Nanamori-chu * Goraku-bu - My Pace de Ikimashou

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Total Posts
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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Montag, 2. November 2015 at 15:13:12

Artist: Nanamori-chu * Goraku-bu
Title: My Pace de Ikimashou
Source: ゆるゆり
Tags: Yuru Yuri Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi
BPM: 190
Filesize: 4798kb
Play Time: 01:27
Difficulties Available:
  1. Advanced (3,02 stars, 263 notes)
  2. Easy (1,46 stars, 97 notes)
  3. Hard (3,55 stars, 310 notes)
  4. Insane (4,47 stars, 370 notes)
  5. Mirakuru (5,2 stars, 400 notes)
  6. Normal (2,22 stars, 167 notes)


Download: Nanamori-chu * Goraku-bu - My Pace de Ikimashou
Information: Scores/Beatmap Listing
---------------


Yuru Yuri S1 ED
#1

higher resolution bg
Crimmi
Well hello there~ responding to your m4m request.

General (Metadata/Timing, etc.)



  1. Artist should be: Nanamori-chuu☆Goraku-bu place that into the Artist and you'll still keep your romanized artist name.
  2. Title should be: マイペースでいきましょう place that into the Artist and you'll still keep your romanized Title name.
  3. Source is ゆるゆり since you have the english translation (Yuru Yuri) in the tags already.
  4. Your BG is 1228 x 767, try to find a BG with equal dimensions like 1366 x 768 or 1280 x 720. I provided one for you -->here<--

Insane



  1. 00:02:003 (4,1) - Make this a curved slider so it'll blanket (1).
  2. 00:04:055 (1,2,3) - Suggestion.
  3. 00:08:003 (2,3,4) - Space these out evenly.
  4. 00:09:582 (1,2) - Suggestion.
  5. 00:24:740 (1) - Move this to x:368|y:64.
  6. 00:26:003 (1,2,3) - Suggestion.
  7. 00:27:582 (4) - This distance is a bit too wide for quick jump, shorten the distance so that players could react quicker to this jump.
  8. 00:27:897 (6) - Stack under (3).
  9. 00:32:634 (4) - Move this to x:248|y:288.
  10. 00:43:371 (1) - Remove new combo.
  11. 00:50:003 (3) - Blanket this around (4)'s slider end.
  12. 00:50:634 (5) - Spacing.
  13. 00:51:266 (2) - Proper blanketing should be applied here. . .
  14. 01:01:371 - I suggest you add kiai here since here is where the chorus starts as opposed to your previous place for the kiai.
  15. 01:03:897 (1,2,3,4) - These blankets need a biiit of fixing.
  16. 01:27:740 (1) - end the spinner to 01:28:529 instead.
Now the map needs a bit of polish in terms of spacing, the lack of hitsounds in some parts is apparent here too. GL~!
Topic Starter
Lasse

Crimmi wrote:

Well hello there~ responding to your m4m request.

General (Metadata/Timing, etc.)



  1. Artist should be: Nanamori-chuu☆Goraku-bu place that into the Artist and you'll still keep your romanized artist name. done
  2. Title should be: マイペースでいきましょう place that into the Artist and you'll still keep your romanized Title name. done
  3. Source is ゆるゆり since you have the english translation (Yuru Yuri) in the tags already. done
  4. Your BG is 1228 x 767, try to find a BG with equal dimensions like 1366 x 768 or 1280 x 720. I provided one for you -->here<-- i actually have a 1920x. version of that, idk how the smaller one got in there, but your bg is better, anyways :)

Insane



  1. 00:02:003 (4,1) - Make this a curved slider so it'll blanket (1). = done
  2. 00:04:055 (1,2,3) - Suggestion. = i'll make something similar
  3. 00:08:003 (2,3,4) - Space these out evenly. . = done
  4. 00:09:582 (1,2) - Suggestion. = nah
  5. 00:24:740 (1) - Move this to x:368|y:64. done
  6. 00:26:003 (1,2,3) - Suggestion. i'll make something similar
  7. 00:27:582 (4) - This distance is a bit too wide for quick jump, shorten the distance so that players could react quicker to this jump. done
  8. 00:27:897 (6) - Stack under (3). done
  9. 00:32:634 (4) - Move this to x:248|y:288. kinda done
  10. 00:43:371 (1) - Remove new combo. done
  11. 00:50:003 (3) - Blanket this around (4)'s slider end. done
  12. 00:50:634 (5) - Spacing. done
  13. 00:51:266 (2) - Proper blanketing should be applied here. . . done
  14. 01:01:371 - I suggest you add kiai here since here is where the chorus starts as opposed to your previous place for the kiai. done
  15. 01:03:897 (1,2,3,4) - These blankets need a biiit of fixing. done
  16. 01:27:740 (1) - end the spinner to 01:28:529 instead.
already done

Now the map needs a bit of polish in terms of spacing, the lack of hitsounds in some parts is apparent here too. GL~!
Thanks for the huge mod
Topic Starter
Lasse
fixed lots of spacing and blanketing issues on the insane
Yales
[Insane]
  1. 00:03:740 (4) - NC to prevent new DS
  2. 00:06:266 (4) - ^
  3. 00:17:792 (3) - ^
  4. 00:22:845 (3) - ^ and new rythme
  5. 00:33:266 (7) - ^
  6. 00:04:055 (1,2,3) - That's really overmaped
  7. 00:04:529 (4) - This undermap should end at the previous white tick
  8. 00:24:108 (5) - Ctrl+J for better flow
  9. 00:24:424 (6) - Then ctrl+j too
  10. 00:30:424 (5,6,7,8) - It does sound overmap
  11. 00:39:897 (1,2,3,4) - Same. It's not even at the same placement than the other for the rythme, we can't expect it.
  12. 00:41:792 (1,1) - ^
  13. 00:42:740 (3) - NC to prevent the 1/2
  14. 00:43:687 (1) - why this 1/4?
  15. 00:47:792 (2,3) - Whistles+Normal as additions to recall 00:47:476 (1) -
  16. 00:51:266 (2) - Hidden reverse unrankable
  17. 00:54:740 (1) - Remove NC and add it 00:55:055 (3) - here. More natural
  18. 00:58:845 (3) - NC
  19. 01:01:371 (1) - finish
  20. 01:01:687 (2) - clap
  21. 01:02:003 (1) - whistle
  22. 01:02:318 (2) - clap
  23. 01:02:634 (1) - finish
  24. 01:02:950 (2) - clap etc.
  25. 01:05:950 (1) - Red anchors play bad I think
  26. 01:07:055 (1,2) - I agree with those, sounds fun, but 01:07:371 (3,4) - those are overdone, you should put single circles instead
  27. 01:11:792 (3,4) - Remove for same reason
  28. 01:12:108 (1) - Then remove NC, then 01:12:740 (3) - add nc, 01:13:687 (1) - remove 01:14:003 (3) - add. that's how it's supposed to be
  29. 01:09:582 (3) - NC cause new SV
  30. 01:11:003 (7,8) - Fix the DS


That's it. Some fun things, but also lots of things that doesn't go well. NC, hitsounds. Overmaped is a bit too much sometimes, while you undermap some intense part. 01:01:371 (1,2,1,2,1,2) - this is the beginning of the kiai.. But well, the undermap isn't that much a problem. Most of your sliders are catchy that;s good. And sometimes you don't respect the pattern according to the music. Example: 01:12:108 (1,2,3,4,5) - With an appropriate rythme, it should be this way: http://puu.sh/j3Otx/bb6f56ce8d.jpg Try it and check the difference.

You'll improve with experience anyway.

That's it!
Good luck!
Topic Starter
Lasse

Yales wrote:

[Insane]
  1. 00:03:740 (4) - NC to prevent new DS done
  2. 00:06:266 (4) - ^ done
  3. 00:17:792 (3) - ^ done
  4. 00:22:845 (3) - ^ and new rythme done
  5. 00:33:266 (7) - ^ done
  6. 00:04:055 (1,2,3) - That's really overmaped made it easy singletaps instead
  7. 00:04:529 (4) - This undermap should end at the previous white tick changed this part to be more like the beginning
  8. 00:24:108 (5) - Ctrl+J for better flow changed this position completely, seems better now
  9. 00:24:424 (6) - Then ctrl+j too ^
  10. 00:30:424 (5,6,7,8) - It does sound overmap removed the last 2 kicksliders for a longer one, the other two are staying for now as they seem to fit the vocals well
  11. 00:39:897 (1,2,3,4) - Same. It's not even at the same placement than the other for the rythme, we can't expect it. done
  12. 00:41:792 (1,1) - ^ done
  13. 00:42:740 (3) - NC to prevent the 1/2 changed this part
  14. 00:43:687 (1) - why this 1/4? idk lol, removed
  15. 00:47:792 (2,3) - Whistles+Normal as additions to recall 00:47:476 (1) - kinda fixed
  16. 00:51:266 (2) - Hidden reverse unrankable fixed
  17. 00:54:740 (1) - Remove NC and add it 00:55:055 (3) - here. More natural you're right
  18. 00:58:845 (3) - NC fixed
  19. 01:01:371 (1) - finish done
  20. 01:01:687 (2) - clap done
  21. 01:02:003 (1) - whistle done
  22. 01:02:318 (2) - clap done
  23. 01:02:634 (1) - finish done
  24. 01:02:950 (2) - clap etc. yeah, hitsounds still need lots of work and modding, changed even more while at it
  25. 01:05:950 (1) - Red anchors play bad I think this slider was bothering me anyways, finally fixed it
  26. 01:07:055 (1,2) - I agree with those, sounds fun, but 01:07:371 (3,4) - those are overdone, you should put single circles instead done
  27. 01:11:792 (3,4) - Remove for same reason done
  28. 01:12:108 (1) - Then remove NC, then 01:12:740 (3) - add nc, 01:13:687 (1) - remove 01:14:003 (3) - add. that's how it's supposed to be done
  29. 01:09:582 (3) - NC cause new SV done
  30. 01:11:003 (7,8) - Fix the DS done


That's it. Some fun things, but also lots of things that doesn't go well. NC, hitsounds. Overmaped is a bit too much sometimes, while you undermap some intense part. 01:01:371 (1,2,1,2,1,2) - this is the beginning of the kiai.. But well, the undermap isn't that much a problem. Most of your sliders are catchy that;s good. And sometimes you don't respect the pattern according to the music. Example: 01:12:108 (1,2,3,4,5) - With an appropriate rythme, it should be this way: http://puu.sh/j3Otx/bb6f56ce8d.jpg Try it and check the difference. "reworked" that part, seems better now

You'll improve with experience anyway.

That's it!
Good luck!
thanks for the huge mod I really appreciate it :)
Topic Starter
Lasse
- Hard diff added and hitsounds of all diffs improved
Asfand
as requested in #modreqs

[Easy]
  1. 00:02:003 (2) - inconsistent spacing
  2. 00:17:161 (3,1) - how about making a blanket


[Normal]
  1. 00:01:529 (1,2) - inconsistent spacing
  2. 00:07:687 (5) - spacing off 0.05
  3. 00:12:108 (1,1) - unrankable issue, you need at least 2 white notes pause after a spinner to place a note again in normal
  4. 00:16:529 (2,3) - inconsistent spacing
  5. 00:20:635 (4,1) - blanket
  6. 00:21:582 (2,3) - ^
  7. 00:26:476 (2,3,1) - spacing inconsistency
  8. 00:40:529 (3,1) - you can form a blanket on sliderend 3
  9. 00:58:213 (4,1) - spacing
Topic Starter
Lasse

Asfand wrote:

as requested in #modreqs

[Easy]
  1. 00:02:003 (2) - inconsistent spacing fixed
  2. 00:17:161 (3,1) - how about making a blanket done


[Normal]
  1. 00:01:529 (1,2) - inconsistent spacing fixed
  2. 00:07:687 (5) - spacing off 0.05 fixed
  3. 00:12:108 (1,1) - unrankable issue, you need at least 2 white notes pause after a spinner to place a note again in normal removed
  4. 00:16:529 (2,3) - inconsistent spacing fixed
  5. 00:20:635 (4,1) - blanket done
  6. 00:21:582 (2,3) - ^ done
  7. 00:26:476 (2,3,1) - spacing inconsistency fixed
  8. 00:40:529 (3,1) - you can form a blanket on sliderend 3 done
  9. 00:58:213 (4,1) - spacing fixed
Finally some modding on the easier diffs, thank you :)

Also fixed a ton of smaller spacing and blanketing issues on the normal diff
[ Shark ]
Yo o/ From my M4M Queue
Let's mod! :D

[General]
Song Setup > Design > Disable Widescreen support unless you are planning on making a storyboard c:
Great mapset, just get this ranked already ._.

[Easy]
00:01:529 (1,2) - Do these two really fit? I mean look at the second slider.. No circles come before it and so should be with the first one
00:38:634 (1,2) - Try blanketing these two
Everything else looks great on this diff!

[Normal]
00:26:476 (2) - Suggestion Try deleting this note and play it for yourself..Imo it feels better without it c:
01:15:266 (3,1) - Some space between these two would be nice
All else seems fine~

[Hard]
00:10:292 (2) - Why is this on a blue tick? o-o Move it on red please
00:12:266 (1,2,3) - Are you happy with that? I mean a tried a reverse slider, instead of three, followed by a note like this
00:33:266 (9) - NC here and not 00:33:897 (1) - here
00:39:582 (5,6) - These two are way more spaced unlike these two 00:38:950 (2,3) - If you want it to be more neat, consider making them the same distance
I found nothing wrong in the chorus, really good diff props!

[Insane]
00:22:845 (1,2,3,4,5,6) - You could consider making these a 7-note stream instead of two triplets but this is completely up to you, feel free to ignore
From here 01:01:371 to here 01:02:950 you can map it to more than a few jumps imo, I mean it's kiai time it's supposed to be more intense, not slower than before the chorus \:D/
01:27:424 (1,2) - I feel like you can add another note after these two and make a triangle jump formation, I think it suits it more since it's an insane diff :3

That is all from me, I wish I found more errors ._.
Good luck with getting this ranked bud, I hope I've helped ^_^
Topic Starter
Lasse

[ Shark ] wrote:

Yo o/ From my M4M Queue
Let's mod! :D

[General]
Song Setup > Design > Disable Widescreen support unless you are planning on making a storyboard c:
Great mapset, just get this ranked already ._. removed, somehow it was only on for the lower diffs

[Easy]
00:01:529 (1,2) - Do these two really fit? I mean look at the second slider.. No circles come before it and so should be with the first one removed the second circle, think it's better now, the first one is mapped to the vocals
00:38:634 (1,2) - Try blanketing these two it might look better then, but it seems to flow worse
Everything else looks great on this diff!

[Normal]
00:26:476 (2) - Suggestion Try deleting this note and play it for yourself..Imo it feels better without it c: seems fine either way (mapped to vocals vs instrumental, but I'll remove it for now
01:15:266 (3,1) - Some space between these two would be nice would make the spacing incosistent and if I remove one tick from 3 it doesn't fit the vocals anymore
All else seems fine~

[Hard]
00:10:292 (2) - Why is this on a blue tick? o-o Move it on red please idk, it somehow got moved there, fixed
00:12:266 (1,2,3) - Are you happy with that? I mean a tried a reverse slider, instead of three, followed by a note like this each slider is mapped to one syllable of the vocals, seems fine to me but I added some hitsounds to the sliders
00:33:266 (9) - NC here and not 00:33:897 (1) - here Putting nc on both seems even better
00:39:582 (5,6) - These two are way more spaced unlike these two 00:38:950 (2,3) - If you want it to be more neat, consider making them the same distance rearranged that part to make the spacing more consistent during combos
I found nothing wrong in the chorus, really good diff props!

[Insane]
00:22:845 (1,2,3,4,5,6) - You could consider making these a 7-note stream instead of two triplets but this is completely up to you, feel free to ignore
already tried and didn't like it that much, to make if fit the drums it would need a streamjump imo and i don't wanna put that on a sub 5* map

From here 01:01:371 to here 01:02:950 you can map it to more than a few jumps imo, I mean it's kiai time it's supposed to be more intense, not slower than before the chorus \:D/ wanted to add some stuff anyways
01:27:424 (1,2) - I feel like you can add another note after these two and make a triangle jump formation, I think it suits it more since it's an insane diff :3
sure, why not, removed spinner and made it a triangle
That is all from me, I wish I found more errors ._.
Good luck with getting this ranked bud, I hope I've helped ^_^
thanks for the mod :)
honkers
#modreq

Easy
  • -I recommend curving these sliders like this so it looks more rounded and feels better for newer players
    -Stack 00:16:845 (2,3) together. If the slider starts on the previous note it feels better since the notes starts closer to the slider
    -00:37:055 (2,3) same as above^
    -01:21:582 (1,2) same as above^
    -Stack 00:22:529 (3,4) together
    -Slider here 01:00:108 (7) is too long. End it at 01:00:740

Normal
  • -blanket these 00:07:687 (5,1) like this. Looks and feels better
    -00:17:161 (3) placed weirdly to the end of the slider here 00:16:529 (2). You can make a triangle like this.Feels better to play.
    -blanket these 2 00:39:266 (3,1). Looks like this

Hard
  • -Stack the notes together 00:01:529 (1,2,3,4)
    -00:02:634 (1,2) same as above^
    -00:04:055 (1,2,3,4) ^
    -00:05:161 (1,2) ^
    -00:07:687 (1,2) - 00:08:318 (4,5) - 00:08:950 (1,2) - 00:09:582 (4,5) - 00:10:213 (1,2) ^. Honestly stacking these notes would make the map feel and look better.
    -00:37:371 (1,2,1,2) keep these distanced snapped the same to the previous notes. No change in the song too indicate changed distance snapping.
    -sliders here 01:05:950 (1) and here 01:06:424 (3) are too close. Distance according to the distance snap.
Topic Starter
Lasse

[ Ernasis ] wrote:

#modreq

Easy
  • -I recommend curving these sliders like this so it looks more rounded and feels better for newer players
    -Stack 00:16:845 (2,3) together. If the slider starts on the previous note it feels better since the notes starts closer to the slider *
    -00:37:055 (2,3) same as above^*
    -01:21:582 (1,2) same as above^*
    -Stack 00:22:529 (3,4) together*
    *I get your point, but that would make the spacing very incosinstent, which it shouldn't be on an easy diff
    -Slider here 01:00:108 (7) is too long. End it at 01:00:740 the vocalls actually end where the slider end, which is emphasized by the whistle on it, the drawn out "go" end there

Normal
  • -blanket these 00:07:687 (5,1) like this. Looks and feels better sure
    -00:17:161 (3) placed weirdly to the end of the slider here 00:16:529 (2). You can make a triangle likethis.Feels better to play. sure
    -blanket these 2 00:39:266 (3,1). Looks like this sure

Hard
  • -Stack the notes together 00:01:529 (1,2,3,4) they are manually stacked whith the same spacing, but it looks better
    -00:02:634 (1,2) same as above^ ^
    -00:04:055 (1,2,3,4) ^ ^
    -00:05:161 (1,2) ^ ^
    -00:07:687 (1,2) - 00:08:318 (4,5) - 00:08:950 (1,2) - 00:09:582 (4,5) - 00:10:213 (1,2) ^. Honestly stacking these notes would make the map feel and look better.autostacking those notes would make the map pretty boring and actually look worse cause they would always stack to one direction
    -00:37:371 (1,2,1,2) keep these distanced snapped the same to the previous notes. No change in the song too indicate changed distance snapping. fixed
    -sliders here 01:05:950 (1) and here 01:06:424 (3) are too close. Distance according to the distance snap. they are snapped just fineto 1.0like most of the map
thanks for modding the map, I always appreciate it :)
Owntrolf
Your most useful tool in mapping, ctrl+c/ctrl+v (copy/paste), ctrl+h(vertical flip), ctrl+j(horizontal flip), ctrl+g(puts things in reverse), ctrl+shift+r(rotates things), ctrl+shift+s(rescales things)


  • 00:14:950 (3,4,5) - It would probably look better if you made a triangle using the slider end of yellow3 and yellow4,5
    00:17:161 (6) - Maybe copy another the slider 00:18:424 (1) - because it looks better so you can have something that looks like this
    00:26:003 (3) - Make this line up better with 00:24:740 (2) - by rotating it a little then moving it so it looks like this
    00:28:529 (1,2) - Make them use the same slider so they look neater
    01:00:108 (7,1) - It doesnt really look good because blue1 is weird because its using 4 points and red1 isnt blanketed
    01:07:687 (4,1) - going from yellow4 to green1 is a bit sharp why not reuse 01:07:055 (3) -
    01:14:003 (4,1) - pick one of the sliders and copy and paste it to make it look better

    Theres probably more things
  • Normal


    The beginning of this map is extremely awkward

    I dont really reccomend even number repeats because its hard to read those

    00:04:213 (4,4,1) - Maybe move this so that you can reuse the same point where 00:21:582 (2) - starts and make a triangle with that
    00:27:266 (2) - A normal 1/1 repeat slider is probably good enough
    00:56:318 (1,2,3,4) - Maybe center all of this
    01:00:108 (1) - I think this should only be a 1/1 slider
    01:01:055 - Missing circle?

    01:05:950 (1) - This is probably a 1/1
    01:11:793 (2,3) - Blanket?


Im getting lazy now

  • Hard


    You probably shouldnt use even number repeats because they're way too hard to play

    00:39:740 (6,1) - Better blanket?
    00:49:055 (2,3) - This overlap doesnt look too nice
    00:58:529 (1,2) - Whats this NC
  • Insane


    Its quite overmapped mostly in the beginning
    It would be nice if circles stopped touching eachother such as 00:02:003 (4,1) -
    Or the bunch of 1/4 sliders such as 00:30:424 (5,6) -

    00:07:213 (5) - I think you tried to make this straight
    00:13:371 (1,2,3) - Dis pattern, you dont really need the triplet at the end because it doesnt really fit, I dont even know why it ends on a blue tick for the last circle


Topic Starter
Lasse

Owntrolf wrote:

Your most useful tool in mapping, ctrl+c/ctrl+v (copy/paste), ctrl+h(vertical flip), ctrl+j(horizontal flip), ctrl+g(puts things in reverse), ctrl+shift+r(rotates things), ctrl+shift+s(rescales things)


  • 00:14:950 (3,4,5) - It would probably look better if you made a triangle using the slider end of yellow3 and yellow4,5 changed it a little, look better now
    00:17:161 (6) - Maybe copy another the slider 00:18:424 (1) - because it looks better so you can have something that looks like this doesn't it look like that already?
    00:26:003 (3) - Make this line up better with 00:24:740 (2) - by rotating it a little then moving it so it looks like this done
    00:28:529 (1,2) - Make them use the same slider so they look neater surely does
    01:00:108 (7,1) - It doesnt really look good because blue1 is weird because its using 4 points and red1 isnt blanketed changed
    01:07:687 (4,1) - going from yellow4 to green1 is a bit sharp why not reuse 01:07:055 (3) - nah, but I changed the repeating slider a bit
    01:14:003 (4,1) - pick one of the sliders and copy and paste it to make it look better yes

    Theres probably more things
  • Normal


    The beginning of this map is extremely awkward I didn't really like the first 2 sliders that muc heither, changed them

    I dont really reccomend even number repeats because its hard to read those they are fitting the music and normally have enough time after them, so that shouldn't really be a problem, especially wirth how lenient sliders are
    00:04:213 (4,4,1) - Maybe move this so that you can reuse the same point where 00:21:582 (2) - starts and make a triangle with that looks like you messed up linking the first one, I get what you wanted to tell me though but I like it more the way it is, changed the repeating slider's shape to make it look nicer
    00:27:266 (2) - A normal 1/1 repeat slider is probably good enough the repeats are mapped to the drums and this seems the best way to map it since I can't put 190bpm singletaps/kicksliders/streams on a 2.x* normal diff
    00:56:318 (1,2,3,4) - Maybe center all of this sure
    01:00:108 (1) - I think this should only be a 1/1 slider it's mapped to the insturmental and seems to fit, removed the last repeat and changed the hitsounding
    01:01:055 - Missing circle? I could swear there was something the last time it testplayed it, added a slider

    01:05:950 (1) - This is probably a 1/1 this is mapping to syllables of the vocals vs mappin to instrumental, both works here. But I changed it cause the switch from 3x repeating to 2x repeating 1/2 slider is rather confusing
    01:11:793 (2,3) - Blanket? improved a bit


Im getting lazy now

  • Hard


    You probably shouldnt use even number repeats because they're way too hard to play

    00:39:740 (6,1) - Better blanket? sure
    00:49:055 (2,3) - This overlap doesnt look too nice y
    00:58:529 (1,2) - Whats this NC fits the change in the instrumental (going from 1/2 to 1/1 and makes the pattern after look better
  • Insane


    Its quite overmapped mostly in the beginning I don't think emphasizing the vocals with lowly spaced singletaps is overmapping though...
    It would be nice if circles stopped touching eachother such as 00:02:003 (4,1) - fixed
    Or the bunch of 1/4 sliders such as 00:30:424 (5,6) - huh ??
    If you mean thispattern, then no, these will stay
    But I slightly fixed a bunch of the 1/4 slider spam pattern later on.

    00:07:213 (5) - I think you tried to make this straight seems like it got autosnapped to the sllider after, fixed both of them
    00:13:371 (1,2,3) - Dis pattern, you dont really need the triplet at the end because it doesnt really fit, I dont even know why it ends on a blue tick for the last circle instrumental into vocals and the there is still sth. on the blue tick. Also it plays way better than ending it on red which would make it an really awkward to play. Ending the slider on a blue tick makes the double after play more like a triple which feels nicer here. And nobody was bothered by that pattern (most I talked with quite liked it) until now ;)


thanks for the input :)
Gr0mmash
From #modreq. This is my bad idea
Insane
00:02:318 don't make NC
00:05:161 ^
00:12:266 add hitsound
00:12:582 ^
00:12:897 ^
01:05:318 add clap
01:05:476 ^
have a error at AiMod
timing -> timing setup panel -> scale objects to new timing
GL^^
Topic Starter
Lasse

Gr0mmash wrote:

From #modreq. This is my bad idea
Insane
00:02:318 don't make NC sure
00:05:161 ^ nah, it makes the spacing change easier to read and fits hte music
00:12:266 add hitsound done
00:12:582 ^ done
00:12:897 ^ done
01:05:318 add clap done
01:05:476 ^ done
have a error at AiMod
timing -> timing setup panel -> scale objects to new timing idk how that happened, fixed
GL^^
thanks, especially for a check on the hitsounding
also fixed a lots of other small hitsounding stuff
Kyle Y
#modding queue

[General]
1)Blanket are really poor, and slider really poor look,
please read this: t/208596
2) I read your hard once, do not use anti-jump in Hard.
3)you use a lot of circle in a series, I suggest max 2 for Easy and Normal and 3 for Hard
4) SV for Hard change to 1.4
......(still a lot problem, wait for another modder then)
[Easy]
00:02:634 (1) - 00:05:161 (2) - what this.... please draw better, I guest you want to draw sth like this?

00:07:687 (3) - too curve, and nc

00:09:582 (5,6) - slider, too much circle , and nc
00:11:476 (2) - why not this one


00:13:687 (2) - really poor blanket, and please complete the flowing from (1)

00:14:634 - missing
00:14:950 (3) - cruve slider is okay
00:15:897 - two 1 beat slider , nc

00:18:424 - try this
http://puu.sh/jaJli/9932ff9963.jpg

00:20:950 - snap the green line to here
00:20:950 -

00:27:266 (4) - reverse 1/2 beat
00:26:003 (3) - nc
00:31:055 (3) - nc

00:32:318 (1) - change to 1/2 beat reverse, and del 00:33:266 (2) -
00:33:898 (2,3) - redraw it please
00:34:845 - missing
00:36:108 - two 1 beat slider, nc

00:39:897 - try this

00:42:424 (1,2) - 1/2 beat reverse

00:43:687 - ~~ 00:48:740 - |||same as |||00:50:003 - ~~ 00:43:687 -
therefore, use same pattern

00:48:740 (1,2) - reverse, circle here 00:49:687 -
00:50:003 - ^
00:52:213 - missing
00:52:529 (6) - circle and 2 beat slider
00:53:792 - same melody, then same pattern
00:56:318 (1,2,3,4,5,6) - suggest use a break, or you should use sliders as too much circle
01:01:371 - try

01:05:161 - try


01:06:424 - nc, same melody then same pattern
01:21:582 - same as beginning( except this one: 01:24:108 (4) - this one can keep)
01:25:371 (1) - I will end at 01:27:740 -

[Normal]
00:01:529 - try this

00:04:529 - try this (forget nc at (6))

(conc. 00:07:687 - )

00:13:371 - slider

in fact, many pattern is better than yours, if I point out all, I think it waste a lot of time.
Just let you think of it.
Btw, 00:24:108 (3,1) - 00:26:003 (1) - ds problem
You should use constant distance snap (ds) in Easy and Normal
Topic Starter
Lasse

Kyle Y wrote:

#modding queue

[General]
1)Blanket are really poor, and slider really poor look,
please read this: t/208596 working on it
2) I read your hard once, do not use anti-jump in Hard. they are easily readable and fit the song
3)you use a lot of circle in a series, I suggest max 2 for Easy and Normal and 3 for Hard
4) SV for Hard change to 1.4 1.6 seems fine
......(still a lot problem, wait for another modder then)
[Easy]
00:02:634 (1) - 00:05:161 (2) - what this.... please draw better, I guest you want to draw sth like this?
i liked them, but ok

00:07:687 (3) - too curve, and nc nc added, slider is fine imo

00:09:582 (5,6) - slider, too much circle , and nc ok
00:11:476 (2) - why not this one don't want to use 1/2 sliders on easy


00:13:687 (2) - really poor blanket, and please complete the flowing from (1)

00:14:634 - missingfixed
00:14:950 (3) - cruve slider is okay
00:15:897 - two 1 beat slider , nc done

00:18:424 - try this dont like it
http://puu.sh/jaJli/9932ff9963.jpg

00:20:950 - snap the green line to here k
00:20:950 -
nah
00:27:266 (4) - reverse 1/2 beat don't want to use 1/2 sliders on easy
00:26:003 (3) - nc k
00:31:055 (3) - nc k

00:32:318 (1) - change to 1/2 beat reverse, and del 00:33:266 (2) - that feels really weird
00:33:898 (2,3) - redraw it please k
00:34:845 - missing fixed
00:36:108 - two 1 beat slider, nc nc added, the circles are fine

00:39:897 - try this dont like it

00:42:424 (1,2) - 1/2 beat reverse no

00:43:687 - ~~ 00:48:740 - |||same as |||00:50:003 - ~~ 00:43:687 -
therefore, use same pattern no, it fits and I don't want the whole map to just feel copy pasted

00:48:740 (1,2) - reverse, circle here 00:49:687 - it fits the instrumental it's mapped to
00:50:003 - ^ ^
00:52:213 - missing ^
00:52:529 (6) - circle and 2 beat slider ^
00:53:792 - same melody, then same pattern no, it fits and I don't want the whole map to just feel copy pasted
00:56:318 (1,2,3,4,5,6) - suggest use a break, or you should use sliders as too much circle no, this is one of the cores of the map
01:01:371 - try dont like it

01:05:161 - try dont like it


01:06:424 - nc, same melody then same pattern see above
01:21:582 - same as beginning( except this one: 01:24:108 (4) - this one can keep) ^
01:25:371 (1) - I will end at 01:27:740 -
no, all difficulties end at the same spot

[Normal]
00:01:529 - try this dont like it
00:04:529 - try this (forget nc at (6)) dont like it

00:13:371 - slider nah, singletaps mapped to the vocals are fine

in fact, many pattern is better than yours, if I point out all, I think it waste a lot of time.
Just let you think of it.
Btw, 00:24:108 (3,1) - 00:26:003 (1) - ds problem fixed
You should use constant distance snap (ds) in Easy and Normal
thanks :)
Topic Starter
Lasse
Added A's Pace (GD mapped by Avishay)
=> re-download pls
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