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Ariabl'eyeS - Kegare naki Bara Juuji

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koreapenguin
Yoshi

General
  1. Seem fine :3 i guess
Rosenkreuz
  1. how about decrease HP -0.5 it would be better to app map
  2. http://puu.sh/gLR2J/c64e5a0d5f.png i know it doesn't effect anything, but i recommend fixing it about vol for consistency
  3. 01:08:252 (3) - actually it's 1/6 there are has 4 hat sounds, but hear so some violin sounds is too strong than hat sounds also feel, it just kind of comes out of nowhere so how about follow violin sound? like this http://puu.sh/gLRkY/d8f2ec199d.jpg
  4. 01:57:290 (3,1) - how about swap newcombo here?
  5. 02:01:790 (4) - i think this newcombo is make unnatural to play, i meant some jumps are if have no follow point then would be hard to read at high BPM, AR maps imo. so i recommend del newcombo here
  6. 03:11:020 (1) - same here, displaying follow point would be better to playing. and it's half hidden at slider body so follow point is will make noticeable
  7. 04:42:885 (1,2,3,1,2) - i just worried about this object's spacing refer to ex)04:37:096 (3,4) - , players are will confused for comes out of nowhere 1/3 notes ahhhhhhh hard to explain. it just personal opinion don't mind
sorry for my bad english orz
Nathan
oh my
Kyubey

Kibbleru wrote:

http://arsmagnaxxx.web.fc2.com/ars017.html metadata

Ariabl'eyeS is the circle so we can leave Rena as artist

Ranking Criteria wrote:

Tracks created by composers belonging to doujin circles should list the circle's name as the main composer. The sole exception to this is when a composer of a given circle is well-known enough by their own name. In this case, their own composer name may be used instead.
I don't think Rena is well-known.
Cherry Blossom
Hello Kibbleru.
Some people find that this map is not ready for approval. I checked and saw some gameplay issues. Note that this is a 260 BPM song, if you want to make something harder than image material, holy orders, or another metal song with a BPM > 250, Make sure that you can play them and know how they play. Playing them with Half time is really different. And mapping a 260 BPM is something else compared to mapping a <200 BPM song.

Rosenkreuz

  1. 00:49:098 (3,4) - These circles are too close from each other, and this is kind of flow breaking because the movement must be a little slower. To make to movement smoother, there should be a higher distance between these circles.
  2. 00:51:175 (1,2,3,4,1,2,3,4) - I'm pretty sure 95% of players won't like this pattern, with this BPM, the player needs much aim to be able to handle this pattern, doing 2 circular movements when the song is fast is not really easy at all. Only few top players have enough aim. I recommend you to nerf the spacing here, or to do something else which is not circular.
  3. 01:09:637 (1,2,3,4,5) - The stream with 4 objects is really hard to get, because of this reversed slider 01:09:637 (1) - which forces the player to move downward. So, the jump between 01:09:637 (1) - and 01:10:098 (2) - is really large, and and should be decreased for the sake of playability.
  4. 01:11:483 (1,2,3,1,2,3,4) - The rhythm here is pretty confusing, when playing this pattern 01:11:483 (1,2,3) -, the player expects that he is following vocals, but this pattern 01:12:406 (1,2,3,4) - does not follow vocals because you skipped this tick 01:12:867 - where a strong vocal note is audible.
  5. 01:29:944 (1,2,3,4,1,2) - Same as what i said about circular movements for 00:51:175 (1,2,3,4,1,2,3,4) - and many more.
  6. 01:45:983 - I don't think that skipping this tick is a good idea, because you followed this tick on previous pattern, and this tick helps the player to follow the rhythm, i mean, when playing, you can feel that this is empty here.
  7. 02:09:021 (2) - Here, the player can easily get a 100 because the direction of this slider is on the right, and the next slider is on the left. And due to the high BPM, objects are reeaaaallly fast. This is fine for a <220 BPM map, but really questionable for a 260 BPM song. So you should CTRL+G this slider 02:09:021 (2) -
  8. 02:19:444 (3,4,5,1,2,3) - The movement here is a little kind of flow breaking. First, this is really difficult to handle this triangle 02:19:444 (3,4,5) - with a different DS between each circles. Plus, due to the speed of the map/song, it is really uncomfortable to play this 02:20:021 (3,4) - becase the player might get a sliderbreak here after a jump, and that's really frustrating (I got a sliderbreak here too, 4-5 times ;w;). So you should make something more "regular", which does not require really difficults movements.
  9. 03:10:905 (2,1) - This is a little ugly, (1) is half covered by the previous slider, and due to the BPM, it can be hard to read and not comfortable to play. So you should avoid the overlap here.
  10. 03:15:866 (5) - There is nothing audible on the blue tick, this is not really a good idea to use a 3/4 slider here, plus, the BPM is high and the probability to get a 100 here is high.
  11. 03:21:982 (2,1,2,3,4,1,2,3,4,1,2) - This jump is way harder compared to previous jump patterns you used, and this creates a spike. I think that this jump is a little overdone (spacing, circles) compared to your previous patterns, it should be better if they are nerfed. I know you want to follow the strong guitar, but accept that this pattern is a little overdone ;w;
  12. 03:26:597 (2,1,2,3,4,1) - This jump pattern is ugly too, the player expects that there is a perfect square with 03:26:712 (1,2,3,4) - but the distance between each circles is different, and on a high BPM song it's really hard to play, even with a high Approach rate. You should remake this jump pattern.
  13. 03:47:019 (2,3,4,5) - same as ^, this looks a little weird and clunky, you should make a perfect trapeze pattern with these circles, so move this 03:47:135 (3) - a little upward.
  14. 03:55:558 (4,5) - srsly, when i saw this i said "awh god please, why ?" this antijump is not really comfortable to play at all.the jump between 03:55:327 (3,4) - is large and playing this circle 03:55:673 (5) - after (4) is a pain. It should be better if they are stacked. Same for 03:56:481 (4,5) - and 05:11:250 (4,5) - and 05:12:173 (4,5) -
  15. 04:07:558 (5,6) - they are too close from each other, tit should be better if you avoid this antijump to make the movement smoother.
  16. 04:34:442 (4,1,2,3,4,1,2) - This pattern is a little messed up, even with 75% speed i didnt read it well. Because 04:34:212 (3) - 's direction is (1) and not (4), and due to the speed of the map, the song and the approach rate, this is not intuitive to play.
  17. 04:42:865 (1,2,3,1) - This looks out of place compared to what i see before, i mean, you didnt use extreme DS for 1/3, you compressed them. These streams look a little overdone for what they follow. It should be better if you reduce the distance between circles. Same for 04:44:481 (1,2,3,1) -
  18. 04:57:173 (1,2,3,4,1,2,3,4) - This movement is realllly weird, it looks like you placed these circles randomly, they don't flow nice because the distance between each circles is not the same. On a circular movement, it's kind of flow breaking and i'm pretty sure people won't like it.
  19. 05:06:404 (1,2,3,4) - This jump pattern looks overdone compared to your previous jump patterns, the distance between these circles is extreme, and it's a 260 map... It is really hard to handle them, even with AR10 or 10.3.
  20. 05:39:173 (1,2,3,4) - This kind of movement is also weird, it is really easy to get a sliderbreak here 05:39:519 (4) - because of the speed of the map, the jump pattern forces you to move upward, when the slider's direction is downward.

This map is not really ready to get approved, just 19 days after submission and few mods from experienced players.
When you map something difficult like this, make sure you can get testplays and feedbacks from experienced players/modders before getting icons. Ranking difficult maps is more difficult than ranking easier maps.
Many people were too excited to see this map approved, i don't want to start any drama about speedranking nor circlejerking but, accept the reality. This map lacks of testplays and constructive feedbacks from players who can play this map. And the ranking process of this map was messed up.

Call me back later when you finally feel ready.



btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
Ciyus Miapah
the readability is important for on song, and some sudden distance difference can make players hand shaking and hard to keep combo
Topic Starter
Kibbleru
ill look these through thank you. better now than after it gets dq i suppose.

koreapenguin wrote:

Yoshi

General
  1. Seem fine :3 i guess
Rosenkreuz
  1. how about decrease HP -0.5 it would be better to app map i think 7 is low enough owo, it was pretty easy to just pass it because drain is low
  2. http://puu.sh/gLR2J/c64e5a0d5f.png i know it doesn't effect anything, but i recommend fixing it about vol for consistency k
  3. 01:08:252 (3) - actually it's 1/6 there are has 4 hat sounds, but hear so some violin sounds is too strong than hat sounds also feel, it just kind of comes out of nowhere so how about follow violin sound? like this http://puu.sh/gLRkY/d8f2ec199d.jpg i prefer the hi hats
  4. 01:57:290 (3,1) - how about swap newcombo here? doesn't rly make too much sense to me o-o
  5. 02:01:790 (4) - i think this newcombo is make unnatural to play, i meant some jumps are if have no follow point then would be hard to read at high BPM, AR maps imo. so i recommend del newcombo here although i'm a noob player, i really don't think many people actually read the follow points o-o so NC helps a bit to read the jumps
  6. 03:11:020 (1) - same here, displaying follow point would be better to playing. and it's half hidden at slider body so follow point is will make noticeable ^
  7. 04:42:885 (1,2,3,1,2) - i just worried about this object's spacing refer to ex)04:37:096 (3,4) - , players are will confused for comes out of nowhere 1/3 notes ahhhhhhh hard to explain. it just personal opinion don't mind uhh i spaced it less i guess?
sorry for my bad english orz
ty!
Topic Starter
Kibbleru

Cherry Blossom wrote:

Hello Kibbleru.
Some people find that this map is not ready for approval. I checked and saw some gameplay issues. Note that this is a 260 BPM song, if you want to make something harder than image material, holy orders, or another metal song with a BPM > 250, Make sure that you can play them and know how they play. Playing them with Half time is really different. And mapping a 260 BPM is something else compared to mapping a <200 BPM song.

Rosenkreuz

  1. 00:49:098 (3,4) - These circles are too close from each other, and this is kind of flow breaking because the movement must be a little slower. To make to movement smoother, there should be a higher distance between these circles. k
  2. 00:51:175 (1,2,3,4,1,2,3,4) - I'm pretty sure 95% of players won't like this pattern, with this BPM, the player needs much aim to be able to handle this pattern, doing 2 circular movements when the song is fast is not really easy at all. Only few top players have enough aim. I recommend you to nerf the spacing here, or to do something else which is not circular. yes, i am aware that circular flow jump patterns are very hard to play, and i am doing this because i want to provide a challenge without making anything 'skystary' i guess. Most of where i use them are at the kiais and etc where it calls for difficulty spikes such as this. but i will fix this one because it doesn't really need any extra difficulty here q: I hope u understand what i mean ><, i didn't want this to be kind of a 'walk in the park' map that is for pp farming.
  3. 01:09:637 (1,2,3,4,5) - The stream with 4 objects is really hard to get, because of this reversed slider 01:09:637 (1) - which forces the player to move downward. So, the jump between 01:09:637 (1) - and 01:10:098 (2) - is really large, and and should be decreased for the sake of playability. fix
  4. 01:11:483 (1,2,3,1,2,3,4) - The rhythm here is pretty confusing, when playing this pattern 01:11:483 (1,2,3) -, the player expects that he is following vocals, but this pattern 01:12:406 (1,2,3,4) - does not follow vocals because you skipped this tick 01:12:867 - where a strong vocal note is audible. did something. to fix the consistency
  5. 01:29:944 (1,2,3,4,1,2) - Same as what i said about circular movements for 00:51:175 (1,2,3,4,1,2,3,4) - and many more. although i really dont think this is really 'circular motion' read above.
  6. 01:45:983 - I don't think that skipping this tick is a good idea, because you followed this tick on previous pattern, and this tick helps the player to follow the rhythm, i mean, when playing, you can feel that this is empty here. fix
  7. 02:09:021 (2) - Here, the player can easily get a 100 because the direction of this slider is on the right, and the next slider is on the left. And due to the high BPM, objects are reeaaaallly fast. This is fine for a <220 BPM map, but really questionable for a 260 BPM song. So you should CTRL+G this slider 02:09:021 (2) - fix
  8. 02:19:444 (3,4,5,1,2,3) - The movement here is a little kind of flow breaking. First, this is really difficult to handle this triangle 02:19:444 (3,4,5) - with a different DS between each circles. Plus, due to the speed of the map/song, it is really uncomfortable to play this 02:20:021 (3,4) - becase the player might get a sliderbreak here after a jump, and that's really frustrating (I got a sliderbreak here too, 4-5 times ;w;). So you should make something more "regular", which does not require really difficults movements. i hope this fixes it, i made it flow into the slider alot better
  9. 03:10:905 (2,1) - This is a little ugly, (1) is half covered by the previous slider, and due to the BPM, it can be hard to read and not comfortable to play. So you should avoid the overlap here. made overlap less
  10. 03:15:866 (5) - There is nothing audible on the blue tick, this is not really a good idea to use a 3/4 slider here, plus, the BPM is high and the probability to get a 100 here is high. fix
  11. 03:21:982 (2,1,2,3,4,1,2,3,4,1,2) - This jump is way harder compared to previous jump patterns you used, and this creates a spike. I think that this jump is a little overdone (spacing, circles) compared to your previous patterns, it should be better if they are nerfed. I know you want to follow the strong guitar, but accept that this pattern is a little overdone ;w; i added some sliders
  12. 03:26:597 (2,1,2,3,4,1) - This jump pattern is ugly too, the player expects that there is a perfect square with 03:26:712 (1,2,3,4) - but the distance between each circles is different, and on a high BPM song it's really hard to play, even with a high Approach rate. You should remake this jump pattern. originally, i made the distance smaller because circle 4 is on a dimmer sound, but i made the DS larger i guess.
  13. 03:47:019 (2,3,4,5) - same as ^, this looks a little weird and clunky, you should make a perfect trapeze pattern with these circles, so move this 03:47:135 (3) - a little upward. ehh i wana keep this one, its just my style ;w;
  14. 03:55:558 (4,5) - srsly, when i saw this i said "awh god please, why ?" this antijump is not really comfortable to play at all.the jump between 03:55:327 (3,4) - is large and playing this circle 03:55:673 (5) - after (4) is a pain. It should be better if they are stacked. Same for 03:56:481 (4,5) - and 05:11:250 (4,5) - and 05:12:173 (4,5) - eheh, it was originally because of the drum there but fixed
  15. 04:07:558 (5,6) - they are too close from each other, tit should be better if you avoid this antijump to make the movement smoother. k
  16. 04:34:442 (4,1,2,3,4,1,2) - This pattern is a little messed up, even with 75% speed i didnt read it well. Because 04:34:212 (3) - 's direction is (1) and not (4), and due to the speed of the map, the song and the approach rate, this is not intuitive to play. fix
  17. 04:42:865 (1,2,3,1) - This looks out of place compared to what i see before, i mean, you didnt use extreme DS for 1/3, you compressed them. These streams look a little overdone for what they follow. It should be better if you reduce the distance between circles. Same for 04:44:481 (1,2,3,1) - i really feel the next kiai could use such a build up like this to really give it some impact :c. also since the streams are kind of on its own, it is not too hard compared to before. 04:20:481 (3,4,5) - these are compressed because they were followed up by a bunch of jumps before.
  18. 04:57:173 (1,2,3,4,1,2,3,4) - This movement is realllly weird, it looks like you placed these circles randomly, they don't flow nice because the distance between each circles is not the same. On a circular movement, it's kind of flow breaking and i'm pretty sure people won't like it. i disagree here :C i believe DS is consistent enough to make it flow well and movement isnt jittery either. it fits with the vocals too imo
  19. 05:06:404 (1,2,3,4) - This jump pattern looks overdone compared to your previous jump patterns, the distance between these circles is extreme, and it's a 260 map... It is really hard to handle them, even with AR10 or 10.3. nerfed a bit
  20. 05:39:173 (1,2,3,4) - This kind of movement is also weird, it is really easy to get a sliderbreak here 05:39:519 (4) - because of the speed of the map, the jump pattern forces you to move upward, when the slider's direction is downward. okay fixed

This map is not really ready to get approved, just 19 days after submission and few mods from experienced players.
When you map something difficult like this, make sure you can get testplays and feedbacks from experienced players/modders before getting icons. Ranking difficult maps is more difficult than ranking easier maps.
Many people were too excited to see this map approved, i don't want to start any drama about speedranking nor circlejerking but, accept the reality. This map lacks of testplays and constructive feedbacks from players who can play this map. And the ranking process of this map was messed up. reality hurtss ;w; /cries and runs

Call me back later when you finally feel ready.
ehh yeah, i was sort of expecting something like this. i guess i was kind of rushing it a bit.


btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
Okoayu

Cherry Blossom wrote:

btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
It has a Rosenkreuz though, which is the album title ;_;
Topic Starter
Kibbleru

Okoratu wrote:

Cherry Blossom wrote:

btw, a Hatsuki Yura BG for a Ariabl'Eyes BG, find the logic ? /me runs
It has a Rosenkreuz though, which is the album title ;_;
what even is a rosenkreuz

pishifat wrote:

you're not supposed to have beats like 00:23:510 (3) - , which is supposed to be a white tick, on a blue tick. there needs to be timing points to reset which beats are white ticks despite not actually changing timing. (similar to downbeat reset, just smaller scale)

judging vocals is sketchy since points of emphasis are always too variable depending with each unique syllable. i dunno how precise you wanted to be either, but like 00:10:809 (3) - is not on a sound. usually that would be fine but if you're trying to get exact with vocals everywhere else it's kind of weird.

some instrumental stuff also seems barely off, like 00:20:843 (3) - , but it's probably k. one that may not be k is 00:26:110 (3) -

for the timing point at 05:43:789 (1) - doing something like https://osu.ppy.sh/b/662590 this map at the end would probably be more correct. it's just emphasis on a different sound, so the consistent timing from before feels off, but bpm isn't getting any slower. on that example though gero fucked up the second timing point , which should be on 139984 instead of 139894 lmao unrank incoming
Ayachi-
I think I did it
koreapenguin

[ S a k u r a ] wrote:

I think I did it
actually ya this map is FCable, SSable also all pattern are readable.
Kyubey
You could at least answer to me, why do you still keep Rena as artist.
Topic Starter
Kibbleru

Kyubey wrote:

You could at least answer to me, why do you still keep Rena as artist.
oop i forgot to reply. im not sure yet, i will get confirmation from kshr or something

edit: changed artist
Topic Starter
Kibbleru
update:

so far, i removed the pentagons, as for squares imo they're more forgiving so i want to keep them. I don't want all zig zag patterns since that wouldn't really be that fun to play the same thing over and over.

also nerfed this part 04:42:865 (1,2,3,1,1,2,1,1,2,3) -


nerf patterns -> star rating goes up
ty based osu
Topic Starter
Kibbleru
x
Anxient
I need this ranked ;A;
starr'd!
no 6.66 stars? okay.
Topic Starter
Kibbleru

Anxient wrote:

no 6.66 stars? okay.
i cud try but too lazy lol
Squigly
kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things, wait longer you big baka ; A ;
i will try to mod soon for u babe
Kinshara
squigly 4 BN
Cherry Blossom

Squigly wrote:

kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things
Yes, Squigly is right, there are still some things that are a little weird and clunky, like.

  1. 01:08:598 (4,1,2) - This motion which looks uncomfortable to play, the angle is really large and the flow is a little bad. If you want to keep this kind of motion, there should be the same distance between each circles 01:08:598 (4,1,2) - at least.
  2. 01:50:944 (3,4,1) - This lacks of harmony, these circles looks randomnly placed and the flow here is not really good, try to make something more structured.
  3. 02:01:790 (1,2,3) - here, there is a little angle, and that can make this pattern a little hard to read (when i testplayed, i was a little surprised by the stream), you should move 02:02:021 (3,4,5,1) - a little on the right to make this pattern more readable.
  4. 02:22:098 (1,2,3,4,1) - uuuuuuuuuuh, do you realize what is this kind of motion? it is something which REALLY DIFFICULT to handle, even with ar 10.3. This kind of "S" movement is not comfortable to play at all. You should make something else with 02:22:098 (1,2,3,4) - because when playing, i was lost here.
  5. 04:58:096 (5,6,1) - When playing this pattern, that was really weird, because the distance between each sliders 04:58:096 (5,6,1) - is not the same, and the player has to slow down between 04:58:327 (6,1) - , and that make the movement not fluid, try to make something like a triangle like this :
My personal opinion about this map. There are too many overlaps, i think it is your style. But overlaps on a 260BPM map are not really easy to read, your eyes must anticipate the next object which is hidden or overlapped by another object, and that makes this map not comfortable to play, too many patterns which are not intuitive to play, and the gameplay is hurt.

This map needs definitely more mods, that's nice to get other opinions from other experienced players and modders, but I/we want to see more improvements on this map. And see what makes this map better. Call be back later when you finally feel ready.
Topic Starter
Kibbleru

Cherry Blossom wrote:

Squigly wrote:

kindly wait for more mods, that was such an early bubble, at its current state and as good a map as it may be i can still easily point out some things
Yes, Squigly is right, there are still some things that are a little weird and clunky, like.

  1. 01:08:598 (4,1,2) - This motion which looks uncomfortable to play, the angle is really large and the flow is a little bad. If you want to keep this kind of motion, there should be the same distance between each circles 01:08:598 (4,1,2) - at least. made it more zig zag?
  2. 01:50:944 (3,4,1) - This lacks of harmony, these circles looks randomnly placed and the flow here is not really good, try to make something more structured. uhh i really don't see a problem with this, looks clear and flow isn't that bad.
  3. 02:01:790 (1,2,3) - here, there is a little angle, and that can make this pattern a little hard to read (when i testplayed, i was a little surprised by the stream), you should move 02:02:021 (3,4,5,1) - a little on the right to make this pattern more readable. fix
  4. 02:22:098 (1,2,3,4,1) - uuuuuuuuuuh, do you realize what is this kind of motion? it is something which REALLY DIFFICULT to handle, even with ar 10.3. This kind of "S" movement is not comfortable to play at all. You should make something else with 02:22:098 (1,2,3,4) - because when playing, i was lost here. changed
  5. 04:58:096 (5,6,1) - When playing this pattern, that was really weird, because the distance between each sliders 04:58:096 (5,6,1) - is not the same, and the player has to slow down between 04:58:327 (6,1) - , and that make the movement not fluid, try to make something like a triangle like this :
    did something else but it shud be okay now


My personal opinion about this map. There are too many overlaps, i think it is your style. But overlaps on a 260BPM map are not really easy to read, your eyes must anticipate the next object which is hidden or overlapped by another object, and that makes this map not comfortable to play, too many patterns which are not intuitive to play, and the gameplay is hurt. that's just my style, and in all honesty, i didn't really see any1 who was testplaying mess up on the overlaps at least. but if you point out some of the more confusing ones, i will be more than happy to fix

This map needs definitely more mods, that's nice to get other opinions from other experienced players and modders, but I/we want to see more improvements on this map. And see what makes this map better. Call be back later when you finally feel ready.
i just don't know who else i can get ><, most people simply said "good map, but fix these pentagons" and so i did....
Topic Starter
Kibbleru
nvm i think im just gunna grave this. my style doesn't fit high bpm.

was a nice song too rip.
Okoayu
are you even serious
Topic Starter
Kibbleru

Okoratu wrote:

are you even serious
yes i am, sry for ppl who supported
Cherry Blossom

Kibbleru wrote:

nvm i think im just gunna grave this. my style doesn't fit high bpm.
was a nice song too rip.
So i wasted time ? I rather should say "we" (All modders, and YOU, the mapper).
Please, don't give up, i won't let this map in graveyard section just for quality issues. If you're enough motivated, issues could be fixed within a few days.
Topic Starter
Kibbleru

Cherry Blossom wrote:

Kibbleru wrote:

nvm i think im just gunna grave this. my style doesn't fit high bpm.
was a nice song too rip.
So i wasted time ? I rather should say "we" (All modders, and YOU, the mapper).
Please, don't give up, i won't let this map in graveyard section just for quality issues. If you're enough motivated, issues could be fixed within a few days.
i kinda had a chat with charles and basically i feel like i litterally need to remap for this to be good :X
at this point, im not sure which patterns are outright bad and which ones are more acceptable anymore :C

i might pick this up when i get enough motivation again i suppose

just really confused on what to do, who to ask, etc.
toybot
pls no :c
No Dap
roasted ripperino in tomato sauce

I still don't see how people could possibly say this doesn't play well
pkk
ok im gonna map this yolo
Alheak
Alright, no offense to Meyrink but the timing is completely wrong.

It seems like you're just trying to slow down/speed up the bpm just to average around the real bpm and offset, which is completely unnecessary and doesn't even work.

I'm honestly baffled that no one pointed this out yet, and there are some BNs here, so here's the correct timing (btw i'm just reposting my mod from Kroytz's map):

Your timing sections are a mess. Delete all your uninheriting sections after the first one to 00:35:484 - , put the first one to 90 BPM, 818ms offset. You'll have to remap some sliders and replace/resnap some objects. Also delete all the uninheriting sections at the end, just put a green one for the hitsounds and stuff. Here too replace the objects correctly.
If you have a very good reason to keep the current timing, please tell me, because I don't see how it can be correct in any way possible.
Okoayu
I think what meyrink tried to do is timing the more or less offbeat vocals as accurately as possible.
if you didn't notice that the vocals in the beginning are kinda lol then ok
Alheak
This bpm change begins even when there's still no vocals, and even when they do, the timing sounds off.

I don't think the vocals are weirdly timed, this was produced in a studio, not recorded at a live concert.

imo the reason they might feel off is because the song is quite slow here, and there aren't any drums that can help the player keep a steady rhythm, hell, even the organ is just playing long chords.

I tested my timing, and it's right, of course the rhythm is hard to keep, but that's the player's job, the mapping shouldn't try to compensate the lack of skill, especially if it's by manipulating the rhythm, in a goddamn rhythm game.

Seriously, can you look at that and tell me in the eyes "that's a rhythm game's map's timing sections"?
Meyrink
I already had one timing mod, p/3987254 ! this one is enough, i don't need more

No changes

Edit : I don't have time to waste here ! so please if your timing is good, do your own map
if it's bad ! up to kibbleru to do anything with it!

Thanks for posting and have a good day
Alheak
You don't have to edit anything, my timing is BASED on how the mp3 is.

Your example isn't even valid, first because it sounds right, and second because no one should ever try to time by using 25% because of how unprecise it is. It's barely even used to spot hidden beats.
Topic Starter
Kibbleru
this type of stuff is still in the grey area of timing :X

but for now i think it's more acceptable to time the vocals properly.
the synth isn't perfectly in time either.

recall charle's timing video for those piano pieces, well this is similar.
Topic Starter
Kibbleru
revive.?
Ciyus Miapah
probably this is rankable
yeah this good
very well done
dont grave this please
Buttercup
yes
pkk

Nhawak wrote:

yes
Topic Starter
Kibbleru
finished
Winnie
I'm going to give this a quick mod, (I mean real quick)
A list is compiled as to what I want changed


[Rosenkreuz]
  1. Needs more blankets
  2. Not enough triangles(add more)
  3. Not .69 stars anymore (Should probably fix that)
  4. I can't FC it (definitely needs more revamp until I can)
  5. I didn't make the map(but contribute me in there as a god, no one will know what I did)
  6. It's missing a MOE BG (Too dark, my kids won't like it while playing this)
  7. Needs more "quality" (A lot more)
  8. IT'S GOOD K THXS
-Teina-
From your modding queues~

Rosenkreu
  1. 00:47:829 (2) - can change triple circle here. I think 00:46:560 - to 00:48:752 - too much slider here and its differentiate rhythm. (00:48:175 (3) - is main rhythm? You can change this special? )
  2. 00:51:175 (1,2,3,4) - can change another package? because its different with 00:51:637 (1,2,3,4) -
  3. 01:32:598 (4) - try to change slider 2/4, but you can choose change it or not.
  4. 02:07:560 (4) - ctrl + G may me better flow? look like 01:52:560 (3,4) -
  5. 03:58:327 (3) - change triple circle?
  6. 05:02:596 (3) - This is my rhythm of this part~ haha, you can try it.

nice song~
Ciyus Miapah
ok yolo map

Kocari wrote:

[Rosenkreuz]
  1. Needs more "quality" (A lot more)
screw this *runs
Iceskulls
yeh why not
I can mod this :D

from your m4m q tho

[general]
  1. 2 osb files in song folder and widescreen checked tho
[rosenkreuz]
  1. 00:40:330 (4,5,6,7,8,9,10,1) - the stream thing here is pretty a bit awkward to play because stacked stream when you play that you might not pay attention to the amount of circles you need to click like the standard stream so that make the transition feel a bit awkward here, using a slider for better transition like what you did here 00:38:945 (4,5,6,1) - would be nice imo
  2. 00:50:137 (4,1) - spacing here should be a bit higher than 00:50:021 (3,4) - so it would make sense with music more imo since I think this one 00:50:252 - sound a bit more emphasized than 00:50:137 - , you actually did it nice here 00:46:329 (3,4,1) - ,00:48:175 (3,1) - ,00:49:098 (3,4,1) -
  3. 01:06:406 (1,2,3,4) - the current flow feel a bit weird compare with 01:05:944 (1,2,3,4) -
  4. 01:07:560 (4,5,1) - spacing change is not really that necessary here imo , better make spacing consistent , that would make flow here a bit better
  5. 01:20:252 (2,3,4) - ^ same
  6. 01:24:752 (3,1) - a quick turn in angle of flow here seems a bit sound sudden or something , I think it would be better to keep angle simple here 01:24:752 (3,1) - then you can do quick sharp turn here 01:24:983 (2,3,4,1) - , basically this is what in my head
  7. 01:51:637 (3,4) - I think flow here 01:51:175 (1,2,3,4) - would be a bit nice if you ctrl g both these 01:51:637 (3,4) - so they look like this
  8. 01:56:137 (2,3) - can we make the flow here a bit circular like 01:55:790 (1,2) - , that would make the flow here nice imo *insertIcan'tpassthismapmeme*
  9. 02:05:252 (2,3,4,5) - try this rhythm ? sound better imo
  10. 02:07:560 (4) - ctrl+g this would make the flow here 02:07:329 (3,4,1,2) - better imo
  11. 02:17:829 (4,1) - spacing here should be a bit bigger than 02:17:598 (3,4) - so it make sense with the music more , you can try move 02:17:829 (4) - to around x72 y208
  12. 02:22:098 (1,2,3,4) - I feel like the flow and spacing are a bit too much for some reason , and I also comparing this with the other part that sound similiar here 04:40:558 (1,2,3,4) - , 05:11:942 (1,2,3,4) - and I see that flow and spacing aren't that much like 02:22:098 (1,2,3,4) - so yea you can nerf this part a bit for consistency or something
  13. 02:50:021 (4,5,1) - I believe this might fit the song more here if it is a stacked 1/4 notes , spaced 1/4 here feel a bit not that natural or something with the song here imo
  14. 03:04:905 (6,1) - give this less angle (I guess) would somehow make the flow here 03:04:789 (5,6,1) - better imo , you can try move 03:04:905 (6) - to around x224 y252
  15. 03:11:712 (2) - ctrl+g this would make flow here 03:11:482 (1,2,1,2,3,4) - nice imo
  16. 03:19:789 - why ignore this beat ? I think if you map this beat , it would make rhythm here sound better
  17. 03:50:827 (3) - ctrl+g this would make flow here 03:50:712 (2,3,4,1) - nice imo
  18. 03:57:173 (2,3) - ctrl+g rhythm here maybe would make the spacing and flow here 03:57:173 (2,3,4,5,1) - a bit better , personally I find that it no need to use high spacing here 03:57:289 (3,4) - , (4) is fit for something like uhhh hard to explain , flow break , angle flow or something idk
  19. 03:57:635 (1,2,3) - consistent spacing would make flow here a bit better imo
  20. 04:02:135 (5,1) - low spacing here really make the flow here play weird imo , would be nice if you move 04:02:135 (5) - to around x160 y56 so it would make flow here 04:01:789 (2,3,4,5,1) - better
  21. 04:07:789 (1,2) - this spcing looks a bit large when compare with others 1/1 spacing that you did previously , spacing would be consistent more if you ctrl+g rhythm here 04:08:250 (2,3) -
  22. 04:19:904 (2,3) - angle tho , try move 04:20:019 (3) - to around x384 y132 so it would make the angle here a bit better
  23. 04:26:942 (6) - ctrl+g this would make the flow here 04:26:712 (5,6,1) - nice imo
  24. 04:51:635 (1) - why nc here I don't see anything worth nc here , the flow and spacing are somehow easy to read here so nc is not really that necessary imo
  25. 04:52:904 (5,1) - spacing here should be a bit bigger than 04:52:789 (4,5) - so it would make sense with music more imo since 04:53:019 - sound a bit more emphasized than 04:52:904 -
  26. 05:43:558 (3,4) - ctrl+g rhythm here would make flow here 05:43:327 (1,2,3,4,1) - a bit better imo
well , it better than the old version tbh

good luck , have fun mapping :)
Topic Starter
Kibbleru

CelsiusLK wrote:

yeh why not
I can mod this :D

from your m4m q tho

[general]
  1. 2 osb files in song folder and widescreen checked tho
[rosenkreuz]
  1. 00:40:330 (4,5,6,7,8,9,10,1) - the stream thing here is pretty a bit awkward to play because stacked stream when you play that you might not pay attention to the amount of circles you need to click like the standard stream so that make the transition feel a bit awkward here, using a slider for better transition like what you did here 00:38:945 (4,5,6,1) - would be nice imo
  2. 00:50:137 (4,1) - spacing here should be a bit higher than 00:50:021 (3,4) - so it would make sense with music more imo since I think this one 00:50:252 - sound a bit more emphasized than 00:50:137 - , you actually did it nice here 00:46:329 (3,4,1) - ,00:48:175 (3,1) - ,00:49:098 (3,4,1) -
  3. 01:06:406 (1,2,3,4) - the current flow feel a bit weird compare with 01:05:944 (1,2,3,4) -
  4. 01:07:560 (4,5,1) - spacing change is not really that necessary here imo , better make spacing consistent , that would make flow here a bit better these spacing changes are not big enough to be relevant q:
  5. 01:20:252 (2,3,4) - ^ same
  6. 01:24:752 (3,1) - a quick turn in angle of flow here seems a bit sound sudden or something , I think it would be better to keep angle simple here 01:24:752 (3,1) - then you can do quick sharp turn here 01:24:983 (2,3,4,1) - , basically this is what in my head
  7. 01:51:637 (3,4) - I think flow here 01:51:175 (1,2,3,4) - would be a bit nice if you ctrl g both these 01:51:637 (3,4) - so they look like this
  8. 01:56:137 (2,3) - can we make the flow here a bit circular like 01:55:790 (1,2) - , that would make the flow here nice imo *insertIcan'tpassthismapmeme* i think its circular enough o-o
  9. 02:05:252 (2,3,4,5) - try this rhythm ? sound better imo i like skipping vocals :C, it's my thing
  10. 02:07:560 (4) - ctrl+g this would make the flow here 02:07:329 (3,4,1,2) - better imo
  11. 02:17:829 (4,1) - spacing here should be a bit bigger than 02:17:598 (3,4) - so it make sense with the music more , you can try move 02:17:829 (4) - to around x72 y208
  12. 02:22:098 (1,2,3,4) - I feel like the flow and spacing are a bit too much for some reason , and I also comparing this with the other part that sound similiar here 04:40:558 (1,2,3,4) - , 05:11:942 (1,2,3,4) - and I see that flow and spacing aren't that much like 02:22:098 (1,2,3,4) - so yea you can nerf this part a bit for consistency or something
  13. 02:50:021 (4,5,1) - I believe this might fit the song more here if it is a stacked 1/4 notes , spaced 1/4 here feel a bit not that natural or something with the song here imo i just wanted to play around with this part, nobody has really gotten stuck on it in testplays so far.
  14. 03:04:905 (6,1) - give this less angle (I guess) would somehow make the flow here 03:04:789 (5,6,1) - better imo , you can try move 03:04:905 (6) - to around x224 y252 i disagree, i think the current angle stays consistent with the jump pattern
  15. 03:11:712 (2) - ctrl+g this would make flow here 03:11:482 (1,2,1,2,3,4) - nice imo
  16. 03:19:789 - why ignore this beat ? I think if you map this beat , it would make rhythm here sound better thats when the drums stop, the guitars are sorta sketchy to map
  17. 03:50:827 (3) - ctrl+g this would make flow here 03:50:712 (2,3,4,1) - nice imo
  18. 03:57:173 (2,3) - ctrl+g rhythm here maybe would make the spacing and flow here 03:57:173 (2,3,4,5,1) - a bit better , personally I find that it no need to use high spacing here 03:57:289 (3,4) - , (4) is fit for something like uhhh hard to explain , flow break , angle flow or something idk
  19. 03:57:635 (1,2,3) - consistent spacing would make flow here a bit better imo
  20. 04:02:135 (5,1) - low spacing here really make the flow here play weird imo , would be nice if you move 04:02:135 (5) - to around x160 y56 so it would make flow here 04:01:789 (2,3,4,5,1) - better
  21. 04:07:789 (1,2) - this spcing looks a bit large when compare with others 1/1 spacing that you did previously , spacing would be consistent more if you ctrl+g rhythm here 04:08:250 (2,3) -
  22. 04:19:904 (2,3) - angle tho , try move 04:20:019 (3) - to around x384 y132 so it would make the angle here a bit better
  23. 04:26:942 (6) - ctrl+g this would make the flow here 04:26:712 (5,6,1) - nice imo
  24. 04:51:635 (1) - why nc here I don't see anything worth nc here , the flow and spacing are somehow easy to read here so nc is not really that necessary imo to be consistent with other kiai parts
  25. 04:52:904 (5,1) - spacing here should be a bit bigger than 04:52:789 (4,5) - so it would make sense with music more imo since 04:53:019 - sound a bit more emphasized than 04:52:904 - uhh i really ran out of room lol x.x
  26. 05:43:558 (3,4) - ctrl+g rhythm here would make flow here 05:43:327 (1,2,3,4,1) - a bit better imo
no comment = fix

ty!


well , it better than the old version tbh

good luck , have fun mapping :)
Topic Starter
Kibbleru

-Teina- wrote:

From your modding queues~

Rosenkreu
  1. 00:47:829 (2) - can change triple circle here. I think 00:46:560 - to 00:48:752 - too much slider here and its differentiate rhythm. (00:48:175 (3) - is main rhythm? You can change this special? ) i don't think triple circle fit here :C
  2. 00:51:175 (1,2,3,4) - can change another package? because its different with 00:51:637 (1,2,3,4) - package?
  3. 01:32:598 (4) - try to change slider 2/4, but you can choose change it or not. i like the antijump here B)
  4. 02:07:560 (4) - ctrl + G may me better flow? look like 01:52:560 (3,4) - yep
  5. 03:58:327 (3) - change triple circle? slider is better emphasis on vocal
  6. 05:02:596 (3) - This is my rhythm of this part~ haha, you can try it. i like to emphasize drums

nice song~
thanks :)
Snepif
as requested!

very player-focused mod, i think
as a player i think a looooooooot of the random misses i get are cause by inconsistent spacing in some jumps, i'll point those out a lot, and some other stuff too.

00:46:329 (3,4) - I like it more this way http://puu.sh/igqWK/90e75071b4.jpg . Less messy and more comfy to play.
00:49:214 (4) - Make it equally spaced to 3 and 1?
00:50:137 (4) - I'd move to x236 y172
00:51:983 (4,1) - I missed (1) many times because the distance from 4 to 1 is kinda big. What about doing this? http://puu.sh/igrbj/21b9475627.jpg I think the distance didn't change that much, but the angle makes it a lot more comfy to play. Notice how I rearranged the next note, (2), as well.
01:04:906 (4) - I feel like moving this to the left, like a lot, makes it feel better to play. Something like x200
01:07:675 (5) - Make it equally spaced to the previous and next note
01:10:560 (1,2) - Maybe space them a bit more so it doesn't look like a jump? I didn't miss here or anything but it's just a suggestion.
01:22:444 (4) - Make it equally spaced to the previous and next object
01:32:367 (2) - I feel like this note should be somewhere like x248 y104, so you can play it with more of a "triangle" feel
01:41:829 (5) - Move to the left a bit? so it's equally spaced to 4 and 1? This one is not as necessary as the previous suggestions because it doesn't play bad either way, but I personally like my way better
01:47:021 (2,3,4,5) - Out of all the jumps so far, this is the most uncomfy one, both the angles and the spacing feels bad to play. What about this: http://puu.sh/igsEh/df0781677f.jpg or something simillar?
02:01:906 (6) - This is one of the most important suggestions because it improves the feel of the jump greatly: move this note to x264 y264
02:04:098 (1) - I think it flows better if it curves upwards (U shape)
02:08:483 (3,4) - Semi-squares like this are kinda bad imo, what about CTRL-Ging 3 and 4?
02:12:983 (6) - Feels insanely better if you move this note to x248 y232
02:22:444 (4) - (this one is not necessary but I like it) move a bit to the left so it isn't that extreme? If not, my other suggestion would be moving 02:22:560 (1) - to x124 y352. This makes the jump bigger in distance, but better angle-wise so it's kinda the same as before but feels better.
02:24:406 (1) - Okay why 1/1's instead of following the music with 1/2's here? Like 1/2 sliders starting in every white tick?
02:28:559 (2) - So far I have no complaints rhythm wise, but here I'd like you to follow the music better :S the vocals or something? Both the vocals and the piano go 1/2 here, no reason for 1/1 sliders.
02:36:867 (5,1) - (5) should finish 1/4 earlier and (1) should start 1/4 earlier too
02:42:636 (1) - I think it feels really bad to put a slider end in a big white tick where the guitar kicks in epicly, would rather have a big slider starting here. Not to mention the long break feels awkward
02:57:406 (4) - Exactly the same as last suggestion. I can't stress how much better it would be.
03:03:982 (4) - Make it equally spaced to the previous and next object?
03:04:905 (6) - Feels and plays a lot better if you move to x252 y272
03:17:136 (2) - Same as 03:03:982 (4). Okay I'll stop pointing these out, maybe they are intentional, but I still think they make you miss randomly a lot of times.
03:18:751 (6) - Feels and plays better if you move to x184 y16
03:19:674 (6,1) - Now this is a break that DOES feel amazing, unlike the other two i pointed out!
03:22:328 (6) - Should move to x204 y188
03:24:405 (1,2,3) - Maybe some crazy streams here?
03:27:289 (x) - Spinner starting here and ending in 03:30:866 ?
04:11:942 (2,3,4,5) - What about CTRL-Ging 3 and 5?
04:30:750 (5) - Feels better at x292 y320
04:40:904 (4,1) - This jump is really good except for these last two notes. I mean just a personal preference thing, but what about doing this? http://puu.sh/igtAE/bc202890da.jpg (only thing I changed are those 2 highlighted notes)
04:44:712 (1) - The music here is so intense, maybe you could space some sliders a bit more? for instance 04:45:635 (1,2,3) - are kinda too close for the music
04:55:673 (7) - Feels INSANELY better at x223 y84
05:43:789 (1) - I know it's intentional but I don't really agree with the 1/1 here D:

Really good map and song, fighto!
pkk
I'll mod this when justice gets ranked
never
Sonnyc
  1. 00:14:184 (4) - Consider giving an NC since this is the first 1/4 appearing, and a new combo will indicate it's distance better. Also it could construct a better consistency along 00:19:510 (1) - 00:22:205 (1) - 00:24:820 (1).
  2. 00:33:019 - Personally I think a spinner can fit here.
  3. 02:35:021 (3) - Maybe a missing hitsound at the end?
  4. 02:50:136 (5) - Grid left.
  5. 04:26:942 (6) - Personally the current flow to (1) feels little broken. Mind ctrl+G?
  6. 04:58:558 (1,2) - Check if this combo setting for 1/6 is done as your intention.
Topic Starter
Kibbleru

Snepif wrote:

as requested!

very player-focused mod, i think
as a player i think a looooooooot of the random misses i get are cause by inconsistent spacing in some jumps, i'll point those out a lot, and some other stuff too.

00:46:329 (3,4) - I like it more this way http://puu.sh/igqWK/90e75071b4.jpg . Less messy and more comfy to play. i'd kinda prefer it :C
00:49:214 (4) - Make it equally spaced to 3 and 1?
00:50:137 (4) - I'd move to x236 y172
00:51:983 (4,1) - I missed (1) many times because the distance from 4 to 1 is kinda big. What about doing this? http://puu.sh/igrbj/21b9475627.jpg I think the distance didn't change that much, but the angle makes it a lot more comfy to play. Notice how I rearranged the next note, (2), as well. uhm i just adjusted distance :X
01:04:906 (4) - I feel like moving this to the left, like a lot, makes it feel better to play. Something like x200
01:07:675 (5) - Make it equally spaced to the previous and next note
01:10:560 (1,2) - Maybe space them a bit more so it doesn't look like a jump? I didn't miss here or anything but it's just a suggestion.
01:22:444 (4) - Make it equally spaced to the previous and next object
01:32:367 (2) - I feel like this note should be somewhere like x248 y104, so you can play it with more of a "triangle" feel
01:41:829 (5) - Move to the left a bit? so it's equally spaced to 4 and 1? This one is not as necessary as the previous suggestions because it doesn't play bad either way, but I personally like my way better i'd like to keep this if possible
01:47:021 (2,3,4,5) - Out of all the jumps so far, this is the most uncomfy one, both the angles and the spacing feels bad to play. What about this: http://puu.sh/igsEh/df0781677f.jpg or something simillar?
02:01:906 (6) - This is one of the most important suggestions because it improves the feel of the jump greatly: move this note to x264 y264
02:04:098 (1) - I think it flows better if it curves upwards (U shape)
02:08:483 (3,4) - Semi-squares like this are kinda bad imo, what about CTRL-Ging 3 and 4?
02:12:983 (6) - Feels insanely better if you move this note to x248 y232
02:22:444 (4) - (this one is not necessary but I like it) move a bit to the left so it isn't that extreme? If not, my other suggestion would be moving 02:22:560 (1) - to x124 y352. This makes the jump bigger in distance, but better angle-wise so it's kinda the same as before but feels better.
02:24:406 (1) - Okay why 1/1's instead of following the music with 1/2's here? Like 1/2 sliders starting in every white tick? emphasizes the calmness of the music
02:28:559 (2) - So far I have no complaints rhythm wise, but here I'd like you to follow the music better :S the vocals or something? Both the vocals and the piano go 1/2 here, no reason for 1/1 sliders. ^
02:36:867 (5,1) - (5) should finish 1/4 earlier and (1) should start 1/4 earlier too i want to keep the 1 on the downbeat
02:42:636 (1) - I think it feels really bad to put a slider end in a big white tick where the guitar kicks in epicly, would rather have a big slider starting here. Not to mention the long break feels awkward i really think it emphasizes the kinda slide sound :X
02:57:406 (4) - Exactly the same as last suggestion. I can't stress how much better it would be. ^ and i think slider to slider transitions a bit more easily
03:03:982 (4) - Make it equally spaced to the previous and next object?
03:04:905 (6) - Feels and plays a lot better if you move to x252 y272
03:17:136 (2) - Same as 03:03:982 (4). Okay I'll stop pointing these out, maybe they are intentional, but I still think they make you miss randomly a lot of times.
03:18:751 (6) - Feels and plays better if you move to x184 y16
03:19:674 (6,1) - Now this is a break that DOES feel amazing, unlike the other two i pointed out!
03:22:328 (6) - Should move to x204 y188
03:24:405 (1,2,3) - Maybe some crazy streams here? hard to determine snapping so i'd rather not xD
03:27:289 (x) - Spinner starting here and ending in 03:30:866 ?
04:11:942 (2,3,4,5) - What about CTRL-Ging 3 and 5?
04:30:750 (5) - Feels better at x292 y320
04:40:904 (4,1) - This jump is really good except for these last two notes. I mean just a personal preference thing, but what about doing this? http://puu.sh/igtAE/bc202890da.jpg (only thing I changed are those 2 highlighted notes)
04:44:712 (1) - The music here is so intense, maybe you could space some sliders a bit more? for instance 04:45:635 (1,2,3) - are kinda too close for the music
04:55:673 (7) - Feels INSANELY better at x223 y84
05:43:789 (1) - I know it's intentional but I don't really agree with the 1/1 here D: as before

Really good map and song, fighto!
really helpful, thanks!

no comment = fix btw


Sonnyc wrote:

  1. 00:14:184 (4) - Consider giving an NC since this is the first 1/4 appearing, and a new combo will indicate it's distance better. Also it could construct a better consistency along 00:19:510 (1) - 00:22:205 (1) - 00:24:820 (1). hmm imo it's not that hard to catch the 1/4 and i want to be consistent
  2. 00:33:019 - Personally I think a spinner can fit here. idk where to really end it, and i want something clickable on 1 :X
  3. 02:35:021 (3) - Maybe a missing hitsound at the end? ye
  4. 02:50:136 (5) - Grid left. ye
  5. 04:26:942 (6) - Personally the current flow to (1) feels little broken. Mind ctrl+G? k
  6. 04:58:558 (1,2) - Check if this combo setting for 1/6 is done as your intention. yeah intended ;d
thx both u guys!
Monstrata
yo m4m

[Rosenkibb]

  1. 00:16:858 - 00:22:680 - 00:25:303 - Omit first bar line for these 3 red lines.
  2. 00:33:019 - No spinner? Could end it at 00:35:155 - and have a green line at 00:34:827 - to fade the volume a bit.
  3. 00:36:407 (1,2,3,4,1) - This is like a build up with the drums so imo 4>1 should also have larger jump.
  4. 00:40:214 - There's a piano sound here that you've skipped.. seems odd to have a 3/4 gap from 3>4. You're going to play the 1/4 slider as just a circle anyways.
  5. 00:40:330 (4,5,6,7) - This part should be 1/4 no? Listen at 25% I only hear 3 piano notes during this interval... sounds really different from 00:40:791 (8,9,10,1) -
  6. 00:41:945 (3,4,5,6,7,8) - You could make this part a bit more difficult so the transition into the 260 bpm section will feel a bit less abrupt. Imo, simple things like not stacking 00:42:291 (4,7) - would already be a good visual indicator.
  7. 00:48:406 (1,2) - Maybe larger jump here? Players are going to cut the slider-tail of 1 when they go into 2 anyways so if you want to create an emphasis like on 00:45:637 (1,2) - a larger DS would really help.
  8. 01:02:944 (6) - Ehh. flow is a bit weird here... How about Ctrl < it. makes a more circular flow, since you haven't been emphasizing slider 1 with a flowbreak in your previous combo's
  9. 01:05:944 (1,2) - 1/2 slider?? The drum sequence doesn't begin until 3.
  10. 01:09:637 (1) - This hitsound doesnt map to anything :S. The violin sound is at 01:09:752 - . And there's no other sound that maps to the repeat slider itself.
  11. 01:16:790 (3,4) - Would be cool to use a 1/3 repeat slider here to map the piano; if you want
  12. 01:32:598 (4) - 1/4 repeat slider? so you can map 01:32:714 - lol.
  13. 01:39:867 (3,4,1) - How about a larger jump from 4>1 and a smaller jump from 3>4? Emphasis on the vocal > emphasis on circle 4 that's on a red tick :P.
  14. 01:46:098 (3,4,5) - The way you stack it, it's going to be really difficult for players to tell if these are 1/4 or 1/3... Cuz all they have to go on is the approach circle :P. I think 1/3 repeats would be better here.
  15. 02:16:098 (1,2) - 1/2 slider instead? The violin here also doesn't pick up until 3.
  16. 03:00:866 (3,4,5) - How about Ctrl+G this rhythm? Would follow the eguitar better and reflect what you did later with: 03:02:712 (3,4,5) -
  17. 03:11:943 (1,2,3,4) - how about making these jumps more horizontal? cuz youre mapping the drums now whereas at 03:11:020 (3,4,5,6) - these are also jumps but they map the guitar. Idk... a change in motion would be nice so it feels different when you follow another instrument.
  18. 03:50:827 (3) - circles instead?
  19. 04:10:558 (1,2) - How come the spacing is reduced for these two sliders? imo they should be just as large in terms of spacing if nto larger, because this whole section is building up to the Kiai.
  20. 04:12:289 (5,1) - Anti-jump doesn't really feel right just before the Kiai too :P.
  21. 04:52:904 (5,1) - Could put a larger gap here honestly... Looks like you ran out of room with slider 1. You can push it off screen a bit. Rotate it 180 degrees. then move it to 143||39 and rotate it 180 degrees again. it'll still be in screen on 4:3 and the spacing will make more sense.
  22. 04:59:019 (1) - Seems like an unnecessary NC...
  23. 05:12:289 (4,1) - End with a bang D: large jump :D :D :D
Alright good luck. Haven't seen you mapping difficult maps before lol.
blissfulyoshi
I am in the camp where the overlaps bug me to no end, but since you said that is your style, I'll try my best to ignore them

00:45:983 (2,3) - why did you make this so easy? You go halfway down the slider and then go back and hit the 3 that is basically the start of the slider. I didn't hear anything that suggested the jumps should get this easy.
00:46:906 (2,3) - ^ Still randomly easy.
00:58:560 (1,2,3,1,2,3,4) - I honestly thought this part should be harder since the music picks up so much here
01:03:983 (4) - can you make this a little further, I keep overshooting this note because it is so close to 3
01:06:867 (1) - this section really felt weird to me, since the violin suggest only slider usage, but you sometimes switched to drums
01:08:252 (3) - and then there is a random pause for a repeat slider
01:08:714 (1,2) - I also thought this was a weird change in rhythm as well
01:33:290 (2,3,1) - while this isn't that hard because 3 and 1 are slider, it felt really weird to see the distance increase so much
01:35:944 (3,4) - is it just me or are there no explanations behind these sudden surges in spacing
04:44:712 (1,2,3,4,1,2,3,4,1,2,3,4) - you do know slider sections are easier than circle sections normally because of the amount of leniency to hit the note. However, with the huge rush in power in the vocals the map got a lot easier for this section because of your still relatively normal sized jumps with your slider rush.

===============

I still don't like the overlaps, and I know I am nowhere close to the level needed to play this map. Oh well, the map seemed okay overall. I just wish I understood why you mixed in so many easy slider spacings/jumps inbetween harder jumps. Sorry my mod is so lackluster. I'll go make a better mod if I want to do m4m.
Topic Starter
Kibbleru

blissfulyoshi wrote:

I am in the camp where the overlaps bug me to no end, but since you said that is your style, I'll try my best to ignore them

00:45:983 (2,3) - why did you make this so easy? You go halfway down the slider and then go back and hit the 3 that is basically the start of the slider. I didn't hear anything that suggested the jumps should get this easy. imo circles are harder to play by themselves so I don't want to space the circles too much.
00:46:906 (2,3) - ^ Still randomly easy. I don't think it's THAT much easier ><, sliders are all relatively the same difficulty imo cuz they're all very lenient, imo what determines the difficulty is more based on how they flow
00:58:560 (1,2,3,1,2,3,4) - I honestly thought this part should be harder since the music picks up so much here oh trust me, that's plenty hard enough, any harder and idk if it'd be playable xD
01:03:983 (4) - can you make this a little further, I keep overshooting this note because it is so close to 3 ye
01:06:867 (1) - this section really felt weird to me, since the violin suggest only slider usage, but you sometimes switched to drums I switch to drums whenever possible (that is when the drums actually exist)
01:08:252 (3) - and then there is a random pause for a repeat slider
01:08:714 (1,2) - I also thought this was a weird change in rhythm as well hmm. I don't really have an excuse for this one other than.. rhythm variety? the same rhythm over and over gets boring for me to play and map lol
01:33:290 (2,3,1) - while this isn't that hard because 3 and 1 are slider, it felt really weird to see the distance increase so much I.. tried to adjust a bit?
01:35:944 (3,4) - is it just me or are there no explanations behind these sudden surges in spacing refer to above; I just like to put whatever flows well ><
04:44:712 (1,2,3,4,1,2,3,4,1,2,3,4) - you do know slider sections are easier than circle sections normally because of the amount of leniency to hit the note. However, with the huge rush in power in the vocals the map got a lot easier for this section because of your still relatively normal sized jumps with your slider rush. yeah im aware of that xD, but still I think the 1/2 slider heads really emphasize the music well, and it didn't seem to practical for me to add in a bunch of 1/2 circles cuz that'd make it too hard.

===============

I still don't like the overlaps, and I know I am nowhere close to the level needed to play this map. Oh well, the map seemed okay overall. I just wish I understood why you mixed in so many easy slider spacings/jumps inbetween harder jumps. Sorry my mod is so lackluster. I'll go make a better mod if I want to do m4m.
thx^^
Topic Starter
Kibbleru

monstrata wrote:

yo m4m

[Rosenkibb]

  1. 00:16:858 - 00:22:680 - 00:25:303 - Omit first bar line for these 3 red lines. I think these are correct downbeats o-o
  2. 00:33:019 - No spinner? Could end it at 00:35:155 - and have a green line at 00:34:827 - to fade the volume a bit. nah, not a big fan of spinners
  3. 00:36:407 (1,2,3,4,1) - This is like a build up with the drums so imo 4>1 should also have larger jump. adjusted a bit, idk kinda out of room here to do much bteter
  4. 00:40:214 - There's a piano sound here that you've skipped.. seems odd to have a 3/4 gap from 3>4. You're going to play the 1/4 slider as just a circle anyways. the percussion things.
  5. 00:40:330 (4,5,6,7) - This part should be 1/4 no? Listen at 25% I only hear 3 piano notes during this interval... sounds really different from 00:40:791 (8,9,10,1) - ^
  6. 00:41:945 (3,4,5,6,7,8) - You could make this part a bit more difficult so the transition into the 260 bpm section will feel a bit less abrupt. Imo, simple things like not stacking 00:42:291 (4,7) - would already be a good visual indicator. did a bit
  7. 00:48:406 (1,2) - Maybe larger jump here? Players are going to cut the slider-tail of 1 when they go into 2 anyways so if you want to create an emphasis like on 00:45:637 (1,2) - a larger DS would really help. k
  8. 01:02:944 (6) - Ehh. flow is a bit weird here... How about Ctrl < it. makes a more circular flow, since you haven't been emphasizing slider 1 with a flowbreak in your previous combo's flow break is a good indicator of a new combo
  9. 01:05:944 (1,2) - 1/2 slider?? The drum sequence doesn't begin until 3. no.. listen more carefully
  10. 01:09:637 (1) - This hitsound doesnt map to anything :S. The violin sound is at 01:09:752 - . And there's no other sound that maps to the repeat slider itself. ok drum sampleset then?
  11. 01:16:790 (3,4) - Would be cool to use a 1/3 repeat slider here to map the piano; if you want ehh drums are stronger to me
  12. 01:32:598 (4) - 1/4 repeat slider? so you can map 01:32:714 - lol. lets not overmap in 260 bpm
  13. 01:39:867 (3,4,1) - How about a larger jump from 4>1 and a smaller jump from 3>4? Emphasis on the vocal > emphasis on circle 4 that's on a red tick :P. forgot if I fixed this or not :X
  14. 01:46:098 (3,4,5) - The way you stack it, it's going to be really difficult for players to tell if these are 1/4 or 1/3... Cuz all they have to go on is the approach circle :P. I think 1/3 repeats would be better here. I don't think so, ive already well established the fact that every 'streamy thing' in my map is going to be 1/3 since I litteraly have no 1/4 streams
  15. 02:16:098 (1,2) - 1/2 slider instead? The violin here also doesn't pick up until 3. drums pick up here tho, also makes more sense to do it here since its a downbeat
  16. 03:00:866 (3,4,5) - How about Ctrl+G this rhythm? Would follow the eguitar better and reflect what you did later with: 03:02:712 (3,4,5) - eh? both way works
  17. 03:11:943 (1,2,3,4) - how about making these jumps more horizontal? cuz youre mapping the drums now whereas at 03:11:020 (3,4,5,6) - these are also jumps but they map the guitar. Idk... a change in motion would be nice so it feels different when you follow another instrument. different enough imo
  18. 03:50:827 (3) - circles instead? this is just for some variety ^^
  19. 04:10:558 (1,2) - How come the spacing is reduced for these two sliders? imo they should be just as large in terms of spacing if nto larger, because this whole section is building up to the Kiai. REALLY not noticeable in game play itself q:
  20. 04:12:289 (5,1) - Anti-jump doesn't really feel right just before the Kiai too :P. ...I what?! how??
  21. 04:52:904 (5,1) - Could put a larger gap here honestly... Looks like you ran out of room with slider 1. You can push it off screen a bit. Rotate it 180 degrees. then move it to 143||39 and rotate it 180 degrees again. it'll still be in screen on 4:3 and the spacing will make more sense. I'd rather just keep it on screen lmao
  22. 04:59:019 (1) - Seems like an unnecessary NC... I think that was to indicate 1/3 gap
  23. 05:12:289 (4,1) - End with a bang D: large jump :D :D :D ending in the middle imo is cool also the sharp flow gives more emphasis
Alright good luck. Haven't seen you mapping difficult maps before lol.
thx!
Frostings

bad mod coming soon
pkk

Frostings wrote:


bad mod coming soon
the HR god himself
Frostings
before I mod this, maybe check the timing again?

I don't see why there are so many red ticks at the beginning when it's pretty much a consistent 90 bpm

EDIT:

Here's what I get for the first 35 seconds:

1. Offset: 874ms BPM: 90.00
2. Offset: 32,874ms BPM: 92.00
3. Offset: 35,482ms BPM: 130.00

On normal speed it sounds like it lags a little bit in a few parts, but it's more to do with the dominant vocals that start a little earlier than the background instrumental.

Also the end definitely needs to be changed, but I'm having trouble with this.

I just spent like an hour on this I don't even know anymore ask someone who is better than me I'm bad
byfar
pppp p p lp lpl l lplpll p pllaceeeeeeeeeeeeeeeeeeeeHOLDER

hi kibb, m4m on this map :D p/4028059/

[diff]
  1. 00:27:489 (1) - yo shouldnt this be a long slider lol. the gap is really odd
  2. 00:33:019 - spinner? same reason as above ^
  3. 01:26:598 (2) - white tick skip feels weird, esp since vocals fall on it (theres still guitar sound there as well, if you were trying to follow intrumentals?)
  4. 01:29:367 (2) - ctrl+ g for jump feels better
  5. 01:42:406 (2) - space out 01:42:290 (2) - ?
  6. 02:00:175 (3,4) - stack? gives a better feeling imo, since the vocals have the same pitch and intensity there.
  7. 02:16:560 (5,6,1) - i dont think this kind of linear flow is good in high diff maps
  8. 02:14:944 (3,4) - stack? same as 02:00:175 (3,4) http://puu.sh/iiXFc/191ff7ca27.jpg
  9. 02:15:752 (3) - x:254 y:66? better flow imo http://puu.sh/iiXDM/34f4c11e2a.jpg

  10. 04:14:942 (3,4) - same as before, i'd stack. http://puu.sh/iiYb6/74562dbfc2.jpg
  11. 03:00:866 (3,4,5) - i feel like the rhythm should be swapped around, with the 1/2 slider first and then 1/2 notes after stacked. the guitar here is held 03:00:866 (3,4) - and you used 2 circles , 03:01:097 (5) - there are 2 beats, yet you used a 1/2 slider. the beats that you used the 1/2 slider with aren't emphasized very well and gives me an odd feeling when played
    also it would be consistent with 03:02:251 (1,2,3,4,5) -

good luck!

i liked the symmetry parts. but your other overlaps kind of made it harder for me to play the map :(
Topic Starter
Kibbleru
ill take a look timing wise
Topic Starter
Kibbleru

byfar wrote:

pppp p p lp lpl l lplpll p pllaceeeeeeeeeeeeeeeeeeeeHOLDER

hi kibb, m4m on this map :D p/4028059/

[diff]
  1. 00:27:489 (1) - yo shouldnt this be a long slider lol. the gap is really odd >> how?
  2. 00:33:019 - spinner? same reason as above ^ >> don't want a spinner there
  3. 01:26:598 (2) - white tick skip feels weird, esp since vocals fall on it (theres still guitar sound there as well, if you were trying to follow intrumentals?) >>not really, follows the guitar thing
  4. 01:29:367 (2) - ctrl+ g for jump feels better >>too big for that section imo
  5. 01:42:406 (2) - space out 01:42:290 (2) - ? >> don't see much of a reason why
  6. 02:00:175 (3,4) - stack? gives a better feeling imo, since the vocals have the same pitch and intensity there. >>imo that doesn't flow as well so i don't want to stack them
  7. 02:16:560 (5,6,1) - i dont think this kind of linear flow is good in high diff maps >> not sure how to fix this, also going to a stream on a sharp angle doesn't sound that great either :(
  8. 02:14:944 (3,4) - stack? same as 02:00:175 (3,4) http://puu.sh/iiXFc/191ff7ca27.jpg
  9. 02:15:752 (3) - x:254 y:66? better flow imo http://puu.sh/iiXDM/34f4c11e2a.jpg >> how lmao

  10. 04:14:942 (3,4) - same as before, i'd stack. http://puu.sh/iiYb6/74562dbfc2.jpg
  11. 03:00:866 (3,4,5) - i feel like the rhythm should be swapped around, with the 1/2 slider first and then 1/2 notes after stacked. the guitar here is held 03:00:866 (3,4) - and you used 2 circles , 03:01:097 (5) - there are 2 beats, yet you used a 1/2 slider. the beats that you used the 1/2 slider with aren't emphasized very well and gives me an odd feeling when played >> circle for drums?
    also it would be consistent with 03:02:251 (1,2,3,4,5) -

good luck!

i liked the symmetry parts. but your other overlaps kind of made it harder for me to play the map :(
ty for mod
Epic_old_1
GOD I LOVE THIS SONG


Rosenkreuz
  1. 00:33:183 (1) - i feel like empty here. why don't you put a slider at 00:33:183 - 00:35:155
  2. 00:56:137 (2) - bending opposite side plays better imo
  3. 00:56:714 (1) - it is placed at quite right side. because of 00:56:137 (2,3), the flow is heading to left side. so it's quite hard to hit 00:56:714 (1). (i played it several time at 0.5 speed and this is my conclusion.) I suggest to move 00:56:714 (1) - 206||339. Then 00:56:829 (2) and 00:56:944 (3) should be replaced by changed flow. 00:56:829 (2) - 361||140 00:56:944 (3) - 222||72 or somehow :p
  4. 01:01:098 (3) - nazi, 219||318 for slightly better playing
  5. 01:02:598 (4,6) - pattern suggestion.. (too sudden flow breaking)
  6. 01:09:637 (1) - nazi, 70||112 for slightly better playing
  7. 01:25:214 (4) - 372||335 ^
  8. 01:24:637 (2,3,1) - it seems better to increase distance between 01:24:694 (3) and 01:24:867 (1) to emphasize drum sounds of 01:24:867 (1,2,3,4). you can place at 254||80 or...somewhere you like
  9. 01:53:021 (1) - doesn't reverse slider seems better than this awkward time gap of 01:53:021 (1,2)
  10. 01:59:829 (2,3,4) - this distances doesn't play well.. try this
  11. 02:08:252 (1,2,3,4) - ctrl g at 02:08:367 (2,3) can be more interesting to play (if then maybe you should replace those circles..these distances are hell lol)
  12. 02:20:021 (3) - 436||198 for slightly better playing
  13. 02:20:137 (4) - 242||228
  14. 02:57:406 (4,5) - this 1/1 gap is too awkard because there's clear quitar sound at 02:57:521. try this
  15. 03:07:789 (1,2,3) - decreasing distance of here isn't good. why don't you place 03:08:136 (2) - 201||111
  16. 03:19:789 - put a 1/2 slider here fits very well with the quitar sound. (don't need to follow the placements)
  17. 04:23:596 (2) - 274||291 for slightly better playing
  18. 04:24:289 (7) - 250||364 ^
  19. 04:51:865 (3) - pattern suggestion
  20. 04:54:635 (5) - 411||183 for slightly better playing
  21. 04:55:096 (2) - hmm i think 22||231 plays much better here. i feel like something..dropping note(?) is necsessary.
  22. 05:20:135 (3) - doesn't it plays well to place 05:20:135 (3) upper than 05:20:019 (2)? like 215||33
  23. 05:41:827 (4) - 294||4 for slightly better playing
  24. 05:47:047 (4) - i feel like, i should click something at 05:47:278. how about this??


yay i passed it



(will mod tomorrow)


I hope these helped you ><
Topic Starter
Kibbleru

Epic wrote:

GOD I LOVE THIS SONG


Rosenkreuz
  1. 00:33:183 (1) - i feel like empty here. why don't you put a slider at 00:33:183 - 00:35:155 lol >< I don't really like long sliders
  2. 00:56:137 (2) - bending opposite side plays better imo
  3. 00:56:714 (1) - it is placed at quite right side. because of 00:56:137 (2,3), the flow is heading to left side. so it's quite hard to hit 00:56:714 (1). (i played it several time at 0.5 speed and this is my conclusion.) I suggest to move 00:56:714 (1) - 206||339. Then 00:56:829 (2) and 00:56:944 (3) should be replaced by changed flow. 00:56:829 (2) - 361||140 00:56:944 (3) - 222||72 or somehow :p instead, I curved 3 so the slider kinda 'resets' the flow
  4. 01:01:098 (3) - nazi, 219||318 for slightly better playing im not sure how many of these I fixed, I think I fixed half, the ones I kept is more for stylistic reasons
  5. 01:02:598 (4,6) - pattern suggestion.. (too sudden flow breaking) changed a bit. but I don't think the sliders are that hard to catch imo
  6. 01:09:637 (1) - nazi, 70||112 for slightly better playing
  7. 01:25:214 (4) - 372||335 ^
  8. 01:24:637 (2,3,1) - it seems better to increase distance between 01:24:694 (3) and 01:24:867 (1) to emphasize drum sounds of 01:24:867 (1,2,3,4). you can place at 254||80 or...somewhere you like I tried.
  9. 01:53:021 (1) - doesn't reverse slider seems better than this awkward time gap of 01:53:021 (1,2) imo I need the circle jump for build up :(
  10. 01:59:829 (2,3,4) - this distances doesn't play well.. try this
  11. 02:08:252 (1,2,3,4) - ctrl g at 02:08:367 (2,3) can be more interesting to play (if then maybe you should replace those circles..these distances are hell lol) nice suggestion, was wondering what to do about that :)
  12. 02:20:021 (3) - 436||198 for slightly better playing
  13. 02:20:137 (4) - 242||228
  14. 02:57:406 (4,5) - this 1/1 gap is too awkard because there's clear quitar sound at 02:57:521. try this I feel like its good buildup to guitar rift ><
  15. 03:07:789 (1,2,3) - decreasing distance of here isn't good. why don't you place 03:08:136 (2) - 201||111 nice
  16. 03:19:789 - put a 1/2 slider here fits very well with the quitar sound. (don't need to follow the placements) imo it fits since music pauses a bit.
  17. 04:23:596 (2) - 274||291 for slightly better playing
  18. 04:24:289 (7) - 250||364 ^
  19. 04:51:865 (3) - pattern suggestion
    imo the slider to slider is easier to catch, atm your pattern breaks the flow a bit from the jump to the slider
  20. 04:54:635 (5) - 411||183 for slightly better playing
  21. 04:55:096 (2) - hmm i think 22||231 plays much better here. i feel like something..dropping note(?) is necsessary. mm I prefer to keep mine if possible :( I don't think what I have atm is that bad
  22. 05:20:135 (3) - doesn't it plays well to place 05:20:135 (3) upper than 05:20:019 (2)? like 215||33
  23. 05:41:827 (4) - 294||4 for slightly better playing
  24. 05:47:047 (4) - i feel like, i should click something at 05:47:278. how about this??

no comment = fix

yay i passed it
pro :)



(will mod tomorrow)


I hope these helped you ><
yeah very helpful! ty
Cherry Blossom
I got some issues with my tablet, i need to find a new one...
http://puu.sh/inFKt/cd35df3b57.osr
pkk
o k wait i am mapping an ez version for dis in 2 weeks ezpz before u come back

pls add to your set kibbles ty
pkk
double post GOOOO KIBB KYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

play my diff guys thanks
Gaia
dude nice tbh
Squigly
time to mod? ;w;
PoNo
So good mapperino
Topic Starter
Kibbleru
quickscoped
Feb
02:49:098 (2) - just saw randomly that this isn't stacked

no kds.
pkk
Rosenkreuz

Rosenk

Rasenk

Rank

Rank this map pls! ヽ(。ゝω・。)ノヽ(。ゝω・。)ノヽ(。ゝω・。)ノ
Sunkiss
never forget...
Konraduser
WELL,

Just discovered that gem *_* .
Kibbleru - you're nominator, can;t you nominate it? :D
that map's so well done; especially pk's diff

Guest diff's are welcome? :D

it's such a waste to keep it in graveyard ; (
pkk
lets gooooo
yf_bmp
i really want to see this map ranked but it is graveyard for a long time ;w;.. so I have made one recently.. some parts of timing are from yours becoz i can't do well on timing.. (rechecked by myself.)
Rumia-
wake up
Topic Starter
Kibbleru
blame kite.

tweaked some patterns but he convinced me not to remap.
pkk
holy fucking shit it's happening

and I told you not to remap anyways ur diff is sexy
Rumia-

pkk wrote:

holy fucking shit it's happening

and I told you not to remap anyways ur diff is sexy
TRU
PlasticMemor
its back bois better than ever
Topic Starter
Kibbleru
go for loved?
Winnie
This Nigga Desperate for that loved section :)
Loctav
Loved as per mapper's request.
Des9
^-^
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