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Nanamori-chu * Goraku-bu - My Pace de Ikimashou

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Deppyforce
Easy
00:11:476 (2) - Should End At 00:11:950

No Kds
Santtu
Hello! From your modding queue

[Advanced]
00:04:529 (2) - You can replace this note somewhere right side of (1), so it flows better. Try something like x272, y260 (if you agree, remember to replace 00:04:845 (3) - also)
00:24:424 (5) - replace this note properly, next/prev distant's should be 1,18x-1,22x
00:30:108 (3) - check blanket
00:40:845 (4) - check blanket
00:42:424 (2) - I'd recommend to use circles here, as you did in 00:32:634 (2,3) - . The rhythm somehow tells me that there would be circles :o
01:05:950 (1,2,3,4,5,1,2,3,4,1,2,3) - NC places here is bit confusing. Maybe remove NC at 01:08:318 (1) - ?
[Insane]
00:20:318 (1,2,3) - These are too close to health bar. Those almost touch it, so I recommend to put them lower or something
00:21:582 (3) - same as before ^
00:29:476 (6) - check stacking with 00:28:529 (1) -
00:32:161 (1) - This note doesn't need Drum Sampleset & Additions. also It would be maybe better take NC of and add it to the 00:32:318 (2) - , because it's stroke's first beat.
01:22:845 (1,2,3,1,2,3) - ^
[Light Insane]
00:03:108 (1) - Maybe add NC for better readable
00:50:634 (3) - Rotate this -40 to Clockwise (Selection Centre)

Wow This is nice mapset! Good Luck! :)
Topic Starter
Lasse

smsh150 wrote:

Hello! From your modding queue

[Advanced]
00:04:529 (2) - You can replace this note somewhere right side of (1), so it flows better. Try something like x272, y260 (if you agree, remember to replace 00:04:845 (3) - also)
Slider leniency makes 1 just flow fine to those, it plays fine right now

00:24:424 (5) - replace this note properly, next/prev distant's should be 1,18x-1,22x done
00:30:108 (3) - check blanket done
00:40:845 (4) - check blanket done
00:42:424 (2) - I'd recommend to use circles here, as you did in 00:32:634 (2,3) - . The rhythm somehow tells me that there would be circles :o
you'Re right, changed that to be consistent

01:05:950 (1,2,3,4,5,1,2,3,4,1,2,3) - NC places here is bit confusing. Maybe remove NC at 01:08:318 (1) - ? done
[Insane]
00:20:318 (1,2,3) - These are too close to health bar. Those almost touch it, so I recommend to put them lower or something
00:21:582 (3) - same as before ^
They don't seem to be anywhere close to touching the default healthbar or the bigger healthbar of my skin on 1366x768 and putting those lower/right would ruin the whole flow built up before and make for an awful pattern

00:29:476 (6) - check stacking with 00:28:529 (1) - Lookedfine and I restacked it once more and nothing changed, so it seems fine

00:32:161 (1) - This note doesn't need Drum Sampleset & Additions. also It would be maybe better take NC of and add it to the 00:32:318 (2) - , because it's stroke's first beat. Using soft here sound kinda wieird. And while the nc might feel off, it goes perfectly with the vocals this way while the hitsounds add emphasis to the drums and it's just more satisfying to play this way


01:22:845 (1,2,3,1,2,3) - ^ see other healthbar response


[Light Insane]
00:03:108 (1) - Maybe add NC for better readable Would make NC usage really incosistent, see 00:05:161 (1,2,3,1) - also the DS is consistent + AR9 makes it easy enough to read
00:50:634 (3) - Rotate this -40 to Clockwise (Selection Centre) Applied and made that part flow slightly better

Wow This is nice mapset! Good Luck! :)
thanks for the mod
Natsu
Hi

General:

  1. drum-hitwhistle has like 5 ms delay, here is a fixed ver: http://puu.sh/k58tk/ca0cc05384.wav
A's Pace:

  1. AR its too fast compared to what the map is, I think around 9,5 should be enought.
  2. OD,8,8 seems like a really random value to me, OD is mostly affected by 0,5 changes, so yeah use OD9 or OD 8,5, I'm not really fan of random values tbh
  3. 00:01:529 (1,2,3) - add some silent slider-slide or reduce volume, atm the slider sound its really annoying tbh
  4. 00:02:634 (1,2) - yeah its an extra diff, but introducing 1/4 slider jumps with this massive spacing ins't cool at all, in most of cases this will be a retry a part just starting the map, isn't better if you introduce them gradually?
  5. 00:04:055 (1,2,3) - same as 00:01:529 -
  6. 00:05:950 (5,6) - add more spacing between them, the antijump feels really weird to play, maybe space it similar to what you did at 00:03:424 (5,6) -
  7. 00:15:897 (1,2,3,4) - tbh I don't see how this big 1/4 jumps are necessary, they just add unnecessary difficulty to the map
  8. 00:18:266 (4,5,1,2,3,4,5,6,7,8,1) - triplets sounds kinda bad due to the custom hitnormal, I think you can try something different here, maybe use the default one?
  9. 00:22:845 (1,2,3,4,5,6,7,8) - mean explaining why, this kind of pattern doesn't play nice the only think that they are good is to make player mad, a normal stream will play just nice..
  10. 00:43:055 (5,1) - sudden 1/4 jumps like this are really unexpected, mainly cuz the spacing that you are using for your 1/4 patterns 00:36:108 (1,1,1,1) -
  11. 00:51:897 (1,2,3) - music is clearly going in 1/2 why you use those extender sliders ( this happen as well in other similar parts) I feel that following the music correctly is better in a rhythm game.
  12. map have fun parts, but some extended sliders make me feel not comfortable with your rhythm usage tbh
Insane:

  1. AR 9 play just fine here, also just use 0D8 or 8,5 since 8,4 feels a bit random tbh
  2. 00:02:003 (4,5) - same as Extra diff about the slider sound being annoying, I highly suggest you to reduce volume at this and similar parts or just to add a silent slider-slider
  3. 00:04:371 (3,5) - this should be stacked properly, atleast I think that is your intention at this part.
  4. 00:26:003 (1,2,3,4) - spacing here feel too short and awkward to play, try to increase it a bit, since you just come to play a jump pattern that's why it doesn't feel that good
  5. 00:28:529 (1,6) - similar as 00:04:371 - probaly not noticeable in game, so up to you
  6. 00:41:318 (2,4) - its this intended? cuz doesn't look nice imo
  7. 00:46:845 (1) - NC isn't necesary at all here, just remove it, instead of generating a random HP boost
  8. 00:58:529 (1) - similar above, also I think is alot better and lets confused if you remove this NC, since players will be already aware of the 1/2 just by the stack
  9. 01:15:582 (1) - similar as above, and this one doesn't really make sense to me
  10. fun to play
Light Insane:

  1. OD, 7,5 is better
  2. 00:04:845 (5,1) - spacing its too short and its really weird to play, add a bit more pls
  3. 00:06:266 (1,1) - same as above
  4. 00:21:898 (4,1) - spacing is really weird to play again, it doesn't play nicely imo, just add more spacing like you did with 00:20:318 (5,1) -
  5. 00:39:897 (1,2) - you are mostly following vocals, the rhythm at 2 make it a bit confused and awkward to play, just make 1 a 1/2 slider and remove the repeat of 2 and move the slider at 00:40:213
  6. 00:40:529 (3,4,5,6,1,2) - star pattern is badly done, just use the tool at compose > create polygon circles, since the overlaps there are really bad atm
  7. 00:45:582 (5,6) - overlap looks bad, I'm sure you can try a better pattern here
  8. 00:52:845 (2,3) - ^
  9. 01:08:003 (2,2) - ^
  10. overall fine, didn't like the overlaps tho
Hard:

  1. Use ar8 is enought.
  2. 00:04:687 (3,1) - overall blankets around this diff need to be improved a bit, not a big issue, but desing is important in a map
  3. 00:07:371 (4,1) - spacing, its too short atm, like 0,10 and the objects almost overlap each other
  4. 00:41:792 (4,5) - similar as 00:04:687 (3,1) just check them all around this diff
  5. 01:05:950 (1,3) - almost overlap, just space them a bit, breaking the spacing for like 0,02 to avoid this is ok
  6. 01:08:003 (5,1) - use a blanket instead? will looks alot better
  7. 01:20:950 (5,1) - try to avoid this overlap looks really bad tbh
  8. mostly fine, probably just improve blankets and some nazi stuff
Advanced:

  1. AR 7 is enought, also OD6
  2. 00:14:003 - add a circle ignoring the rhythm that you are following with 00:13:371 (1,2) - make it really bad to play, this apply to the next downbeats as wellm you can use sliders as well tho
  3. 00:22:371 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2) - playing all the time to the same clockwise is kind of bored and isn't creative, is like you are just placing objects where the distance snap allow you and making circle flow at the same side all the time.
  4. 01:10:845 (7) - the big amount of repeats probably can be confused to play at this lvl of diff.
  5. 01:09:582 (3,4) - blanket is really off
  6. diff is ¨fine¨ but there aren't patterns or different kind of flow is mostly doing circles with linear patterns all the time, some variations can make this fun IMO
Normal:

  1. AR 5 OD 4 HP3, your current settings doesn't much sense, mainly cuz the HP get more affected by your comboing, than for those unnecessary decimals
  2. 00:11:476 (3) - the double 1/2 repeat slider doesn't work well in more of cases at lower diff, since for a player that is currently playing this lvl of diff, will be a hell to guess how many repeat the slider have. use to 1/2 sliders instead
  3. 00:27:266 (4) - same as above and you aren't even being consistent with the number of repeats
  4. 01:05:161 (3) - again using different number of repeats, if you gonna do this in a normal diff, atleas keep them consistent, so the player dont have to try luck everytime that he see a multiple repeat slider
  5. 01:07:055 (4,1) - blanket
  6. 01:10:213 (5) - similar as others
Easy:

  1. 00:13:371 (1,2,3,4,5) - just starting modding this diff and I saw this kind of overlaps in your easy diff, try to space this diff properly, even if the star ranting up a bit, it gonna be easy and more new player friendly that the current way this diff is, if you gonna map 1/1 in easy then use a properly spacing so they not overlap
  2. 00:51:266 (1,2) - slider shapes a bit weird, just saying
  3. 01:00:108 (3,1) - blanket
    gonna stop modding this, since I think this diff need a respacing
I kind of disagree with settings usage, seems a bit random tbh, mainly the circle size at insane and hard diff, I really think that the decimal values are just done for the sake of why not, anyways GL with this o/
Topic Starter
Lasse

Natsu wrote:

Hi

General:

  1. drum-hitwhistle has like 5 ms delay, here is a fixed ver: http://puu.sh/k58tk/ca0cc05384.wav
ugh, I thought I cut all hitsounds appropiately, seems like I missed this one, thanks :)



Insane:

  1. AR 9 play just fine here, also just use 0D8 or 8,5 since 8,4 feels a bit random tbh Made OD 8.5. I feel AR 9.2 just makes it so much smoother and it'S getting a commong AR for 5*+ SOngs in this bpm range, so I'll keep it. Also having the same AR as the much easier Light Insane feels weird
  2. 00:02:003 (4,5) - same as Extra diff about the slider sound being annoying, I highly suggest you to reduce volume at this and similar parts or just to add a silent slider-slider Didn't bother me that much, but added silent soft/drum sliderslide
  3. 00:04:371 (3,5) - this should be stacked properly, atleast I think that is your intention at this part. done
  4. 00:26:003 (1,2,3,4) - spacing here feel too short and awkward to play, try to increase it a bit, since you just come to play a jump pattern that's why it doesn't feel that good I think the relatively slow slider and the stack make it play fine. It also goes well with the less emphasized vocals here
  5. 00:28:529 (1,6) - similar as 00:04:371 - probaly not noticeable in game, so up to you still fixed it
  6. 00:41:318 (2,4) - its this intended? cuz doesn't look nice imo I changed it a bit, flow should stay the same while looking better
  7. 00:46:845 (1) - NC isn't necesary at all here, just remove it, instead of generating a random HP boostmakes it a bit harder to read but ok
  8. 00:58:529 (1) - similar above, also I think is alot better and lets confused if you remove this NC, since players will be already aware of the 1/2 just by the stack I agree that it might not be necessary, but removing it makes the game draw a followpoint in an angle that makes the whole pattern look worse :/
  9. 01:15:582 (1) - similar as above, and this one doesn't really make sense to me removed that one
  10. fun to play
thanks, took lots of remaps and mods to reach this state

Light Insane:

  1. OD, 7,5 is better I like 7.7 as it makes the OD gap between Hard-L Insane - Insane more even
  2. 00:04:845 (5,1) - spacing its too short and its really weird to play, add a bit more pls done
  3. 00:06:266 (1,1) - same as above done
  4. 00:21:898 (4,1) - spacing is really weird to play again, it doesn't play nicely imo, just add more spacing like you did with 00:20:318 (5,1) -
    Imo the distance in time between those makes it play fine enough, and this is the best position for the slider to get a good flow into the stream
  5. 00:39:897 (1,2) - you are mostly following vocals, the rhythm at 2 make it a bit confused and awkward to play, just make 1 a 1/2 slider and remove the repeat of 2 and move the slider at 00:40:213 slightly hcanged this part
  6. 00:40:529 (3,4,5,6,1,2) - star pattern is badly done, just use the tool at compose > create polygon circles, since the overlaps there are really bad atm worked a bit on that
  7. 00:45:582 (5,6) - overlap looks bad, I'm sure you can try a better pattern here Changed this pattern
  8. 00:52:845 (2,3) - ^rotated a little
  9. 01:08:003 (2,2) - ^ Changed this pattern
  10. overall fine, didn't like the overlaps tho they are fixed so it should be a nice diff now
Hard:

  1. Use ar8 is enought. 8.2 seems fine considering the bopm/note density. Also makes the gap Adv - Hard - L. Insane better this way
  2. 00:04:687 (3,1) - overall blankets around this diff need to be improved a bit, not a big issue, but desing is important in a map fixed lots
  3. 00:07:371 (4,1) - spacing, its too short atm, like 0,10 and the objects almost overlap each other fixed
  4. 00:41:792 (4,5) - similar as 00:04:687 (3,1) just check them all around this diff fixed lots
  5. 01:05:950 (1,3) - almost overlap, just space them a bit, breaking the spacing for like 0,02 to avoid this is ok changed slightly
  6. 01:08:003 (5,1) - use a blanket instead? will looks alot better changed a bit
  7. 01:20:950 (5,1) - try to avoid this overlap looks really bad tbh changed a bit
  8. mostly fine, probably just improve blankets and some nazi stuff
Advanced:

  1. AR 7 is enought, also OD6 changed
  2. 00:14:003 - add a circle ignoring the rhythm that you are following with 00:13:371 (1,2) - make it really bad to play, this apply to the next downbeats as wellm you can use sliders as well tho changed a bit
  3. 00:22:371 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2) - playing all the time to the same clockwise is kind of bored and isn't creative, is like you are just placing objects where the distance snap allow you and making circle flow at the same side all the time.
    I agree with that, changed things quite a bit here
  4. 01:10:845 (7) - the big amount of repeats probably can be confused to play at this lvl of diff. It's a 3* diff just meant to be a slightly easier hard, should be fine since it's also the best way to fit the drumroll here. Also this chorus into drummroll patern i nthe song is not happening for the first time, so players should be able to expect how long it is, should be fine
  5. 01:09:582 (3,4) - blanket is really off should be fine now
  6. diff is ¨fine¨ but there aren't patterns or different kind of flow is mostly doing circles with linear patterns all the time, some variations can make this fun IMO changd some parts so the flow isn't the samer all the time
Normal:

  1. AR 5 OD 4 HP3, your current settings doesn't much sense, mainly cuz the HP get more affected by your comboing, than for those unnecessary decimals yeah, fine
  2. 00:11:476 (3) - the double 1/2 repeat slider doesn't work well in more of cases at lower diff, since for a player that is currently playing this lvl of diff, will be a hell to guess how many repeat the slider have. use to 1/2 sliders instead changed
  3. 00:27:266 (4) - same as above and you aren't even being consistent with the number of repeats
  4. 01:05:161 (3) - again using different number of repeats, if you gonna do this in a normal diff, atleas keep them consistent, so the player dont have to try luck everytime that he see a multiple repeat slider
  5. 01:07:055 (4,1) - blanket fixed
  6. 01:10:213 (5) - similar as others
so for the repeat sliders, I removed all the even ones (2x,4x) and only left the 3x and 5x ones, which should make it much better, especially because they both only happen on certain sounds. This way the player will alwaysw expect a 1x or 3x repeat and can react accordingly

Easy:

  1. 00:13:371 (1,2,3,4,5) - just starting modding this diff and I saw this kind of overlaps in your easy diff, try to space this diff properly, even if the star ranting up a bit, it gonna be easy and more new player friendly that the current way this diff is, if you gonna map 1/1 in easy then use a properly spacing so they not overlap
  2. 00:51:266 (1,2) - slider shapes a bit weird, just saying I think they're fine
  3. 01:00:108 (3,1) - blanket Respacing the map anyways
    gonna stop modding this, since I think this diff need a respacing
    I was afraid to make it too hard when I first mapped it. Respaced so it is 1.0x now, should be much better, still easy and without all the overlaps
I kind of disagree with settings usage, seems a bit random tbh, mainly the circle size at insane and hard diff, I really think that the decimal values are just done for the sake of why not, anyways GL with this o/
I changed some of the settings, as for the cs, for Normal to Light Insane it's increasing by .2 each diff. The Insane is 4.2 because it seemed to go really well and I personally like it much more than plain old cs4
Thanks for the huge mod

Due to the fixed hitsound + silent slidersldies map should be downloaded again
Topic Starter
Lasse
Seems like there was a problem with the new silent sliderslides that corrupted the download.

I added new ones (also silent) and it should be fine now => redownload
Avishay

Natsu wrote:

Hi

General:

  1. drum-hitwhistle has like 5 ms delay, here is a fixed ver: http://puu.sh/k58tk/ca0cc05384.wav
A's Pace:

  1. AR its too fast compared to what the map is, I think around 9,5 should be enought.
  2. OD,8,8 seems like a really random value to me, OD is mostly affected by 0,5 changes, so yeah use OD9 or OD 8,5, I'm not really fan of random values tbh
  3. 00:01:529 (1,2,3) - add some silent slider-slide or reduce volume, atm the slider sound its really annoying tbh
  4. 00:02:634 (1,2) - yeah its an extra diff, but introducing 1/4 slider jumps with this massive spacing ins't cool at all, in most of cases this will be a retry a part just starting the map, isn't better if you introduce them gradually? I don't think it really matters, those sliders aren't supposed to play like a regular sliders neither circles, however I think they are fine.
  5. 00:04:055 (1,2,3) - same as 00:01:529 -
  6. 00:05:950 (5,6) - add more spacing between them, the antijump feels really weird to play, maybe space it similar to what you did at 00:03:424 (5,6) - V
  7. 00:15:897 (1,2,3,4) - tbh I don't see how this big 1/4 jumps are necessary, they just add unnecessary difficulty to the map It's not a huge jump, it goes nicely and it emphasizes the vocals.
  8. 00:18:266 (4,5,1,2,3,4,5,6,7,8,1) - triplets sounds kinda bad due to the custom hitnormal, I think you can try something different here, maybe use the default one? Good idea, changes some stuff around with that change.
  9. 00:22:845 (1,2,3,4,5,6,7,8) - mean explaining why, this kind of pattern doesn't play nice the only think that they are good is to make player mad, a normal stream will play just nice.. Not really, this one plays great, it is oddly satisfying to play it and it plays really well, you play it like a regular stream and it does wonders.
  10. 00:43:055 (5,1) - sudden 1/4 jumps like this are really unexpected, mainly cuz the spacing that you are using for your 1/4 patterns 00:36:108 (1,1,1,1) - Regardless, it goes really well with the song and following the same spacing is not really mandatory here.
  11. 00:51:897 (1,2,3) - music is clearly going in 1/2 why you use those extender sliders ( this happen as well in other similar parts) I feel that following the music correctly is better in a rhythm game. Egh.. this is why this part felt so awkward to me, I wanted to follow the vocals but 1/2 works much better here, changed.
  12. map have fun parts, but some extended sliders make me feel not comfortable with your rhythm usage tbh

I'll leave the settings as they are, because I feel they fit just fine. Oh, and Lasse fixed the sliderslides.

Thanks!

SPOILER
osu file format v14

[General]
AudioFilename: yuruyuried.mp3
AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:tv size Yuru Yuri Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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236,117,50318,2,0,P|269:149|279:200,1,98,8|0,0:0|0:0,0:0:0:0:
125,108,50634,2,0,P|181:31|275:16,1,196,0|8,0:0|0:0,0:0:0:0:
368,96,51108,1,0,0:0:0:0:
448,228,51266,6,0,B|492:268|492:268|348:252,1,196,4|8,0:0|0:0,0:0:0:0:
256,192,51740,1,0,0:0:0:0:
125,107,51897,6,0,P|85:136|61:178,1,98
112,364,52213,2,0,P|151:335|175:293,1,98,8|0,0:0|0:0,0:0:0:0:
153,197,52529,2,0,B|189:249|189:249|233:177|299:194,1,196,0|8,0:0|0:0,0:0:0:0:
298,194,53003,1,0,0:0:0:0:
400,292,53161,1,0,0:0:0:0:
264,348,53318,1,0,0:0:0:0:
264,348,53396,1,0,0:0:0:0:
264,348,53476,1,8,0:0:0:0:
117,333,53634,1,0,0:0:0:0:
24,200,53792,6,0,B|85:196|121:184|121:184|165:204,1,147,8|0,1:0|0:0,0:0:0:0:
180,240,54108,1,8,0:0:0:0:
52,296,54266,1,0,0:0:0:0:
116,96,54424,2,0,P|188:92|232:80,1,98,8|0,1:0|0:0,0:0:0:0:
165,204,54740,1,8,0:0:0:0:
304,120,54897,1,0,0:0:0:0:
264,320,55055,5,8,1:0:0:0:
264,320,55213,1,0,0:0:0:0:
361,313,55371,1,8,1:0:0:0:
361,313,55529,1,0,0:0:0:0:
423,237,55687,1,8,1:0:0:0:
423,237,55845,1,0,0:0:0:0:
416,140,56003,1,8,1:0:0:0:
416,140,56161,1,0,0:0:0:0:
264,320,56318,5,4,1:3:0:0:
160,264,56476,2,0,L|168:152,2,98
76,28,56950,1,8,1:3:0:0:
88,60,57266,2,0,L|192:52,1,98,0|0,0:0|0:0,0:0:0:0:
472,308,57582,1,8,1:3:0:0:
456,220,57740,2,0,P|436:140|400:252,1,294.00001121521
48,336,58213,1,8,1:3:0:0:
52,352,58529,5,0,3:0:0:0:
256,316,58687,1,0,3:0:0:0:
460,352,58845,2,0,P|432:268|456:200,1,147.000005607605,12|0,3:1|0:0,0:0:0:0:
64,214,59161,2,0,P|79:285|52:352,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
208,239,59476,2,0,P|188:170|133:123,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
378,123,59792,2,0,P|323:170|304:240,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
256,316,60108,5,2,3:0:0:0:
256,92,60266,1,8,3:0:0:0:
394,216,60424,1,8,3:0:0:0:
118,216,60582,1,8,3:0:0:0:
352,88,60739,5,2,3:0:0:0:
369,144,60818,1,0,3:0:0:0:
333,190,60896,1,8,3:0:0:0:
274,178,60975,1,0,3:0:0:0:
260,121,61054,1,10,3:0:0:0:
300,78,61133,1,0,3:0:0:0:
264,20,61213,1,2,3:0:0:0:
196,4,61291,1,0,3:0:0:0:
134,32,61371,6,0,P|94:112|2:112,1,147.000005607605,4|0,3:1|0:0,0:0:0:0:
274,178,61687,1,8,0:0:0:0:
300,78,61845,1,8,0:0:0:0:
192,240,62003,1,8,1:0:0:0:
328,272,62161,1,0,0:0:0:0:
300,78,62318,1,8,0:0:0:0:
196,4,62476,1,8,0:0:0:0:
274,178,62634,6,0,B|372:192|372:192|408:160,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
192,240,62950,2,0,B|112:248|112:248|152:312,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
284,352,63266,1,8,1:0:0:0:
372,240,63424,1,0,0:0:0:0:
368,96,63582,1,8,0:0:0:0:
236,33,63740,1,8,0:0:0:0:
188,344,63897,6,0,L|12:320,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
324,40,64213,2,0,L|500:64,1,147.000005607605,8|0,0:0|0:0,0:0:0:0:
112,180,64529,2,0,P|96:108|53:49,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
400,204,64845,2,0,P|415:275|458:334,1,147.000005607605,8|8,0:0|0:0,0:0:0:0:
316,328,65161,5,8,3:0:0:0:
248,192,65318,1,8,3:0:0:0:
365,97,65476,1,8,3:0:0:0:
220,328,65634,2,0,B|128:316|72:380|72:380|92:308,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
120,216,65950,1,0,0:0:0:0:
357,234,66108,1,8,1:0:0:0:
232,292,66266,1,0,0:0:0:0:
130,82,66424,5,4,0:0:0:0:
365,97,66582,1,0,0:0:0:0:
120,216,66740,1,8,1:0:0:0:
256,24,66897,1,0,0:0:0:0:
357,234,67055,1,8,0:0:0:0:
120,216,67213,1,0,0:0:0:0:
365,97,67371,1,8,1:0:0:0:
232,292,67529,1,0,0:0:0:0:
480,316,67687,5,8,0:0:0:0:
288,360,67845,1,0,0:0:0:0:
328,144,68003,1,8,1:0:0:0:
366,309,68161,1,0,0:0:0:0:
149,290,68318,1,0,0:0:0:0:
356,216,68476,1,8,0:0:0:0:
232,24,68634,2,0,B|218:78|218:78|224:120|224:120|204:184,1,147.000005607605,8|8,1:0|0:0,0:0:0:0:
168,348,68950,6,0,P|68:352|52:232,1,183.75,4|0,0:0|0:0,0:0:0:0:
232,292,69266,2,0,P|324:253|288:137,1,183.75,8|0,1:0|0:0,0:0:0:0:
120,216,69582,6,0,P|128:116|168:228,1,294.00001121521,0|8,0:0|1:0,0:0:0:0:
197,213,70055,1,0,0:0:0:0:
388,356,70213,5,4,1:3:0:0:
316,120,70371,1,4,1:3:0:0:
248,360,70529,1,4,1:3:0:0:
444,208,70687,1,4,1:3:0:0:
197,213,70845,1,4,3:0:0:0:
169,191,70923,1,0,3:0:0:0:
149,162,71002,1,8,3:0:0:0:
140,128,71081,1,0,3:0:0:0:
144,92,71161,2,0,B|73:75|71:91|69:108|-1:95,1,147.000005607605,8|0,1:3|0:0,0:0:0:0:
368,92,71476,6,0,B|439:75|441:91|443:108|513:95,1,147.000005607605,4|0,3:1|0:0,0:0:0:0:
279,312,71792,2,0,P|210:335|138:328,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
212,68,72108,1,0,0:0:0:0:
392,188,72266,1,0,0:0:0:0:
332,64,72424,1,8,1:0:0:0:
197,213,72582,1,0,1:0:0:0:
416,104,72740,6,0,B|436:64|436:64|468:188,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
507,222,73055,2,0,B|487:262|487:262|461:162,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
461,162,73371,5,8,0:0:0:0:
280,364,73529,1,0,0:0:0:0:
104,228,73687,1,8,1:0:0:0:
372,224,73845,1,0,0:0:0:0:
188,376,74003,6,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
372,224,74318,2,0,B|408:272|408:272|444:200|396:88,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
256,217,74634,2,0,B|220:265|220:265|184:193|232:81,1,220.500008411408
256,217,74950,2,0,B|323:243|323:243|175:247,1,220.500008411408,8|0,1:0|0:0,0:0:0:0:
104,228,75266,5,6,1:0:0:0:
176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,0:0|0:0,0:0:0:0:
136,96,76055,1,8,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
288,304,76845,1,8,1:0:0:0:
145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,1:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,0|8|0,0:0|1:0|0:0,0:0:0:0:
69,190,78424,1,8,0:0:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
392,198,79055,6,0,P|350:138|281:122,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
260,351,79371,2,0,P|303:293|297:222,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
72,274,79687,2,0,P|139:297|206:270,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
444,32,81266,6,0,L|460:112,1,78.4,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
104,248,84424,2,0,L|320:256,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
330,11,85055,2,0,P|235:48|312:116,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,2,0,P|392:332|440:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,2,0,P|120:332|72:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
330,11,86476,5,8,3:0:0:0:
128,232,86634,2,0,B|83:233|83:233|44:248|8:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
181,11,86950,5,8,3:0:0:0:
384,232,87108,2,0,B|428:233|428:233|468:248|503:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:
HappyRocket88
Hi! Lasse Here's the m4m of your queue. <3 The map that I want you to mod is url'ed on the image. (•w•)
General
[ General]Well, there's not much to say about the general aspects here, but consider reading the ones I point below this statement:
  1. Consider add 2000 on Audio Leadin on A's Pace, Hard, Insane and Light Insane. This is because the song starts to early and if the player isn't aware about this, he/she might miss the first notes.
  2. Despite the fact that Avishay maps an extra with a different kiai time, I think it would make more sense if he keeps the kiai time the same as well as the other diffs do.. The way he split up the kiai doesn't flow good. Nonetheless, he's the one that will agree or not with this.
  3. There's a wave hitsounds with might have a possible delay higher than 5ms normal-hitfinish.wav Consider asking a BN about to fix that problem because it's unrankable according to Ranking Criteria.
  4. As long as you're not mapping the complete version of this song, this is the correct metadata, according to these two ranked versions:
    1. Romanised Artist: Nanamori-chu * Goraku-bu
    2. Romanised Title My Pace de Ikimashou (TV Size) Why, because this is a cute version of the original song. Besides, this is supported by this ranked version
    3. Then, remove tv size from tags because it's now already on the title.
    4. Add Akaza Akari because this is the character's name of the loli of the right bottom corner.
    5. Add Toshinou Kyouko because this is the character's name of the loli of the left bottom corner.
    6. Add Funami Yui because this is the character's name of the loli of the upper left corner.
    7. Add Yoshikawa Chinatsu because this is the character's name of the loli of the upper right corner.
  5. Make sure to Uncheck Widescreen Support option on EACH DIFF as long as you don't have storyboard. Otherwise, there's no need to have this option checked. I noticed it checked on the Easy diff.
Easy
[ Easy]Besides that I got 100% in ths diff, the flow and the patterns are readable. I pretty like this Easy diff. Good job!
  1. I highly suggest to use The Beat Snap Divison on 1/2 in this Easy as long as there are 1/2 notes that fit with the song. o-o
  2. I would like to know a reason why you set the HP Drain Time in 1.7. Thus knowing that the HP Drain Time of the Normal diff goes on 3. I think it would make more sense if you keep the rounded number as 2 in this Easy for consistency.
  3. The same goes to with the OD Overall Difficulty. It would make more sense if you set it on 2 fro consistency as well as you do with the Normal (4) and the Advanced (6).
  4. Also, I'd like to know why AR (Approach Rate) plays for you better on 3.2 rather than 3. Despite of the stars rating of this diff seems to look like a normalish-easy, It would look better if you keep rounded numbers as 3 to make it consitent with the normal (5) and the Advanced (7).
  5. Remove these unnecessary green lines as long as they're not making a big change on the mapset: 00:48:897 -
  6. 00:02:634 (1,2) Going beyond that these two slider are symmetric, the flow isn't that good. The current way the ball circulates in the slider is a little crappy and odd. (Those slider's points are totally random) It would make more sense if the slide followed the drums with its own wave. What about this? It's not the best mustache, but it matches better with the drums.
  7. 00:02:634 (1,2) Remove the whistle of these two sliders. The current claps fits better and the use of the whistle overload that slider doesn't sound well there.
  8. 00:11:476 (2) The slider's end doesn't fit properly with the song. As the main bet ends on 00:11:950, the slider's end isn't making either an emphasis here, si it would make more sense if you remove the reverse of that slider and make it end on 00:11:792 to emphasize better that beat. Just like this.
  9. 00:11:476 (2) Just a minor suggestion, but you can improve the flow by putting it here x=380|y=192.
  10. 00:14:950 (4) This is another nazi suggestion, but there are such as unnecessary slider's points to make the "S" curvy flow. Try out to make it as simple as this.
  11. 00:21:266 (1) Remove the NC here to make this pattern consistency with the previous one, as you did here 00:13:371 (1,2,3,4,5,6,7).
  12. 00:31:055 (3) Add NC here to keep the NC'ing pattern you have on the previous patterns as well as you did here 00:23:476 (1,2,1,2) every two big ticks.
  13. 00:51:266 (1,2) Just a mini-visual suggestion, but you can make simple curve sliders for this pattern. o-o The current ones play good but look a bit odd.
  14. 00:55:055 (3) Same here, by moving the middle slider's point would make a better blanket here. It would look cooler like this.
  15. 01:00:108 (3) The current slider's end doesn't match well with the song. It would sound better if you made it end on a strong beat as this one 01:00:108 (3).
  16. 01:03:897 (4) Just another visual suggestion, but this slider could look better if you try out something less complicated that followed the vocals in its own wave. what about this?
Normal
[ Normal] Normal diff has my approval too. Good job! How ever, there are somethings that I would like to suggest you:
  1. 00:02:634 (1) Just a visual suggestion, but you can improve the slider wave of this slider by moving the end slider's point a bit to the right to make it like this.
  2. 00:17:792 (4) Same goes here, by moving the middle slider's point a grid to the right.
  3. 00:35:161 (3,1) Here the overlap is very noticeable and looks bad. Try out to don't overlap objects in this diff because it looks uncluttered.
  4. 00:37:371 (3,4,5,6) The rhythm doesn't play bad here, but despite knowing this section is entire 1/2, it might be harder to tap because the notes are too close and judging from the 1/1 rhythm you manage in the previous patterns, this makes stuffs harder to players. It would make more sense if you change the 1/2 circles into 1/2 sliders to improve the playability of this flow.
  5. 00:41:161 (1,2) The current rhythm doesn't match properly with the song. I know you wanted to emphasize some of the vocals beats with this slider 00:41:161 (1) but that doesn't play good because you're following the strong beats of the vocals and some drums beats, and despite that ending on a 1/2 doesn't make a good empahsis on it. It would be better if you follow the strong beats that go here 00:41:792 and here 00:42:266. what about thys rhytm then?
  6. 01:00:108 (1,2) Personally, I was playing this and I miss up the second slider because it doesn't match with the song indeed. I think it would be cooler if you emphasize here the vocals and make start the slider 01:00:582 to not miss that important vocal beat. Just like this.
  7. 01:25:371 (1) A finish would have sounded better here. Just because consistency of the spinner emphasis. ;w;
Advanced
[ Advanced] Well I like this advanced, but I couldn't such as big issues here. Here I'll just point out some suggestions that can help:
  1. 00:07:371 (3,1,2) I know you wanted to keep DS consistency here, but it would look better if you keep the same space as you did with the previous sliders. Moving a bit the circles to the right would make it cooler.
  2. 00:11:476 (3,4,5,6) It's just a mini-visual nazi suggestion, but you can keep the same DS 0.20x with all the notes here. It will make stuffs tidy and better to read.
  3. 00:25:371 (3,4) Same suggestion of the first point. They almost overlap each other. what about this flow?
  4. 00:45:266 (2,3) ^ this.
As I can't mod higher diffs, my mod ends' here! Good luck with the mapset!
Topic Starter
Lasse

HappyRocket88 wrote:

General
[ General]Well, there's not much to say about the general aspects here, but consider reading the ones I point below this statement:
  1. Consider add 2000 on Audio Leadin on A's Pace, Hard, Insane and Light Insane. This is because the song starts to early and if the player isn't aware about this, he/she might miss the first notes.
    I don't really know if I want to do that or not, I'll consider it
  2. There's a wave hitsounds with might have a possible delay higher than 5ms normal-hitfinish.wav Consider asking a BN about to fix that problem because it's unrankable according to Ranking Criteria. Looks like barely 5ms to me (according to Audition) but I cut it nonetheless
  3. [about the title/tv size] the short version you linked is relatively old (I believe before the guidelines for naming tv sizes etc. got changed) There is no official source to support the "tv size" and also thisjust got ranked like two weeks ago which is the same version as mine with the same metadata (no tv size in the name)
  4. [add character names to tags] sure, why not, the other just ranked version has it too
[*] Make sure to Uncheck Widescreen Support option on EACH DIFF as long as you don't have storyboard. Otherwise, there's no need to have this option checked. I noticed it checked on the Easy diff. Seems like I overlooked the easy while removing it from all, thanks for pointing it out, removed[/list]




Easy
[ Easy]Besides that I got 100% in ths diff, the flow and the patterns are readable. I pretty like this Easy diff. Good job!
  1. I highly suggest to use The Beat Snap Divison on 1/2 in this Easy as long as there are 1/2 notes that fit with the song. o-o ugh, the song is 190bpm, using mostly 1/1 seems more suitable for an easy diff at this bpm
  2. [HP/AR/OD] sure, all applied
  3. Remove these unnecessary green lines as long as they're not making a big change on the mapset: 00:48:897 - done
  4. 00:02:634 (1,2) Going beyond that these two slider are symmetric, the flow isn't that good. The current way the ball circulates in the slider is a little crappy and odd. (Those slider's points are totally random) It would make more sense if the slide followed the drums with its own wave. What about this? It's not the best mustache, but it matches better with the drums.
    I changed those two sliders to other shapes that look better and go better with the drums (wobble for first dum part, curve for second)

  5. 00:02:634 (1,2) Remove the whistle of these two sliders. The current claps fits better and the use of the whistle overload that slider doesn't sound well there. done
  6. 00:11:476 (2) The slider's end doesn't fit properly with the song. As the main bet ends on 00:11:950, the slider's end isn't making either an emphasis here, si it would make more sense if you remove the reverse of that slider and make it end on 00:11:792 to emphasize better that beat. Just like this. changed
  7. 00:11:476 (2) Just a minor suggestion, but you can improve the flow by putting it here x=380|y=192. moved a bit
  8. 00:14:950 (4) This is another nazi suggestion, but there are such as unnecessary slider's points to make the "S" curvy flow. Try out to make it as simple as this. I thing the curving of this looks slightly better the way it is right now
  9. 00:21:266 (1) Remove the NC here to make this pattern consistency with the previous one, as you did here 00:13:371 (1,2,3,4,5,6,7). done
  10. 00:31:055 (3) Add NC here to keep the NC'ing pattern you have on the previous patterns as well as you did here 00:23:476 (1,2,1,2) every two big ticks. done
  11. 00:51:266 (1,2) Just a mini-visual suggestion, but you can make simple curve sliders for this pattern. o-o The current ones play good but look a bit odd.
    They are meant to looks a bit odd. The whole diff is basically some circles + lots of normal curved slider, this makes them stand out a bit more just like the vocals here
  12. 00:55:055 (3) Same here, by moving the middle slider's point would make a better blanket here. It would look cooler like this. changed a bit
  13. 01:00:108 (3) The current slider's end doesn't match well with the song. It would sound better if you made it end on a strong beat as this one 01:00:108 (3). I think it goes well with drums a nd vocals right now
  14. 01:03:897 (4) Just another visual suggestion, but this slider could look better if you try out something less complicated that followed the vocals in its own wave. what about this?
    I think the current one is nice here
Thanks for the mod, I'll reply to the other diffs and mod back later today ;)



Please redownload for fixed normal-hitfinish.wav
Topic Starter
Lasse
second part of the reply

HappyRocket88 wrote:

Normal
[ Normal] Normal diff has my approval too. Good job! How ever, there are somethings that I would like to suggest you:
  1. 00:02:634 (1) Just a visual suggestion, but you can improve the slider wave of this slider by moving the end slider's point a bit to the right to make it like this. changed a bit
  2. 00:17:792 (4) Same goes here, by moving the middle slider's point a grid to the right. changed a bit
  3. 00:35:161 (3,1) Here the overlap is very noticeable and looks bad. Try out to don't overlap objects in this diff because it looks uncluttered.
    Those are 3 beats apart, barely noticeable during gameplay and it is the best place to put everything in terms of flow/playability/ds
  4. 00:37:371 (3,4,5,6) The rhythm doesn't play bad here, but despite knowing this section is entire 1/2, it might be harder to tap because the notes are too close and judging from the 1/1 rhythm you manage in the previous patterns, this makes stuffs harder to players. It would make more sense if you change the 1/2 circles into 1/2 sliders to improve the playability of this flow.
    The completely consistent ds makes this easy to read and taps put much better emphasis here, I think they are nice here
  5. 00:41:161 (1,2) The current rhythm doesn't match properly with the song. I know you wanted to emphasize some of the vocals beats with this slider 00:41:161 (1) but that doesn't play good because you're following the strong beats of the vocals and some drums beats, and despite that ending on a 1/2 doesn't make a good empahsis on it. It would be better if you follow the strong beats that go here 00:41:792 and here 00:42:266. what about thys rhytm then? I think it adds some variety, also the fact that it is a slider into singletap makes it even less problematic due to the slider leniency, so even if someone misreads/misplays slightly it won't break the combo
  6. 01:00:108 (1,2) Personally, I was playing this and I miss up the second slider because it doesn't match with the song indeed. I think it would be cooler if you emphasize here the vocals and make start the slider 01:00:582 to not miss that important vocal beat. Just like this. yes, that seems better, changed
  7. 01:25:371 (1) A finish would have sounded better here. Just because consistency of the spinner emphasis. ;w;
    huh? I used the same hitsounding for the same spinner on easy. Consider that this uses the Custom2 set which is barely used for anything else and this "whistle" goes pretty well with the hight pitched shout at the end of the spinner, so I'll keep it like that
Advanced
[ Advanced] Well I like this advanced, but I couldn't such as big issues here. Here I'll just point out some suggestions that can help:
  1. 00:07:371 (3,1,2) I know you wanted to keep DS consistency here, but it would look better if you keep the same space as you did with the previous sliders. Moving a bit the circles to the right would make it cooler. That's where they were supposed to be, seems like it got messed up by autostacking, applied
  2. 00:11:476 (3,4,5,6) It's just a mini-visual nazi suggestion, but you can keep the same DS 0.20x with all the notes here. It will make stuffs tidy and better to read. seems like grid snap was on for this, changed them all to 0.21x since 0.2 didn't really work
  3. 00:25:371 (3,4) Same suggestion of the first point. They almost overlap each other. what about this flow? changed those a bit I really like this pattern right nowm especially the whole 45° thing and as long as they are not actually overlapping I don't see any issues with it
  4. 00:45:266 (2,3) ^ this.
As I can't mod higher diffs, my mod ends' here! Good luck with the mapset!
KASUM1
Hello ~! I'm here for M4M

[A's Pace]

00:16:213 (2,4) - this overlap is intentional?
00:43:687 (1) - how about something like that http://puu.sh/kfOGs/ff64786a14.jpg and blanket 00:44:318 (4) -
00:45:740 (5,1) - blanket this for better pattern :D

[Insane]

00:49:371 (4,3) - this overlap is intentional?
01:01:687 (2,4) - more neater


[Light Insane]

00:49:371 (4,1) - stack the sliders trail
01:17:792 (3,6) - stack

[Hard]

01:20:950 (5,1) - overlap

[Normal]

00:35:161 (3,1) - stack with slider trail if possible
01:23:792 (4,1) - fix blanket

[Easy]

Perfect


Sorry for the short mod , It's so hard to find issues since you had like 50+ mods

I hope something helps
Topic Starter
Lasse

KASUM1 wrote:

Hello ~! I'm here for M4M


[Insane]

00:49:371 (4,3) - this overlap is intentional? umm yes it is, it's even stacked...
01:01:687 (2,4) - more neater fixed blanket


[Light Insane]

00:49:371 (4,1) - stack the sliders trail would ruin at least one of the pattern and the overlap is not visible during gameplay
01:17:792 (3,6) - stack would make some weird incosistent ds and the overlap is not visible during gameplay

[Hard]

01:20:950 (5,1) - overlap ??? where?

[Normal]

00:35:161 (3,1) - stack with slider trail if possible would ruin spacing and the pattern
01:23:792 (4,1) - fix blanket But it's perfect already image

[Easy]

Perfect


Sorry for the short mod , It's so hard to find issues since you had like 50+ mods

I hope something helps
Avishay

KASUM1 wrote:

Hello ~! I'm here for M4M

[A's Pace]

00:16:213 (2,4) - this overlap is intentional? Yes.
00:43:687 (1) - how about something like that http://puu.sh/kfOGs/ff64786a14.jpg and blanket 00:44:318 (4) - No
00:45:740 (5,1) - blanket this for better pattern :D Nice.

I hope something helps
SPOILER
osu file format v14

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TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:Yuru Yuri Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
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Kalibe
Yep, M4M ;)

[Normal]

00:21:582 (2,3) - correct blanket
00:37:371 (3,4,5,6) - maybe 1/2 sliders? this is hard for new players :o
00:46:845 (3,4) - symmetry
01:15:266 (3,4) - little ugly for me :/ https://osu.ppy.sh/ss/3716542 ?
01:23:792 (4,1) - blanket

[Advanced]

CS = 3,5 HP = 5 (why 4) ? :/

00:11:476 (3,4,5,6) - i prefer to normal DS
00:13:371 (1) - delete NC and put NC here 00:13:687 (2) -
00:46:213 (1,2) - hmmm... It looks awkward for me

btw. Nice Advanced to learn single tap for Hard players ;)

[Hard]

AR = 8 OD = 6 nothing else, good

[Light Insane]

CS = 4 OD = 7,5 or 8

00:07:055 (4,1) - overlapped?
00:20:003 (3,4,5) - fix space pls this is weird :o
01:27:424 (1,2,3) - so troll xD

That's it I'm bad at modding above 5 stars, so GL :) !! Nice map and these hitsounds are nice and give me deaf
Topic Starter
Lasse

Kalibe wrote:

Yep, M4M ;)

[Normal]

00:21:582 (2,3) - correct blanket fixed
00:37:371 (3,4,5,6) - maybe 1/2 sliders? this is hard for new players :o those are just two 190bpm 1/2s with more than a beat break inbetween and spacing makes them easy to tap or even alternate
00:46:845 (3,4) - symmetry changed a bit
01:15:266 (3,4) - little ugly for me :/ https://osu.ppy.sh/ss/3716542 ? changed a bit
01:23:792 (4,1) - blanket made symmetrical instead

[Advanced]

CS = 3,5 HP = 5 (why 4) ? :/ HP4 cause normal = 3 and hard = 5 also the blankets etc. are made with 3.4 in mind so changing it now woulld mess it up. ALso the gap between N-A-H-Light Insane is 0.2 cs each

00:11:476 (3,4,5,6) - i prefer to normal DS Normal DS would make this a diffspike where I don't want one and stacking would look bad here imo, this is fine
00:13:371 (1) - delete NC and put NC here 00:13:687 (2) - Why should I nc the vocals? I'm using NC for downbeats, not having NC here would be really weird
00:46:213 (1,2) - hmmm... It looks awkward for me It's intuitive to paly as long as one follow the slider at least halfway through

btw. Nice Advanced to learn single tap for Hard players ;)

[Hard]

AR = 8 OD = 6 nothing else, good OD 6 is too low, also the Advanced is already OD6 and the OD Jump from Hard -> Light Insane would be too big
I think An AR slightly above 8 goes well with the slightly above average BPM of the song


[Light Insane]

CS = 4 OD = 7,5 or 8 7.7 fits nicely between 7 (Hard) and 8.5 (Insane) as for the CS, see above and I really like 3.8 on this

00:07:055 (4,1) - overlapped? 2+ beats @190bpm apart, not noticeable during Gameplay, probably not even with EZ
00:20:003 (3,4,5) - fix space pls this is weird :o Huh, this is a pretty common pattern (smaller jump on weak beat, bigger on strong beat) and it's really nice to play, really helps to emphasize 00:19:687 (1,3) -
01:27:424 (1,2,3) - so troll xD

That's it I'm bad at modding above 5 stars, so GL :) !! Nice map and these hitsounds are nice and give me deaf
thanks :)
Okoayu
I usually don't turn off hitsounds but uhh
the constant ticking hitnormal on all notes destroys my mind
Topic Starter
Lasse

Okoratu wrote:

I usually don't turn off hitsounds but uhh
the constant ticking hitnormal on all notes destroys my mind
Ugh, so far nobody complained about them and I used them in my personal skin for some time and liked them.

But I'm open to change the soft-hitnormal if needed/provided a "better" one that still fits, feel free to suggest one and I'll try it out
Cherry Blossom
Hello from my queue, sorry for delay, I was really busy.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Easy

  1. 00:07:687 (1) - Here you can add a reverse on this slider to give a constant rhythm, I guess it is more intuitive to play a constant 1/1 rhythm instead of a 2/1 and 1/1. It works well, you can try it.
  2. 00:18:424 (1,2,3,4,5,6) - This rhythm is really confusing, you're following instruments with 00:18:424 (1,2,3) - especially with those 2 sliders, but you just skipped the strongest note here 00:20:950 - that should be followed or clicked. If you want to follow the "ayy"s , just do it on the whole pattern, i mean don't skip notes like 00:18:740 -. This current pattern is confusing. This pattern is fine : 00:33:582 (1,2,3,4,1) -

Normal

  1. 00:17:476 - This note is enough strong and could be important, so it could be better if you make this tick clicked or followed by a sliderend for a better impression.
  2. 00:50:003 (4) - This reversed 1/2 slider could be avoided because there is nothing really strong on the red tick, this is not a Hard or Insane diff, this is just a Normal diff and if you want to add more density with 1/2, just do it on powerful notes (like vocals) on red ticks.

Advanced

  1. 00:51:108 - If you want to follow vocal during this whole section, add a circle here to keep the consistency with rhythm as you did here 00:49:687 (4,5,1) - or here 00:54:740 (3,1) -

Hard

  1. 00:15:897 (1,2) - I don't really think that 2 reversed 1/2 sliders are suitable for what you can hear, it could be better if you use 1/1 circles or a 1/2 slider followed by a circle, that works better. Same for 00:20:950 (1,2) -
  2. 00:33:266 (1) - I'd say no, you don't really have a valid reason to use a 3/4 slider here, the vocal clearly ends on the red tick, and you just skipped it. There is nothing audible on the blue tick, and if you're going to say that you're emphasizing vocal here, that won't be a valid reason.
  3. 00:51:108 - Here there is an important note that should be folowed or clicked, because you almost followed all vocal notes before and after maybe, and that sounds weird that you didn't do it here, it sounds empty.

Light Insane

  1. 00:40:529 (4,5,6,7,1,2) - There should be a little more distance between each circles to make this pattern more airy for the sake of visual. (I mean, the circle are close to be overlapped, more distance between them make them better to see)

Insane

  1. 00:38:950 (3,4,5) - It looks a little weird that there is like an antijump here 00:39:108 (4,5) - and that makes these circles a little uncomfortable to play because the angle between 00:38:950 (3,4,5) - is near to 180° and a smaller distance between 00:39:108 (4,5) - doesn't really help, the player needs much aim to be able to handle this pattern. If you really want to keep the antijump, just change the angle and move 00:39:266 (5) - downward in order to reduce the angle and make this pattern more comfortable to play.
  2. 00:48:897 (2) - Here i didn't get why there is a spacing difference and especially a smaller between 00:48:897 (2,3) - . If you were following and emphasizing vocals, there would be a higher distance between 00:48:897 (2,3) - . If you don't want to emphasize anything, just keep and equal distance between objects as you did here 00:49:845 (2) -

A's Pace

  1. 00:02:634 (1,2,3,4,5) - No, and no. There is clearly nothing audible on blue ticks, and these 1/4 sliders are overdone, you don't really have any reason to use 1/4 sliders when 1/2 circles are just enough. A slider should start and end on something audible, same for other 1/4 sliders like this.
  2. 00:17:161 (5,6) - This is a "no" too, I don't really understand why you used reversed 1/8 sliders here excepted if you want to follow nothing, but following nothing with objects like this are not recommended at all, and even unrankable. Just avoid it. Same for 00:22:213 (1,2) -
  3. 00:20:318 (4,5,6,7,1) - This pattern is weird to play, there are long jumps before and the "small" distance between 00:20:634 (6,7) - is quite surprising, it looks like you didn't have enough space to manage. It makes this pattern weird in terms of gameplay, and you should make this pattern more airy to respect "consistency" with other patterns, i mean the long distance between objects you always used before. So, there should be a higher distance between 00:20:634 (6,7) -
  4. 00:22:845 (1,2,3,4,5,6,7,8) - https://www.youtube.com/watch?v=yRW8EGbdfLA
  5. 00:31:687 (1,2) - This 3/4 slider is weird because you skipped a strong note here 00:31:845 -, and i don't really think using a 3/4 slider in order to follow vocal is a good idea when you have something strong the on the red tick you skipped. It could be better if you make this tick 00:31:845 - followed or clicked.
  6. 00:44:318 (4,5) - This could be considered as a readability issue because the gap between these objects is 1/2 and visually the distance is the same as 00:43:687 (1,2) - or 00:44:950 (1,2) - and that could be really confusing. You may have troubles with the QAT with it (I already saw a lot of things like this DQed). There should be more distance between 00:44:318 (4,5) -


Good luck ~

Edit :

Lasse wrote:

Okoratu wrote:

I usually don't turn off hitsounds but uhh
the constant ticking hitnormal on all notes destroys my mind
Ugh, so far nobody complained about them and I used them in my personal skin for some time and liked them.

But I'm open to change the soft-hitnormal if needed/provided a "better" one that still fits, feel free to suggest one and I'll try it out
When i was modding, i just turned volume off because these hitsounds were too noisy (and i don't usually mod hitsounds).
Topic Starter
Lasse

Cherry Blossom wrote:

Hello from my queue, sorry for delay, I was really busy.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

Easy

  1. 00:07:687 (1) - Here you can add a reverse on this slider to give a constant rhythm, I guess it is more intuitive to play a constant 1/1 rhythm instead of a 2/1 and 1/1. It works well, you can try it. Yeah, that seems nice, added reverse and modified 1 accordingly to keep ds
  2. 00:18:424 (1,2,3,4,5,6) - This rhythm is really confusing, you're following instruments with 00:18:424 (1,2,3) - especially with those 2 sliders, but you just skipped the strongest note here 00:20:950 - that should be followed or clicked. If you want to follow the "ayy"s , just do it on the whole pattern, i mean don't skip notes like 00:18:740 -. This current pattern is confusing. This pattern is fine : 00:33:582 (1,2,3,4,1) - I wondered why this felt a bit strange to play, fixed by using the same rhythm as 00:33:582 (1,2,3,4,1)

Normal

  1. 00:17:476 - This note is enough strong and could be important, so it could be better if you make this tick clicked or followed by a sliderend for a better impression. I added a note, doesn't really make it harder and fits well
  2. 00:50:003 (4) - This reversed 1/2 slider could be avoided because there is nothing really strong on the red tick, this is not a Hard or Insane diff, this is just a Normal diff and if you want to add more density with 1/2, just do it on powerful notes (like vocals) on red ticks.makes sense, they are now 1/1 slider instead of rep 1/2, also made it look a bit nicer

Advanced

  1. 00:51:108 - If you want to follow vocal during this whole section, add a circle here to keep the consistency with rhythm as you did here 00:49:687 (4,5,1) - or here 00:54:740 (3,1) - Adding a note or slidierend here feels off to me, sure there vocal that is held from 00:50:950 (4) - would kinda fir with it, but ther other two you mentioned actually have their own syllables on the red tick, while this is just held from before.
    00:49:845 (5) - => ki
    00:54:897 sliderend => wa
    but 00:51:108 => held ai~ from 00:50:950 (4) -
    So I don't think a note here would be necessary



Hard

  1. 00:15:897 (1,2) - I don't really think that 2 reversed 1/2 sliders are suitable for what you can hear, it could be better if you use 1/1 circles or a 1/2 slider followed by a circle, that works better. Same for 00:20:950 (1,2) - okay, seems fine => made both 1/1 sliders
  2. 00:33:266 (1) - I'd say no, you don't really have a valid reason to use a 3/4 slider here, the vocal clearly ends on the red tick, and you just skipped it. There is nothing audible on the blue tick, and if you're going to say that you're emphasizing vocal here, that won't be a valid reason. fair enough, cut off the last part of the slider and made 1/2
  3. 00:51:108 - Here there is an important note that should be folowed or clicked, because you almost followed all vocal notes before and after maybe, and that sounds weird that you didn't do it here, it sounds empty.added a note here and on 00:50:476 (3) - because having it only on one of them feels really weird

Light Insane

  1. 00:40:529 (4,5,6,7,1,2) - There should be a little more distance between each circles to make this pattern more airy for the sake of visual. (I mean, the circle are close to be overlapped, more distance between them make them better to see) Sure, increased to ~1,9x

Insane

  1. 00:38:950 (3,4,5) - It looks a little weird that there is like an antijump here 00:39:108 (4,5) - and that makes these circles a little uncomfortable to play because the angle between 00:38:950 (3,4,5) - is near to 180° and a smaller distance between 00:39:108 (4,5) - doesn't really help, the player needs much aim to be able to handle this pattern. If you really want to keep the antijump, just change the angle and move 00:39:266 (5) - downward in order to reduce the angle and make this pattern more comfortable to play.
    Ugh, seems like I hit ctrl-g on that slider and didn't notice, changed this a little to remove the antijump and make the angles better
  2. 00:48:897 (2) - Here i didn't get why there is a spacing difference and especially a smaller between 00:48:897 (2,3) - . If you were following and emphasizing vocals, there would be a higher distance between 00:48:897 (2,3) - . If you don't want to emphasize anything, just keep and equal distance between objects as you did here 00:49:845 (2) - makes sense, snapped whole combo to 1.7x and improved some angles



Good luck ~

Edit :

Lasse wrote:

You may embed only 2 quotes within each other.


When i was modding, i just turned volume off because these hitsounds were too noisy (and i don't usually mod hitsounds).
I replaced the sof-hitnormal with a different one for now that seems to go fine with the song and the hitsound additions while also nicely contrasting the drum-hitnormal used occasionally
thanks for that mod, really improved some rhythm and spacing aspects :)



redownload for changed soft-hitnormal
Avishay

Cherry Blossom wrote:

Hello from my queue, sorry for delay, I was really busy.
Please, reply to this mod and tell me why you didn't change without saying "it's my style" or "there are already ranked maps with the same kind of pattern" or other reasons like this.

A's Pace

  1. 00:02:634 (1,2,3,4,5) - No, and no. There is clearly nothing audible on blue ticks, and these 1/4 sliders are overdone, you don't really have any reason to use 1/4 sliders when 1/2 circles are just enough. A slider should start and end on something audible, same for other 1/4 sliders like this.
  2. 00:17:161 (5,6) - This is a "no" too, I don't really understand why you used reversed 1/8 sliders here excepted if you want to follow nothing, but following nothing with objects like this are not recommended at all, and even unrankable. Just avoid it. Same for 00:22:213 (1,2) -
  3. 00:20:318 (4,5,6,7,1) - This pattern is weird to play, there are long jumps before and the "small" distance between 00:20:634 (6,7) - is quite surprising, it looks like you didn't have enough space to manage. It makes this pattern weird in terms of gameplay, and you should make this pattern more airy to respect "consistency" with other patterns, i mean the long distance between objects you always used before. So, there should be a higher distance between 00:20:634 (6,7) -
  4. 00:22:845 (1,2,3,4,5,6,7,8) - https://www.youtube.com/watch?v=yRW8EGbdfLA k thx. Honesetly this plays great and I like this pattern, the spacing is not huge and you're overexaggerating (just like charles in thie video), you can play it as a regular stream but it feels much better.
  5. 00:31:687 (1,2) - This 3/4 slider is weird because you skipped a strong note here 00:31:845 -, and i don't really think using a 3/4 slider in order to follow vocal is a good idea when you have something strong the on the red tick you skipped. It could be better if you make this tick 00:31:845 - followed or clicked.
  6. 00:44:318 (4,5) - This could be considered as a readability issue because the gap between these objects is 1/2 and visually the distance is the same as 00:43:687 (1,2) - or 00:44:950 (1,2) - and that could be really confusing. You may have troubles with the QAT with it (I already saw a lot of things like this DQed). There should be more distance between 00:44:318 (4,5) -
Eveyrthing else changed, even the stuff I was stubborn about, I want to avoid as many problems as possible and I guess the patterns would fit better somehwer else.

Some patterns self changed as well, just because I got tired of seeing them.

SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 6
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:Yuru Yuri Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
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264,348,53476,1,8,0:0:0:0:
117,333,53634,1,0,0:0:0:0:
24,200,53792,6,0,B|85:196|121:184|121:184|165:204,1,147,8|0,1:0|0:0,0:0:0:0:
180,240,54108,1,8,0:0:0:0:
52,296,54266,1,0,0:0:0:0:
116,96,54424,2,0,P|188:92|232:80,1,98,8|0,1:0|0:0,0:0:0:0:
165,204,54740,1,8,0:0:0:0:
304,120,54897,1,0,0:0:0:0:
264,320,55055,5,8,1:0:0:0:
264,320,55213,1,0,0:0:0:0:
361,313,55371,1,8,1:0:0:0:
361,313,55529,1,0,0:0:0:0:
423,237,55687,1,8,1:0:0:0:
423,237,55845,1,0,0:0:0:0:
416,140,56003,1,8,1:0:0:0:
416,140,56161,1,0,0:0:0:0:
264,320,56318,5,4,1:3:0:0:
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76,28,56950,1,8,1:3:0:0:
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472,308,57582,1,8,1:3:0:0:
456,220,57740,2,0,P|436:140|400:252,1,294.00001121521
48,336,58213,1,8,1:3:0:0:
52,352,58529,5,0,3:0:0:0:
256,316,58687,1,0,3:0:0:0:
460,352,58845,2,0,P|432:268|456:200,1,147.000005607605,12|0,3:1|0:0,0:0:0:0:
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208,239,59476,2,0,P|188:170|133:123,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
378,123,59792,2,0,P|323:170|304:240,1,147.000005607605,8|0,3:0|0:0,0:0:0:0:
256,316,60108,5,2,3:0:0:0:
256,92,60266,1,8,3:0:0:0:
394,216,60424,1,8,3:0:0:0:
118,216,60582,1,8,3:0:0:0:
352,88,60739,5,2,3:0:0:0:
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333,190,60896,1,8,3:0:0:0:
274,178,60975,1,0,3:0:0:0:
260,121,61054,1,10,3:0:0:0:
300,78,61133,1,0,3:0:0:0:
264,20,61213,1,2,3:0:0:0:
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280,364,73529,1,0,0:0:0:0:
104,228,73687,1,8,1:0:0:0:
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188,376,74003,6,0,P|172:268|304:232,1,220.500008411408,2|0,0:0|0:0,0:0:0:0:
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176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
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200,236,78740,1,2,0:1:0:0:
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392,198,80634,1,10,3:0:0:0:
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281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
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408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
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231,316,82213,5,2,0:0:0:0:
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172,172,83003,1,2,0:0:0:0:
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Milan-
easy
-in the lowest difficulty we always try to avoid these 00:02:634 (1) - kind of sliders, the ones with ambiguous sliderpath. You should do the same
-actually i recommend you to use 1.1x spacing instead. 1x makes everything looks so close that makes patterns be confusing to play
-00:20:003 (4,6) - these kind of thing makes the map look unpolished, try to avoid them so the map looks neater
-00:22:529 (7,1) - i'd prefer if you have a better flow between these. Using dropoff kinda thing at this level doesnt seem to be right imo
-00:56:318 (1,2,3,4,1,2,3) - so here you're mapping the instruments but here 00:35:161 (4,1,2,3) - and similar you decided to map vocals instead. it's better to keep mapping 1 track or be as constant as possible when it comes to rhythms-

normal
-00:03:266 (1) - nc doesnt seem neccesary
-00:10:213 (4) - i'd ctrl g and arrange it so it's easier to read, right now 00:09:582 (3,4,1) - is pretty ambiguous.
-00:35:161 (3,1) - what i already said 00:59:792 (4,2) -
-01:21:582 - ithink you should map this. it's basically the same as 00:13:371 - or any other
-you may want to re look to your nc'ng

advanced
-01:00:740 (1) - probably works better as 2 1/4 repeaters like other places. Since rhythm is already done before and it's easier to catch, also sounds better that way
-i think you should nerf sections where you spam 1/2 rhythms with no 1/1 at all. Merge some sliders and stuff so it actually looks like an advanced rhythmically

hard
-not much to say tbh, just that similar to adv, you could nerf some rhythm. Try to not go up 3-4 circles for example. Players at this level are just starting to singletapping

light sane
-00:17:161 (1) - rhythm used in insane or hard is way better than this tbh. 00:31:687 (3) -
-00:17:792 (1,1) - distance is pretty annoying to play, you use extended slider right before so using antijump kinda thing is awkward to play
-00:19:055 (3,4,5,1,2,3,4,5) - this kind of distance usage makes the map looks random in general. Places where you use multiples distances for the same rhythm. 00:34:213 (1,2,3,1,2) - and others similars
-00:48:424 (5,1) - everyone will think these are 1/4 apart nowadays. use a more normal distance
-using different kind of sliders shapes may look cool to you but in general, when you overuse them it tends to make the map look very unpolished cuz inconsistency. try to avoid that as well

insane
-00:22:529 (2) - i'd make it a 1/2 slider instead so the momentum towards the stream isn't lost.
-00:38:950 (3,4,5,6,7) - flow is pretty sharp here, you should realize it yourself just by moving the cursor
-01:08:003 (2,3,4,5,6) - ^ . For example try ctrl'g'ng 01:08:318 (3,4) - and see how circular flow works here, then try to improve it even more by caring about the constancy in your distance
-similar comments from light sane should apply here too

gonna skip a's diff cuz im gay
gl <3
Avishay
^ You like me very much don't you.
Topic Starter
Lasse

Milan- wrote:

easy
-in the lowest difficulty we always try to avoid these 00:02:634 (1) - kind of sliders, the ones with ambiguous sliderpath. You should do the same
I think those are fine, they are really long because of the music they are mapped to and making the ma simple shape would be really boring, the low SV combined with slider leniency makes them really hard to break on, even for new players
-actually i recommend you to use 1.1x spacing instead. 1x makes everything looks so close that makes patterns be confusing to play
-00:20:003 (4,6) - these kind of thing makes the map look unpolished, try to avoid them so the map looks neater I already increased the spacing and further increasing it would make it too hard for an easy, considering the high bpm
-00:22:529 (7,1) - i'd prefer if you have a better flow between these. Using dropoff kinda thing at this level doesnt seem to be right imo It might look like that at first glance, but the leniency + being some beats apart makes it still playable like this:
http://i.imgur.com/qvfTQcY.png

-00:56:318 (1,2,3,4,1,2,3) - so here you're mapping the instruments but here 00:35:161 (4,1,2,3) - and similar you decided to map vocals instead. it's better to keep mapping 1 track or be as constant as possible when it comes to rhythms- I think the slow singletaps make the transition to instruments easily understandable, even for newer players. Also mapping instruments here and vocals+instruments before feels more sensible to me looking at the how the vocals are for both parts. Mapping the latter part to the vocals become really weird on an easy diff.

normal
-00:03:266 (1) - nc doesnt seem neccesary Was a mistake, removed
-00:10:213 (4) - i'd ctrl g and arrange it so it's easier to read, right now 00:09:582 (3,4,1) - is pretty ambiguous. Considering that a people with either stay at the start of the repeating sldiers the whole time or follow it completely (whic hare both the most common ways to play those) 3-4-1 becomes a rather simple zigzag, should not be problematic to play or read
-00:35:161 (3,1) - what i already said 00:59:792 (4,2) - Like mentioned on for the easy it goes way better with the song this way while keeping the difficulty on a reasonable level and the playability is still fine
-01:21:582 - ithink you should map this. it's basically the same as 00:13:371 - or any other the way it is right now makes the transition to vocals much clearer, adding a note here plays worse
-you may want to re look to your nc'ng looked throughh the whole map and fixed some nc

advanced
-01:00:740 (1) - probably works better as 2 1/4 repeaters like other places. Since rhythm is already done before and it's easier to catch, also sounds better that way idk, 00:48:108 (3,4) - and the other drumroll both sound way different than this one, so I think mapping them differently is fine here. Also I think the current one build more "pressure" than the others which nicely leads into the very energetic kiai time
-i think you should nerf sections where you spam 1/2 rhythms with no 1/1 at all. Merge some sliders and stuff so it actually looks like an advanced rhythmically
There are only like 4 parts where 4 notes of 1/2 in a row happen and only two of them are actually spaced and not stacked. I think having those keeps it still fine to play for an advanced and make a nice introduction to high-ish bpm singletpas and the simple pattern and spacing make the, also easily possible to alternate so palyers who lack the speed/stamin can still play it

hard
-not much to say tbh, just that similar to adv, you could nerf some rhythm. Try to not go up 3-4 circles for example. Players at this level are just starting to singletapping that's why there is an advanced, to allow me using a bit higher sv and some slighly longer singletap sequences for this diff. I someone can't play this diff they can play the slightly easier Advanced without getting bored and practice their tapping

light sane
-00:17:161 (1) - rhythm used in insane or hard is way better than this tbh. 00:31:687 (3) - First one: hard is vocals + instrument while this diff is vocals only (can't really put a 3/4 slider on a hard imo) for both: I think they go really well with the vocals on those parts
-00:17:792 (1,1) - distance is pretty annoying to play, you use extended slider right before so using antijump kinda thing is awkward to play 00:17:161 (1,1,1) - is spaced 0.5 -> 0.6 so that doesnt seem that weird and the transition to larger spacing 00:18:424 (1,2,3,4,5) - is rather easy with nc and the change in music
-00:19:055 (3,4,5,1,2,3,4,5) - this kind of distance usage makes the map looks random in general. Places where you use multiples distances for the same rhythm. 00:34:213 (1,2,3,1,2) - and others similars I think the ds changes on those make sense considering the changes in emphasis of the music etc. and they don't feels weird to read/play or anything
-00:48:424 (5,1) - everyone will think these are 1/4 apart nowadays. use a more normal distance
the distance of the stream itself (.5) is fine, but I changed the part before slightly and respaced the beat before to make the transition better to read
-using different kind of sliders shapes may look cool to you but in general, when you overuse them it tends to make the map look very unpolished cuz inconsistency. try to avoid that as well as long as those sliders look polished it should be fine, epscially with such vocal heavy mapping since these go really well with the vocals.

insane
-00:22:529 (2) - i'd make it a 1/2 slider instead so the momentum towards the stream isn't lost. I think it plays nice the way it is, especially with the movement of the sldier being like 00:22:371 (1,2) - just curved, the little drop in momentum before the sldier emphasizes it way better in my opinion
-00:38:950 (3,4,5,6,7) - flow is pretty sharp here, you should realize it yourself just by moving the cursor Ok, I changed this to nicer angles with the same spacing and a completely clockwise flow, should play way better now
-01:08:003 (2,3,4,5,6) - ^ . For example try ctrl'g'ng 01:08:318 (3,4) - and see how circular flow works here, then try to improve it even more by caring about the constancy in your distance Yeah, I remapped this to alternating 1.5 - 2.0 spacing going with the vocals and made it a nice counterclockwise flow like 01:07:687 (1,2) - suggest
-similar comments from light sane should apply here too fixed some minor stuff

gonna skip a's diff cuz im gay
gl <3
thanks :)
Come[Back]Home
Easy

00:14:950 (4) This slider looks weird as it is. Maybe you should redo it? Like this
00:20:003 (4,6) They are touching which can be seen when you play the map. Please fix it. Looks weird
00:51:266 (1,2) A normal curvy slider would look way better than those weird shaped sliders
01:00:108 (3) This one should end here 01:00:740

Normal

00:04:055 (3,4) Do they really have to overlap that strongly? I dont suggest this, looks really weird
00:06:582 (3,4) ^
00:15:897 (1,2) Blank them? Would look better
00:23:792 (2,4) They are nearly touching
00:35:161 (3,1) Bad overlap
00:40:529 (6) Slider has a weird shape
00:42:424 (4) Shape can be improved
00:59:792 (4,2) Dont do this in a Normal
01:14:003 (1,2) They are nearly touching

Advanced

00:11:476 (3,4,5,6) This is kinda unexpected in an Advanced, use normal ds please
00:32:950 (4,1) Pretty close
00:46:371 (2,5) Bad overlap
01:00:740 (1) This one should stop here 01:01:055
01:10:845 (7) ^ 01:11:161

Hard

AR 8 please
00:38:003 (1,2) Delete NC
00:42:582 (1,2,3,4) Why the different DS?
01:00:740 (1) Same as in Advanced
Topic Starter
Lasse

Come[Back]Home wrote:

Easy

00:14:950 (4) This slider looks weird as it is. Maybe you should redo it? Like this changed shape
00:20:003 (4,6) They are touching which can be seen when you play the map. Please fix it. Looks weird blanketed
00:51:266 (1,2) A normal curvy slider would look way better than those weird shaped sliders since so many people dislike those I changed them finally
01:00:108 (3) This one should end here 01:00:740 I think would fit either way, the drawn out "go" vocal ends on 01:00:897 so it seems fine the way it is

Normal

00:04:055 (3,4) Do they really have to overlap that strongly? I dont suggest this, looks really weird dont really see a problem with those
00:06:582 (3,4) ^
00:15:897 (1,2) Blank them? Would look better slightly changed
00:23:792 (2,4) They are nearly touching But only nearly and they are far enough apart time wise
00:35:161 (3,1) Bad overlap changed this part
00:40:529 (6) Slider has a weird shape changed
00:42:424 (4) Shape can be improved slightly more symmetric
00:59:792 (4,2) Dont do this in a Normal even with snaking sliders enabled, the full slider is already drawn at 00:59:792, together with the NC and the spacing it is way easier to read and more intuitive to play than it looks in the editor
01:14:003 (1,2) They are nearly touching slightly chanegd + made them actually the same shape

Advanced

00:11:476 (3,4,5,6) This is kinda unexpected in an Advanced, use normal ds please Normal DS would make it to hard but there should really be singletaps for the vocals here, so this is the most sensible solution for an advanced diff. It's fine to read, there are already a few stacked singletaps before so the player shouldn't expect this to be 1/4 or anything
00:32:950 (4,1) Pretty close Not overlapping + time distance with ar7
00:46:371 (2,5) Bad overlap changed a bit
01:00:740 (1) This one should stop here 01:01:055 While I agree that it might feels slightly "overmapped" it really helps to build some "pressure" for a better lead into the kiai, also it's only a held repeat slider, not like I put a stream on "nearly nothing"
01:10:845 (7) ^ 01:11:161 continuing from the last one, there also is at least something on 01:10:845 to 01:11:318, so it doens't really feel overmapped

Hard

AR 8 please fine
00:38:003 (1,2) Delete NC k
00:42:582 (1,2,3,4) Why the different DS? leads into lower ds part that follows after
01:00:740 (1) Same as in Advanced see advanced for reasoning
thanks for your time
Shushan
avishay's m4m Q
well
[easy]
00:37:055 (2,3) - blanket a bit off tbh
00:48:108 (3,1) - ^^
01:05:161 (1,2) - switch nc?
01:07:687 (1,2) - ^^
[normal]
00:09:582 (3) - nc
00:11:476 (3,4) - this http://prntscr.com/8qlj1j will be neater imo
00:15:897 (1,2) - fix blanket
00:25:371 (6,1) - make them the same
00:39:266 (3,4) - fix blanket
00:59:792 (4,2) - overlap
01:07:687 (5) - nc?
this diff is very different from easy diff (and afaik it's not a gd) and it's because you kept in your mind that you can move to 1/4 slider and circles and stuff, but you forgot about pattering things and overall this diff doesn't look neat for me, try rethinking about patterns here and don't just make random 1/4 sliders.
[advanced]
00:25:371 (3,4) - fix blanket
00:26:634 (4,1) - ^^
00:27:582 (4,5) - ^^
pls remake the blankets here and there since they are not the best in this diff, no power to mention everyone of them sorry :/
00:30:740 (5,4) - stack?
same here about normal - try pattern more things and don't use spaced triplets it's weird in hard diff's.
[hard]
fix blanket here too
00:26:950 (1,2) - switch nc
00:33:266 (1) - make this a Straight slider it's not fitting here
00:41:476 (3,4,5) - make them the same sliders
00:45:582 (4,5) - too curvy and weird imo
00:48:740 (1,2,3) - why are you using different sliders? it just doesn't look good.
same here imo - your diff is just not neat in the eye, make it look nicer, take a look at other maps too give you patterns you like and stuff.
[light insane]
00:22:845 (2,3,4,5,6,7,8,9,1) - make it in Further, a lot further, it just doesn't play well
same things tbh - make more patterns, make less overlaps, make a lot of things in the same DS and stuff, use same sliders,fix blankets.
[insane]
00:12:266 (1,2,3) - same sliders...
00:22:529 (2) - make this a 1/2 slider
00:28:213 (1) - this is ugly imo
fix blankets
this diff is actually pretty good, off course it can be maid better if you apply the things i said earlier, but it's good. :P
[avishay]
00:28:213 (1) - ctrl g?
00:29:476 (1,3) - switch nc?
00:49:055 (3,4) - fix blanket
00:50:318 (2,3) - ^^
00:53:318 (6,7,8) - the triple is stopping the flow imo so try this mb? http://prntscr.com/8qlxhe
01:03:424 (4,5) - ctrl g?
01:15:740 (4) - looks pretty bad imo fix it somehow i'm too lazy too try try this http://prntscr.com/8qlz0v
good as always :)
gl with the map!
Topic Starter
Lasse

ohad1881 wrote:

avishay's m4m Q
well

[easy]
00:37:055 (2,3) - blanket a bit off tbh fixed
00:48:108 (3,1) - ^^ fixed
01:05:161 (1,2) - switch nc?
01:07:687 (1,2) - ^^
better this way

[normal]
00:09:582 (3) - nc goes better with the musi this way, also the combo before would look weird with only 2 notes
00:11:476 (3,4) - this http://prntscr.com/8qlj1j will be neater imo current one is easier to follow, imo better for a normal
00:15:897 (1,2) - fix blanket fixed
00:25:371 (6,1) - make them the same new combo -> slightly different shape
00:39:266 (3,4) - fix blanket fixed
00:59:792 (4,2) - overlap changed this part
01:07:687 (5) - nc? k
this diff is very different from easy diff (and afaik it's not a gd) and it's because you kept in your mind that you can move to 1/4 slider and circles and stuff, but you forgot about pattering things and overall this diff doesn't look neat for me, try rethinking about patterns here and don't just make random 1/4 sliders.

[advanced]
00:25:371 (3,4) - fix blanket
00:26:634 (4,1) - ^^
00:27:582 (4,5) - ^^
pls remake the blankets here and there since they are not the best in this diff, no power to mention everyone of them sorry :/
fixed/changed some blankets
00:30:740 (5,4) - stack? don't see a reason and it would mess 00:31:687 (3,4,1) - up
same here about normal - try pattern more things and don't use spaced triplets it's weird in hard diff's.
[hard]
fix blanket here too
00:26:950 (1,2) - switch nc k
00:33:266 (1) - make this a Straight slider it's not fitting here fits well with vocal
00:41:476 (3,4,5) - make them the same sliders I think this looks nice
00:45:582 (4,5) - too curvy and weird imo don't think so
00:48:740 (1,2,3) - why are you using different sliders? it just doesn't look good. changed those
same here imo - your diff is just not neat in the eye, make it look nicer, take a look at other maps too give you patterns you like and stuff.
[light insane]
00:22:845 (2,3,4,5,6,7,8,9,1) - make it in Further, a lot further, it just doesn't play well I don't see any problem with this stream, also higher spacing would make it harder and that's not what I want to put on a Light Insane
same things tbh - make more patterns, make less overlaps, make a lot of things in the same DS and stuff, use same sliders,fix blankets.
[insane]
00:12:266 (1,2,3) - same sliders... this is 3x the same sldier just rotated 120° already?
00:22:529 (2) - make this a 1/2 slider I used 1/2 taps for the other emphasized 1/2 drum beats, so it should be used here too
00:28:213 (1) - this is ugly imo seems fine
fix blankets
this diff is actually pretty good, off course it can be maid better if you apply the things i said earlier, but it's good. :P

gl with the map!
thanks for the help :)
Avishay
Forgot to reply, I hope you don't mind I am not responding to everything, I have accepted only the 2nd and 3rd notes, also, I remapped some parts, because god damnit the more I watch / play the map, the more I start to hate some patterns lmao..

SPOILER
osu file format v14

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[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:Yuru Yuri Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
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176,164,75424,1,0,1:0:0:0:
164,328,75582,1,8,1:0:0:0:
28,236,75740,2,0,B|24:76|-52:156|-48:216|100:188|112:100,1,220.500008411408,8|0,0:0|0:0,0:0:0:0:
136,96,76055,1,8,0:0:0:0:
256,216,76213,1,8,0:0:0:0:
376,96,76371,1,8,0:0:0:0:
288,304,76529,6,0,B|188:320|188:320|112:348,1,147.000005607605,8|0,1:0|0:0,0:0:0:0:
288,304,76845,1,8,1:0:0:0:
145,335,77003,1,0,0:0:0:0:
380,360,77161,2,0,P|384:256|420:192,2,147.000005607605,8|0|8,0:0|0:0|0:0,0:0:0:0:
488,240,77634,1,8,0:0:0:0:
432,88,77792,5,8,1:0:0:0:
281,122,77950,2,0,P|177:118|113:82,2,147.000005607605,0|8|0,0:0|1:0|0:0,0:0:0:0:
69,190,78424,1,8,0:0:0:0:
203,13,78582,1,0,0:0:0:0:
200,236,78740,1,2,0:1:0:0:
72,53,78897,1,2,0:1:0:0:
391,197,79055,6,0,P|350:137|281:120,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
259,351,79371,2,0,P|302:292|296:221,1,147.000005607605,10|0,0:0|0:0,0:0:0:0:
70,273,79687,2,0,P|139:296|206:269,1,147.000005607605,2|0,0:0|0:0,0:0:0:0:
392,198,80003,1,2,0:0:0:0:
72,274,80161,1,2,0:0:0:0:
259,352,80318,5,10,1:0:0:0:
86,76,80476,1,8,1:0:0:0:
392,198,80634,1,10,3:0:0:0:
72,274,80792,1,8,3:0:0:0:
281,27,80950,5,8,1:0:0:0:
322,28,81028,1,0,0:0:0:0:
363,29,81107,1,4,3:0:0:0:
404,30,81186,1,4,3:0:0:0:
444,32,81266,6,0,L|460:112,1,78.4,4|0,3:1|0:0,0:0:0:0:
408,308,81582,5,2,0:0:0:0:
259,352,81740,1,2,0:0:0:0:
436,344,81897,2,0,L|448:228,1,98,8|0,0:0|0:0,0:0:0:0:
231,316,82213,5,2,0:0:0:0:
82,360,82371,1,2,0:0:0:0:
259,352,82529,2,0,L|271:236,1,98,8|0,0:0|0:0,0:0:0:0:
276,40,82845,5,2,0:0:0:0:
172,172,83003,1,2,0:0:0:0:
200,20,83161,2,0,P|132:24|84:56,1,98,8|0,0:0|0:0,0:0:0:0:
248,192,83476,5,2,0:0:0:0:
144,324,83634,1,2,0:0:0:0:
172,172,83792,2,0,P|104:176|56:208,1,98,8|0,0:0|0:0,0:0:0:0:
144,324,84108,6,0,L|360:332,1,183.75,4|0,3:0|0:0,0:0:0:0:
287,254,84424,2,0,L|104:248,1,183.75,4|0,3:0|0:0,0:0:0:0:
64,172,84740,2,0,L|247:178,1,183.75,4|0,3:0|0:0,0:0:0:0:
330,11,85055,2,0,P|235:48|312:116,1,245,8|0,1:0|0:0,0:0:0:0:
416,64,85529,5,8,3:0:0:0:
308,340,85687,2,0,P|392:332|440:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
96,64,86003,5,8,3:0:0:0:
204,340,86161,2,0,P|120:332|72:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
330,11,86476,5,8,3:0:0:0:
128,232,86634,2,0,B|83:233|83:233|44:248|8:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
181,11,86950,5,8,3:0:0:0:
384,232,87108,2,0,B|428:233|428:233|468:248|503:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:
-Kupo-
M4M from Lasse's Queue (post p/4594770/ )
\o/ Itsumo MIRAKURU \o/

Easy
Map is fine, I'll just QQ about alignment lol..
00:08:950 (2) - Maybe a straight line down from slider ( x:16 y:356 )
00:10:845 (1,2) - Maybe align them so they are "in line" (First slider ending point @ x:404 y:256 , 2nd slider @ x:392 y:192)
00:13:687 (2) - Move to x:176 y:92
00:13:687 (2,3) - Feel that a blanket would fit in with these. Alignment: Slider-endpoint @ x:168 y:248 and put the circle at x:136 y:168 (this gets a little bit tight so maybe change slider if it's too tight)
00:18:424 (1,2) - Blanket
00:19:687 (3,4) - Blanket (sorry but I you can get some nice cursor movement from blanketing these which fits with vocals :D )
00:28:213 (3) - Move to x:276 y:112
00:28:529 (1) - Move to x:352 y:88
00:33:266 (3,1,2) - Perfect symmetry between these maybe. (3 @ x:304 y:192, 1 @ x:256 y:128, 2 @ x:208 y:192)
00:40:529 (3) - Straighter line if put at x:132 y:24
Normal
Most likely more of the same as in easy
00:17:792 (5) - Move to x:364 y:104 , looks neater.
00:25:056 (5) - Move to x:236 y:60 if u want straight line.
00:31:687 (3) - Move to x:232 y:312, neat
01:23:792 (4,5,6) - Dno why but I really crave the sliders to be symmetrical around the circle, not a big deal tho (as if any of this is..)
Advanced
Sorry, more coordinates (I'll make a system here, if it's just coordinates with no text it just looks slightly better at that position, nothing more)
00:06:266 (5) - x:260 y:312
00:24:424 (5) - Slider-endpoint to x:228 y:40 (in line with next circle)
00:27:424 (3) - x:308 y:176, more symmetry
00:28:845 (2) - x:124 y:288 | 00:29:003 (3) - x:92 y:216 | 00:29:161 (4) - x:108 y:140 ; better curve between the notes.
00:31:687 (3) - Slider-endpoint to x:192 y:232 | 00:32:161 (4) - x:320 y:172 ; less crooked path
Hard
General: Feels like too many circles, plays fine tho but could maybe make some sliders or different patterns which match the back and forth of the vocals (vague I know >.< )
00:12:266 (1,2,3) - Might be wrong but these are mapped to the "transition" sound in the song, maybe a whistle hitsound would be appropriate?
01:02:634 (1,2) - Maybe change here to be similar to 01:01:371 (1,2,3) - where the same vocal part occurs (making changes to the rest accordingly)
Light Insane
00:48:108 (1,2,3,4,5) - Maybe have the reverse slider 1 more 1/4 (replacing 4 in combo) ending with a "triplet-slider" on odd number forces you to end stream on your starting finger which might be uncomfortable for some (me included D: ) Works apart from that tho.
01:01:371 (1) - Difference in spacing intentional? If not might wanna move it. (This could also be my eyes playing tricks and it's same spacing ..)
Insane
00:28:213 (1) - Hitsound is too loud imo
00:53:397 (5) - Can't find any sound this is snapped to in the song.
A's Pace
Looks and plays fine ^^ (except 00:22:845 (1,2,3,4,5,6,7,8) - But I have a hard time with stuff like that in general so no big deal lol)
Topic Starter
Lasse

Kupopo wrote:

M4M from Lasse's Queue (post p/4594770/ )
\o/ Itsumo MIRAKURU \o/

Easy
Map is fine, I'll just QQ about alignment lol..
00:08:950 (2) - Maybe a straight line down from slider ( x:16 y:356 ) current has an overall better angle
00:10:845 (1,2) - Maybe align them so they are "in line" (First slider ending point @ x:404 y:256 , 2nd slider @ x:392 y:192) currenlty 2 continues the shape of one fine
00:13:687 (2) - Move to x:176 y:92 done
00:13:687 (2,3) - Feel that a blanket would fit in with these. Alignment: Slider-endpoint @ x:168 y:248 and put the circle at x:136 y:168 (this gets a little bit tight so maybe change slider if it's too tight) made 2end/4start blanket
00:18:424 (1,2) - Blanket impossible while keeping ds
00:19:687 (3,4) - Blanket (sorry but I you can get some nice cursor movement from blanketing these which fits with vocals :D ) 00:20:003 (4,6) - blanket is enough
00:28:213 (3) - Move to x:276 y:112 better angle right now
00:28:529 (1) - Move to x:352 y:88 better angle right now
00:33:266 (3,1,2) - Perfect symmetry between these maybe. (3 @ x:304 y:192, 1 @ x:256 y:128, 2 @ x:208 y:192) slightly changed
00:40:529 (3) - Straighter line if put at x:132 y:24 like the current angle and flow better
Normal
Most likely more of the same as in easy
00:17:792 (5) - Move to x:364 y:104 , looks neater. slightly moved
00:25:056 (5) - Move to x:236 y:60 if u want straight line. slightly moved
00:31:687 (3) - Move to x:232 y:312, neat think the current one flows better
01:23:792 (4,5,6) - Dno why but I really crave the sliders to be symmetrical around the circle, not a big deal tho (as if any of this is..)Whole diff is snapped to 1.1x so breaking it here would be worse than some asymmetry I suppose
Advanced
Sorry, more coordinates (I'll make a system here, if it's just coordinates with no text it just looks slightly better at that position, nothing more)
00:06:266 (5) - x:260 y:312 slightly moved
00:24:424 (5) - Slider-endpoint to x:228 y:40 (in line with next circle) current one feels better
00:27:424 (3) - x:308 y:176, more symmetry slightly moved
00:28:845 (2) - x:124 y:288 | 00:29:003 (3) - x:92 y:216 | 00:29:161 (4) - x:108 y:140 ; better curve between the notes. current one feels better
00:31:687 (3) - Slider-endpoint to x:192 y:232 | 00:32:161 (4) - x:320 y:172 ; less crooked path current one feels better
Hard
General: Feels like too many circles, plays fine tho but could maybe make some sliders or different patterns which match the back and forth of the vocals (vague I know >.< ) The amount of circxles makes for a nicer spread: Advanced(148) => Hard(198) =>Light Insane(256)
00:12:266 (1,2,3) - Might be wrong but these are mapped to the "transition" sound in the song, maybe a whistle hitsound would be appropriate? Huh? I,m already using normal-soft-normal hitwhistle for the sliderheads
01:02:634 (1,2) - Maybe change here to be similar to 01:01:371 (1,2,3) - where the same vocal part occurs (making changes to the rest accordingly) I think having it likes this brings much more variety and the music also allows for it. At the point where people can play 3.5* Hards decently they can handle slight changes in patterns for the music just fine
Light Insane
00:48:108 (1,2,3,4,5) - Maybe have the reverse slider 1 more 1/4 (replacing 4 in combo) ending with a "triplet-slider" on odd number forces you to end stream on your starting finger which might be uncomfortable for some (me included D: ) Works apart from that tho.
Huh? Right now it's played like a quint burst, which seems way more comfortable than a quad burst (just like a triple plays way better for most players than a double) the pattern you suggest is not very common and will throw players off most likely. ALso the drum sound changes on the 5, so having a chnage in pattern at that point fits way better
01:01:371 (1) - Difference in spacing intentional? If not might wanna move it. (This could also be my eyes playing tricks and it's same spacing ..)Yeah I changed this a bit
Insane
00:28:213 (1) - Hitsound is too loud imo lowered volume a bit
00:53:397 (5) - Can't find any sound this is snapped to in the song. At 25% it is especially audible and it goes really well with that "building up noise" that part is mapped to. And it also plays really nice
thanks :)
HabiHolic
From my M4M queue

[Easy]

00:15:897 (5) - This combo long. NC please
00:21:266 (5,6) - Of course, these suits. But I think it's better to emphasize only the sound behind before. So far delete notes and 00:20:950 - 00:21:582 - Add Notes How Do the two places? add after NC please.
00:36:424 (1,2) - same (^)
01:14:003 (1) - Blanket check please.
01:24:108 (4) - NC

[Normal]

00:11:792 (4) - Maybe don't need slider body hitsound fixed please
00:24:740 (4) - your Easy diff use add combo is downbeat. so maybe here add NC.
00:27:266 (4) - better this slider 1/2 and two note

00:41:161 (1,2) - same (^)

Call me.
Topic Starter
Lasse

HabiHolic wrote:

From my M4M queue

[Easy]

00:15:897 (5) - This combo long. NC please done

00:21:266 (5,6) - Of course, these suits. But I think it's better to emphasize only the sound behind before. So far delete notes and 00:20:950 - 00:21:582 -
Add Notes How Do the two places? add after NC please.
00:36:424 (1,2) - same (^)
I changed between both versions a few times already, but I really felt the need to emphasize either the vocals or both.
So I put 1/2 sliders instead of circles. Doesn't actually make it harder but fits much better with the music while leaving neither of them out.



01:14:003 (1) - Blanket check please. Should be fixed
01:24:108 (4) - NC okay

[Normal]

00:11:792 (4) - Maybe don't need slider body hitsound fixed please removed
00:24:740 (4) - your Easy diff use add combo is downbeat. so maybe here add NC. done
00:27:266 (4) - better this slider 1/2 and two note applied, also stacked 00:26:950 (3) - and 00:28:529 (1) - properly

00:41:161 (1,2) - same (^) done

Call me.
HabiHolic
Bubbled.
Avishay
Woo.
Topic Starter
Lasse
fixed accidentally hitosunded sliderbody on Insane at 00:17:161 (1) -
and the hitsounding of the 01:27:740 (3) - slider on Insane and Light Insane
and some other barely noticeable hitosund changes
contacted HabiHolic ingame and it should be rebubbled soon
HabiHolic
Rebubbled
pishifat
hitsounds samples are meant to provide feedback and compliment songs
bamboo oriental hitsounds work with some songs
this is not one of those songs

Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
applies to your drum and soft sliderslides

easy
00:48:108 (3,1) - could you not do that slight overlap under the head of 3. it's minor but it still sucks

normal
00:04:055 (3,4) - 00:06:582 (3,4) - ideally at this level of difficulty you're not putting in gimmicky things that make it hard to tell what's going on (which is what this would classify as surprisingly since it's like the entire body of 3 on 4). like just tell me which is easier to comprehend, the current placement with 3 overlap-blanketting 4 or bleh
00:38:634 (1) - whats with the switching from 1 measure combos to 2 measure combos here like you're even using the same rhythms as the last section zzz
00:50:950 (1) - properly mapping every downbeat before this with a clickable object makes the one that you don't stand out a lot. "Is the sound the slider starts on really stronger than the one it ends on?" - Aristotle 364 BC. ancient techniquez i think you knwo about that already
01:21:582 - ignoring the start of a new phrase okthen even copying 00:13:371 (1) - would be k

advanced
so between 00:02:634 (1) - and 00:11:950 (6) - is a build up right? why are your rhythms getting less dense it is legit the opposite of the song. after looking through later diffs i see you do something similar so rip decide whatever you want
00:11:476 (3,4,5,6) - this kind of 1/2 antijump stuff not really a thing to do at this difficulty level. usually for this kind of gap-filler the gameplay elements introduced should be spaced 1/2 and more density. fairly consistent spacing should be a thing (like the same amount as normals p much)
00:12:345 (1) - quality™
00:18:424 (1,2,3,4,5) - really should be mapped the same way as before (with the 1/1 sliders). there's a big difference in rhythm density when you do this kind of thing that's completely undeserved when music isn't changing
00:51:108 - really should be an object here since the song is repeating the same thing as 00:49:687 (4,5,1) - 00:54:740 (3,1) - wewewewew

insane
00:28:213 (1) - uh the song is 1/2 why the unnecessary 1/4
there's a lot of improper spacing stuff throughout this diff also. i modded ashivay's diff first (despite it being the last thing here) so see hwat i said there if you wanna know more detailz
01:14:950 (4,1,2) - like 1 is more powerful than 2 yet 4->1 is smaller than 1->2. not the best idea to do thatstuff
01:13:845 (7,1) - yea same thing, 6->7 is larger than 7->1 while 1 is most powerful
00:39:740 (7,1) - literal samesamesameasemasesmaesamesmea
you get the idea. without doing this stuff it's like you're just randomly placing objects. maybe you can comprehend the logic behind stuff, but if everyone else can't, then gg

so this sort of applies to all of your difficulties. you're using a lot of wide circular flow, which is fine if done carefully, but like there's a lot of broken flow because of how you're doing it currently
take 00:23:397 (9,1,2,3,4) - in light insane as an example. you've got one wide circle for these 4 objects. if they were in a more exact circle, it would flow alright, but the way you have it now is ew. 00:23:476 (1,2,3) - forms one curve, then 4 is its own separate curve pretty much because of its placement and sliderbody direction. the blue blob in this = an uncomfortable way to break flow (which people usually avoid by using tighter patterns, but you don't really use those so g)
it may seem as if it's a minor thing but breaking flow constantly when you're not intending to is pretty gross

then there's how you've got most of your spacing is constant medium sized jumps, which i guess could suit the song, but makes for lower tier aesthetics and a lack of emphasis on the sounds that should stand out above others.

that's just my opinion tho like i dunno how many other people would think the same way

AsHivaY's eXtrA!!
i kinda don't think this is ever getting ranked in its current state. it's got a lot of incomprehensible spacing, improper emphasis, and something similar to the bs i tried to explain above
00:26:003 (1) - why the 3/4 when song is still doing constant 1/2 stuff. if you claim to be following vocal stuff, ignoring that one on the red tick here is balls
some spacing complaints:
00:39:740 (6,1) - so like why is this smallest of the previous jump pattern when 1 is deserving of the most emphasis
00:42:266 (6,1) - samez. even when the sounds are similar, instinctively people will consider downbeats as stronger stuff since that's just how music works whatamievensaying
00:13:371 (1,2,3,4,5,6) - so strongest sound is 4 yet it has smalest spacing of all
00:14:950 (3,4) - then it's highest ok
01:12:740 (1,2) - literally repeats 01:11:476 (1,2) - yet spacing is 4x smaller pourquoi
00:59:792 (6,1) - hardcore antijump the the the the
i could go on but you get what i mean
spacing isn't the only way to emphasize stuff tho. angles are a great way to do it
00:07:529 (7,1) - 00:09:424 (4,1) - these emphasize the beat 1 things nicely cuz sharp angles = more pressure on the following object. this is good
00:08:792 (6,1) - 00:10:055 (4,1) - 00:10:687 (4,1) - these however are not so good. when you've got near-linear movement it's the opposite of ^. this idea is why patterns like triangle spam work so well to empahsize the first note of every 3
and there's the thing similar to what i tried to explain to lasse above. flow breaks that are caused by poor sliderbody usage
00:30:897 (2,3) - ew then not ew. movement from 1 to 2 to 3 is counter clockwise so sliderbody continuing that = sense
00:19:687 (1,2) - same idea goes for sliderbody --> next object. like 1's sliderbody is saying "go counterclockwise" then 2 is in a counter clockwise direction ok ok ok
there's way more stuff i disagree like mlg slidervelocity and obnoxiously loud hitsounds at 00:37:529 (3,5) - but the other stuff is moer important so ya. oh and this thing which you argued against 100 times already 00:22:845 (1,2,3,4,5,6,7,8) -

i'd recommend you guys adjust what you consider necessary and find some opinions from more experienced mappers/modders. people who just say to adjust blankets and that sort of stuff won't help you at this point. if you think the map has actually improved after doing that, ask me to look again and i'll tell you my thoughts. most likely you'll be getting your rebubble from habi
Topic Starter
Lasse

pishifat wrote:

hitsounds samples are meant to provide feedback and compliment songs
bamboo oriental hitsounds work with some songs
this is not one of those songs
changed sth more suitable

Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
applies to your drum and soft sliderslides
thanks for that, I zused such a file at first but somehow it corrupted the mapupload, idk why. But the one you linked works

easy
00:48:108 (3,1) - could you not do that slight overlap under the head of 3. it's minor but it still sucks fixed, blanket was a bit off anyways

normal
00:04:055 (3,4) - 00:06:582 (3,4) - ideally at this level of difficulty you're not putting in gimmicky things that make it hard to tell what's going on (which is what this would classify as surprisingly since it's like the entire body of 3 on 4). like just tell me which is easier to comprehend, the current placement with 3 overlap-blanketting 4 or bleh
I'll take answer a, nah I get your point, I just liked the way it looked. changed

00:38:634 (1) - whats with the switching from 1 measure combos to 2 measure combos here like you're even using the same rhythms as the last section zzz
fixed
00:50:950 (1) - properly mapping every downbeat before this with a clickable object makes the one that you don't stand out a lot. "Is the sound the slider starts on really stronger than the one it ends on?" - Aristotle 364 BC. ancient techniquez i think you knwo about that already
changed
01:21:582 - ignoring the start of a new phrase okthen even copying 00:13:371 (1) - would be k yeah I added alider here

advanced
so between 00:02:634 (1) - and 00:11:950 (6) - is a build up right? why are your rhythms getting less dense it is legit the opposite of the song. after looking through later diffs i see you do something similar so rip decide whatever you want
ugh this is mapped to go with the drums and I don't see a reason to throw more stuff in there, especially on this diff

00:11:476 (3,4,5,6) - this kind of 1/2 antijump stuff not really a thing to do at this difficulty level. usually for this kind of gap-filler the gameplay elements introduced should be spaced 1/2 and more density. fairly consistent spacing should be a thing (like the same amount as normals p much)
made the same ds as before
00:12:345 (1) - quality™
00:18:424 (1,2,3,4,5) - really should be mapped the same way as before (with the 1/1 sliders). there's a big difference in rhythm density when you do this kind of thing that's completely undeserved when music isn't changing that'S right, changed
00:51:108 - really should be an object here since the song is repeating the same thing as 00:49:687 (4,5,1) - 00:54:740 (3,1) kk

- wewewewew

insane
00:28:213 (1) - uh the song is 1/2 why the unnecessary 1/4 changed
there's a lot of improper spacing stuff throughout this diff also. i modded ashivay's diff first (despite it being the last thing here) so see hwat i said there if you wanna know more detailz
01:14:950 (4,1,2) - like 1 is more powerful than 2 yet 4->1 is smaller than 1->2. not the best idea to do thatstuff yeah, changed
01:13:845 (7,1) - yea same thing, 6->7 is larger than 7->1 while 1 is most powerful also fixed
00:39:740 (7,1) - literal samesamesameasemasesmaesamesmea
you get the idea. without doing this stuff it's like you're just randomly placing objects. maybe you can comprehend the logic behind stuff, but if everyone else can't, then gg
actually this helped me much with spacing, I'll to some more spacing changes to the Insane to make more sense

so this sort of applies to all of your difficulties. you're using a lot of wide circular flow, which is fine if done carefully, but like there's a lot of broken flow because of how you're doing it currently
take 00:23:397 (9,1,2,3,4) - in light insane as an example. you've got one wide circle for these 4 objects. if they were in a more exact circle, it would flow alright, but the way you have it now is ew. 00:23:476 (1,2,3) - forms one curve, then 4 is its own separate curve pretty much because of its placement and sliderbody direction. the blue blob in this = an uncomfortable way to break flow (which people usually avoid by using tighter patterns, but you don't really use those so g)
it may seem as if it's a minor thing but breaking flow constantly when you're not intending to is pretty gross

then there's how you've got most of your spacing is constant medium sized jumps, which i guess could suit the song, but makes for lower tier aesthetics and a lack of emphasis on the sounds that should stand out above others.
that's the idea, the song is so energetic the whole time, I'd feel bad for using a lower spacing, for stuff that I want to emphasize less I'd still keep spacing but use 1/2 sliders insted of 1/2 taps like on the Insane 00:50:003 (3,4,5) - etc.

that's just my opinion tho like i dunno how many other people would think the same way



i'd recommend you guys adjust what you consider necessary and find some opinions from more experienced mappers/modders.
there have already been lots of decent mods from more experienced people for those diffs and most of those were applied


people who just say to adjust blankets and that sort of stuff won't help you at this point. if you think the map has actually improved after doing that, ask me to look again and i'll tell you my thoughts. most likely you'll be getting your rebubble from habi



also remapped/respaced/rearranged some of the jumps on the Insane + Light Insane to make more "sense"
your mod really helped me to improve this thing, thanks for taking the time doing so

please redownload for updated hitsounds

waiting for avishay to reply to this mod before bothering Habi again
Avishay

pishifat wrote:

AsHivaY's eXtrA!!
i kinda don't think this is ever getting ranked in its current state. it's got a lot of incomprehensible spacing, improper emphasis, and something similar to the bs i tried to explain above
00:26:003 (1) - why the 3/4 when song is still doing constant 1/2 stuff. if you claim to be following vocal stuff, ignoring that one on the red tick here is balls You pretty much answered yourself.
some spacing complaints:
00:39:740 (6,1) - so like why is this smallest of the previous jump pattern when 1 is deserving of the most emphasis Uhm, sure I guess, changed.
00:42:266 (6,1) - samez. even when the sounds are similar, instinctively people will consider downbeats as stronger stuff since that's just how music works whatamievensaying Alright.
00:13:371 (1,2,3,4,5,6) - so strongest sound is 4 yet it has smalest spacing of all Not really.. The emphasis is on the slider heads rather than the hitsounded note. However, I've emphasized 4 now as well.
00:14:950 (3,4) - then it's highest ok
01:12:740 (1,2) - literally repeats 01:11:476 (1,2) - yet spacing is 4x smaller pourquoi No particular reason, I wanted something else.
00:59:792 (6,1) - hardcore antijump the the the the
i could go on but you get what i mean
spacing isn't the only way to emphasize stuff tho. angles are a great way to do it
00:07:529 (7,1) - 00:09:424 (4,1) - these emphasize the beat 1 things nicely cuz sharp angles = more pressure on the following object. this is good
00:08:792 (6,1) - 00:10:055 (4,1) - 00:10:687 (4,1) - these however are not so good. when you've got near-linear movement it's the opposite of ^. this idea is why patterns like triangle spam work so well to empahsize the first note of every 3 Although I agree, those jumps can work too, eitherway I prefer to just push it forward as long as I don't feel the map is completely different from whatever I want.
and there's the thing similar to what i tried to explain to lasse above. flow breaks that are caused by poor sliderbody usage
00:30:897 (2,3) - ew then not ew. movement from 1 to 2 to 3 is counter clockwise so sliderbody continuing that = sense
00:19:687 (1,2) - same idea goes for sliderbody --> next object. like 1's sliderbody is saying "go counterclockwise" then 2 is in a counter clockwise direction ok ok ok
there's way more stuff i disagree like mlg slidervelocity and obnoxiously loud hitsounds at 00:37:529 (3,5) - but the other stuff is moer important so ya. oh and this thing which you argued against 100 times already 00:22:845 (1,2,3,4,5,6,7,8) -

i'd recommend you guys adjust what you consider necessary and find some opinions from more experienced mappers/modders. people who just say to adjust blankets and that sort of stuff won't help you at this point. if you think the map has actually improved after doing that, ask me to look again and i'll tell you my thoughts. most likely you'll be getting your rebubble from habi
Alright, thanks for the input, TIL. I've accepted most of your notes and I'll post a more detailed response soon.

Okay so, I'll have to say that the strong beat emphasizing is honestly not mandatory imo, as long as the spacing is not ridiculously low it's just fine. You might not like it but some stuff exist just because I like them and the way they play, so I might not have a clear structure or strong consistency, but that's how it goes.

diff:
SPOILER
osu file format v14

[General]
AudioFilename: yuruyuried.mp3
AudioLeadIn: 0
PreviewTime: 56318
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.14
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.899998

[Metadata]
Title:My Pace de Ikimashou
TitleUnicode:マイペースでいきましょう
Artist:Nanamori-chu * Goraku-bu
ArtistUnicode:七森中☆ごらく部
Creator:Lasse
Version:A's Pace
Source:ゆるゆり
Tags:Yuru Yuri Akaza Akari Toshinou Kyouko Funami Yui Yoshikawa Chinatsu Mikami Shiori Ootsubo Yuka Tsuda Minami Ookubo Rumi Avishay
BeatmapID:748533
BeatmapSetID:335145

[Difficulty]
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CircleSize:4
OverallDifficulty:8.8
ApproachRate:9.6
SliderMultiplier:1.96
SliderTickRate:1

[Events]
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204,340,86161,2,0,P|120:332|72:312,1,122.5,2|0,3:0|0:0,0:0:0:0:
330,11,86476,5,8,3:0:0:0:
128,232,86634,2,0,B|83:233|83:233|44:248|8:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
181,11,86950,5,8,3:0:0:0:
384,232,87108,2,0,B|428:233|428:233|468:248|503:254,1,122.5,2|0,3:0|0:0,0:0:0:0:
451,38,87424,6,0,L|256:31,1,196,8|8,1:2|1:2,0:0:0:0:
96,64,87740,6,0,B|80:128|112:180|112:180|152:144|148:96,1,196,4|0,1:2|0:0,0:0:0:0:
Topic Starter
Lasse
updated avishay's diff and made some more minor changes to Insane and Light Insane
Topic Starter
Lasse
Talking with Avishay and several BN lead to the conclusion that it would be the best for this set to continue without his GD

GD => removed
Light Insane => Insane
Insane => Custom Name

redownload :/
ZZHBOY
wip avishay's gd.
irc with mapper and fixed some issue in last diff.
changes
00:03:740 (4) - make this slider more like 00:06:266 (4) - (no wobble)
00:07:687 (1) - ^
00:17:476 (2) - there is no 1/4 here, make this a 1/2 slider
00:27:266 (1,2,3,4,5) - fix this star with ctrl-shift-d
00:31:055 (1,2,3) - - rearrange those sliders a bit
seems fine now and bubbled!
good luck lasse.
HabiHolic
Sorry for late

Ranked,
walaowey
gratz lasse \o/
Kyle Y
Congrat~
Kalibe
wow. Good job Lasse \:D/
Nozhomi
Hitsounds are too loud. 80% is way too much imo.
Like 00:20:950 (1,2,3,4) - should be at max 60%, they are just too much over the song.

Sad because this is really good hitsounding here :c
Topic Starter
Lasse
Thanks everyone :)
now to survive qualification

@nozhomi:
Huh? The hitsounds I used for the map are not that loud and the mp3 is pretty loud so the volume should be fine.
Also the hitnormals are all kinda low pitched to not overlap with the vocals
I personally play this game with 50% music volume and 100% hitsound volume while playing this game most of the time and even with those settings they didn't feel too loud

Maybe you should change your volume settings? It's supposed to be played with hitsound+music at the same value when using the custom song hitsounds.

Edit: just checked again, and with both music and hitsounds set to 70% in your osu client stuff like 00:20:950 (1,2,3,4) - fits the drums it's supposed to emphasize just fine volume-wise
and if you want to complain about 00:28:213 (1) -, that's supposed to stand out that much to emphasize that vocal in particular

The only complaints about hitsounds I ever got were for the old soft-hitnormal, which is long since gone and the old whistle which is gone since pishi's mod

and after all, if you still dislike the volume you can always lower effect volume in the soundmixer, since it seems fine for other people :S
Setz
oh wow, good luck making it through qualified. the map improved quite a bit from when you asked for my gd :o
Liiraye
00:13:371 (1,2,3,1,2,3,1,2,3,1,2,3) -
00:18:424 (1,2,3,1,2,3,1,2,3,1,2,3) -
00:33:582 (1,2,3,1,2,3,1,2,3,1,2,3) -
01:21:582 (1,2,3,1,2,3,1,2,3,1,2,3) -

I have major issues with these. Instead of just repeating a pattern I'd say place a circle at spots like 00:14:476 - and 00:15:740 to follow the rhythm better. I guess it's too late now so w/e...

it's also in need of some nazi modding regarding sloppy patterns and blankets, which could've been improved.

Other than that, fun map. Just try to keep in mind that the hardest difficulty you make should utilize as much as possible from the sounds.
Black Zenith
Good job mappers
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