-13 23:59 walaowey: try to ctrl+q the sliderhead
2015-08-13 23:59 walaowey: change it back to auto
2015-08-13 23:59 walaowey: the whistle sound is quite annoying
2015-08-14 00:01 Lasse: I added the normal hitwhistle from my skin
2015-08-14 00:01 Lasse: betetr now
2015-08-14 00:01 Lasse: better
2015-08-14 00:01 walaowey: kk..
2015-08-14 00:01 walaowey: for hitsound, i usually add claps every 2nd and 4th white ticks
2015-08-14 00:01 walaowey: try it out..its better
2015-08-14 00:02 walaowey: 00:13:687 (4) - like this, its on the 2nd white tick, replace the whistle with claps
2015-08-14 00:02 walaowey: 00:14:318 (4) - the 4th tick, replace the whistle with claps too
2015-08-14 00:03 walaowey: and so on, try to place claps on 2nd and 4th white ticks
2015-08-14 00:03 Lasse: i'll do that and use a custom hitclap too
2015-08-14 00:03 Lasse: soft
2015-08-14 00:04 walaowey: and finish is usually place on the Big white ticks, but sometimes depends on the song too
2015-08-14 00:04 walaowey: oo..
2015-08-14 00:04 walaowey: want me to help hitsound it? , u can try to use it as reference
2015-08-14 00:04 Lasse: i have most of them on white ticks
2015-08-14 00:04 Lasse: but some might be where tehy shouldnt
2015-08-14 00:04 walaowey: yes, some of them are not suitable
2015-08-14 00:05 walaowey: 00:19:055 (1) - like this, the claps is not suitable to be here
2015-08-14 00:05 walaowey: 00:18:740 (4) - its suppose to be here
2015-08-14 00:06 Lasse: i'm reworking those parts right now with the claps on 2nd/wth thing
2015-08-14 00:06 Lasse: 3th
2015-08-14 00:07 Lasse: 4th
2015-08-14 00:07 Lasse: wtf
2015-08-14 00:07 Lasse: typing is hard
2015-08-14 00:07 walaowey: loll
2015-08-14 00:07 walaowey: haha
2015-08-14 00:07 walaowey: btw, the chorus hitsound is quite mess up too
2015-08-14 00:07 walaowey: u can try to apply the 2nd/4th beats thing
2015-08-14 00:07 walaowey: its useful in most map
2015-08-14 00:10 walaowey: I'll try to hitsound it in a new diff, try to take a look later
2015-08-14 00:11 walaowey: oh ya, u can add silent slider slide too
2015-08-14 00:14 walaowey: 00:32:161 (1,2) - swap NC?
2015-08-14 00:16 Lasse: i thought about that, but it messes up the star and the vocals it's mapped to start on the red tick :/
2015-08-14 00:17 walaowey: mm, then just wait for more modders
2015-08-14 00:17 walaowey: see what they say about it
2015-08-14 00:18 Lasse: the diff has like 10+ mods already, so it seems to be fine
2015-08-14 00:19 Lasse: i'm adding custom drum sounds to while I'm at it
2015-08-14 00:20 walaowey: oo..ok
2015-08-14 00:20 walaowey: I'll just add soft (whistle,claps,finish)
2015-08-14 00:20 walaowey: try to look at it
2015-08-14 00:30 walaowey: mm
2015-08-14 00:31 walaowey: i hitsound it using your diff
2015-08-14 00:31 walaowey: try it out
2015-08-14 00:31 walaowey: [http://puu.sh/jAdFp/8bed59e52b.txt here]
2015-08-14 00:32 walaowey: thats all from me, xD
2015-08-14 00:32 walaowey: if you have any questions about hitsounding u can find me anytime
2015-08-14 00:32 Lasse: thanks, i'll check it in a sec :)
2015-08-14 00:32 walaowey: i'll be glad to help
2015-08-14 00:33 Lasse: if you need sth modded just link me and i'll check it later
2015-08-14 00:33 walaowey: nvm, xD
2015-08-14 00:33 walaowey: its fine
2015-08-14 00:34 walaowey: I just help out bcoz i have nothing to do xDD
2015-08-14 00:38 Lasse: look good, i'll just make it drum hitsounds on the few parts it's mapped to them
2015-08-14 00:38 Lasse: for the drum streams
2015-08-14 00:38 walaowey: yeah,
2015-08-14 00:38 walaowey: you can copy the hitsounds to your other diff too if u want
2015-08-14 00:38 walaowey: there's a software to copy hitsound
2015-08-14 00:39 Lasse: i know about that, i'll do that afterwards
2015-08-14 00:39 walaowey: ok :)
2015-08-14 00:40 walaowey: u can always pm me if u have any hitsound problems
2015-08-14 00:40 walaowey: I'll be glad to help u out xD
2015-08-14 01:17 Lasse: you could post the chatlog in the thread if you want. I applied the sounds to all diffs (except the gd, that's avishay's job) and changed the drum parts a bit for the lower ones
2015-08-14 01:17 walaowey: oo..kk
2015-08-14 01:17 walaowey: will post in later
2015-08-14 01:18 Lasse: k
iYiyo
Hi! M4M from your queue
Just suggestions, feel free to ignore xd

[Hard]
00:26:634 (4,1) - better blanket
00:46:371 (2,3) - ^
00:52:213 (4,5) - ^
01:09:897 (4,1) - DS maybe?

[Light Insane]
00:03:740 (1,1) - maybe higher DS
00:07:371 (5,1) - DS
00:09:266 - & 00:09:424 - I think here you should place some notes because of music
00:19:371 (5,1) - DS
00:43:055 (5,1) - ^
00:55:055 (1,2,3,4) - I think these 4 notes should have less distance to each other and these 00:56:318 (1,2,3,4) - to be more separated
00:59:792 (4,1) - DS


[Insane]
00:26:003 (1) - maybe a blanket with (5)
00:43:371 (4,1) - unstack should be better imo.
00:51:740 - I think you're missing a note here.
00:55:055 (1,2,3) - Don't know if this was on purpose, but you could make a better blanket here.
01:01:055 (9) - Maybe replace with a slider because it feels empty 01:01:213 - here.
01:07:371 (3,4) - Maybe try to do the same as 01:06:740 (4,5) - here.
01:07:687 (1,2,3) - same as before, you could improve this blanket.
01:09:424 - Insert a note here? Sounds/plays better imo.
01:10:055 (3) - Just my opinion, but you could unstack this cause I miss-read it when playing
01:12:582 (8,1) - stack
01:15:266 (1,2,3) - You can make this pattern better I think.
01:16:529 (1,2,3,4) - Maybe make this jumps a little bit higher since all the other notes have higher jumps


[A's Pace]
00:14:792 (2,3) - Try to have the same distance like in 00:15:424 (5,6) - here. Also you can rotate (3) in 36° for better flow.
00:17:318 (6,1) - ds maybe?
00:22:371 (2,3) - ^
00:38:318 (6,7,8) - are these fine so?
00:52:529 (3,4) - unstack
01:00:739 (1,2) - maybe unstack?
01:09:582 (1,2) - ^
01:27:740 (1) - 0,5x SV is way too slow, consider 0,7x


Good luck! :)
Osuology
[Light Insane]
00:04:845 (5) - fix DS from previous note
00:48:897 (2) - Non-audible almost
01:05:950 (1) - please put a triple here, not replacing the slider but rather 1,2 slider/
01:10:845 (1,2,3,4) - Put closer together + the angle change from 2 to 3 is quite large. Please nerf.

[Insane]
00:53:792 (1) - Why SV change?
01:05:161 (1,2,3) - Could you make these face closer to each other?
01:11:161 (1) - Change position, too close.
01:17:476 (1,2,3,1,2,3) - Music theory is not good with this. Change to 1,2 1234
01:27:740 (3) - Slower SV please?

[A's Pace]
00:15:897 (1,2,3,4) - lol this is hard to play
01:27:424 (1) - Make this point to the next note.
Topic Starter
Lasse

Osuology wrote:

[Light Insane]
00:04:845 (5) - fix DS from previous note fixed
00:48:897 (2) - Non-audible almost huh, the insturmental is audible enough here and thereare vocals too
01:05:950 (1) - please put a triple here, not replacing the slider but rather 1,2 slider/ k
01:10:845 (1,2,3,4) - Put closer together + the angle change from 2 to 3 is quite large. Please nerf. I changed it a little bit, but those are kicksliders and can be played like singletaps with low spacing while still fitting to the drumroll withouth the difficulty of another stream (I think there are enough for a light insane already, especially considering this is 190bpm)



[Insane]
00:53:792 (1) - Why SV change? Having 1.00 for such a long time gets kinda boring, especially on a 5* Insane, also the first sliders with new sv are wobbly which makes it actually quite easy to understand. + the change x1.50 isn't evne that big considering the base SV is only 1.6 + there are only 6 sliders before the kiai which is completely 1.5

And I think it actually fits quite well, especially after those "speeding up" repeat sliders


01:05:161 (1,2,3) - Could you make these face closer to each other? but muh kicksliders. That part can be SSd by just playing them like singletaps with low spacing while fittign the fast vocals better. Seems fine
01:11:161 (1) - Change position, too close. same spacing as the combo before. But I removed the nc
01:17:476 (1,2,3,1,2,3) - Music theory is not good with this. Change to 1,2 1234 I reworked that part to 1-2, 1-2, 1-2 to fit hte vocals
01:27:740 (3) - Slower SV please? k
Avishay

iYiyo wrote:

Hi! M4M from your queue
Just suggestions, feel free to ignore xd

[A's Pace]
00:14:792 (2,3) - Try to have the same distance like in 00:15:424 (5,6) - here. Also you can rotate (3) in 36° for better flow. I like the 36 degrees rotation.
00:17:318 (6,1) - ds maybe? Nah, like it this way.
00:22:371 (2,3) - ^ ^
00:38:318 (6,7,8) - are these fine so? Yeah, it is playable.
00:52:529 (3,4) - unstack -> http://i.imgur.com/mfp7ts8.gif
01:00:739 (1,2) - maybe unstack? Slightly changed.
01:09:582 (1,2) - ^ But why?
01:27:740 (1) - 0,5x SV is way too slow, consider 0,7x I think 0.5 is reasonable too.


Good luck! :)

Osuology wrote:

[A's Pace]
00:15:897 (1,2,3,4) - lol this is hard to play I think it is fine tho..
01:27:424 (1) - Make this point to the next note. Made some sort of replacements.
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Thank you.
Topic Starter
Lasse

iYiyo wrote:

Hi! M4M from your queue
Just suggestions, feel free to ignore xd

[Hard]
00:26:634 (4,1) - better blanket done
00:46:371 (2,3) - ^ ^
00:52:213 (4,5) - ^ ^
01:09:897 (4,1) - DS maybe? nah, ruins the pattern

[Light Insane]
00:03:740 (1,1) - maybe higher DS nah, ruins blanket and ds after is around the same too
00:07:371 (5,1) - DS inmcreased distance a bit
00:09:266 - & 00:09:424 - I think here you should place some notes because of music it fits the drums just fine
00:19:371 (5,1) - DS nc is enough, and it would ruin the star and the whole partt after because of the placement
00:43:055 (5,1) - ^ would mess with patterns and flow afterewwards
00:55:055 (1,2,3,4) - I think these 4 notes should have less distance to each other and these 00:56:318 (1,2,3,4) - to be more separated reworked that part
00:59:792 (4,1) - DS no ds, but I incresed the distance a bit


[Insane]
00:26:003 (1) - maybe a blanket with (5) no, ruins whole pattern + blanket after that
00:43:371 (4,1) - unstack should be better imo. plays fine, is not hard to read etc.
00:51:740 - I think you're missing a note here. fixed
00:55:055 (1,2,3) - Don't know if this was on purpose, but you could make a better blanket here. fixed
01:01:055 (9) - Maybe replace with a slider because it feels empty 01:01:213 - here. no, singletap here emphasizes the music much better
01:07:371 (3,4) - Maybe try to do the same as 01:06:740 (4,5) - here. nah, that would be boring and it fits the music anyways
01:07:687 (1,2,3) - same as before, you could improve this blanket. done
01:09:424 - Insert a note here? Sounds/plays better imo. no, woulld ruin the pattern and it fits the vocals nicely right now
01:10:055 (3) - Just my opinion, but you could unstack this cause I miss-read it when playing nah, it's fine right now, the reading required to play the map is low enough right now, espcecially with the high ar. It's a little bit harder to read, but rewarding to hit pattern that fits the vocals
01:12:582 (8,1) - stack I moved it a bit, but auto stacking would look ugly here
01:15:266 (1,2,3) - You can make this pattern better I think. done
01:16:529 (1,2,3,4) - Maybe make this jumps a little bit higher since all the other notes have higher jumps increased it a bit
Rizia
[A's Pace]
  1. 00:16:213 (2) - ctrl+g, better for flow
  2. 00:28:213 (1) - imo decelerated too urgent
  3. 01:21:266 (1) - ^, it look like 1/4 slider
  4. 00:31:687 (1) - i think this slow down is unnecessary
  5. 00:38:161 (5,6,7,8) - are you sure this snapping?
  6. 00:53:003 (4,5,6,7,8,9,10) - this rhythm is better imo
[Insane]
  1. 00:52:845 (1,2,3) - better 1/2 slider
  2. 00:53:792 - speed up is unnecessary i think
  3. 00:56:318 (1,2,3,4) - same ds between this 4 note?
  4. 00:58:529 (1,2) - stack more fit here
  5. 01:00:266 (2,3) - ctrl+g to make better flow
  6. 01:00:108 (1,2,3,4,5,6,7,8,9) - rhythm should be like this
  7. 01:11:003 (7,8) - ds?

good luck
Avishay

Rizia wrote:

[A's Pace]
  1. 00:16:213 (2) - ctrl+g, better for flow The pattern is like this on purpose
  2. 00:28:213 (1) - imo decelerated too urgent I think that's fine, follows the vocals really nicely.
  3. 01:21:266 (1) - ^, it look like 1/4 slider Actually here it is really extreme and super misleading, changed.
  4. 00:31:687 (1) - i think this slow down is unnecessary Goes really nicely with the vocals.
  5. 00:38:161 (5,6,7,8) - are you sure this snapping? Yeah, I've seen skystar getting maps ranked with worse stuff, it plays nicely and emphasizes stuff well.
  6. 00:53:003 (4,5,6,7,8,9,10) - this rhythm is better imo Nice, I like it, changed

good luck

TY

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TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
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365,97,67371,1,8,1:0:0:0:
232,292,67529,1,0,0:0:0:0:
480,316,67687,5,8,0:0:0:0:
288,360,67845,1,0,0:0:0:0:
328,144,68003,1,8,1:0:0:0:
366,309,68161,1,0,0:0:0:0:
149,290,68318,1,2,0:0:0:0:
356,216,68476,1,8,0:0:0:0:
232,24,68634,2,0,B|218:78|218:78|224:120|224:120|204:184,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
168,348,68950,6,0,P|68:352|52:232,1,183.75,4|0,0:0|0:0,0:0:0:0:
232,292,69266,2,0,P|324:253|288:137,1,183.75,8|0,1:0|0:0,0:0:0:0:
120,216,69582,6,0,P|128:116|168:228,1,294.00001121521,0|8,0:0|1:0,0:0:0:0:
197,213,70055,1,0,0:0:0:0:
388,356,70213,5,4,1:3:0:0:
316,120,70371,1,4,1:3:0:0:
300,296,70529,1,4,1:3:0:0:
404,60,70687,1,4,1:3:0:0:
197,213,70845,1,6,3:3:0:0:
197,213,70924,1,0,3:0:0:0:
197,213,71003,1,8,3:0:0:0:
197,213,71082,1,0,3:0:0:0:
197,213,71161,6,0,B|126:196|124:212|122:229|52:216,2,147.000005607605,8|0|4,1:0|0:0|0:0,0:0:0:0:
392,188,71634,1,0,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
212,68,72108,1,0,0:0:0:0:
392,188,72266,1,0,0:0:0:0:
332,64,72424,1,8,1:0:0:0:
197,213,72582,1,0,1:0:0:0:
416,104,72740,6,0,B|436:64|436:64|468:188,1,147.000005607605,4|0,1:0|0:0,0:0:0:0:
507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,8,1:0:0:0:
372,224,73845,1,0,0:0:0:0:
188,376,74003,6,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,0:0|0:0,0:0:0:0:
136,96,76055,1,8,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
288,304,76845,1,8,1:0:0:0:
145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,1:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,0|8|0,0:0|1:0|0:0,0:0:0:0:
69,190,78424,1,8,0:0:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
444,32,81266,6,0,L|460:112,1,78.4,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
312,116,85055,2,0,P|236:72|348:32,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,1,2,3:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,1,2,3:0:0:0:
456,148,86476,5,8,3:0:0:0:
128,272,86634,1,2,3:0:0:0:
384,272,86950,5,8,3:0:0:0:
56,148,87108,1,2,3:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:
Topic Starter
Lasse

Rizia wrote:

[Insane]
  1. 00:52:845 (1,2,3) - better 1/2 slider there are lots of 1/2 sliders before and after so I won't make it only 1/2 sliders. But I changed it to a combination of 1/2, singletap and a triplet
  2. 00:53:792 - speed up is unnecessary i think seems fair, I removed the 1.5x completely and made the 3 wobbly/curvy ones 1.25x since that feels better on them and the ones afterwards 1.0x
  3. 00:56:318 (1,2,3,4) - same ds between this 4 note? Nah, I think the way it is right now (increasing ds) fits the music very well and is a good way to lead into the build-up part before the kiai time. Changing those also would have 0 impact on readability or difficulty since they are so far apart in time, which also only ever makes two of them visible at the same time.
  4. 00:58:529 (1,2) - stack more fit here ok
  5. 01:00:266 (2,3) - ctrl+g to make better flow applied
  6. 01:00:108 (1,2,3,4,5,6,7,8,9) - rhythm should be like this made it like that BUT I didn't put the 10 there, instead I made 9 (now 5 due to nc) a slider as that seems to fit the music better
  7. 01:11:003 (7,8) - ds? fixed

good luck
thanks :)
Topic Starter
Lasse
I noticed some very minor issues with some of the hitsounds (a very minimal delay) and fixed them, so pls donwnload the set again, thanks

Also nerfed that one spaced triple on the Insane (00:20:476 (2,3,4) - ) and fixed some minor blankets erors on the Hard
NewPlayer
Hi! M4M from your queue:

[Easy]
  1. 00:10:845 (1) - maybe move it left for better flow and looking, something like this: http://puu.sh/jHl7e/e115125362.jpg, http://puu.sh/jHl8T/612c50c448.jpg. If you apply, you should make some changes on the next objects though
  2. 00:21:266 (1) - there are strong notes on downbeats so maybe sliders here? They follows both beats and vocals. Timeline: http://puu.sh/jHlBS/585ee01315.jpg
  3. 00:23:476 (1,2,3) - maybe make this more round. Example: http://puu.sh/jHqiC/678c5fa450.jpg. Also you can copy-paste this code into .osu to see how it changes:
    SPOILER
    196,112,23476,6,0,P|116:96|68:164,1,160,6|2,0:0|0:0,0:0:0:0:
    72,264,24740,6,0,P|124:319|198:301,1,160,2|2,0:0|0:0,0:0:0:0:
    276,224,26003,6,0,P|328:168|288:92,1,160,2|2,0:0|0:0,0:0:0:0:
  4. 00:31:055 (3) - Ctrl+J, then copy-paste and flip it to replace 00:32:318 (4): http://puu.sh/jHmdV/62147181fe.jpg. If you apply, you can try something like this: http://puu.sh/jHmkG/8e85a347fb.jpg
  5. 00:36:423 (1) - same as 00:21:266 (1)
  6. 00:48:740 (1) - don't really like how it looks, try straight slider: http://puu.sh/jHmBy/d259c99867.jpg
  7. 00:50:003 (3) - if you apply previous suggestion, make it symmetrical to ^: http://puu.sh/jHmHu/a9316e6c00.jpg
  8. 00:55:055 (3,4) - try to Ctrl+G and Ctrl+J (1,2): http://puu.sh/jHmRY/cb755a4c93.jpg
  9. 01:00:108 (3,1) - better blanket. You can remove all white anchors of (3) except one: http://puu.sh/jHn3I/0da86234e7.jpg
  10. 01:03:897 (4) - maybe make white middle point to red so the wave looks better
  11. 01:17:792 (3) - make it straight slider as 01:20:318 (3) or just copy-paste 01:20:318 (3) so they will be parallel: http://puu.sh/jHnku/a0d94183dd.jpg (changed flow of (1,2) a bit)
  12. 01:21:898 (2,3) - idk about their shapes. That's ok though

[Normal]
  1. 00:03:266 (2) - move it up for better flow: http://puu.sh/jHntO/f9fe8b0e06.jpg
  2. 00:04:371 (4) and forwards - don't really like rhythm here, especially that pause between 00:05:792 (2,3). My suggestion: http://puu.sh/jHo6U/3ad946f33e.jpg (from 00:04:055 (3) to 00:09:108 (1))
  3. 00:16:529 (2) - copy-paste and flip (1): http://puu.sh/jHoh9/9372439755.jpg
  4. 00:17:792 (4,1) - better blanket
  5. 00:28:213 (5) - I think you can stack it with (3)
  6. 00:36:739 (2) - copy-paste (1) (or (2), as you like). same as 00:16:529 (2)
  7. 00:37:371 (3,4) - idk about overlaps in Normal, maybe they're fine
  8. 00:41:161 (1,2) - try to make it 1/1 rhythm, don't see any point for doing it that way
  9. 00:44:950 (1,2,3) - try to copy-paste 00:43:687 (1,2,3) and flip it hor. and vert. so it feels as repeating rhythm
  10. 00:47:476 (4) - move left a bit
  11. 00:51:897 (3) - move right a bit for better flow
  12. 00:52:529 (4) - suggesting that: http://puu.sh/jHoVw/a07d7fb13a.jpg or that: http://puu.sh/jHoWA/b07738ace9.jpg
  13. 01:13:055 (5) - try to copy-paste and flip (2)
  14. 01:16:529 (2) - maybe move it next to the end of (1) so newer players could read it better: http://puu.sh/jHp7t/d296842917.jpg
  15. 01:23:160 (3,4) - make it as (1,2) - move (4) left to keep the same distance between (2,4) as between (1,3)

[Hard]
  1. 00:01:529 (1,2) - try to do it that way: http://puu.sh/jHpDp/2211735312.jpg
  2. 00:02:634 (1,2) - suggesting to stack it properly
  3. 00:07:687 (1,2) - ^
  4. 00:08:318 (4,5) - ^
  5. 00:08:950 (1,2) - ^
  6. 00:09:582 (4,5) - ^
  7. 00:10:213 (1,2) - ^
  8. ^that part since 00:07:687 (1) plays weird with those unstacks as for me. It may be confusing to players, idk
  9. 00:38:003 (1,2) - copy-paste those 00:37:371 (1,2) to make them parallel
  10. 01:02:003 (4) - move it up for better flow
  11. 01:02:634 (1,2) - rotate (2) a bit: http://puu.sh/jHpXK/51b232dc43.jpg
  12. 01:09:897 (4,1) - why is spacing changes? There's vocals on the red tick so it may be confusing I think

Won't write about harder diffs since I'm not very experienced modder and can't find any notable issues here. Good luck!
Topic Starter
Lasse

NewPlayer wrote:

Hi! M4M from your queue:

[Easy]
  1. 00:10:845 (1) - maybe move it left for better flow changed the slider before instead
  2. 00:21:266 (1) - there are strong notes on downbeats so maybe sliders here? I like focusing completely on the vocals here
  3. 00:23:476 (1,2,3) - maybe make this more round. done
  4. 00:31:055 (3) - changed a bit and fixed blankets
  5. 00:36:423 (1) - same as 00:21:266 (1) again, I prefer emphasizing the vocals and keeping it a bit easier
  6. 00:48:740 (1) - don't really like how it looks, try straight slider I like how it looks
  7. 00:50:003 (3) - if you apply previous suggestion, make it symmetrical to ^^
  8. 00:55:055 (3,4) - try to Ctrl+G and Ctrl+J (1,2) done
  9. 01:00:108 (3,1) - better blanket. it's fine right now, hard to make it any better while still keeping consistent ds changed the slider afterwards a little bit though
  10. 01:03:897 (4) - maybe make white middle point to red so the wave looks better that slider looks fine, I don't like using red anchors if I don't absolutely have to
  11. 01:17:792 (3) - make it straight slider as 01:20:318 (3) done
  12. 01:21:898 (2,3) - idk about their shapes. That's ok though well, they are actually really ugly, changed

[Normal]
  1. 00:03:266 (2) - move it up for better flow done
  2. 00:04:371 (4) and forwards - not applied, but changed the rythm on the second of this part a bit to be consistent with the one before
  3. 00:16:529 (2) - copy-paste and flip (1) done
  4. 00:17:792 (4,1) - better blanket done
  5. 00:28:213 (5) - I think you can stack it with (3) would mess up ds of the following part of which is liek the current positioning very much. also it's a bit easier to read like this, which is good for a normal diff
  6. 00:36:739 (2) - copy-paste (1) (or (2), as you like). same as 00:16:529 (2) done
  7. 00:37:371 (3,4) - idk about overlaps in Normal, maybe they're fine distance snapped them
  8. 00:41:161 (1,2) - try to make it 1/1 rhythm, don't see any point for doing it that way It fits the vocals and brings little variety
  9. 00:44:950 (1,2,3) - try to copy-paste 00:43:687 (1,2,3) and flip it hor. and vert. so it feels as repeating rhythm I don't feel like using hte exact same pattern three times in a row, it just gets boring at that point
  10. 00:47:476 (4) - move left a bit done
  11. 00:51:897 (3) - move right a bit for better flow flows fine as is
  12. 00:52:529 (4) - suggesting that: I like having this mapped as one slider to the vocal, it also serves as little "pause" since the part after is one of the hardest
  13. 01:13:055 (5) - try to copy-paste and flip (2) done
  14. 01:16:529 (2) - maybe move it next to the end of (1) so newer players could read it better: done
  15. 01:23:160 (3,4) - make it as (1,2) - done

[Hard]
  1. 00:01:529 (1,2) - try to do it that way:would make the next one weird
  2. 00:02:634 (1,2) - suggesting to stack it properly
  3. 00:07:687 (1,2) - ^
  4. 00:08:318 (4,5) - ^
  5. 00:08:950 (1,2) - ^
  6. 00:09:582 (4,5) - ^
  7. 00:10:213 (1,2) - ^
    they are fine like that, autostacking makes them look really bad since they are always stacked in the same direction
  8. ^that part since 00:07:687 (1) plays weird with those unstacks as for me. It may be confusing to players, idk ^^
  9. 00:38:003 (1,2) - copy-paste those 00:37:371 (1,2) to make them parallel done
  10. 01:02:003 (4) - move it up for better flow done
  11. 01:02:634 (1,2) - rotate (2) a bit: no, but I improved the blanket a bit
  12. 01:09:897 (4,1) - why is spacing changes? There's vocals on the red tick so it may be confusing I think added another note here, fits the vocals well and fixes the spacing without ruining the nice pattern afterwards

Won't write about harder diffs since I'm not very experienced modder and can't find any notable issues here. Good luck!
thanks for for the thorough mod :)
Shohei Ohtani
mod4mod more like mod4squad am i right

hahahahahahhaahhaha

Extra:
00:00:740 (1,2) - Man you know what I love? Trying to listen to sound effects that aren't part of the music when no music has been established yet. I'd literally just remove these. Especially since you have the 2nd one starting on an awkward 1/3 tick. It doesn't play well at all.
00:01:529 (1,2,3) - The grouping is really weird here, since it doesn't go with the music. This grouping would make more sense ( http://puu.sh/jJ3oR/76fee29ec1.jpg ). Although personally if it were me, I'd make (2) into 2 notes since the words seem independent enough that they don't need to be linked by a slider. It's also easier to make patterns with 3 notes and 2 sliders than 1 note and 3 sliders.
00:17:161 (5,6) - Like if you're going to do this at least have it go with SOMETHING in the music. Or hitsound it so it has PURPOSE. Because right now it just looks overmapped, and you NEVER want to overmap. My ears are a little clogged atm but I hear nothing indication the neccessity for it (people going ooh isn't a reason for this.)
00:17:792 (2,3) - Hitsound this so it actually follows the drums that you're following.
00:22:845 (1,2,3,4,5,6,7,8) - These hitsounds are significantly louder than the others and it frightens me a little bit. Go into audacity and even out all of the volumes
00:26:318 (2) - You're gonna wanna avoid overlaps like this. Generally the only time you're gonna wanna overlap is if you can do so while making the map still look clean, and while not overlapping on any of the slider heads. And you just overlapped the slider heads :(
00:38:161 (5,6,7,8) - That sound effect is not definite enough to warrant being mapped like this. Delete pls
01:14:950 (4) - Once again like I can barely see the slider. Please make the map not so cramped. You have so much room to make nice stuff, don't resort to this.

aaaaaa. A lot of this seems overmapped. There are some decent ideas in here but a lot of times it just feels overwhelming. Also, the hitsounding is really off. Follow the drums of the map, don't just have random "BRRNGS" on some of the white ticks.

Insane:
00:02:318 (5) - try again james
00:41:792 (1) - This spacing makes no sense because you have jumps randomly followed by a super close slider
00:46:687 (3) - I literally miss this every time I play it because it's not really super natural to play, and I'm already looking past it, because I need to look ahead to see where I need to throw my cursor. I'm not looking back at (1 to see the random not there.
01:06:740 (4,5) - why

So I didn't say many specifics because I don't want to overload with things but the general issues that come up in this map is that your spacing is really sort of all over the place. And I understand that insanes are insanes and people have the belief that you have to turn off distance snap when mapping an insane but it's generally at least consistent in some way. Take a look at ranked insanes, and see that even though they have lots of jumps, there is a consistent idea of where home plate is. Also, you should have meaning to your patterns. Right now they seem all over the place, and not always with the music.

Light:
00:05:161 (1) - lower this a little bit so the previous slider goes straight into it.
00:14:318 (6) - don't cramp up sliders like this. Sliders don't like to be crammed, they like to be open and pretty owo.

A lot of issues in this diff are similar to the previous diffs, so I didn't go into them too much.

Hard:
00:02:634 (1,2) - If you're going to do your stacks like this, keep it conisstent throughout the diff. Otherwise, it looks like a mistake owo. Same goes for the next one. Either choose slight anti-jumps or stacks.
00:05:634 (3) - So what's your spacing. How do I tell that this is different from the previous notes without having to stare down the hitcircle (Which is never a good thing to do in maps
00:18:424 (1) - ^. An anti-jump really doesn't work as well as you think it does here.
00:53:161 (5) - SPACING MY DEAR SIR LIKE this would be the perfect time for some spaced out little isolated notes but you do this instead and it's making me sad.
01:25:371 (1) - hitsound pls?

Normal:
01:25:529 (1) - same as hard

I'm questioning this spread because this map is super simplistic while hard is pretty much a similar note density to insane

So most things are fine, but the higher diffs could use a lot of work in terms of making sure that the patterns aren't sporadic. Also, you should consider working on the hitsounding following the drumset in the background. Right now it sounds random :(

yay
Topic Starter
Lasse

Reditum wrote:

mod4mod more like mod4squad am i right


Insane:
00:02:318 (5) - try again james kk, remapped a little
00:41:792 (1) - This spacing makes no sense because you have jumps randomly followed by a super close slider changed and also worked a pit on the part after that
00:46:687 (3) - I literally miss this every time I play it because it's not really super natural to play, and I'm already looking past it, because I need to look ahead to see where I need to throw my cursor. I'm not looking back at (1 to see the random not there. You're supposed to miss there :v) nah, I'm kidding obviously, changed that part
01:06:740 (4,5) - why made it a slider instead

So I didn't say many specifics because I don't want to overload with things but the general issues that come up in this map is that your spacing is really sort of all over the place. And I understand that insanes are insanes and people have the belief that you have to turn off distance snap when mapping an insane but it's generally at least consistent in some way. Take a look at ranked insanes, and see that even though they have lots of jumps, there is a consistent idea of where home plate is. Also, you should have meaning to your patterns. Right now they seem all over the place, and not always with the music.
mmmm, there are many parts with consistent spacing, for example the longer jump/singletap sequences in the beginning are all 1.3x
And stuff like this 00:10:845 (1,2,1,2) - really helps the buildup imo, followed by an anti-jump sequence that goes well with the vocals 00:11:476 (1,2,3,4) -

Then this part 00:13:371 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - => 1.5x jump, followed by a 0.5x triple, followed by a 1.85-2.0 jump to the next with the same spacing
00:15:897 (1,2,3,4) - this is 1.5x-2.0x.-repeating, also like 00:17:476 (2,3) - they are 1 whole beat apart, so a little spacing change doesn't really change anything (besides ruining patterns/blankets)

00:18:424 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this is like before, but this time the spacing of the triples increases every combo
00:23:476 (1,2,3,4,5,6) - 2.0x snapped
00:24:740 (1,2,3,4,5,6,7,8) - decreases spacing until stack then increases by same amount
00:26:950 (1,2,3,4,5,6) - only 2 is off in this combo, but only by 0.1 and it makes for a better pattern
00:28:529 (1,2,3,4,5,6) - ok, this is inconsistent, but it's a sacrifice for that slider overlap/stack and the blankets
00:29:792 (1,2,3,4,1,2,3) - all 1.5x again
00:31:055 (1,2,3) - 2.1x jump to this combo, which is consistent at 2.0x in itself
00:32:161 (1,2,3,4,5,6) - 1.5x to this, which then becomes a ~3.5x star, emphasizing the strong vocals + beat, followed by an antijump/stack
00:32:950 (6,1) - close since it's the only 3/4 slider on the map, makes it better to play
00:34:213 (1,2,3,1,2,3,1,2,3) - 2.5x +/- 0.05
00:37:371 (1,2,1,2) - increasing spacing for fits really well here I think
00:38:634 (1,2,3,4) - changed a bit
00:39:266 (1,2,3,4) - 2x anti jump seems fitting here
00:39:897 (1,2,3,4,5) - this is 2.0x except one jump that is 2.3x but it makes the whole thing look better
00:43:687 (1,2,3,4,5,6) - only the ds of 6 is lower, but it makes the pattern look better
00:44:950 (1,2,3) - changed a bit
- remade most of the part between anyways -
00:48:108 (1,2,3,4,1,2,3,4) - second combo has higher spacing, firs well with the changing sound of the drumroll
00:48:740 (1,2,3,4) - k this is a bit incosistent, but it makes some of the stacks possible/better, for example having 00:49:371 (4) - blanketed by 00:50:003 (3) -
00:49:687 (1,2,3,4,5) - 1.9x for singletaps, 1.8x for sliders, looks better that way
00:50:950 (1,2,3,4) - consistent
00:51:897 (1,2,3) - 3 incosistent, makes a better looking blanket
00:52:845 (1,2,3,4,5) - lowered ds for the triple
00:53:792 (1,2,3,4,5) - all 1.7x
2.1x gap to 00:55:055 (1,2,3,4) - this is all 1.7x again
00:56:318 (1,2,3,4) - increasing for buildup
00:58:529 (1,2,1,2,3,4) - stack into jump, fits well here I think
01:00:108 (1,2,3,4) - all 2.1
01:00:582 (4,1,2,3,4,5) - lkittle change into 1.3x drumroll stream
01:01:371 (1,2,3,4) - all 1.2
1.4x to NC => 01:02:003 (1,2,3) - all 1.2 again
1.4x to NC which is all 1.4 01:02:634 (1,2,3,4) -
1.25x to 1.35 combo with antijump 01:03:266 (1,2,3,4) -
01:03:897 (1,2,3,4) - incosistent by ~0.1 but makes the sldierblnaket pattern better
01:05:161 (1,2,3,4) - same distance between all sliderstarts
01:05:950 (1,2,3,4,1,2,3,4) - consisetnt in combos, little changes between
01:08:950 (1,2,1,2,3,1,2,3,4,1,2,3,4,5) - little increasing sv+jump pattern followed by consistent spacing
01:11:476 (1,2,3,4,5,6,7,8) - this is inconsitent, but it still plays well and no need to use DS all the time
01:12:740 (1,2,3,4,5,1,2,3,4) - bit relaxing 0.7x pattern
01:15:266 (1,2,1,2) - bit increasinf between combos
01:16:529 (1,2,3,4,5) - incosistency for a nice bblanket and flow is decent too
01:17:476 (1,2,1,2,1,2) - increasing ds nc pattern
01:20:003 (1,2,3,4,5,6,7) - antijump pattern that fits well here
01:21:108 (1,2,3) - 1.1x triple
01:21:582 (1,2,3,4,5,6,7) - all 1.1x except a bit reduced for the triple
01:22:845 (1,2,3,4,5,6,7) - ^same with 1.2x
01:24:108 (1,2,3,4) - all 1.7
01:25:529 (1,2,1,2,1,2,1,2) - increasing spacing nc jumps fit well here
01:27:424 (1,2,3) - low ds makes it much less likely to break on the decellerated slider



So there actually it lots of reasoning and consitency behind the ds, even if it might not look like it at first glance

Also that difff is barely still an Insane and more Extra level, I didn't add the Light Insane for no reason



Light:
00:05:161 (1) - lower this a little bit so the previous slider goes straight into it. would look meh, instead changed the slider before for the same effect without touching the pattern afterwards
00:14:318 (6) - don't cramp up sliders like this. Sliders don't like to be crammed, they like to be open and pretty owo. I think that pattern is fine here

A lot of issues in this diff are similar to the previous diffs, so I didn't go into them too much.
I wrote a whole paragraph about my ds reasoning in this post already

Hard:
00:02:634 (1,2) - If you're going to do your stacks like this, keep it conisstent throughout the diff. Otherwise, it looks like a mistake owo. Same goes for the next one. Either choose slight anti-jumps or stacks.
I looked through all of them and made them all as 0.1x as possible, autostacking the would look really bad here
00:05:634 (3) - So what's your spacing. How do I tell that this is different from the previous notes without having to stare down the hitcircle (Which is never a good thing to do in maps fixed
00:18:424 (1) - ^. An anti-jump really doesn't work as well as you think it does here. I really liked that blanket, but you're right, fixed
00:53:161 (5) - SPACING MY DEAR SIR LIKE this would be the perfect time for some spaced out little isolated notes but you do this instead and it's making me sad. Put some cross screen stars here
nah, I think it is fine as it is, I want to keep it a hard after all and it fits as is
01:25:371 (1) - hitsound pls? I suppose you mean the end of the spinner? Sure

Normal:
01:25:529 (1) - same as hard ^

I'm questioning this spread because this map is super simplistic while hard is pretty much a similar note density to insane
It should be okay since there are two easier diffs, even if there is a 1.45 gap between normal - hard

So most things are fine, but the higher diffs could use a lot of work in terms of making sure that the patterns aren't sporadic.



Also, you should consider working on the hitsounding following the drumset in the background. Right now it sounds random :(
Huh, the hitsounding is simple, but consistent,
Focusing it mostly on drums would'nt fit imo since it's mostly mapped to vocals and other instruments


yay
thanks for the mod :) I hope you can understand the reasoning behind most of the patterns and spacing
Avishay

Reditum wrote:

mod4mod more like mod4squad am i right

hahahahahahhaahhaha

Extra:
00:00:740 (1,2) - Man you know what I love? Trying to listen to sound effects that aren't part of the music when no music has been established yet. I'd literally just remove these. Especially since you have the 2nd one starting on an awkward 1/3 tick. It doesn't play well at all. I'll admit the second one is a bit awkward, but I don't really want to remove it, changed to one slider.
00:01:529 (1,2,3) - The grouping is really weird here, since it doesn't go with the music. This grouping would make more sense ( http://puu.sh/jJ3oR/76fee29ec1.jpg ). Although personally if it were me, I'd make (2) into 2 notes since the words seem independent enough that they don't need to be linked by a slider. It's also easier to make patterns with 3 notes and 2 sliders than 1 note and 3 sliders. How come it doesn't go with the music? It follows the vocals just right.
00:17:161 (5,6) - Like if you're going to do this at least have it go with SOMETHING in the music. Or hitsound it so it has PURPOSE. Because right now it just looks overmapped, and you NEVER want to overmap. My ears are a little clogged atm but I hear nothing indication the neccessity for it (people going ooh isn't a reason for this.) ooh.. But I like it with the vocals, and the hitsounds are giving it some purpose, don't they..
00:17:792 (2,3) - Hitsound this so it actually follows the drums that you're following. Ah.. Hitsounding is hard.
00:22:845 (1,2,3,4,5,6,7,8) - These hitsounds are significantly louder than the others and it frightens me a little bit. Go into audacity and even out all of the volumes I hear them on the same level, but I'll see if there's anything to re-set.
00:26:318 (2) - You're gonna wanna avoid overlaps like this. Generally the only time you're gonna wanna overlap is if you can do so while making the map still look clean, and while not overlapping on any of the slider heads. And you just overlapped the slider heads :( Generally I'd agree, but on this specific case, this one looks just fine in my opinion :S
00:38:161 (5,6,7,8) - That sound effect is not definite enough to warrant being mapped like this. Delete pls I honestly think it goes just fine and I really like the way it plays, added some hitsounds but I won't remove it unless it is completely unranked.
01:14:950 (4) - Once again like I can barely see the slider. Please make the map not so cramped. You have so much room to make nice stuff, don't resort to this. Honestly you'll see it just fine when you play, AR 9.6 is more than enough and I really like the way it plays.

aaaaaa. A lot of this seems overmapped. There are some decent ideas in here but a lot of times it just feels overwhelming. Also, the hitsounding is really off. Follow the drums of the map, don't just have random "BRRNGS" on some of the white ticks.

yay
bbbbb. Oh hey CDFA, I'll go over the hitsounds sometime around, as for the overmapping, some ideas might seem like overmapping but I use whatever suits.

Thank you for your time.

SPOILER
osu file format v14

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Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
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Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
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197,213,71161,6,0,B|126:196|124:212|122:229|52:216,2,147.000005607605,8|0|4,1:0|0:0|0:0,0:0:0:0:
392,188,71634,1,0,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
212,68,72108,1,0,0:0:0:0:
392,188,72266,1,0,0:0:0:0:
332,64,72424,1,8,1:0:0:0:
197,213,72582,1,0,1:0:0:0:
416,104,72740,6,0,B|436:64|436:64|468:188,1,147.000005607605,4|0,1:0|0:0,0:0:0:0:
507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,8,1:0:0:0:
372,224,73845,1,0,0:0:0:0:
188,376,74003,6,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,0:0|0:0,0:0:0:0:
136,96,76055,1,8,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
288,304,76845,1,8,1:0:0:0:
145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,1:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,0|8|0,0:0|1:0|0:0,0:0:0:0:
69,190,78424,1,8,0:0:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
444,32,81266,6,0,L|460:112,1,78.4,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
312,116,85055,2,0,P|236:72|348:32,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,1,2,3:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,1,2,3:0:0:0:
456,148,86476,5,8,3:0:0:0:
128,272,86634,1,2,3:0:0:0:
384,272,86950,5,8,3:0:0:0:
56,148,87108,1,2,3:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:
Topic Starter
Lasse
GD updated
also added a new hitsound for the spinnerend on the easier diffs => download again
+ disabled Widescreen Storyboard to make it consistent throughout the diffs (it was still enabled on Light Insane and A's Pace)
Topic Starter
Lasse
Major hitsound update for Easy - Insane, added a new soft-hitnormal and made most those parts that are actually mapped to the drums also sound like that.
DL again pls :)
Topic Starter
Lasse
I just saw that the original BG was 1920:1200 (16:10) and got resized to some really bad resolution, so I made a new one, this time in proper 1366x768 and put it in

=> Download again for the third time today
Boruma
Light Insane
00:02:792 (2) - This beat seems alright currently, but it is still out of sync with the instrument in the background. With it's current time placement, it doesn't have a beat in the song to represent it. The strum of the acoustic instrument sounds on the blue tick that's closer to the 1st note of the combo.
00:37:371 (1) - The vocals seem to indicate a slider here, so it feels rather weird to play 2 hit circles when the vocals hold on a syllable for half a measure. Instead of the 1 beat being a hit circle, I'd recommend making it a very short slider that goes from the white tick it's already on to the blue tick in between the original two hit circles.
01:15:897 - In the vocals, there's a slight "yuu" sound here. You could put a transitional combo hit circle here, but since the vocal is really soft at that time, it's not necessarily needed.

Insane
00:20:002 (4) - The object's end isn't snapped according to aimod.
01:15:582 (1) - This beat seems rather far from the previous hit circle. Most of your song had a relatively consistent length for their jump segments, but this one for some reason seems to have a greater difference.

A's Pace
Sorry. I'm not very good when it comes to these really fast difficulties.
00:18:740 (2-5) - It might be better to lessen the distance between the 2 hit circle and the streamed slider. It creates a unity effect with consistent repeating segments.
00:19:371 (6-8) - Just a suggestion based on the previous jumps, but maybe shorten the distance a bit on this one as well?
00:34:055 (2) - This might be hard to play if the user doesn't have a more transparent skin.
00:48:739 (1) - This hit circle seems like an excessive circle within that triple.
00:57:266 (4) - Instead of a regular slider, you may want to make it a back-arrow slider to reflect the monotone vocal that's at this part of the song.

I'm not really good at trying to recognize mistakes in this fast of a difficulty, but I hope that helps a bit. :?

Overall it's a rather good beatmap set, and rather fun to play. :D It's well mapped. Sorry I don't know anything about slider velocity multipliers, so I couldn't really help there. :?
Topic Starter
Lasse

Boruma wrote:

Light Insane
00:02:792 (2) - This beat seems alright currently, but it is still out of sync with the instrument in the background. With it's current time placement, it doesn't have a beat in the song to represent it. The strum of the acoustic instrument sounds on the blue tick that's closer to the 1st note of the combo. huh? It's mapped to the drums and perfectly fine
00:37:371 (1) - The vocals seem to indicate a slider here, so it feels rather weird to play 2 hit circles when the vocals hold on a syllable for half a measure. Instead of the 1 beat being a hit circle, I'd recommend making it a very short slider that goes from the white tick it's already on to the blue tick in between the original two hit circles. It's not mapped to the vocals but to the instrumental like the same pattern before
01:15:897 - In the vocals, there's a slight "yuu" sound here. You could put a transitional combo hit circle here, but since the vocal is really soft at that time, it's not necessarily needed. that would feel ratehr overmapped and unnecessary, also I don't really hear anything here that would warrant a circle, at maximum a sliderend

Insane
00:20:002 (4) - The object's end isn't snapped according to aimod. fixed
01:15:582 (1) - This beat seems rather far from the previous hit circle. Most of your song had a relatively consistent length for their jump segments, but this one for some reason seems to have a greater difference.it's only 1.7x, but I changed it a bit


Overall it's a rather good beatmap set, and rather fun to play. :D It's well mapped. Sorry I don't know anything about slider velocity multipliers, so I couldn't really help there. :?
thanks for the mod, this was a m4m if I'm right?

Post your map and the diffs you prefer modded here Lasse's Standard Queue - GD/M4M/NM so I know what to mod :)
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